Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Troll Race. 1.7.2This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Rod of Dissipation 1.7.0Modifies the Storming the City quest to change its reward item to a Rod of Dissipation, essentially identical in functionality to the original Rune of Dissipation but not requiring an inscription slot Qlass Pack 1.7.2Adds several new classes and races: - Moon Fox race: Race that can radically transform class and generic talents by attaching tails to them. This addon also makes a couple other changes to make the Zephyr class work: Other than that, the addon tries not to affect existing classes/races/talents. The new classes won't appear on enemies or Adventurers. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 134953 ===== Credits ===== Sounds: ===== Changelog ===== 1.1.0: 1.0.1: 1.0.0: Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Phantom Warrior Class 1.7.0Introduce Phantom Warrior, a two-handed chronomancy class. Class trees: Generic trees: Known problems: This class is originally inspired by Phantom Lancer from Dota 2. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: Playable Naloren Race 1.6.7Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. More goods in store 1.7.0Make usual stores sell more goods. Also make staff stores except the ANGOLWEN staff store sell non-arcane staff only to find one-handed staff quickly. Staff Infusion 1.7.0Modifies the Command Staff talent, allowing you to link your staff's damage element to your currently active alchemy infusion. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Root's Classes 1.7.0Contains several classes developed by Root of All Things, including:
* Seaward Charge - Charrrrge!: Rush to the target spot. If targeting a creature, strike them with your sword. If targeting an empty spot, shoot the nearest foe. * Seaward Charge - X Marks the Spot: Periodically mark a tile within range while in combat. Reaching this tile grants a boost to your attack and steam speed for several turns. * Seaward Charge - Storm Voyage: Foes that damage you are marked, granting you vision of them. Movement towards marked foes refunds energy. * Seaward Charge - Pirate's Wrath: A long cooldown buff that grants critical hit multiplier.
* Crewmates - Mechaparrot: You're accompanied by a robotic parrot who periodically harries nearby foes, blinding them and disrupting their talents. * Crewmates - Roboswabby: You summon a robotic deckhand who taunts nearby enemies. * Crewmates - Autobosun: Your first mate disciplines those who strike you. Attacks that deal a percentage of your life or more summon him assault your foes. * Crewmates - No Surrender: Your Roboswabby and Autobosun now explode when killed, based on the total damage they took.
* Boarding Party - Ship's Armory: Your Roboswabby and Autobosun are now armed with steamguns in addition to their melee weapons, and know Roaring Powder and Steel and Shot. * Boarding Party - Mass Charrrrge!: Whenever you Charrrrge!, your Roboswabby and Autobosun jump with you, before attacking nearby enemies. * Boarding Party - Parrot of Ill Omen: Your Mechaparrot curses those it strikes, causing them to hurt themselves when they fail to use talents. * Boarding Party - Shipboard Melee: Your attacks and those of your Roboswabby, and Autobosun mark foes. Attacking already marked foes stuns the target.
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Proper Possession 1.7.0
Frequently Asked Questions: Swordsmaster Class 1.7.2Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release astralInferno's Celestial Oddities 1.7.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Bugfix Pack 1.7.2An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Possess Everyone 1.7.0This mod should allow you to possess all ranks. At the highest level of the Possess talent, it enables you to possess any rank of enemy, including Elite Bosses. I recommend the excellent Proper Possession, as well. Class: Demolisher 1.7.0A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Items Vault 1.7.0Donators/Buyers bonus! Barbarian Evolution for Berserker 1.6.7Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. Augmented Mobility Grants Telekinetic Grasp 1.7.2Learning a talent in the Augmented Mobility category will now grant Telekinetic Grasp just like it used to. Class: Martyr 1.7.0A new demented class, the Martyr. This addon requires the Forbidden Cults DLC to function. Unlike the magical folk of the Hidden Sanctuary, Martyrs' Insanity manifests in mental powers. New Talents: Advanced Talents: Old Talents: Korean Translation by khelerd https://te4.org/games/addons/tome/kotr-martyr is included Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Mage Knight 1.7.0Adds the Mage Knight metaclass, and its six sub-classes. Forum discussion thread: http://forums.te4.org/viewtopic.php?f=50&t=48329 Phoenix Knight: Powerful warriors who blast their foes with solar fire while calling healing light upon their allies. Their solar fire attacks will strike as either fire or light damage, whichever will hit their target the hardest, and their potent healing and cleansing abilities make them tough opponents to bring down. Mind Knight: Psionic warriors who strengthen their mental abilities by tapping into their inner magic. Adept at telekinesis, telepathy, and teleportation, they are mobile scouts who can quickly get a lay of the land and sow chaos among their foes with physical and mental debilitations, or even outright compulsions. Storm Knight: Swift skirmishers who rely on extreme mobility and powerful lightning magic to strike their foes down and avoid reprisals. Extremely fast and difficult to pin down, they can cast entire enemy units into disarray with their wealth of area attacks. All mage knights can cast while they fight, but experienced storm knights are also able to fight while they move. Earth Knight: The heaviest of infantry, earth knights hammer their foes with physical and natural forces while shielding themselves with the power of the earth. Highly resilient in the face of any attack, earth knights provide a slow and steady offense supported by powerful gemstone shields and the endurance of a living mountain. Sea Knight: Healers first, fighters second, battle mages a somewhat distant third, while sea knights lack the raw offensive power of other mage knights, they make up for it with amazing personal defense and recovery abilities. And though their attacks may be individually weak, like the sea itself, they are able to wear down even the strongest defenses eventually, eroding their opponents away with gradually strengthening spells, making them terrors in a battle of attrition. Mana Knight: Experimenting pioneers who do amazing things with raw magical energy. They have the most conventional magical training of the mage knights, even if they sometimes put it to unconventional use. Their arcane attacks can overwhelm the powers of other spellcasters, and while they lack the scope of power of full-fledged archmages, they are masters of the fundamentals of the various arcane schools. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Unlock Tinker Escorts 1.5.9Unlocks Tinkers Escorts in the main campaign by "removing" a single line. Zilquish Race 1.7.0Adds the Zilquish race, an artificial lifeform created by necromancers based on the accidental birth of the first skeletal ooze. They're tough, and can use natural talents. Comes with one secret unlockable feature, and one less secret unlockable feature! They will be added to the racepack on its next update, but for now here they are alone. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Eoland's Vampire Race 1.7.2This is my own spin on a vampire race. It has some large benefits but also some very strong drawbacks. Necromancy+ 1.7.2Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Abomination Race 1.4.9Adds the undead abomination race. Abominations are the hideous result of callous necromancers fusing several dead bodies or loose appendages into one single being. They can augment themselves by assimilating more body parts to their being, even in the heat of battle. Abominations may grow considerably in size after being created and while such extra size may benefit them, growing too large slows them down. Their multitude of body parts makes them hardy and difficult to stun and their multitude of heads make their vision difficult to impair, however the vast amount of minds combined can make them more susceptible to confusion effects They have access to special abomination talents, that improve as they grow in size and constitution. Possessor Bonus Class 1.7.0Donators/Buyers bonus! Rage Mage class 1.7.0Adds the Rage Mage class. The Rage Mage is an arcane/temporal caster that, when injured, gets too mad to cast and starts punching things. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Abomination |
Class | Writhing One |
Level / Exp | 23 / 60% |
Size | 巨大 |
Lifes / Deaths | Killed by 浮肿恐魔 at level 23 on the 31 黄昏月 122 year of Ascendancy at 18:44 / 1 |
Primary Stats
Strength | 71 (base 51) |
Dexterity | 59 (base 51) |
Constitution | 89 (base 51) |
Magic | 101 (base 51) |
Willpower | 76 (base 51) |
Cunning | 64 (base 51) |
Resources
Mana | 608/608 |
Vim | 188/188 |
Life | -279/963 |
Paradox | 300 |
Insanity | 96/100 |
Healing Factor | 1.7278604441646 |
Regeneration | 31.533453106005 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +63.241209244762% |
Spell | 0% |
Global | +84.745762711864% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 10 |
See Stealth | 78.923414915311 |
See Invisible | 78.923414915311 |
Offense: Mainhand
Damage | 100 |
Accuracy | 73 |
Crit Chance | 36% |
APR | 11 |
Speed | 1.00 |
Offense: Spell
Spellpower | 78 |
Crit Chance | 53% |
Speed | 1 |
Cooldown Reduction | 10 |
Offense: Mind
Mindpower | 46 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
暗影 | +56% |
枯萎 | +28% |
寒冷 | -4% |
奥术 | -9% |
All | -14% |
时空 | -5% |
Offense: Damage Penetration
寒冷 | +5% |
闪电 | +10% |
火焰 | +25% |
Defense: Base
Armour (hardiness) | 42.475302466494 (67.566993956804%) |
Defense | 85 |
Ranged Defense | 85 |
Fatigue | 0 |
Physical Save | 41 |
Spell Save | 44 |
Mental Save | 41 |
Defense: Resistances
暗影 | + 3%( 70%) |
闪电 | + 18%( 70%) |
奥术 | + 8%( 70%) |
寒冷 | + 14%( 70%) |
All | -8%( 70%) |
Defense: Immunities
Silence Resistance | 0% |
Confusion Resistance | 0% |
Instadeath Resistance | 100% |
Stun Resistance | 100% |
Poison Resistance | 90% |
Blind Resistance | 50% |
Inscriptions (3/3)
Runes | 有效技能等级:1.0 符文:护盾使用模式:主动技能 使用范围:近战/单体 冷却时间:13 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活这个符文产生一个防护护盾,吸收最多 130 伤害持续 5 回合。 |
Runes | 有效技能等级:1.0 符文:粉碎痛苦使用模式:主动技能 使用范围:近战/单体 冷却时间:17 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活符文,立刻清除你身上的负面效果。 清除所有越层效果(失去平衡、法术冲击和思维封锁),以及物理、精神和魔法负面效果各 1 个。 每清除一个负面效果,你都会获得一个抵挡 50 伤害的护盾,持续 3 回合。 如果只清除了越层效果,不会产生护盾且冷却时间减少75% 。 |
Runes | 有效技能等级:1.0 符文:闪烁使用模式:主动技能 使用范围:4 冷却时间:17 飞行速度:瞬间 使用速度:法术(100%回合) 是:法术 介绍:激活符文,传送到视野内 4 格内的指定位置。之后,你会脱离相位 3 回合。在这种状态下,所有新的负面效果的持续时间减少 10% ,你的闪避增加 10 ,你的全体伤害抗性增加 10% 。 |
Class Talents
疯狂 / 恐魔操控 | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
疯狂 / 蠕虫之友 | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
疯狂 / 触手 | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
疯狂 / 恐魔之路 | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
疯狂 / 慢性死亡 | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
疯狂 / 毁容 | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
疯狂 / 恐怖身躯 | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
灵巧 / 生存 | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
堕落 / 诅咒 | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
法术 / 法杖格斗 | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
亡灵 / Abomination | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
格斗 / 战斗训练 | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
时空 / 时空 | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
疯狂 / 非理性 | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
灵巧 / 街头格斗 | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
talent | 闪避姿态 |
talent | 混沌之球 |
talent | 意外术 |
detrimental effect | 目标身上的伤口令人分心,使用技能时有 3% 几率失败并受到 186 物理伤害。 笨拙 |
detrimental effect | 目标被诅咒,每回合受到 71.67 暗影伤害并停止自然生命回复。 死亡诅咒 |
detrimental effect | 目标被诅咒,所有伤害降低 26% 。 虚弱诅咒 |
detrimental effect | 被触须抓住,造成的所有伤害降低 41% 。 黏稠触须 |
beneficial effect | 增加 22闪避。 移动闪避 |
beneficial effect | 4 层, +12% 伤害。 混沌之球 |
detrimental effect | 半石化中,移动速度降低 72%,35% 几率增加 72% 受到的伤害。 苦痛之发 |
detrimental effect | 目标被诅咒,所有抵抗降低 40% 。 弱点诅咒 |
detrimental effect | 目标身上的伤口使其分心,暴击伤害系数降低 58% 。 街霸战术 |
detrimental effect | 强大的法力干扰了目标的伤害抗性,目标的全体抗性降低20%。 法术冲击 |
detrimental effect | 外貌变化为恐魔,令其他人和它敌对。 恐魔具现化 |
detrimental effect | 目标被血肉覆盖,每回合每种疾病额外造成 120.27 暗影和 84.19 枯萎伤害。 溶解之脸 |
beneficial effect | 4 脓包,增加 24% 抗性。 腐败脓包 |
detrimental effect | 目标陷入混乱,随机行动( 10% 概率)不能完成复杂的动作。 混乱 |
detrimental effect | 目标被真正的恐惧吓倒, 37% 几率使用技能失败。 恐怖无边 |
Quests
在古老森林里找到了一个探险者的笔记,里面提到在森林中心的纳尔湖底下有一个沉没的夏·图尔遗迹。 夏·图尔堡垒和笔记在一起被发现的还有个小小的宝石,样子看上去像一把钥匙。 * 你在纳尔湖的底部使用这把钥匙,进入了一个古老的堡垒。 * 异形触手死了,进入堡垒的道路被打开了。 * 你用你的召回之杖激活了一个……管家? * 你把转化之盒连接到了堡垒的能量系统 * 你解锁了反射之镜的大厅。 * 你升级了你的召回之杖,可以使你传送到这个堡垒。 * 你进入实验传送门房间,并清除了那里的恐魔。你现在可以使用远古传送门了。 当前堡垒能量等级: 18。 | 正在进行 |
你碰到了一个法师学徒,他被指派去搜集一件充满奥术力量的神器。 学徒的任务他请求你的帮助,你能帮他搜集一点么。 * 收集一件强力的奥术神器。 | 结束 |
你成功地将忏悔的盗贼护送到了诺尔格斯巢穴的第3层的召回传送门。 护送:忏悔的盗贼 (诺尔格斯巢穴的第3层)作为奖励,你解锁技能树 灵巧 / 街头格斗 (技能等级 1.00). | 结束 |
你成功地将时空旅行者护送到了古老树林的第3层的召回传送门。 护送:时空旅行者 (古老树林的第3层)作为奖励,你解锁技能树 时空 / 时空 (技能等级 1.00). | 结束 |
你成功地将迷路的堕落者护送到了诺尔格斯巢穴的第2层的召回传送门。 护送:迷路的堕落者 (诺尔格斯巢穴的第2层)作为奖励,你解锁技能树 堕落 / 诅咒 (技能等级 1.00). | 结束 |
很多马基埃亚尔的炼金术士想竞争加入强大的炼金术士兄弟会,其中有一个或者几个人请求你的帮助。 炼金术士兄弟会德斯镇的斯泰尔 需要你帮忙制作 精准药剂 。他给了你一张写着配方的小纸条: * 你找到了所需要的米诺陶的鼻子。 * '需要:一个娜迦舌头。 最好的结果便是从未被污言秽语亵渎过的舌头,所以如果你正好碰到那些圣者娜迦…… ' * 你找到了所需要的风暴之龙的爪子。 | 正在进行 |
你被一个盗贼邀请,证明你作为一个斗士的能力,以获得进入竞技场的资格。 竞技场代理人 | 结束 |
你被黑暗力量复活了。 腐臭的尸体不过,复活仪式似乎出了点问题,你保留了自己的意识,你必须离开这个黑暗地方并找到属于自己的栖息地。 你发现了一个非常神奇的斗篷,可以使你在活人之中自由生活而不会陷入麻烦。 | 结束 |
是时候去一些新的地方探索一下了——那些黑暗、被遗忘和危险的地方。 进入黑暗在德斯镇东南方向是古老森林。 在德斯镇西面是迷宫。 在德斯镇远一点的西面,靠近海岸的地方是沙虫巢穴。 在自然精灵树林的东部边境那里是岱卡拉。 * 你已经探索了古老森林并杀死了狂怒树精。 * 你应当探索迷宫,查清那里潜伏的危险,并获得那里的宝藏! * 你应当探索沙虫洞穴,查清那里潜伏的危险,并获得那里的宝藏! * 你应当探索岱卡拉,查清那里潜伏的危险,并获得那里的宝藏! | 正在进行 |
你已经找到了所有有关秘密财宝的线索,在食人魔沼泽第三层应该能找到一条通往那里的路。 隐藏的财宝注意:看样子那里非常危险。 你已经干掉了比尔,他的财宝现在归你了。 | 结束 |
当你接近德斯村时你看到一个巨大的黑色乌云笼罩在小镇上方。 雷鸣之城当你进入村庄时,你看到的景象:一群空气元素正在屠杀村民。 * 你已经驱散了元素生物,但是天上乌云并未就此散去。你需要寻找一位盟友来帮助你。传说中,在西南方的山脉之中有一个神秘的小镇,你也能顺便调查一下伊格兰斯这个反魔法军团。 * 你得知真正的威胁来自于一个叛逃的元素法师,名字叫厄奇斯,精通风暴法术,安格利文的法师已经准备好把你传送到那里去了。 * 你干掉了厄奇斯。现在返回安格列文或者伊格领取奖励吧。 | 结束 |
Equipment
在手上 | ![]() 1.0 Encumbrance T4 hands armor [Ego++] Arcane/Master While equipped: Stats +5 Wil +5 Mag offense ------ Spellpower +5 (+1 eff.) On-Hit 10 奥术 Damage +5% 奥术 defense ------ Armor +8 Resistance +5% 奥术 Mind save +7 (+2 eff.) Life +40.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. 轻便的手套不仅不影响手指的活动,还会多多少少保护手的安全。 |
在头上 | ![]() 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats +3 Cun +2 Dex offense ------ Spell Crit +3% Critical power +10.00% Spellpower +10 (+2 eff.) Ignore Armor +4 defense ------ Armor +3 Fatigue +5% other ------- Mana/turn +0.04 Mana-on-crit +1.00 一顶巨大的头盔可以保护你的整个头部。不过,空气流通和较差的视野是一个问题。 |
主护甲 | ![]() 2.0 Encumbrance T4 cloth armor [Unique] Arcane While equipped: Stats +15 Mag +5 Cun +5 Con offense ------ Spell Crit +8% Spellpower +15 (+3 eff.) Move Speed +32% Damage +22% 枯萎 defense ------ Resistance +13% all Damage Reduction +30 all 蠕动之足: 有效技能等级:4.5 Power cost 8 out of 20/20. Range 9 冷却时间:14 Travel.spd instantaneous 是:法术 介绍:蠕虫在你脚下不断产生,它们在你行走的时候不断爆裂,被动地增加你 37% 移动速度。 你也可以激活这个天赋来引爆更多的蠕虫,让你跳跃到 9 码外的可见地形。 着陆时会有更多的蠕虫爆裂,形成范围 2 码的脓液喷射;范围内的生物下回合造成的伤害降低 70% 。 如果有敌人受到脓液喷射的影响,你会得到额外 20 点疯狂值。 这件异常厚重的长袍不断蠕动。上面的小蠕虫有时会从上面跳出来,掉到地板上。这些蠕虫会缓冲敌人对你的攻击,但是让这这么多寄生生物如此接近你脆弱的肉体…实在是太恶心了 |
在手指上 | ![]() 0.1 Encumbrance T2 ring jewelry [Unique] Arcane While equipped: Stats +6 Str +3 Cun +8 Con offense ------ Physical Crit +2.0% Physical Power +6 (+1 eff.) Accuracy +5 (+1 eff.) defense ------ Defense +21 (+4 eff.) Physical save +6 (+2 eff.) other ------- Light +1 能解除装备或重置 重置戒指属性。每3级能重置一次。除非有重置机会或者人物50级,否则不能解除装备。. Uses 1 power out of 1/1 这不是我想要的结果!- 豪瓦尔·穆朗斯,科纳克人恶魔使者。 狞笑着的骷髅图案在这个由黑曜石铸成的哥特式戒指上隐约浮现。骷髅似乎在召唤着你,使你情不自禁想要铤而走险地把它戴在手上,转动命运之轮。你会这么做吗? |
在手指上 | ![]() 0.1 Encumbrance T3 ring jewelry [Rare] Master While equipped: Stats +6 Str +2 Dex +3 Mag +2 Wil +12 Con offense ------ Physical Power +11 (+2 eff.) Damage +9% 时空 Ignore resists +10% 闪电 戒指让你的手指更加美丽! |
在腰间 | ![]() 1.0 Encumbrance T1 belt armor [Rare] Arcane While equipped: Stats +1 Wil +2 Cun +3 Con offense ------ Spellpower +3 (+0 eff.) Damage +12% 暗影 When Hit 2 暗影 On-Hit (Melee): * 10%几率降低44%护甲 defense ------ Mind save +6 (+2 eff.) other ------- Light +1 一条可以围住腰的皮带。 |
在主手 | ![]() 5.0 Encumbrance T3 staff 1H weapon [Random Unique] Nature/Master Weapon Damage 20.0 - 24.0 物理 Uses 80% Mag Mastery 法杖掌握 Accuracy Bonus +1.2% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Physical Crit +7.0% Spell Crit +12% Critical power +13.00% Physical Power +5 (+1 eff.) Spellpower +16 (+3 eff.) Damage +38% 暗影 Accuracy +8 (+2 eff.) defense ------ Defense +10 (+2 eff.) Resistance +9% 闪电 other ------- Light +3 Talents +1 法杖掌控 照明术: Puts all charms on 4 cooldown 有效技能等级:1.0 Power cost 4 out of 6/6. Range melee/personal 冷却时间:13 Travel.spd instantaneous 是:法术 介绍:制造一个发光的球体,照亮 6 码半径范围区域,并对所有生物造成 53.12 点光系伤害。 在等级 3 时,它同时可以致盲看到它的人(施法者除外) 3 回合。 法杖经过精细的加工,被法师所使用。 |
工具 | ![]() 3.0 Encumbrance T3 digger tool [Ego+] Arcane While equipped: Stats +2 Str +2 Mag offense ------ Spell Crit +6% other ------- Max mana +20.00 While carried: other ------- Talents +1 挖掘 允许你挖墙、移除一棵树并制造道路。 |
在脚上 | ![]() 2.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: Stats +2 Str +3 Mag +2 Con offense ------ Ignore Armor +3 defense ------ Armor +3 Resistance +15% 闪电 other ------- Max stamina +30.00 Spell cooldown 10% Infravision +3 一双用皮做的靴子。 |
在脚上 | ![]() 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +5 Dex +7 Mag +2 Wil +6 Lck offense ------ Ignore resists +5% 寒冷 defense ------ Armor +1 Stealth +6 一双用皮做的靴子。 |
斗篷 | ![]() 2.0 Encumbrance T3 cloak armor [Random Unique] Arcane/Master While equipped: Stats +5 Wil +5 Mag offense ------ Physical Crit +1.0% Spell Crit +5% Physical Power +3 (+0 eff.) Ignore resists +25% 火焰 When Hit 10 火焰 defense ------ Defense +2 (+0 eff.) Fatigue -3% Spell save +11 (+4 eff.) other ------- Max mana +46.00 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
光源 | ![]() 2.0 Encumbrance T1 lite [Rare] Nature While equipped: Stats +2 Str +4 Wil +2 Con offense ------ Physical Crit +4.0% Critical power +11.00% Physical Power +6 (+1 eff.) defense ------ Armor +8 other ------- Stamina/turn +3.00 Light +3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
在脖子上 | Pendant of the Deep Pendant of the Deep0.1 Encumbrance T1 amulet jewelry [Unique] Arcane While equipped: Stats +8 Mag +8 Wil offense ------ Damage +10% 寒冷 defense ------ Resistance +20% 寒冷 other ------- Mana/turn +0.50 On Spell Hit: 15% 寒冰箭 1 The coral pendant on this amulet seems to be imbued with the intense cold of the abyssal depths. |
Inventory
![]() 0.1 Encumbrance rune scroll [Unique] Arcane When inscribed on your body: 冷却时间:17 使用速度:法术(100%回合) 是:法术 介绍:激活符文展开一个护盾,在 6 回合内,抵挡以下类型的伤害 : 3 时空, 4 寒冷, 3 奥术, 2 物理 将纹身铭刻在你的皮肤上. 魔法符文会被铭刻在你身上,给予你必要的技能。 |
![]() 0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+1 eff.) On-Hit 5 精神 On-Ranged-Hit 5 精神 other ------- See Stealth +10 See Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed 这些泛着乳白色光芒的眼球用死亡的眼神看着你,你的虚荣和虚伪使其苏醒。他们曾经在难以想象的恐惧中死亡,现在它们被黑色的丝线串起,周围缠绕着片片阴影。如果你闭上眼睛一段时间,你甚至可以感受到它们曾经看到的恐怖画面…… |
![]() 0.1 Encumbrance T3 amulet jewelry [Ego] Nature/Master While equipped: Stats +4 Str defense ------ Fatigue -6% Life Regen +2.00 项链让你的脖子更加美丽! |
![]() 5.0 Encumbrance T1 staff 2H weapon [Unique] Arcane Weapon Damage 10.0 - 12.0 物理 Uses 110% Mag Mastery 法杖掌握 Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +0 Critical Rate +1.5% Attack Speed 100% While equipped: offense ------ Spell Crit +8% Spellpower +7 (+1 eff.) Damage +10% 酸性 +10% 火焰 +10% 暗影 +10% 枯萎 other ------- See Invis +2 Talents +1 法杖掌控 Masteries +0.10 Corruption/骨 白骨之矛: 有效技能等级:3.0 Power cost 4 out of 6/6. Range 10 冷却时间:9 Travel.spd instantaneous 是:法术 介绍: 释放一根骨矛,对一条线上的目标造成 101.38 物理伤害。这些目标每具有一个魔法负面效果,就额外受到 20% 的伤害,最多达到 100%( 203 )。 伤害受法术强度加成。 这根法杖由许多生物的骨头制成并散发着能量。你甚至可以在很远的地方感受到它的邪恶气息。 |
![]() 5.0 Encumbrance T3 staff 2H weapon [Rare] Nature Weapon Damage 20.0 - 24.0 物理 Uses 80% Mag Mastery 法杖掌握 Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +5 Con offense ------ Spell Crit +3% Spellpower +14 (+3 eff.) Damage +20% 光系 +12% 暗影 Ignore resists +5% 闪电 defense ------ Resistance +12% 枯萎 +12% 寒冷 Life Regen +1.00 Healmod +22% other ------- Talents +1 法杖掌控 法杖经过精细的加工,被法师所使用。 |
![]() 3.0 Encumbrance T1 battleaxe 2H weapon [Rare] Arcane Weapon Damage 15.0 - 22.5 物理 Uses 120% Str Mastery 武器掌握 Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On Hit: * 20%几率降低34力量、敏捷和体质 * 25%几率造成连锁闪电,从这个目标跳跃到另一个目标,造成124伤害 While equipped: offense ------ Damage +12% 光系 +6% 枯萎 On-Hit (Melee): * 20%几率降低29闪避和豁免 defense ------ Resistance +12% 精神 沉重的双手斧。 |
![]() 3.0 Encumbrance T3 battleaxe 2H weapon [Rare] Master Weapon Damage 45.5 - 68.2 物理 Uses 120% Str Mastery 武器掌握 Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% On-hit +4 暗影 +20 寒冷 While equipped: defense ------ Spell save +6 (+2 eff.) Blind Resist +20% Disease Resist +20% 沉重的双手斧。 |
![]() 5.0 Encumbrance T1 greatmaul 2H weapon [Unique] Master Weapon Damage 30.0 - 51.0 物理 Uses 130% Str Mastery 武器掌握 Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Critical Rate +1.5% Attack Speed 100% While equipped: 破碎震击: 有效技能等级:2.0 Power cost 11 out of 20/20. Range melee/personal 冷却时间:13 Travel.spd instantaneous 介绍:用你的武器攻击目标并造成 124% 伤害。如果此次攻击命中,则目标护甲和豁免会减少 11 持续 6 回合。 同时,如果目标被临时伤害护盾保护,有 36% 几率使之破碎。 受物理强度影响,护甲减值有额外增加。 这是一个巨大的、丑陋的树干,但是巨魔比尔把它当做武器。如果你够强壮,你也可以把它当做武器! |
![]() 3.0 Encumbrance T2 longsword 1H weapon [Ego+] Master Weapon Damage 14.0 - 19.6 物理 Uses 100% Str Mastery 武器掌握 Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +1 Con offense ------ Physical Power +6 (+1 eff.) Ignore resists +7% 物理 defense ------ Disarm Resist +14% 锋利,长而致命。 |
![]() 3.0 Encumbrance T3 longsword 1H weapon [Rare] Master Weapon Damage 32.5 - 45.5 物理 Uses 100% Str Mastery 武器掌握 Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +8 寒冷 On Hit: * 20%几率降低29闪避和豁免 While equipped: offense ------ Damage +12% 精神 +12% 寒冷 Ignore resists +15% 精神 other ------- Light +3 锋利,长而致命。 |
![]() 3.0 Encumbrance T3 mace 1H weapon [Rare] Master Weapon Damage 28.0 - 39.2 物理 Uses 100% Str Mastery 武器掌握 Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On Crit: * 使目标流血,在5回合内造成244物理伤害,并降低目标治疗系数50% While equipped: offense ------ Physical Crit +7.0% Physical Power +6 (+1 eff.) Ignore resists +5% 光系 +25% 火焰 defense ------ Resistance +6% 光系 +18% 火焰 other ------- Light +3 钝而致命。 |
![]() 3.0 Encumbrance T2 waraxe 1H weapon [Rare] Nature Weapon Damage 13.0 - 18.2 物理 Uses 100% Str Mastery 武器掌握 Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +20 物理 On-Hit, radius 1 +8 物理 While equipped: Stats +5 Str +5 Dex +5 Mag +6 Wil +5 Cun +8 Con defense ------ Defense +15 (+3 eff.) Resistance +2% 物理 单手战斧。 |
![]() 3.0 Encumbrance T3 waraxe 1H weapon [Normal] Weapon Damage 17.0 - 23.8 物理 Uses 100% Str Mastery 武器掌握 Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% 单手战斧。 |
![]() 3.0 Encumbrance T3 waraxe 1H weapon [Ego] Disrupt Weapon Damage 18.5 - 25.9 物理 Uses 100% Str Mastery 武器掌握 Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% Damage Against +14% Unnatural On Hit: * 8%几率降低56%整体速度 While equipped: Stats +3 Wil 单手战斧。 |
![]() 3.0 Encumbrance T3 waraxe 1H weapon [Rare] Master Weapon Damage 18.5 - 25.9 物理 Uses 100% Str Mastery 武器掌握 Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +20 枯萎 While equipped: Stats +2 Wil offense ------ Damage +9% 精神 Accuracy +8 (+2 eff.) On-Hit (Melee): * 20%几率降低29闪避和豁免 defense ------ Defense +9 (+2 eff.) Resistance +5% 奥术 Disarm Resist +31% other ------- Mana-on-crit +2.00 单手战斧。 |
![]() 3.0 Encumbrance T3 waraxe 1H weapon [Rare] Master Weapon Damage 18.5 - 25.9 物理 Uses 100% Str Mastery 武器掌握 Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +8 枯萎 On Hit: * 20%几率降低44%护甲 * 20%几率降低34力量、敏捷和体质 While equipped: offense ------ Ignore resists +5% 酸性 Accuracy +9 (+2 eff.) When Hit 10 光系 On-Hit (Melee): * 10%几率降低34力量、敏捷和体质 defense ------ Defense +7 (+1 eff.) Disarm Resist +29% 单手战斧。 |
![]() 1.0 Encumbrance T3 dagger 1H weapon [Ego] Master/Psionic Weapon Damage 25.5 - 33.1 物理 Uses 50% Dex, 50% Str Mastery 匕首掌握 Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +8 暗影 Damage Against +11% Living 锋利、短而致命。 |
![]() 3.0 Encumbrance T1 mindstar 1H weapon [Unique] Nature Weapon Damage 7.0 - 7.7 自然 Uses 50% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +15 Critical Rate +7.0% Attack Speed 100% Damage Conversion 30% 毒素 While equipped: offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) Damage +10% 自然 defense ------ Resistance +10% 自然 Poison Resist +50% 毒性喷吐: 有效技能等级:2.0 Power cost 5 out of 8/8. Range 10 冷却时间:6 Travel.spd instantaneous 是:自然力量 介绍:向目标喷射毒液造成共计 118.46 毒素伤害,持续 6 回合。 伤害受力量或敏捷(取较高值)加成。 凝厚的毒液不断地从这个灵晶上滴落。 |
![]() 3.0 Encumbrance T1 whip 1H weapon [Unique] Arcane Weapon Damage 17.0 - 18.7 物理 Uses 100% Dex Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +7 Critical Rate +5.0% Attack Speed 125% Damage Conversion 50% 闪电眩晕 On Crit: * 将雷霆的力量释放在敌人身上 While equipped: offense ------ Damage +10% 闪电 Accuracy +7 (+1 eff.) 攻击距离 3 内的敌人,造成 100% 闪电武器伤害并在半径 1 内释放电弧,造成 15.27 到 45.81 点闪电伤害 (基于魔法和敏捷). Uses 6 power out of 10/10 这根钢质的鞭子缠绕着许多电弧。你可以感受这根鞭子上散发出的力量强大且不可控制。 |
![]() 4.0 Encumbrance T1 longbow 2H weapon Reqs 射击 [Unique] Master Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 105% Range +9 While equipped: Stats +3 Dex offense ------ Physical Crit +5.0% Damage +5% 物理 Accuracy +12 (+3 eff.) 这把做工精良的弓相传由一位不知名的大师打造。当你拉动弓弦时,你能感受到这把弓蕴藏着难以置信的力量。 |
![]() 4.0 Encumbrance T1 sling 1H weapon Reqs 射击 [Rare] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +6 On-ranged-hit +8 自然 While equipped: Stats +3 Cun offense ------ Ignore resists +6% 物理 On-Hit (Ranged): * 20法力燃烧 defense ------ Resistance +3% 寒冷 +12% 自然 +12% 暗影 投石索用来向敌人投掷石质或金属子弹。 |
![]() 4.0 Encumbrance T3 sling 1H weapon Reqs 射击 [Rare] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 On-ranged-hit +12 光系 While equipped: Stats +4 Str +2 Wil offense ------ Physical Power +8 (+2 eff.) Mindpower +15 (+5 eff.) Ignore resists +15% 精神 defense ------ Resistance +15% 光系 投石索用来向敌人投掷石质或金属子弹。 |
![]() 3.0 Encumbrance T3 arrow ammo [Rare] Master Weapon Damage 48.5 - 67.9 物理 Uses 50% Str, 70% Dex Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +16.0% Capacity 15 On-ranged-hit +20 闪电 +20 火焰 On-Hit, radius 1 +8 闪电 On-crit, radius 2 +16 火焰 On Crit: * 使目标流血,在5回合内造成244物理伤害,并降低目标治疗系数50% 箭矢可用来射穿敌人。 |
![]() 3.0 Encumbrance T2 shot ammo [Rare] Nature Weapon Damage 18.5 - 22.2 物理 Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 19 Projectile Speed +200% On-ranged-hit +8 酸性 +20 闪电 On-Hit, radius 1 +20 闪电 On-crit, radius 2 +8 自然 On Hit: * 20%几率在半径3码范围内引发空气爆炸,击退敌人2格,并造成174物理伤害 子弹是配合投石索投掷敌人用的。 |
![]() 3.0 Encumbrance T2 shot ammo [Ego+] Arcane Weapon Damage 23.0 - 27.6 物理 Uses 70% Dex, 50% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +4.5% Capacity 13 On Hit: * 引发元素爆炸,造成133酸性伤害(每回合最多一次) 子弹是配合投石索投掷敌人用的。 |
![]() 2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: offense ------ Spellpower +5 (+1 eff.) Move Speed +15% Damage +10% 寒冷 Ignore resists +8% 寒冷 When Hit 10 寒冷 defense ------ Defense +12 (+2 eff.) Resistance +15% 寒冷 +7% all other ------- Masteries +0.30 Spell/冰封大地 +0.30 Spell/远古冰魂 +0.30 Spell/水 +0.30 Spell/寒冰 +0.30 Spell/坟墓 +0.30 Spell/冰霜炼金 On Spell Hit: 5% 水之喷射 1 这件深蓝色的法袍荡起涟漪,仿佛有一股看不见的浪潮在涌动。 |
![]() 2.0 Encumbrance T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +15% Spellpower +15 (+3 eff.) Damage +15% 奥术 defense ------ Resistance +9% all 这件古老的礼服从厄流纪保存了下来。上古的魔法力量占据着它。它由人类专门为人类制造;只有他们才能驾驭这件长袍的真正力量。 |
![]() 9.0 Encumbrance T2 light armor [Unique] Arcane/Nature While equipped: Stats +2 Dex defense ------ Armor +8 Defense +5 (+1 eff.) Fatigue +3% Resistance +15% 物理 白骨之握: 有效技能等级:2.0 Power cost 11 out of 30/30. Range 5 冷却时间:14 Travel.spd instantaneous 是:法术 介绍:抓住目标将其传送到你的身边,或将身边的目标丢到最多 6 格之外。从地上冒出一根骨刺,将其定在那里,持续 5 回合。 骨刺同时也会造成 44.71 物理伤害。 伤害受法术强度加成。 一团脊髓物质,差不多可以用来当做护甲 |
![]() 1.0 Encumbrance T1 belt armor [Ego+] Arcane While equipped: defense ------ Resistance +5% 枯萎 The wearer is treated as an undead. The wearer no longer has to breathe. 一条可以围住腰的皮带。 |
![]() 1.0 Encumbrance T3 belt armor [Ego+] Arcane/Psionic While equipped: Stats +5 Mag offense ------ Mindpower +5 (+1 eff.) defense ------ Physical save +6 (+2 eff.) other ------- Mana/turn +0.21 Max mana +24.00 一条可以围住腰的皮带。 |
![]() 1.0 Encumbrance T3 belt armor [Rare] Nature While equipped: offense ------ Damage +15% 光系 +6% 枯萎 Ignore resists +10% 光系 defense ------ Resistance +7% 闪电 +9% 时空 +5% 奥术 other ------- Light +3 一条可以围住腰的皮带。 |
![]() 2.0 Encumbrance T3 cloak armor [Rare] Master While equipped: Stats +3 Cun +2 Dex offense ------ Spellpower +30 (+6 eff.) Ignore resists +25% 光系 +10% 酸性 Ignore Shields +30% defense ------ Defense +2 (+0 eff.) 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
![]() 1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+1 eff.) Mindpower +5 (+1 eff.) 一只黑色的斗篷,它在编织的过程中加入了幻觉特效。 |
![]() 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil offense ------ Mindpower +2 (+0 eff.) Damage +5% 火焰 defense ------ Armor +2 Resistance +10% 火焰 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. 火焰喷射: 有效技能等级:3.0 Power cost 5 out of 24/24. Range 10 Travel.spd instantaneous 是:自然力量 介绍:吐出一枚火球造成 28.37 火焰伤害。 伤害受精神强度加成。 这副手套似乎是由里奇的甲壳组成。它们摸上去非常热。 |
![]() 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +4 Cun +4 Wil offense ------ Mindpower +2 (+0 eff.) Damage +5% 自然 defense ------ Resistance +10% 自然 Poison Resist +20% other ------- Masteries +0.20 Wild-gift/史莱姆 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. 这双手套被粘稠的绿色液体覆盖。 |
![]() 1.5 Encumbrance T2 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Dex +4 Mag offense ------ Critical power +5.00% Damage +5% 奥术 Ignore resists +5% 物理 Accuracy +19 (+4 eff.) defense ------ Armor +2 Fatigue +3% Physical save +6 (+2 eff.) Mind save +18 (+6 eff.) Unlife -20.00 life Disarm Resist +24% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. 臂铠保护你的手至前臂的中间部分。 |
![]() 3.0 Encumbrance T2 head armor [Unique] Nature 另一件加库尔的遗物将唤醒他的英灵。 While equipped: Stats +5 Str +4 Wil +5 Con offense ------ Damage +10% 物理 defense ------ Armor +6 Fatigue +8% Physical save +12 (+4 eff.) Spell save +12 (+4 eff.) Mind save +12 (+4 eff.) other ------- Masteries +0.20 Technique/暗杀 这是迄今为止最伟大的兽人,吞噬者加库尔的头盔。 |
![]() 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: 酸性 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+0 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: 自然 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: 光系 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: 光系 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: 光系 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: 闪电 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: 闪电 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: 闪电 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: 奥术 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 Encumbrance T3 black gem [Normal] While equipped: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Item imbue powers: Stats +3 Str +3 Dex +3 Mag +3 Wil +3 Cun +3 Con Latent Damage Type: 酸性 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Item imbue powers: Defense +6 (+1 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+2 eff.) Latent Damage Type: 闪电 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: 自然 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: 火焰 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: 寒冷 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 Encumbrance T4 red gem [Normal] While equipped: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Item imbue powers: Stats +4 Str +4 Dex +4 Mag +4 Wil +4 Cun +4 Con Latent Damage Type: 火焰 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% 宝石可用来卖钱或用于法术仪式。 |
![]() 2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +1 Infravision +6 净化你的思想,解除至多6个(基于魔法)负面精神状态。. Uses 21 power out of 60/60 这个小瓶子似乎充满了黑暗,但却净化了你的思想。 |
![]() 3.0 Encumbrance T1 digger tool [Ego+] Master While equipped: Stats +2 Str +1 Con other ------- Light +1 While carried: other ------- Talents +1 挖掘 允许你挖墙、移除一棵树并制造道路。 |
![]() 2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+1 eff.) other ------- Disarm Traps +5 侦查陷阱。 25%几率解除至多3个震慑、定身或眩晕效果。 一只用细线串起来的巨大毛脚,很显然这是一位半身人的。目前的状态,很难讲它多久以前被割了下来,但是从脚踝处的齿痕来看,应该不是出于自愿。 它的外面有一层盐和粘土,被很好的保护着,尽管如此,大自然还是剥夺了它的活力,它已经成为了一块死肉。有人说,半身人的脚可以带来好运,但是现在唯一可确认的是——它臭死了! |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: 立即转化盒子中的所有物品(当你切换地图时也会自动转化). Uses 0 power out of 1000/1000 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
Rod of Dissipation (1/1) Rod of Dissipation (1/1)2.0 Encumbrance rod charm [Unique] Arcane 符文:耗散: 有效技能等级:1.0 Power cost 11 out of 20/20. Range 10 Travel.spd instantaneous 是:法术 介绍:激活这个符文,从敌人身上移除 8 个正面魔法持续效果,或从自己身上移除所有魔法负面效果。 A golden-hued rod given to you by Linaniil, with an elaborate rune inscribed on it near the top end. In the vicinity of the rune, magic feels slightly unstable. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown 传送至世界地图(等待40回合). Uses 106 power out of 400/400 这个法杖通体用沃瑞钽打造,充满了可以撕裂空间的奥术能量。你以前曾听说过此类物品。它们对于冒险者的快速旅行非常有帮助。 |
![]() 2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats +4 Cun offense ------ Damage +10% 精神 +10% 闪电 你的精神与电力连接。 你对敌人造成的超过其最大生命值10%的闪电伤害时,会试图附加思维封锁效果。 当你受到相当于最大生命值10%的闪电伤害时,你的精神会发起反击,对敌人造成30%的原伤害,并试图附加思维封锁效果。 当你受到相当于最大生命值10%的精神伤害时,你会快速启动这个项圈,朝敌人射出一团震慑的闪电,伤害基于意志。 这个物品可以存储两次充能,每次充能冷却时间4回合。 这项圈摸起来让人觉得刺痛,但似乎增强了你的思考. |
Achievements
By Wither,Abomination苦痛者,等级10
1 夏殇 122 year of Ascendancy at 01:31 see stats
By Wither,Abomination苦痛者,等级20
20 黄昏月 122 year of Ascendancy at 22:11 see stats
By Wither,Abomination苦痛者,等级18
17 黄昏月 122 year of Ascendancy at 11:11 see stats
By Wither,Abomination苦痛者,等级11
1 辉耀月 122 year of Ascendancy at 14:56 see stats
By Wither,Abomination苦痛者,等级5
3 狂欢月 122 year of Ascendancy at 10:00 see stats
By Wither,Abomination苦痛者,等级22
23 黄昏月 122 year of Ascendancy at 07:01 see stats
By Wither,Abomination苦痛者,等级22
25 黄昏月 122 year of Ascendancy at 02:21 see stats
By Wither,Abomination苦痛者,等级17
17 黄昏月 122 year of Ascendancy at 09:28 see stats
By Wither,Abomination苦痛者,等级13
5 辉耀月 122 year of Ascendancy at 02:15 see stats
By Wither,Abomination苦痛者,等级5
3 狂欢月 122 year of Ascendancy at 09:04 see stats
By Wither,Abomination苦痛者,等级5
3 狂欢月 122 year of Ascendancy at 10:00 see stats
By Wither,Abomination苦痛者,等级18
18 黄昏月 122 year of Ascendancy at 03:08 see stats
By Wither,Abomination苦痛者,等级5
3 狂欢月 122 year of Ascendancy at 10:00 see stats
Log
Wither的心魔的强化效果消失了。
Wither的心魔施放了溶解之脸.
Wither的心魔被他的敌人的恐惧强化。
Wither的心魔施放了恐魔具现化.
Wither变成了恐魔
你的意外术触发了蜕皮!
Wither的心魔的死亡诅咒击中Wither造成(30 固定减伤吸收), 70 暗影 (70合计伤害).
Wither的心魔的溶解之脸击中Wither造成(30 固定减伤吸收), 105 暗影 (105合计伤害).
Wither施放了蜕皮.
Wither的周围产生了一道护盾。
Wither的心魔施放了触手地狱.
你的护盾在攻击下被打破!
Wither周围的护盾消失了。
Wither 的 意识粉碎 被 他的 的伤口干扰了!
Wither被黏稠触须捕获
近战报复击中Wither的心魔造成(2 固定减伤吸收), 0 暗影, (8 固定减伤吸收), 0 火焰 (0合计伤害).
Wither的心魔击中Wither造成(30 固定减伤吸收), (511 护盾吸收), 36 暗影, (7 固定减伤吸收), 0 奥术 (36合计伤害).
Wither陷入混乱使用攻击时失败。
Wither的心魔施放了腐败浮肿恐魔.
Wither的心魔的笨拙击中Wither造成(30 固定减伤吸收), 113 物理 (113合计伤害).
Wither不再被诅咒
技能 触手地狱 已经可以使用。
Wither的心魔的强化效果消失了。
Wither的心魔周围的护盾消失了。
Wither的心魔的死亡诅咒击中Wither造成(30 固定减伤吸收), 61 暗影 (61合计伤害).
Wither的心魔的溶解之脸击中Wither造成(30 固定减伤吸收), 149 暗影 (149合计伤害).
浮肿恐魔使用了心灵光束.
浮肿恐魔的精神攻击造成了致命一击!