








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Discordant class (and friends) - enemy edition 1.6.7This is a fork of Rukaneo's Discordant and Friends, itself a fork of Vectorinox's Discordant and Friends. This fork removes the brakes on the original addon by allowing enemies to get all non-customer classes from this addon, and marks some of the most egregiously broken (on enemies) talents as enemy-unusable. Each class should now be a challenge to work around on enemies, rather than being literally unkillable (notably primitive and discordant). ----------- Original from VectorinoxDescriptionsAdd Discordant as playable psionic subclass. A psionic tank with death radius around them (think of Mindrot, but less sucky). Wins battle through attrition, melts trash mobs just by standing. Can also spam tele-frags if you feel like it. Add Kudzu as playable wilder subclass. Invasive, annoying, and hard to get rid of. Master of crowd controls and area denials. Cover the world with fungus, lichens, moss, and kudzus. Add Scorpion as playable rogue subclass. Stealthy brawler with poison fist. Pull in your enemy and dethrone them with chain of combos. Add Critic as playable afflicted subclass. High-risk, high-reward, critical-centric class that use feedback pool as life. Overpower your enemy with overwhelming amount of Gestures, or die from receiving too much criticism. Add Colossus as playable race. Artificial giant constructed by dwarves, has the same start location as dwarf. Durable race with some drawbacks. Also like gold. This is a practice addon intended for personal use, but thank you if you decided to check it out anyway. Bonus class: Primitive, master of bump-attack *joke class* ------------- [ Creditshttp://game-icons.net/ Changelog1.0.0:- Initial release Amazingly Generous Levels 1.7.4Is amazingly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Banished 1.7.2Adds the Banished, an afflicted class that pours its hate into its arrows and shadowy powers. Class+Race Pack 1.7.4Adds several new classes and races: - Moon Fox race: Race that can radically transform class and generic talents by attaching tails to them. This addon also makes a couple other changes to make the Zephyr class work: Other than that, the addon tries not to affect existing classes/races/talents. The new classes won't appear on enemies or Adventurers. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 134953 ===== Credits ===== Sounds: ===== Changelog ===== 1.1.0: 1.0.1: 1.0.0: Class: Wisp 1.7.0A new class, a psionic archer who starts with the powers of hypnosis, light telekinesis, and control over fabric. Class Talents Generic Talents There is also an evolution prodigy for this class, Incarnate Storm. Incompatible with https://te4.org/games/addons/tome/mv-greenwatch Class: The Lost 1.7.4Note: This is the first release and balance may be weird because I am not very good at balancing things. If you want a bit more polished class, wait a few days. Class Details + 4 Dex / +4 Will / +3 Cun Starting Life - 110 (as Archer and Cursed) -- Class Skills New trees: Twisted 1.3 -- Utility Skills Shroud 1.3 -- Stealth Skills -- Generic Skills Arcane Archer 1.7.4Adds the Arcane Archer, a warrior subclass. Phantom Warrior Class 1.7.4Introduce Phantom Warrior, a two-handed chronomancy class. Class trees: Generic trees: Known problems: This class is originally inspired by Phantom Lancer from Dota 2. Class: Bombardier 1.7.4A new Bombardier class which is a variant of the Alchemist. Bombardiers forgo using a golem in order to focus more on the effects of their bombs and their own combat viability. [Github](https://github.com/Werekracken/tome-bombardier) - No golem. Generic talents - technique/combat-training Class talents - cunning/tactical Changelog Grove Keeper 1.7.4Adds the Grove Keeper, a Wilder subclass. The Grove Keeper is pirmarily a mindpower-caster with limited summoning ability, but has the option to mix slings, or one-handed weapons and unarmed attacks, into their skill set. They are also able to become proficient with mindstars and focus wholly on mind-casting. Includes advanced class categories favoring either weapon-hybrid or mind-casting play style, with the advanced hybrid tree working equally well for ranged or melee. Full details in the forum. Class: Elder Wyrmic 1.7.6A new wilder class. New Talent Trees: (with some similar, old skills from wyrmic/oozemancer) Wild-Gift/Venom Aspect Old Talent Trees: Technique/Combat Training Class meant to be played on all difficulties but madness, it is too weak for it. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Harrier class 1.7.0Adds the Harrier class. The Harrier is a member of the rogue metaclass who focuses on throwing knives, although she can punch things in a pinch. This addon Overloads throwing-knives.lua. Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Mirrorblade 1.7.2Adds the Mirrorblade, a chronomancer that calls upon his temporal twin. Unlike Temporal Wardens, Mirrorblades train exclusively with melee weapons, and only ever call upon one other timeline for aid. However, this specialized training has resulted in an extremely effective paired combat style. Inferno Race Pack 1.7.0Adds a collection of my races. Class: Demolisher 1.7.0A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Timeshaper Class 1.7.4Timeshapers are a variant of Paradox Mage that start off weaker on offence, but stronger on defence. Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Deathknight 1.7.4Adds the Deathknight class. See forum thread for details. Items Vault 1.7.6Donators/Buyers bonus! Class: Astromancer 1.7.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 Hiveminder Class 1.7.0Adds Hiveminders, an insect-themed wilder class, as a birth option. Hiveminders are a melee class specialising in dual-wielded daggers or psiblades. They command their vast hivemind to lend them potent support and utility powers which make up for their lacking offense. Hiveminder talent trees include: Hivemind: Resonate your mind with your insects to enhance your perception and enthrall enemies! Hiveminders also have access to the Combat Training, Lethality, Call of the Wild, and Mindstar Mastery generic trees by default, and can additionally unlock the Fungus and Mobility trees through levelling up. Power is a subtle thing, adventurer. The smallest of factors can make the greatest of differences. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Eoland's Vampire Race 1.7.4This is my own spin on a vampire race. It has some large benefits but also some very strong drawbacks. More Ammo 1.7.6Sets ammo capacity to 99 (v1) or 999 (v2). Wilder Balance 1.7.4Balances a bit the Wyrmic and Stone Warden classes. Wyrmic: Wyrmic is now a hybrid mindstar user and mindcaster class, Wyrmic do not need now physical power as apply power, just mindpower. This addon does not interact with DLC contents. - starts with Cunning - Survival unlocked - Wing Buffet now deals devouring fire damage, applies Wet, cooldown is lower - Ice Claw cooldown is lower - Swallow deals physical damage, apply power is mindpower - Lightning Speed cooldown is lower, removed the colour & blur - Corrosive Mist is now a shielding talent - Prismatic Slash is passive, inceasing the radius of Claw talents Stone Warden: - Deeprock is instant, lower cooldown - Eldritch Fury is a low cooldown spell projectile that deals damage according to Block value - Stone & Crystal Halves now cannot take life damage from the player (killing your own summons were bad...) - Shards sustain gives physical resistance (to have synergie with Mountainhewn) - Rockwalk and Rockswallow are now teleports (you can have Out of Phase now), the heal and the damage can mind crit Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Evoker 1.7.2This adds a new Evoker class which is both corrupted and cursed (though it shows up under Defilers). They are a magic class that does blight damage and evokes a demon to serve you. It is possible for you and your demons to help or hurt each other with some spells and skills. Learning how to work with and around your minions will be key. NOTE: This addon requires that you have the Ashes DLC active. https://github.com/Werekracken/tome-evoker ---Generic talents -Cursed/Diabolical: Demonic Pulse: Demon Portal: Speed Demon: Abyssal Shield: ---Class talents -Corruption/Demon Summons: Summon Demon: Demon Unity: Flame Fury: Improved Summoning: ---Changelog v1.1.0 v1.2.0 v1.2.1 v1.2.2 v1.2.3 v1.2.4 v1.2.5 magebow class v18 1.3.1Playable Wight Race 1.7.4Adds High Wights as a playable race: tough, psionic undead who arise naturally yet stand outside the natural order. Also adds Forest Wights as a playable race: undead with a connection to fire, light, and nature. Models by Rexorcorum. Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Highblade Class 1.3.1Adds the Highblade class, a very focused arcane blade-style class, using primarily cold and lightning magic, alongside wind. Contains several blatant references. Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Dragonborn |
Class | Wisp |
Level / Exp | 37 / 1% |
Size | huge |
Lifes / Deaths | Killed by Akaisaer the krog at level 18 on the 10th Haze 122nd year of Ascendancy at 20:03 4 / 3Killed by Yvubressra the ogre mauler at level 27 on the 8th Allure 123rd year of Ascendancy at 01:41 Killed by elven cultist at level 28 on the 8th Allure 123rd year of Ascendancy at 13:14 |
Primary Stats
Strength | 81 (base 10) |
Dexterity | 84 (base 50) |
Constitution | 24 (base 8) |
Magic | 56 (base 28) |
Willpower | 81 (base 60) |
Cunning | 101 (base 60) |
Resources
Mana | 671/671 |
Equilibrium | 10 |
Life | 1594/1594 |
Stamina | 376/376 |
Psi | 131/131 |
Healing Factor | 1.6172674059366 |
Regeneration | 57.165570148086 |
Speed
Mental | +27.66597513637% |
Attack | +17.66597513637% |
Movement | +70.639488319599% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 6 |
Infravision | 16 |
See Stealth | 93.469752701333 |
See Invisible | 99.469752701333 |
Offense: Mainhand
Damage | 149 |
Accuracy | 70 |
Crit Chance | 58% |
APR | 29 |
Speed | 0.78 |
Offense: Spell
Spellpower | 41 |
Crit Chance | 43% |
Speed | 1 |
Offense: Mind
Mindpower | 76 |
Crit Chance | 59% |
Speed | 0.84986335161124 |
Offense: Damage Bonus
Acid | +53% |
Blight | +29% |
Arcane | +6% |
Cold | +26% |
All | 0% |
Lightning | +32% |
Physical | +43% |
Temporal | +14% |
Darkness | +46% |
Mind | +18% |
Fire | +29% |
Nature | +93% |
Offense: Damage Penetration
Acid | +68% |
Blight | +68% |
Arcane | +31% |
Cold | +68% |
All | +25% |
Physical | +87% |
Lightning | +73% |
Light | +56% |
Temporal | +51% |
Darkness | +88% |
Mind | +41% |
Fire | +83% |
Nature | +68% |
Defense: Base
Armour (hardiness) | 70.555855252102 (100%) |
Defense | 85 |
Ranged Defense | 85 |
Fatigue | 0 |
Physical Save | 60 |
Spell Save | 52 |
Mental Save | 67 |
Defense: Resistances
Acid | + 33%( 85%) |
Blight | + 28%( 85%) |
Arcane | + 25%( 85%) |
Cold | + 61%( 85%) |
All | + 15%( 85%) |
Physical | + 28%( 85%) |
Lightning | + 39%( 85%) |
Light | + 26%( 85%) |
Temporal | + 40%( 85%) |
Darkness | + 39%( 85%) |
Mind | + 20%( 85%) |
Fire | + 58%( 85%) |
Nature | + 85%( 85%) |
Defense: Immunities
Stun Resistance | 63% |
Confusion Resistance | 30% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 33% |
Disarm Resistance | 100% |
Bleed Resistance | 100% |
Teleport Resistance | 0% |
Instadeath Resistance | 100% |
Knockback Resistance | 71% |
Inscriptions (5/5)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 573 life over 5 turns. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 2.5 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 35 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -750 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 750 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 2.5 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 435 damage for 4 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 2.5 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 380 damage for 5 turns. Its effects scale with your Magic stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 155 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. |
Class Talents
Psionic / Absorption | 1.00 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Spell / Enhancement | 1.40 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cunning / Poisons | 2.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Psionic / Noumena | 1.30 |
| 4/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Psionic / Idol | 1.30 |
| 5/5 |
| 0/5 |
| 5/5 |
| 0/5 |
Technique / Psychic Shots | 1.50 |
| 5/5 |
| 5/5 |
| 3/5 |
| 5/5 |
Technique / Psychic Marksman | 1.50 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Wild-gift / Higher draconic abilities | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Cold drake aspect | 1.80 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Venom drake aspect | 2.20 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Generic Talents
Wild-gift / Fungus | 2.20 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
Psionic / Mindshaped Materials | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Undead / Dragonborn | 1.10 |
| 4/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Augmented mobility | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Hunter | 1.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
Wild-gift / Call of the wild | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Volatile Poison |
talent | Fascinating |
talent | Thought Drinker |
talent | Leeching Poison |
talent | Kinetic Shield |
talent | Apply Poison |
talent | Skate |
talent | Charged Shield |
talent | Silken Armor |
talent | Icy Skin |
talent | Beyond the Flesh |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Wolfmire. Escort: lost defiler (level 2 of Wolfmire)As a reward you improved Cunning by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 439. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed red crystal shard. * You've found the needed ice ant stinger. * You've found the needed pouch of luminous horror dust. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed length of troll intestine. * You've found the needed sandworm tooth. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed snow giant kidney. * You've found the needed wretchling eyeball. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed storm wyrm claw. * You've found the needed xorn fragment. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | ![]() 4.0 Encumbrance T5 longbow 1H weapon [Unique] Psionic Weapon Damage 0.0 - 0.0 Physical Uses 0% Wil Mastery Arrow Accelerator Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 On Hit: 20% Dark Torrent 5 On Hit: 10% Black Arrow 2 While equipped: Stats +10 Dex +5 Wil offense ------ On-Ranged-Hit 40 darkness Damage +20% darkness Ignore resists +20% darkness defense ------ Defense +30 (+6 eff.) Stealth +12 other ------- Hate/kill +10.00 Talents +5 Dark Vision Masteries +0.30 Cursed/Darkness +0.30 Cursed/Darkbow This bow is made from a heavy, dark wood. When you hold it, you can feel shadows seeping out of it. |
Quiver | ![]() 3.0 Encumbrance T4 arrow ammo [Random Unique] Arcane/Master Weapon Damage 74.5 - 104.3 Physical Uses 30% Wil, 42% Cun Mastery Arrow Accelerator Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +29 Critical Rate +2.5% Capacity 198 Auto Reload 1 On-ranged-hit +4 blight +27 cold On-Hit, radius 1 +8 mind +12 cold On-crit, radius 2 +8 mind On Hit: * 20% chance to reduce strength, dexterity, and constitution by 22 Arrows are used with bows to pierce your foes to death. |
Light source | ![]() 2.0 Encumbrance T1 lite [Rare] Master While equipped: offense ------ Damage +6% nature +3% fire Ignore resists +15% fire On-Hit (Melee): * 20% chance to slow global speed by 70% other ------- Light +6 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
On head | ![]() 3.0 Encumbrance T2 head armor [Unique] Master While equipped: Stats +3 Con defense ------ Armor +12 Hardiness +5% Fatigue +5% Physical save +12 (+3 eff.) Stun Resist +30% Some enterprising adventurer seems to have noticed the skin of quasits is actually tougher than most metals, and fashioned this helm from one. Shame about the smell. |
On feet | ![]() 2.0 Encumbrance T3 feet armor [Random Unique] Nature/Master While equipped: Stats +9 Lck +5 Dex offense ------ Damage +12% acid Ignore resists +5% temporal defense ------ Armor +3 Resistance +12% temporal +8% cold +10% fire Stealth +8 Life Regen +6.00 Healmod +13% A pair of boots made of leather. |
Tool | ![]() 2.0 Encumbrance T3 gross misc [Unique] Unknown While equipped: offense ------ When Hit 25 darkness defense ------ Disarm Resist +100% The arm can sometimes reach out to a foe in radius 5 and grab it to you with a tentacle pull. This action is not your own choice, it has a mind of its own. The arm appears desiccated, but you swear that you see something wriggling underneath its ashen skin. |
On fingers | ![]() 0.1 Encumbrance T4 ring jewelry [Rare] Psionic While equipped: Stats +5 Cun offense ------ Critical power +15.00% Mindpower +30 (+7 eff.) Damage +12% nature defense ------ Mind save +28 (+7 eff.) Poison Resist +20% Confus Resist +30% Knockbk Resist +20% Rings make your fingers look great! |
On fingers | ![]() 0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +11% nature +3% mind Ignore resists +10% mind On-Hit (Melee): * 20% chance to slow global speed by 70% * 10% chance to reduce damage dealt by 33% defense ------ Resistance +22% nature +6% darkness Rings make your fingers look great! |
Around neck | ![]() 0.1 Encumbrance T2 amulet jewelry [Random Unique] Nature While equipped: offense ------ Damage +6% lightning Ignore resists +5% lightning defense ------ Resistance +12% lightning +25% fire +25% cold Healmod +13% Cut Resist +50% Heal: Puts all charms on 26 turn cooldown Effective talent level: 4.5 Power cost 26 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 532 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
In main hand | ![]() 4.0 Encumbrance T5 longbow 2H weapon [Random Unique] Arcane/Master/Psionic Weapon Damage 0.0 - 0.0 Physical Uses 0% Wil Mastery Arrow Accelerator Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 Projectile Speed +200% On Hit: 20% Netherblast 5 While equipped: Stats +6 Cun +8 Mag offense ------ Mindpower +12 (+3 eff.) Combat Speed +10% Damage +14% temporal +17% physical Ignore resists +15% temporal +25% light +14% physical When Hit 6 darkness 6 light defense ------ Life Regen +2.00 other ------- Reload +5 Masteries +0.30 Chronomancy/Bow Threading Instant Weapon Swap Longbows are used to shoot arrows at your foes. |
On hands | ![]() 1.5 Encumbrance T2 hands armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +3 Str +4 Mag +4 Wil +4 Cun +2 Con offense ------ Damage +6% arcane +3% nature Accuracy +7 (+2 eff.) When Hit 6 nature On-Hit (Melee): * 20% chance to slow global speed by 70% defense ------ Armor +2 Fatigue +3% Resistance +7% darkness +5% arcane +7% light Physical save +6 (+1 eff.) Mind save +7 (+2 eff.) Disarm Resist +51% other ------- Infravision +1 Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Starfall: Puts all charms on 15 turn cooldown Effective talent level: 2.5 Power cost 15 out of 20/20. Range 6 Cooldown: 12 Travel.spd instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 116.34 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
Around waist | ![]() 1.0 Encumbrance T5 belt armor [Random Unique] Arcane/Master/Psionic While equipped: Stats +5 Cun +3 Dex offense ------ Physical Crit +12.0% Mind Crit +11% Spellpower +9 (+3 eff.) Mindpower +12 (+3 eff.) Damage +3% blight On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 22 * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +6% temporal Physical save +14 (+3 eff.) Mind save +11 (+3 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A belt that goes around your waist. |
Cloak | ![]() 2.0 Encumbrance T1 cloak armor [Rare] Nature While equipped: offense ------ Physical Crit +1.0% Physical Power +5 (+1 eff.) Ignore resists +5% physical defense ------ Armor +6 Defense +1 (+0 eff.) Life +31.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() 2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +15% acid +15% nature +15% mind When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+2 eff.) Resistance +30% nature +11% all Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
![]() 0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 14 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 40 then cleanse 1 wound, poison, and disease effect. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance T2 infusion scroll [Ego] Nature When inscribed on your body: Range 4 Cooldown: 15 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Grab a target and drag it to your side, holding it down and strangling it for 5 turns. The grab will also deal 101.27 physical damage per turn. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
![]() 0.1 Encumbrance T3 rune scroll [Unique] Arcane When inscribed on your body: Range 6 Cooldown: 14 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 540.36 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to become ethereal for 5 turns. While ethereal all damage you deal is reduced by 50%, you gain 18% all resistance, you move 39% faster, and you are invisible (power 15). Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Cooldown: 17 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 68 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 Encumbrance T3 amulet jewelry [Unique] Unknown While equipped: Stats +10 Con defense ------ Teleport Resist +100% Teleport: Effective talent level: 5.5 Power cost 26 out of 36/36. Range 10 Cooldown: 30 Travel.spd instantaneous Is: a spell Description: Teleports you randomly within a large range (141). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 13). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. This item has been sent to the Item's Vault. |
![]() 0.1 Encumbrance T2 amulet jewelry [Ego+] Arcane While equipped: Stats +5 Mag offense ------ Spell Crit +4% Spellpower +4 (+2 eff.) Damage +5% darkness +6% temporal +5% light +5% physical Amulets make your neck look great! |
![]() 0.1 Encumbrance T3 ring jewelry [Unique] Master/Psionic While equipped: Stats +4 Str +8 Wil offense ------ Damage +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+3 eff.) Knockbk Resist +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
![]() 0.1 Encumbrance T2 ring jewelry [Unique] Psionic While equipped: Stats +6 Cun offense ------ Damage +10% darkness defense ------ Defense +6 (+1 eff.) Fatigue -7% Mind save +13 (+3 eff.) other ------- Max stamina +25.00 Cooldown Shadowstep -1 Shadowstep: Effective talent level: 3.5 Power cost 37 out of 50/50. Range 8 Cooldown: 6 Travel.spd instantaneous Is: a spell Description: Step through the shadows to your target, dazing it for 4 turns and hitting it with all your weapons for 180% darkness weapon damage. Dazed targets are significantly impaired, but any damage will free them. To Shadowstep, you need to be able to see the target. A pitch black ring, unadorned. It seems as though tendrils of darkness creep upon it. |
![]() 0.1 Encumbrance T4 ring jewelry [Unique] Nature While equipped: Stats +10 Lck defense ------ Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() 0.1 Encumbrance T3 ring jewelry [Ego+] Arcane While equipped: defense ------ Resistance +14% acid +12% fire +14% lightning +15% cold Rings make your fingers look great! |
![]() 3.0 Encumbrance T2 battleaxe 2H weapon [Unique] Nature Weapon Damage 30.0 - 45.0 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +15 Critical Rate +5.0% Attack Speed 100% On-hit +15 lightning +15 cold On Crit: * inflicts either shocked or wet, chosen at random While equipped: offense ------ Damage +12% lightning +12% cold The blade glows faintly blue, and reflects a sky full of stormy clouds. |
![]() 3.0 Encumbrance T2 battleaxe 2H weapon [Ego+] Disrupt/Psionic Weapon Damage 23.0 - 34.5 Physical Uses 72% Wil Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +5.0% Attack Speed 100% On Hit: * 10% chance to slow global speed by 70% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Massive two-handed battleaxes. |
![]() 1.0 Encumbrance T2 dagger 1H weapon [Random Unique] Arcane/Master/Psionic Weapon Damage 10.0 - 13.0 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-hit +15 cold On-crit, radius 2 +16 arcane On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) On Crit: * Wound the target dealing 244 physical damage across 5 turns and reducing healing by 50% While equipped: Stats +2 Wil offense ------ Physical Crit +9.0% Spell Crit +3% Physical Power +9 (+2 eff.) defense ------ Resistance +5% arcane other ------- Vim-on-crit +2.00 Sharp, short and deadly. |
![]() 1.0 Encumbrance T3 dagger 1H weapon [Unique] Nature Weapon Damage 15.0 - 19.5 Physical Uses 60% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Instant Weapon Swap This surreal dagger crackles with the intensity of a vicious storm. |
![]() 1.0 Encumbrance T3 dagger 1H weapon [Unique] Arcane The star shines alone in a moonless sky. Weapon Damage 10.0 - 13.0 Light Uses 12% Wil, 12% Cun Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 125% On Hit: * Deal 70 Light damage. While equipped: other ------- Light +1 Legend tells of a blade, shining bright as a star. Forged from a material fallen from the skies, it glows. |
![]() 1.0 Encumbrance T4 dagger 1H weapon [Ego+] Disrupt/Master Weapon Damage 31.0 - 40.3 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% Damage Against +14% Unnatural On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: offense ------ Accuracy +7 (+2 eff.) defense ------ Defense +9 (+2 eff.) Disarm Resist +32% Sharp, short and deadly. |
![]() 1.0 Encumbrance T5 dagger 1H weapon [Ego] Disrupt/Master Weapon Damage 45.0 - 58.5 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On Hit: * 19% chance to slow global speed by 70% Sharp, short and deadly. |
![]() 1.0 Encumbrance T4 dagger 1H weapon [Ego] Master/Psionic Weapon Damage 33.5 - 43.6 Physical Uses 30% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 100% On-hit +14 mind On Hit: * 21% chance to reduce all saves and defense by 41 While equipped: Stats +3 Cun +3 Wil Sharp, short and deadly. |
![]() 5.0 Encumbrance T3 greatmaul 2H weapon [Unique] Master Weapon Damage 48.0 - 72.0 Physical Uses 72% Wil Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Attack Speed 100% On Hit: * Sends a tremor through the ground which causes jagged rocks to erupt in a beam of length 5, dealing 81 Physical damage (equal to your Strength, up to 150) and causing targets hit to bleed for an additional 50 damage over 5 turns. Bleeding can stack. Crushing Blows: Damage dealt by this weapon is increased by half your critical multiplier, if doing so would kill the target. While equipped: Stats +5 Str +5 Con offense ------ Critical power +10.00% This massive hammer strikes with deadly force. Bones crunch, splinter and grind to dust under its impact. |
![]() 5.0 Encumbrance T3 greatmaul 2H weapon [Ego] Arcane Weapon Damage 41.0 - 61.5 Physical Uses 72% Wil Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +1.5% Attack Speed 100% On-hit +12 temporal On Crit: * Splash the target with acid dealing 119 damage over 5 turns and reducing armor and accuracy by 15 While equipped: defense ------ Resistance +13% temporal Massive two-handed mauls. |
![]() 12.0 Encumbrance T3 greatsword 2H weapon [Unique] Psionic Weapon Damage 49.0 - 78.4 Physical Uses 77% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +9 Critical Rate +9.0% Attack Speed 100% On-hit +49 light +49 darkness On Hit: * 9% chance to stun or confuse the target The wise ones say that truth is a three-edged sword. And sometimes, the truth hurts. |
![]() 3.0 Encumbrance T5 greatsword 2H weapon [Ego++] Master Weapon Damage 60.0 - 96.0 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +10 Dex offense ------ Combat Speed +10% Ignore resists +14% all Accuracy +37 (+9 eff.) Ignore Armor +14 Massive two-handed swords. |
![]() 3.0 Encumbrance T3 greatsword 2H weapon [Ego+] Master/Psionic Weapon Damage 37.5 - 60.0 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +16 mind On Hit: * 16% chance to reduce all saves and defense by 41 While equipped: Stats +7 Cun +7 Wil offense ------ Ignore resists +12% all Accuracy +19 (+5 eff.) Ignore Armor +9 Massive two-handed swords. |
![]() 3.0 Encumbrance T4 greatsword 2H weapon [Ego++] Master Weapon Damage 50.5 - 80.8 Physical Uses 72% Wil Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +3 Critical Rate +4.5% Attack Speed 100% On Crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Physical Crit +13.0% Ignore resists +13% physical Accuracy +19 (+5 eff.) Ignore Armor +16 Massive two-handed swords. |
Voyager Voyager6.0 Encumbrance T3 longbow 2H weapon [Unique] Unknown Weapon Damage 0.0 - 0.0 Physical Uses 0% Wil Mastery Arrow Accelerator Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +10 Projectile Speed +200% On-ranged-hit +26 nature On-crit, radius 2 +22 nature While equipped: Stats +5 Str offense ------ Accuracy +10 (+3 eff.) defense ------ Blind Resist +78% other ------- Light +8 Talents +5 Overseer of Nations +2 Voyager Shot Masteries +0.20 Race/Higher Automatically sprouts grasping moss underneath nearby enemies, dealing nature damage and slowing their movement. Voyager Shot: Puts all charms on 8 turn cooldown Effective talent level: 8.2 Power cost 8 out of 10/10. Range 10 Cooldown: 10 Travel.spd instantaneous Is: a mind power Description: Launch an arrow with a telekinetic tether, hitting multiple targets in a line for 100% armor-piercing damage and then teleporting yourself to where the arrow ended its flight. This complex assembly of branches, pulleys and strings seems to serve as a longbow. This object's appearance was changed to Voyager. |
![]() 4.0 Encumbrance T4 longbow 2H weapon [Random Unique] Arcane/Nature/Master Weapon Damage 0.0 - 0.0 Physical Uses 0% Wil Mastery Arrow Accelerator Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +9 On-ranged-hit +16 arcane On-Hit, radius 1 +12 blight On Hit: 10% Arcane Vortex 4 On Hit: * 20% chance to reduce strength, dexterity, and constitution by 22 While equipped: Stats +9 Str +15 Dex +20 Mag +11 Wil +12 Cun +17 Con offense ------ Spellpower +12 (+4 eff.) Damage +8% arcane Ignore resists +15% all Accuracy +21 (+5 eff.) Ignore Armor +14 defense ------ Resistance +5% arcane Longbows are used to shoot arrows at your foes. |
![]() 3.0 Encumbrance T2 mace 1H weapon [Rare] Arcane Weapon Damage 11.5 - 16.1 Physical Uses 60% Wil Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On Crit: * Splash the target with acid dealing 119 damage over 5 turns and reducing armor and accuracy by 15 While equipped: offense ------ Physical Crit +8.0% Critical power +10.00% Physical Power +15 (+4 eff.) Ignore Armor +3 defense ------ Physical save +18 (+4 eff.) Mind save +18 (+4 eff.) Blunt and deadly. |
![]() 3.0 Encumbrance T4 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 13.5 - 14.9 Nature Uses 50% Wil, 50% Str, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +7% Mindpower +11 (+3 eff.) Damage +9% lightning +8% cold +13% mind +9% physical defense ------ Defense +14 (+3 eff.) Pinning Resist +24% other ------- Psi-on-crit +3.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T4 mindstar 1H weapon [Ego++] Nature Weapon Damage 14.0 - 15.4 Nature Uses 50% Wil, 50% Str, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) On-Hit 9 cold Damage +5% nature +10% cold Ignore resists +4% nature +4% cold defense ------ Armor +10 Resistance +7% nature +15% cold other ------- Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T3 mindstar 1H weapon [Ego+] Nature/Psionic Weapon Damage 8.0 - 8.8 Nature Uses 50% Wil, 50% Str, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +24 Critical Rate +3.5% Attack Speed 100% While equipped: offense ------ Mind Crit +3% Mindpower +6 (+1 eff.) other ------- Hate/kill +3.00 Psi/kill +3.00 Talents +1 Attune Mindstar Masteries +0.10 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 152.93 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 15 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 3.0 Encumbrance T4 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 12.0 - 13.2 Mind Uses 50% Wil, 50% Str, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +32 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +4 Str +4 Dex +3 Mag +3 Wil +3 Cun +2 Con offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) On-Hit 10 lightning Damage +18% lightning +5% fire +12% cold Ignore resists +10% lightning defense ------ Resistance +8% lightning other ------- Talents +1 Attune Mindstar Masteries +0.10 Psionic/Focus +0.20 Psionic/Projection Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() 4.0 Encumbrance T3 sling 1H weapon [Ego+] Disrupt Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 While equipped: Stats +3 Cun +3 Wil offense ------ Mindpower +7 (+2 eff.) On-Hit (Ranged): * 7 arcane resource burn other ------- Masteries +0.10 Wild-gift/Antimagic Slings are used to hurl stones or metal shots at your foes. |
![]() 4.0 Encumbrance T4 sling 1H weapon [Ego+] Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +9 While equipped: offense ------ Physical Crit +6.0% Ignore resists +11% all Accuracy +15 (+4 eff.) Ignore Armor +10 Slings are used to hurl stones or metal shots at your foes. |
![]() 5.0 Encumbrance T4 staff 2H weapon [Ego+] Arcane Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Spell Crit +4% Spellpower +24 (+8 eff.) Damage +25% darkness other ------- Mana/turn +0.34 Talents +1 Command Staff Channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on 22 turn cooldown Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T3 staff 2H weapon [Ego++] Arcane Weapon Damage 20.0 - 24.0 Physical Uses 80% Mag Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% While equipped: Stats +3 Mag +3 Wil offense ------ Spell Crit +3% Spellpower +17 (+6 eff.) Damage +20% lightning +20% cold +20% arcane +20% fire other ------- Max mana +40.00 Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 5.0 Encumbrance T4 staff 2H weapon [Ego+] Nature Weapon Damage 25.0 - 30.0 Physical Uses 80% Mag Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% While equipped: Stats +5 Con offense ------ Spell Crit +4% Spellpower +15 (+5 eff.) Damage +25% blight defense ------ Life Regen +1.20 Healmod +14% other ------- Talents +1 Command Staff Staves designed for wielders of magic, by the greats of the art. |
![]() 4.0 Encumbrance T2 steamgun 1H weapon Reqs Steam Pool [Ego+] Arcane/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Attack Speed 100% Range +7 Projectile Speed +600% On-ranged-hit +5 lightning On Hit: 10% Arcane Vortex 2 Uses 2.0 Steam While equipped: Stats +2 Mag offense ------ Spellpower +7 (+3 eff.) Damage +8% arcane +11% lightning Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
![]() 3.0 Encumbrance T3 trident 2H weapon [Ego+] Arcane Weapon Damage 28.0 - 44.8 Physical Uses 72% Wil Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +10 Critical Rate +2.5% Attack Speed 100% On Hit: * Create an explosion dealing 71 acid damage (1/turn) While equipped: offense ------ Damage +10% acid Ignore resists +12% acid A two-handed massive trident. Tridents require the exotic weapons mastery talent to use correctly. |
![]() 1.0 Encumbrance T3 belt armor [Rare] Arcane While equipped: Stats +2 Str +7 Mag +6 Wil offense ------ Physical Crit +2.0% Spell Crit +5% Ignore resists +25% physical Accuracy +10 (+3 eff.) Ignore Armor +3 On-Hit (Melee): * 20% chance to gain 10% of a turn (3/turn limit) defense ------ Defense +10 (+2 eff.) Resistance +5% arcane +3% temporal A belt that goes around your waist. |
![]() 1.0 Encumbrance T3 belt armor [Rare] Arcane While equipped: offense ------ Damage +27% lightning +12% fire defense ------ Armor +10 Resistance +21% lightning +30% fire +6% mind Create a temporary shield that absorbs 233 damage Puts all charms on 22 turn cooldown A belt that goes around your waist. |
![]() 1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+1 eff.) Spellpower +5 (+2 eff.) Mindpower +5 (+1 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
![]() 2.0 Encumbrance T3 cloak armor [Ego+] Nature While equipped: defense ------ Defense +2 (+0 eff.) Physical save +8 (+2 eff.) Mind save +8 (+2 eff.) Unlife -50.00 life Life +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T3 cloak armor [Ego++] Nature While equipped: offense ------ Accuracy +26 (+7 eff.) defense ------ Defense +2 (+0 eff.) Fatigue -6% Resistance +13% nature +13% blight Life +60.00 Life Regen +4.00 Healmod +13% other ------- Max stamina +19.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T3 cloak armor [Ego+] Arcane While equipped: Stats +1 Mag +4 Wil defense ------ Defense +2 (+0 eff.) Spell save +9 (+3 eff.) other ------- Max mana +59.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
![]() 2.0 Encumbrance T4 cloth armor [Ego+] Arcane/Nature While equipped: Stats +4 Mag offense ------ Damage +19% lightning +17% temporal +13% physical Ignore resists +9% temporal +7% physical defense ------ Resistance +28% lightning +13% all Anomaly Control +10 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T4 cloth armor [Ego++] Nature/Psionic While equipped: defense ------ Resistance +12% blight +15% darkness +14% mind +13% all Physical save +13 (+3 eff.) Spell save +14 (+5 eff.) Mind save +30 (+7 eff.) Life +53.00 Life Regen +3.90 Healmod +16% The wearer is asleep. Lucid Dreamer: May act while sleeping A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T5 cloth armor [Ego+] Arcane While equipped: Stats +3 Cun offense ------ Spell Crit +7% Spellpower +5 (+2 eff.) Damage +18% light +25% darkness defense ------ Resistance +15% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 2.0 Encumbrance T4 cloth armor [Ego++] Nature While equipped: Stats +6 Con offense ------ Damage +13% nature defense ------ Resistance +10% blight +13% all Life +42.00 Life Regen +2.20 Healmod +17% Poison Resist +27% Disease Resist +40% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() 3.0 Encumbrance T3 feet armor [Rare] Arcane While equipped: offense ------ Spellpower +8 (+3 eff.) When Hit 4 arcane 4 mind defense ------ Armor +4 Fatigue +3% Resistance +12% blight +21% fire Knockbk Resist +10% other ------- Max hate +8.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 Encumbrance T3 feet armor [Ego+] Master While equipped: defense ------ Armor +4 Defense +4 (+1 eff.) Fatigue +3% Evasion: (Instant) Puts all charms on 22 turn cooldown Effective talent level: 5.5 Power cost 22 out of 30/30. Range melee/personal Cooldown: 17 Travel.spd instantaneous Description: Your quick wit and reflexes allow you to anticipate attacks against you, granting you a 36% chance to evade melee and ranged attacks and 52 increased defense for 4 turns. The chance to evade and defense bonus increase with your Dexterity. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 3.0 Encumbrance T5 feet armor [Ego+] Arcane While equipped: Stats +3 Mag +3 Wil defense ------ Armor +5 Fatigue +4% Blink to a nearby random location (rad 11) Puts all charms on 19 turn cooldown Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() 1.5 Encumbrance T2 hands armor [Ego+] Arcane/Master While equipped: Stats +4 Str +3 Dex +4 Mag +2 Cun offense ------ Damage +5% arcane defense ------ Armor +2 Fatigue +3% Physical save +10 (+2 eff.) other ------- Cooldown Double Strike -1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 1.5 Encumbrance T4 hands armor [Ego++] Master While equipped: offense ------ Physical Crit +8.0% Spell Crit +6% Mind Crit +10% Critical power +7.00% defense ------ Armor +7 Fatigue +5% Mind save +10 (+2 eff.) Life +60.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
![]() 2.0 Encumbrance T3 head armor [Rare] Arcane While equipped: Stats +5 Mag +5 Wil offense ------ Spellpower +5 (+2 eff.) Damage +9% acid +30% fire +15% blight Ignore resists +20% light +15% fire When Hit 10 light defense ------ Defense +2 (+0 eff.) A pointy cloth hat, very wizardly... |
![]() 2.0 Encumbrance T2 head armor [Unique] Nature While equipped: Stats +4 Wil offense ------ Mindpower +5 (+1 eff.) Damage +10% nature defense ------ Mind save +5 (+1 eff.) Heal-on-summon +20 Sleeping Spores: Effective talent level: 3.5 Power cost 29 out of 50/50. Range melee/personal Cooldown: 4 Travel.spd instantaneous Is: a nature gift Description: Release spores into the area to put nearby enemies to sleep for 2 turns. At first you thought it was flower arrangement, but it is designed to worn on your head?! The scent from the tropical flowers makes you feel focussed and sleepy at the same time. |
![]() 2.0 Encumbrance T3 head armor [Ego+] Master While equipped: Stats +8 Str defense ------ Armor +3 Fatigue +3% Skullcracker: Puts all charms on 15 turn cooldown Effective talent level: 4.5 Power cost 15 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: You smack your forehead against your enemy's head (or whatever sensitive part you can find), causing 446.9 Physical damage. If the attack hits, the target is confused (44% effect) for 6 turns. Damage done increases with the quality of your headgear, your Strength, and your physical damage bonuses. Confusion power increases with your Dexterity, and chance increases with Accuracy. A cap made of leather. |
![]() 2.0 Encumbrance T3 head armor [Normal] While equipped: defense ------ Defense +2 (+0 eff.) A pointy cloth hat, very wizardly... |
![]() 3.0 Encumbrance T3 head armor [Normal] While equipped: defense ------ Armor +4 Fatigue +4% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
![]() 2.0 Encumbrance T3 head armor [Ego] Master While equipped: Stats +3 Con defense ------ Armor +5 Fatigue +3% other ------- Infravision +2 A cap made of leather. |
![]() 14.0 Encumbrance T3 heavy armor [Unique] Nature/Psionic While equipped: offense ------ Mindpower +10 (+2 eff.) Damage +15% mind +15% physical When Hit 15 nature 15 physical defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% other ------- Max hate +15.00 Hardens the skin for 6 turns increasing armour by 20 and armour hardiness by 20%. Uses 29 power out of 60/60 Painful to wear and painful to attackers, this armour is covered with sharp thorns. The pain helps you focus at least. |
![]() 14.0 Encumbrance T3 heavy armor [Ego++] Master/Psionic While equipped: Stats +4 Str +3 Cun +4 Con defense ------ Armor +14 Defense +11 (+2 eff.) Fatigue +12% Mind save +13 (+3 eff.) Life +61.00 A suit of armour made of mail. |
![]() 9.0 Encumbrance T5 light armor [Random Unique] Nature/Master While equipped: Stats +2 Wil offense ------ Spell Crit +1% When Hit 6 arcane defense ------ Armor +8 Defense +20 (+4 eff.) Fatigue +8% Resistance +15% blight +17% cold +20% darkness Spell save +12 (+4 eff.) Life Regen +4.80 other ------- Stamina/turn +1.10 Vim-on-crit +1.00 Light +1 A suit of armour made of leather. |
![]() 9.0 Encumbrance T4 light armor [Ego++] Master/Psionic While equipped: Stats +6 Cun +6 Wil offense ------ Physical Crit +5.0% Critical power +14.00% Physical Power +7 (+2 eff.) defense ------ Armor +7 Defense +12 (+2 eff.) Fatigue +8% Mind save +14 (+3 eff.) A suit of armour made of leather. |
![]() 9.0 Encumbrance T3 light armor [Ego+] Master While equipped: Stats +4 Str +6 Dex defense ------ Armor +6 Defense +13 (+3 eff.) Fatigue +8% Resistance +21% fire Physical save +10 (+2 eff.) A suit of armour made of leather. |
![]() 17.0 Encumbrance T3 massive armor Reqs - Massive armour training [Rare] Master While equipped: Stats +3 Con offense ------ Damage +30% temporal On-Hit (Melee): * 20% chance to reduce armor by 32% defense ------ Armor +11 Fatigue +22% Resistance +22% cold Crit Resistance 15.00% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% A suit of armour made of metal plates. |
![]() 17.0 Encumbrance T3 massive armor Reqs - Massive armour training [Ego+] Nature/Master While equipped: defense ------ Armor +18 Fatigue +16% Physical save +8 (+2 eff.) Life Regen +4.00 other ------- Stamina/turn +1.30 A suit of armour made of metal plates. |
![]() 7.0 Encumbrance T5 shield armor Reqs - Shield usage training [Random Unique] Arcane/Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats +10 Str +11 Dex +7 Mag +10 Cun offense ------ Mindpower +15 (+4 eff.) Damage +14% light +16% darkness Accuracy +16 (+4 eff.) defense ------ Armor +10 Fatigue +8% Resistance +29% fire +16% light +19% darkness other ------- Talents +1 Block Handheld deflection devices. |
![]() 3.0 Encumbrance T3 arrow ammo [Ego++] Master/Psionic Weapon Damage 44.0 - 61.6 Physical Uses 30% Wil, 42% Cun Mastery Arrow Accelerator Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +10 Critical Rate +14.0% Capacity 99 On Hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On Crit: * Wound the target dealing 244 physical damage across 5 turns and reducing healing by 50% Arrows are used with bows to pierce your foes to death. |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() 3.0 Encumbrance T3 digger tool [Ego+] Nature While equipped: Stats +2 Str defense ------ Physical save +9 (+2 eff.) Spell save +10 (+3 eff.) Mind save +7 (+2 eff.) Life +56.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 Encumbrance T3 digger tool [Rare] Arcane While equipped: Stats +9 Str +16 Wil offense ------ Physical Crit +10.0% Mind Crit +10% Spellpower +10 (+4 eff.) Damage +9% blight +6% arcane +6% lightning When Hit 2 mind defense ------ Spell save +12 (+4 eff.) other ------- Max mana +60.00 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +2 Str +3 Cun offense ------ Accuracy +6 (+2 eff.) other ------- Infravision +4 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 3.0 Encumbrance T3 digger tool [Ego+] Master While equipped: Stats +2 Str defense ------ Armor +3 Defense +4 (+1 eff.) Resistance +6% physical While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() 0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+1 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 146 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 3.0 Encumbrance T4 shot ammo [Ego] Arcane Weapon Damage 41.5 - 49.8 Physical Uses 92% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 99 Auto Reload 3 On-ranged-hit +9 light Damage Against +15% Undead Shots are used with slings to pummel your foes to death. |
![]() 0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats +3 Str +3 Dex +3 Mag -3 Wil +3 Con Fully Charged! Reduce the duration of all detrimental effects. Uses 8 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
![]() 2.0 Encumbrance T2 torque charm [Unique] Psionic While equipped: Stats +5 Wil offense ------ Physical Power +3 (+1 eff.) Mindpower +3 (+1 eff.) Damage +6% physical defense ------ Resistance +5% physical Physical save +12 (+3 eff.) Psionic Pull: Effective talent level: 4.5 Power cost 13 out of 35/35. Range melee/personal Cooldown: 6 Travel.spd instantaneous Description: Pull all foes toward you in radius 5 while dealing 156 physical damage. The damage will increase with your mindpower. This heavy torque appears to draw nearby matter towards it. |
![]() 2.0 Encumbrance T3 torque charm [Ego] Psionic Blast the opponent's mind dealing 301 mind damage and silencing them for 4 turns Puts all charms on 11 turn cooldown Torques are made by powerful psionics to store psionic powers. |
![]() 2.0 Encumbrance T3 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 71 for 5 turns Puts all charms on 19 turn cooldown 100% to heal for 53. Torques are made by powerful psionics to store psionic powers. |
![]() 0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Achievements
By WISPO the Dragonborn Wisp level 17
58th Dusk 122nd year of Ascendancy at 14:46 see stats
By WISPO the Dragonborn Wisp level 26
5th Decay 122nd year of Ascendancy at 06:49 see stats
By WISPO the Dragonborn Wisp level 23
72nd Haze 122nd year of Ascendancy at 12:12 see stats
By WISPO the Dragonborn Wisp level 35
4th Flare 123rd year of Ascendancy at 15:02 see stats
By WISPO the Dragonborn Wisp level 31
41st Regrowth 123rd year of Ascendancy at 15:46 see stats
By WISPO the Dragonborn Wisp level 10
15th Dusk 122nd year of Ascendancy at 02:34 see stats
By WISPO the Dragonborn Wisp level 20
26th Haze 122nd year of Ascendancy at 07:01 see stats
By WISPO the Dragonborn Wisp level 30
39th Regrowth 123rd year of Ascendancy at 10:21 see stats
By WISPO the Dragonborn Wisp level 31
60th Regrowth 123rd year of Ascendancy at 23:07 see stats
By WISPO the Dragonborn Wisp level 28
9th Allure 123rd year of Ascendancy at 02:34 see stats
By WISPO the Dragonborn Wisp level 36
11st Dusk 123rd year of Ascendancy at 13:35 see stats
By WISPO the Dragonborn Wisp level 28
38th Regrowth 123rd year of Ascendancy at 08:12 see stats
By WISPO the Dragonborn Wisp level 9
1st Summertide 122nd year of Ascendancy at 23:32 see stats
By WISPO the Dragonborn Wisp level 31
14th Pyre 123rd year of Ascendancy at 22:22 see stats
By WISPO the Dragonborn Wisp level 12
19th Dusk 122nd year of Ascendancy at 14:27 see stats
By WISPO the Dragonborn Wisp level 14
25th Dusk 122nd year of Ascendancy at 05:15 see stats
Log
WISPO picks up (Q.): dreamer's silk robe of life (0 def, 0 armour).
WISPO picks up (x.): truestriking stralite greatsword of crippling (50-81 power, 3 apr).
WISPO picks up (7.): enlightening reinforced leather armour of Toknor (12 def, 7 armour).
WISPO picks up ( .): soothing dwarven-steel torque of psionic shield [power 71] (19 cooldown).
WISPO picks up (7.): drakeskin leather armour 'Delynarirach' (20 def, 8 armour).
WISPO picks up (w.): quick voratun greatsword of shearing (60-96 power, 4 apr).
WISPO picks up (C.): harmonious pulsing mindstar of frost (14-15 power, 32 apr, nature damage).
WISPO picks up (C.): epiphanous pulsing mindstar of gales (14-15 power, 32 apr, nature damage).
Lore found: Rose's Revenge
You can read all your collected lore in the game menu, by pressing Escape.
Lore found: Obliterator
You can read all your collected lore in the game menu, by pressing Escape.
WISPO loses 5 health to the entropy.
Talent Corrosive Mist is ready to use.
WISPO loses 5 health to the entropy.
WISPO's is no longer wasting away.
Talent Inner Power is ready to use.
Talent Hammer Shot is ready to use.
WISPO is not stunned anymore.
Talent Dig is ready to use.
WISPO picks up ( .): dwarven dwarven-steel pickaxe (dig speed 23 turns).
Resting starts...
Talent Dig is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).
Ran for 80 turns (stop reason: at door).