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Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Troll Race. 1.7.2This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers With All Races 1.7.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Super many shortcut hotkeys 1.7.4original author:https://te4.org/games/addons/tome/extra-hotkeys Stoneblade Evolution for Arcane Blade 1.7.4Adds a new class evolution for Arcane Blade, the Stoneblade. Wielded two-handed weapons will use the increased procs damage accuracy bonus To unlock the evolution, defeat Harkor'Zun as an Arcane Blade. Learning the Prodigy requires that you know Body of Stone and have at least 25 Magic and Strength. More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Modified Chinese Translation 1.7.6部分汉化文本补充和调整测试。 Barbarian Evolution for Berserker 1.7.2Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: CN select your escorts 1.7.4Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) Eoland's Vampire Race 1.7.4This is my own spin on a vampire race. It has some large benefits but also some very strong drawbacks. Dual-Classes Reworked by AscendingPhoenix 1.7.4Allows the player to pick two classes, but the difficulty scales upward. (Original by StarKeep, modded by Raenarill). In order to activate this addon, look at your Game Options for a new tab. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Two-Handed Dual-Wielding Counts 1.7.0If you are wielding a two-handed weapon in mainhand and another weapon in offhand (via Ogres' Grisly Constitution talent or various addons), arranges for your melee weapon damage to be recorded as both two-handed weapon damage and dual-wielded weapon damage for purposes of satisfying prodigy requirements (notably Windblade). Class+Race Pack 1.7.4Adds several new classes and races: - Moon Fox race: Race that can radically transform class and generic talents by attaching tails to them. This addon also makes a couple other changes to make the Zephyr class work: Other than that, the addon tries not to affect existing classes/races/talents. The new classes won't appear on enemies or Adventurers. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 134953 ===== Credits ===== Sounds: ===== Changelog ===== 1.1.0: 1.0.1: 1.0.0: Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Celestial Evolution and Buff Pack 1.7.4Evolutions for Celestials, as well as buffs for their talents. Anorithil: Adds Blessed by the Light Evolution - Gain access to Energies, Radiance, and Sun talent groups - Celestial/Light, Suncloak talents become instant (Even though they do not display that way.) Avatar of a Distant Sun: (base game Sun Paladin Evolution) - Adds innate Light and Physical penetration. - Celestial/Light, Suncloak talents are instant. (Even though they do not display that way.) Sun Paladin: Righteous Strength now gives +1 size category at level 5. Fallen: - Your attacks bypass bleed resists. - Brutalize now hits around the user, and inflicts stun and confusion. - Increase damage of Darkside and Dark Sun talents. - Devourer Stance is now instant. - Splatter Sigils also restores hate. THANK YOU: This is a fork of Aeternis' original mod! Race: Wrathwrought 1.7.4Adds wrathwrought as a new subrace. They are psionic focused humans. Stat modifiers: +2 Strength, +1 Dexterity, +0 Constitution, +0 Magic, +4 Willpower, and +3 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: Unstoppable Wrath - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog TK Mindstars Are Weapons 1.7.0Modifies Beyond the Flesh and related talents so that telekinetically wielded mindstars are treated as weapons, attacking adjacent foes rather then pulling them in from afar. (One minor exception: the Kinetic Aura, Thermal Aura and Charged Aura talents still follow their original behaviour with mindstars, doing damage to adjacent enemies once per turn rather than extra damage per weapon hit; modifying this behavior was deemed too difficult. We Apologize for the Inconvenience.™) Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. 数字飘血-汉化 1.7.4Custom Edit of v2 - added an option to disable non damage text Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Some changes Infinite Dungeon 1.7.6Some changes for Infinite Dungeon cleanUI+++ 1.7.4Replaces default interface styles with cleaner versions to enhance readability. Reroll and Merchant 1.7.4The Taels of Maj'Eyal (ToME) Addon: It allows to select both a merchant and item reroll. Font of Sacrifice to the Rescue 1.7.0Makes the Font of Sacrifice from the Forbidden Cults DLC (required) available as a reward for rescuing the lost merchant. Slightly More Adventurous 1.7.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Possessor Bonus Class 1.7.4Donators/Buyers bonus! New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Doctornull's Classes Reloaded 1.7.4Contains some new hybrid classes: Ascetic, Blood Mage, Creep, Flenser, Striker, Gravitic Infantry, Storm Warden, Transcendent Fist, Vector, and a few others. Details & discussion here:http://forums.te4.org/viewtopic.php?f=50&t=38670 Yakri: I'm making a couple changes suggested in the mod thread, and testing for errors/incompatibilities in current version of TOME. All credit goes to Null, and FailPail for creating the creepfix. Changes: Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Mindstar Mindslayer 1.5.0Adds the Wild Gift/Mindstar Mastery talent tree (unlocked) to Mindslayers. Multi Evolutions Fork 1.7.4Allows Adventurer to take any class evolution prodigy and adds an option that allows any class to take multiple evolutions. Do not use with another version of the same addon, they are not compatible with eachother. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Auto talent in auto-explore 1.7.5This addon allows you to auto cast talent during auto exploration. Besides, if your talent is on cooldown before you want to auto cast this talent, you may auto wait until the talent is available, then resume auto exploring. Fine Tune Mindstars 1.7.4Alters the Attune Mindstars talent effect. This addon will alter Attune Mindstars to allow you to choose any basic damage type (physical, arcane, fire, cold, nature, blight, mind, temporal, light, darkness, acid, lightning) for your mindstars damage type. Mindstars that do not teach Attune Mindstar (i.e. fixedart mindstars) will not be affected. Additionally, Attune Mindstars will also affect any telekinetically-wielded mindstars. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. shining class Chinese translation 1.7.4Mod职业 辉光一族 的中文翻译. No More Level Ten Warnings 1.7.0Removes the "only offers talents at level 10" warning, allowing you to spend category points in advance. Ring Soul 1.7.2An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST Items Vault 1.7.6Donators/Buyers bonus! 护送增强 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Also gives escorts 1000 base Life and 100 base life regen so they don't die from a sneeze. This is a fork of Movarc'h's Impoved Escorts by mannendake. Credit to Disnag for necromancer escort and Movarc'h for the base addon. Also credits to Bamboo's fork. Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ruined Cave Floor Sort 1.7.0Modifies Embers of Rage's Ruined Cave to sort items dropped on the floor, similar to the Sher'Tul Fortress storage room. Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon - allows adventurer to use talents from classes that don't spawn on randbosses - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree - allows the adventurer to use every talents, including monster only and debug talent trees. - tends to have issues with classes from other addons due to the way it loads their data. Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer - my own adventurer skill addon. - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character. - use this one if you use addons that add new classes/races and want their talents on an adventurer Note : use only one of those three. They are not compatible with eachother Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Inferno Race Pack 1.7.0Adds a collection of my races. White Monk 1.7.6Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Auto Talent Assistant 1.7.4Chinese tutorial End-game video Simple example video The interface description is a little bit more detailed Update: V2.2.0 v2.0.5 The content of this update is still in the video link, starting from p23 Tinker Cave Blacksmith 1.7.0Modifies the Ancient Automatated Teacher from the Embers of Rage DLC (required), adding options for the player to purchase the Steamtech/Blacksmith and Steamtech/Engineering talent trees. A companion piece to Tinker Cave for Everyone; they can be used together or separately. Command Multiple Staffs 1.7.0Modifies the Command Staff talent to work on a staff wielded in the offhand, psionic focus or other non-mainhand slot. If you are wielding multiple staffs, the talent will prompt you to choose one to modify. Nargol 1.7.4Adds the Nargol as a playable Halfling subrace. Studious to a fault, yet racist to the core, the Nargol empire once dominated Maj'Eyal. Though their superiority complex has been much humbled by the Age of Pyre, their brilliant inquisitive minds have not. Nargol may take any combination of any four talents in their race tree, with more talents being unlocked later. 1. Concentrate: select a non-instant, non-fixed-cooldown talent. That talent will always be cast at effective level 4, but its cooldown will increase proportionally with how many levels this talent is effectively adding. If your selected talent has an effective level over 4, its cooldown will be reduced instead. 1. Space Out: each talent cast will increase your negative life slightly. 2. Recompose: select an activated talent that has a cooldown. If you are affected by any non-other debuffs, using that talent will reduce the duration of each by a percent of that talent's cooldown, spread out across all debuffs affecting you and with a minimum of 1. 3. Practice: select an activated talent with less than 10 turns of cooldown that does not change the world in a permanent way and does not have a fixed cooldown. Each time you kill a creature that is worth experience, the raw level and mastery of this talent will increase to a cap. 4. Hyperfixate: instant sustain. Each turn your talent cooldowns are halved at the cost of burning away your life. In addition, they have a secondary "Imperialist" tree unlocked by wearing the Crown of Command, then unlocking it with a category point: Playable Shertul Race 1.7.4Playable shertul race forked. Original content by Isaacssv552. Future updates intended but heavily limited by my own skill. Sher'tul are powerful magically inclined creatures that cannot use certain items like gloves due to them having tentacles, their incredible potential makes up for this. |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Female |
Race | Cornac |
Class | Adventurer (Way of the Rushing Bull) |
Level / Exp | 29 / 99% |
Size | 中等 |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 47 (base 14) |
Dexterity | 50 (base 30) |
Constitution | 43 (base 14) |
Magic | 78 (base 59) |
Willpower | 93 (base 60) |
Cunning | 88 (base 50) |
Resources
Steam | 100/100 |
Equilibrium | 10 |
Psi | 448/448 |
Life | 598/598 |
Positive | 124/124 |
Stamina | 326/326 |
Soul | 10/10 |
Healing Factor | 1.6274512395288 |
Regeneration | 28.923984730971 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +19.64208938328% |
Spell | 0% |
Global | +169.07215226981% |
Vision
Sight | 10 |
Lite | 20 |
Infravision | 5 |
See Stealth | 41 |
See Invisible | 35 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Barehand
Damage | 149 |
Accuracy | 76 |
Crit Chance | 40% |
APR | 68 |
Speed | 0.80 |
Offense: Spell
Spellpower | 58 |
Crit Chance | 37% |
Speed | 1 |
Offense: Mind
Mindpower | 59 |
Crit Chance | 39% |
Speed | 1 |
Offense: Damage Bonus
物理 | +40% |
精神 | +21% |
酸性 | +15% |
闪电 | +15% |
All | 0% |
光系 | +16% |
自然 | +24% |
火焰 | +10% |
Offense: Damage Penetration
All | +13% |
物理 | +53% |
酸性 | +18% |
枯萎 | +28% |
Defense: Base
Armour (hardiness) | 71 (100%) |
Defense | 78 |
Ranged Defense | 78 |
Fatigue | 0 |
Physical Save | 86.161280684649 |
Spell Save | 85.793536821579 |
Mental Save | 88 |
Defense: Resistances
闪电 | + 59%( 70%) |
枯萎 | + 38%( 70%) |
寒冷 | + 37%( 70%) |
All | + 33%( 70%) |
暗影 | + 46%( 70%) |
火焰 | + 60%( 70%) |
物理 | + 42%( 70%) |
自然 | + 64%( 70%) |
奥术 | + 36%( 70%) |
Defense: Immunities
Stun Resistance | 50% |
Confusion Resistance | 13% |
Poison Resistance | 88% |
Blind Resistance | 100% |
Silence Resistance | 0% |
Bleed Resistance | 88% |
Teleport Resistance | 100% |
Disarm Resistance | 20% |
Pinning Resistance | 57% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (5/5)
Runes | 有效技能等级:2.5 符文:粉碎痛苦使用模式:主动技能 使用范围:近战/单体 冷却时间:13 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活符文,立刻清除你身上的负面效果。 清除所有越层效果(失去平衡、法术冲击和思维封锁),以及物理、精神和魔法负面效果各 1 个。 每清除一个负面效果,你都会获得一个抵挡 230 伤害的护盾,持续 3 回合。 如果只清除了越层效果,不会产生护盾且冷却时间减少75% 。 效果随你的魔力属性提升。 |
Infusions | 有效技能等级:2.5 纹身:狂暴使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身解除你随机一个 物理 效果并减少所有伤害 14% 持续 4 回合。 同时除去对应类型的越层效果(失去平衡、法术冲击和思维封锁)。 |
Infusions | 有效技能等级:2.5 纹身:治疗使用模式:主动技能 使用范围:近战/单体 冷却时间:12 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身立即治疗你 50 生命值,然后去除一个流血、毒素和疾病效果。 |
Runes | 有效技能等级:2.5 符文:粉碎痛苦使用模式:主动技能 使用范围:近战/单体 冷却时间:12 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活符文,立刻清除你身上的负面效果。 清除所有越层效果(失去平衡、法术冲击和思维封锁),以及物理、精神和魔法负面效果各 1 个。 每清除一个负面效果,你都会获得一个抵挡 82 伤害的护盾,持续 3 回合。 如果只清除了越层效果,不会产生护盾且冷却时间减少75% 。 效果随你的敏捷属性提升。 |
Runes | 有效技能等级:2.5 符文:风暴护盾使用模式:主动技能 使用范围:近战/单体 冷却时间:12 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:启动这个符文,在你的身边召唤一团保护性的风暴,持续 4 回合。 当符文生效时,风暴可以抵挡大于 66 的任何伤害最多 7 次。 效果随你的力量属性提升。 |
Class Talents
觉醒技 / 魔法 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
觉醒技 / 灵巧 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 1/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
格斗 / Agile Combatant | 2.13 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
格斗 / Rending | 2.13 |
| 3/5 |
| 2/5 |
| 2/5 |
| 5/5 |
觉醒技 / 力量 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 1/1 |
| 0/1 |
格斗 / Martial Arts | 2.13 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
疯狂 / 触手 | 2.13 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
觉醒技 / 敏捷 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
觉醒技 / 意志 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
觉醒技 / 体质 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
灵能 / 唯我主义 | 2.13 |
| 3/5 |
| 1/5 |
| 5/5 |
| 0/5 |
自然 / 软泥 | 2.13 |
| 5/5 |
| 1/5 |
| 2/5 |
| 2/5 |
格斗 / Mending | 2.13 |
| 1/5 |
| 2/5 |
| 3/5 |
| 1/5 |
Generic Talents
格斗 / 战斗训练 | 1.70 |
| 3/5 |
| 1/5 |
| 3/5 |
| 3/5 |
| 0/5 |
| 0/5 |
蒸汽科技 / 化学 | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
蒸汽科技 / 铁匠 | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
蒸汽科技 / 物理 | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
灵能 / 能量操控 | 1.70 |
| 2/5 |
| 1/5 |
| 1/5 |
| 5/5 |
亡灵 / 巫妖 | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 0/5 |
格斗 / Fending | 1.70 |
| 5/5 |
| 1/5 |
| 3/5 |
| 4/5 |
Effects
talent | Measured Blows |
talent | Aura of Protection |
talent | 夷为平地 |
talent | 光明之刃 |
talent | Revive |
talent | 有丝分裂 |
talent | 超越肉体 |
beneficial effect | 目标对这个世界有着更加清晰的认识 (+55% 整体速度 )。 唯我论:明晰 |
Quests
你碰到了一个法师学徒,他被指派去搜集一件充满奥术力量的神器。 学徒的任务他请求你的帮助,你能帮他搜集一点么。 * 收集一件强力的奥术神器。 | 结束 |
你成功地将受伤的先知护送到了巨魔沼泽的第2层的召回传送门。 护送:受伤的先知 (巨魔沼泽的第2层)作为奖励,你提升了 技能 猎杀者 (+2 等级). | 结束 |
你成功地将绝望的死灵法师护送到了卡·普尔废墟的第1层的召回传送门。 护送:绝望的死灵法师 (卡·普尔废墟的第1层)作为奖励,你提升了 技能 夷为平地 (+2 等级). | 结束 |
你成功地将绝望的死灵法师护送到了巨魔沼泽的第3层的召回传送门。 护送:绝望的死灵法师 (巨魔沼泽的第3层)作为奖励,你提升了 技能 原始生命 (+2 等级). | 结束 |
你成功地将迷路的太阳骑士护送到了岱卡拉的第2层的召回传送门。 护送:迷路的太阳骑士 (岱卡拉的第2层)作为奖励,你提升了 技能 光明之刃 (+2 等级). | 结束 |
你遇到了一个吓得魂飞魄散的伐木工人从一个小村庄里跑出来,大声喊着有个没见过的吓人的东西在里面杀人。 林中的野兽1 个伐木工人死了。 | 结束 |
很多马基埃亚尔的炼金术士想竞争加入强大的炼金术士兄弟会,其中有一个或者几个人请求你的帮助。 炼金术士兄弟会德斯镇的斯泰尔 需要你帮忙制作 狡诈药剂 。他给了你一张写着配方的小纸条: * 你找到了所需要的冰蚁的螫针。 * 你找到了所需要的骷髅法师头骨。 * 你找到了所需要的一瓶尸妖的血浆。 埃尔瓦拉的马鲁斯 需要你帮忙制作 神秘药剂 。他给了你一张写着配方的小纸条: * 你找到了所需要的浮肿的恐魔心脏。 * 你找到了所需要的一瓶高级吸血鬼的血液。 * 你找到了所需要的大恶魔的胆汁。 隐居者亚格雷姆利 需要你帮忙制作 专注药剂 。他给了你一张写着配方的小纸条: * 你找到了所需要的黑曼巴头。 * 你找到了所需要的冰霜巨龙的牙齿。 * 你找到了所需要的吸血鬼族长的毒牙。 | 正在进行 |
你被一个盗贼邀请,证明你作为一个斗士的能力,以获得进入竞技场的资格。 竞技场代理人 | 结束 |
是时候去一些新的地方探索一下了——那些黑暗、被遗忘和危险的地方。 进入黑暗在德斯镇东南方向是古老森林。 在德斯镇西面是迷宫。 在德斯镇远一点的西面,靠近海岸的地方是沙虫巢穴。 在自然精灵树林的东部边境那里是岱卡拉。 * 你应当探索古老森林,查清那里潜伏的危险,并获得那里的宝藏! * 你已经探索了迷宫并杀死了米诺陶。 * 你已经探索了沙虫巢穴并杀死了沙虫女王。 * 你已经探索了岱卡拉并杀死了这里的冰龙。 | 正在进行 |
你已经找到了所有有关秘密财宝的线索,在食人魔沼泽第三层应该能找到一条通往那里的路。 隐藏的财宝注意:看样子那里非常危险。 你已经干掉了比尔,他的财宝现在归你了。 | 结束 |
当你接近德斯村时你看到一个巨大的黑色乌云笼罩在小镇上方。 雷鸣之城当你进入村庄时,你看到的景象:一群空气元素正在屠杀村民。 * 你已经驱散了元素生物,但是天上乌云并未就此散去。你需要寻找一位盟友来帮助你。传说中,在西南方的山脉之中有一个神秘的小镇,你也能顺便调查一下伊格兰斯这个反魔法军团。 * 你得知真正的威胁来自于一个叛逃的元素法师,名字叫厄奇斯,精通风暴法术,安格利文的法师已经准备好把你传送到那里去了。 * 你干掉了厄奇斯。现在返回安格列文或者伊格领取奖励吧。 | 正在进行 |
到卡·普尔废墟和食人魔沼泽的地下城去发现宝藏和荣耀! 食人魔巢穴* 你已经探索了食人魔巢穴并击败了食人魔普洛克斯。 * 你探索了卡·普尔废墟并击败了暗影骷髅。 | 结束 |
Equipment
在手上 | ![]() 装备力量来源 自然力量 1.00 负重。 [史诗级物品] 类型:护甲/手部 ; 材质等级 2 当使用或装备时: 护甲值:+4 属性变化:+5意志 抗性改变:+18%火焰/+10%暗影/+10%自然 伤害加成:+10%火焰 徒手伤害加成: 基础伤害:18.0-19.8 使用属性: 141%意志, 0%敏捷 伤害类型:物理 命中加成:+0.2% 暴击率(最大25%) 护甲穿透:+7 暴击率:+1.0% 攻击速度:125% 当该武器击中:怒意咆哮 (10% 几率等级 3)。 当该武器击中:火焰吐息 (10% 几率等级 2)。 近战附加伤害:+10火焰 伤害类型转换:50%火焰 它可以用于触发技能火焰吐息 (消耗24能量,总计24/24): 有效技能等级:6.1 能量消耗:24,总计24/24. 使用范围:近战/单体 飞行速度:瞬间 是:精神力量和自然力量 介绍:你在前方 9 码锥形范围内喷出火焰。此范围内的目标会在 3 回合内受到 268.81 火焰伤害。 伤害受力量值加成,暴击几率基于你的精神暴击率。 每点火龙系的技能可以使你增加火焰抗性 1% 。 这件龙鳞手套上嵌着一条恶龙的牙齿与爪子。手套摸上去十分温暖。 |
在头上 | ![]() 装备需求: - 重甲训练 装备制造者 某位大师 装备力量来源 灵能 3.00 负重。 [随机史诗级物品] 类型:护甲/头部 ; 材质等级 3 当使用或装备时: 护甲值:+4 疲劳值:+4% 属性变化:+3力量/+7意志/+14灵巧 抗性改变:+1%物理 物理豁免加成:+18(+1有效值) 精神豁免加成:+19(+4有效值) 毒素免疫:+20% 流血免疫:+20% 精神暴击时回复仇恨值:+3.00 精神强度:+4(+1有效值) 光照范围:+2 一顶巨大的头盔可以保护你的整个头部。不过,空气流通和较差的视野是一个问题。 |
主护甲 | ![]() 装备力量来源 自然力量 2.00 负重。 [史诗级物品] 类型:护甲/长袍 ; 材质等级 3 当使用或装备时: 护甲值:+18 护甲强度:+50% 闪避:+10(+2有效值) 疲劳值:+3% 近战反击伤害:20自然减速/20毒素 属性变化:+5体质/+4意志 抗性改变:+30%自然/+11%所有 伤害加成:+15%酸性/+15%自然/+15%精神 物理豁免加成:+10(+1有效值) 法术豁免加成:+10(+1有效值) 精神强度:+10(+3有效值) 精神暴击率:+5% 这套礼服完全用蛛丝制成。它看起来充满异国风情,一些智者推测它来自另一个世界,很可能穿越过时空之门。 |
在手指上 | ![]() 装备力量来源 奥术力量 装备力量来源 灵能 0.10 负重。 类型:首饰/戒指 ; 材质等级 2 当使用或装备时: 近战附加特效: * 13%几率降低35闪避和豁免 近战附加伤害:9物理 远程附加特效: * 12%几率降低35闪避和豁免 远程附加伤害:7物理 属性变化:+5魔力/+5意志/+3灵巧 精神暴击时回复仇恨值:+2.00 仇恨上限:+7.00 法术强度:+8(+2有效值) 它可以用于触发技能撕裂鞭笞,将所有其他物品置入20回合冷却: 有效技能等级:7.8 能量消耗:20,总计20/20. 使用范围:近战/单体 飞行速度:瞬间 介绍:割裂目标并造成 187% 武器伤害。 如果攻击命中目标,则目标会持续流血 7 回合, 造成总计 350% 武器伤害。在此过程中,任何对目标的治疗效果减少 80% 。 戒指让你的手指更加美丽! |
在手指上 | ![]() 装备制造者 某位大师 0.10 负重。 类型:首饰/戒指 ; 材质等级 3 当使用或装备时: 物理暴击率:+4.0% 闪避:+25(+5有效值) 属性变化:+5灵巧/+3力量 抗性改变:+6%自然 伤害加成:+15%闪电 物理豁免加成:+3(+0有效值) 生命底限:-20.00 生命 体力上限:+20.00 戒指让你的手指更加美丽! |
在腰间 | ![]() 装备力量来源 自然力量 装备制造者 某位大师 1.00 负重。 类型:护甲/腰带 ; 材质等级 3 当使用或装备时: 物理暴击率:+8.0% 闪避:+8(+2有效值) 属性变化:+3敏捷/+4灵巧/+2体质 精神豁免加成:+8(+1有效值) 精神强度:+5(+2有效值) 精神暴击率:+7% 减缓抛射物速度:+20% 一条可以围住腰的皮带。 |
在脚上 | ![]() 装备力量来源 自然力量 2.00 负重。 类型:护甲/脚部 ; 材质等级 1 当使用或装备时: 护甲值:+1 近战附加特效: * 10%几率降低38%护甲 属性变化:+1敏捷/+4魔力 抗性穿透改变:+5%酸性 伤害加成:+6%精神 物理豁免加成:+12(+1有效值) 定身免疫:+20% 击退免疫:+20% 传送免疫:+100% 生命回复:+2.00 光照范围:+3 治疗加成:+11% 一双用皮做的靴子。 |
工具 | ![]() 装备制造者 某位大师 3.00 负重。 类型:工具/鹤嘴锄 ; 材质等级 1 当使用或装备时: 护甲值:+4 属性变化:+1力量 抗性改变:+6%寒冷 疾病免疫:+10% 缴械免疫:+20% 生命上限:+20.00 夜视范围:+1 治疗加成:+15% 当携带时: 获得技能: +1 挖掘 允许你挖墙、移除一棵树并制造道路。 |
光源 | ![]() 装备力量来源 奥术力量 装备制造者 某位大师 装备力量来源 灵能 1.00 负重。 [随机史诗级物品] 类型:光照/光照 ; 材质等级 5 当使用或装备时: 护甲穿透:+10 近战反击伤害:6光系/19火焰 抗性改变:+8%枯萎/+6%火焰/+9%暗影 抗性穿透改变:+15%枯萎/+13%所有 伤害加成:+16%光系 精神豁免加成:+10(+2有效值) 致盲免疫:+39% 混乱免疫:+13% 每回合法力回复:+0.04 法术暴击时增加法术强度(最多叠加3次):+4 法术强度:+4(+1有效值) 法术暴击率:+5% 光照范围:+15 夜视范围:+4 侦测潜行:+41 侦测隐形:+35 装备者将被视为不死族。 装备者不需要呼吸。 它可以用于触发技能亡灵唾液,将所有其他物品置入30回合冷却: 有效技能等级:3.2 能量消耗:30,总计30/30. 使用范围:近战/单体 飞行速度:瞬间 介绍:向你周围的空地上呕吐,治疗任何在这空地上的不死族并伤害敌方单位。 持续 10 回合并造成 28 点枯萎伤害或治疗 42 点生命值。 呕吐范围内的生物有 24% 概率失去一项物理效果。不死族解除负面效果,其他生物失去正面效果。 当你站在你的呕吐范围内时,暂时取消种族特性中的 -20% 整体速度效果。 矮人制造,这种灯笼可以在地底深处提供足够的光线。 |
斗篷 | ![]() 装备力量来源 自然力量 2.00 负重。 类型:护甲/斗篷 ; 材质等级 1 当使用或装备时: 闪避:+1(+0有效值) 属性变化:+1敏捷/+2意志/+2灵巧 抗性改变:+30%闪电 物理豁免加成:+3(+0有效值) 震慑/冰冻免疫:+50% 被击中回复灵能值:+0.08 生命上限:+30.00 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
心灵传动 | ![]() 装备需求: - 魔力 48 装备力量来源 奥术力量 5.00 负重。 [随机史诗级物品] 类型:武器/法杖 ; 材质等级 5 你必须使用双手装备。 基础伤害:40.0-48.0 使用属性: 80%魔力 伤害类型:物理 命中加成:+2.0% 触发伤害(最大200%) 护甲穿透:+6 暴击率:+5.0% 攻击速度:100% 当使用或装备时: 物理暴击率:+1.0% 物理强度:+20(+5有效值) 闪避:+33(+7有效值) 伤害加成:+9%自然/+40%物理 获得技能: +1 法杖掌控 暴击伤害加成:+15.00% 每回合法力回复:+0.40 生命底限:-20.00 生命 法力上限:+57.00 法术强度:+25(+7有效值) 法术暴击率:+5% 护盾穿透:+26% 护盾强度增加:+17% 法杖经过精细的加工,被法师所使用。 |
在脖子上 | ![]() 装备制造者 某位大师 0.10 负重。 类型:首饰/项链 ; 材质等级 2 当使用或装备时: 命中:+7(+2有效值) 护甲穿透:+14 物理强度:+15(+4有效值) 闪避:+10(+2有效值) 属性变化:+4力量/+5敏捷 抗性改变:+5%奥术/+9%闪电 暴击伤害加成:+13.00% 生命回复:+4.00 项链让你的脖子更加美丽! |
Inventory
![]() 装备需求: - 技能 制造道具 0.10 负重。 类型:卷轴/设计图 ; 材质等级 1 [已经学习的配方] 它可以用于学习如何制作该物品。 配方被工匠用于制作新的发明。 |
![]() 装备需求: - 技能 制造道具 0.10 负重。 类型:卷轴/设计图 ; 材质等级 1 [已经学习的配方] 它可以用于学习如何制作该物品。 配方被工匠用于制作新的发明。 |
![]() 装备需求: - 技能 制造道具 0.10 负重。 类型:卷轴/设计图 ; 材质等级 1 [已经学习的配方] 它可以用于学习如何制作该物品。 配方被工匠用于制作新的发明。 |
![]() 装备需求: - 技能 制造道具 0.10 负重。 类型:卷轴/设计图 ; 材质等级 1 [已经学习的配方] 它可以用于学习如何制作该物品。 配方被工匠用于制作新的发明。 |
![]() 装备需求: - 技能 制造道具 0.10 负重。 类型:卷轴/设计图 ; 材质等级 1 [已经学习的配方] 它可以用于学习如何制作该物品。 配方被工匠用于制作新的发明。 |
![]() 装备需求: - 技能 制造道具 0.10 负重。 类型:卷轴/设计图 ; 材质等级 1 [已经学习的配方] 它可以用于学习如何制作该物品。 配方被工匠用于制作新的发明。 |
![]() 装备需求: - 技能 制造道具 0.10 负重。 类型:卷轴/设计图 ; 材质等级 1 [已经学习的配方] 它可以用于学习如何制作该物品。 配方被工匠用于制作新的发明。 |
![]() 装备需求: - 技能 制造道具 0.10 负重。 类型:卷轴/设计图 ; 材质等级 1 [已经学习的配方] 它可以用于学习如何制作该物品。 配方被工匠用于制作新的发明。 |
![]() 装备需求: - 技能 制造道具 0.10 负重。 类型:卷轴/设计图 ; 材质等级 1 [已经学习的配方] 它可以用于学习如何制作该物品。 配方被工匠用于制作新的发明。 |
![]() 装备需求: - 技能 制造道具 0.10 负重。 类型:卷轴/设计图 ; 材质等级 1 [已经学习的配方] 它可以用于学习如何制作该物品。 配方被工匠用于制作新的发明。 |
![]() 装备需求: - 技能 制造道具 0.10 负重。 类型:卷轴/设计图 ; 材质等级 1 [已经学习的配方] 它可以用于学习如何制作该物品。 配方被工匠用于制作新的发明。 |
![]() 装备需求: - 技能 制造道具 0.10 负重。 类型:卷轴/设计图 ; 材质等级 1 [已经学习的配方] 它可以用于学习如何制作该物品。 配方被工匠用于制作新的发明。 |
![]() 装备需求: - 技能 制造道具 0.10 负重。 类型:卷轴/设计图 ; 材质等级 1 [已经学习的配方] 它可以用于学习如何制作该物品。 配方被工匠用于制作新的发明。 |
![]() 装备需求: - 技能 制造道具 0.10 负重。 类型:卷轴/设计图 ; 材质等级 1 [已经学习的配方] 它可以用于学习如何制作该物品。 配方被工匠用于制作新的发明。 |
![]() 装备需求: - 技能 制造道具 0.10 负重。 类型:卷轴/设计图 ; 材质等级 1 [已经学习的配方] 它可以用于学习如何制作该物品。 配方被工匠用于制作新的发明。 |
![]() 装备需求: - 技能 制造道具 0.10 负重。 类型:卷轴/设计图 ; 材质等级 1 [已经学习的配方] 它可以用于学习如何制作该物品。 配方被工匠用于制作新的发明。 |
![]() 装备需求: - 技能 制造道具 0.10 负重。 类型:卷轴/设计图 ; 材质等级 1 [已经学习的配方] 它可以用于学习如何制作该物品。 配方被工匠用于制作新的发明。 |
![]() 装备需求: - 技能 制造道具 0.10 负重。 类型:卷轴/设计图 ; 材质等级 1 [已经学习的配方] 它可以用于学习如何制作该物品。 配方被工匠用于制作新的发明。 |
![]() 装备需求: - 技能 制造道具 0.10 负重。 类型:卷轴/设计图 ; 材质等级 1 [已经学习的配方] 它可以用于学习如何制作该物品。 配方被工匠用于制作新的发明。 |
![]() 装备需求: - 技能 制造道具 0.10 负重。 类型:卷轴/设计图 ; 材质等级 1 [已经学习的配方] 它可以用于学习如何制作该物品。 配方被工匠用于制作新的发明。 |
![]() 装备需求: - 技能 制造道具 0.10 负重。 类型:卷轴/设计图 ; 材质等级 1 [已经学习的配方] 它可以用于学习如何制作该物品。 配方被工匠用于制作新的发明。 |
![]() 装备需求: - 技能 制造道具 0.10 负重。 类型:卷轴/设计图 ; 材质等级 1 [已经学习的配方] 它可以用于学习如何制作该物品。 配方被工匠用于制作新的发明。 |
![]() 装备需求: - 技能 制造道具 0.10 负重。 类型:卷轴/设计图 ; 材质等级 1 [已经学习的配方] 它可以用于学习如何制作该物品。 配方被工匠用于制作新的发明。 |
![]() 装备需求: - 技能 制造道具 0.10 负重。 类型:卷轴/设计图 ; 材质等级 1 [已经学习的配方] 它可以用于学习如何制作该物品。 配方被工匠用于制作新的发明。 |
![]() 装备力量来源 自然力量 0.10 负重。 [史诗级物品] 类型:首饰/项链 ; 材质等级 2 当使用或装备时: 属性变化:+5意志 伤害吸收(治疗):+15%自然 生命回复:+2.00 精神强度:+5(+2有效值) 强化冥想效果20% 它可以用于触发技能自然之触 (消耗35能量,总计35/35): 有效技能等级:4.5 能量消耗:35,总计35/35. 使用范围:近战/单体 飞行速度:瞬间 是:精神力量和自然力量 介绍:对你自己或某个目标注入大自然的能量,治疗 417 点生命值(对不死族无效)。 治疗量受精神强度加成。 这是一串古朴而坚硬的陶制串珠,年代久远,已经破碎褪色。它制作于黄昏纪,用来增加和自然的联系。 |
![]() 装备需求: - 意志 18 装备力量来源 自然力量 3.00 负重。 [史诗级物品] 类型:武器/灵晶 ; 材质等级 2 它是某个套装中的一件。 自然需要平衡的灵晶。 基础伤害:8.0-8.8 使用属性: 83%意志, 50%灵巧 伤害类型:寒冷 武器精通类型:心灵利刃 命中加成:+0.2% 暴击率(最大25%) 该武器的命中率受意志加成。 护甲穿透:+18 暴击率:+5.0% 攻击速度:100% 当使用或装备时: 护甲值:+10 抗性改变:-10%火焰 抗性穿透改变:+10%寒冷 伤害加成:+10%寒冷 技能精通: +0.10 自然/Rain +0.10 自然/Blizzard 精神强度:+8(+2有效值) 精神暴击率:+4% 技能(精神)命中后释放:严冬之怒 (10% 几率等级 2). 这个灵晶散发着寒冷的微光,但似乎有点残缺. |
![]() 装备需求: - 意志 35 装备力量来源 自然力量 装备力量来源 灵能 3.00 负重。 [随机史诗级物品] 类型:武器/灵晶 ; 材质等级 4 基础伤害:12.5-13.8 使用属性: 83%意志, 50%灵巧 伤害类型:自然 武器精通类型:心灵利刃 命中加成:+0.2% 暴击率(最大25%) 该武器的命中率受意志加成。 护甲穿透:+32 暴击率:+12.5% 攻击速度:100% 武器击中时: * 15%几率降低38%护甲 * 7%几率降低63%整体速度 * 10%几率降低28%伤害 当使用或装备时: 近战附加特效: * 10%几率降低28%伤害 * 10%几率降低35闪避和豁免 属性变化:+4灵巧 抗性改变:+3%精神 抗性穿透改变:+10%暗影 伤害加成:+6%精神 获得技能: +1 灵晶调谐 暴击伤害加成:+15.00% 精神强度:+8(+2有效值) 精神暴击率:+4% 治疗加成:+21% 当你使用自然召唤时治疗附近友方单位:+40 它可以用于将灵晶一分为二 激活会将所有护符置入冷却状态1回合。 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
![]() 装备需求: - 力量 24 - 技能 蒸汽能量池 装备力量来源 奥术力量 力量来源蒸汽科技 3.00 负重。 [史诗级物品] 类型:武器/蒸汽链锯 ; 材质等级 3 基础伤害:28.0-42.0 使用属性: 126%意志 伤害类型:物理流血 命中加成:+0.2% 暴击率(最大25%) 护甲穿透:+19 暴击率:+9.0% 攻击速度:100% 格挡值:+50 武器击中时: * 随机增加紊乱值 武器暴击时: * 大量增加紊乱值,并有一定几率触发异常(0% 几率)。如果触发了异常,紊乱值减半。 攻击使用:1.0蒸汽 当使用或装备时: 护甲值:+7 闪避:+10(+2有效值) 疲劳值:+9% 伤害吸收(治疗):+30%时空 获得技能: +2 格挡 +1 紊乱值槽 攻击速度随紊乱值增加,1000紊乱时为250%. 在传统物理学的困境前,某些疯狂的工程师将时间流嵌入链锯中,以达到最大速度。\n\n当然,这样存在一些小小的副作用。 |
![]() 装备力量来源 奥术力量 2.00 负重。 类型:护甲/长袍 ; 材质等级 2 当使用或装备时: 属性变化:+3魔力/+2意志 抗性改变:+6%枯萎/+9%所有 伤害加成:+3%奥术 暴击伤害加成:+15.00% 法术豁免加成:+17(+1有效值) 法术暴击时增加法术强度(最多叠加3次):+4 法术强度:+4(+1有效值) 法术暴击率:+3% 护盾穿透:+30% 传送后增加闪避:+15 传送后增加所有抵抗:+15% 传送后减少效果持续时间:+15% 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
![]() 装备力量来源 奥术力量 2.00 负重。 类型:护甲/长袍 ; 材质等级 3 当使用或装备时: 属性变化:+2灵巧 抗性改变:+11%所有 伤害加成:+17%暗影/+11%光系/+10%所有 法术强度:+19(+5有效值) 法术暴击率:+8% 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
时间守护者 (4 闪避, 2 护甲, 8-10 伤害, 19 格挡) 时间守护者 (4 闪避, 2 护甲, 8-10 伤害, 19 格挡)装备需求: - 盾牌使用训练 - 力量 11 装备力量来源 奥术力量 7.00 负重。 [史诗级物品] 类型:护甲/盾牌 ; 材质等级 1 使用技能攻击时: 基础伤害:8.0-9.6 使用属性: 126%意志 伤害类型:物理 命中加成:+2.0% 触发伤害(最大200%) 暴击率:+2.5% 格挡值:+19 当使用或装备时: 护甲值:+2 闪避:+4(+1有效值) 远程闪避:+4(+1有效值) 疲劳值:+6% 抗性改变:+5%时空 获得技能: +1 格挡 传送免疫:+100% 基于你的等级强化它的属性。等级 11,21,31,41时这个盾牌获得一个额外的伤害抗性类型。 这是你的盾牌。有很多和它一样的盾牌,但这个属于你。你必须掌握你的盾牌,正如你掌握你的生命一样。 |
hematite hematite0.00 负重。 类型:珠宝/黑曜石 ; 材质等级 2 当使用或装备时: 震慑/冰冻免疫:+30% 当被用来强化装备时: 震慑/冰冻免疫:+30% 潜在伤害类型:暗影 Gems can be sold for money or used in arcane rituals. |
4 nuummite 4 nuummite0.00 负重。 类型:珠宝/黑曜石 ; 材质等级 1 当使用或装备时: 震慑/冰冻免疫:+20% 当被用来强化装备时: 震慑/冰冻免疫:+20% 潜在伤害类型:暗影 Gems can be sold for money or used in arcane rituals. |
![]() 0.00 负重。 类型:珠宝/黑曜石 ; 材质等级 3 当使用或装备时: 震慑/冰冻免疫:+40% 当被用来强化装备时: 震慑/冰冻免疫:+40% 潜在伤害类型:暗影 Gems can be sold for money or used in arcane rituals. |
![]() 0.00 负重。 类型:珠宝/蓝宝石 ; 材质等级 1 当使用或装备时: 属性变化:+1力量/+1敏捷/+1魔力/+1意志/+1灵巧/+1体质 当被用来强化装备时: 属性变化:+1力量/+1敏捷/+1魔力/+1意志/+1灵巧/+1体质 潜在伤害类型:闪电 Gems can be sold for money or used in arcane rituals. |
![]() 0.00 负重。 类型:炼金宝石/蓝宝石 ; 材质等级 1 当用作炼金炸弹时: 炸弹伤害 +5% Gems can be sold for money or used in arcane rituals. |
![]() 0.00 负重。 类型:珠宝/蓝宝石 ; 材质等级 3 当使用或装备时: 属性变化:+3力量/+3敏捷/+3魔力/+3意志/+3灵巧/+3体质 当被用来强化装备时: 属性变化:+3力量/+3敏捷/+3魔力/+3意志/+3灵巧/+3体质 潜在伤害类型:闪电 Gems can be sold for money or used in arcane rituals. |
![]() 装备力量来源 奥术力量 3.00 负重。 类型:工具/鹤嘴锄 ; 材质等级 1 当使用或装备时: 属性变化:+1力量/+1魔力 法力上限:+27.00 法术暴击率:+5% 当携带时: 获得技能: +1 挖掘 允许你挖墙、移除一棵树并制造道路。 |
![]() 装备力量来源 自然力量 1.00 负重。 [史诗级物品] 类型:杂项/牙齿 当携带时: 护甲穿透:+7 获得心灵感应:动物/犬类 巨型座狼郎格夫之牙,上面仍被血痕覆盖。 |
![]() 0.00 负重。 类型:珠宝/绿宝石 ; 材质等级 3 当使用或装备时: 闪避:+20(+4有效值) 伤害加成:+6%所有 当被用来强化装备时: 闪避:+20(+4有效值) 伤害加成:+6%所有 潜在伤害类型:自然 Gems can be sold for money or used in arcane rituals. |
2 verdite 2 verdite0.00 负重。 类型:珠宝/绿宝石 ; 材质等级 1 当使用或装备时: 闪避:+10(+2有效值) 伤害加成:+2%所有 当被用来强化装备时: 闪避:+10(+2有效值) 伤害加成:+2%所有 潜在伤害类型:自然 Gems can be sold for money or used in arcane rituals. |
![]() 装备力量来源 自然力量 0.00 负重。 [剧情物品] 类型:尸体/心脏 它可以用于吃下心脏。 从沙虫女皇尸体上割下的心脏。 你可以……吃了它,如果你足够疯的话,你还可以在别的地方腐化它。 |
![]() 装备力量来源 自然力量 1.00 负重。 [史诗级物品] 类型:光照/光照 ; 材质等级 1 当使用或装备时: 近战附加伤害:15光照爆发(范围 1) 抗性改变:+30%光系 伤害加成:+10%光系 光照范围:+5 治疗加成:+10% 近战攻击时,在1码半径内造成15光系伤害并照亮区域。 它可以用于召唤阳光,驱除黑暗并照亮20格内的地面。 (145强度,基于意志 ) 激活消耗10能量,总计15/15。 一个小水晶瓶里捕获了夏日的阳光。 |
![]() 装备力量来源 未知力量 1.00 负重。 [剧情物品] 类型:水晶球/水晶球 当携带时: 这个球是半身人先知埃莉萨给你的,它会自动为你鉴定装备。 |
![]() 力量来源蒸汽科技 0.00 负重。 [剧情物品] 类型:蒸汽工具/能量 当携带时: 它可以用于立刻融化提取仪内的所有道具(在你切换楼层的时候会自动融化) 激活消耗0能量,总计1000/1000。 这是一个神奇的仪器。它能临时存储当层所有捡到的道具,还能融化任何道具,将其转化为金子和相应的材料。 金属装备会融化为相应的矿物块,用于制作道具。 其他残余则会被转化成金子或者别的有用的物资。 |
![]() 0.00 负重。 类型:珠宝/红宝石 ; 材质等级 1 当使用或装备时: 战斗速度:+2% 施法速度:+2% 精神速度:+2% 当被用来强化装备时: 战斗速度:+2% 施法速度:+2% 精神速度:+2% 潜在伤害类型:火焰 Gems can be sold for money or used in arcane rituals. |
![]() 装备力量来源 未知力量 0.00 负重。 [史诗级物品] 类型:杂项/戒指 当携带时: 属性变化:+15幸运 每回合法力回复:+0.30 每回合蒸汽回复:+0.50 它可以用于与戒指中的灵魂交谈 激活消耗1能量,总计1/1。 戒指中好像囚禁了一个古老的灵魂。 |
![]() 装备力量来源 未知力量 2.00 负重。 [剧情物品] 类型:护符/魔杖 它可以用于传送至世界地图(等待40回合) 激活消耗202能量,总计239/400。 这个法杖通体用沃瑞钽打造,充满了可以撕裂空间的奥术能量。你以前曾听说过此类物品。它们对于冒险者的快速旅行非常有帮助。 |
![]() 装备力量来源 未知力量 2.00 负重。 [剧情物品] 类型:盒子/夏·图尔 当携带时: 它可以用于立即转化盒子中的所有物品(当你切换地图时也会自动转化) 激活消耗0能量,总计1000/1000。 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
3 geode 3 geode0.00 负重。 类型:珠宝/石 ; 材质等级 3 当使用或装备时: 生命回复:+1.50 每回合体力回复:+0.60 每回合法力回复:+0.60 每回合灵能值回复:+0.60 治疗加成:+10% 当被用来强化装备时: 生命回复:+1.50 每回合体力回复:+0.60 每回合法力回复:+0.60 每回合灵能值回复:+0.60 治疗加成:+10% 潜在伤害类型:精神 Gems can be sold for money or used in arcane rituals. |
small geode small geode0.00 负重。 类型:珠宝/石 ; 材质等级 2 当使用或装备时: 生命回复:+1.00 每回合体力回复:+0.40 每回合法力回复:+0.40 每回合灵能值回复:+0.40 治疗加成:+10% 当被用来强化装备时: 生命回复:+1.00 每回合体力回复:+0.40 每回合法力回复:+0.40 每回合灵能值回复:+0.40 治疗加成:+10% 潜在伤害类型:精神 Gems can be sold for money or used in arcane rituals. |
2 tiny geode 2 tiny geode0.00 负重。 类型:珠宝/石 ; 材质等级 1 当使用或装备时: 生命回复:+0.50 每回合体力回复:+0.20 每回合法力回复:+0.20 每回合灵能值回复:+0.20 治疗加成:+10% 当被用来强化装备时: 生命回复:+0.50 每回合体力回复:+0.20 每回合法力回复:+0.20 每回合灵能值回复:+0.20 治疗加成:+10% 潜在伤害类型:精神 Gems can be sold for money or used in arcane rituals. |
![]() 0.00 负重。 类型:珠宝/紫宝石 ; 材质等级 1 当使用或装备时: 抗性穿透改变:+2%所有 暴击伤害加成:+2.00% 当被用来强化装备时: 抗性穿透改变:+2%所有 暴击伤害加成:+2.00% 潜在伤害类型:酸性 Gems can be sold for money or used in arcane rituals. |
2 sugilite 2 sugilite0.00 负重。 类型:珠宝/紫宝石 ; 材质等级 3 当使用或装备时: 抗性穿透改变:+6%所有 暴击伤害加成:+6.00% 当被用来强化装备时: 抗性穿透改变:+6%所有 暴击伤害加成:+6.00% 潜在伤害类型:酸性 Gems can be sold for money or used in arcane rituals. |
![]() 0.00 负重。 类型:珠宝/白宝石 ; 材质等级 3 当使用或装备时: 护甲值:+12 抗性改变:+3%所有 当被用来强化装备时: 护甲值:+12 抗性改变:+3%所有 潜在伤害类型:寒冷 Gems can be sold for money or used in arcane rituals. |
![]() 0.00 负重。 类型:珠宝/白宝石 ; 材质等级 1 当使用或装备时: 护甲值:+5 抗性改变:+1%所有 当被用来强化装备时: 护甲值:+5 抗性改变:+1%所有 潜在伤害类型:寒冷 Gems can be sold for money or used in arcane rituals. |
![]() 0.00 负重。 类型:珠宝/黄宝石 ; 材质等级 4 当使用或装备时: 物理暴击率:+8.0% 法术暴击率:+8% 精神暴击率:+8% 当被用来强化装备时: 物理暴击率:+8.0% 法术暴击率:+8% 精神暴击率:+8% 潜在伤害类型:光系 Gems can be sold for money or used in arcane rituals. |
![]() 0.00 负重。 类型:珠宝/黄宝石 ; 材质等级 1 当使用或装备时: 物理暴击率:+2.0% 法术暴击率:+2% 精神暴击率:+2% 当被用来强化装备时: 物理暴击率:+2.0% 法术暴击率:+2% 精神暴击率:+2% 潜在伤害类型:光系 Gems can be sold for money or used in arcane rituals. |
2 tiger's eye 2 tiger's eye0.00 负重。 类型:珠宝/黄宝石 ; 材质等级 3 当使用或装备时: 物理暴击率:+6.0% 法术暴击率:+6% 精神暴击率:+6% 当被用来强化装备时: 物理暴击率:+6.0% 法术暴击率:+6% 精神暴击率:+6% 潜在伤害类型:光系 Gems can be sold for money or used in arcane rituals. |
Achievements
By 魔人z,科纳克人冒险家,等级29
55 混沌月 122 year of Ascendancy at 06:04 see stats
By 魔人z,科纳克人冒险家,等级22
38 混沌月 122 year of Ascendancy at 01:26 see stats
By 魔人z,科纳克人冒险家,等级24
38 混沌月 122 year of Ascendancy at 10:56 see stats
By 魔人z,科纳克人冒险家,等级21
36 混沌月 122 year of Ascendancy at 20:45 see stats
By 魔人z,科纳克人冒险家,等级8
67 黄昏月 122 year of Ascendancy at 14:56 see stats
Log
8]你回收了蓝锆石 接地导线,获得了0.05金币。
8]休息开始了...
3]休息了6回合 (停止原因:所有资源和生命值已恢复满)。
3]这一层没有地方可以探索了。
3]魔人z关闭了Measured Blows。
3]魔人z启用了Measured Blows。
3]魔人z关闭了Aura of Protection。
3]魔人z启用了Aura of Protection。
3]魔人z关闭了夷为平地。
3]魔人z启用了夷为平地。
3]魔人z关闭了光明之刃。
3]魔人z启用了光明之刃。
3]魔人z关闭了Revive。
3]魔人z启用了Revive。
3]魔人z关闭了有丝分裂。
3]魔人z启用了有丝分裂。
3]魔人z关闭了超越肉体。
3]魔人z启用了超越肉体。
3]休息开始了...
5]休息了2回合 (停止原因:所有资源和生命值已恢复满)。
5]这一层没有地方可以探索了。
5]你周围的空间开始消解...
1]休息开始了...
0]你“呼”的一下被带离了这个地方!
0]休息了68回合 (停止原因:正在保存)。
0]这里有一个隐藏的安格利文魔法城传送点(按 '' 或右键使用)。
0]你大步流星地走进这片区域,打了个哈欠,你感到待在这里可能是浪费时间,最好到别的地方去看看。