









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Troll Race. 1.7.2This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Stoneblade Evolution for Arcane Blade 1.7.4Adds a new class evolution for Arcane Blade, the Stoneblade. Wielded two-handed weapons will use the increased procs damage accuracy bonus To unlock the evolution, defeat Harkor'Zun as an Arcane Blade. Learning the Prodigy requires that you know Body of Stone and have at least 25 Magic and Strength. Tinker Cave Blacksmith 1.7.0Modifies the Ancient Automatated Teacher from the Embers of Rage DLC (required), adding options for the player to purchase the Steamtech/Blacksmith and Steamtech/Engineering talent trees. A companion piece to Tinker Cave for Everyone; they can be used together or separately. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Auto Talent Assistant 1.7.4Chinese tutorial End-game video Simple example video The interface description is a little bit more detailed Update: V2.2.0 v2.0.5 The content of this update is still in the video link, starting from p23 Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon
- allows adventurer to use talents from classes that don't spawn on randbosses
- still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents
Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree
- allows the adventurer to use every talents, including monster only and debug talent trees.
- tends to have issues with classes from other addons due to the way it loads their data.
Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer
- my own adventurer skill addon.
- allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character.
- use this one if you use addons that add new classes/races and want their talents on an adventurer
Note : use only one of those three. They are not compatible with eachother Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: shining class Chinese translation 1.7.4Mod职业 辉光一族 的中文翻译. Eoland's Vampire Race 1.7.4This is my own spin on a vampire race. It has some large benefits but also some very strong drawbacks. Dual-Classes Reworked by AscendingPhoenix 1.7.4Allows the player to pick two classes, but the difficulty scales upward. (Original by StarKeep, modded by Raenarill). In order to activate this addon, look at your Game Options for a new tab. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Two-Handed Dual-Wielding Counts 1.7.0If you are wielding a two-handed weapon in mainhand and another weapon in offhand (via Ogres' Grisly Constitution talent or various addons), arranges for your melee weapon damage to be recorded as both two-handed weapon damage and dual-wielded weapon damage for purposes of satisfying prodigy requirements (notably Windblade). Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Class: Hunted 1.7.4A stealthy Cursed class that uses unarmed attacks. Inspired by HousePet's Werebeast from the Verdant Class Pack. First and foremost, thank you to everyone in the Tales of Maj'Eyal Discord for all the coding help! --- Class Talents --- Cursed / Prowl (WIL) Cursed / Gore (WIL, Locked) Cursed / Endless hunt --- Generic Talents --- Technique / Combat training Reroll and Merchant 1.7.4The Taels of Maj'Eyal (ToME) Addon: It allows to select both a merchant and item reroll. Celestial Evolution and Buff Pack 1.7.4Evolutions for Celestials, as well as buffs for their talents. Anorithil: Adds Blessed by the Light Evolution
- Gain access to Energies, Radiance, and Sun talent groups
- Celestial/Light, Suncloak talents become instant (Even though they do not display that way.)
Avatar of a Distant Sun: (base game Sun Paladin Evolution) - Adds innate Light and Physical penetration.
- Celestial/Light, Suncloak talents are instant. (Even though they do not display that way.)
Sun Paladin: Righteous Strength now gives +1 size category at level 5. Fallen: - Your attacks bypass bleed resists.
- Brutalize now hits around the user, and inflicts stun and confusion.
- Increase damage of Darkside and Dark Sun talents.
- Devourer Stance is now instant.
- Splatter Sigils also restores hate.
THANK YOU: This is a fork of Aeternis' original mod! TK Mindstars Are Weapons 1.7.0Modifies Beyond the Flesh and related talents so that telekinetically wielded mindstars are treated as weapons, attacking adjacent foes rather then pulling them in from afar. (One minor exception: the Kinetic Aura, Thermal Aura and Charged Aura talents still follow their original behaviour with mindstars, doing damage to adjacent enemies once per turn rather than extra damage per weapon hit; modifying this behavior was deemed too difficult. We Apologize for the Inconvenience.™) 数字飘血-汉化 1.7.4Custom Edit of v2 - added an option to disable non damage text Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Nargol 1.7.4Adds the Nargol as a playable Halfling subrace. Studious to a fault, yet racist to the core, the Nargol empire once dominated Maj'Eyal. Though their superiority complex has been much humbled by the Age of Pyre, their brilliant inquisitive minds have not. Nargol may take any combination of any four talents in their race tree, with more talents being unlocked later. 1. Concentrate: select a non-instant, non-fixed-cooldown talent. That talent will always be cast at effective level 4, but its cooldown will increase proportionally with how many levels this talent is effectively adding. If your selected talent has an effective level over 4, its cooldown will be reduced instead. 1. Space Out: each talent cast will increase your negative life slightly. 2. Recompose: select an activated talent that has a cooldown. If you are affected by any non-other debuffs, using that talent will reduce the duration of each by a percent of that talent's cooldown, spread out across all debuffs affecting you and with a minimum of 1. 3. Practice: select an activated talent with less than 10 turns of cooldown that does not change the world in a permanent way and does not have a fixed cooldown. Each time you kill a creature that is worth experience, the raw level and mastery of this talent will increase to a cap. 4. Hyperfixate: instant sustain. Each turn your talent cooldowns are halved at the cost of burning away your life. In addition, they have a secondary "Imperialist" tree unlocked by wearing the Crown of Command, then unlocking it with a category point: Font of Sacrifice to the Rescue 1.7.0Makes the Font of Sacrifice from the Forbidden Cults DLC (required) available as a reward for rescuing the lost merchant. Slightly More Adventurous 1.7.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Race: Wrathwrought 1.7.4Adds wrathwrought as a new subrace. They are psionic focused humans. Stat modifiers: +2 Strength, +1 Dexterity, +0 Constitution, +0 Magic, +4 Willpower, and +3 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: Unstoppable Wrath - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! White Monk 1.7.0Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Mindstar Mindslayer 1.5.0Adds the Wild Gift/Mindstar Mastery talent tree (unlocked) to Mindslayers. Multi Evolutions Fork 1.7.4Allows Adventurer to take any class evolution prodigy and adds an option that allows any class to take multiple evolutions. Do not use with another version of the same addon, they are not compatible with eachother. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Auto talent in auto-explore 1.7.5This addon allows you to auto cast talent during auto exploration. Besides, if your talent is on cooldown before you want to auto cast this talent, you may auto wait until the talent is available, then resume auto exploring. Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. CN select your escorts 1.7.4Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) Ring Soul 1.7.2An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST Items Vault 1.7.6Donators/Buyers bonus! 护送增强 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Also gives escorts 1000 base Life and 100 base life regen so they don't die from a sneeze. This is a fork of Movarc'h's Impoved Escorts by mannendake. Credit to Disnag for necromancer escort and Movarc'h for the base addon. Also credits to Bamboo's fork. Barbarian Evolution for Berserker 1.7.2Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ruined Cave Floor Sort 1.7.0Modifies Embers of Rage's Ruined Cave to sort items dropped on the floor, similar to the Sher'Tul Fortress storage room. Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Fine Tune Mindstars 1.7.4Alters the Attune Mindstars talent effect. This addon will alter Attune Mindstars to allow you to choose any basic damage type (physical, arcane, fire, cold, nature, blight, mind, temporal, light, darkness, acid, lightning) for your mindstars damage type. Mindstars that do not teach Attune Mindstar (i.e. fixedart mindstars) will not be affected. Additionally, Attune Mindstars will also affect any telekinetically-wielded mindstars. Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. Some changes Infinite Dungeon 1.7.6Some changes for Infinite Dungeon Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Command Multiple Staffs 1.7.0Modifies the Command Staff talent to work on a staff wielded in the offhand, psionic focus or other non-mainhand slot. If you are wielding multiple staffs, the talent will prompt you to choose one to modify. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
| Campaign | Orcs |
| Mode | Madness Roguelike |
| Sex | Female |
| Race | Orc |
| Class | Adventurer |
| Level / Exp | 41 / 29% |
| Size | 中等 |
| Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
| Strength | 76 (base 17) |
| Dexterity | 107 (base 60) |
| Constitution | 77 (base 50) |
| Magic | 185 (base 60) |
| Willpower | 158 (base 60) |
| Cunning | 196 (base 60) |
Resources
| Steam | 100/100 |
| Mana | 988/988 |
| Equilibrium | 55 |
| Vim | 140/140 |
| Life | 1106/1106 |
| Psi | 752/752 |
| Stamina | 465/465 |
| Hate | 99/134 |
| Healing Factor | 1.6282419580055 |
| Regeneration | 20.447677185346 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +48.97637398324% |
| Spell | 0% |
| Global | +213.08256688201% |
Vision
| Sight | 10 |
| Lite | -2 |
| Infravision | 23 |
| See Stealth | 136.7653397589 |
| See Invisible | 162.7653397589 |
Offense: Barehand
| Damage | 282 |
| Accuracy | 101 |
| Crit Chance | 106% |
| APR | 41 |
| Speed | 0.80 |
Offense: Spell
| Spellpower | 105 |
| Crit Chance | 91% |
| Speed | 1 |
Offense: Mind
| Mindpower | 87 |
| Crit Chance | 79% |
| Speed | 1 |
Offense: Damage Bonus
| 闪电 | +38% |
| 奥术 | +16% |
| All | 0% |
| 暗影 | +54% |
| 酸性 | +9% |
| 物理 | +13% |
| 枯萎 | +6% |
| 光系 | +10% |
| 火焰 | +29% |
| 时空 | +9% |
Offense: Damage Penetration
| 寒冷 | +51% |
| 物理 | +56% |
| 暗影 | +28% |
| All | +16% |
Defense: Base
| Armour (hardiness) | 101 (74.345425632165%) |
| Defense | 90 |
| Ranged Defense | 98 |
| Fatigue | 0 |
| Physical Save | 105 |
| Spell Save | 105 |
| Mental Save | 105 |
Defense: Resistances
| 闪电 | + 61%( 70%) |
| 奥术 | + 31%( 70%) |
| 寒冷 | + 47%( 70%) |
| All | + 23%( 70%) |
| 暗影 | + 70%( 70%) |
| 酸性 | + 48%( 70%) |
| 枯萎 | + 69%( 70%) |
| 物理 | + 34%( 70%) |
| 火焰 | + 64%( 70%) |
| 时空 | + 41%( 70%) |
Defense: Immunities
| Teleport Resistance | 100% |
| Pinning Resistance | 100% |
| Bleed Resistance | 63% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 45% |
| Stun Resistance | 100% |
| Poison Resistance | 63% |
| Blind Resistance | 63% |
Inscriptions (5/5)
| Runes | 有效技能等级:2.5 符文:粉碎痛苦使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活符文,立刻清除你身上的负面效果。 清除所有越层效果(失去平衡、法术冲击和思维封锁),以及物理、精神和魔法负面效果各 1 个。 每清除一个负面效果,你都会获得一个抵挡 69 伤害的护盾,持续 3 回合。 如果只清除了越层效果,不会产生护盾且冷却时间减少75% 。 |
| Infusions | 有效技能等级:2.5 纹身:狂暴使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身解除你随机一个 物理 效果并减少所有伤害 14% 持续 4 回合。 同时除去对应类型的越层效果(失去平衡、法术冲击和思维封锁)。 |
| Runes | 有效技能等级:2.5 符文:粉碎痛苦使用模式:主动技能 使用范围:近战/单体 冷却时间:15 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活符文,立刻清除你身上的负面效果。 清除所有越层效果(失去平衡、法术冲击和思维封锁),以及物理、精神和魔法负面效果各 1 个。 每清除一个负面效果,你都会获得一个抵挡 304 伤害的护盾,持续 3 回合。 如果只清除了越层效果,不会产生护盾且冷却时间减少75% 。 效果随你的魔力属性提升。 |
| Infusions | 有效技能等级:2.5 纹身:治疗使用模式:主动技能 使用范围:近战/单体 冷却时间:12 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身立即治疗你 256 生命值,然后去除一个流血、毒素和疾病效果。 效果随你的敏捷属性提升。 |
| Infusions | 有效技能等级:2.5 纹身:移动使用模式:主动技能 使用范围:近战/单体 冷却时间:10 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活这个纹身可以在 1 个游戏回合内提升移动速度 1073% 。 同时获得 100% 眩晕、震慑和定身免疫。 除移动以外其他动作会取消这个效果。 注意:由于你的速度非常快,游戏回合会相对很慢。 效果随你的灵巧属性提升。 |
Class Talents
| 觉醒技 / 魔法 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 自然 / 软泥 | 1.70 |
| 4/5 |
| 1/5 |
| 3/5 |
| 2/5 |
| 觉醒技 / 灵巧 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 1/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 格斗 / Martial Arts | 1.70 |
| 1/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 觉醒技 / 力量 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 诅咒 / 恐惧 | 1.70 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 格斗 / Rending | 1.70 |
| 3/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| 堕落 / 暗影烈焰 | 1.70 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 觉醒技 / 敏捷 | 1.00 |
| 1/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 法术 / 大气 | 1.70 |
| 5/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| 觉醒技 / 意志 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 法术 / 附魔 | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 诅咒 / 猎杀 | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 觉醒技 / 体质 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 灵能 / 唯我主义 | 1.70 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
| 格斗 / 魔法格斗 | 1.70 |
| 2/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 格斗 / Mending | 1.70 |
| 1/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Generic Talents
| 灵巧 / 生存 | 1.70 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 格斗 / 战斗训练 | 1.40 |
| 3/5 |
| 1/5 |
| 4/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| 蒸汽科技 / 化学 | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 诅咒 / 兽化人 | 1.70 |
| 5/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| 蒸汽科技 / 物理 | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 种族技能 / Sholtar | 1.30 |
| 4/5 |
| 2/5 |
| 4/5 |
| 5/5 |
| 种族技能 / 白蹄 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 亡灵 / 吸血鬼 | 1.70 |
| 5/5 |
| 1/5 |
| 5/5 |
| 3/5 |
| 种族技能 / 兽人 | 1.70 |
| 1/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| 灵能 / 能量操控 | 1.70 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Effects
| talent | 野兽之爪 |
| talent | 燃烧之手 |
| talent | 坚韧赞歌 |
| talent | 侵扰 |
| talent | Revive |
| talent | 有丝分裂 |
| talent | Guile |
| talent | 乌鲁洛克之焰 |
| talent | 风之羽翼 |
| talent | 闪电之触 |
| talent | 猛兽形态 |
| talent | 超越肉体 |
| talent | 奥术充能 |
| talent | Measured Blows |
| talent | 战逃反应 |
| talent | 凶残猎手 |
| talent | 闪电风暴 |
| talent | 侦查圣诗 |
| talent | 奥术武器 |
| beneficial effect | 叠加次数:1 。 死亡波动 |
| beneficial effect | 目标对这个世界有着更加清晰的认识 (+50% 整体速度 )。 唯我论:明晰 |
Quests
气之部族不是我们唯一的问题。自从那个西部来的灾星来到这里并屠杀了我们的部落领袖,太阳堡垒的实力与日俱增。 你必须通过!我们在大陆上的兄弟惨遭奴役,为了解放他们我们必须找到一条到达大陆的安全的路。 前去太阳堡垒前哨站。让他们领教加库尔的怒火,绝不仁慈,因为他们对我们也不曾仁慈。 * 你已经摧毁了太阳堡垒前哨站,确保了通向大陆的安全通路。 | 结束 |
大陆上剩余少数的兽人都被太阳堡垒和他来自西方的盟友抓了起来。 加库尔的子民们,联合起来!为了我们种族的未来,他们必须被解放。 T他们的拘留营在北部的某处。兽人们的心灵被一个强大的半身人灵能力者,意志之墙所控制,并被太阳堡垒的精英部队重重把守。 必须干掉意志之墙,我们的部落才能迎来自由 但是之前你最好去一趟东部的太阳堡垒观星台。我们的间谍收到线报称,那里获得到的材料有助于找出抵御意志之墙的精神能力的方法。 * 你必须解放沃尔部落的兽人。 * 你必须解放拉克·肖部落的兽人。 * 你必须解放加伯特部落的兽人。 * 你必须解放格鲁希纳克部落的兽人。 | 正在进行 |
巨人们已经进犯了克鲁克部族的靠山侧! 家园他们进攻了城镇,而我们的部队却还在外面。 只有你和少量同伴还留在这里,必须炸毁他们的隧道,封锁突破口。 * 你成功炸毁了隧道,挽救了部落的燃眉之急。 | 结束 |
梅塔什希望你调查半岛南部的克里布尔部落。 独角兽部族一群获得了力量的白蹄变得疯狂,他们想要用战争对抗克鲁克部族。 | 正在进行 |
卡托尔的店铺似乎就在附近的山中。或许你有兴趣到此一游? 脾气暴躁的店主不过,听说他全副武装,所以请做好准备。 如果你想要干掉他,请择时计划一下。 | 正在进行 |
为了让部落赢得和蒸汽巨人的战争,你必须打击敌人的士气和补给线。 苦痛和蒸汽* 你已经袭击了蒸汽商场,摧垮了气之部落的士气。 * 你已经探索了雪人洞穴,打败了雪人族长。 | 结束 |
我们在大陆上的最终目的是一劳永逸地清除太阳堡垒的威胁。 观星者我们的哨兵注意到晨曦之门使用太阳球和月亮球来进行防护。 前往太阳堡垒观星台,摧毁它来中断他们的供应。 | 正在进行 |
一群来自卡尔·亥巴巨魔帝国的巨魔试图染指这片土地。 这是我们的土地!由于太阳堡垒已经全军戒备,我们决不能两面受敌。巨魔帝国的港口必须被摧毁。 我们给了你一个强力的炸弹,你必须把它放在塔楼的脆弱处,它会爆炸并摧毁港口。 在炸弹爆炸前,你最好提前逃走 * 你已经摧毁了巨魔帝国的港口,巨魔侵袭的危险短期内不会再出现了。 | 结束 |
我们在大陆上的最终目的是一劳永逸地清除太阳堡垒的威胁。 里奇派对为此,我们必须为最终的突袭做好准备,给他们一个“惊喜”。 前去艾露安沙漠北部丘陵中的里奇虫巢,收集大量的里奇虫卵。至少要30个才够。 当你有了足够的里奇虫卵,找到一条向北的隧道,使用特殊的挖沙手套插件来挖出一条通向晨曦之门的道路。 最后,在合适的地方放置这些虫卵来腐化它们。运气好的话,当你之后袭击城市的时候,它们可以大大扰乱敌军。 * 你收集了足够多的虫卵 | 正在进行 |
你找到了一些保存好的雪人肌肉,或许哪里有谁会有什么兴趣吧… 雪人之谜你每找到一份雪人肌肉并交给在失落之城废墟的灵能机器,你就会获得一份奖励。 | 正在进行 |
Equipment
| 在手上 | 枯萎之子 Dourglory (0 闪避, 7 护甲) 装备力量来源 奥术力量 装备制造者 某位大师 1.00 负重。 [随机史诗级物品] 类型:护甲/手部 ; 材质等级 4 当使用或装备时: 护甲值:+7 近战反击特效: * 26%几率降低41力量、敏捷和体质 * 36%几率降低36%伤害 属性变化:+3意志/+6魔力 伤害加成:+7%奥术 获得技能: +1 砂土粉碎 精神豁免加成:+6(+1有效值) 被击中回复灵能值:+0.08 生命上限:+50.00 精神强度:+5(+1有效值) 精神暴击率:+2% 徒手伤害加成: 基础伤害:30.5-33.6 使用属性: 51%意志, 91%灵巧 伤害类型:物理 命中加成:+0.2% 暴击率(最大25%) 命中:+6 护甲穿透:+5 暴击率:+5.0% 攻击速度:125% 当该武器击中:战斗鼓舞 (10% 几率等级 5)。 近战附加伤害:+13奥术 暴击时溅射伤害(2格半径):+13奥术 轻便的手套不仅不影响手指的活动,还会多多少少保护手的安全。 |
| 在头上 | 警卫之恐惧编织的羊绒法师帽 (2 闪避, 0 护甲) 装备力量来源 奥术力量 装备力量来源 灵能 2.00 负重。 类型:护甲/头部 ; 材质等级 3 当使用或装备时: 闪避:+2(+0有效值) 属性变化:+10灵巧 抗性改变:+12%暗影/+11%物理 伤害加成:+14%暗影/+13%物理 精神豁免加成:+15(+3有效值) 仇恨上限:+11.00 精神强度:+8(+2有效值) 精神暴击率:+4% 夜视范围:+7 侦测潜行:+17 侦测隐形:+16 使用该物品不需要时间。 它可以用于触发技能守护之阵,将所有其他物品置入26回合冷却: 有效技能等级:5.9 能量消耗:26,总计40/40. 使用范围:近战/单体 飞行速度:瞬间 是:法术 介绍:在你的脚下制造一个 4 码半径范围的法阵,它会减慢 128% 抛射物速度并将除你外的其他生物推出去。 同时,每回合对目标造成 28.06 光系伤害和 39.28 暗影伤害。 法阵持续 8 回合。 效果受法术强度加成。 一顶法师风格的尖帽子…… |
| 主护甲 | 闪电之启迪的龙皮甲 (20 闪避, 8 护甲) 装备需求: - 力量 20 装备力量来源 奥术力量 装备力量来源 灵能 9.00 负重。 类型:护甲/轻甲 ; 材质等级 5 当使用或装备时: 物理暴击率:+9.0% 物理强度:+22(+3有效值) 护甲值:+8 闪避:+20(+4有效值) 疲劳值:+8% 属性变化:+15力量/+6敏捷/+16魔力/+25意志/+15灵巧/+6体质 抗性改变:+20%闪电 精神豁免加成:+24(+4有效值) 法术强度:+23(+4有效值) 法术暴击率:+10% 精神强度:+25(+5有效值) 精神暴击率:+10% 一套用皮革制成的皮甲。 |
| 在手指上 | 痛苦之咒术师的蓝锆石戒指装备力量来源 奥术力量 装备力量来源 灵能 0.10 负重。 类型:首饰/戒指 ; 材质等级 4 当使用或装备时: 近战附加特效: * 18%几率降低45闪避和豁免 近战附加伤害:29物理 远程附加特效: * 18%几率降低45闪避和豁免 远程附加伤害:29物理 属性变化:+8魔力/+8意志/+9灵巧 精神暴击时回复仇恨值:+3.00 仇恨上限:+13.00 法术强度:+13(+3有效值) 它可以用于触发技能撕裂鞭笞,将所有其他物品置入13回合冷却: 有效技能等级:7.2 能量消耗:13,总计20/20. 使用范围:近战/单体 飞行速度:瞬间 介绍:割裂目标并造成 184% 武器伤害。 如果攻击命中目标,则目标会持续流血 7 回合, 造成总计 343% 武器伤害。在此过程中,任何对目标的治疗效果减少 77% 。 戒指让你的手指更加美丽! |
| 在手指上 | 痛苦之小妖精的金戒指装备力量来源 奥术力量 装备力量来源 灵能 0.10 负重。 类型:首饰/戒指 ; 材质等级 3 当使用或装备时: 近战附加特效: * 16%几率降低45闪避和豁免 近战附加伤害:23物理 远程附加特效: * 16%几率降低45闪避和豁免 远程附加伤害:17物理 属性变化:+12灵巧/+6魔力 精神暴击时回复仇恨值:+3.00 仇恨上限:+10.00 法术强度:+11(+2有效值) 它可以用于触发技能撕裂鞭笞,将所有其他物品置入13回合冷却: 有效技能等级:4.5 能量消耗:13,总计20/20. 使用范围:近战/单体 飞行速度:瞬间 介绍:割裂目标并造成 167% 武器伤害。 如果攻击命中目标,则目标会持续流血 7 回合, 造成总计 314% 武器伤害。在此过程中,任何对目标的治疗效果减少 66% 。 戒指让你的手指更加美丽! |
| 在腰间 | 龙皮腰带 强大旧梦 装备力量来源 自然力量 装备制造者 某位大师 1.00 负重。 [随机史诗级物品] 类型:护甲/腰带 ; 材质等级 5 当使用或装备时: 护甲值:+13 闪避:+24(+4有效值) 属性变化:+5敏捷/+6灵巧/+4体质/+10幸运 抗性改变:+9%枯萎/+3%火焰/+5%奥术 拆除陷阱加成:+30 潜行加成:+14 物理豁免加成:+24(+0有效值) 精神豁免加成:+15(+3有效值) 震慑/冰冻免疫:+10% 击退免疫:+20% 生命回复:+4.31 生命上限:+40.00 精神强度:+10(+2有效值) 夜视范围:+6 减缓抛射物速度:+25% 一条可以围住腰的皮带。 |
| 在脚上 | 沃瑞钽重靴 雾凇星星 (0 闪避, 5 护甲) 装备需求: - 重甲训练 装备力量来源 奥术力量 装备制造者 某位大师 3.00 负重。 [随机史诗级物品] 类型:护甲/脚部 ; 材质等级 5 当使用或装备时: 护甲值:+5 疲劳值:+4% 属性变化:+6魔力/+5意志/+6灵巧/+6体质 抗性改变:+9%时空/+9%火焰 抗性穿透改变:+25%寒冷 伤害加成:+9%时空/+6%火焰 物理豁免加成:+39(+0有效值) 精神豁免加成:+25(+5有效值) 定身免疫:+25% 击退免疫:+25% 传送免疫:+100% 每回合法力回复:+0.50 法力上限:+48.00 法术强度:+13(+3有效值) 法术暴击率:+5% 重靴,用金属覆盖着脚趾、脚后跟和其他重要部位,保护穿戴者的足部免受伤害。 |
| 工具 | 寒潮鲍尔 [能量 560] (10 冷却)装备力量来源 自然力量 2.00 负重。 [随机史诗级物品] 类型:护符/图腾 ; 材质等级 5 当使用或装备时: 物理暴击率:+3.0% 闪避:+15(+3有效值) 抗性改变:+4%物理 抗性穿透改变:+10%寒冷 伤害加成:+6%枯萎 暴击伤害加成:+10.00% 它可以用于毒刺攻击一个敌人,在7回合内造成560自然伤害,并使目标治疗系数降低50% 激活会将所有护符置入冷却状态10回合。 当使用时: * 延长3项正面状态3回合持续时间. * 解除至多3项疾病、伤口或毒素效果. 自然图腾是由自然守护者们制造,用以储存自然能量的。 |
| 光源 | 漆黑的使命 装备力量来源 奥术力量 装备力量来源 自然力量 装备力量来源 灵能 1.00 负重。 [随机史诗级物品] 类型:光照/光照 ; 材质等级 5 当使用或装备时: 闪避:+13(+2有效值) 近战附加特效: * 21%几率降低41力量、敏捷和体质 近战反击伤害:25火焰 抗性改变:+18%枯萎/+8%火焰 伤害加成:+9%奥术/+25%暗影 物理豁免加成:+35(+0有效值) 法术豁免加成:+17(+0有效值) 精神豁免加成:+18(+3有效值) 夜视范围:+10 侦测隐形:+10 治疗加成:+22% 矮人制造,这种灯笼可以在地底深处提供足够的光线。 |
| 斗篷 | 羊绒斗篷 '迷宫织梦' (2 闪避, 10 护甲) 装备制造者 某位大师 装备力量来源 灵能 2.00 负重。 [随机史诗级物品] 类型:护甲/斗篷 ; 材质等级 3 当使用或装备时: 护甲值:+10 闪避:+2(+0有效值) 属性变化:+4意志 抗性改变:+30%闪电/+15%时空/+24%暗影/+21%寒冷/+5%奥术 抗性穿透改变:+12%暗影 伤害加成:+15%暗影/+9%酸性 潜行加成:+17 精神豁免加成:+11(+2有效值) 震慑/冰冻免疫:+50% 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
| 心灵传动 | 天赋之地狱的精灵木元素法杖 (25-30 伤害, 5 护甲穿透, 闪电 伤害)装备需求: - 魔力 35 装备力量来源 奥术力量 5.00 负重。 类型:武器/法杖 ; 材质等级 4 你必须使用双手装备。 基础伤害:25.0-30.0 使用属性: 80%魔力 伤害类型:物理 武器精通类型:法杖掌握 命中加成:+2.0% 触发伤害(最大200%) 护甲穿透:+5 暴击率:+4.5% 攻击速度:100% 当使用或装备时: 近战附加伤害:31火焰 属性变化:+17魔力/+17意志/+17灵巧 伤害加成:+25%闪电 获得技能: +1 法杖掌控 暴击伤害加成:+35.00% 法术暴击时增加法术强度(最多叠加3次):+9 法术强度:+19(+4有效值) 法术暴击率:+4% 侦测隐形:+17 法杖经过精细的加工,被法师所使用。 |
| 在脖子上 | 太阳石装备力量来源 奥术力量 力量来源蒸汽科技 0.10 负重。 [史诗级物品] 类型:首饰/项链 ; 材质等级 2 当使用或装备时: 抗性改变:+10%寒冷 伤害加成:+10%光系/+10%火焰 蒸汽强度:+8(+2有效值) 每回合蒸汽回复:+1.00 这块奇怪的石头发出太阳的光和热。或许它可以用来产生更多的蒸汽? |
Inventory
战士的蒸汽机植入物 (蒸汽 16)力量来源蒸汽科技 0.10 负重。 类型:卷轴/植入物 ; 材质等级 1 当铭刻在你的皮肤上时: 有效技能等级:0.0 使用模式:主动技能 使用范围:近战/单体 冷却时间:26 飞行速度:瞬间 使用速度:蒸汽科技(100%回合) 是:蒸汽科技 介绍:蒸汽制造机每回合制造 16.2 点蒸汽。 能直接使用,立即制造 81 蒸汽。 效果随你的力量属性提升。 它可以用于植入到皮肤上。 蒸汽科技的植入物可以移植到使用者皮肤上…… |
法师的闪烁符文 (范围 13; 相位 40; 冷却 12)装备力量来源 奥术力量 0.10 负重。 类型:卷轴/符文 ; 材质等级 1 当铭刻在你的皮肤上时: 有效技能等级:0.0 使用模式:主动技能 使用范围:13 冷却时间:12 飞行速度:瞬间 使用速度:法术(100%回合) 是:法术 介绍:激活符文,传送到视野内 13 格内的指定位置。之后,你会脱离相位 3 回合。在这种状态下,所有新的负面效果的持续时间减少 40% ,你的闪避增加 40 ,你的全体伤害抗性增加 40% 。 效果随你的魔力属性提升。 它可以用于将纹身铭刻在你的皮肤上。 魔法符文会被铭刻在你身上,给予你必要的技能。 |
惯性编织之戒装备制造者 某位大师 装备力量来源 灵能 0.10 负重。 [史诗级物品] 类型:首饰/戒指 ; 材质等级 3 当使用或装备时: 护甲值:+5 属性变化:+4力量/+8意志 抗性改变:+5%物理 伤害加成:+5%物理 物理豁免加成:+12(+0有效值) 击退免疫:+100% 双螺旋状的戒指,很难将它移动,戴上它后似乎可以将其力量延展到整个身体。 |
命运之轮装备力量来源 奥术力量 0.10 负重。 [史诗级物品] 类型:首饰/戒指 ; 材质等级 2 当使用或装备时: 它可以用于重置戒指属性。每3级能重置一次。除非有重置机会或者人物50级,否则不能解除装备。 激活消耗1能量,总计1/1。 这不是我想要的结果!- 豪瓦尔·穆朗斯,科纳克人恶魔使者。 狞笑着的骷髅图案在这个由黑曜石铸成的哥特式戒指上隐约浮现。骷髅似乎在召唤着你,使你情不自禁想要铤而走险地把它戴在手上,转动命运之轮。你会这么做吗? |
刺客的偷窃之蓝锆石戒指装备制造者 某位大师 0.10 负重。 类型:首饰/戒指 ; 材质等级 4 当使用或装备时: 命中:+28(+4有效值) 护甲穿透:+15 闪避:+15(+3有效值) 属性变化:+8灵巧/+9敏捷 它可以用于触发技能后跳,将所有其他物品置入7回合冷却: 有效技能等级:4.5 能量消耗:7,总计10/10. 使用范围:7 飞行速度:瞬间 介绍:指定目标,向后跳跃 6 格,可以跃过途中所有生物。 你必须选择可见目标,必须以近乎直线的轨迹后跳。 落地后,你获得 3 回合 194% 移动速度加成,采取除移动外的行动会提前终止。 移动速度和跳跃距离会受疲劳值影响。 戒指让你的手指更加美丽! |
灼烧之剑 (40-56 伤害, 10 护甲穿透)装备需求: - 力量 28 力量来源蒸汽科技 3.00 负重。 [史诗级物品] 类型:武器/长剑 ; 材质等级 3 基础伤害:40.0-56.0 使用属性: 126%意志 伤害类型:物理 武器精通类型:武器掌握 命中加成:+0.4% 暴击伤害(最大40%) 护甲穿透:+10 暴击率:+8.0% 攻击速度:100% 武器击中时: * 造成基于蒸汽强度的火焰伤害 当使用或装备时: 流血免疫:+100% 这把剑的炽热核心可以让敌人的伤口感到更加疼痛。 |
庇护的紫水晶 (15-16 伤害, 26 护甲穿透, 精神 伤害)装备需求: - 意志 28 装备力量来源 自然力量 装备力量来源 灵能 3.00 负重。 [史诗级物品] 类型:武器/灵晶 ; 材质等级 4 基础伤害:15.0-16.5 使用属性: 83%意志, 50%灵巧 伤害类型:精神 武器精通类型:心灵利刃 命中加成:+0.2% 暴击率(最大25%) 该武器的命中率受意志加成。 护甲穿透:+26 暴击率:+6.0% 攻击速度:100% 当使用或装备时: 属性变化:+8意志 抗性改变:+15%精神 技能精通: +0.30 灵能/聚焦 +0.30 灵能/吸收 精神豁免加成:+25(+5有效值) 灵能值上限:+20.00 精神强度:+14(+3有效值) 精神暴击率:+7% 来自3格外的敌人造成的伤害降低25%。 这颗明亮的紫色宝石渗透出宁静、专注的力量,当你紧握它时,你可以感受到它保护你与外界力量隔绝。 |
夏日之眼 (8-9 伤害, 18 护甲穿透, 火焰 伤害)装备需求: - 意志 18 装备力量来源 自然力量 3.00 负重。 [史诗级物品] 类型:武器/灵晶 ; 材质等级 2 它是某个套装中的一件。 自然需要平衡的灵晶。 基础伤害:8.0-8.8 使用属性: 83%意志, 50%灵巧 伤害类型:火焰 武器精通类型:心灵利刃 命中加成:+0.2% 暴击率(最大25%) 该武器的命中率受意志加成。 护甲穿透:+18 暴击率:+5.0% 攻击速度:100% 当使用或装备时: 抗性改变:-10%寒冷 抗性穿透改变:+10%火焰 伤害加成:+10%火焰 精神强度:+8(+2有效值) 精神暴击率:+4% 整体速度:+5% 技能(精神)命中后释放:火焰之怒 (10% 几率等级 2). 这个灵晶散发着温暖的微光,但似乎有点残缺. |
监视者 (17-19 伤害, 27 护甲穿透, 精神 伤害)装备需求: - 意志 28 装备力量来源 自然力量 装备力量来源 灵能 3.00 负重。 [史诗级物品] 类型:武器/灵晶 ; 材质等级 3 基础伤害:17.0-18.7 使用属性: 67%意志, 33%灵巧 伤害类型:精神 武器精通类型:心灵利刃 命中加成:+0.2% 暴击率(最大25%) 该武器的命中率受意志加成。 护甲穿透:+27 暴击率:+5.0% 攻击速度:100% 武器击中时: * 减少精神豁免 当使用或装备时: 属性变化:+3灵巧/+7意志 抗性改变:+25%精神 抗性穿透改变:+15%精神 伤害加成:+10%精神 精神豁免加成:+24(+4有效值) 精神强度:+10(+2有效值) 精神暴击率:+7% 它可以用于精神控制或物理震慑(根据免疫类型而定)半径4码内的随机目标,持续5回合(成功率基于精神强度) 激活消耗38能量,总计60/60。 意念之墙的力量碎片仍然依附在这块破裂的古老宝石上。 |
被遗忘者 (12-13 伤害, 22 护甲穿透, 精神 伤害)装备需求: - 意志 27 装备力量来源 自然力量 装备力量来源 灵能 3.00 负重。 [史诗级物品] 类型:武器/灵晶 ; 材质等级 3 基础伤害:12.0-13.2 使用属性: 83%意志, 17%灵巧 伤害类型:精神 武器精通类型:心灵利刃 命中加成:+0.2% 暴击率(最大25%) 该武器的命中率受意志加成。 护甲穿透:+22 暴击率:+5.0% 攻击速度:100% 当使用或装备时: 属性变化:+3灵巧/+4意志 精神豁免加成:+15(+3有效值) 精神强度:+5(+1有效值) 精神暴击率:+5% 它可以用于混乱半径3码范围内的所有敌人,持续5回合。 激活消耗16能量,总计25/25。 奇怪的灵晶,长满花岗岩而有裂缝。看上去非常古老,严重受损,但还能用。 |
灌注的巫术之龙骨群星法杖 (30-36 伤害, 6 护甲穿透, 暗影 伤害)装备需求: - 魔力 48 装备力量来源 奥术力量 5.00 负重。 类型:武器/法杖 ; 材质等级 5 你必须使用双手装备。 基础伤害:30.0-36.0 使用属性: 80%魔力 伤害类型:物理 武器精通类型:法杖掌握 命中加成:+2.0% 触发伤害(最大200%) 护甲穿透:+6 暴击率:+5.0% 攻击速度:100% 当使用或装备时: 属性变化:+6魔力/+6意志 伤害加成:+30%暗影 获得技能: +1 法杖掌控 法力上限:+93.00 法术强度:+26(+5有效值) 法术暴击率:+5% 技能(法术)命中后释放:闪电术 (10% 几率等级 6). 法杖经过精细的加工,被法师所使用。 |
灌注的紫衫邪恶法杖 (20-24 伤害, 4 护甲穿透, 枯萎 伤害)装备需求: - 魔力 24 装备力量来源 奥术力量 5.00 负重。 类型:武器/法杖 ; 材质等级 3 你必须使用双手装备。 基础伤害:20.0-24.0 使用属性: 80%魔力 伤害类型:物理 武器精通类型:法杖掌握 命中加成:+2.0% 触发伤害(最大200%) 护甲穿透:+4 暴击率:+3.5% 攻击速度:100% 当使用或装备时: 伤害加成:+20%枯萎 获得技能: +1 法杖掌控 法术强度:+9(+2有效值) 法术暴击率:+3% 技能(法术)命中后释放:岩石飞弹 (10% 几率等级 4). 法杖经过精细的加工,被法师所使用。 |
精灵木邪恶法杖 '试炼之酒杯' (25-30 伤害, 5 护甲穿透, 闪电 伤害)装备需求: - 魔力 35 装备力量来源 奥术力量 装备制造者 某位大师 5.00 负重。 [随机史诗级物品] 类型:武器/法杖 ; 材质等级 4 你必须使用双手装备。 基础伤害:25.0-30.0 使用属性: 80%魔力 伤害类型:物理 武器精通类型:法杖掌握 命中加成:+2.0% 触发伤害(最大200%) 护甲穿透:+5 暴击率:+4.5% 攻击速度:100% 当使用或装备时: 属性变化:+2意志/+5魔力 抗性改变:+24%闪电 抗性穿透改变:+10%枯萎 伤害加成:+12%枯萎/+25%闪电 获得技能: +1 法杖掌控 暴击伤害加成:+18.00% 法术强度:+12(+2有效值) 法术暴击率:+28% 法杖经过精细的加工,被法师所使用。 |
日食的生命之精灵丝绸长袍 (8 闪避, 8 护甲)装备力量来源 奥术力量 装备力量来源 自然力量 2.00 负重。 类型:护甲/长袍 ; 材质等级 5 当使用或装备时: 护甲值:+8 闪避:+8(+1有效值) 属性变化:+9魔力 抗性改变:+20%枯萎/+15%暗影/+15%光系/+15%所有 伤害加成:+30%光系 生命回复:+4.80 生命上限:+165.00 光照范围:+4 治疗加成:+27% 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
莱娜尼尔之梦想家的精灵丝绸长袍 (0 闪避, 0 护甲)装备力量来源 奥术力量 装备力量来源 灵能 2.00 负重。 类型:护甲/长袍 ; 材质等级 5 当使用或装备时: 抗性改变:+20%暗影/+15%精神/+15%所有 物理豁免加成:+20(+0有效值) 法术豁免加成:+19(+0有效值) 精神豁免加成:+40(+7有效值) 每回合法力回复:+0.39 法力上限:+100.00 法术强度:+30(+5有效值) 法术暴击率:+15% 穿戴者陷入沉睡。 清晰梦境: 此装备允许装备者边睡觉边行动。 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
铁腕之手套 (0 闪避, 8 护甲)装备制造者 某位大师 1.00 负重。 [史诗级物品] 类型:护甲/手部 ; 材质等级 3 当使用或装备时: 护甲值:+8 属性变化:+4体质 技能冷却: 关节技:锁钳 (-2 回合) 缴械免疫:+40% 震慑/冰冻免疫:+30% 击退免疫:+30% 徒手伤害加成: 基础伤害:19.0-20.9 使用属性: 51%意志, 91%灵巧 伤害类型:物理 命中加成:+0.2% 暴击率(最大25%) 护甲穿透:+1 暴击率:+7.0% 攻击速度:125% 当该武器击中:关节技:锁钳 (20% 几率等级 3)。 当该武器击中:伤残 (10% 几率等级 3)。 当该武器击中:关节技:抱摔 (10% 几率等级 3)。 这副手套让你觉得坚如磐石!这双充满魔力的手套从里面摸起来无比松软。在其外,魔法石创造了一个不断转动的粗糙表面。当你振作精神,一束包含大地能量的魔法射线会将它自动扎根在地面上,赋予你更高的稳定性。 |
弓道之沃瑞钽臂铠 (0 闪避, 3 护甲)装备需求: - 重甲训练 装备制造者 某位大师 1.50 负重。 类型:护甲/手部 ; 材质等级 4 当使用或装备时: 命中:+6(+1有效值) 护甲穿透:+7 护甲值:+3 疲劳值:+5% 属性变化:+6灵巧/+6敏捷 徒手伤害加成: 基础伤害:30.5-42.7 使用属性: 51%意志, 91%灵巧 伤害类型:物理 命中加成:+0.2% 基础伤害(最大20%) 命中:+8 护甲穿透:+23 暴击率:+10.0% 攻击速度:100% 当该武器击中:完美打击 (15% 几率等级 5)。 它可以用于触发技能稳固射击,将所有其他物品置入13回合冷却: 有效技能等级:5.9 能量消耗:13,总计20/20. 使用范围:近战/单体 飞行速度:瞬间 介绍:稳固地射击,造成 187% 伤害,同时有 31% 几率标记目标。 如果稳固射击没有进入冷却状态,将自动代替普通攻击,并进入冷却。 臂铠保护你的手至前臂的中间部分。 |
法术汹涌的回复之沃瑞钽臂铠 (0 闪避, 3 护甲)装备需求: - 重甲训练 装备力量来源 奥术力量 装备力量来源 自然力量 1.50 负重。 类型:护甲/手部 ; 材质等级 4 当使用或装备时: 护甲值:+3 疲劳值:+5% 生命回复:+6.00 每回合体力回复:+1.30 每回合法力回复:+0.40 每回合灵能值回复:+0.36 法术强度:+16(+3有效值) 法术暴击率:+10% 徒手伤害加成: 基础伤害:29.5-41.3 使用属性: 51%意志, 91%灵巧 伤害类型:物理 命中加成:+0.2% 基础伤害(最大20%) 护甲穿透:+15 暴击率:+10.0% 攻击速度:100% 当该武器击中:元素弹 (10% 几率等级 5)。 当该武器击中:宁神之风 (10% 几率等级 1)。 近战附加伤害:+19奥术 臂铠保护你的手至前臂的中间部分。 |
灿烂的力量之 (+6)沃瑞钽臂铠 (0 闪避, 3 护甲)装备需求: - 重甲训练 装备力量来源 奥术力量 装备制造者 某位大师 1.50 负重。 类型:护甲/手部 ; 材质等级 4 当使用或装备时: 物理强度:+17(+3有效值) 护甲值:+3 疲劳值:+5% 近战附加伤害:17光系 属性变化:+6力量 抗性改变:+14%光系 伤害加成:+9%光系 徒手伤害加成: 基础伤害:37.0-51.8 使用属性: 51%意志, 91%灵巧 伤害类型:物理 命中加成:+0.2% 基础伤害(最大20%) 护甲穿透:+15 暴击率:+10.0% 攻击速度:100% 当该武器击中:灼热之矛 (20% 几率等级 5)。 臂铠保护你的手至前臂的中间部分。 |
矮人王头盔 (0 闪避, 6 护甲)装备需求: - 重甲训练 装备制造者 某位大师 3.00 负重。 [史诗级物品] 类型:护甲/头部 ; 材质等级 2 当使用或装备时: 护甲值:+6 疲劳值:+4% 属性变化:+4魔力/+3意志 抗性改变:+10%暗影 伤害加成:+10%光系 致盲免疫:+30% 混乱免疫:+30% 光照范围:+6 镶嵌着一颗钻石的矮人头盔,这颗宝石的光辉可以驱散地下一切阴影。 |
森林中午 破碎欺骗 (0 闪避, 5 护甲)装备需求: - 重甲训练 装备力量来源 自然力量 装备制造者 某位大师 3.00 负重。 [随机史诗级物品] 类型:护甲/头部 ; 材质等级 5 当使用或装备时: 护甲穿透:+2 护甲值:+5 疲劳值:+5% 属性变化:+11力量/+5敏捷/+6意志/+2体质 抗性改变:+15%枯萎/+18%暗影/+9%自然/+17%光系 精神豁免加成:+13(+3有效值) 它可以用于触发技能铁头功,将所有其他物品置入13回合冷却: 有效技能等级:5.9 能量消耗:13,总计20/20. 使用范围:近战/单体 飞行速度:瞬间 介绍:你用前额猛击敌人头部(或者任意你能找到的有效位置),造成 290.0 物理伤害。如果 此次攻击命中,则目标会混乱( 45% 强度) 6 回合。 伤害受头盔品质、力量和物理伤害加成。 混乱强度受敏捷加成,几率受命中加成。 一顶巨大的头盔可以保护你的整个头部。不过,空气流通和较差的视野是一个问题。 |
4 hematite 4 hematite0.00 负重。 类型:珠宝/黑曜石 ; 材质等级 2 当使用或装备时: 震慑/冰冻免疫:+30% 当被用来强化装备时: 震慑/冰冻免疫:+30% 潜在伤害类型:暗影 Gems can be sold for money or used in arcane rituals. |
nuummite nuummite0.00 负重。 类型:珠宝/黑曜石 ; 材质等级 1 当使用或装备时: 震慑/冰冻免疫:+20% 当被用来强化装备时: 震慑/冰冻免疫:+20% 潜在伤害类型:暗影 Gems can be sold for money or used in arcane rituals. |
4 黑刚玉0.00 负重。 类型:珠宝/黑曜石 ; 材质等级 3 当使用或装备时: 震慑/冰冻免疫:+40% 当被用来强化装备时: 震慑/冰冻免疫:+40% 潜在伤害类型:暗影 Gems can be sold for money or used in arcane rituals. |
玛瑙石0.00 负重。 类型:珠宝/蓝宝石 ; 材质等级 1 当使用或装备时: 属性变化:+1力量/+1敏捷/+1魔力/+1意志/+1灵巧/+1体质 当被用来强化装备时: 属性变化:+1力量/+1敏捷/+1魔力/+1意志/+1灵巧/+1体质 潜在伤害类型:闪电 Gems can be sold for money or used in arcane rituals. |
5 海蓝宝石0.00 负重。 类型:珠宝/蓝宝石 ; 材质等级 2 当使用或装备时: 属性变化:+2力量/+2敏捷/+2魔力/+2意志/+2灵巧/+2体质 当被用来强化装备时: 属性变化:+2力量/+2敏捷/+2魔力/+2意志/+2灵巧/+2体质 潜在伤害类型:闪电 Gems can be sold for money or used in arcane rituals. |
天青石0.00 负重。 类型:珠宝/蓝宝石 ; 材质等级 3 当使用或装备时: 属性变化:+3力量/+3敏捷/+3魔力/+3意志/+3灵巧/+3体质 当被用来强化装备时: 属性变化:+3力量/+3敏捷/+3魔力/+3意志/+3灵巧/+3体质 潜在伤害类型:闪电 Gems can be sold for money or used in arcane rituals. |
矿工的铁质鹤嘴锄 (挖掘速度30回合)装备制造者 某位大师 3.00 负重。 类型:工具/鹤嘴锄 ; 材质等级 1 当使用或装备时: 属性变化:+1力量 夜视范围:+1 当携带时: 获得技能: +1 挖掘 允许你挖墙、移除一棵树并制造道路。 |
温格勒的僵化卵囊装备力量来源 自然力量 2.00 负重。 [史诗级物品] 类型:杂项/蛋 当携带时: 光照范围:-2 它可以用于召唤2个蜘蛛。 激活消耗51能量,总计100/100。 摸起来又干又脏,它看起来仍旧保存着一些生命的气息。 |
2 翡翠0.00 负重。 类型:珠宝/绿宝石 ; 材质等级 3 当使用或装备时: 闪避:+20(+4有效值) 伤害加成:+6%所有 当被用来强化装备时: 闪避:+20(+4有效值) 伤害加成:+6%所有 潜在伤害类型:自然 Gems can be sold for money or used in arcane rituals. |
4 malachite 4 malachite0.00 负重。 类型:珠宝/绿宝石 ; 材质等级 2 当使用或装备时: 闪避:+15(+3有效值) 伤害加成:+4%所有 当被用来强化装备时: 闪避:+15(+3有效值) 伤害加成:+4%所有 潜在伤害类型:自然 Gems can be sold for money or used in arcane rituals. |
2 绿松石0.00 负重。 类型:珠宝/绿宝石 ; 材质等级 4 当使用或装备时: 闪避:+25(+5有效值) 伤害加成:+8%所有 当被用来强化装备时: 闪避:+25(+5有效值) 伤害加成:+8%所有 潜在伤害类型:自然 Gems can be sold for money or used in arcane rituals. |
便携式自动材料提取仪力量来源蒸汽科技 0.00 负重。 [剧情物品] 类型:蒸汽工具/能量 当携带时: 它可以用于立刻融化提取仪内的所有道具(在你切换楼层的时候会自动融化) 激活消耗0能量,总计1000/1000。 这是一个神奇的仪器。它能临时存储当层所有捡到的道具,还能融化任何道具,将其转化为金子和相应的材料。 金属装备会融化为相应的矿物块,用于制作道具。 其他残余则会被转化成金子或者别的有用的物资。 |
carnelian carnelian0.00 负重。 类型:珠宝/红宝石 ; 材质等级 2 当使用或装备时: 战斗速度:+4% 施法速度:+4% 精神速度:+4% 当被用来强化装备时: 战斗速度:+4% 施法速度:+4% 精神速度:+4% 潜在伤害类型:火焰 Gems can be sold for money or used in arcane rituals. |
3 石榴石0.00 负重。 类型:珠宝/红宝石 ; 材质等级 3 当使用或装备时: 战斗速度:+6% 施法速度:+6% 精神速度:+6% 当被用来强化装备时: 战斗速度:+6% 施法速度:+6% 精神速度:+6% 潜在伤害类型:火焰 Gems can be sold for money or used in arcane rituals. |
红宝石0.00 负重。 类型:珠宝/红宝石 ; 材质等级 4 当使用或装备时: 战斗速度:+8% 施法速度:+8% 精神速度:+8% 当被用来强化装备时: 战斗速度:+8% 施法速度:+8% 精神速度:+8% 潜在伤害类型:火焰 Gems can be sold for money or used in arcane rituals. |
4 尖晶石0.00 负重。 类型:珠宝/红宝石 ; 材质等级 1 当使用或装备时: 战斗速度:+2% 施法速度:+2% 精神速度:+2% 当被用来强化装备时: 战斗速度:+2% 施法速度:+2% 精神速度:+2% 潜在伤害类型:火焰 Gems can be sold for money or used in arcane rituals. |
指引之戒装备力量来源 未知力量 0.00 负重。 [史诗级物品] 类型:杂项/戒指 当携带时: 属性变化:+1幸运 每回合法力回复:+0.30 每回合蒸汽回复:+0.50 它可以用于与戒指中的灵魂交谈 激活消耗1能量,总计1/1。 戒指中好像囚禁了一个古老的灵魂。 |
回归之杖 (3/3)装备力量来源 未知力量 2.00 负重。 [剧情物品] 类型:护符/魔杖 它可以用于传送至世界地图(等待40回合) 激活消耗128能量,总计400/400。 这个法杖通体用沃瑞钽打造,充满了可以撕裂空间的奥术能量。你以前曾听说过此类物品。它们对于冒险者的快速旅行非常有帮助。 |
7 geode 7 geode0.00 负重。 类型:珠宝/石 ; 材质等级 3 当使用或装备时: 生命回复:+1.50 每回合体力回复:+0.60 每回合法力回复:+0.60 每回合灵能值回复:+0.60 治疗加成:+10% 当被用来强化装备时: 生命回复:+1.50 每回合体力回复:+0.60 每回合法力回复:+0.60 每回合灵能值回复:+0.60 治疗加成:+10% 潜在伤害类型:精神 Gems can be sold for money or used in arcane rituals. |
4 large geode 4 large geode0.00 负重。 类型:珠宝/石 ; 材质等级 4 当使用或装备时: 生命回复:+2.00 每回合体力回复:+0.80 每回合法力回复:+0.80 每回合灵能值回复:+0.80 治疗加成:+10% 当被用来强化装备时: 生命回复:+2.00 每回合体力回复:+0.80 每回合法力回复:+0.80 每回合灵能值回复:+0.80 治疗加成:+10% 潜在伤害类型:精神 Gems can be sold for money or used in arcane rituals. |
3 small geode 3 small geode0.00 负重。 类型:珠宝/石 ; 材质等级 2 当使用或装备时: 生命回复:+1.00 每回合体力回复:+0.40 每回合法力回复:+0.40 每回合灵能值回复:+0.40 治疗加成:+10% 当被用来强化装备时: 生命回复:+1.00 每回合体力回复:+0.40 每回合法力回复:+0.40 每回合灵能值回复:+0.40 治疗加成:+10% 潜在伤害类型:精神 Gems can be sold for money or used in arcane rituals. |
tiny geode tiny geode0.00 负重。 类型:珠宝/石 ; 材质等级 1 当使用或装备时: 生命回复:+0.50 每回合体力回复:+0.20 每回合法力回复:+0.20 每回合灵能值回复:+0.20 治疗加成:+10% 当被用来强化装备时: 生命回复:+0.50 每回合体力回复:+0.20 每回合法力回复:+0.20 每回合灵能值回复:+0.20 治疗加成:+10% 潜在伤害类型:精神 Gems can be sold for money or used in arcane rituals. |
4 紫水晶0.00 负重。 类型:珠宝/紫宝石 ; 材质等级 2 当使用或装备时: 抗性穿透改变:+4%所有 暴击伤害加成:+4.00% 当被用来强化装备时: 抗性穿透改变:+4%所有 暴击伤害加成:+4.00% 潜在伤害类型:酸性 Gems can be sold for money or used in arcane rituals. |
2 紫黄晶0.00 负重。 类型:珠宝/紫宝石 ; 材质等级 1 当使用或装备时: 抗性穿透改变:+2%所有 暴击伤害加成:+2.00% 当被用来强化装备时: 抗性穿透改变:+2%所有 暴击伤害加成:+2.00% 潜在伤害类型:酸性 Gems can be sold for money or used in arcane rituals. |
sugilite sugilite0.00 负重。 类型:珠宝/紫宝石 ; 材质等级 3 当使用或装备时: 抗性穿透改变:+6%所有 暴击伤害加成:+6.00% 当被用来强化装备时: 抗性穿透改变:+6%所有 暴击伤害加成:+6.00% 潜在伤害类型:酸性 Gems can be sold for money or used in arcane rituals. |
2 月亮石0.00 负重。 类型:珠宝/白宝石 ; 材质等级 4 当使用或装备时: 护甲值:+16 抗性改变:+4%所有 当被用来强化装备时: 护甲值:+16 抗性改变:+4%所有 潜在伤害类型:寒冷 Gems can be sold for money or used in arcane rituals. |
2 猫眼石0.00 负重。 类型:珠宝/白宝石 ; 材质等级 3 当使用或装备时: 护甲值:+12 抗性改变:+3%所有 当被用来强化装备时: 护甲值:+12 抗性改变:+3%所有 潜在伤害类型:寒冷 Gems can be sold for money or used in arcane rituals. |
石英0.00 负重。 类型:珠宝/白宝石 ; 材质等级 1 当使用或装备时: 护甲值:+5 抗性改变:+1%所有 当被用来强化装备时: 护甲值:+5 抗性改变:+1%所有 潜在伤害类型:寒冷 Gems can be sold for money or used in arcane rituals. |
4 锆石0.00 负重。 类型:珠宝/白宝石 ; 材质等级 2 当使用或装备时: 护甲值:+8 抗性改变:+2%所有 当被用来强化装备时: 护甲值:+8 抗性改变:+2%所有 潜在伤害类型:寒冷 Gems can be sold for money or used in arcane rituals. |
4 tiger's eye 4 tiger's eye0.00 负重。 类型:珠宝/黄宝石 ; 材质等级 3 当使用或装备时: 物理暴击率:+6.0% 法术暴击率:+6% 精神暴击率:+6% 当被用来强化装备时: 物理暴击率:+6.0% 法术暴击率:+6% 精神暴击率:+6% 潜在伤害类型:光系 Gems can be sold for money or used in arcane rituals. |
6 蓝刚玉0.00 负重。 类型:珠宝/黄宝石 ; 材质等级 2 当使用或装备时: 物理暴击率:+4.0% 法术暴击率:+4% 精神暴击率:+4% 当被用来强化装备时: 物理暴击率:+4.0% 法术暴击率:+4% 精神暴击率:+4% 潜在伤害类型:光系 Gems can be sold for money or used in arcane rituals. |
Achievements
伤害就是一切 (绝望难度 (永久死亡模式))
在一次攻击中造成1500点伤害。By 极限触法拳,兽人冒险家,等级32
30 痛苦月 124 year of Ascendancy at 09:58 see stats
伤害很重要 (绝望难度 (永久死亡模式))
在一次攻击中造成600点伤害。By 极限触法拳,兽人冒险家,等级21
19 痛苦月 124 year of Ascendancy at 03:21 see stats
搞个大家伙! (绝望难度 (永久死亡模式))
收集 40 枚里奇蛋By 极限触法拳,兽人冒险家,等级33
31 痛苦月 124 year of Ascendancy at 00:16 see stats
越大越好! (绝望难度 (永久死亡模式))
在一次攻击中造成3000点伤害。By 极限触法拳,兽人冒险家,等级39
6 萧条月 124 year of Ascendancy at 12:56 see stats
跨越狭海 (绝望难度 (永久死亡模式))
消灭太阳堡垒前哨站,拯救通向大陆的道路。By 极限触法拳,兽人冒险家,等级17
41 收复月 124 year of Ascendancy at 18:47 see stats
Log
2]你回收了念力的抓握之一袋紫杉箭矢 (17/17, 30-43 伤害, 10 护甲穿透),获得了1.49金币。
2]你搜集了一个新的材料:蓝锆石块(1).
2]你回收了强化的群星之蓝锆石盾 (0 闪避, 17 护甲, 48-58 伤害, 208 格挡),获得了2.75金币。
2]你回收了灵敏的埃亚尔之龙皮甲 (36 闪避, 8 护甲),获得了5.64金币。
2]你回收了图库纳之灼热的强化皮甲 (12 闪避, 7 护甲),获得了3.71金币。
2]你搜集了一个新的材料:矮人钢块(1).
2]你回收了保护者的矮人钢盔 (7 闪避, 11 护甲),获得了1.41金币。
2]你回收了闪烁的安格利文之丝绸长袍 (0 闪避, 0 护甲),获得了4.06金币。
2]你回收了心灵术士的炼金之呢绒长袍 (0 闪避, 0 护甲),获得了5.26金币。
2]你回收了占星师的精灵丝绸长袍 (0 闪避, 0 护甲),获得了2.22金币。
2]你搜集了一个新的材料:蓝锆石块(1).
2]你回收了致残之瘟神的蓝锆石斧 (31-43 伤害, 5 护甲穿透),获得了3.47金币。
2]你搜集了一个新的材料:蓝锆石块(1).
2]你回收了投射之烈焰行者的蓝锆石斧 (32-44 伤害, 5 护甲穿透),获得了3.07金币。
2]你搜集了一个新的材料:蓝锆石块(1).
2]你回收了屠杀之烈焰行者的蓝锆石斧 (47-66 伤害, 5 护甲穿透),获得了2.85金币。
2]你回收了高级的超级守护之龙骨群星法杖 (30-36 伤害, 6 护甲穿透, 暗影 伤害),获得了5.09金币。
2]你回收了闪烁的传导之白蜡群星法杖 (15-18 伤害, 3 护甲穿透, 光系 伤害),获得了2.71金币。
2]你回收了超级守护之精灵木元素法杖 (25-30 伤害, 5 护甲穿透, 闪电 伤害),获得了2.28金币。
2]你回收了照明之生命契约的龙骨群星法杖 (30-36 伤害, 6 护甲穿透, 光系 伤害),获得了4.35金币。
2]你回收了强化之飘渺的紫衫元素法杖 (20-24 伤害, 4 护甲穿透, 火焰 伤害),获得了2.66金币。
2]你回收了穿透的循环之硬皮投石索,获得了2.15金币。
2]你回收了半身人的飞驰之强化皮投石索,获得了3.15金币。
2]你搜集了一个新的材料:一束植物 (延龄草)(1).
2]你回收了自然的沙之藤蔓灵晶 (5-6 伤害, 18 护甲穿透, 精神 伤害),获得了2.00金币。
2]你搜集了一个新的材料:一束植物 (越桔)(1).
2]你回收了火焰之龙战士的荆棘灵晶 (9-10 伤害, 24 护甲穿透, 精神 伤害),获得了3.02金币。
2]你搜集了一个新的材料:蓝锆石块(1).
2]你回收了强化的开膛之蓝皓石巨锤 (52-79 伤害, 3 护甲穿透),获得了8.88金币。
2]你大步流星地走进这片区域,打了个哈欠,你感到待在这里可能是浪费时间,最好到别的地方去看看。

















































































































































































