
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Troll Race. 1.7.2This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Gnomes 1.7.2Adds gnomes as a new race. They are a distant relative to dwarves and know the location of the Iron Council. Garden Gnomes have nature skills, but are not necessarily antimagic. https://github.com/Werekracken/tome-gnomes All gnomes get: -- Generic Trees: These trees add a huge amount of survivability. -- Generic Trees: -- Generic Trees: -- Generic trees: -- Stat modifiers: +4 Cunning Generic Trees: They also start with the steam resource, a steam generator implant, and medical injector implants in inventory if you want to go that route. -- Stat modifiers: +2 Cunning, +2 Strength Generic Trees: -- Class Trees: Generic Trees: All skill trees are are locked and have x1.00 multiplier (instead of x1.30). --Starting points --Level up points But wait, there's more! In addition to the normal golem slots of MAINHAND, OFFHAND, BODY, and 2 GEM slots, gnomish alchemist golems also get LITE, HEAD, CLOAK, HANDS, BELT, and FEET slots. Additionally for tinker gnomes: -- A good amount of the gnomish alchemist golem changes were inspired by the "Golem - The Ironbreaker" addon. The intent with the golems is to have a fun variant and potentially more useful in the mid and late game, and it fits with the gnome theme of cunning and tools. I'm aware there is another addon named "Let there be gnomes" which was last updated in 2015, but this addon has nothing to do with it. Having never tried that addon I have no idea if there would be compatibility issues if you loaded them both (if you even could load a race addon that hasn't been updated in 6 years /shrug). -- EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Embers With All Races 1.7.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Race: Wrathwrought 1.7.4Adds wrathwrought as a new subrace. They are psionic focused humans. Stat modifiers: +2 Strength, +1 Dexterity, +0 Constitution, +0 Magic, +4 Willpower, and +3 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: Unstoppable Wrath - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Allow Respec Anywhere 1.2.3Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Auto Talent Assistant 1.7.4Chinese tutorial End-game video Simple example video The interface description is a little bit more detailed Update: V2.2.0 v2.0.5 The content of this update is still in the video link, starting from p23 Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Fine Tune Mindstars 1.7.4Alters the Attune Mindstars talent effect. This addon will alter Attune Mindstars to allow you to choose any basic damage type (physical, arcane, fire, cold, nature, blight, mind, temporal, light, darkness, acid, lightning) for your mindstars damage type. Mindstars that do not teach Attune Mindstar (i.e. fixedart mindstars) will not be affected. Additionally, Attune Mindstars will also affect any telekinetically-wielded mindstars. Modified Chinese Translation 1.7.6部分汉化文本补充和调整测试。 Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon - allows adventurer to use talents from classes that don't spawn on randbosses - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree - allows the adventurer to use every talents, including monster only and debug talent trees. - tends to have issues with classes from other addons due to the way it loads their data. Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer - my own adventurer skill addon. - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character. - use this one if you use addons that add new classes/races and want their talents on an adventurer Note : use only one of those three. They are not compatible with eachother Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: shining class Chinese translation 1.7.4Mod职业 辉光一族 的中文翻译. Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Dual-Classes Reworked by AscendingPhoenix 1.7.4Allows the player to pick two classes, but the difficulty scales upward. (Original by StarKeep, modded by Raenarill). In order to activate this addon, look at your Game Options for a new tab. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Two-Handed Dual-Wielding Counts 1.7.0If you are wielding a two-handed weapon in mainhand and another weapon in offhand (via Ogres' Grisly Constitution talent or various addons), arranges for your melee weapon damage to be recorded as both two-handed weapon damage and dual-wielded weapon damage for purposes of satisfying prodigy requirements (notably Windblade). Class+Race Pack 1.7.4Adds several new classes and races: - Moon Fox race: Race that can radically transform class and generic talents by attaching tails to them. This addon also makes a couple other changes to make the Zephyr class work: Other than that, the addon tries not to affect existing classes/races/talents. The new classes won't appear on enemies or Adventurers. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 134953 ===== Credits ===== Sounds: ===== Changelog ===== 1.1.0: 1.0.1: 1.0.0: Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Class: Hunted 1.7.4A stealthy Cursed class that uses unarmed attacks. Inspired by HousePet's Werebeast from the Verdant Class Pack. First and foremost, thank you to everyone in the Tales of Maj'Eyal Discord for all the coding help! --- Class Talents --- Cursed / Prowl (WIL) Cursed / Gore (WIL, Locked) Cursed / Endless hunt --- Generic Talents --- Technique / Combat training Celestial Evolution and Buff Pack 1.7.4Evolutions for Celestials, as well as buffs for their talents. Anorithil: Adds Blessed by the Light Evolution - Gain access to Energies, Radiance, and Sun talent groups - Celestial/Light, Suncloak talents become instant (Even though they do not display that way.) Avatar of a Distant Sun: (base game Sun Paladin Evolution) - Adds innate Light and Physical penetration. - Celestial/Light, Suncloak talents are instant. (Even though they do not display that way.) Sun Paladin: Righteous Strength now gives +1 size category at level 5. Fallen: - Your attacks bypass bleed resists. - Brutalize now hits around the user, and inflicts stun and confusion. - Increase damage of Darkside and Dark Sun talents. - Devourer Stance is now instant. - Splatter Sigils also restores hate. THANK YOU: This is a fork of Aeternis' original mod! TK Mindstars Are Weapons 1.7.0Modifies Beyond the Flesh and related talents so that telekinetically wielded mindstars are treated as weapons, attacking adjacent foes rather then pulling them in from afar. (One minor exception: the Kinetic Aura, Thermal Aura and Charged Aura talents still follow their original behaviour with mindstars, doing damage to adjacent enemies once per turn rather than extra damage per weapon hit; modifying this behavior was deemed too difficult. We Apologize for the Inconvenience.™) Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Nargol 1.7.4Adds the Nargol as a playable Halfling subrace. Studious to a fault, yet racist to the core, the Nargol empire once dominated Maj'Eyal. Though their superiority complex has been much humbled by the Age of Pyre, their brilliant inquisitive minds have not. Nargol may take any combination of any four talents in their race tree, with more talents being unlocked later. 1. Concentrate: select a non-instant, non-fixed-cooldown talent. That talent will always be cast at effective level 4, but its cooldown will increase proportionally with how many levels this talent is effectively adding. If your selected talent has an effective level over 4, its cooldown will be reduced instead. 1. Space Out: each talent cast will increase your negative life slightly. 2. Recompose: select an activated talent that has a cooldown. If you are affected by any non-other debuffs, using that talent will reduce the duration of each by a percent of that talent's cooldown, spread out across all debuffs affecting you and with a minimum of 1. 3. Practice: select an activated talent with less than 10 turns of cooldown that does not change the world in a permanent way and does not have a fixed cooldown. Each time you kill a creature that is worth experience, the raw level and mastery of this talent will increase to a cap. 4. Hyperfixate: instant sustain. Each turn your talent cooldowns are halved at the cost of burning away your life. In addition, they have a secondary "Imperialist" tree unlocked by wearing the Crown of Command, then unlocking it with a category point: Playable Shertul Race 1.7.4Playable shertul race forked. Original content by Isaacssv552. Future updates intended but heavily limited by my own skill. Sher'tul are powerful magically inclined creatures that cannot use certain items like gloves due to them having tentacles, their incredible potential makes up for this. Reroll and Merchant 1.7.4The Taels of Maj'Eyal (ToME) Addon: It allows to select both a merchant and item reroll. Font of Sacrifice to the Rescue 1.7.0Makes the Font of Sacrifice from the Forbidden Cults DLC (required) available as a reward for rescuing the lost merchant. Slightly More Adventurous 1.7.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Tinker Cave Blacksmith 1.7.0Modifies the Ancient Automatated Teacher from the Embers of Rage DLC (required), adding options for the player to purchase the Steamtech/Blacksmith and Steamtech/Engineering talent trees. A companion piece to Tinker Cave for Everyone; they can be used together or separately. Some changes Infinite Dungeon 1.7.6Some changes for Infinite Dungeon New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Auto-Transmo Gems 1.7.0Adds a new game option "Auto-transmo gems", which will place gemsof the specified tier or lower into the transmogrification chest when initially picked up, as with other items. The option is ignored if you have any talents that consume gems, as a convenience to Alchemists. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Doctornull's Classes Reloaded 1.7.4Contains some new hybrid classes: Ascetic, Blood Mage, Creep, Flenser, Striker, Gravitic Infantry, Storm Warden, Transcendent Fist, Vector, and a few others. Details & discussion here:http://forums.te4.org/viewtopic.php?f=50&t=38670 Yakri: I'm making a couple changes suggested in the mod thread, and testing for errors/incompatibilities in current version of TOME. All credit goes to Null, and FailPail for creating the creepfix. Changes: Mindstar Mindslayer 1.5.0Adds the Wild Gift/Mindstar Mastery talent tree (unlocked) to Mindslayers. Multi Evolutions Fork 1.7.4Allows Adventurer to take any class evolution prodigy and adds an option that allows any class to take multiple evolutions. Do not use with another version of the same addon, they are not compatible with eachother. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Auto talent in auto-explore 1.7.5This addon allows you to auto cast talent during auto exploration. Besides, if your talent is on cooldown before you want to auto cast this talent, you may auto wait until the talent is available, then resume auto exploring. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. CN select your escorts 1.7.4Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Ring Soul 1.7.2An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST Items Vault 1.7.6Donators/Buyers bonus! 护送增强 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Also gives escorts 1000 base Life and 100 base life regen so they don't die from a sneeze. This is a fork of Movarc'h's Impoved Escorts by mannendake. Credit to Disnag for necromancer escort and Movarc'h for the base addon. Also credits to Bamboo's fork. 数字飘血-汉化 1.7.4Custom Edit of v2 - added an option to disable non damage text Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ruined Cave Floor Sort 1.7.0Modifies Embers of Rage's Ruined Cave to sort items dropped on the floor, similar to the Sher'Tul Fortress storage room. Eoland's Vampire Race 1.7.4This is my own spin on a vampire race. It has some large benefits but also some very strong drawbacks. Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Barbarian Evolution for Berserker 1.7.2Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. Stoneblade Evolution for Arcane Blade 1.7.4Adds a new class evolution for Arcane Blade, the Stoneblade. Wielded two-handed weapons will use the increased procs damage accuracy bonus To unlock the evolution, defeat Harkor'Zun as an Arcane Blade. Learning the Prodigy requires that you know Body of Stone and have at least 25 Magic and Strength. White Monk 1.7.6Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Inferno Race Pack 1.7.0Adds a collection of my races. Command Multiple Staffs 1.7.0Modifies the Command Staff talent to work on a staff wielded in the offhand, psionic focus or other non-mainhand slot. If you are wielding multiple staffs, the talent will prompt you to choose one to modify. Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
|
Campaign | Orcs |
Mode | Madness Roguelike |
Sex | Female |
Race | Zilquish |
Class | Adventurer |
Level / Exp | 1 / 0% |
Size | 中等 |
Lifes / Deaths | Killed by steam giant guard at level 1 on the 10 收复月 124 year of Ascendancy at 12:35 / 1 |
Primary Stats
Strength | 21 (base 14) |
Dexterity | 25 (base 14) |
Constitution | 37 (base 14) |
Magic | 26 (base 14) |
Willpower | 38 (base 17) |
Cunning | 21 (base 14) |
Resources
Hate | 75/100 |
Equilibrium | 10 |
Life | -9/312 |
Stamina | 170/170 |
Psi | 128/128 |
Healing Factor | 1.2041015905906 |
Regeneration | 0.30102539764764 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +3% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Barehand
Damage | 21 |
Accuracy | 31 |
Crit Chance | 6% |
APR | 4 |
Speed | 0.80 |
Offense: Spell
Spellpower | 23 |
Crit Chance | 7% |
Speed | 1 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 7% |
Speed | 1 |
Defense: Base
Armour (hardiness) | 0 (30%) |
Defense | 14 |
Ranged Defense | 14 |
Fatigue | 0 |
Physical Save | 21 |
Spell Save | 22 |
Mental Save | 21 |
Defense: Resistances
All | + 4%( 70%) |
Defense: Immunities
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 50% |
Bleed Resistance | 50% |
Inscriptions (3/3)
Runes | 有效技能等级:1.0 符文:护盾使用模式:主动技能 使用范围:近战/单体 Cooldown: 14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:Activate the rune to create a protective shield absorbing at most 130 damage for 5 turns. |
Runes | 有效技能等级:1.0 符文:粉碎痛苦使用模式:主动技能 使用范围:近战/单体 Cooldown: 18 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 50 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. |
Runes | 有效技能等级:1.0 符文:闪烁使用模式:主动技能 使用范围:4 Cooldown: 18 飞行速度:瞬间 使用速度:法术 (100% of a turn) 是:法术 介绍:Activate the rune to teleport up to 4 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 10%, your defense is increased by 10 and all your resistances by 10%. |
Class Talents
诅咒 / 恐惧 | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
格斗 / Rending | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
格斗 / Martial Arts | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
诅咒 / 猎杀 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
灵能 / Talent perfection | 1.30 |
| 0/5 |
| 0/5 |
| 2/5 |
| 1/5 |
格斗 / Agile Combatant | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
诅咒 / 兽化人 | 1.30 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
灵能 / 能量操控 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
格斗 / 战斗训练 | 1.30 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
亡灵 / Zilquish | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
Quests
为了让部落赢得和蒸汽巨人的战争,你必须打击敌人的士气和补给线。 苦痛和蒸汽* 你必须袭击了蒸汽商场来摧垮了气之部落的士气! * 你必须探索雪人洞穴并击败他们的族长! | 正在进行 |
Equipment
光源 | ![]() 2.00 Encumbrance. Type: 光照 / 光照 ; 材质等级 1 当使用或装备时: 光照范围:+3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
Inventory
![]() 力量来源蒸汽科技 0.00 Encumbrance. [剧情物品] Type: 蒸汽工具 / 能量 当携带时: It can be used to 立刻融化提取仪内的所有道具(在你切换楼层的时候会自动融化) Activation costs 0 power out of 1000/1000. 这是一个神奇的仪器。它能临时存储当层所有捡到的道具,还能融化任何道具,将其转化为金子和相应的材料。 金属装备会融化为相应的矿物块,用于制作道具。 其他残余则会被转化成金子或者别的有用的物资。 |
![]() 装备力量来源 未知力量 0.00 Encumbrance. [史诗级物品] Type: 杂项 / 戒指 当携带时: 每回合法力回复:+0.30 每回合蒸汽回复:+0.50 It can be used to 与戒指中的灵魂交谈 Activation costs 1 power out of 1/1. 戒指中好像囚禁了一个古老的灵魂。 |
![]() 装备需求: - 意志 11 装备力量来源 自然力量 3.00 Encumbrance. Type: 武器 / 灵晶 ; 材质等级 1 Base power: 3.0 - 3.3 Uses 属性: 50% 意志, 30% 灵巧 伤害类型:自然 武器精通类型:心灵利刃 命中加成:+0.2% 暴击率(最大25%) 该武器的命中率受意志加成。 护甲穿透:+12 暴击率:+2.5% 攻击速度:100% 当使用或装备时: 技能 granted: +1 灵晶调谐 精神强度:+2(+1有效值) 精神暴击率:+1% 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
![]() 装备力量来源 自然力量 0.10 Encumbrance. Type: 卷轴 / 纹身 当铭刻在你的皮肤上时: 有效技能等级:0.0 使用模式:主动技能 使用范围:近战/单体 Cooldown: 15 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:Activate the infusion to instantly heal yourself for 44 then cleanse 1 wound, poison, and disease effect. It can be used to 纹刻到你的身上. 自然纹身可以印在你的身上,给予你必要的技能。 |
![]() 装备力量来源 自然力量 0.10 Encumbrance. Type: 卷轴 / 纹身 当铭刻在你的皮肤上时: 有效技能等级:0.0 使用模式:主动技能 使用范围:近战/单体 Cooldown: 13 飞行速度:瞬间 使用速度:标准 (100% of a turn) 是:自然力量 介绍:Activate the infusion to heal yourself for 60 life over 5 turns. It can be used to 纹刻到你的身上. 自然纹身可以印在你的身上,给予你必要的技能。 |
![]() 装备力量来源 自然力量 0.10 Encumbrance. Type: 卷轴 / 纹身 当铭刻在你的皮肤上时: 有效技能等级:0.0 使用模式:主动技能 使用范围:近战/单体 Cooldown: 16 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:Activate the infusion to cure yourself of one random 魔法 effect and reduce all damage taken by 15% for 3 turns. Also removes cross-tier effects of the affected types for free. It can be used to 纹刻到你的身上. 自然纹身可以印在你的身上,给予你必要的技能。 |
![]() 铁匕首 (10-13 power, 5 apr) 装备需求: - 敏捷 11 1.00 Encumbrance. Type: 武器 / 匕首 ; 材质等级 1 Base power: 10.0 - 13.0 Uses 属性: 50% 力量, 50% 敏捷 伤害类型:物理 命中加成:+0.2% 暴击率(最大25%) 护甲穿透:+5 暴击率:+4.0% 攻击速度:100% 锋利、短而致命。 |
![]() 铁匕首 (10-14 power, 5 apr) 装备需求: - 敏捷 11 1.00 Encumbrance. Type: 武器 / 匕首 ; 材质等级 1 Base power: 10.5 - 13.7 Uses 属性: 50% 力量, 50% 敏捷 伤害类型:物理 命中加成:+0.2% 暴击率(最大25%) 护甲穿透:+5 暴击率:+4.0% 攻击速度:100% 锋利、短而致命。 |
![]() 铁剑 (12-17 power, 2 apr) 装备需求: - 力量 11 3.00 Encumbrance. Type: 武器 / 长剑 ; 材质等级 1 Base power: 12.0 - 16.8 Uses 属性: 100% 力量 伤害类型:物理 命中加成:+0.4% 暴击伤害(最大40%) 护甲穿透:+2 暴击率:+2.5% 攻击速度:100% 锋利,长而致命。 |
![]() 铁剑 (10-14 power, 2 apr) 装备需求: - 力量 11 3.00 Encumbrance. Type: 武器 / 长剑 ; 材质等级 1 Base power: 10.0 - 14.0 Uses 属性: 100% 力量 伤害类型:物理 命中加成:+0.4% 暴击伤害(最大40%) 护甲穿透:+2 暴击率:+2.5% 攻击速度:100% 锋利,长而致命。 |
![]() 铁质大剑 (14-23 power, 1 apr) 装备需求: - 力量 11 3.00 Encumbrance. Type: 武器 / 大剑 ; 材质等级 1 你必须使用双手装备。 Base power: 14.5 - 23.2 Uses 属性: 120% 力量 伤害类型:物理 命中加成:+0.4% 暴击伤害(最大40%) 护甲穿透:+1 暴击率:+2.5% 攻击速度:100% 沉重的双手大剑。 |
![]() 榆木邪恶法杖 (10-12 power, 2 apr, 酸性 element) 装备需求: - 魔力 11 5.00 Encumbrance. Type: 武器 / 法杖 ; 材质等级 1 你必须使用双手装备。 Base power: 10.0 - 12.0 Uses 属性: 80% 魔力 伤害类型:物理 命中加成:+2.0% 触发伤害(最大200%) 护甲穿透:+2 暴击率:+2.5% 攻击速度:100% 当使用或装备时: 伤害加成:+10% 酸性 技能 granted: +1 法杖掌控 法术强度:+3(+1有效值) 法术暴击率:+1% 法杖经过精细的加工,被法师所使用。 |
![]() 青苔灵晶 (3-3 power, 12 apr, 精神 damage) 装备需求: - 意志 11 装备力量来源 自然力量 3.00 Encumbrance. Type: 武器 / 灵晶 ; 材质等级 1 Base power: 3.0 - 3.3 Uses 属性: 50% 意志, 30% 灵巧 伤害类型:精神 武器精通类型:心灵利刃 命中加成:+0.2% 暴击率(最大25%) 该武器的命中率受意志加成。 护甲穿透:+12 暴击率:+2.5% 攻击速度:100% 当使用或装备时: 技能 granted: +1 灵晶调谐 精神强度:+2(+1有效值) 精神暴击率:+1% 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
![]() 青苔灵晶 (3-3 power, 12 apr, 自然 damage) 装备需求: - 意志 11 装备力量来源 自然力量 3.00 Encumbrance. Type: 武器 / 灵晶 ; 材质等级 1 Base power: 3.0 - 3.3 Uses 属性: 50% 意志, 30% 灵巧 伤害类型:自然 武器精通类型:心灵利刃 命中加成:+0.2% 暴击率(最大25%) 该武器的命中率受意志加成。 护甲穿透:+12 暴击率:+2.5% 攻击速度:100% 当使用或装备时: 技能 granted: +1 灵晶调谐 精神强度:+2(+1有效值) 精神暴击率:+1% 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
![]() 铁盾 (0 def, 2 armour, 10-11 power, 18.5 block) 装备需求: - 盾牌使用训练 - 力量 11 7.00 Encumbrance. Type: 护甲 / 盾牌 ; 材质等级 1 使用技能攻击时: Base power: 9.5 - 11.4 Uses 属性: 100% 力量 伤害类型:物理 命中加成:+2.0% 触发伤害(最大200%) 暴击率:+2.5% 格挡值:+18 当使用或装备时: 护甲值:+2 疲劳值:+8% 技能 granted: +1 格挡 手持防护装备。 |
![]() 铁盾 (0 def, 2 armour, 8-10 power, 23.5 block) 装备需求: - 盾牌使用训练 - 力量 11 7.00 Encumbrance. Type: 护甲 / 盾牌 ; 材质等级 1 使用技能攻击时: Base power: 8.0 - 9.6 Uses 属性: 100% 力量 伤害类型:物理 命中加成:+2.0% 触发伤害(最大200%) 暴击率:+2.5% 格挡值:+24 当使用或装备时: 护甲值:+2 疲劳值:+8% 技能 granted: +1 格挡 手持防护装备。 |
![]() 铁臂铠 (0 def, 1 armour) 装备需求: - 重甲训练 1.50 Encumbrance. Type: 护甲 / 手部 ; 材质等级 1 当使用或装备时: 护甲值:+1 疲劳值:+1% 徒手伤害加成: Base power: 13.0 - 18.2 Uses 属性: 60% 意志, 60% 敏捷 伤害类型:物理 命中加成:+0.2% 基础伤害(最大20%) 护甲穿透:+3 暴击率:+2.0% 攻击速度:100% 臂铠保护你的手至前臂的中间部分。 |
![]() 粗制手套 (0 def, 1 armour) 1.00 Encumbrance. Type: 护甲 / 手部 ; 材质等级 1 当使用或装备时: 护甲值:+1 徒手伤害加成: Base power: 8.0 - 8.8 Uses 属性: 60% 意志, 60% 敏捷 伤害类型:物理 命中加成:+0.2% 暴击率(最大25%) 护甲穿透:+1 暴击率:+1.0% 攻击速度:125% 轻便的手套不仅不影响手指的活动,还会多多少少保护手的安全。 |
![]() 粗制皮甲 (3 def, 2 armour) 装备需求: - 力量 10 9.00 Encumbrance. Type: 护甲 / 轻甲 ; 材质等级 1 当使用或装备时: 护甲值:+2 闪避:+3(+3有效值) 疲劳值:+6% 一套用皮革制成的皮甲。 |
![]() 亚麻长袍 (0 def, 0 armour) 2.00 Encumbrance. Type: 护甲 / 长袍 ; 材质等级 1 当使用或装备时: 抗性改变:+7% 所有 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
![]() 法力风暴符文 (regen 640% over 10 turns; mana 32; cd 14) 装备力量来源 奥术力量 0.10 Encumbrance. Type: 卷轴 / 符文 当铭刻在你的皮肤上时: 有效技能等级:0.0 使用模式:主动技能 使用范围:近战/单体 Cooldown: 14 飞行速度:瞬间 使用速度:法术 (100% of a turn) 是:法术和可以在以太形态下使用 介绍:Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 640% for 10 turns (67 total) and instantly restoring 32 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to 将纹身铭刻在你的皮肤上. 魔法符文会被铭刻在你身上,给予你必要的技能。 |
![]() 榆木长弓 装备需求: - 敏捷 11 - Talent 射击 4.00 Encumbrance. Type: 武器 / 长弓 ; 材质等级 1 你必须使用双手装备。 命中加成:+0.2% 暴击率(最大25%) 攻击速度:100% 攻击距离:+6 长弓可以用来射击你的敌人。 |
![]() 一袋榆木箭矢 (18/18, 12-18 power, 5 apr) 装备需求: - 敏捷 11 3.00 Encumbrance. Type: 弹药 / 箭矢 ; 材质等级 1 Base power: 12.5 - 17.5 Uses 属性: 50% 力量, 70% 敏捷 伤害类型:物理 命中加成:+0.2% 暴击率(最大25%) 护甲穿透:+5 暴击率:+1.0% 弹仓容量:18 箭矢可用来射穿敌人。 |
![]() 粗皮投石索 装备需求: - 敏捷 11 - Talent 射击 4.00 Encumbrance. Type: 武器 / 投石索 ; 材质等级 1 命中加成:+0.2% 基础伤害(最大20%) 攻击速度:100% 攻击距离:+6 投石索用来向敌人投掷石质或金属子弹。 |
![]() 一袋铁制子弹 (20/20, 12-15 power, 1 apr) 装备需求: - 敏捷 11 3.00 Encumbrance. Type: 弹药 / 子弹 ; 材质等级 1 Base power: 12.5 - 15.0 Uses 属性: 50% 灵巧, 70% 敏捷 伤害类型:物理 命中加成:+0.2% 基础伤害(最大20%) 护甲穿透:+1 暴击率:+4.0% 弹仓容量:20 子弹是配合投石索投掷敌人用的。 |
![]() 亚麻斗篷 (1 def, 0 armour) 2.00 Encumbrance. Type: 护甲 / 斗篷 ; 材质等级 1 当使用或装备时: 闪避:+1(+1有效值) 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
![]() 铁质蒸汽链锯 (10-14 power, 0 apr) 装备需求: - 力量 11 - Talent 蒸汽能量池 力量来源蒸汽科技 3.00 Encumbrance. Type: 武器 / 蒸汽链锯 ; 材质等级 1 Base power: 9.5 - 14.2 Uses 属性: 100% 力量 伤害类型:物理流血 命中加成:+0.2% 暴击率(最大25%) 暴击率:+1.5% 攻击速度:100% 格挡值:+10 攻击使用:1.0 蒸汽 当使用或装备时: 护甲值:+2 闪避:+2(+2有效值) 疲劳值:+4% 技能 granted: +1 格挡 蒸汽链锯使用蒸汽能量驱动刀片,造成严重伤害。 被蒸汽链锯击中的目标将会受到严重割伤,在5回合内每回合受到相当于10%所造成伤害的流血伤害,可以叠加。 能装备在主手或者副手。 滋滋滋!!! |
![]() 铁质蒸汽链锯 (10-15 power, 0 apr) 装备需求: - 力量 11 - Talent 蒸汽能量池 力量来源蒸汽科技 3.00 Encumbrance. Type: 武器 / 蒸汽链锯 ; 材质等级 1 Base power: 10.0 - 15.0 Uses 属性: 100% 力量 伤害类型:物理流血 命中加成:+0.2% 暴击率(最大25%) 暴击率:+1.5% 攻击速度:100% 格挡值:+10 攻击使用:1.0 蒸汽 当使用或装备时: 护甲值:+2 闪避:+2(+2有效值) 疲劳值:+4% 技能 granted: +1 格挡 蒸汽链锯使用蒸汽能量驱动刀片,造成严重伤害。 被蒸汽链锯击中的目标将会受到严重割伤,在5回合内每回合受到相当于10%所造成伤害的流血伤害,可以叠加。 能装备在主手或者副手。 滋滋滋!!! |
![]() 铁质蒸汽枪 装备需求: - 敏捷 11 - Talent 射击 - Talent 蒸汽能量池 力量来源蒸汽科技 4.00 Encumbrance. Type: 武器 / 蒸汽枪 ; 材质等级 1 命中加成:+0.2% 基础伤害(最大20%) 护甲穿透:+3 攻击速度:100% 攻击距离:+6 飞行速度:+600% 攻击使用:2.0 蒸汽 蒸汽枪使用蒸汽能量强力发射金属子弹。 |
![]() 铁质蒸汽枪 装备需求: - 敏捷 11 - Talent 射击 - Talent 蒸汽能量池 力量来源蒸汽科技 4.00 Encumbrance. Type: 武器 / 蒸汽枪 ; 材质等级 1 命中加成:+0.2% 基础伤害(最大20%) 护甲穿透:+3 攻击速度:100% 攻击距离:+6 飞行速度:+600% 攻击使用:2.0 蒸汽 蒸汽枪使用蒸汽能量强力发射金属子弹。 |
![]() 蒸汽机植入物 (steam 4) 力量来源蒸汽科技 0.10 Encumbrance. Type: 卷轴 / 植入物 ; 材质等级 1 当铭刻在你的皮肤上时: 有效技能等级:0.0 使用模式:主动技能 使用范围:近战/单体 Cooldown: 24 飞行速度:瞬间 使用速度:蒸汽科技 (100% of a turn) 是:蒸汽科技 介绍:Steam generator that permanently creates 4.0 steam per turn. Can be activated for an instant burst of 20 steam. It can be used to 植入到皮肤上. 蒸汽科技的植入物可以移植到使用者皮肤上…… |
![]() 植入物:药物注射 (efficiency 80% / cooldown 71%) 力量来源蒸汽科技 0.10 Encumbrance. Type: 卷轴 / 植入物 ; 材质等级 1 当铭刻在你的皮肤上时: 有效技能等级:0.0 使用模式:主动技能 使用范围:近战/单体 Cooldown: 1 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:蒸汽科技 介绍:Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 71%. It can be used to 植入到皮肤上. 蒸汽科技的植入物可以移植到使用者皮肤上…… |
![]() 植入物:药物注射 (efficiency 80% / cooldown 58%) 力量来源蒸汽科技 0.10 Encumbrance. Type: 卷轴 / 植入物 ; 材质等级 1 当铭刻在你的皮肤上时: 有效技能等级:0.0 使用模式:主动技能 使用范围:近战/单体 Cooldown: 1 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:蒸汽科技 介绍:Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 58%. It can be used to 植入到皮肤上. 蒸汽科技的植入物可以移植到使用者皮肤上…… |
Achievements
By 魔神ZERO,Zilquish冒险家,等级1
10 收复月 124 year of Ascendancy at 11:00 see stats
Log
0]个人新成就:宝藏猎人 (绝望难度 (永久死亡模式))!
0]你用10点积分换取了1200金币
当前积分为0
当前属性技能点换取次数为0
0]休息开始了...
0]今天是马基·埃亚尔卓越纪10年,收复月 124 。
当前时间 11:01。
0]技能 Specialty 已经可以使用。
0]技能 Project 已经可以使用。
0]技能 重组 已经可以使用。
0]休息了51回合 (停止原因:所有资源和生命值已恢复满)。
0]自动探索了2回合(中断原因:hostile spotted to the 西面 (steam giant guard))
0]你发现了:蒸汽巨人守卫(LV3)
0]魔神ZERO启用了野兽之爪。
0]魔神ZERO uses Air Render.
0]魔神ZERO uses Air Render.
0]休息 starts...
0]休息了 for 0 turns (stop reason: 所有资源和生命值已恢复满).
9]Ran for 2 turns (stop reason: taken damage).
9]你发现了:蒸汽巨人守卫(LV3)
9]蒸汽巨人守卫 uses 格挡.
9]蒸汽巨人守卫 misses 魔神ZERO.
1]蒸汽巨人守卫 hits 魔神ZERO for (2 flat reduction), 37 物理, (2 flat reduction), 35 物理, (2 flat reduction), 34 物理, (2 flat reduction), 39 物理, (2 flat reduction), 36 物理, (2 flat reduction), 34 物理 (216 total damage).
1]There is 一个离开前往世界地图 here (press '' or right click to use).
2]蒸汽巨人守卫 hits 魔神ZERO for (2 flat reduction), 34 物理 (34 total damage).
9]蒸汽巨人守卫 misses 魔神ZERO.
9]蒸汽巨人守卫 misses 魔神ZERO.
9]蒸汽巨人守卫 hits 魔神ZERO for (2 flat reduction), 36 物理, (2 flat reduction), 40 物理 (77 total damage).
9]魔神ZERO the level 1 zilquish 冒险家 was 被猛击 to death by 一个蒸汽巨人守卫 on level 1 of 蒸汽商场.