












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Slightly More Masterful of Disasters 1.7.0Modifies the Master of Disasters prodigy from the Embers of Rage DLC (required) to increase accuracy by the same (unscaled) amount as it increases physical/spell/mind/steam power. Discordant class (and friends) - enemy edition 1.6.7This is a fork of Rukaneo's Discordant and Friends, itself a fork of Vectorinox's Discordant and Friends. This fork removes the brakes on the original addon by allowing enemies to get all non-customer classes from this addon, and marks some of the most egregiously broken (on enemies) talents as enemy-unusable. Each class should now be a challenge to work around on enemies, rather than being literally unkillable (notably primitive and discordant). ----------- Original from VectorinoxDescriptionsAdd Discordant as playable psionic subclass. A psionic tank with death radius around them (think of Mindrot, but less sucky). Wins battle through attrition, melts trash mobs just by standing. Can also spam tele-frags if you feel like it. Add Kudzu as playable wilder subclass. Invasive, annoying, and hard to get rid of. Master of crowd controls and area denials. Cover the world with fungus, lichens, moss, and kudzus. Add Scorpion as playable rogue subclass. Stealthy brawler with poison fist. Pull in your enemy and dethrone them with chain of combos. Add Critic as playable afflicted subclass. High-risk, high-reward, critical-centric class that use feedback pool as life. Overpower your enemy with overwhelming amount of Gestures, or die from receiving too much criticism. Add Colossus as playable race. Artificial giant constructed by dwarves, has the same start location as dwarf. Durable race with some drawbacks. Also like gold. This is a practice addon intended for personal use, but thank you if you decided to check it out anyway. Bonus class: Primitive, master of bump-attack *joke class* ------------- [ Creditshttp://game-icons.net/ Changelog1.0.0:- Initial release Loot Expansion (Shad3 fork) 1.7.4An expansion of loot types and ego affixes A fork of Wayback's loot expansion (https://te4.org/games/addons/tome/loot) Nekarcos's Quality of Life 02a: Tile Scanner (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: High Background: After watching a friend nearly rage quit ToME after failing to understand stealth mechanics. It inspired me to add more information to the UI! Adept Passive Fix 1.7.0Request from Zeyphor on the Discord. Fixes the Adept bug by forcibly recalculating all your talent passives when you learn it. Werewolves of Maj'Eyal 1.7.6Adds 5 werewolf races to the game! Copying and pasting the gist of the racial details from the forum post into here for easy visibility. Fullmoon Gibbous Halfmoon Crescent Newmoon Weaver Class 1.7.6Adds Weaver class. Weaver is a Wilder subclass, a resilient unarmed combatant with emphasis of moving around strategically through their set-up battlefield. Their skill sets revolve around arachnids. Laying webs, injecting enemies with poison, beating enemies with your limbs, creating cocoon for later consumption, and more! Their talents mainly uses equilibrium, have huge equilibrium demand yet heavy hitting, and moderate-long cooldown. Some even needs "special charge" to use. So if you decide to become one of the weaver, make sure to use your talents and resources wisely! They get access to: --- wild-gift: weaver anatomy wild-gift: threads and webs wild-gift: dance of the Weaver wild-gift: cocoon utilization wild-gift: chitin --- Post Note: We are highly looking forward for you to become one of the weaver and take part on the hunt for preys!. Please leave reviews, comments, and certainly bug reports! Happy hunting, Weaver! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nekarcos's Quality of Life 06: Wait-Time and Real-Time (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Class: Hunted 1.7.6A stealthy Cursed class that uses unarmed attacks. Inspired by HousePet's Werebeast from the Verdant Class Pack. First and foremost, thank you to everyone in the Tales of Maj'Eyal Discord for all the coding help! --- Class Talents --- Cursed / Prowl (WIL) Cursed / Gore (WIL, Locked) Cursed / Endless hunt --- Generic Talents --- Technique / Combat training Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) Anteroom at lvl 25 1.7.4All this addon does is make Anteroom of Agony not abduct you before lvl 25. Tinker Gem Flexibility 1.7.0Modifies certain tinker recipes from the Embers of Rage DLC (required) to require a different gem type as ingredient for different tinker tiers, rather than requiring the same gem type for all tiers. Affected recipes:
Frequently Asked Questions: Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Race: Leprechaun 1.7.4Adds leprechauns as a new race. They are especially lucky and cunning magical halflings. Stat modifiers: -3 Strength, +3 Magic, +3 Cunning, and +10 Luck Racial talent tree: https://github.com/Werekracken/tome-leprechaun Changelog Effective Talent Scaling 1.7.4Changes some talents that use raw levels for no apparent reason to use effective levels instead. Affected talents include: Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: Buy Survival category in Last Hope 1.7.4Lets you buy Cunning/Survival at the weapon shops in Last Hope. Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Mage Knight Unofficial 1.7.6UNOFFICIAL update. Attempting to fix broken talent script that causes game to lock out when NPCs load in with talent. Please let me know if you find any broken scripts and let me know along with the error log and I will see if I can resolve it, though don't expect the world as I have little specific coding knowledge for ToME; I may be able to resolve basic errors but I don't know if I can restore broken and non-functional talent effects. :') If the original creator wishes for me to remove this please let me know and I will do so, in spite of the original mod being wholly abandoned. Adds the Mage Knight metaclass, and its six sub-classes. This addon also includes several miscellaneous options available in the Mage Knight Plus tab of the Game Options menu. Forum discussion thread: http://forums.te4.org/viewtopic.php?f=50&t=48329 Phoenix Knight: Powerful warriors who blast their foes with solar fire while calling healing light upon their allies. Their solar fire attacks will strike as either fire or light damage, whichever will hit their target the hardest, and their potent healing and cleansing abilities make them tough opponents to bring down. Mind Knight: Psionic warriors who strengthen their mental abilities by tapping into their inner magic. Adept at telekinesis, telepathy, and teleportation, they are stealthy, mobile scouts who can quickly get a lay of the land and sow chaos among their foes with physical and mental debilitations. Storm Knight: Swift skirmishers who rely on extreme mobility and powerful lightning magic to strike their foes down and avoid reprisals. Extremely fast and difficult to pin down, they can cast entire enemy units into disarray with their wealth of area attacks. All mage knights can cast while they fight, but experienced storm knights are also able to fight while they move. Earth Knight: The heaviest of infantry, earth knights hammer their foes with physical and natural forces while shielding themselves with the power of the earth. Highly resilient in the face of any attack, earth knights provide a slow and steady offense supported by powerful gemstone shields and the endurance of a living mountain. Sea Knight: Healers first, fighters second, battle mages a somewhat distant third, while sea knights lack the raw offensive power of other mage knights, they make up for it with amazing personal defense and recovery abilities. And though their attacks may be individually weak, like the sea itself, they are able to wear down even the strongest defenses eventually, eroding their opponents away with gradually strengthening spells, making them terrors in a battle of attrition. Mana Knight: Experimenting pioneers who do amazing things with raw magical energy. They have the most conventional magical training of the mage knights, even if they sometimes put it to unconventional use. Their arcane attacks can overwhelm the powers of other spellcasters, and while they lack the scope of power of full-fledged archmages, they are masters of the fundamentals of the various arcane schools. Grove Keeper 1.7.4Adds the Grove Keeper, a Wilder subclass. The Grove Keeper is pirmarily a mindpower-caster with limited summoning ability, but has the option to mix slings, or one-handed weapons and unarmed attacks, into their skill set. They are also able to become proficient with mindstars and focus wholly on mind-casting. Includes advanced class categories favoring either weapon-hybrid or mind-casting play style, with the advanced hybrid tree working equally well for ranged or melee. Full details in the forum. Exotic Weapons Highest Stat Only 1.7.0Changes Exotic Weapons Mastery to use the highest of strength or dexterity, since the two weapons that use Exotic only use one stat each. Class: Hollowed 1.7.6Hollowed The hollowed is a cursed class that focus on a new damage type, Nightmare, that deals darkness and mind damage. It has skills that allow you to parry with a 2h sword, receive incoming damage as mind damage, and proc attacks when you teleport. In the first phase of playtesting, Let me know if you encounter any bugs or iffy design decisions. Many thanks! Naloren pack no NPC psions 1.7.0Prevents the psion class from nsrr's Naloren pack from spawning on enemies (on my last characters half of all rares that were a threat to me were psions) Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Interact with Sidekicks 1.7.0Provides an interface to interact with party members similar to the Interact with the Golem talent, by which yo ucan alter their equipment or spend their talent points. Also adds additional functionality like applying a rune or infusion directly to a party member, or managing its talent point plan in conjunction with the Talent Point Planner addon. Standard actions from the "Give order" dialog can also optionally be included, controlled by game option "Gameplay | Include party orders in interaction dialogs". The interaction dialog is bound to Alt-Shift-I by default, and can also be accessed by right-clicking on a suitable party member on the map or via the "Interact with Party Members" action on the main game menu. (NOTE: If you are using this addon in conjunction with the Talent Point Planner addon, you will need to upgrade the latter to release 10.8.3 or higher for compatibility. Similarly, if you are using this addon with the ZOmnibus Addon Pack or ZOmnibus Lite, you will need to upgrade it to release 17.2.3 or higher for compatibility.) Combat Tinkers for Gloves and Shieids 1.7.0Adds tinker schematics for shields and gloves/gauntlets based on various weapon tinker schematics from the Embers of Rage DLC (required). Currently adds the following schematics:
More tinkers may be added in future versions. Naloren Pack 1.7.4Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Abomination Race - Bamboo Edition 1.4.9Adds the undead abomination race. This edition changes the global speed penalty to a heftier movement speed penalty, and fixes crashes from yank out talents. Mindstar Tuning 1.7.0Modifies the Attune Mindstar talent to allow individual control over the nature-vs.-mind attument of your mainhand and offhand wielded mindstars. Also adds a status indicator in the buffs display showing the attunement of your wielded mindstars. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Gunsnixed 1.7.0Prevents Gunsnake from the Embers of Rage DLC from spawning. Nekarcos's Quality of Life 08: Life Displays (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Inferno Race Pack 1.7.0Adds a collection of my races. Race: Formorians 1.7.6Adds the Formorians as a playable race, an elusive ant-people who live in colonies under the isle of Rel. The Formorians are an adapted version of the Formicids from DCSS. Formorians are physically strong despite their small size, and can use their strength and multiple limbs to wield a two-handed weapon in one hand-pair, much like Ogres. However, they're not nearly as sturdy as they are strong, being almost as frail as Yeeks. They make up for this by sensing their foes from afar with their antennae and being able to dig an escape tunnel in an emergency. Still a work in progress--tweaks to the talents, balance changes, and more skins are likely coming! Class: Wisp 1.7.0A new class, a psionic archer who starts with the powers of hypnosis, light telekinesis, and control over fabric. Class Talents Generic Talents There is also an evolution prodigy for this class, Incarnate Storm. Incompatible with https://te4.org/games/addons/tome/mv-greenwatch Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Cleaner Item Descriptions REVISED 1.7.0This is a fork of Cleaner Item Descriptions v2.1.4 (which itself is a fork of Better Item Descriptions) which makes Item Stats easier to read... There were just a couple tweaks I wanted to make: This version:
Known bugs:
Note: As with the original "Cleaner Item Descriptions", this works with zOmnibus's inscription-compare feature
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Prepare Stealthily 1.7.0Modifies various trap-preparation and tool-preparation tools from the Cunning/Traps and Cunning/Artifice trees so that they do not break stealth. Affected talents are:
Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Deluxe Wanderers Combo Mod 1.7.4New classes: the Wanderer, Magician, and Mentalist that get to choose their talents from a random list. The Wanderer variant covers all trees, the Magician most magical trees, and the Mentalist most mindpower trees. They also gain resource generating talents when they get a talent tree that requires them. Big thanks to starsapphire, FL0RENT_, and hauzer, whose work is all integrated here. Items Vault 1.7.6Donators/Buyers bonus! Autosell Schematics 1.7.4Allows schematics to be transmogrified again. Lycanthrope class 1.7.6Adds lycanthrope class. ćąć äșć
œèĄæćŁ«èäžïŒ Vor'tep 1.6.7Adds the Vor'tep as a new Giant sub-race, a breed of altered trolls. Get it right here or on the Steam Workshop. Vor'tep have a life rating of 13 and an experience penalty of 15% and start with +3STR, +3WIL, +3CON,+3MAG, -2DEX, and -2CUN. Vor'tep posses the strength and will to wield any one-handed weapon in their offhand innately. Vor'tep have the following racial talents: Trollkin Fortitude Trollblood Blood Rush Internal Inscription Talent icons from game-icons.net. Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Race: Thug 1.7.6Adds Thug as a new Human subrace. Thugs have good Constitution and Willpower. Can stand heavy hit and use humanshield. Stat modifiers: +2 Constitution and +2 Willpower Also big thanks to Shad3 for the help. ---Changelog Runed Shields 1.7.4Adds the 'Runed Shield' ego for shields, which grants a chance to cast spells on block. This can only trigger once per turn. Gnomes 1.7.2Adds gnomes as a new race. They are a distant relative to dwarves and know the location of the Iron Council. Garden Gnomes have nature skills, but are not necessarily antimagic. https://github.com/Werekracken/tome-gnomes All gnomes get: -- Generic Trees: These trees add a huge amount of survivability. -- Generic Trees: -- Generic Trees: -- Generic trees: -- Stat modifiers: +4 Cunning Generic Trees: They also start with the steam resource, a steam generator implant, and medical injector implants in inventory if you want to go that route. -- Stat modifiers: +2 Cunning, +2 Strength Generic Trees: -- Class Trees: Generic Trees: All skill trees are are locked and have x1.00 multiplier (instead of x1.30). --Starting points --Level up points But wait, there's more! In addition to the normal golem slots of MAINHAND, OFFHAND, BODY, and 2 GEM slots, gnomish alchemist golems also get LITE, HEAD, CLOAK, HANDS, BELT, and FEET slots. Additionally for tinker gnomes: -- A good amount of the gnomish alchemist golem changes were inspired by the "Golem - The Ironbreaker" addon. The intent with the golems is to have a fun variant and potentially more useful in the mid and late game, and it fits with the gnome theme of cunning and tools. I'm aware there is another addon named "Let there be gnomes" which was last updated in 2015, but this addon has nothing to do with it. Having never tried that addon I have no idea if there would be compatibility issues if you loaded them both (if you even could load a race addon that hasn't been updated in 6 years /shrug). -- Revised Staff Combat 1.7.4Overloads Spell/Staff Combat to make some of it more useful. Playable Wight Race 1.7.4Adds High Wights as a playable race: tough, psionic undead who arise naturally yet stand outside the natural order. Also adds Forest Wights as a playable race: undead with a connection to fire, light, and nature. Models by Rexorcorum. Mindslinger 1.6.2Adds the Mindslinger as a new, Yeek-only, Psionic subclass. New Talents: Psionic/Mindslinger: Psionic/Force: Psionic/Charge: More details in the forum thread. Icons from game-icons.net Race: Doomling 1.7.0This addon requires the Ashes of Urh'Rok DLC to function. Adds the race of Doomlings, demon-corrupted halflings, wielding destructive corrupted versions of the original halfling talents. Doomlings begin in the Searing Halls, and thus can get kidnapped by demons at high level. Racial Abilities
Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Demons |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Krog |
| Class | Wanderer1of5 |
| Level / Exp | 50 / 3434% |
| Size | huge |
| Lifes / Deaths | no deaths recorded 7 / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 106 (base 26) |
| Dexterity | 62 (base 60) |
| Constitution | 29 (base 17) |
| Magic | 13 (base 12) |
| Willpower | 77 (base 60) |
| Cunning | 75 (base 60) |
Resources
| Hate | 72/100 |
| Equilibrium | 51 |
| Life | 1941/1941 |
| Stamina | 434/434 |
| Steam | 100/100 |
| Healing Factor | 1.2824687383468 |
| Regeneration | 72.383455592463 |
Speed
| Mental | +19.896779660056% |
| Attack | 0% |
| Movement | +27.67440046317% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 18 |
| Infravision | 12 |
| See Stealth | 77.567710482123 |
| See Invisible | 85.567710482123 |
Offense: Mainhand
| Damage | 142 |
| Accuracy | 59 |
| Crit Chance | 92% |
| APR | 112 |
| Speed | 0.83 |
Offense: Offhand
| Damage | 142 |
| Accuracy | 59 |
| Crit Chance | 92% |
| APR | 112 |
| Speed | 0.83 |
Offense: Spell
| Spellpower | 20 |
| Crit Chance | 37% |
| Speed | 1 |
Offense: Mind
| Mindpower | 63 |
| Crit Chance | 70% |
| Speed | 1 |
Offense: Damage Bonus
| Mind | +23% |
| Acid | +40% |
| Light | +16% |
| Nature | +61% |
| Blight | +25% |
| Physical | +38% |
| Fire | +25% |
| All | 0% |
Offense: Damage Penetration
| Physical | +17% |
| Nature | +3% |
Defense: Base
| Armour (hardiness) | 41 (78.304188961773%) |
| Defense | 71 |
| Ranged Defense | 71 |
| Fatigue | 0 |
| Physical Save | 69 |
| Spell Save | 53 |
| Mental Save | 65 |
Defense: Resistances
| Acid | + 20%( 70%) |
| Arcane | + 26%( 70%) |
| Cold | + 39%( 70%) |
| All | + 17%( 70%) |
| Lightning | + 33%( 70%) |
| Light | + 38%( 70%) |
| Temporal | + 22%( 70%) |
| Physical | + 22%( 70%) |
| Fire | + 45%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Confusion Resistance | 16% |
| Poison Resistance | 82% |
| Blind Resistance | 69% |
| Disarm Resistance | 100% |
| Bleed Resistance | 60% |
| Teleport Resistance | 100% |
| Pinning Resistance | 47% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 49% |
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 658 life over 5 turns. Its effects scale with your Cunning stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and mental effect and reduce all damage taken by 19% for 3 turns. Also removes cross-tier effects of the affected types for free. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 206 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 194 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical and physical effect and reduce all damage taken by 40% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
| Cursed / Predator | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Gore | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Bloodthirst | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Cursed / Critique | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-curse / Eagle aspect | 1.30 |
| 1/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| Cunning / Poisons | 1.30 |
| 5/5 |
| 4/5 |
| 3/5 |
| 0/5 |
| Technique / Combat veteran | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Primal Might | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Technique / Dual techniques | 1.50 |
| 2/5 |
| 1/5 |
| 2/5 |
| 3/5 |
| Wild-gift / Storm drake aspect | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Wild-gift / Slime | 1.30 |
| 4/5 |
| 1/5 |
| 1/5 |
| 4/5 |
| Wild-gift / Mucus | 1.30 |
| 4/5 |
| 3/5 |
| 1/5 |
| 3/5 |
Generic Talents
| Wild-gift / Fungus | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Cunning / Survival | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Mindstar mastery | 1.20 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Cursed / Werebeast | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Feedback | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| Steamtech / Physics | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Race / Krog | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Wild-gift / Harmony | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Chemistry | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| Wild-gift / Antimagic | 1.20 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| Wild-gift / Call of the wild | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / Scoundrel | 1.30 |
| 3/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Apply Poison |
| talent | Savage Hunter |
| talent | Antimagic Shield |
| talent | Acidic Skin |
| talent | Psiblades |
| talent | Insidious Poison |
| talent | Crippling Poison |
| beneficial effect | If life is brought below 0, cancels the attack and heals you. Cult of the Demon Seed |
| beneficial effect | Your mindstar(s) are attuned as follows: Attune MinstarTohell (18-19 power, 82 apr, nature damage) : nature Tohell (18-19 power, 82 apr, nature damage) : nature |
Quests
The fearscape was in position. The armies were ready. The research was done. Then a vast horde of void creatures descended. Invaders InvadedFight them off, and take back the portal! The portal is secure once again. The invasion begins! | done |
The beachhead is under concentrated attack by Thaloren elves and the plants and animals of their forest. Invasion InvadedReturn at once and help fight them off! * The Thaloren are defeated and the beachhead is safe. | done |
Observation of the eyalites has identified a caravan carrying critical supplies into the Allied Kingdoms. Supply LinesIt will be travelling between the Iron Throne mountains and Last Hope. Make sure it never arrives. | done |
You've landed on Eyal. The BeachheadFirst, terminate any eyalite that might be an immediate threat. * The landing zone has been purged of eyalites. | done |
The peoples of Maj'Eyal are divided into many different kingdoms and organizations. Their power must be broken so that they may be punished properly. The Fall of Maj'EyalThe largest resistance is expected to come from the wizards of Angolwen. Khulmanar has taken the bulk of our forces to confront them. The Ambassador has been assigned to deal with scattered groups all throughout the northern reaches of Maj'Eyal. Your job will be to sabotage, assassinate, and destroy various targets to weaken the Eyalites. * The sher'tul-made horrors beneath the lake overwhelmed the imps, but you managed to recover their records. * It turns out that dwarves aren't Eyalites at all. The decision has been made to consider them fellow victims of the Sher'tul, and specialists dispatched to handle them appropriately. They seem quite responsive to offers of material goods... * One way or another, Derth lies in ruins. * The unbound crystal beings have laid waste to Elvala. It will be easy to round up the survivors. * The Thaloren counterattack has been defeated, and the incineration of their forests is proceeding according to schedule. * The Allied Kingdom leadership is destroyed. Victory is certain. You have won the game! | done |
Three demons have been trapped on Eyal since the disaster. They could be useful to our cause. Seek them out. The Old OnesKryl-Feijan is reborn, and has pledged to aid you. Shassy'Kaish will help you. Probably. Walrog has agreed to aid you in destroying the Allied Kingdoms. * You have found each of the old ones. | done |
Strange energies of unusual strength have been detected beneath the western sands. What Lies BeneathPerhaps they could prove useful in our struggle for revenge. Investigate. | done |
Equipment
| On feet | Boots of the Hunter (2 def, 12 armour) 3.0 Encumbrance T4 feet armor [Unique] Psionic While equipped: offense ------ Physical Power +12 (+2 eff.) Ignore Armor +15 defense ------ Armor +12 Defense +2 (+1 eff.) Fatigue +8% Physical save +15 (+4 eff.) Spell save +10 (+4 eff.) Mind save +10 (+2 eff.) Life +80.00 Pinning Resist +25% Stun Resist +40% Knockbk Resist +25% Teleport Resist +100% other ------- Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 22 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
| Light source | watchleader's alchemist's lamp of focus 1.0 Encumbrance T3 lite [Ego+] Master/Psionic While equipped: Stats Wil +5 offense ------ Damage +8% mind, +16% light defense ------ Blind Resist +28% Confus Resist +16% other ------- Light +12 See Stealth +15 See Invisibility +10 Track: Puts all charms on 28 turn cooldown Effective talent level: 4.5 Power cost 28 out of 40/40. Range melee/personal Cooldown: 20 Travel.spd instantaneous Description: Sense foes around you in a radius of 28 for 7 turns. The radius will increase with your Cunning. A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | iron helm 'Oozekin' (0 def, 3 armour) 3.0 Encumbrance T1 head armor [Rare] Master While equipped: Stats Cun +10, Dex +3 offense ------ Damage +15% nature On-Hit (Melee): * 10% chance to reduce armor by 21% * 10% chance to reduce all saves and defense by 36 defense ------ Armor +3 Fatigue +5% Resistance +3% acid, +9% nature Mind save +15 (+3 eff.) Sleep Resist +100% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | drakeskin leather gloves of war-making (0 def, 3 armour) 1.0 Encumbrance T4 hands armor [Ego+] Master While equipped: offense ------ Physical Crit +18.0% Spell Crit +17% Mind Crit +17% Critical power +11.00% defense ------ Armor +3 Disarm Resist +100% other ------- Talents +5 Iron Grip Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Isymida [power 440] (11 cooldown)2.0 Encumbrance T5 torque charm [Rare] Psionic While equipped: Stats Str +9 offense ------ Damage +21% physical On-Hit (Melee): * 20% chance to reduce armor by 21% defense ------ Defense +30 (+8 eff.) Resistance +5% physical other ------- Max stamina +30.00 Blast the opponent's mind dealing 541 mind damage and silencing them for 4 turns Puts all charms on 11 turn cooldown 100% to increase all damage by 30% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | copper citrine ring0.1 Encumbrance T1 ring jewelry [Random Unique] Nature/Master While equipped: Stats Mag +3 offense ------ Damage +6% nature Ignore resists +3% nature When Hit 7 arcane, 6 cold defense ------ Resistance +6% nature, +6% cold Life +21.00 Poison Resist +22% Disarm Resist +24% Pinning Resist +22% Knockbk Resist +24% other ------- Light +4 Infravision +4 Rings make your fingers look great! |
| On fingers | voratun bloodstone ring0.1 Encumbrance T5 ring jewelry [Ego+] Nature While equipped: defense ------ Life +74.00 Life Regen +17.00 Healmod +13% Stun Resist +60% Rings make your fingers look great! |
| Around neck | vitalizing voratun amulet of vision0.1 Encumbrance T5 amulet jewelry [Ego++] Nature While equipped: Stats Con +5 defense ------ Physical save +17 (+5 eff.) Life +74.00 Life Regen +9.00 Blind Resist +40% other ------- Infravision +8 Sight +2 See Invisibility +13 Amulets make your neck look great! |
| In main hand | Tohell (18-19 power, 82 apr, nature damage) 3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic This mindstar would symbiotize with another like it. The set is complete. Weapon Damage 18.0 - 19.8 Nature Uses 99% Wil, 59% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +82 Critical Rate +14.0% Attack Speed 100% On-hit +19 item nature slow +19 item acid corrode On-crit, radius 2 +20 acid, +0 acid blind On Hit: * 19% chance to slow global speed by 64% * 19% chance to reduce armor by 21% * applies a stacking poison dealing 36 damage per turn While equipped: offense ------ Mind Crit +14% Mindpower +19 (+5 eff.) On-Hit (Melee): * 20% chance to slow global speed by 64% defense ------ Resistance +9% lightning, +5% arcane Physical save +6 (+2 eff.) Spell save +9 (+3 eff.) Mind save +8 (+2 eff.) other ------- EQ when Hit +1.50 Hate-on-crit +5.00 Psi-on-crit +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Around waist | noble's drakeskin leather belt of recklessness |
| In off hand | Tohell (18-19 power, 82 apr, nature damage) 3.0 Encumbrance T5 mindstar 1H weapon [Random Unique] Nature/Psionic This mindstar would symbiotize with another like it. The set is complete. Weapon Damage 18.0 - 19.8 Nature Uses 99% Wil, 59% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +82 Critical Rate +14.0% Attack Speed 100% On-hit +19 item nature slow +19 item acid corrode On-crit, radius 2 +20 acid +0 insidious poison On Hit: * 19% chance to slow global speed by 64% * 19% chance to reduce armor by 21% * applies a stacking poison dealing 36 damage per turn While equipped: offense ------ Mind Crit +14% Mindpower +19 (+5 eff.) On-Hit (Melee): * 20% chance to slow global speed by 64% defense ------ Resistance +9% lightning, +5% arcane Physical save +6 (+2 eff.) Spell save +9 (+3 eff.) Mind save +8 (+2 eff.) other ------- EQ when Hit +1.50 Hate-on-crit +5.00 Psi-on-crit +4.00 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
| Cloak | Barinariran the elven-silk cloak (11 def, 0 armour) 2.0 Encumbrance T5 cloak armor [Random Unique] Nature/Master While equipped: offense ------ Critical power +26.00% Accuracy +15 (+5 eff.) Ignore Armor +15 On-Hit (Melee): * 10% chance to slow global speed by 64% defense ------ Defense +11 (+3 eff.) Resistance +6% temporal, +25% light +34% fire, +20% nature +20% cold Crit Resistance 5.00% Physical save +26 (+7 eff.) Mind save +14 (+3 eff.) Stealth +28 Unlife -50.00 life Disarm Resist +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Spider-Silk Robe of Spydrë (10 def, 15 armour) 2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats Con +5, Wil +4 offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +15% acid, +15% nature +15% mind When Hit 20 poison, 0 physical 20 nature slow defense ------ Armor +15 Hardiness +30% Defense +10 (+3 eff.) Resistance +30% nature, +11% all Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) Life Regen +8.00 Poison Resist +60% Disease Resist +60% Cut Resist +60% This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
Inventory
steam generator implant (steam 5)0.1 Encumbrance T1 implant scroll [Normal] Steamtech When inscribed on your body: Cooldown: 22 Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 5.4 steam per turn. Can be activated for an instant burst of 27 steam. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
vine lasso infusion (4 turns, 80 physical damage)0.1 Encumbrance T2 infusion scroll [Normal] Nature When inscribed on your body: Range 6 Cooldown: 16 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Grab a target and drag it to your side, holding it down and strangling it for 4 turns. The grab will also deal 80.09 physical damage per turn. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion (die at -499; dur 9; cd 27)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 27 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 9 turns. While Heroism is active, you will only die when reaching -499 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 499 life, 9 duration) If your life is below 0 when this effect wears off it will be set to 1. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion (speed 812%; cd 10)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 812% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the duelist (speed 643%; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 643% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 514; 13 cd)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 13 Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 514 life over 5 turns. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 20%; mental; dur 2; cd 10)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 20% for 2 turns. Also removes cross-tier effects of the affected types for free. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the titan (res 23%; magical; dur 2; cd 11)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 23% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 37%; magical; dur 4; cd 10)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 37% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
schematic: Back Support0.1 Encumbrance T1 schematic scroll [Normal] [already known tinker] Just what you need to support your back when lifting heavy things; like armour, weapons or Yetis. Requires talents: - Smith (1) - Mechanical (1) Requires ingredients: - lump of iron (2) Example Item: iron back support 0.0 Encumbrance T1 steamtech tinker [Normal] Steamtech Attachable to belt When attached: defense ------ Fatigue -4% other ------- Encumbrance +10 Attach on item worn on slot 'belt' Tinkers can be attached to normal items to improve them with steam power! Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
insulating copper amulet0.1 Encumbrance T1 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +11% fire, +11% cold Amulets make your neck look great! |
Shard of Insanity0.1 Encumbrance T3 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +8 (+2 eff.) On-Hit 5% confusion Damage +25% mind Ignore resists +20% mind When Hit 5% confusion defense ------ Resistance -10% mind Mind save +35 (+8 eff.) Confus Resist -100% On Mind Hit: 8% Sunder Mind level 1 A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
flowstone gold amulet of constitution (+4)0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: Stats Con +4 defense ------ Resistance +7% physical, +5% cold other ------- Stamina/turn +0.50 Max stamina +15.00 Amulets make your neck look great! |
gold amulet of healing0.1 Encumbrance T3 amulet jewelry [Ego] Nature While equipped: defense ------ Healmod +18% Cut Resist +50% Heal: Puts all charms on 24 turn cooldown Effective talent level: 2.5 Power cost 24 out of 35/35. Range melee/personal Cooldown: 16 Travel.spd instantaneous Is: a nature gift Description: Imbues your body with natural energies, healing for 357 life. The life healed will increase with your Mindpower. Amulets make your neck look great! |
gold amulet of perfection (0.19 Technique / Combat veteran,0.19 Psionic / Feedback)0.1 Encumbrance T3 amulet jewelry [Ego+] Master While equipped: other ------- Masteries +0.19 Technique/Combat veteran +0.19 Psionic/Feedback Amulets make your neck look great! |
vitalizing gold amulet of murder0.1 Encumbrance T3 amulet jewelry [Ego++] Nature/Master While equipped: Stats Con +5 offense ------ Critical power +12.00% Accuracy +7 (+2 eff.) Ignore Armor +13 defense ------ Physical save +10 (+3 eff.) Life +39.00 Life Regen +2.00 Amulets make your neck look great! |
bloodstone stralite amulet of agony0.1 Encumbrance T4 amulet jewelry [Ego+] Arcane/Master While equipped: Stats Con +6 offense ------ Ignore resists +7% acid, +7% blight When Hit 10 bleed defense ------ Resistance +8% nature, +9% physical Life +16.00 Life Regen +3.00 Amulets make your neck look great! |
clarifying stralite amulet0.1 Encumbrance T4 amulet jewelry [Ego] Nature While equipped: defense ------ Resistance +22% mind Confus Resist +28% Amulets make your neck look great! |
enraging stralite amulet of willpower (+4)0.1 Encumbrance T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats Wil +4 offense ------ Physical Power +7 (+1 eff.) Combat Speed +10% Damage +7% physical Amulets make your neck look great! |
mindweaver's stralite amulet of perfection (0.34 Psionic / Feedback,0.34 Technique / Primal Might)0.1 Encumbrance T4 amulet jewelry [Ego++] Master/Psionic While equipped: Stats Wil +3 offense ------ Mindpower +10 (+2 eff.) defense ------ Mind save +7 (+1 eff.) Confus Resist +15% other ------- Masteries +0.34 Technique/Primal Might +0.34 Psionic/Feedback Amulets make your neck look great! |
restful stralite amulet of agony0.1 Encumbrance T4 amulet jewelry [Ego+] Arcane/Master While equipped: Stats Con +7 offense ------ Ignore resists +7% acid, +7% blight When Hit 10 bleed defense ------ Fatigue -7% Life Regen +2.00 Amulets make your neck look great! |
starlit stralite amulet of murder0.1 Encumbrance T4 amulet jewelry [Ego+] Nature/Master While equipped: offense ------ Critical power +13.00% Accuracy +7 (+2 eff.) Ignore Armor +13 defense ------ Resistance +14% light, +10% darkness Blind Resist +28% Amulets make your neck look great! |
stralite amulet of agony0.1 Encumbrance T4 amulet jewelry [Ego+] Arcane While equipped: Stats Con +8 offense ------ Ignore resists +7% acid, +7% blight When Hit 10 bleed Amulets make your neck look great! |
stralite amulet of perfection (0.14 Corruption / Hexes,0.14 Technique / Combat training)0.1 Encumbrance T4 amulet jewelry [Ego+] Master While equipped: other ------- Masteries +0.14 Technique/Combat training +0.14 Corruption/Hexes Amulets make your neck look great! |
stralite amulet of perfection (0.25 Wild-gift / Slime,0.25 Wild-gift / Antimagic)0.1 Encumbrance T4 amulet jewelry [Ego+] Master While equipped: other ------- Masteries +0.25 Wild-gift/Slime +0.25 Wild-gift/Antimagic Amulets make your neck look great! |
stralite amulet of the heavens0.1 Encumbrance T4 amulet jewelry [Ego] Nature While equipped: Stats Str +3, Dex +2, Mag +2 Wil +3, Cun +2, Con +1 Amulets make your neck look great! |
wanderer's stralite amulet0.1 Encumbrance T4 amulet jewelry [Ego+] Master While equipped: Stats Dex +3, Cun +3, Con +7 offense ------ Move Speed +10% defense ------ Fatigue -8% Life Regen +3.00 other ------- Stamina/turn +1.10 Amulets make your neck look great! |
wanderer's stralite amulet of the heavens0.1 Encumbrance T4 amulet jewelry [Ego+] Nature/Master While equipped: Stats Str +3, Dex +8, Mag +3 Wil +2, Cun +8, Con +12 offense ------ Move Speed +10% defense ------ Fatigue -4% Life Regen +1.00 other ------- Stamina/turn +0.70 Amulets make your neck look great! |
Shadebright the copper ring0.1 Encumbrance T1 ring jewelry [Rare] Nature While equipped: offense ------ Damage +10% physical When Hit 4 darkness defense ------ Resistance +3% darkness, +10% physical other ------- EQ when Hit +0.08 Max hate +2.00 Rings make your fingers look great! |
rogue's copper ring of frost (+22%)0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats Cun +3 offense ------ Damage +11% cold defense ------ Defense +6 (+2 eff.) Resistance +22% cold Rings make your fingers look great! |
sinister copper ring0.1 Encumbrance T1 ring jewelry [Ego+] Master While equipped: Stats Cun +1, Dex +1 offense ------ On-Hit 11 poison On-Ranged-Hit 11 poison Rings make your fingers look great! |
Woeriver0.1 Encumbrance T2 ring jewelry [Rare] Nature While equipped: offense ------ Damage +6% nature, +18% mind Ignore resists +4% nature, +15% darkness On-Hit (Melee): * 20% chance to slow global speed by 64% * 20% chance to reduce damage dealt by 29% defense ------ Poison Resist +30% Rings make your fingers look great! |
gold ring of opulence0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats Lck +4, Cun +6 All That Glitters: (Instant) Effective talent level: 2.5 Power cost 21 out of 30/30. Range melee/personal Cooldown: 30 Travel.spd instantaneous Description: Call upon the power of your wealth to empower your magic, gaining 53.01 spellpower for 10 turns. You gain 1 spell power for every 80 gold, up to a maximum of 100. Rings make your fingers look great! |
psionicist's gold ring of corrosion (+26%)0.1 Encumbrance T3 ring jewelry [Ego] Nature/Psionic While equipped: Stats Wil +3 offense ------ Damage +13% acid defense ------ Resistance +26% acid Mind save +6 (+1 eff.) Rings make your fingers look great! |
rogue's gold ring of war0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats Str +3, Cun +4, Con +5 defense ------ Defense +8 (+2 eff.) Talents granted by this ego do not have their typical weapon type requirements. Flurry: Effective talent level: 3.5 Power cost 21 out of 30/30. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes out with a flurry of blows, hitting your target three times with each weapon for 90% damage. Rings make your fingers look great! |
solar gold ring0.1 Encumbrance T3 ring jewelry [Ego+] Master While equipped: Stats Dex +4 offense ------ When Hit 10 light, 5 fire Rings make your fingers look great! |
marksman's stralite ring of clarity0.1 Encumbrance T4 ring jewelry [Ego] Master/Psionic While equipped: Stats Dex +5 offense ------ Accuracy +10 (+3 eff.) defense ------ Mind save +9 (+2 eff.) Confus Resist +20% Rings make your fingers look great! |
marksman's stralite ring of misery0.1 Encumbrance T4 ring jewelry [Ego+] Master/Psionic While equipped: Stats Cun +4, Dex +4 offense ------ On-Hit 8 physical On-Ranged-Hit 15 physical Accuracy +8 (+2 eff.) On-Hit (Melee): * 15% chance to reduce all saves and defense by 36 On-Hit (Ranged): * 15% chance to reduce all saves and defense by 36 other ------- Hate-on-crit +1.00 Max hate +9.00 Bleeding Edge: Puts all charms on 14 turn cooldown Effective talent level: 3.5 Power cost 14 out of 20/20. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes at the target, doing 158% weapon damage. If the attack hits, the target will bleed for 300% weapon damage over 7 turns, and all healing will be reduced by 59%. Rings make your fingers look great! |
obscure stralite ring of anchoring0.1 Encumbrance T4 ring jewelry [Ego+] Psionic While equipped: offense ------ On-Hit 17 frost burn On-Hit (Ranged): * 12 arcane resource burn defense ------ Resistance +9% temporal Physical save +6 (+2 eff.) Mind save +11 (+2 eff.) Teleport Resist +35% Rings make your fingers look great! |
obscure stralite ring of war0.1 Encumbrance T4 ring jewelry [Ego++] Master While equipped: Stats Str +4, Con +5 offense ------ On-Hit (Melee): * 8% chance to reduce strength, dexterity, and constitution by 12 On-Hit (Ranged): * 10% chance to reduce damage dealt by 29% defense ------ Physical save +8 (+2 eff.) Talents granted by this ego do not have their typical weapon type requirements. Flurry: Effective talent level: 2.5 Power cost 21 out of 30/30. Range melee/personal Cooldown: 12 Travel.spd instantaneous Description: Lashes out with a flurry of blows, hitting your target three times with each weapon for 82% damage. Rings make your fingers look great! |
psionicist's stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego+] Nature/Psionic While equipped: Stats Wil +9 defense ------ Mind save +18 (+4 eff.) Life +85.00 Life Regen +15.00 Healmod +16% Rings make your fingers look great! |
sneakthief's stralite ring of tenacity0.1 Encumbrance T4 ring jewelry [Ego+] Master While equipped: Stats Cun +7, Dex +6 offense ------ Accuracy +11 (+3 eff.) defense ------ Life +28.00 Disarm Resist +28% Pinning Resist +28% Knockbk Resist +28% Rings make your fingers look great! |
stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego+] Nature While equipped: defense ------ Life +52.00 Life Regen +12.00 Healmod +14% Rings make your fingers look great! |
treant's stralite ring0.1 Encumbrance T4 ring jewelry [Ego+] Nature While equipped: defense ------ Resistance +8% nature, +9% blight Poison Resist +22% Disease Resist +19% Rings make your fingers look great! |
warrior's stralite ring of life0.1 Encumbrance T4 ring jewelry [Ego+] Nature/Master While equipped: Stats Str +5 defense ------ Armor +10 Life +68.00 Life Regen +6.00 Healmod +13% Rings make your fingers look great! |
sinister voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Master While equipped: Stats Cun +3, Dex +4 offense ------ On-Hit 20 poison On-Ranged-Hit 18 poison defense ------ Life +100.00 Life Regen +18.00 Healmod +16% Rings make your fingers look great! |
solar voratun ring of life0.1 Encumbrance T5 ring jewelry [Ego++] Nature/Master While equipped: Stats Dex +4 offense ------ When Hit 15 light, 18 fire defense ------ Life +87.00 Life Regen +15.00 Healmod +18% Rings make your fingers look great! |
voratun ring 'Noonstoker'0.1 Encumbrance T5 ring jewelry [Random Unique] Arcane/Master While equipped: Stats Cun +8 offense ------ Physical Power +20 (+4 eff.) Spellpower +20 (+10 eff.) Mindpower +20 (+5 eff.) Damage +9% mind, +19% darkness +8% all When Hit 19 acid, 20 darkness On-Hit (Melee): * 20% chance to reduce all saves and defense by 36 defense ------ Resistance +9% temporal, +38% darkness +3% blight, +3% nature +9% light Knockbk Resist +10% Rings make your fingers look great! |
voratun ring 'Toxinterror'0.1 Encumbrance T5 ring jewelry [Random Unique] Master While equipped: Stats Str +2, Wil +5 offense ------ On-Hit 12 draining blight On-Ranged-Hit 12 frostdusk Ignore resists +15% nature Ignore Armor +2 When Hit 16 nature, 14 mind defense ------ Armor +2 Resistance +9% darkness, +9% bleed Physical save +16 (+4 eff.) Life Regen +5.00 Cut Resist +41% Rings make your fingers look great! |
magewarrior's short dragonbone vilestaff of illumination (45-54 power, 6 apr, fire element)5.0 Encumbrance T5 staff 1H weapon Reqs Mag 48 [Ego+] Nature/Master Weapon Damage 45.0 - 54.0 Fire Uses 80% Mag Accuracy Bonus +1.0% proc damage (max 200%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Physical Crit +9.0% Spell Crit +8% Physical Power +15 (+3 eff.) Spellpower +25 (+12 eff.) Damage +30% fire Accuracy +11 (+3 eff.) defense ------ Defense +13 (+3 eff.) other ------- Light +5 Talents +1 Command Staff Illuminate: Puts all charms on 5 turn cooldown Effective talent level: 3.5 Power cost 5 out of 6/6. Range melee/personal Cooldown: 14 Travel.spd instantaneous Is: a spell Description: Creates a globe of pure light within a radius of 8 that illuminates the area and deals 92.21 damage to all creatures. At level 3, it also blinds all who see it (except the caster) for 3 turns. Staves designed for wielders of magic, by the greats of the art. |
truestriking voratun greatsword of exorcism (60-96 power, 4 apr)3.0 Encumbrance T5 greatsword 2H weapon [Ego++] Master Weapon Damage 60.0 - 96.0 Physical Uses 120% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% Damage Against +21% Undead On Critical: * Strike your target with a blast of Light dealing 119 damage (based on Strength and Magic). If the target is undead, they are also afflicted by Lightburn for the same amount over 3 turns, reducing their armor by 29 for the duration. While equipped: offense ------ Critical power +38.00% Ignore resists +13% physical Accuracy +34 (+9 eff.) Ignore Armor +21 Massive two-handed swords. |
serrated stralite longsword of amnesia (33-46 power, 5 apr)3.0 Encumbrance T4 longsword 1H weapon [Ego+] Master/Psionic Weapon Damage 33.0 - 46.2 Physical Uses 100% Str Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +5 Critical Rate +4.5% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) * 25% chance to afflict the target with Bleed, causing 273 Physical damage over 5 turns. While equipped: offense ------ Mindpower +11 (+3 eff.) Damage +15% physical Sharp, long, and deadly. |
warbringer's stralite mace of sundering (36-50 power, 14 apr)3.0 Encumbrance T4 mace 1H weapon [Ego++] Master Weapon Damage 36.0 - 50.4 Physical Uses 100% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +14 Critical Rate +2.5% Attack Speed 100% On Critical: * Sunders the enemy's weapon for 5 turns. While equipped: Stats Con +5 offense ------ Physical Power +12 (+2 eff.) Ignore resists +10% physical defense ------ Disarm Resist +26% Blunt and deadly. |
stormbringer's stralite waraxe (33-46 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Ego+] Nature Weapon Damage 33.5 - 46.9 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-crit, radius 2 +30 lightning, +31 cold While equipped: offense ------ Move Speed +36% Ignore resists +17% lightning, +21% cold One-handed war axes. |
truestriking stralite waraxe of vileness (31-44 power, 5 apr)3.0 Encumbrance T4 waraxe 1H weapon [Ego+] Arcane/Master Weapon Damage 31.5 - 44.1 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +6.5% Attack Speed 100% On-hit +17 blight +25 item blight disease On Hit: * 25% chance to reduce strength, dexterity, and constitution by 12 While equipped: offense ------ Ignore resists +11% physical Accuracy +21 (+6 eff.) Ignore Armor +13 One-handed war axes. |
time-lost voratun waraxe of amnesia (40-56 power, 6 apr)3.0 Encumbrance T5 waraxe 1H weapon [Ego+] Arcane/Psionic Weapon Damage 40.5 - 56.7 Physical Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On Hit: * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) * 25% chance to afflict the target with Wasting, causing 60 Temporal damage over 5 turns. While equipped: offense ------ Physical Power +10 (+2 eff.) Damage +17% temporal One-handed war axes. |
caller's living mindstar of life (17-18 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 17.0 - 18.7 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +10% acid, +11% fire +9% cold, +10% physical Ignore resists +4% acid, +7% fire +6% cold, +8% physical defense ------ Life +27.00 Life Regen +2.00 Heal-on-summon +32 other ------- Max Summons +3 Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
hungering living mindstar of storms (16-17 power, 40 apr, nature damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego++] Nature/Psionic Weapon Damage 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: Stats Str +3, Dex +3, Mag +5 Wil +3, Cun +7, Con +3 offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 8 lightning Damage +10% lightning Ignore resists +9% lightning defense ------ Resistance +4% lightning other ------- Hate/kill +2.00 Psi/kill +3.00 Talents +1 Attune Mindstar Masteries +0.20 Psionic/Voracity +0.20 Cursed/Dark sustenance Inflict 170.97 mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on 14 turn cooldown Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
nature's living mindstar of sand (16-17 power, 40 apr, mind damage)3.0 Encumbrance T5 mindstar 1H weapon [Ego+] Nature Weapon Damage 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 18 physical Damage +4% nature, +9% physical Ignore resists +12% physical defense ------ Resistance +6% blight, +17% physical Disease Resist +14% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
stralite steamsaw of crippling (30-45 power, 0 apr)3.0 Encumbrance T4 steamsaw 1H weapon [Ego+] Master/Steamtech Weapon Damage 30.5 - 45.8 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +4.0% Attack Speed 100% Block +60 On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 1.0 Steam While equipped: offense ------ Physical Crit +12.0% defense ------ Armor +5 Defense +8 (+2 eff.) Fatigue +10% other ------- Talents +2 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
voratun steamsaw 'Xerowyn' (41-61 power, 0 apr)3.0 Encumbrance T5 steamsaw 1H weapon [Random Unique] Arcane/Master/Steamtech Weapon Damage 41.0 - 61.5 Phys.bleed Uses 100% Str Accuracy Bonus +0.2% critical chance (max 25%) Critical Rate +5.0% Attack Speed 100% Block +101 On-hit +16 blight, +20 item expose On-Hit, radius 1 +4 mind On Hit: * 20% chance to reduce all saves and defense by 36 * 25% chance to afflict the target with Wasting, causing 60 Temporal damage over 5 turns. Uses 1.0 Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: Stats Str +10, Dex +11 offense ------ Spellpower +15 (+7 eff.) Damage +20% temporal Ignore resists +5% mind, +10% blight Accuracy +24 (+7 eff.) On shield block: * Deals 43 light and acid damage to each enemy blocked On-Hit (Melee): * 10% chance to reduce strength, dexterity, and constitution by 12 defense ------ Armor +6 Defense +10 (+3 eff.) Fatigue +12% Resistance +15% light, +15% acid other ------- Talents +3 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
sun-touched drakeskin leather sling of true flight4.0 Encumbrance T5 sling 1H weapon [Ego+] Arcane/Master Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +10 On-ranged-hit +13 light While equipped: offense ------ Physical Crit +15.0% Accuracy +14 (+4 eff.) Slings are used to hurl stones or metal shots at your foes. |
sun-touched stralite steamgun of piercing4.0 Encumbrance T4 steamgun 1H weapon [Ego+] Arcane/Master/Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +12 Attack Speed 100% Range +9 Projectile Speed +600% On-ranged-hit +13 light Uses 2.0 Steam While equipped: offense ------ Ignore resists +9% all Accuracy +17 (+5 eff.) Ignore Armor +9 Steamguns use bursts of steam directly injected in the barrel to propel metal shots with great force. |
pouch of voratun shots (24/24, 51-61 power, 6 apr)3.0 Encumbrance T5 shot ammo [Normal] Weapon Damage 51.0 - 61.2 Physical Uses 50% Cun, 70% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 24 Shots are used with slings to pummel your foes to death. |
stralite shield of defiance (0 def, 8 armour, 170.5 block)7.0 Encumbrance T4 shield armor Reqs - Shield usage training [Ego+] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On shield block: * 20% chance to use Physical Resurgence and lower the cooldown of up to 4 technique, cunning, or steamtech talent(s). This effect has a 20 turns cooldown. defense ------ Armor +8 Fatigue +8% other ------- Talents +1 Block Cooldown Block -1 Handheld deflection devices. |
voltaic voratun shield of the determined (0 def, 10 armour, 251 block)7.0 Encumbrance T5 shield armor Reqs - Shield usage training [Ego++] Arcane Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On shield block: * 20% chance to use Mental Recentering and lower the cooldown of up to 3 wild gift, psionic, or cursed talent(s). This effect has a 20 turns cooldown. * Deals 43 lightning and physical damage to each enemy blocked defense ------ Armor +10 Fatigue +8% Resistance +13% lightning +15% physical other ------- Talents +1 Block Cooldown Block -1 Handheld deflection devices. |
Vorinor the Rimeveil (0 def, 0 armour)2.0 Encumbrance T4 cloth armor [Rare] Nature While equipped: Stats Cun +7, Con +15 offense ------ Damage +25% nature When Hit 10 cold defense ------ Resistance +13% all Crit Resistance 15.00% Poison Resist +41% Disease Resist +35% other ------- Light +3 See Invisibility +12 A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Smock of Storms (20 def, 0 armour)2.0 Encumbrance T5 cloth armor [Unique] Nature While equipped: Stats Mag +5, Wil +5 offense ------ Spell Crit +20% Mind Crit +20% Damage +30% lightning defense ------ Defense +20 (+5 eff.) Resistance +20% lightning, +20% cold +20% physical, +15% all other ------- Masteries +0.20 Wild-gift/Winds +0.20 Wild-gift/Weather This is not a robe, this is a smock. It is unclear if it always had stormy enchantments, or whether those appeared when the mage wearing it found out it was really a smock... |
resolute hardened leather armour of the deep (9 def, 10 armour)9.0 Encumbrance T3 light armor [Ego++] Nature/Master While equipped: Stats Str +6, Con +7 defense ------ Armor +10 Defense +9 (+2 eff.) Fatigue +8% Resistance +9% acid, +7% cold Physical save +19 (+5 eff.) other ------- Breathe water A suit of armour made of leather. |
defiant voratun mail armour of fire resistance (5 def, 10 armour)14.0 Encumbrance T5 heavy armor [Ego+] Master/Psionic While equipped: Stats Wil +7, Con +5 defense ------ Armor +10 Defense +5 (+1 eff.) Fatigue +12% Resistance +30% fire Mind save +23 (+5 eff.) A suit of armour made of mail. |
rejuvenating stralite plate armour of the dragon (0 def, 13 armour)17.0 Encumbrance T4 massive armor Reqs - Massive armour training [Ego+] Nature While equipped: defense ------ Armor +13 Fatigue +22% Resistance +13% acid, +13% physical +13% cold, +13% lightning +9% fire Life Regen +5.80 Disarm Resist +36% Stun Resist +32% Knockbk Resist +35% other ------- Stamina/turn +1.80 Cooldown Rush -5 A suit of armour made of metal plates. |
Glorith the voratun plate armour (15 def, 26 armour)17.0 Encumbrance T5 massive armor Reqs - Massive armour training [Random Unique] Nature/Master/Psionic While equipped: Stats Wil +5, Cun +5, Con +2 offense ------ Accuracy +10 (+3 eff.) defense ------ Armor +26 Defense +15 (+4 eff.) Fatigue +22% Resistance +6% acid, +4% physical +30% darkness, +29% blight +28% cold, +12% light Physical save +9 (+3 eff.) Mind save +25 (+6 eff.) other ------- Light +2 A suit of armour made of metal plates. |
Gowe the rough leather belt1.0 Encumbrance T1 belt armor [Rare] Master While equipped: offense ------ Physical Crit +1.0% Critical power +5.00% Physical Power +8 (+1 eff.) Ignore Armor +4 defense ------ Spell save +7 (+3 eff.) Unlife -20.00 life other ------- Max stamina +30.00 Size +1 A belt that goes around your waist. |
balancing hardened leather belt of burglary1.0 Encumbrance T3 belt armor [Ego++] Master While equipped: Stats Dex +8, Cun +7, Lck +5 offense ------ Physical Crit +6.0% Mind Crit +6% Damage +0% acid, +0% fire +0% nature, +0% blight defense ------ Stealth +8 other ------- Disarm Traps +8 Infravision +4 A belt that goes around your waist. |
Treearc (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats Dex +3, Wil +2, Cun +1 offense ------ Mindpower +6 (+1 eff.) Ignore resists +5% mind When Hit 2 nature On-Hit (Melee): * 20% chance to reduce all saves and defense by 36 defense ------ Defense +1 (+0 eff.) Crit Resistance 5.00% Allure: Effective talent level: 3.5 Power cost 21 out of 30/30. Range 10 Travel.spd instantaneous Description: Allure foes in a radius of 3.0, forcing them to attack you and muddling their minds, potentially numbing, blinding, exposing, confusing, or silencing them. The power of these effects is 33.0, based on Mindpower. A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
linen cloak 'Cuthygrim' (1 def, 0 armour)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats Dex +3, Con +2 offense ------ Move Speed +11% Damage +6% mind Ignore resists +10% mind On-Hit (Melee): * 20% chance to slow global speed by 64% * 10% chance to reduce all saves and defense by 36 defense ------ Defense +1 (+0 eff.) Fatigue -5% Resistance +0% nature, +6% cold Life Regen +3.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Voruvea the Prismtaint (2 def, 0 armour)2.0 Encumbrance T3 cloak armor [Rare] Psionic While equipped: Stats Dex +4, Wil +3 offense ------ Physical Crit +2.0% Accuracy +30 (+8 eff.) Ignore Armor +4 defense ------ Defense +2 (+1 eff.) Mind save +7 (+1 eff.) other ------- Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cloak of Daggers (10 def, 0 armour)2.0 Encumbrance T4 cloak armor [Unique] Steamtech While equipped: Stats Cun +6 offense ------ Physical Power +5 (+1 eff.) defense ------ Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Has a 50% chance each turn to slash an adjacent enemy for 210 physical damage (based on Cunning), making them bleed. This cloak seems to incorporate a series of blades attached to various spring mechanisms. Apparently the designer believed that the best defense was an active one. |
restorative elven-silk cloak (3 def, 0 armour)2.0 Encumbrance T5 cloak armor [Ego+] Nature While equipped: defense ------ Defense +3 (+1 eff.) Resistance +18% nature, +15% blight Life Regen +10.00 Healmod +18% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
pair of rough leather boots 'Xanadhessra' (10 def, 7 armour)2.0 Encumbrance T1 feet armor [Rare] Nature While equipped: Stats Str +3 offense ------ Physical Crit +2.0% Accuracy +5 (+1 eff.) defense ------ Armor +7 Defense +10 (+3 eff.) Resistance +6% lightning, +6% temporal A pair of boots made of leather. |
Aetherwalk (6 def, 0 armour)2.0 Encumbrance T4 feet armor [Unique] Arcane While equipped: Stats Cun +8, Mag +8 offense ------ Spellpower +15 (+7 eff.) Damage +25% arcane defense ------ Defense +6 (+2 eff.) Fatigue +1% Resistance +25% arcane Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% Creates an arcane explosion dealing 62 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 17 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
wanderer's pair of drakeskin leather boots (0 def, 5 armour)2.0 Encumbrance T5 feet armor [Ego+] Master While equipped: Stats Cun +6, Con +6 defense ------ Armor +5 Physical save +25 (+7 eff.) Mind save +25 (+6 eff.) A pair of boots made of leather. |
Steam Powered Boots (8 def, 15 armour)3.0 Encumbrance T5 feet armor [Unique] Steamtech The more steam the better! While equipped: Stats Str +8, Dex +10 offense ------ Damage +10% fire defense ------ Armor +15 Defense +8 (+2 eff.) Fatigue +8% Pinning Resist +50% Generate 3 steam each time you walk. Boots. But with steam power! |
blood-soaked pair of voratun boots of deftness (9 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Master While equipped: offense ------ Physical Crit +3.0% Physical Power +4 (+1 eff.) Move Speed +13% Ignore Armor +7 defense ------ Armor +5 Defense +9 (+2 eff.) Fatigue +4% Disengage: Puts all charms on 21 turn cooldown Effective talent level: 2.5 Power cost 21 out of 30/30. Range 7 Cooldown: 10 Travel.spd instantaneous Description: Jump back up to 5 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 156% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
undeterred pair of voratun boots of repreive (0 def, 5 armour)3.0 Encumbrance T5 feet armor [Ego+] Arcane/Master While equipped: defense ------ Armor +5 Fatigue -6% Silence Resist +50% Confus Resist +39% Stun Resist +36% other ------- Stamina/turn +2.00 Second Wind: (Instant) Puts all charms on 41 turn cooldown Effective talent level: 3.5 Power cost 41 out of 60/60. Range melee/personal Cooldown: 50 Travel.spd instantaneous Description: Take a deep breath to recover 191 stamina. The stamina recovery improves with your Strength and Willpower. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
heroic rough leather gloves of archery (0 def, 5 armour)1.0 Encumbrance T1 hands armor [Ego++] Master While equipped: Stats Cun +4, Dex +4 offense ------ Accuracy +6 (+2 eff.) Ignore Armor +7 defense ------ Armor +5 Mind save +6 (+1 eff.) Life +47.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Steady Shot: Puts all charms on 14 turn cooldown Effective talent level: 4.5 Power cost 14 out of 20/20. Range melee/personal Cooldown: 3 Travel.spd instantaneous Description: Fire a steady shot, doing 175% damage with a 29% chance to mark the target. If Steady Shot is not on cooldown, this talent will automatically replace your normal attacks (and trigger the cooldown). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Betothra the Stormbreacher (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Nature While equipped: offense ------ On-Hit 9 lightning Damage +6% lightning When Hit 2 lightning On-Hit (Melee): * 20% chance to slow global speed by 64% defense ------ Armor +2 Resistance +7% lightning, +6% fire +6% mind, +3% cold Spell save +6 (+2 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
hardened leather gloves 'Snowblack' (0 def, 2 armour)1.0 Encumbrance T2 hands armor [Rare] Master While equipped: Stats Wil +6 offense ------ Physical Crit +10.0% Spell Crit +10% Mind Crit +8% Critical power +10.00% Damage +6% mind, +15% cold defense ------ Armor +2 Mind save +12 (+3 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
heroic voratun gauntlets (0 def, 9 armour)1.5 Encumbrance T4 hands armor [Ego+] Master While equipped: defense ------ Armor +9 Fatigue +5% Mind save +8 (+2 eff.) Life +71.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
radiant voratun gauntlets of strength (+6) (0 def, 3 armour)1.5 Encumbrance T4 hands armor [Ego] Arcane/Master While equipped: Stats Str +6 offense ------ Physical Power +12 (+2 eff.) On-Hit 17 light Damage +8% light defense ------ Armor +3 Fatigue +5% Resistance +13% light Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
iron helm of the depths (0 def, 3 armour)3.0 Encumbrance T1 head armor [Ego] Nature While equipped: Stats Cun +0 defense ------ Armor +3 Fatigue +5% Resistance +6% cold other ------- Breathe water A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Twofold Crown (3 def, 6 armour) Twofold Crown (3 def, 6 armour)3.0 Encumbrance T5 head armor [Unique] Master While equipped: offense ------ Physical Power +33 (+6 eff.) Spellpower +33 (+16 eff.) Mindpower +33 (+8 eff.) Accuracy +33 (+9 eff.) defense ------ Armor +6 Defense +3 (+1 eff.) Resistance +25% arcane, +25% physical Category Bonus +0.30 Race Stun Resist +50% other ------- Infravision +5 Sight +5 Greatly extends the reach of your talents. The crown of Nargol was lost long ago, so at the beginning of the Age of Ascendancy, a new crown was forged to represent the Allied Kingdoms. |
mindcaging voratun helm (0 def, 5 armour)3.0 Encumbrance T5 head armor [Ego+] Psionic While equipped: defense ------ Armor +5 Fatigue +5% Resistance +24% mind Mind save +30 (+7 eff.) Confus Resist +36% A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
citrine0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
opal0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats Str +2, Dex +2, Mag +2 Wil +2, Cun +2, Con +2 Item imbue powers: Stats Str +2, Dex +2, Mag +2 Wil +2, Cun +2, Con +2 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
topaz0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
amethyst0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
5 onyx0.0 Encumbrance T3 black gem [Normal] While equipped: Stats Str +3, Dex +3, Mag +3 Wil +3, Cun +3, Con +3 Item imbue powers: Stats Str +3, Dex +3, Mag +3 Wil +3, Cun +3, Con +3 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.0 Encumbrance T3 blue gem [Normal] While equipped: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+1 eff.) Item imbue powers: Defense +6 (+2 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 emerald0.0 Encumbrance T3 green gem [Normal] While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet0.0 Encumbrance T3 red gem [Normal] While equipped: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Item imbue powers: Physical Crit +3.0% Spell Crit +3% Mind Crit +3% Damage +6% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
6 quartz0.0 Encumbrance T3 white gem [Normal] While equipped: Stun Resist +30% Item imbue powers: Stun Resist +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 sapphire0.0 Encumbrance T4 blue gem [Normal] While equipped: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Item imbue powers: Defense +8 (+2 eff.) Physical save +8 (+2 eff.) Spell save +8 (+3 eff.) Mind save +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 jade0.0 Encumbrance T4 green gem [Normal] While equipped: Armor +4 Resistance +4% all Item imbue powers: Armor +4 Resistance +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 turquoise0.0 Encumbrance T4 green gem [Normal] While equipped: Ignore resists +10% all Accuracy +10 (+3 eff.) Item imbue powers: Ignore resists +10% all Accuracy +10 (+3 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 ruby0.0 Encumbrance T4 red gem [Normal] While equipped: Stats Str +4, Dex +4, Mag +4 Wil +4, Cun +4, Con +4 Item imbue powers: Stats Str +4, Dex +4, Mag +4 Wil +4, Cun +4, Con +4 Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
10 amber0.0 Encumbrance T4 yellow gem [Normal] While equipped: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Item imbue powers: Physical Crit +4.0% Spell Crit +4% Mind Crit +4% Damage +8% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 bloodstone0.0 Encumbrance T5 red gem [Normal] While equipped: Stun Resist +60% Item imbue powers: Stun Resist +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
12 fire opal0.0 Encumbrance T5 red gem [Normal] While equipped: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Item imbue powers: Physical Crit +5.0% Spell Crit +5% Mind Crit +5% Damage +10% all Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
11 diamond0.0 Encumbrance T5 white gem [Normal] While equipped: Stats Str +5, Dex +5, Mag +5 Wil +5, Cun +5, Con +5 Item imbue powers: Stats Str +5, Dex +5, Mag +5 Wil +5, Cun +5, Con +5 Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
6 moonstone0.0 Encumbrance T5 white gem [Normal] While equipped: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+3 eff.) Spell save +10 (+4 eff.) Mind save +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
7 pearl0.0 Encumbrance T5 white gem [Normal] While equipped: Armor +5 Resistance +5% all Item imbue powers: Armor +5 Resistance +5% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Petrified Wood0.0 Encumbrance T4 red gem [Unique] Nature While equipped: Stats Con +25 Resistance +10% cold, +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats Con +25 Resistance +10% cold, +25% nature +10% darkness Crit Resistance 23.00% Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
Telos's Staff Crystal0.0 Encumbrance T5 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats Str +5, Dex +5, Mag +5 Wil +5, Cun +5, Con +5 Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 While carried: Light +2 Item imbue powers: Stats Str +5, Dex +5, Mag +5 Wil +5, Cun +5, Con +5 Resistance +30% mind Confus Resist +30% Fear Resist +30% Light +2 Latent Damage Type: Blight Combine with a staff. Uses 1 power out of 1/1 A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Runed Skull3.0 Encumbrance T5 red gem [Unique] Arcane While carried: Spellpower +7 (+3 eff.) When Hit 25 fire Latent Damage Type: Fire Dull red runes are etched all over this blackened skull. |
Prothotipe's Prismatic Eye0.0 Encumbrance T3 multi-hued gem [Unique] Arcane While equipped: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane Item imbue powers: Stats Mag +5, Con +5 Damage +10% lightning, +10% fire +10% cold Masteries +0.20 Golem/Arcane Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
Crystal Heart0.0 Encumbrance T5 multi-hued gem [Unique] Arcane While equipped: Stats Con +5 Resistance +20% arcane, +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane Combine with a suit of body armor (makes a non enchanted armour into an artifact). Uses 1 power out of 1/1 This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Windborne Azurite0.0 Encumbrance T4 blue gem [Unique] Arcane While equipped: Stats Cun +8, Dex +8 Move Speed +20% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Item imbue powers: Stats Cun +8, Dex +8 Move Speed +15% Damage +20% lightning Damage Avoidance +8% Affinity +20% lightning Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
42 alchemist agate0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
Morbusmortal2.0 Encumbrance T1 lite [Rare] Nature While equipped: offense ------ Damage +9% nature, +9% light When Hit 8 cold On-Hit (Melee): * 10% chance to slow global speed by 64% defense ------ Physical save +5 (+2 eff.) Healmod +13% other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Automated Portable Extractor0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
dwarven-steel pickaxe of endurance (dig speed 30 turns)3.0 Encumbrance T3 digger tool [Ego] Master While equipped: Stats Str +4 defense ------ Fatigue -6% While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying Orb1.0 Encumbrance orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
Transmogrification Chest2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 137 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
evasive stralite torque of psionic shield [power 91] (17 cooldown)2.0 Encumbrance T4 torque charm [Ego] Psionic Setup a psionic shield, reducing all damage taken by 91 for 5 turns Puts all charms on 17 turn cooldown 100% to gain a 14% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
overpowered stralite torque of clear mind [power 5] (26 cooldown)2.0 Encumbrance T4 torque charm [Ego+] Psionic Remove 1 confusion or silence effect and prevent the application of 5 detrimental mental effects for 5 turns Puts all charms on 26 turn cooldown Torques are made by powerful psionics to store psionic powers. |
The Guardian's Totem2.0 Encumbrance T5 totem charm [Unique] Nature/Disrupt While equipped: Stats Wil +10 offense ------ Mindpower +8 (+2 eff.) When Hit: * 18% chance to slow global speed by 64% defense ------ Resistance +20% blight, +20% arcane Spell save +20 (+7 eff.) other ------- Masteries +0.10 Wild-gift/Fungus +0.20 Wild-gift/Nature's Ward +0.10 Wild-gift/Antimagic Call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.). Uses 34 power out of 50/50 This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
dragonbone totem of summon tentacle 'Delarion' [power 470] (17 cooldown)2.0 Encumbrance T5 totem charm [Random Unique] Nature While equipped: offense ------ Ignore resists +10% physical Accuracy +25 (+7 eff.) defense ------ Resistance +2% physical, +6% light +12% cold Life +80.00 Summon a resilient tentacle up to 5 spaces away for 11 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 1327 Base Damage: 552 Armor: 31 All Resist: 50 Puts all charms on 17 turn cooldown 100% to increase all damage by 24% for 2 turns. 100% to increase the duration of 3 beneficial effects by 2. Natural totems are made by powerful wilders to store nature power. |
It Which Writhes0.0 Encumbrance T3 tentacle weird [Legendary] Unknown While equipped: Stats Str +3, Dex +3, Mag +3 Wil -3, Con +3 Fully Charged! Reduce the duration of all detrimental effects. Uses 7 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
0.0 Encumbrance T1 unknown [Unique] Steamtech Teleport.. A strange metal contraption imbued with some kind of teleportation magic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Hammer of Urh'Rok
The King is dead, and the Allied Kingdoms lie in ruins, thanks to your efforts.
Maj'Eyal will fall into the demons' hands. Eventually, all trace of the sher'tul will be wiped out.
You have done your duty.
You may continue playing and enjoy the rest of the world.
Achievements
Darkness Endures (Nightmare (Adventure) difficulty)
Kryl'Feijan survived the final battle.By Zigurando the Krog Wanderer1of5 level 50
151st Vengeance 123rd year of Ascendancy at 08:52 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Zigurando the Krog Wanderer1of5 level 37
108th Vengeance 123rd year of Ascendancy at 07:31 see stats
Getting the Band Back Together (Nightmare (Adventure) difficulty)
Help all the ancient demonsBy Zigurando the Krog Wanderer1of5 level 45
127th Vengeance 123rd year of Ascendancy at 08:11 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Zigurando the Krog Wanderer1of5 level 10
72nd Vengeance 123rd year of Ascendancy at 22:36 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Zigurando the Krog Wanderer1of5 level 20
80th Vengeance 123rd year of Ascendancy at 04:33 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Zigurando the Krog Wanderer1of5 level 30
98th Vengeance 123rd year of Ascendancy at 20:31 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Zigurando the Krog Wanderer1of5 level 40
109th Vengeance 123rd year of Ascendancy at 12:36 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By Zigurando the Krog Wanderer1of5 level 50
139th Vengeance 123rd year of Ascendancy at 23:11 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Zigurando the Krog Wanderer1of5 level 46
139th Vengeance 123rd year of Ascendancy at 05:40 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Zigurando the Krog Wanderer1of5 level 26
96th Vengeance 123rd year of Ascendancy at 22:00 see stats
The Fall of Maj'Eyal (Nightmare (Adventure) difficulty)
Killed King Tolak and destroyed the Allied Kingdoms.By Zigurando the Krog Wanderer1of5 level 50
151st Vengeance 123rd year of Ascendancy at 08:52 see stats
The Hammer Falls (Nightmare (Adventure) difficulty)
Requisition an item from the Forge GiantsBy Zigurando the Krog Wanderer1of5 level 50
141st Vengeance 123rd year of Ascendancy at 11:34 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Zigurando the Krog Wanderer1of5 level 40
109th Vengeance 123rd year of Ascendancy at 14:04 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Zigurando the Krog Wanderer1of5 level 27
97th Vengeance 123rd year of Ascendancy at 20:04 see stats
Wiser Than Thou (Nightmare (Adventure) difficulty)
Defeat the Thaloren counterattackBy Zigurando the Krog Wanderer1of5 level 43
112nd Vengeance 123rd year of Ascendancy at 14:56 see stats
Log
The protective shield of Kryl-Feijan disappears.
Kryl-Feijan uses Evasion.
Kryl-Feijan tries to evade attacks.
The psychic field around Zigurando crumbles.
Kryl-Feijan is no longer evading attacks.
Zigurando picks up (N.): psionicist's stralite ring of life.
Talent Resonance Field is ready to use.
Zigurando picks up (3.): pouch of voratun shots (24/24, 51-61 power, 6 apr).
Zigurando picks up (X.): warbringer's stralite mace of sundering (36-50 power, 14 apr).
Zigurando picks up (3.): stralite steamsaw of crippling (30-45 power, 0 apr).
Zigurando picks up (5.): sun-touched stralite steamgun of piercing.
Zigurando picks up (j.): schematic: Back Support.
Zigurando picks up (0.): truestriking stralite waraxe of vileness (31-44 power, 5 apr).
Zigurando picks up (X.): truestriking voratun greatsword of exorcism (60-96 power, 4 apr).
Zigurando picks up ( .): heroic rough leather gloves of archery (0 def, 5 armour).
Zigurando picks up ( .): Glorith the voratun plate armour (15 def, 26 armour).
Zigurando picks up (7.): voratun steamsaw 'Xerowyn' (41-61 power, 0 apr).
Zigurando picks up (V.): voratun ring 'Noonstoker'.
Zigurando picks up ( .): dragonbone totem of summon tentacle 'Delarion' [power 470] (17 cooldown).
Zigurando picks up ( .): heroic voratun gauntlets (0 def, 9 armour).
Zigurando picks up ( .): resolute hardened leather armour of the deep (9 def, 10 armour).
Kryl-Feijan uses Evasion.
Kryl-Feijan tries to evade attacks.




















































































































































































