Difference between revisions of "Temporal Warden"
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{{class | {{class | ||
|name=Temporal Warden | |name=Temporal Warden | ||
− | |metaclass=Chronomancer | + | |metaclass=[[Chronomancer]] |
|starting_life=100 | |starting_life=100 | ||
|locked=Yes | |locked=Yes | ||
Line 10: | Line 10: | ||
|willpower=+2 | |willpower=+2 | ||
}} | }} | ||
+ | |||
+ | Temporal Warden is a class introduced in the base game. It must be unlocked by completing the quest ''"[[Back and Back and Back To The Future]]"'', which begins when you enter the [[Temporal Rift]] on the 3rd level of [[Daikara]]. | ||
+ | |||
==Locked Description== | ==Locked Description== | ||
''We preserve the past to protect the future.'' | ''We preserve the past to protect the future.'' | ||
Line 20: | Line 23: | ||
Through their study of chronomancy, they learn to blend archery and dual-weapon fighting, seamlessly switching from one to the other. | Through their study of chronomancy, they learn to blend archery and dual-weapon fighting, seamlessly switching from one to the other. | ||
− | Their most important stats are: [[Magic]], [[Dexterity]], and [[Willpower]]. | + | Their most important stats are: [[Magic]], [[Dexterity]], and [[Willpower]] |
+ | |||
+ | ==New Class Unlocked Description== | ||
+ | Time isn't a linear thing; it only appears to be. In truth it's a fabric, the very fabric that holds the universe together. | ||
+ | |||
+ | As with all great powers, there are those who seek to manipulate it and pervert it, but there are also those who seek to uphold rather than destroy. | ||
+ | |||
+ | Those who have learned to bend, rather than break, the fabric can keep the balance against dark or power-hungry forces. | ||
+ | |||
+ | You have been taught the ways of chronomancy by a Temporal Warden and can now create new characters with the Temporal Warden class. | ||
+ | |||
+ | Temporal Wardens are warriors proficient in both ranged and hand-to-hand combat. Class features: | ||
+ | *Dual-wield a medium sized and a small weapon or attack from afar with your ranged weapon skills | ||
+ | *Manipulate space and time to speed yourself up, create wormholes, or even throw an opponent into the future | ||
+ | *See into the future or even travel into the past | ||
+ | |||
+ | Temporal Wardens use Paradox for their powers. It represents how much damage they've done to the spacetime continuum. | ||
+ | |||
+ | The higher their paradox the greater the effect of their powers but the harder they'll be to control. | ||
==Starting Equipment== | ==Starting Equipment== | ||
− | |||
− | |||
*Elm Longbow | *Elm Longbow | ||
+ | *Quiver of Elm Arrows | ||
*Rough Leather Armor | *Rough Leather Armor | ||
+ | *Iron Longsword (in secondary main-hand slot) | ||
+ | *Iron Dagger (in secondary off-hand slot) | ||
==Starting Talents== | ==Starting Talents== | ||
− | *{{t|Shoot}} | + | *{{t|Shoot}} (1) |
− | *{{t|Spacetime Tuning}} | + | *{{t|Combat Accuracy}} (1) |
− | *{{t|Warp Blade}} | + | *{{t|Spacetime Tuning}} (1) |
− | *{{t|Arrow Stitching}} | + | *{{t|Warp Blade}} (1) |
− | *{{t| | + | *{{t|Arrow Stitching}} (1) |
− | *{{t|Strength of Purpose}} | + | *{{t|Dimensional Step}} (1) |
+ | *{{t|Strength of Purpose}} (1) | ||
==Talent Categories== | ==Talent Categories== | ||
Line 42: | Line 65: | ||
| Type = {{ct|Chronomancy}} | | Type = {{ct|Chronomancy}} | ||
| Name = {{c|Blade threading}} | | Name = {{c|Blade threading}} | ||
− | | Mastery = 1. | + | | Mastery = 1.3 |
| talent1 = {{t|Warp blade}} | | talent1 = {{t|Warp blade}} | ||
| talent2 = {{t|Blink blade}} | | talent2 = {{t|Blink blade}} | ||
Line 51: | Line 74: | ||
| Type = {{ct|Chronomancy}} | | Type = {{ct|Chronomancy}} | ||
| Name = {{c|Bow threading}} | | Name = {{c|Bow threading}} | ||
− | | Mastery = 1. | + | | Mastery = 1.3 |
| talent1 = {{t|Arrow Stitching}} | | talent1 = {{t|Arrow Stitching}} | ||
| talent2 = {{t|Singularity Arrow}} | | talent2 = {{t|Singularity Arrow}} | ||
Line 60: | Line 83: | ||
| Type = {{ct|Chronomancy}} | | Type = {{ct|Chronomancy}} | ||
| Name = {{c|Temporal Combat}} | | Name = {{c|Temporal Combat}} | ||
− | | Mastery = 1. | + | | Mastery = 1.3 |
| talent1 = {{t|Weapon Folding}} | | talent1 = {{t|Weapon Folding}} | ||
| talent2 = {{t|Invigorate}} | | talent2 = {{t|Invigorate}} | ||
Line 69: | Line 92: | ||
| Type = {{ct|Chronomancy}} | | Type = {{ct|Chronomancy}} | ||
| Name = {{c|Temporal Guardian}} | | Name = {{c|Temporal Guardian}} | ||
− | | Mastery = 1. | + | | Mastery = 1.3 |
| talent1 = {{t|Strength of Purpose}} | | talent1 = {{t|Strength of Purpose}} | ||
| talent2 = {{t|Guardian Unity}} | | talent2 = {{t|Guardian Unity}} | ||
Line 78: | Line 101: | ||
| Type = {{ct|Chronomancy}} | | Type = {{ct|Chronomancy}} | ||
| Name = {{c|Spacetime folding}} | | Name = {{c|Spacetime folding}} | ||
− | | Mastery = 1. | + | | Mastery = 1.3 |
| talent1 = {{t|Warp Mines}} | | talent1 = {{t|Warp Mines}} | ||
| talent2 = {{t|Spatial Tether}} | | talent2 = {{t|Spatial Tether}} | ||
Line 87: | Line 110: | ||
| Type = {{ct|Chronomancy}} | | Type = {{ct|Chronomancy}} | ||
| Name = {{c|Speed Control}} | | Name = {{c|Speed Control}} | ||
− | | Mastery = 1. | + | | Mastery = 1.3 |
| talent1 = {{t|Celerity}} | | talent1 = {{t|Celerity}} | ||
| talent2 = {{t|Time Dilation}} | | talent2 = {{t|Time Dilation}} | ||
Line 96: | Line 119: | ||
| Type = {{ct|Chronomancy}} | | Type = {{ct|Chronomancy}} | ||
| Name = {{c|Threaded Combat}} | | Name = {{c|Threaded Combat}} | ||
− | | Mastery = 1. | + | | Mastery = 1.3 |
| Locked = yes | | Locked = yes | ||
| talent1 = {{t|Thread Walk}} | | talent1 = {{t|Thread Walk}} | ||
Line 106: | Line 129: | ||
| Type = {{ct|Chronomancy}} | | Type = {{ct|Chronomancy}} | ||
| Name = {{c|Temporal Hounds}} | | Name = {{c|Temporal Hounds}} | ||
− | | Mastery = 1. | + | | Mastery = 1.3 |
| Locked = yes | | Locked = yes | ||
| talent1 = {{t|Temporal Hounds}} | | talent1 = {{t|Temporal Hounds}} | ||
Line 116: | Line 139: | ||
| Type = {{ct|Chronomancy}} | | Type = {{ct|Chronomancy}} | ||
| Name = {{c|Stasis}} | | Name = {{c|Stasis}} | ||
− | | Mastery = 1. | + | | Mastery = 1.0 |
| Locked = yes | | Locked = yes | ||
| talent1 = {{t|Spacetime Stability}} | | talent1 = {{t|Spacetime Stability}} | ||
Line 125: | Line 148: | ||
| generic_rows = | | generic_rows = | ||
− | {{ | + | {{combat training row | mastery = 1.3}} |
− | | | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | }} | + | |
{{Talent_row | {{Talent_row | ||
| Type = {{ct|Chronomancy}} | | Type = {{ct|Chronomancy}} | ||
| Name = {{c|Chronomancy}} | | Name = {{c|Chronomancy}} | ||
− | | Mastery = 1. | + | | Mastery = 1.3 |
| Locked = no | | Locked = no | ||
| talent1 = {{t|Precognition}} | | talent1 = {{t|Precognition}} | ||
Line 149: | Line 162: | ||
| Type = {{ct|Chronomancy}} | | Type = {{ct|Chronomancy}} | ||
| Name = {{c|Spacetime weaving}} | | Name = {{c|Spacetime weaving}} | ||
− | | Mastery = 1. | + | | Mastery = 1.3 |
| Locked = no | | Locked = no | ||
| talent1 = {{t|Dimensional Step}} | | talent1 = {{t|Dimensional Step}} | ||
Line 159: | Line 172: | ||
| Type = {{ct|Cunning}} | | Type = {{ct|Cunning}} | ||
| Name = {{c|Survival}} | | Name = {{c|Survival}} | ||
− | | Mastery = 1. | + | | Mastery = 1.0 |
| Locked = yes | | Locked = yes | ||
| talent1 = [[Heightened senses (talent)|Heightened Senses]] | | talent1 = [[Heightened senses (talent)|Heightened Senses]] | ||
Line 169: | Line 182: | ||
| Type = {{ct|Chronomancy}} | | Type = {{ct|Chronomancy}} | ||
| Name = {{c|Fate Weaving}} | | Name = {{c|Fate Weaving}} | ||
− | | Mastery = 1. | + | | Mastery = 1.0 |
| Locked = yes | | Locked = yes | ||
| talent1 = {{t|Spin fate}} | | talent1 = {{t|Spin fate}} | ||
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| Mastery = 1.0 | | Mastery = 1.0 | ||
| talent1 = {{t|Spacetime Tuning}} | | talent1 = {{t|Spacetime Tuning}} | ||
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}} | }} | ||
}} | }} | ||
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{{classes}} | {{classes}} |
Latest revision as of 11:04, 15 July 2023
Temporal Warden | |
---|---|
Metaclass | Chronomancer |
Locked | Yes |
Starting Life | 100 |
Life Rating | +0 |
Stat Modifiers | |
Strength | +2 |
Dexterity | +3 |
Constitution | 0 |
Magic | +2 |
Willpower | +2 |
Cunning | 0 |
Temporal Warden is a class introduced in the base game. It must be unlocked by completing the quest "Back and Back and Back To The Future", which begins when you enter the Temporal Rift on the 3rd level of Daikara.
Contents
Locked Description
We preserve the past to protect the future.
The hands of time are guarded by the arms of war.
Description
Their lifelines braided, Temporal Wardens have learned to work with their other selves across multiple timelines.
Through their study of chronomancy, they learn to blend archery and dual-weapon fighting, seamlessly switching from one to the other.
Their most important stats are: Magic, Dexterity, and Willpower
New Class Unlocked Description
Time isn't a linear thing; it only appears to be. In truth it's a fabric, the very fabric that holds the universe together.
As with all great powers, there are those who seek to manipulate it and pervert it, but there are also those who seek to uphold rather than destroy.
Those who have learned to bend, rather than break, the fabric can keep the balance against dark or power-hungry forces.
You have been taught the ways of chronomancy by a Temporal Warden and can now create new characters with the Temporal Warden class.
Temporal Wardens are warriors proficient in both ranged and hand-to-hand combat. Class features:
- Dual-wield a medium sized and a small weapon or attack from afar with your ranged weapon skills
- Manipulate space and time to speed yourself up, create wormholes, or even throw an opponent into the future
- See into the future or even travel into the past
Temporal Wardens use Paradox for their powers. It represents how much damage they've done to the spacetime continuum.
The higher their paradox the greater the effect of their powers but the harder they'll be to control.
Starting Equipment
- Elm Longbow
- Quiver of Elm Arrows
- Rough Leather Armor
- Iron Longsword (in secondary main-hand slot)
- Iron Dagger (in secondary off-hand slot)
Starting Talents
- Shoot (1)
- Combat Accuracy (1)
- Spacetime Tuning (1)
- Warp Blade (1)
- Arrow Stitching (1)
- Dimensional Step (1)
- Strength of Purpose (1)
Talent Categories
Classes
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |