Difference between revisions of "Temporal Warden"

From Tales of Maj'Eyal
Jump to: navigation, search
m (Talent Categories)
 
(3 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
{{class
 
{{class
 
|name=Temporal Warden
 
|name=Temporal Warden
|metaclass=Chronomancer
+
|metaclass=[[Chronomancer]]
 
|starting_life=100
 
|starting_life=100
 
|locked=Yes
 
|locked=Yes
Line 10: Line 10:
 
|willpower=+2
 
|willpower=+2
 
}}
 
}}
 +
 +
Temporal Warden is a class introduced in the base game. It must be unlocked by completing the quest ''"[[Back and Back and Back To The Future]]"'', which begins when you enter the [[Temporal Rift]] on the 3rd level of  [[Daikara]].
 +
 
==Locked Description==
 
==Locked Description==
 
''We preserve the past to protect the future.''  
 
''We preserve the past to protect the future.''  
Line 20: Line 23:
 
Through their study of chronomancy, they learn to blend archery and dual-weapon fighting, seamlessly switching from one to the other.
 
Through their study of chronomancy, they learn to blend archery and dual-weapon fighting, seamlessly switching from one to the other.
  
Their most important stats are: [[Magic]], [[Dexterity]], and [[Willpower]].
+
Their most important stats are: [[Magic]], [[Dexterity]], and [[Willpower]]
 +
 
 +
==New Class Unlocked Description==
 +
Time isn't a linear thing; it only appears to be. In truth it's a fabric, the very fabric that holds the universe together.
 +
 
 +
As with all great powers, there are those who seek to manipulate it and pervert it, but there are also those who seek to uphold rather than destroy.
 +
 
 +
Those who have learned to bend, rather than break, the fabric can keep the balance against dark or power-hungry forces.
 +
 
 +
You have been taught the ways of chronomancy by a Temporal Warden and can now create new characters with the Temporal Warden class.
 +
 
 +
Temporal Wardens are warriors proficient in both ranged and hand-to-hand combat. Class features:
 +
*Dual-wield a medium sized and a small weapon or attack from afar with your ranged weapon skills
 +
*Manipulate space and time to speed yourself up, create wormholes, or even throw an opponent into the future
 +
*See into the future or even travel into the past
 +
 
 +
Temporal Wardens use Paradox for their powers. It represents how much damage they've done to the spacetime continuum.
 +
 
 +
The higher their paradox the greater the effect of their powers but the harder they'll be to control.
  
 
==Starting Equipment==
 
==Starting Equipment==
*Iron Longsword
 
*Iron Dagger
 
 
*Elm Longbow
 
*Elm Longbow
 +
*Quiver of Elm Arrows
 
*Rough Leather Armor
 
*Rough Leather Armor
 +
*Iron Longsword (in secondary main-hand slot)
 +
*Iron Dagger (in secondary off-hand slot)
  
 
==Starting Talents==
 
==Starting Talents==
*{{t|Shoot}}
+
*{{t|Shoot}} (1)
*{{t|Spacetime Tuning}}
+
*{{t|Combat Accuracy}} (1)
*{{t|Warp Blade}}
+
*{{t|Spacetime Tuning}} (1)
*{{t|Arrow Stitching}}
+
*{{t|Warp Blade}} (1)
*{{t|Combat Accuracy}}
+
*{{t|Arrow Stitching}} (1)
*{{t|Strength of Purpose}}
+
*{{t|Dimensional Step}} (1)
 +
*{{t|Strength of Purpose}} (1)
  
 
==Talent Categories==
 
==Talent Categories==
Line 42: Line 65:
 
| Type = {{ct|Chronomancy}}
 
| Type = {{ct|Chronomancy}}
 
| Name = {{c|Blade threading}}
 
| Name = {{c|Blade threading}}
| Mastery = 1.30
+
| Mastery = 1.3
 
| talent1 = {{t|Warp blade}}
 
| talent1 = {{t|Warp blade}}
 
| talent2 = {{t|Blink blade}}
 
| talent2 = {{t|Blink blade}}
Line 51: Line 74:
 
| Type = {{ct|Chronomancy}}
 
| Type = {{ct|Chronomancy}}
 
| Name = {{c|Bow threading}}
 
| Name = {{c|Bow threading}}
| Mastery = 1.30
+
| Mastery = 1.3
 
| talent1 = {{t|Arrow Stitching}}
 
| talent1 = {{t|Arrow Stitching}}
 
| talent2 = {{t|Singularity Arrow}}
 
| talent2 = {{t|Singularity Arrow}}
Line 60: Line 83:
 
| Type = {{ct|Chronomancy}}
 
| Type = {{ct|Chronomancy}}
 
| Name = {{c|Temporal Combat}}
 
| Name = {{c|Temporal Combat}}
| Mastery = 1.30
+
| Mastery = 1.3
 
| talent1 = {{t|Weapon Folding}}
 
| talent1 = {{t|Weapon Folding}}
 
| talent2 = {{t|Invigorate}}
 
| talent2 = {{t|Invigorate}}
Line 69: Line 92:
 
| Type = {{ct|Chronomancy}}
 
| Type = {{ct|Chronomancy}}
 
| Name = {{c|Temporal Guardian}}
 
| Name = {{c|Temporal Guardian}}
| Mastery = 1.30
+
| Mastery = 1.3
 
| talent1 = {{t|Strength of Purpose}}
 
| talent1 = {{t|Strength of Purpose}}
 
| talent2 = {{t|Guardian Unity}}
 
| talent2 = {{t|Guardian Unity}}
Line 78: Line 101:
 
| Type = {{ct|Chronomancy}}
 
| Type = {{ct|Chronomancy}}
 
| Name = {{c|Spacetime folding}}
 
| Name = {{c|Spacetime folding}}
| Mastery = 1.30
+
| Mastery = 1.3
 
| talent1 = {{t|Warp Mines}}
 
| talent1 = {{t|Warp Mines}}
 
| talent2 = {{t|Spatial Tether}}
 
| talent2 = {{t|Spatial Tether}}
Line 87: Line 110:
 
| Type = {{ct|Chronomancy}}
 
| Type = {{ct|Chronomancy}}
 
| Name = {{c|Speed Control}}
 
| Name = {{c|Speed Control}}
| Mastery = 1.30
+
| Mastery = 1.3
 
| talent1 = {{t|Celerity}}
 
| talent1 = {{t|Celerity}}
 
| talent2 = {{t|Time Dilation}}
 
| talent2 = {{t|Time Dilation}}
Line 96: Line 119:
 
| Type = {{ct|Chronomancy}}
 
| Type = {{ct|Chronomancy}}
 
| Name = {{c|Threaded Combat}}
 
| Name = {{c|Threaded Combat}}
| Mastery = 1.30
+
| Mastery = 1.3
 
| Locked = yes
 
| Locked = yes
 
| talent1 = {{t|Thread Walk}}
 
| talent1 = {{t|Thread Walk}}
Line 106: Line 129:
 
| Type = {{ct|Chronomancy}}
 
| Type = {{ct|Chronomancy}}
 
| Name = {{c|Temporal Hounds}}
 
| Name = {{c|Temporal Hounds}}
| Mastery = 1.30
+
| Mastery = 1.3
 
| Locked = yes
 
| Locked = yes
 
| talent1 = {{t|Temporal Hounds}}
 
| talent1 = {{t|Temporal Hounds}}
Line 116: Line 139:
 
| Type = {{ct|Chronomancy}}
 
| Type = {{ct|Chronomancy}}
 
| Name = {{c|Stasis}}
 
| Name = {{c|Stasis}}
| Mastery = 1.10
+
| Mastery = 1.0
 
| Locked = yes
 
| Locked = yes
 
| talent1 = {{t|Spacetime Stability}}
 
| talent1 = {{t|Spacetime Stability}}
Line 125: Line 148:
  
 
| generic_rows =
 
| generic_rows =
{{Talent_row
+
{{combat training row | mastery = 1.3}}
| Type = {{ct|Technique}}
+
| Name = {{c|Combat Training}}
+
| Mastery = 1.30
+
| Locked = no
+
| talent1 = {{t|Thick Skin}}
+
| talent2 = {{t|Armour Training}}
+
| talent3 = {{t|Combat Accuracy}}
+
| talent4 = {{t|Weapons Mastery}}
+
| talent5 = {{t|Dagger Mastery}}
+
}}
+
 
{{Talent_row
 
{{Talent_row
 
| Type = {{ct|Chronomancy}}
 
| Type = {{ct|Chronomancy}}
 
| Name = {{c|Chronomancy}}
 
| Name = {{c|Chronomancy}}
| Mastery = 1.30
+
| Mastery = 1.3
 
| Locked = no
 
| Locked = no
 
| talent1 = {{t|Precognition}}
 
| talent1 = {{t|Precognition}}
Line 149: Line 162:
 
| Type = {{ct|Chronomancy}}
 
| Type = {{ct|Chronomancy}}
 
| Name = {{c|Spacetime weaving}}
 
| Name = {{c|Spacetime weaving}}
| Mastery = 1.30
+
| Mastery = 1.3
 
| Locked = no
 
| Locked = no
 
| talent1 = {{t|Dimensional Step}}
 
| talent1 = {{t|Dimensional Step}}
Line 159: Line 172:
 
| Type = {{ct|Cunning}}
 
| Type = {{ct|Cunning}}
 
| Name = {{c|Survival}}
 
| Name = {{c|Survival}}
| Mastery = 1.00
+
| Mastery = 1.0
 
| Locked = yes
 
| Locked = yes
 
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
 
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
Line 169: Line 182:
 
| Type = {{ct|Chronomancy}}
 
| Type = {{ct|Chronomancy}}
 
| Name = {{c|Fate Weaving}}
 
| Name = {{c|Fate Weaving}}
| Mastery = 1.10
+
| Mastery = 1.0
 
| Locked = yes
 
| Locked = yes
 
| talent1 = {{t|Spin fate}}
 
| talent1 = {{t|Spin fate}}
Line 183: Line 196:
 
| Mastery = 1.0
 
| Mastery = 1.0
 
| talent1 = {{t|Spacetime Tuning}}
 
| talent1 = {{t|Spacetime Tuning}}
}}
 
{{Other_row
 
| Type = Base
 
| Name = Class
 
| Mastery = 1.0
 
| talent1 = {{t|Timeport: Point Zero}}
 
 
}}
 
}}
  
 
}}
 
}}
 
==Strategy==
 
 
See [[Guides#Chronomancer|Chronomancer Strategy Guides]].
 
 
You can also see the Temporal Warden [[Temporal Warden/notes|general notes]], but they may be out of date.
 
  
 
{{classes}}
 
{{classes}}

Latest revision as of 11:04, 15 July 2023

Temporal Warden

Temporal warden 128 bg.png

Metaclass Chronomancer
Locked Yes
Starting Life 100
Life Rating +0
Stat Modifiers
Strength +2
Dexterity +3
Constitution 0
Magic +2
Willpower +2
Cunning 0

Temporal Warden is a class introduced in the base game. It must be unlocked by completing the quest "Back and Back and Back To The Future", which begins when you enter the Temporal Rift on the 3rd level of Daikara.

Locked Description

We preserve the past to protect the future.

The hands of time are guarded by the arms of war.

Description

Their lifelines braided, Temporal Wardens have learned to work with their other selves across multiple timelines.

Through their study of chronomancy, they learn to blend archery and dual-weapon fighting, seamlessly switching from one to the other.

Their most important stats are: Magic, Dexterity, and Willpower

New Class Unlocked Description

Time isn't a linear thing; it only appears to be. In truth it's a fabric, the very fabric that holds the universe together.

As with all great powers, there are those who seek to manipulate it and pervert it, but there are also those who seek to uphold rather than destroy.

Those who have learned to bend, rather than break, the fabric can keep the balance against dark or power-hungry forces.

You have been taught the ways of chronomancy by a Temporal Warden and can now create new characters with the Temporal Warden class.

Temporal Wardens are warriors proficient in both ranged and hand-to-hand combat. Class features:

  • Dual-wield a medium sized and a small weapon or attack from afar with your ranged weapon skills
  • Manipulate space and time to speed yourself up, create wormholes, or even throw an opponent into the future
  • See into the future or even travel into the past

Temporal Wardens use Paradox for their powers. It represents how much damage they've done to the spacetime continuum.

The higher their paradox the greater the effect of their powers but the harder they'll be to control.

Starting Equipment

  • Elm Longbow
  • Quiver of Elm Arrows
  • Rough Leather Armor
  • Iron Longsword (in secondary main-hand slot)
  • Iron Dagger (in secondary off-hand slot)

Starting Talents

Talent Categories

Class
Type Name Mastery Locked Talents
Chronomancy Blade threading 1.3 No Warp blade Blink blade Blade Shear Blade Ward
Chronomancy Bow threading 1.3 No Arrow Stitching Singularity Arrow Arrow Echoes Arrow Threading
Chronomancy Temporal Combat 1.3 No Weapon Folding Invigorate Weapon Manifold Breach
Chronomancy Temporal Guardian 1.3 No Strength of Purpose Guardian Unity Vigilance Warden's Focus
Chronomancy Spacetime folding 1.3 No Warp Mines Spatial Tether Banish Dimensional Anchor
Chronomancy Speed Control 1.3 No Celerity Time Dilation Haste Time Stop
Chronomancy Threaded Combat 1.3 Yes Thread Walk Blended Threads Thread the Needle Warden's Call
Chronomancy Temporal Hounds 1.3 Yes Temporal Hounds Command Hounds: Blink Temporal Vigour Command Hounds: Breathe
Chronomancy Stasis 1.0 Yes Spacetime Stability Time Shield Stop Static History
Generic
Type Name Mastery Locked Talents
Technique Combat Training 1.3 No Thick Skin Heavy Armour Training Light Armour Training
Combat Accuracy Weapons Mastery Dagger Mastery
Chronomancy Chronomancy 1.3 No Precognition Foresight Contingency See the Threads
Chronomancy Spacetime weaving 1.3 No Dimensional Step Dimensional shift Wormhole Phase Pulse
Cunning Survival 1.0 Yes Heightened Senses Device Mastery Track Danger Sense
Chronomancy Fate Weaving 1.0 Yes Spin fate Seal Fate Fateweaver Webs of Fate
Other
Type Name Mastery - Talents
Chronomancy Other 1.0 - Spacetime Tuning

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler