Difference between revisions of "Temporal Warden"

From Tales of Maj'Eyal
Jump to: navigation, search
 
(48 intermediate revisions by 8 users not shown)
Line 1: Line 1:
 
{{class
 
{{class
 
|name=Temporal Warden
 
|name=Temporal Warden
|metaclass=Chronomancer
+
|metaclass=[[Chronomancer]]
 
|starting_life=100
 
|starting_life=100
 
|locked=Yes
 
|locked=Yes
Line 11: Line 11:
 
}}
 
}}
  
==Description==
+
Temporal Warden is a class introduced in the base game. It must be unlocked by completing the quest ''"[[Back and Back and Back To The Future]]"'', which begins when you enter the [[Temporal Rift]] on the 3rd level of  [[Daikara]].
The Temporal Wardens have learned to blend archery, dual-weapon fighting, and chronomancy into a fearsome whole.
+
Through their use of the chronomantic arts, the Temporal Wardens seek to control the battlefield while peppering their foes with arrows or engaging in hand-to-hand combat.
+
  
Their study of chronomancy enables them to amplify their own physical and magical abilities, and to manipulate the speed of themselves and those around them.
+
==Locked Description==
 +
''We preserve the past to protect the future.''
  
Their most important stats are: [[Strength]], [[Dexterity]], [[Willpower]], and [[Magic]]
+
''The hands of time are guarded by the arms of war.''
  
==Starting Equipment==
+
==Description==
*Iron Longsword
+
Their lifelines braided, Temporal Wardens have learned to work with their other selves across multiple timelines.
*Iron Dagger
+
*Elm Longbow
+
*Rough Leather Armor
+
  
==Starting Talents==
+
Through their study of chronomancy, they learn to blend archery and dual-weapon fighting, seamlessly switching from one to the other.
*[[Shoot (talent)|Shoot]]
+
*[[Spacetime tuning (talent)|Spacetime Tuning]]
+
*[[Combat accuracy (talent)|Combat Accuracy]]
+
*[[Dual strike (talent)|Dual Strike]]
+
*[[Celerity (talent)|Celerity]]
+
*[[Strength of purpose (talent)|Strength of Purpose]]
+
  
==Talent Categories==
+
Their most important stats are: [[Magic]], [[Dexterity]], and [[Willpower]]
  
;Techniques
+
==New Class Unlocked Description==
:[[Dual weapons (category)|Dual Weapons]] (1.1 mastery, locked)
+
Time isn't a linear thing; it only appears to be. In truth it's a fabric, the very fabric that holds the universe together.
:[[Dual techniques (category)|Dual Techniques]] (1.1 mastery)
+
:[[Archery - bows (category)|Archery - bows]] (1.1 mastery)
+
:[[Archery prowess (category)|Archery Prowess]] (1.1 mastery, locked)
+
:[[Combat training (category)|Combat Training]] (1.2 mastery)
+
  
;Cunning
+
As with all great powers, there are those who seek to manipulate it and pervert it, but there are also those who seek to uphold rather than destroy.
:[[Survival (category)|Survival]] (1.0 mastery, locked)
+
  
;Chronomancy
+
Those who have learned to bend, rather than break, the fabric can keep the balance against dark or power-hungry forces.
:[[Chronomancy (category)|Chronomancy]] (1.1 mastery)
+
:[[Speed control (category)|Speed Control]] (1.1 mastery)
+
:[[Temporal combat (category)|Temporal Combat]] (1.3 mastery)
+
:[[Time travel (category)|Time Travel]] (1.0 mastery, locked)
+
:[[Spacetime folding (category)|Spacetime Folding]] (1.3 mastery)
+
:[[Spacetime weaving (category)|Spacetime Weaving]] (1.0 mastery)
+
  
==Strategy==
+
You have been taught the ways of chronomancy by a Temporal Warden and can now create new characters with the Temporal Warden class.
The Temporal Warden is a hybrid melee/ranged character with a few unique tricks up his sleeve. The class is unlocked in the [[Temporal Rift]] quest in [[Daikara]]. It is considered a spellcasting class (no [[Zigur]]), as it uses the [[Paradox]] resource for many of its talents.
+
  
The [[Celerity (talent)|Celerity]] skill allows them to switch between primary and secondary weapon sets instantaneously. They begin with a long sword and dagger in one set, and a bow in the other. This means the Temporal Warden can dish out ranged damage, and switch to melee weapons when monsters are adjacent, without penalty. Talents for improving both ranged and melee (dual-weapon) combat are available.
+
Temporal Wardens are warriors proficient in both ranged and hand-to-hand combat. Class features:
 +
*Dual-wield a medium sized and a small weapon or attack from afar with your ranged weapon skills
 +
*Manipulate space and time to speed yourself up, create wormholes, or even throw an opponent into the future
 +
*See into the future or even travel into the past
  
As with the [[Shadowblade]], one of the biggest challenges confronting this class is the sheer number of options available. The Temporal Warden benefits directly from investment in 5 out of the 6 stats (everything except [[Cunning]]), and has a large number of diverse talents. This allows players to choose a balanced hybrid approach, or to specialize in either ranged combat or dual-weapon combat. The Paradox/Magic talents serve as support for either style.
+
Temporal Wardens use Paradox for their powers. It represents how much damage they've done to the spacetime continuum.
  
===Hybrid style===
+
The higher their paradox the greater the effect of their powers but the harder they'll be to control.
In the early game, focus on [[Dexterity]]. This supports damage for both the longbow and the dagger, as well as giving you a boost to combat accuracy and defense. Focusing on [[Strength]] is less important, as you have [[Strength of purpose (talent)|Strength of Purpose]] to boost it for you.
+
  
Within the combat tree, spread points around. Remember that you get diminishing returns from deep investment in [[Weapons mastery (talent)|Weapons Mastery]] and [[Dagger mastery (talent)|Dagger Mastery]], so 1 point in each gives you more benefit than 2 points in either one, unless you decide to go with dual daggers later on. (Sticking with a non-dagger plus a dagger gives you a better variety of weapon choices. When the game gives you a lovely axe, you'll be able to use it.)
+
==Starting Equipment==
 +
*Elm Longbow
 +
*Quiver of Elm Arrows
 +
*Rough Leather Armor
 +
*Iron Longsword (in secondary main-hand slot)
 +
*Iron Dagger (in secondary off-hand slot)
  
Likewise, stick a point or two into [[Bow mastery (talent)|Bow Mastery]] to boost ranged damage. At level 4 (or as soon after that as you can), take [[Piercing arrow (talent)|Piercing Arrow]] which gives you a beam attack.
+
==Starting Talents==
 +
*{{t|Shoot}} (1)
 +
*{{t|Combat Accuracy}} (1)
 +
*{{t|Spacetime Tuning}} (1)
 +
*{{t|Warp Blade}} (1)
 +
*{{t|Arrow Stitching}} (1)
 +
*{{t|Dimensional Step}} (1)
 +
*{{t|Strength of Purpose}} (1)
  
On the melee side, use [[Dual strike (talent)|Dual Strike]] for your first stun, and take [[Flurry (talent)|Flurry]] at level 4 (or ASAP) for high melee damage.
+
==Talent Categories==
 +
{{Talent_table
 +
| class_rows =
 +
{{Talent_row
 +
| Type = {{ct|Chronomancy}}
 +
| Name = {{c|Blade threading}}
 +
| Mastery = 1.3
 +
| talent1 = {{t|Warp blade}}
 +
| talent2 = {{t|Blink blade}}
 +
| talent3 = {{t|Blade Shear}}
 +
| talent4 = {{t|Blade Ward}}
 +
}}
 +
{{Talent_row
 +
| Type = {{ct|Chronomancy}}
 +
| Name = {{c|Bow threading}}
 +
| Mastery = 1.3
 +
| talent1 = {{t|Arrow Stitching}}
 +
| talent2 = {{t|Singularity Arrow}}
 +
| talent3 = {{t|Arrow Echoes}}
 +
| talent4 = {{t|Arrow Threading}}
 +
}}
 +
{{Talent_row
 +
| Type = {{ct|Chronomancy}}
 +
| Name = {{c|Temporal Combat}}
 +
| Mastery = 1.3
 +
| talent1 = {{t|Weapon Folding}}
 +
| talent2 = {{t|Invigorate}}
 +
| talent3 = {{t|Weapon Manifold}}
 +
| talent4 = {{t|Breach}}
 +
}}
 +
{{Talent_row
 +
| Type = {{ct|Chronomancy}}
 +
| Name = {{c|Temporal Guardian}}
 +
| Mastery = 1.3
 +
| talent1 = {{t|Strength of Purpose}}
 +
| talent2 = {{t|Guardian Unity}}
 +
| talent3 = {{t|Vigilance}}
 +
| talent4 = {{t|Warden's Focus}}
 +
}}
 +
{{Talent_row
 +
| Type = {{ct|Chronomancy}}
 +
| Name = {{c|Spacetime folding}}
 +
| Mastery = 1.3
 +
| talent1 = {{t|Warp Mines}}
 +
| talent2 = {{t|Spatial Tether}}
 +
| talent3 = {{t|Banish}}
 +
| talent4 = {{t|Dimensional Anchor}}
 +
}}
 +
{{Talent_row
 +
| Type = {{ct|Chronomancy}}
 +
| Name = {{c|Speed Control}}
 +
| Mastery = 1.3
 +
| talent1 = {{t|Celerity}}
 +
| talent2 = {{t|Time Dilation}}
 +
| talent3 = {{t|Haste}}
 +
| talent4 = {{t|Time Stop}}
 +
}}
 +
{{Talent_row
 +
| Type = {{ct|Chronomancy}}
 +
| Name = {{c|Threaded Combat}}
 +
| Mastery = 1.3
 +
| Locked = yes
 +
| talent1 = {{t|Thread Walk}}
 +
| talent2 = {{t|Blended Threads}}
 +
| talent3 = {{t|Thread the Needle}}
 +
| talent4 = {{t|Warden's Call}}
 +
}}
 +
{{Talent_row
 +
| Type = {{ct|Chronomancy}}
 +
| Name = {{c|Temporal Hounds}}
 +
| Mastery = 1.3
 +
| Locked = yes
 +
| talent1 = {{t|Temporal Hounds}}
 +
| talent2 = {{t|Command Hounds: Blink}}
 +
| talent3 = {{t|Temporal Vigour}}
 +
| talent4 = {{t|Command Hounds: Breathe}}
 +
}}
 +
{{Talent_row
 +
| Type = {{ct|Chronomancy}}
 +
| Name = {{c|Stasis}}
 +
| Mastery = 1.0
 +
| Locked = yes
 +
| talent1 = {{t|Spacetime Stability}}
 +
| talent2 = {{t|Time Shield}}
 +
| talent3 = {{t|Stop}}
 +
| talent4 = {{t|Static History}}
 +
}}
  
===Paradox===
+
| generic_rows =
For the first 3 levels, you won't be doing much with [[Paradox]]. Just sustain [[Celerity (talent)|Celerity]], [[Weapon folding (talent)|Weapon Folding]] and [[Strength of purpose (talent)|Strength of Purpose]], and shoot and stab things.
+
{{combat training row | mastery = 1.3}}
 +
{{Talent_row
 +
| Type = {{ct|Chronomancy}}
 +
| Name = {{c|Chronomancy}}
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = {{t|Precognition}}
 +
| talent2 = {{t|Foresight}}
 +
| talent3 = {{t|Contingency}}
 +
| talent4 = {{t|See the Threads}}
 +
}}
 +
{{Talent_row
 +
| Type = {{ct|Chronomancy}}
 +
| Name = {{c|Spacetime weaving}}
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = {{t|Dimensional Step}}
 +
| talent2 = {{t|Dimensional shift}}
 +
| talent3 = {{t|Wormhole}}
 +
| talent4 = {{t|Phase Pulse}}
 +
}}
 +
{{Talent_row
 +
| Type = {{ct|Cunning}}
 +
| Name = {{c|Survival}}
 +
| Mastery = 1.0
 +
| Locked = yes
 +
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
 +
| talent2 = [[Device mastery (talent)|Device Mastery]]
 +
| talent3 = [[Track (talent)|Track]]
 +
| talent4 = [[Danger sense (talent)|Danger Sense]]
 +
}}
 +
{{Talent_row
 +
| Type = {{ct|Chronomancy}}
 +
| Name = {{c|Fate Weaving}}
 +
| Mastery = 1.0
 +
| Locked = yes
 +
| talent1 = {{t|Spin fate}}
 +
| talent2 = {{t|Seal Fate}}
 +
| talent3 = {{t|Fateweaver}}
 +
| talent4 = {{t|Webs of Fate}}
 +
}}
  
Beginning at level 4, you get a plethora of utility talents across a wide spectrum of areas:
+
|other_rows=
*Mobility ([[Swap (talent)|Swap]] and [[Dimensional step (talent)|Dimensional Step]])
+
{{Other_row
*Defense ([[Probability weaving (talent)|Probability Weaving]])
+
| Type = {{ct|Chronomancy}}
*Restoration ([[Invigorate (talent)|Invigorate]])
+
| Name = Other
*Debuffing ([[Stop (talent)|Stop]])
+
| Mastery = 1.0
*Information ([[Deja vu (talent)|Deja Vu]])
+
| talent1 = {{t|Spacetime Tuning}}
 +
}}
  
Use of these non-sustained Paradox talents will increase your Paradox resource. This is both good and bad: good because it means many of your talents will become more powerful; bad because it can lead to anomalies. You also have talents available to reduce your Paradox resource down to safer levels.
+
}}
 
+
===Important Notes===
+
* As of version 1.0.0, [[Precognition (talent)|Precognition]] is a bit buggy around the "return to regular timeline upon death" aspect, with some instances working properly and others giving the standard death procedure. If you Precog into a life-threatening situation, canceling the spell early (right-click its status icon) before dying can help avoid nasty surprises.
+
* [[Antimagic|Anti-Magicians]] can nullify the Precognition status despite it being listed as an "other:time" status and not specifically "magical." Regardless, if you spot an anti-magician while Precog scouting, you may want to consider canceling the ability early.
+
  
 
{{classes}}
 
{{classes}}

Latest revision as of 11:04, 15 July 2023

Temporal Warden

Temporal warden 128 bg.png

Metaclass Chronomancer
Locked Yes
Starting Life 100
Life Rating +0
Stat Modifiers
Strength +2
Dexterity +3
Constitution 0
Magic +2
Willpower +2
Cunning 0

Temporal Warden is a class introduced in the base game. It must be unlocked by completing the quest "Back and Back and Back To The Future", which begins when you enter the Temporal Rift on the 3rd level of Daikara.

Locked Description

We preserve the past to protect the future.

The hands of time are guarded by the arms of war.

Description

Their lifelines braided, Temporal Wardens have learned to work with their other selves across multiple timelines.

Through their study of chronomancy, they learn to blend archery and dual-weapon fighting, seamlessly switching from one to the other.

Their most important stats are: Magic, Dexterity, and Willpower

New Class Unlocked Description

Time isn't a linear thing; it only appears to be. In truth it's a fabric, the very fabric that holds the universe together.

As with all great powers, there are those who seek to manipulate it and pervert it, but there are also those who seek to uphold rather than destroy.

Those who have learned to bend, rather than break, the fabric can keep the balance against dark or power-hungry forces.

You have been taught the ways of chronomancy by a Temporal Warden and can now create new characters with the Temporal Warden class.

Temporal Wardens are warriors proficient in both ranged and hand-to-hand combat. Class features:

  • Dual-wield a medium sized and a small weapon or attack from afar with your ranged weapon skills
  • Manipulate space and time to speed yourself up, create wormholes, or even throw an opponent into the future
  • See into the future or even travel into the past

Temporal Wardens use Paradox for their powers. It represents how much damage they've done to the spacetime continuum.

The higher their paradox the greater the effect of their powers but the harder they'll be to control.

Starting Equipment

  • Elm Longbow
  • Quiver of Elm Arrows
  • Rough Leather Armor
  • Iron Longsword (in secondary main-hand slot)
  • Iron Dagger (in secondary off-hand slot)

Starting Talents

Talent Categories

Class
Type Name Mastery Locked Talents
Chronomancy Blade threading 1.3 No Warp blade Blink blade Blade Shear Blade Ward
Chronomancy Bow threading 1.3 No Arrow Stitching Singularity Arrow Arrow Echoes Arrow Threading
Chronomancy Temporal Combat 1.3 No Weapon Folding Invigorate Weapon Manifold Breach
Chronomancy Temporal Guardian 1.3 No Strength of Purpose Guardian Unity Vigilance Warden's Focus
Chronomancy Spacetime folding 1.3 No Warp Mines Spatial Tether Banish Dimensional Anchor
Chronomancy Speed Control 1.3 No Celerity Time Dilation Haste Time Stop
Chronomancy Threaded Combat 1.3 Yes Thread Walk Blended Threads Thread the Needle Warden's Call
Chronomancy Temporal Hounds 1.3 Yes Temporal Hounds Command Hounds: Blink Temporal Vigour Command Hounds: Breathe
Chronomancy Stasis 1.0 Yes Spacetime Stability Time Shield Stop Static History
Generic
Type Name Mastery Locked Talents
Technique Combat Training 1.3 No Thick Skin Heavy Armour Training Light Armour Training
Combat Accuracy Weapons Mastery Dagger Mastery
Chronomancy Chronomancy 1.3 No Precognition Foresight Contingency See the Threads
Chronomancy Spacetime weaving 1.3 No Dimensional Step Dimensional shift Wormhole Phase Pulse
Cunning Survival 1.0 Yes Heightened Senses Device Mastery Track Danger Sense
Chronomancy Fate Weaving 1.0 Yes Spin fate Seal Fate Fateweaver Webs of Fate
Other
Type Name Mastery - Talents
Chronomancy Other 1.0 - Spacetime Tuning

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler