Difference between revisions of "Temporal Warden"

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{{class
 
{{class
 
|name=Temporal Warden
 
|name=Temporal Warden
|metaclass=Chronomancer
+
|metaclass=[[Chronomancer]]
 
|starting_life=100
 
|starting_life=100
 
|locked=Yes
 
|locked=Yes
Line 10: Line 10:
 
|willpower=+2
 
|willpower=+2
 
}}
 
}}
 +
 +
Temporal Warden is a class introduced in the base game. It must be unlocked by completing the quest ''"[[Back and Back and Back To The Future]]"'', which begins when you enter the [[Temporal Rift]] on the 3rd level of  [[Daikara]].
 +
 
==Locked Description==
 
==Locked Description==
 
''We preserve the past to protect the future.''  
 
''We preserve the past to protect the future.''  
Line 16: Line 19:
  
 
==Description==
 
==Description==
The Temporal Wardens have learned to blend archery, dual-weapon fighting, and chronomancy into a fearsome whole.
+
Their lifelines braided, Temporal Wardens have learned to work with their other selves across multiple timelines.
Through their use of the chronomantic arts, the Temporal Wardens seek to control the battlefield while peppering their foes with arrows or engaging in hand-to-hand combat.
+
 
 +
Through their study of chronomancy, they learn to blend archery and dual-weapon fighting, seamlessly switching from one to the other.
 +
 
 +
Their most important stats are: [[Magic]], [[Dexterity]], and [[Willpower]]
 +
 
 +
==New Class Unlocked Description==
 +
Time isn't a linear thing; it only appears to be. In truth it's a fabric, the very fabric that holds the universe together.
 +
 
 +
As with all great powers, there are those who seek to manipulate it and pervert it, but there are also those who seek to uphold rather than destroy.
 +
 
 +
Those who have learned to bend, rather than break, the fabric can keep the balance against dark or power-hungry forces.
 +
 
 +
You have been taught the ways of chronomancy by a Temporal Warden and can now create new characters with the Temporal Warden class.
 +
 
 +
Temporal Wardens are warriors proficient in both ranged and hand-to-hand combat. Class features:
 +
*Dual-wield a medium sized and a small weapon or attack from afar with your ranged weapon skills
 +
*Manipulate space and time to speed yourself up, create wormholes, or even throw an opponent into the future
 +
*See into the future or even travel into the past
  
Their study of chronomancy enables them to amplify their own physical and magical abilities, and to manipulate the speed of themselves and those around them.
+
Temporal Wardens use Paradox for their powers. It represents how much damage they've done to the spacetime continuum.
  
Their most important stats are: [[Strength]], [[Dexterity]], [[Willpower]], and [[Magic]]
+
The higher their paradox the greater the effect of their powers but the harder they'll be to control.
  
 
==Starting Equipment==
 
==Starting Equipment==
*Iron Longsword
 
*Iron Dagger
 
 
*Elm Longbow
 
*Elm Longbow
 +
*Quiver of Elm Arrows
 
*Rough Leather Armor
 
*Rough Leather Armor
 +
*Iron Longsword (in secondary main-hand slot)
 +
*Iron Dagger (in secondary off-hand slot)
  
 
==Starting Talents==
 
==Starting Talents==
*[[Shoot (talent)|Shoot]]
+
*{{t|Shoot}} (1)
*[[Spacetime Tuning (talent)|Spacetime Tuning]]
+
*{{t|Combat Accuracy}} (1)
*[[Combat accuracy (talent)|Combat Accuracy]]
+
*{{t|Spacetime Tuning}} (1)
*[[Dual strike (talent)|Dual Strike]]
+
*{{t|Warp Blade}} (1)
*[[Celerity (talent)|Celerity]]
+
*{{t|Arrow Stitching}} (1)
*[[Strength of purpose (talent)|Strength of Purpose]]
+
*{{t|Dimensional Step}} (1)
 +
*{{t|Strength of Purpose}} (1)
  
 
==Talent Categories==
 
==Talent Categories==
Line 41: Line 63:
 
| class_rows =  
 
| class_rows =  
 
{{Talent_row
 
{{Talent_row
| Type = [[Chronomancy (category type)|Chronomancy]]
+
| Type = {{ct|Chronomancy}}
| Name = [[Spacetime folding (category)|Spacetime Folding]]
+
| Name = {{c|Blade threading}}
 
| Mastery = 1.3
 
| Mastery = 1.3
| Locked = no
+
| talent1 = {{t|Warp blade}}
| talent1 = [[Weapon folding (talent)|Weapon Folding]]
+
| talent2 = {{t|Blink blade}}
| talent2 = [[Swap (talent)|Swap]]
+
| talent3 = {{t|Blade Shear}}
| talent3 = [[Displace damage (talent)|Displace Damage]]
+
| talent4 = {{t|Blade Ward}}
| talent4 = [[Temporal wake (talent)|Temporal Wake]]
+
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
| Type = [[Chronomancy (category type)|Chronomancy]]
+
| Type = {{ct|Chronomancy}}
| Name = [[Speed Control (category)|Speed Control]]
+
| Name = {{c|Bow threading}}
| Mastery = 1.1
+
| Mastery = 1.3
| Locked = no
+
| talent1 = {{t|Arrow Stitching}}
| talent1 = [[Celerity (talent)|Celerity]]
+
| talent2 = {{t|Singularity Arrow}}
| talent2 = [[Stop (talent)|Stop]]
+
| talent3 = {{t|Arrow Echoes}}
| talent3 = [[Slow (talent)|Slow]]
+
| talent4 = {{t|Arrow Threading}}
| talent4 = [[Haste (talent)|Haste]]
+
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
| Type = [[Chronomancy (category type)|Chronomancy]]
+
| Type = {{ct|Chronomancy}}
| Name = [[Temporal combat (category)|Temporal Combat]]
+
| Name = {{c|Temporal Combat}}
 
| Mastery = 1.3
 
| Mastery = 1.3
| Locked = no
+
| talent1 = {{t|Weapon Folding}}
| talent1 = [[Strength of purpose (talent)|Strength of Purpose]]
+
| talent2 = {{t|Invigorate}}
| talent2 = [[Invigorate (talent)|Invigorate]]
+
| talent3 = {{t|Weapon Manifold}}
| talent3 = [[Quantum feed (talent)|Quantum Feed]]
+
| talent4 = {{t|Breach}}
| talent4 = [[Damage smearing (talent)|Damage Smearing]]
+
 
}}
 
}}
 
 
{{Talent_row
 
{{Talent_row
| Type = [[Technique (category_type)|Technique]]
+
| Type = {{ct|Chronomancy}}
| Name = [[Archery - bows (category)|Archery - Bows]]
+
| Name = {{c|Temporal Guardian}}
| Mastery = 1.0
+
| Mastery = 1.3
| Locked = no
+
| talent1 = {{t|Strength of Purpose}}
| talent1 = [[Bow mastery (talent)|Bow Mastery]]
+
| talent2 = {{t|Guardian Unity}}
| talent2 = [[Piercing arrow (talent)|Piercing Arrow]]
+
| talent3 = {{t|Vigilance}}
| talent3 = [[Dual arrows (talent)|Dual Arrows]]
+
| talent4 = {{t|Warden's Focus}}
| talent4 = [[Volley of arrows (talent)|Volley of Arrows]]
+
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
| Type = [[Technique (category_type)|Technique]]
+
| Type = {{ct|Chronomancy}}
| Name = [[Dual techniques (category)|Dual Techniques]]
+
| Name = {{c|Spacetime folding}}
| Mastery = 1.0
+
| Mastery = 1.3
| Locked = no
+
| talent1 = {{t|Warp Mines}}
| talent1 = [[Dual strike (talent)|Dual Strike]]
+
| talent2 = {{t|Spatial Tether}}
| talent2 = [[Flurry (talent)|Flurry]]
+
| talent3 = {{t|Banish}}
| talent3 = [[Sweep (talent)|Sweep]]
+
| talent4 = {{t|Dimensional Anchor}}
| talent4 = [[Whirlwind (talent)|Whirlwind]]
+
 
}}
 
}}
 
 
{{Talent_row
 
{{Talent_row
| Type = [[Chronomancy (category type)|Chronomancy]]
+
| Type = {{ct|Chronomancy}}
| Name = [[Time Travel (category)|Time Travel]]
+
| Name = {{c|Speed Control}}
| Mastery = 1.0
+
| Mastery = 1.3
 +
| talent1 = {{t|Celerity}}
 +
| talent2 = {{t|Time Dilation}}
 +
| talent3 = {{t|Haste}}
 +
| talent4 = {{t|Time Stop}}
 +
}}
 +
{{Talent_row
 +
| Type = {{ct|Chronomancy}}
 +
| Name = {{c|Threaded Combat}}
 +
| Mastery = 1.3
 
| Locked = yes
 
| Locked = yes
| talent1 = [[Static history (talent)|Static History]]
+
| talent1 = {{t|Thread Walk}}
| talent2 = [[Time skip (talent)|Time Skip]]
+
| talent2 = {{t|Blended Threads}}
| talent3 = [[Echoes from the past (talent)|Echoes from the Past]]
+
| talent3 = {{t|Thread the Needle}}
| talent4 = [[Temporal reprieve (talent)|Temporal Reprieve]]
+
| talent4 = {{t|Warden's Call}}
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
| Type = [[Technique (category_type)|Technique]]
+
| Type = {{ct|Chronomancy}}
| Name = [[Archery prowess (category)|Archery Prowess]]
+
| Name = {{c|Temporal Hounds}}
| Mastery = 1.0
+
| Mastery = 1.3
 
| Locked = yes
 
| Locked = yes
| talent1 = [[Flare (talent)|Flare]]
+
| talent1 = {{t|Temporal Hounds}}
| talent2 = [[Crippling shot (talent)|Crippling Shot]]
+
| talent2 = {{t|Command Hounds: Blink}}
| talent3 = [[Pinning shot (talent)|Pinning Shot]]
+
| talent3 = {{t|Temporal Vigour}}
| talent4 = [[Scatter shot (talent)|Scatter Shot]]
+
| talent4 = {{t|Command Hounds: Breathe}}
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
| Type = [[Technique (category_type)|Technique]]
+
| Type = {{ct|Chronomancy}}
| Name = [[Dual weapons (category)|Dual Weapons]]
+
| Name = {{c|Stasis}}
 
| Mastery = 1.0
 
| Mastery = 1.0
 
| Locked = yes
 
| Locked = yes
| talent1 = [[Dual weapon training (talent)|Dual Weapon Training]]
+
| talent1 = {{t|Spacetime Stability}}
| talent2 = [[Dual weapon defense (talent)|Dual Weapon Defense]]
+
| talent2 = {{t|Time Shield}}
| talent3 = [[Precision (talent)|Precision]]
+
| talent3 = {{t|Stop}}
| talent4 = [[Momentum (talent)|Momentum]]
+
| talent4 = {{t|Static History}}
 
}}
 
}}
  
 
| generic_rows =
 
| generic_rows =
 +
{{combat training row | mastery = 1.3}}
 
{{Talent_row
 
{{Talent_row
| Type = [[Chronomancy (category type)|Chronomancy]]
+
| Type = {{ct|Chronomancy}}
| Name = [[Chronomancy (category)|Chronomancy]]
+
| Name = {{c|Chronomancy}}
| Mastery = 1.1
+
| Mastery = 1.3
 
| Locked = no
 
| Locked = no
| talent1 = [[Precognition (talent)|Precognition]]
+
| talent1 = {{t|Precognition}}
| talent2 = [[Foresight (talent)|Foresight]]
+
| talent2 = {{t|Foresight}}
| talent3 = [[Moment of Prescience (talent)|Moment of Prescience]]
+
| talent3 = {{t|Contingency}}
| talent4 = [[Spin fate (talent)|Spin Fate]]
+
| talent4 = {{t|See the Threads}}
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
| Type = [[Chronomancy (category type)|Chronomancy]]
+
| Type = {{ct|Chronomancy}}
| Name = [[Spacetime weaving (category)|Spacetime Weaving]]
+
| Name = {{c|Spacetime weaving}}
| Mastery = 1.0
+
| Mastery = 1.3
 
| Locked = no
 
| Locked = no
| talent1 = [[Dimensional step (talent)|Dimensional Step]]
+
| talent1 = {{t|Dimensional Step}}
| talent2 = [[Banish (talent)|Banish]]
+
| talent2 = {{t|Dimensional shift}}
| talent3 = [[Wormhole (talent)|Wormhole]]
+
| talent3 = {{t|Wormhole}}
| talent4 = [[Spacetime mastery (talent)|Spacetime Mastery]]
+
| talent4 = {{t|Phase Pulse}}
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
| Type = [[Technique_(category_type)|Techniques]]
+
| Type = {{ct|Cunning}}
| Name = [[Combat training (category)|Combat Training]]
+
| Name = {{c|Survival}}
| Mastery = 1.1
+
| Mastery = 1.0
| Locked = no
+
| Locked = yes
| talent1 = [[Thick skin (talent)|Thick Skin]]
+
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
| talent2 = [[Armour training (talent)|Armour Training]]
+
| talent2 = [[Device mastery (talent)|Device Mastery]]
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]
+
| talent3 = [[Track (talent)|Track]]
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]
+
| talent4 = [[Danger sense (talent)|Danger Sense]]
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]
+
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
| Type = [[Cunning (category type)|Cunning]]
+
| Type = {{ct|Chronomancy}}
| Name = [[Survival (category)|Survival]]
+
| Name = {{c|Fate Weaving}}
 
| Mastery = 1.0
 
| Mastery = 1.0
 
| Locked = yes
 
| Locked = yes
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
+
| talent1 = {{t|Spin fate}}
| talent2 = [[Charm mastery (talent)|Charm Mastery]]
+
| talent2 = {{t|Seal Fate}}
| talent3 = [[Piercing sight (talent)|Piercing Sight]]
+
| talent3 = {{t|Fateweaver}}
| talent4 = [[Evasion (talent)|Evasion]]
+
| talent4 = {{t|Webs of Fate}}
 
}}
 
}}
  
 +
|other_rows=
 +
{{Other_row
 +
| Type = {{ct|Chronomancy}}
 +
| Name = Other
 +
| Mastery = 1.0
 +
| talent1 = {{t|Spacetime Tuning}}
 
}}
 
}}
  
==Strategy==
+
}}
The Temporal Warden is a hybrid melee/ranged character with a few unique tricks up his sleeve. The class is unlocked in the [[Temporal Rift]] quest in [[Daikara]]. It is considered a spellcasting class (no [[Zigur]]), as it uses the [[Paradox]] resource for many of its talents.
+
 
+
The [[Celerity (talent)|Celerity]] skill allows them to switch between primary and secondary weapon sets instantaneously. They begin with a long sword and dagger in one set, and a bow in the other. This means the Temporal Warden can dish out ranged damage, and switch to melee weapons when monsters are adjacent, without penalty. Talents for improving both ranged and melee (dual-weapon) combat are available.
+
 
+
As with the [[Shadowblade]], one of the biggest challenges confronting this class is the sheer number of options available. The Temporal Warden benefits directly from investment in 5 out of the 6 stats (everything except [[Cunning]]), and has a large number of diverse talents. This allows players to choose a balanced hybrid approach, or to specialize in either ranged combat or dual-weapon combat. The Paradox/Magic talents serve as support for either style.
+
 
+
===Hybrid style===
+
In the early game, focus on [[Dexterity]]. This supports damage for both the longbow and the dagger, as well as giving you a boost to combat accuracy and defense. Focusing on [[Strength]] is less important, as you have [[Strength of purpose (talent)|Strength of Purpose]] to boost it for you.
+
 
+
Within the combat tree, spread points around. Remember that you get diminishing returns from deep investment in [[Weapons mastery (talent)|Weapons Mastery]] and [[Dagger mastery (talent)|Dagger Mastery]], so 1 point in each gives you more benefit than 2 points in either one, unless you decide to go with dual daggers later on. (Sticking with a non-dagger plus a dagger gives you a better variety of weapon choices. When the game gives you a lovely axe, you'll be able to use it.)
+
 
+
Likewise, stick a point or two into [[Bow mastery (talent)|Bow Mastery]] to boost ranged damage. At level 4 (or as soon after that as you can), take [[Piercing arrow (talent)|Piercing Arrow]] which gives you a beam attack.
+
 
+
On the melee side, use [[Dual strike (talent)|Dual Strike]] for your first stun, and take [[Flurry (talent)|Flurry]] at level 4 (or ASAP) for high melee damage.
+
 
+
===Paradox===
+
For the first 3 levels, you won't be doing much with [[Paradox]]. Just sustain [[Celerity (talent)|Celerity]], [[Weapon folding (talent)|Weapon Folding]] and [[Strength of purpose (talent)|Strength of Purpose]], and shoot and stab things.
+
 
+
Beginning at level 4, you get a plethora of utility talents across a wide spectrum of areas:
+
*Mobility ([[Swap (talent)|Swap]] and [[Dimensional step (talent)|Dimensional Step]])
+
*Defense ([[Probability weaving (talent)|Probability Weaving]])
+
*Restoration ([[Invigorate (talent)|Invigorate]])
+
*Debuffing ([[Stop (talent)|Stop]])
+
*Information ([[Deja vu (talent)|Deja Vu]])
+
 
+
Use of these non-sustained Paradox talents will increase your Paradox resource. This is both good and bad: good because it means many of your talents will become more powerful; bad because it can lead to anomalies. You also have talents available to reduce your Paradox resource down to safer levels.
+
 
+
===Important Notes===
+
* As of version 1.0.0, [[Precognition (talent)|Precognition]] is a bit buggy around the "return to regular timeline upon death" aspect, with some instances working properly and others giving the standard death procedure. If you Precog into a life-threatening situation, canceling the spell early (right-click its status icon) before dying can help avoid nasty surprises.
+
* [[Antimagic|Anti-Magicians]] can nullify the Precognition status despite it being listed as an "other:time" status and not specifically "magical." Regardless, if you spot an anti-magician while Precog scouting, you may want to consider canceling the ability early.
+
  
 
{{classes}}
 
{{classes}}

Latest revision as of 11:04, 15 July 2023

Temporal Warden

Temporal warden 128 bg.png

Metaclass Chronomancer
Locked Yes
Starting Life 100
Life Rating +0
Stat Modifiers
Strength +2
Dexterity +3
Constitution 0
Magic +2
Willpower +2
Cunning 0

Temporal Warden is a class introduced in the base game. It must be unlocked by completing the quest "Back and Back and Back To The Future", which begins when you enter the Temporal Rift on the 3rd level of Daikara.

Locked Description

We preserve the past to protect the future.

The hands of time are guarded by the arms of war.

Description

Their lifelines braided, Temporal Wardens have learned to work with their other selves across multiple timelines.

Through their study of chronomancy, they learn to blend archery and dual-weapon fighting, seamlessly switching from one to the other.

Their most important stats are: Magic, Dexterity, and Willpower

New Class Unlocked Description

Time isn't a linear thing; it only appears to be. In truth it's a fabric, the very fabric that holds the universe together.

As with all great powers, there are those who seek to manipulate it and pervert it, but there are also those who seek to uphold rather than destroy.

Those who have learned to bend, rather than break, the fabric can keep the balance against dark or power-hungry forces.

You have been taught the ways of chronomancy by a Temporal Warden and can now create new characters with the Temporal Warden class.

Temporal Wardens are warriors proficient in both ranged and hand-to-hand combat. Class features:

  • Dual-wield a medium sized and a small weapon or attack from afar with your ranged weapon skills
  • Manipulate space and time to speed yourself up, create wormholes, or even throw an opponent into the future
  • See into the future or even travel into the past

Temporal Wardens use Paradox for their powers. It represents how much damage they've done to the spacetime continuum.

The higher their paradox the greater the effect of their powers but the harder they'll be to control.

Starting Equipment

  • Elm Longbow
  • Quiver of Elm Arrows
  • Rough Leather Armor
  • Iron Longsword (in secondary main-hand slot)
  • Iron Dagger (in secondary off-hand slot)

Starting Talents

Talent Categories

Class
Type Name Mastery Locked Talents
Chronomancy Blade threading 1.3 No Warp blade Blink blade Blade Shear Blade Ward
Chronomancy Bow threading 1.3 No Arrow Stitching Singularity Arrow Arrow Echoes Arrow Threading
Chronomancy Temporal Combat 1.3 No Weapon Folding Invigorate Weapon Manifold Breach
Chronomancy Temporal Guardian 1.3 No Strength of Purpose Guardian Unity Vigilance Warden's Focus
Chronomancy Spacetime folding 1.3 No Warp Mines Spatial Tether Banish Dimensional Anchor
Chronomancy Speed Control 1.3 No Celerity Time Dilation Haste Time Stop
Chronomancy Threaded Combat 1.3 Yes Thread Walk Blended Threads Thread the Needle Warden's Call
Chronomancy Temporal Hounds 1.3 Yes Temporal Hounds Command Hounds: Blink Temporal Vigour Command Hounds: Breathe
Chronomancy Stasis 1.0 Yes Spacetime Stability Time Shield Stop Static History
Generic
Type Name Mastery Locked Talents
Technique Combat Training 1.3 No Thick Skin Heavy Armour Training Light Armour Training
Combat Accuracy Weapons Mastery Dagger Mastery
Chronomancy Chronomancy 1.3 No Precognition Foresight Contingency See the Threads
Chronomancy Spacetime weaving 1.3 No Dimensional Step Dimensional shift Wormhole Phase Pulse
Cunning Survival 1.0 Yes Heightened Senses Device Mastery Track Danger Sense
Chronomancy Fate Weaving 1.0 Yes Spin fate Seal Fate Fateweaver Webs of Fate
Other
Type Name Mastery - Talents
Chronomancy Other 1.0 - Spacetime Tuning

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler