Difference between revisions of "Temporal Warden"

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{{class
 
{{class
 
|name=Temporal Warden
 
|name=Temporal Warden
|metaclass=Chronomancer
+
|metaclass=[[Chronomancer]]
 
|starting_life=100
 
|starting_life=100
 
|locked=Yes
 
|locked=Yes
Line 10: Line 10:
 
|willpower=+2
 
|willpower=+2
 
}}
 
}}
 +
 +
Temporal Warden is a class introduced in the base game. It must be unlocked by completing the quest ''"[[Back and Back and Back To The Future]]"'', which begins when you enter the [[Temporal Rift]] on the 3rd level of  [[Daikara]].
 +
 
==Locked Description==
 
==Locked Description==
 
''We preserve the past to protect the future.''  
 
''We preserve the past to protect the future.''  
Line 16: Line 19:
  
 
==Description==
 
==Description==
The Temporal Wardens have learned to blend archery, dual-weapon fighting, and chronomancy into a fearsome whole.
+
Their lifelines braided, Temporal Wardens have learned to work with their other selves across multiple timelines.
Through their use of the chronomantic arts, the Temporal Wardens seek to control the battlefield while peppering their foes with arrows or engaging in hand-to-hand combat.
+
 
 +
Through their study of chronomancy, they learn to blend archery and dual-weapon fighting, seamlessly switching from one to the other.
 +
 
 +
Their most important stats are: [[Magic]], [[Dexterity]], and [[Willpower]]
 +
 
 +
==New Class Unlocked Description==
 +
Time isn't a linear thing; it only appears to be. In truth it's a fabric, the very fabric that holds the universe together.
 +
 
 +
As with all great powers, there are those who seek to manipulate it and pervert it, but there are also those who seek to uphold rather than destroy.
 +
 
 +
Those who have learned to bend, rather than break, the fabric can keep the balance against dark or power-hungry forces.
 +
 
 +
You have been taught the ways of chronomancy by a Temporal Warden and can now create new characters with the Temporal Warden class.
 +
 
 +
Temporal Wardens are warriors proficient in both ranged and hand-to-hand combat. Class features:
 +
*Dual-wield a medium sized and a small weapon or attack from afar with your ranged weapon skills
 +
*Manipulate space and time to speed yourself up, create wormholes, or even throw an opponent into the future
 +
*See into the future or even travel into the past
  
Their study of chronomancy enables them to amplify their own physical and magical abilities, and to manipulate the speed of themselves and those around them.
+
Temporal Wardens use Paradox for their powers. It represents how much damage they've done to the spacetime continuum.
  
Their most important stats are: [[Strength]], [[Dexterity]], [[Willpower]], and [[Magic]]
+
The higher their paradox the greater the effect of their powers but the harder they'll be to control.
  
 
==Starting Equipment==
 
==Starting Equipment==
*Iron Longsword
 
*Iron Dagger
 
 
*Elm Longbow
 
*Elm Longbow
 +
*Quiver of Elm Arrows
 
*Rough Leather Armor
 
*Rough Leather Armor
 +
*Iron Longsword (in secondary main-hand slot)
 +
*Iron Dagger (in secondary off-hand slot)
  
 
==Starting Talents==
 
==Starting Talents==
*[[Shoot (talent)|Shoot]]
+
*{{t|Shoot}} (1)
*[[Spacetime Tuning (talent)|Spacetime Tuning]]
+
*{{t|Combat Accuracy}} (1)
*[[Combat accuracy (talent)|Combat Accuracy]]
+
*{{t|Spacetime Tuning}} (1)
*[[Dual strike (talent)|Dual Strike]]
+
*{{t|Warp Blade}} (1)
*[[Celerity (talent)|Celerity]]
+
*{{t|Arrow Stitching}} (1)
*[[Strength of purpose (talent)|Strength of Purpose]]
+
*{{t|Dimensional Step}} (1)
 +
*{{t|Strength of Purpose}} (1)
  
 
==Talent Categories==
 
==Talent Categories==
Line 41: Line 63:
 
| class_rows =  
 
| class_rows =  
 
{{Talent_row
 
{{Talent_row
| Type = [[Technique (category_type)|Technique]]
+
| Type = {{ct|Chronomancy}}
| Name = [[Dual techniques (category)|Dual Techniques]]
+
| Name = {{c|Blade threading}}
| Mastery = 1.0
+
| Mastery = 1.3
| talent1 = [[Dual strike (talent)|Dual Strike]]
+
| talent1 = {{t|Warp blade}}
| talent2 = [[Flurry (talent)|Flurry]]
+
| talent2 = {{t|Blink blade}}
| talent3 = [[Sweep (talent)|Sweep]]
+
| talent3 = {{t|Blade Shear}}
| talent4 = [[Whirlwind (talent)|Whirlwind]]
+
| talent4 = {{t|Blade Ward}}
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
| Type = [[Technique (category_type)|Technique]]
+
| Type = {{ct|Chronomancy}}
| Name = [[Archery - bows (category)|Archery - Bows]]
+
| Name = {{c|Bow threading}}
| Mastery = 1.0
+
| Mastery = 1.3
| talent1 = [[Bow mastery (talent)|Bow Mastery]]
+
| talent1 = {{t|Arrow Stitching}}
| talent2 = [[Piercing arrow (talent)|Piercing Arrow]]
+
| talent2 = {{t|Singularity Arrow}}
| talent3 = [[Dual arrows (talent)|Dual Arrows]]
+
| talent3 = {{t|Arrow Echoes}}
| talent4 = [[Volley of arrows (talent)|Volley of Arrows]]
+
| talent4 = {{t|Arrow Threading}}
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
| Type = [[Chronomancy (category type)|Chronomancy]]
+
| Type = {{ct|Chronomancy}}
| Name = [[Speed Control (category)|Speed Control]]
+
| Name = {{c|Temporal Combat}}
| Mastery = 1.1
+
| Mastery = 1.3
| talent1 = [[Celerity (talent)|Celerity]]
+
| talent1 = {{t|Weapon Folding}}
| talent2 = [[Stop (talent)|Stop]]
+
| talent2 = {{t|Invigorate}}
| talent3 = [[Slow (talent)|Slow]]
+
| talent3 = {{t|Weapon Manifold}}
| talent4 = [[Haste (talent)|Haste]]
+
| talent4 = {{t|Breach}}
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
| Type = [[Chronomancy (category type)|Chronomancy]]
+
| Type = {{ct|Chronomancy}}
| Name = [[Temporal combat (category)|Temporal Combat]]
+
| Name = {{c|Temporal Guardian}}
 
| Mastery = 1.3
 
| Mastery = 1.3
| talent1 = [[Strength of purpose (talent)|Strength of Purpose]]
+
| talent1 = {{t|Strength of Purpose}}
| talent2 = [[Invigorate (talent)|Invigorate]]
+
| talent2 = {{t|Guardian Unity}}
| talent3 = [[Quantum feed (talent)|Quantum Feed]]
+
| talent3 = {{t|Vigilance}}
| talent4 = [[Damage smearing (talent)|Damage Smearing]]
+
| talent4 = {{t|Warden's Focus}}
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
| Type = [[Chronomancy (category type)|Chronomancy]]
+
| Type = {{ct|Chronomancy}}
| Name = [[Spacetime folding (category)|Spacetime Folding]]
+
| Name = {{c|Spacetime folding}}
 
| Mastery = 1.3
 
| Mastery = 1.3
| talent1 = [[Weapon folding (talent)|Weapon Folding]]
+
| talent1 = {{t|Warp Mines}}
| talent2 = [[Swap (talent)|Swap]]
+
| talent2 = {{t|Spatial Tether}}
| talent3 = [[Displace damage (talent)|Displace Damage]]
+
| talent3 = {{t|Banish}}
| talent4 = [[Temporal wake (talent)|Temporal Wake]]
+
| talent4 = {{t|Dimensional Anchor}}
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
| Type = [[Technique (category_type)|Technique]]
+
| Type = {{ct|Chronomancy}}
| Name = [[Dual weapons (category)|Dual Weapons]]
+
| Name = {{c|Speed Control}}
| Mastery = 1.0
+
| Mastery = 1.3
 +
| talent1 = {{t|Celerity}}
 +
| talent2 = {{t|Time Dilation}}
 +
| talent3 = {{t|Haste}}
 +
| talent4 = {{t|Time Stop}}
 +
}}
 +
{{Talent_row
 +
| Type = {{ct|Chronomancy}}
 +
| Name = {{c|Threaded Combat}}
 +
| Mastery = 1.3
 
| Locked = yes
 
| Locked = yes
| talent1 = [[Dual weapon training (talent)|Dual Weapon Training]]
+
| talent1 = {{t|Thread Walk}}
| talent2 = [[Dual weapon defense (talent)|Dual Weapon Defense]]
+
| talent2 = {{t|Blended Threads}}
| talent3 = [[Precision (talent)|Precision]]
+
| talent3 = {{t|Thread the Needle}}
| talent4 = [[Momentum (talent)|Momentum]]
+
| talent4 = {{t|Warden's Call}}
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
| Type = [[Technique (category_type)|Technique]]
+
| Type = {{ct|Chronomancy}}
| Name = [[Archery prowess (category)|Archery Prowess]]
+
| Name = {{c|Temporal Hounds}}
| Mastery = 1.0
+
| Mastery = 1.3
 
| Locked = yes
 
| Locked = yes
| talent1 = [[Flare (talent)|Flare]]
+
| talent1 = {{t|Temporal Hounds}}
| talent2 = [[Crippling shot (talent)|Crippling Shot]]
+
| talent2 = {{t|Command Hounds: Blink}}
| talent3 = [[Pinning shot (talent)|Pinning Shot]]
+
| talent3 = {{t|Temporal Vigour}}
| talent4 = [[Scatter shot (talent)|Scatter Shot]]
+
| talent4 = {{t|Command Hounds: Breathe}}
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
| Type = [[Chronomancy (category type)|Chronomancy]]
+
| Type = {{ct|Chronomancy}}
| Name = [[Time travel (category)|Time Travel]]
+
| Name = {{c|Stasis}}
 
| Mastery = 1.0
 
| Mastery = 1.0
 
| Locked = yes
 
| Locked = yes
| talent1 = [[Static history (talent)|Static History]]
+
| talent1 = {{t|Spacetime Stability}}
| talent2 = [[Time skip (talent)|Time Skip]]
+
| talent2 = {{t|Time Shield}}
| talent3 = [[Echoes from the past (talent)|Echoes from the Past]]
+
| talent3 = {{t|Stop}}
| talent4 = [[Temporal reprieve (talent)|Temporal Reprieve]]
+
| talent4 = {{t|Static History}}
 
}}
 
}}
  
 
| generic_rows =
 
| generic_rows =
 +
{{combat training row | mastery = 1.3}}
 
{{Talent_row
 
{{Talent_row
| Type = [[Technique_(category_type)|Techniques]]
+
| Type = {{ct|Chronomancy}}
| Name = [[Combat training (category)|Combat Training]]
+
| Name = {{c|Chronomancy}}
| Mastery = 1.1
+
| Mastery = 1.3
 
| Locked = no
 
| Locked = no
| talent1 = [[Thick skin (talent)|Thick Skin]]
+
| talent1 = {{t|Precognition}}
| talent2 = [[Armour training (talent)|Armour Training]]
+
| talent2 = {{t|Foresight}}
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]
+
| talent3 = {{t|Contingency}}
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]
+
| talent4 = {{t|See the Threads}}
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]
+
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
| Type = [[Chronomancy (category type)|Chronomancy]]
+
| Type = {{ct|Chronomancy}}
| Name = [[Chronomancy (category)|Chronomancy]]
+
| Name = {{c|Spacetime weaving}}
| Mastery = 1.1
+
| Mastery = 1.3
 
| Locked = no
 
| Locked = no
| talent1 = [[Precognition (talent)|Precognition]]
+
| talent1 = {{t|Dimensional Step}}
| talent2 = [[Foresight (talent)|Foresight]]
+
| talent2 = {{t|Dimensional shift}}
| talent3 = [[Moment of Prescience (talent)|Moment of Prescience]]
+
| talent3 = {{t|Wormhole}}
| talent4 = [[Spin fate (talent)|Spin Fate]]
+
| talent4 = {{t|Phase Pulse}}
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
| Type = [[Chronomancy (category type)|Chronomancy]]
+
| Type = {{ct|Cunning}}
| Name = [[Spacetime weaving (category)|Spacetime Weaving]]
+
| Name = {{c|Survival}}
 
| Mastery = 1.0
 
| Mastery = 1.0
| Locked = no
+
| Locked = yes
| talent1 = [[Dimensional step (talent)|Dimensional Step]]
+
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
| talent2 = [[Banish (talent)|Banish]]
+
| talent2 = [[Device mastery (talent)|Device Mastery]]
| talent3 = [[Wormhole (talent)|Wormhole]]
+
| talent3 = [[Track (talent)|Track]]
| talent4 = [[Spacetime mastery (talent)|Spacetime Mastery]]
+
| talent4 = [[Danger sense (talent)|Danger Sense]]
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
| Type = [[Cunning (category type)|Cunning]]
+
| Type = {{ct|Chronomancy}}
| Name = [[Survival (category)|Survival]]
+
| Name = {{c|Fate Weaving}}
 
| Mastery = 1.0
 
| Mastery = 1.0
 
| Locked = yes
 
| Locked = yes
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
+
| talent1 = {{t|Spin fate}}
| talent2 = [[Charm mastery (talent)|Charm Mastery]]
+
| talent2 = {{t|Seal Fate}}
| talent3 = [[Piercing sight (talent)|Piercing Sight]]
+
| talent3 = {{t|Fateweaver}}
| talent4 = [[Evasion (talent)|Evasion]]
+
| talent4 = {{t|Webs of Fate}}
 
}}
 
}}
  
| other_rows=
+
|other_rows=
 
{{Other_row
 
{{Other_row
| Type = [[Chronomancy (category type)|Chronomancy]]
+
| Type = {{ct|Chronomancy}}
 
| Name = Other
 
| Name = Other
 
| Mastery = 1.0
 
| Mastery = 1.0
| talent1 = [[Spacetime tuning (talent)|Spacetime Tuning]]
+
| talent1 = {{t|Spacetime Tuning}}
 
}}
 
}}
  
 
}}
 
}}
 
==Strategy==
 
 
''Last updated for version 1.2.3''
 
 
===Overview===
 
 
The Temporal Warden is a hybrid character with both melee and ranged attacks, and augmented by a range of primarily support spells. It uses the [[Paradox]] resource to fuel its spells, and will consequently be considered hostile by [[Zigur]]. The class is unlocked by completing the [[Temporal Rift]] in [[Daikara]].
 
 
Temporal Wardens start out with a long sword and dagger in one set, and a bow and quiver in the other. The [[Celerity (talent)|Celerity]] skill allows them to switch between primary and secondary weapon sets instantaneously. This means the Temporal Warden can dish out ranged damage, then switch to melee weapons when monsters are adjacent without penalty. Talents for improving both ranged and melee (dual-weapon) combat are available.
 
 
As with the [[Shadowblade]], one of the biggest challenges confronting this class is the sheer number of options available. The Temporal Warden benefits directly from investment in 5 out of the 6 stats (everything except [[Cunning]]), and has a large number of diverse talents. This allows players to choose a balanced hybrid approach, or to specialize in either ranged combat or dual-weapon combat. The Paradox/Magic talents serve as support for either style.
 
 
===Hybrid style===
 
In the early game, focus on [[Dexterity]]. This supports damage for both the longbow and the dagger, as well as giving you a boost to combat accuracy and defense. [[Strength]] is less important early on, as you have [[Strength of purpose (talent)|Strength of Purpose]] to tie you over until later levels.
 
 
Spread talent points around [[Bow mastery (talent)|Bow Mastery]], [[Weapons mastery (talent)|Weapons Mastery]] and [[Dagger mastery (talent)|Dagger Mastery]] to avoid penalties from diminishing return. Additional talent points should go to Bow Mastery first to improve your reload rate however. Dual wielding a sword/mace/axe in the main hand and a dagger in the off-hand gives you a large variety of weapon choices. This also allows you to save talent points on Dagger Mastery. Off-hand weapons are heavily penalized in terms of damage anyway, and the cost in category and talent points for overcoming that penalty is quite high for the Temporal Warden. The [[Dual weapons (category)|Dual Weapons]] tree is much weaker than [[Archery prowess (category)|Archery Prowess]], so you can skip it completely and just use off-hand daggers to apply on-hit effects.
 
 
The Temporal Warden has unparalleled mobility options, with [[Dimensional step (talent)|Dimensional Step]] being its staple talent. [[Temporal wake (talent)|Temporal Wake]], [[Swap (talent)|Swap]], [[Banish (talent)|Banish]] and [[Wormhole (talent)|Wormhole]] give you even more options to control battlefield positioning. Wormholes can even be used to escape from areas that otherwise prohibit teleportation. Remember to max out [[Spacetime mastery (talent)|Spacetime Mastery]] to reduce the cooldown of these talents.
 
 
===Important Notes===
 
* Version 1.0.0: Precognition is a bit buggy around the "return to regular timeline upon death" aspect, with some instances working properly and others giving the standard death procedure. If you Precog into a life-threatening situation, canceling the spell early (right-click its status icon) before dying can help avoid nasty surprises.
 
* Version 1.0.0: [[Antimagic|Anti-Magicians]] can nullify the Precognition status despite it being listed as an "other:time" status and not specifically "magical." Regardless, if you spot an anti-magician while Precog scouting, you may want to consider canceling the ability early.
 
* Version 1.2.3: [[Precognition (talent)|Precognition]] is useful for scouting out areas that normally prohibit tracking, telepathy, or other means of remote scouting, but it can sometimes cause the game to forget that you have visited a level, causing the level to be regenerated upon your next visit. This seems to happen most frequently in [[Dreadfell]], and can be both a blessing (more loot and experience) and a curse (repeating levels is time consuming).
 
  
 
{{classes}}
 
{{classes}}

Latest revision as of 11:04, 15 July 2023

Temporal Warden

Temporal warden 128 bg.png

Metaclass Chronomancer
Locked Yes
Starting Life 100
Life Rating +0
Stat Modifiers
Strength +2
Dexterity +3
Constitution 0
Magic +2
Willpower +2
Cunning 0

Temporal Warden is a class introduced in the base game. It must be unlocked by completing the quest "Back and Back and Back To The Future", which begins when you enter the Temporal Rift on the 3rd level of Daikara.

Locked Description

We preserve the past to protect the future.

The hands of time are guarded by the arms of war.

Description

Their lifelines braided, Temporal Wardens have learned to work with their other selves across multiple timelines.

Through their study of chronomancy, they learn to blend archery and dual-weapon fighting, seamlessly switching from one to the other.

Their most important stats are: Magic, Dexterity, and Willpower

New Class Unlocked Description

Time isn't a linear thing; it only appears to be. In truth it's a fabric, the very fabric that holds the universe together.

As with all great powers, there are those who seek to manipulate it and pervert it, but there are also those who seek to uphold rather than destroy.

Those who have learned to bend, rather than break, the fabric can keep the balance against dark or power-hungry forces.

You have been taught the ways of chronomancy by a Temporal Warden and can now create new characters with the Temporal Warden class.

Temporal Wardens are warriors proficient in both ranged and hand-to-hand combat. Class features:

  • Dual-wield a medium sized and a small weapon or attack from afar with your ranged weapon skills
  • Manipulate space and time to speed yourself up, create wormholes, or even throw an opponent into the future
  • See into the future or even travel into the past

Temporal Wardens use Paradox for their powers. It represents how much damage they've done to the spacetime continuum.

The higher their paradox the greater the effect of their powers but the harder they'll be to control.

Starting Equipment

  • Elm Longbow
  • Quiver of Elm Arrows
  • Rough Leather Armor
  • Iron Longsword (in secondary main-hand slot)
  • Iron Dagger (in secondary off-hand slot)

Starting Talents

Talent Categories

Class
Type Name Mastery Locked Talents
Chronomancy Blade threading 1.3 No Warp blade Blink blade Blade Shear Blade Ward
Chronomancy Bow threading 1.3 No Arrow Stitching Singularity Arrow Arrow Echoes Arrow Threading
Chronomancy Temporal Combat 1.3 No Weapon Folding Invigorate Weapon Manifold Breach
Chronomancy Temporal Guardian 1.3 No Strength of Purpose Guardian Unity Vigilance Warden's Focus
Chronomancy Spacetime folding 1.3 No Warp Mines Spatial Tether Banish Dimensional Anchor
Chronomancy Speed Control 1.3 No Celerity Time Dilation Haste Time Stop
Chronomancy Threaded Combat 1.3 Yes Thread Walk Blended Threads Thread the Needle Warden's Call
Chronomancy Temporal Hounds 1.3 Yes Temporal Hounds Command Hounds: Blink Temporal Vigour Command Hounds: Breathe
Chronomancy Stasis 1.0 Yes Spacetime Stability Time Shield Stop Static History
Generic
Type Name Mastery Locked Talents
Technique Combat Training 1.3 No Thick Skin Heavy Armour Training Light Armour Training
Combat Accuracy Weapons Mastery Dagger Mastery
Chronomancy Chronomancy 1.3 No Precognition Foresight Contingency See the Threads
Chronomancy Spacetime weaving 1.3 No Dimensional Step Dimensional shift Wormhole Phase Pulse
Cunning Survival 1.0 Yes Heightened Senses Device Mastery Track Danger Sense
Chronomancy Fate Weaving 1.0 Yes Spin fate Seal Fate Fateweaver Webs of Fate
Other
Type Name Mastery - Talents
Chronomancy Other 1.0 - Spacetime Tuning

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler