Difference between revisions of "Temporal Warden"

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{{class
 
{{class
 
|name=Temporal Warden
 
|name=Temporal Warden
|metaclass=Chronomancer
+
|metaclass=[[Chronomancer]]
 
|starting_life=100
 
|starting_life=100
 
|locked=Yes
 
|locked=Yes
Line 10: Line 10:
 
|willpower=+2
 
|willpower=+2
 
}}
 
}}
 +
 +
Temporal Warden is a class introduced in the base game. It must be unlocked by completing the quest ''"[[Back and Back and Back To The Future]]"'', which begins when you enter the [[Temporal Rift]] on the 3rd level of  [[Daikara]].
 +
 
==Locked Description==
 
==Locked Description==
 
''We preserve the past to protect the future.''  
 
''We preserve the past to protect the future.''  
Line 16: Line 19:
  
 
==Description==
 
==Description==
The Temporal Wardens have learned to blend archery, dual-weapon fighting, and chronomancy into a fearsome whole.
+
Their lifelines braided, Temporal Wardens have learned to work with their other selves across multiple timelines.
Through their use of the chronomantic arts, the Temporal Wardens seek to control the battlefield while peppering their foes with arrows or engaging in hand-to-hand combat.
+
  
Their study of chronomancy enables them to amplify their own physical and magical abilities, and to manipulate the speed of themselves and those around them.
+
Through their study of chronomancy, they learn to blend archery and dual-weapon fighting, seamlessly switching from one to the other.
  
Their most important stats are: [[Strength]], [[Dexterity]], [[Willpower]], and [[Magic]]
+
Their most important stats are: [[Magic]], [[Dexterity]], and [[Willpower]]
 +
 
 +
==New Class Unlocked Description==
 +
Time isn't a linear thing; it only appears to be. In truth it's a fabric, the very fabric that holds the universe together.
 +
 
 +
As with all great powers, there are those who seek to manipulate it and pervert it, but there are also those who seek to uphold rather than destroy.
 +
 
 +
Those who have learned to bend, rather than break, the fabric can keep the balance against dark or power-hungry forces.
 +
 
 +
You have been taught the ways of chronomancy by a Temporal Warden and can now create new characters with the Temporal Warden class.
 +
 
 +
Temporal Wardens are warriors proficient in both ranged and hand-to-hand combat. Class features:
 +
*Dual-wield a medium sized and a small weapon or attack from afar with your ranged weapon skills
 +
*Manipulate space and time to speed yourself up, create wormholes, or even throw an opponent into the future
 +
*See into the future or even travel into the past
 +
 
 +
Temporal Wardens use Paradox for their powers. It represents how much damage they've done to the spacetime continuum.
 +
 
 +
The higher their paradox the greater the effect of their powers but the harder they'll be to control.
  
 
==Starting Equipment==
 
==Starting Equipment==
*Iron Longsword
 
*Iron Dagger
 
 
*Elm Longbow
 
*Elm Longbow
 +
*Quiver of Elm Arrows
 
*Rough Leather Armor
 
*Rough Leather Armor
 +
*Iron Longsword (in secondary main-hand slot)
 +
*Iron Dagger (in secondary off-hand slot)
  
 
==Starting Talents==
 
==Starting Talents==
*[[Shoot (talent)|Shoot]]
+
*{{t|Shoot}} (1)
*[[Spacetime Tuning (talent)|Spacetime Tuning]]
+
*{{t|Combat Accuracy}} (1)
*[[Combat accuracy (talent)|Combat Accuracy]]
+
*{{t|Spacetime Tuning}} (1)
*[[Dual strike (talent)|Dual Strike]]
+
*{{t|Warp Blade}} (1)
*[[Celerity (talent)|Celerity]]
+
*{{t|Arrow Stitching}} (1)
*[[Strength of purpose (talent)|Strength of Purpose]]
+
*{{t|Dimensional Step}} (1)
 +
*{{t|Strength of Purpose}} (1)
  
 
==Talent Categories==
 
==Talent Categories==
Line 41: Line 63:
 
| class_rows =  
 
| class_rows =  
 
{{Talent_row
 
{{Talent_row
| Type = [[Technique (category_type)|Technique]]
+
| Type = {{ct|Chronomancy}}
| Name = [[Dual techniques (category)|Dual Techniques]]
+
| Name = {{c|Blade threading}}
| Mastery = 1.0
+
| Mastery = 1.3
| talent1 = [[Dual strike (talent)|Dual Strike]]
+
| talent1 = {{t|Warp blade}}
| talent2 = [[Flurry (talent)|Flurry]]
+
| talent2 = {{t|Blink blade}}
| talent3 = [[Sweep (talent)|Sweep]]
+
| talent3 = {{t|Blade Shear}}
| talent4 = [[Whirlwind (talent)|Whirlwind]]
+
| talent4 = {{t|Blade Ward}}
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
| Type = [[Technique (category_type)|Technique]]
+
| Type = {{ct|Chronomancy}}
| Name = [[Archery - bows (category)|Archery - Bows]]
+
| Name = {{c|Bow threading}}
| Mastery = 1.0
+
| Mastery = 1.3
| talent1 = [[Bow mastery (talent)|Bow Mastery]]
+
| talent1 = {{t|Arrow Stitching}}
| talent2 = [[Piercing arrow (talent)|Piercing Arrow]]
+
| talent2 = {{t|Singularity Arrow}}
| talent3 = [[Dual arrows (talent)|Dual Arrows]]
+
| talent3 = {{t|Arrow Echoes}}
| talent4 = [[Volley of arrows (talent)|Volley of Arrows]]
+
| talent4 = {{t|Arrow Threading}}
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
| Type = [[Chronomancy (category type)|Chronomancy]]
+
| Type = {{ct|Chronomancy}}
| Name = [[Speed Control (category)|Speed Control]]
+
| Name = {{c|Temporal Combat}}
| Mastery = 1.1
+
| Mastery = 1.3
| talent1 = [[Celerity (talent)|Celerity]]
+
| talent1 = {{t|Weapon Folding}}
| talent2 = [[Stop (talent)|Stop]]
+
| talent2 = {{t|Invigorate}}
| talent3 = [[Slow (talent)|Slow]]
+
| talent3 = {{t|Weapon Manifold}}
| talent4 = [[Haste (talent)|Haste]]
+
| talent4 = {{t|Breach}}
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
| Type = [[Chronomancy (category type)|Chronomancy]]
+
| Type = {{ct|Chronomancy}}
| Name = [[Temporal combat (category)|Temporal Combat]]
+
| Name = {{c|Temporal Guardian}}
 
| Mastery = 1.3
 
| Mastery = 1.3
| talent1 = [[Strength of purpose (talent)|Strength of Purpose]]
+
| talent1 = {{t|Strength of Purpose}}
| talent2 = [[Invigorate (talent)|Invigorate]]
+
| talent2 = {{t|Guardian Unity}}
| talent3 = [[Quantum feed (talent)|Quantum Feed]]
+
| talent3 = {{t|Vigilance}}
| talent4 = [[Damage smearing (talent)|Damage Smearing]]
+
| talent4 = {{t|Warden's Focus}}
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
| Type = [[Chronomancy (category type)|Chronomancy]]
+
| Type = {{ct|Chronomancy}}
| Name = [[Spacetime folding (category)|Spacetime Folding]]
+
| Name = {{c|Spacetime folding}}
 
| Mastery = 1.3
 
| Mastery = 1.3
| talent1 = [[Weapon folding (talent)|Weapon Folding]]
+
| talent1 = {{t|Warp Mines}}
| talent2 = [[Swap (talent)|Swap]]
+
| talent2 = {{t|Spatial Tether}}
| talent3 = [[Displace damage (talent)|Displace Damage]]
+
| talent3 = {{t|Banish}}
| talent4 = [[Temporal wake (talent)|Temporal Wake]]
+
| talent4 = {{t|Dimensional Anchor}}
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
| Type = [[Technique (category_type)|Technique]]
+
| Type = {{ct|Chronomancy}}
| Name = [[Dual weapons (category)|Dual Weapons]]
+
| Name = {{c|Speed Control}}
| Mastery = 1.0
+
| Mastery = 1.3
 +
| talent1 = {{t|Celerity}}
 +
| talent2 = {{t|Time Dilation}}
 +
| talent3 = {{t|Haste}}
 +
| talent4 = {{t|Time Stop}}
 +
}}
 +
{{Talent_row
 +
| Type = {{ct|Chronomancy}}
 +
| Name = {{c|Threaded Combat}}
 +
| Mastery = 1.3
 
| Locked = yes
 
| Locked = yes
| talent1 = [[Dual weapon training (talent)|Dual Weapon Training]]
+
| talent1 = {{t|Thread Walk}}
| talent2 = [[Dual weapon defense (talent)|Dual Weapon Defense]]
+
| talent2 = {{t|Blended Threads}}
| talent3 = [[Precision (talent)|Precision]]
+
| talent3 = {{t|Thread the Needle}}
| talent4 = [[Momentum (talent)|Momentum]]
+
| talent4 = {{t|Warden's Call}}
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
| Type = [[Technique (category_type)|Technique]]
+
| Type = {{ct|Chronomancy}}
| Name = [[Archery prowess (category)|Archery Prowess]]
+
| Name = {{c|Temporal Hounds}}
| Mastery = 1.0
+
| Mastery = 1.3
 
| Locked = yes
 
| Locked = yes
| talent1 = [[Flare (talent)|Flare]]
+
| talent1 = {{t|Temporal Hounds}}
| talent2 = [[Crippling shot (talent)|Crippling Shot]]
+
| talent2 = {{t|Command Hounds: Blink}}
| talent3 = [[Pinning shot (talent)|Pinning Shot]]
+
| talent3 = {{t|Temporal Vigour}}
| talent4 = [[Scatter shot (talent)|Scatter Shot]]
+
| talent4 = {{t|Command Hounds: Breathe}}
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
| Type = [[Chronomancy (category type)|Chronomancy]]
+
| Type = {{ct|Chronomancy}}
| Name = [[Time travel (category)|Time Travel]]
+
| Name = {{c|Stasis}}
 
| Mastery = 1.0
 
| Mastery = 1.0
 
| Locked = yes
 
| Locked = yes
| talent1 = [[Static history (talent)|Static History]]
+
| talent1 = {{t|Spacetime Stability}}
| talent2 = [[Time skip (talent)|Time Skip]]
+
| talent2 = {{t|Time Shield}}
| talent3 = [[Echoes from the past (talent)|Echoes from the Past]]
+
| talent3 = {{t|Stop}}
| talent4 = [[Temporal reprieve (talent)|Temporal Reprieve]]
+
| talent4 = {{t|Static History}}
 
}}
 
}}
  
 
| generic_rows =
 
| generic_rows =
 +
{{combat training row | mastery = 1.3}}
 
{{Talent_row
 
{{Talent_row
| Type = [[Technique_(category_type)|Techniques]]
+
| Type = {{ct|Chronomancy}}
| Name = [[Combat training (category)|Combat Training]]
+
| Name = {{c|Chronomancy}}
| Mastery = 1.1
+
| Mastery = 1.3
 
| Locked = no
 
| Locked = no
| talent1 = [[Thick skin (talent)|Thick Skin]]
+
| talent1 = {{t|Precognition}}
| talent2 = [[Armour training (talent)|Armour Training]]
+
| talent2 = {{t|Foresight}}
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]
+
| talent3 = {{t|Contingency}}
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]
+
| talent4 = {{t|See the Threads}}
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]
+
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
| Type = [[Chronomancy (category type)|Chronomancy]]
+
| Type = {{ct|Chronomancy}}
| Name = [[Chronomancy (category)|Chronomancy]]
+
| Name = {{c|Spacetime weaving}}
| Mastery = 1.1
+
| Mastery = 1.3
 
| Locked = no
 
| Locked = no
| talent1 = [[Precognition (talent)|Precognition]]
+
| talent1 = {{t|Dimensional Step}}
| talent2 = [[Foresight (talent)|Foresight]]
+
| talent2 = {{t|Dimensional shift}}
| talent3 = [[Moment of Prescience (talent)|Moment of Prescience]]
+
| talent3 = {{t|Wormhole}}
| talent4 = [[Spin fate (talent)|Spin Fate]]
+
| talent4 = {{t|Phase Pulse}}
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
| Type = [[Chronomancy (category type)|Chronomancy]]
+
| Type = {{ct|Cunning}}
| Name = [[Spacetime weaving (category)|Spacetime Weaving]]
+
| Name = {{c|Survival}}
 
| Mastery = 1.0
 
| Mastery = 1.0
| Locked = no
+
| Locked = yes
| talent1 = [[Dimensional step (talent)|Dimensional Step]]
+
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
| talent2 = [[Banish (talent)|Banish]]
+
| talent2 = [[Device mastery (talent)|Device Mastery]]
| talent3 = [[Wormhole (talent)|Wormhole]]
+
| talent3 = [[Track (talent)|Track]]
| talent4 = [[Spacetime mastery (talent)|Spacetime Mastery]]
+
| talent4 = [[Danger sense (talent)|Danger Sense]]
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
| Type = [[Cunning (category type)|Cunning]]
+
| Type = {{ct|Chronomancy}}
| Name = [[Survival (category)|Survival]]
+
| Name = {{c|Fate Weaving}}
 
| Mastery = 1.0
 
| Mastery = 1.0
 
| Locked = yes
 
| Locked = yes
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
+
| talent1 = {{t|Spin fate}}
| talent2 = [[Charm mastery (talent)|Charm Mastery]]
+
| talent2 = {{t|Seal Fate}}
| talent3 = [[Piercing sight (talent)|Piercing Sight]]
+
| talent3 = {{t|Fateweaver}}
| talent4 = [[Evasion (talent)|Evasion]]
+
| talent4 = {{t|Webs of Fate}}
 
}}
 
}}
  
| other_rows=
+
|other_rows=
 
{{Other_row
 
{{Other_row
| Type = [[Chronomancy (category type)|Chronomancy]]
+
| Type = {{ct|Chronomancy}}
 
| Name = Other
 
| Name = Other
 
| Mastery = 1.0
 
| Mastery = 1.0
| talent1 = [[Spacetime tuning (talent)|Spacetime Tuning]]
+
| talent1 = {{t|Spacetime Tuning}}
}}
+
{{Other_row
+
| Type = Base
+
| Name = Class
+
| Mastery = 1.0
+
| talent1 = [[Timeport: Point Zero (talent)|Timeport: Point Zero]]
+
 
}}
 
}}
  
 
}}
 
}}
 
==Strategy==
 
 
''Last updated for version 1.2.3''
 
 
===Overview===
 
 
The Temporal Warden is a hybrid character with both melee and ranged attacks, and is augmented by a range of primarily support spells. It uses the [[Paradox]] resource to fuel its spells, and will consequently be considered hostile by [[Zigur]]. The class is unlocked by completing the [[Temporal Rift]] in [[Daikara]].
 
 
The main theme of the Temporal Warden is the ability to instantly switch between primary and secondary weapons with the [[Celerity (talent)|Celerity]] talent. This allows the Temporal Warden to equip both ranged and melee weapons, using each as the situation calls for. The starting gear of a long sword and dagger in one weapon set, and a bow and quiver in the other is a reflection of this theme. A host of chronomancy spells for mobility and position control further enhances the Temporal Warden's ability to dictate the range of engagement.
 
 
One of the biggest challenges confronting this class is the sheer number of options available. The Temporal Warden benefits directly from investment in 5 out of the 6 stats (everything except [[Cunning]]), and has a large number of diverse talents. This allows players to choose a balanced hybrid approach, or to specialize in either ranged combat or dual-weapon combat. The Paradox based magic talents serve as support for either style.
 
 
===Ranged===
 
 
Ranged attacks with bow and arrows are the mainstay in combat for Temporal Wardens. All the archery talents benefit greatly from several points of investment, so it is important to reserve enough class talent points for them. Scattershot can be used as the opening strike in any battle to inflict [[Effect#Stun|stuns]]. It beats Dual Strike in both range and area of effect, and is more reliable than Stop and Temporal Wake since it uses your accuracy to power the stun effect.
 
 
The Temporal Warden also has unparalleled mobility options that aid it in ranged combat. [[Dimensional step (talent)|Dimensional Step]] is your staple instant use teleport. [[Temporal wake (talent)|Temporal Wake]], [[Swap (talent)|Swap]], [[Banish (talent)|Banish]] and [[Wormhole (talent)|Wormhole]] give you even more options to control battlefield positioning. Wormholes can even be used to escape from areas that otherwise prohibit teleportation. Remember to max out [[Spacetime mastery (talent)|Spacetime Mastery]] to reduce the cooldown of these talents.
 
 
===Melee===
 
 
The Temporal Warden can be fragile in close combat, but the high burst damage of its Dual Techniques talents are great for hit-and-run attacks. Flurry works particularly well if you have many on-hit effects, and Sweep can do a surprisingly large amount of damage over time. Unfortunately, the Dual Weapons tree is rather lackluster and generally not worth unlocking. Using a sword/mace/axe in the main hand and a dagger in the off-hand is highly recommended as it will allow you to take advantage of a larger variety of weapons.
 
 
While melee combat is much riskier than ranged combat, it will typically deal much higher damage than bow and arrow, and it can generally inflict many more on-hit effects. Keep an eye out for equipment that grants slow on hit, as they can stack together to greatly hinder your opponents.
 
 
===Spellcasting===
 
 
Aside from the numerous teleportation spells that improve mobility and position control, the Temporal Warden also has many buffs, debuffs and utility spells. Damage Smearing is particularly important for enduring high damage attacks, and Invigorate will greatly reduce the cooldown of all your talents, including runes and infusions. Stop, Slow and Time Skip all help with crowd control. Haste is useful in any situation, and it can leave a huge number of after images on the battlefield if you combine it with movement infusions. Weapon Folding has relatively weak damage, but it is the most reliable means of lowering your Paradox in a long battle. Precognition can scout out areas that normally prohibit tracking, telepathy, or other means of remote scouting (e.g. vaults). Finally, Echoes of the Past is the go-to counter to high health bosses as it can deal a ridiculous amount of damage very quickly.
 
 
===Character Development===
 
 
The Temporal Warden plays well with any race, but has a special synergy with the Shaloren's [[Timeless (talent)|Timeless]] racial talent, which can extend the duration of Invigorate while also benefiting from its cooldown reduction, thus granting an almost permanent double cooldown rate. This particular interaction between the two talents may be fixed in a future patch however.
 
 
In the early game, focus on [[Dexterity]]. This supports damage for both the longbow and the dagger, as well as giving you a boost to combat accuracy and defense. [[Strength]] is less important early on, as you have [[Strength of purpose (talent)|Strength of Purpose]] to tie you over until later levels. While most early talents are one point wonders, [[Bow mastery (talent)|Bow Mastery]] (faster reload), Dimensional Step (mobility), and Celerity (safety when stepping out of a corner and more mobility) all warrant some investments.
 
 
Special attention should be paid to collecting equipment with void-type affixes that provide the [[Effect#Out of Phase|Out of Phase]] buff, which improves resist all, defense, and reduces the duration of detrimental status effects after you teleport. This buff will last 5 turns after using any teleport, so you can easily retain it for as long as your Paradox holds out. The bonus from multiple pieces of equipment will stack together too.
 
 
===Important Notes===
 
* Version 1.0.0: Precognition is a bit buggy around the "return to regular timeline upon death" aspect, with some instances working properly and others giving the standard death procedure. If you Precog into a life-threatening situation, canceling the spell early (right-click its status icon) before dying can help avoid nasty surprises.
 
* Version 1.0.0: [[Antimagic|Anti-Magicians]] can nullify the Precognition status despite it being listed as an "other:time" status and not specifically "magical." Regardless, if you spot an anti-magician while Precog scouting, you may want to consider canceling the ability early.
 
* Version 1.2.3:  Precognition can sometimes cause the game to forget that you have cleared a level, causing the level to be regenerated upon your next visit. This seems to happen most frequently in [[Dreadfell]], and can be both a blessing (more loot and experience) and a curse (repeating levels is time consuming).
 
  
 
{{classes}}
 
{{classes}}

Latest revision as of 11:04, 15 July 2023

Temporal Warden

Temporal warden 128 bg.png

Metaclass Chronomancer
Locked Yes
Starting Life 100
Life Rating +0
Stat Modifiers
Strength +2
Dexterity +3
Constitution 0
Magic +2
Willpower +2
Cunning 0

Temporal Warden is a class introduced in the base game. It must be unlocked by completing the quest "Back and Back and Back To The Future", which begins when you enter the Temporal Rift on the 3rd level of Daikara.

Locked Description

We preserve the past to protect the future.

The hands of time are guarded by the arms of war.

Description

Their lifelines braided, Temporal Wardens have learned to work with their other selves across multiple timelines.

Through their study of chronomancy, they learn to blend archery and dual-weapon fighting, seamlessly switching from one to the other.

Their most important stats are: Magic, Dexterity, and Willpower

New Class Unlocked Description

Time isn't a linear thing; it only appears to be. In truth it's a fabric, the very fabric that holds the universe together.

As with all great powers, there are those who seek to manipulate it and pervert it, but there are also those who seek to uphold rather than destroy.

Those who have learned to bend, rather than break, the fabric can keep the balance against dark or power-hungry forces.

You have been taught the ways of chronomancy by a Temporal Warden and can now create new characters with the Temporal Warden class.

Temporal Wardens are warriors proficient in both ranged and hand-to-hand combat. Class features:

  • Dual-wield a medium sized and a small weapon or attack from afar with your ranged weapon skills
  • Manipulate space and time to speed yourself up, create wormholes, or even throw an opponent into the future
  • See into the future or even travel into the past

Temporal Wardens use Paradox for their powers. It represents how much damage they've done to the spacetime continuum.

The higher their paradox the greater the effect of their powers but the harder they'll be to control.

Starting Equipment

  • Elm Longbow
  • Quiver of Elm Arrows
  • Rough Leather Armor
  • Iron Longsword (in secondary main-hand slot)
  • Iron Dagger (in secondary off-hand slot)

Starting Talents

Talent Categories

Class
Type Name Mastery Locked Talents
Chronomancy Blade threading 1.3 No Warp blade Blink blade Blade Shear Blade Ward
Chronomancy Bow threading 1.3 No Arrow Stitching Singularity Arrow Arrow Echoes Arrow Threading
Chronomancy Temporal Combat 1.3 No Weapon Folding Invigorate Weapon Manifold Breach
Chronomancy Temporal Guardian 1.3 No Strength of Purpose Guardian Unity Vigilance Warden's Focus
Chronomancy Spacetime folding 1.3 No Warp Mines Spatial Tether Banish Dimensional Anchor
Chronomancy Speed Control 1.3 No Celerity Time Dilation Haste Time Stop
Chronomancy Threaded Combat 1.3 Yes Thread Walk Blended Threads Thread the Needle Warden's Call
Chronomancy Temporal Hounds 1.3 Yes Temporal Hounds Command Hounds: Blink Temporal Vigour Command Hounds: Breathe
Chronomancy Stasis 1.0 Yes Spacetime Stability Time Shield Stop Static History
Generic
Type Name Mastery Locked Talents
Technique Combat Training 1.3 No Thick Skin Heavy Armour Training Light Armour Training
Combat Accuracy Weapons Mastery Dagger Mastery
Chronomancy Chronomancy 1.3 No Precognition Foresight Contingency See the Threads
Chronomancy Spacetime weaving 1.3 No Dimensional Step Dimensional shift Wormhole Phase Pulse
Cunning Survival 1.0 Yes Heightened Senses Device Mastery Track Danger Sense
Chronomancy Fate Weaving 1.0 Yes Spin fate Seal Fate Fateweaver Webs of Fate
Other
Type Name Mastery - Talents
Chronomancy Other 1.0 - Spacetime Tuning

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler