Tierigu the level 5 Dwarf Adventurer by MolbergIndustries

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
Class: blackguard 1.7.4
CampaignMaj'Eyal
ModeNormal Roguelike
SexMale
RaceDwarf
ClassAdventurer
Level / Exp5 / 26%
Sizemedium
Lifes / Deaths

Primary Stats

Strength8 (base 4)
Dexterity20 (base 22)
Constitution18 (base 12)
Magic1 (base 3)
Willpower18 (base 12)
Cunning22 (base 22)

Resources

Life132/132
Insanity0/100
Healing Factor1.1811363549267
Regeneration0.29528408873168

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage26
Accuracy14
Crit Chance8%
APR1
Speed1.00

Offense: Spell

Spellpower3
Crit Chance5%
Speed1

Offense: Mind

Mindpower20
Crit Chance5%
Speed1

Offense: Damage Bonus

Mind+5%

Defense: Base

Armour (hardiness)4 (30%)
Defense16
Ranged Defense16
Fatigue7
Physical Save19
Spell Save6
Mental Save20

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Demented / Chivalry1.00
1/5
0/5
0/5
0/5
Demented / Beinagrind Whispers1.00
1/5
0/5
0/5
0/5
Technique / Skirmisher - Slings1.00
1/5
0/5
0/5
0/5
Demented / Scourge1.00
0/5
0/5
0/5
0/5
Demented / Vagabond1.00
1/5
0/5
0/5
0/5
Demented / Unsettling Words1.00
1/5
0/5
0/5
0/5
Technique / Marksmanship1.00
1/5
0/5
0/5
0/5

Generic Talents

Race / Hoardling1.00
2/5
0/5
0/5
0/5
Race / Dwarf1.00
2/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active
active
done

Equipment

Quiver
On hands
Around waist
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Squadmate (Roguelike) Escaped from Reknor alive with your squadmate Norgan.
By Tierigu the Dwarf Adventurer level 5
18th Voratun 122nd year of Ascendancy at 20:28
see stats

Log

Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).

Dwarven earthwarden activates
Stone Skin.
Dwarven earthwarden activates
Stone Skin.
There is a The Deep Bellow here (press '' or right click to use).
Ran for 28 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Escape route from Reknor here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a The Deep Bellow here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a Escape route from Reknor here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a The Deep Bellow here (press '' or right click to use).
Ran for 24 turns (stop reason: at exit).


There is a The Iron Council (Dwarven empire main city) here (press '' or right click to use).
Saving game...

Saving done.