Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Morvarc'h's Improved Escorts 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Hulking Berserker Evolution 1.7.4Introduces a class evolution for Berserker. Taking this class evolution allows one to wield a 2H weapon in each hand, as well as making his punches more powerful. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Race: Mummy 1.6.0Adds Mummies as a new type of undead that cripple their enemies and overcome any obstacle. Embalming increases Strength and Willpower Mummies begin in their own starter zone, a low-level dungeon reminiscent of both the Blighted Scar and the Elven Ruins. Mummies are initially locked, and unlock by defeating the Mummy Lord Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Embers With All Races 1.5.10Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Cleaner Item Descriptions for Korean 1.7.4This is a fork of Better Item Descriptions for Korean. Wall Clock 1.7.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Class: Fallen 1.7.0Fallen has been added to the base game as an evolution for Sun Paladins This addon contains the original version, a base class afflicted/celestial hybrid. Fallen are unlocked alongside Sun Paladins. Please report any bugs on the forum thread. This class is originally inspired by the enemies John and Aluin, Afflicted Sun Paladins. Fallen have a mix of old and new trees. Celestial Combat Celestial Light Shorter Dungeons Redux 1.7.4Reworks the depth, size, EXP, enemies, and drop rates of mid/lategame dungeons. Original inspired by Pigslayer. Grove Keeper 1.7.4Adds the Grove Keeper, a Wilder subclass. The Grove Keeper is pirmarily a mindpower-caster with limited summoning ability, but has the option to mix slings, or one-handed weapons and unarmed attacks, into their skill set. They are also able to become proficient with mindstars and focus wholly on mind-casting. Includes advanced class categories favoring either weapon-hybrid or mind-casting play style, with the advanced hybrid tree working equally well for ranged or melee. Full details in the forum. Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Swordsmaster Class 1.7.4Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Encumbrance Bypass 1.3.1Gives you a maximum Encumbrance value of 50000. Odyssey of The Summoner (for ToME 1.7.4+) 1.7.4Howdy, this is Kamani. The current page for OotS content is: https://forums.te4.org/viewtopic.php?p=247326#p247326 I mostly tested OotS with EoR, Cults, and Ashes enabled, but it should work fine without them. Disclaimer: This is NOT a full release. There WILL be errors and unpredictable behavior. I am patching things out actively, so play with discretion and send as much feedback as possible to the forum thread to accelerate the completion process! Expanded Details: Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Alternate Zones Option 1.7.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Race: Tinkerer 1.7.4Adds Tinkerer as a new Human subrace. Tinkerers are identical to Cornacs, except they begin with Steamtech/Physics and Steamtech/Chemistry instead of an additional category point. I made this race because I wanted a consistent way to obtain tinkers with any non-tinker class, without relying on the tinker escort. The Tinkerer is intended to be a balanced and viable alternative to the Cornac race within the official "Maj'Eyal: The Age of Ascendancy" campaign. When used with a tinker class, this race only grants an additional starting talent point to both Physics/Smith and to Chemistry/Therapeutics. Feel free to extend/modify this addon as you wish! My further ideas for this race or a similar one would be to add the Engineering and Blacksmith categories as racial talent trees, but adjust their mastery and unlock status based on whether the character is a tinker class or not. ---Changelog--- Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: astralInferno's Celestial Oddities 1.7.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Point Credits 1.7.2Allows you to spend an unlimited amount of class, generic, stat, category and prodigy points by digging into negative values, as deep as you want to. This addon presents an unique approach to the "I want more (insert type here) points for my character!" problem. Instead of simply adding +N more points to spend each level, it allows you to use as many points as you wish - you'll simply go into negative values if you don't have any points at the moment, effectively "loaning" them. From whom? For what fee? What's the due date? Who knows! Maybe the Eidolon's feeling like doing some commerce, or maybe the divines are smiling at you! All that matters is that all those points are yours to spend *now*! If you want, you can get those elusive talents up to survive in early game and compensate for them later as you level up, eventually balancing out... or get yourself all these cool talents you really wanted to have and learn than the build of your dream will forever be short of 24 generics, 6 class points, inscription and a prodigy. :> No actual penalties for loaning the points are implemented or intended to be implemented. Design premisesWhile there's already a lot of addons that grant characters more points, they are often found suffering from some significant flaws - like surplus points dangling when all desired talents have already been developed, or still insufficient amount of points despite all the extra ones, or an uneven point gain curve when one's struggling with point deficit in the early game but has a large surplus of unused points in the late game, or the difficulty to gauge the unbalanceness of the current build at a given moment of time... and so on. With point loaning, however, you can have as many or as few extra points as you wish, and always know how strongly you deviate from the intended game balance curve. I love this particular approach, and it is my hope that it will appeal to many other players, as well. :> Compatibility
Pecks
Augmented Mobility Grants Telekinetic Grasp 1.7.2Learning a talent in the Augmented Mobility category will now grant Telekinetic Grasp just like it used to. Starting Prodigy Remixed 1.0.4Prodigies have no level requirements and lessened stat requirements - and all characters start with one. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Items Vault 1.7.0Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon - allows adventurer to use talents from classes that don't spawn on randbosses - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree - allows the adventurer to use every talents, including monster only and debug talent trees. - tends to have issues with classes from other addons due to the way it loads their data. Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer - my own adventurer skill addon. - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character. - use this one if you use addons that add new classes/races and want their talents on an adventurer Note : use only one of those three. They are not compatible with eachother Automatic Talent Gambits 1.7.4Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Inferno Race Pack 1.4.0Adds a collection of my races. Spell Merchants 1.6.6
This Mod adds: 12 Merchants that will sell all Talents, as well as Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue Jewelry, Armor & Weapons! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns.
New Bosses:There are 8 new bosses that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) *Bosses will drop gold on death*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. 4. Will conflict with any mods that change the world map file (eyal.lua) *The only currently known conficting mod* is \"Extra Dungeons\" If you like this addon please show your support by hitting that thumbs up button! I've currently spent 200+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements.
If you like this addon please consider rating it :) Unrandom Egos 1.7.0No wide random numerical ranges on ego modifiers. Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Customizable LevelUp 1.7.2Provides an in-game menu to customize what, if any, additional benefits your character gains when leveling up. You can access these settings by going to the SparkLevel tab in the Game Options. Changelog 1.0.1 - 2020-12-31 1.0.2 - 2021-01-02 1.0.3 - 2021-01-02 Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Female |
Race | Serpent |
Class | Hydra |
Level / Exp | 12 / 65% |
Size | 보통 |
Lifes / Deaths | Killed by 거대한 갈색 뱀 메이나 at level 9 on the 3 즐거움 122 year of Ascendancy at 15:37 / 7Killed by 산 트롤 엠라베나 at level 10 on the 4 즐거움 122 year of Ascendancy at 02:25 Killed by temporal stalker at level 10 on the 4 즐거움 122 year of Ascendancy at 04:29 Killed by 나무 정령 라이타 at level 10 on the 4 즐거움 122 year of Ascendancy at 09:34 Killed by 늑대 메이세미라 at level 10 on the 5 즐거움 122 year of Ascendancy at 05:42 Killed by 늑대 메이세미라 at level 10 on the 5 즐거움 122 year of Ascendancy at 07:15 Killed by 늑대 메이세미라 at level 10 on the 5 즐거움 122 year of Ascendancy at 08:54 |
Primary Stats
Strength | 39 (base 34) |
Dexterity | 38 (base 34) |
Constitution | 37 (base 34) |
Magic | 6 (base 10) |
Willpower | 35 (base 34) |
Cunning | 57 (base 34) |
Resources
Life | 783/818 |
Fury | 135/140 |
Stamina | 260/260 |
Equilibrium | 46 |
Healing Factor | 1.6341015905906 |
Regeneration | 26.145625449449 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -2.2204460492503E-14% |
Spell | 0% |
Global | +100% |
Vision
Sight | 11.8 |
Lite | 3 |
Infravision | 4.0249223594996 |
Offense: Barehand
Damage | 24 |
Accuracy | 50 |
Crit Chance | 87% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 6 |
Crit Chance | 21% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 27% |
Speed | 1 |
Offense: Damage Bonus
자연 | +4% |
황폐 | +30% |
Offense: Damage Penetration
비전 | +30% |
산성 | +34% |
황폐 | +38% |
Defense: Base
Armour (hardiness) | 40 (42%) |
Defense | 46 |
Ranged Defense | 46 |
Fatigue | 0 |
Physical Save | 44 |
Spell Save | 26 |
Mental Save | 33 |
Defense: Resistances
냉기 | + 15%( 70%) |
All | + 1%( 70%) |
황폐 | + 5%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Inscriptions (0/0)
Class Talents
Wild-heart / Breath Hydra | 1.30 |
| 5/5 |
| 5/5 |
| 4/5 |
| 0/5 |
Wild-heart / Feral Hydra | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-heart / Glare Hydra | 1.30 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
Generic Talents
Wild-heart / Prudence | 1.10 |
| 4/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Ego / Serpent | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-heart / Hoarding Beast | 1.10 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Wild-heart / Hydragon | 1.10 |
| 4/5 |
| 4/5 |
| 4/5 |
| 2/5 |
Wild-heart / Regenerate | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 1/5 |
Wild-heart / Natural Combat | 1.00 |
| 5/10 |
| 5/10 |
| 5/10 |
| 5/10 |
| 5/10 |
| 5/10 |
| 5/10 |
| 5/10 |
Effects
talent | Ceaseless Blood |
talent | Splitting Wounds |
talent | Hydra Mixture |
talent | Hydra Toxin |
talent | Recuperate |
beneficial effect | Receiving a stun or sleep effect will remove one Feral head. When all Feral heads are lost, you will incur a severe Accuracy penalty. Feral HeadsTurns until recharge: 12 |
beneficial effect | The target's size and maximum life is being increased through damage. Splitting WoundsCurrently has 0.00 additional max life. |
beneficial effect | Decoy heads will sometimes absorb effects that other heads may receive. The chance of absorbing an effect is based on how many heads are present. Decoy HeadsTurns until recharge: 23 |
beneficial effect | You are watching the ritch flamespitter carefully, reducing damage they deal to you by 32% and gaining 20 defense. Discretion |
beneficial effect | Receiving a confusion or blind effect will remove one Glare head. When all Glare heads are lost, you will incur a severe Vision penalty. Glare HeadsTurns until recharge: 12 |
beneficial effect | Receiving a silence or fear effect will remove one Drool head. When all Drool heads are lost, you will incur a severe Defense penalty. Drool HeadsTurns until recharge: 12 |
beneficial effect | You have not completely exhausted your last breath, converting 80% of all your Tri-Breath talents' damage into 전기. Hydra Mixture |
Quests
You successfully escorted the repented thief to the recall portal on level 1 of 오래된 숲. Escort: repented thief (level 1 of 오래된 숲)As a reward you 행운 +5. | 성공 |
You successfully escorted the repented thief to the recall portal on level 3 of 트롤 늪. Escort: repented thief (level 3 of 트롤 늪)As a reward you 행운 +5. | 성공 |
They say in the cycle of reincarnation, karma chooses your new form based on the choices you made in a previous life. Reflections: AloneWith that said, you have become a Hydra. What could this possibly mean...? You are alone-- And yet, you are not. You are battling with the various corners of your psyche, each demanding something different that they want. *** Distrust - After a strange fit with your summoner, you've realized you have a PROFOUND, irrational distrust towards nature-lovers and wilders. What could THAT be all about...?! *** The Mind - If anything, you've determined that your heads are crazy. However, you're not going to allow them to drive YOU crazy! - You've realized-- Like the id of your psyche-- Your heads are truly spouting the most primitive forms of your desires. Perhaps they are worth listening to afterall...? | 활성 |
You are in the body of a wilder's summon! To he who calls- The Summoner is safe from his enemies. - The Summoner is going to relocate to a safer place. Find his new place and you can discuss with him what has happened to you... | 완료 |
숨겨진 보물에 대한 모든 단서를 찾았습니다. 트롤 늪의 세 번째 구역에 보물이 있는 곳으로 가는 길이 있을 것입니다. 숨겨진 보물하지만 굉장히 위험해 보입니다 - 조심하세요. 빌을 처단했습니다. 그 보상으로 그의 보물은 모두 당신 것입니다. | 성공 |
마즈'에이알의 여러 연금술사들이 그 유명한 연금술사 형제단에 가입하기 위해 경쟁하고 있고, 최소 한 명의 연금술사에게서 도움 요청을 받았습니다. 연금술사 형제단데르스의 스타이어가 여우의 영약을 만들기 위해 도움을 요청했습니다. 그가 재료에 대한 쪽지들을 주었습니다: * '필요한 것: 폭풍 용의 발톱 하나. 며느리발톱을 하나 잘라오는 게 나을 거야. 더 작고 뽑아오기 더 쉽거든. 하지만 쓴 적이 없는 발톱이니 매우 날카로워. 그러니 찔리지 말라고. 아 맞아, 먹히지도 말고.' * 필요하던 재료 곰 발을 찾았습니다. * '필요한 것: 패를링의 송곳니 하나. 이 놈 때문에 내 의뢰를 받은 수많은 모험가들을 잃었지. 하지만 넌 괜찮을 거야.' | 활성 |
투기장에 참가하기 위해, 도적에게서 전사로서의 가치를 증명해 보라는 요청을 받았습니다. 투기장의 요원 | 성공 |
Equipment
1st feral head | 구리 반지 벨라 구리 반지 벨라0.1 Encumbrance T1 ring jewelry [Rare] Arcane While equipped: Stats +5 Str offense ------ Damage +30% 황폐 Ignore resists +38% 황폐 +30% 비전 +34% 산성 defense ------ Crit Resistance 20.12% Disease Resist +26% other ------- Max vim +40.00 Infravision +4 반지는 손가락을 멋지게 만들어 줍니다! |
3rd drool head | 개화하는 혼 (94% 위력, 13 방어력 관통, 자연 피해) 개화하는 혼 (94% 위력, 13 방어력 관통, 자연 피해)3.0 Encumbrance T2 mindstar 1H weapon [Unique] Nature Weapon Damage 95% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage 자연 Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +13 Critical Rate +7.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) defense ------ Life Regen +2.00 Healmod +20% other ------- Masteries +0.30 Wild-gift/미생물 +0.20 Wild-gift/Botany 꽃피는 회복: (Instant) 실질 기술 레벨: 1.0 Power cost 40 out of 40/40. Range melee/personal 재사용 대기시간: 50 Travel.spd instantaneous 설명: 자연의 힘을 빌어 생명력을 매 턴 24 씩 6 턴 동안 회복합니다. 생명력 회복 효과는 의지 능력치에 비례하여 증가합니다. 자연 그대로의 꽃들이 이 마석의 표면을 덮고 있습니다. 만져 보면 차분해지고 몸의 피로가 날아가는 것 같습니다. |
광원 장비 | 놋쇠 랜턴 놋쇠 랜턴2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 초의 심지가 든 놋쇠 용기입니다. 기름종이를 사용하여 바람을 막고 있습니다. 손잡이가 달려 있어 들고 다닐 수 있습니다. |
망토 | 두꺼운 엘도랄 리넨 망토 (1 회피도, 7 방어력) 두꺼운 엘도랄 리넨 망토 (1 회피도, 7 방어력)2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +2 Cun +2 Dex defense ------ Armor +7 Defense +1 (+0 eff.) Resistance +14% 냉기 보통 여유 있게 입는 편인 헐렁한 외투입니다. 두꺼운 금속 갑옷 위에 입어도 어느 정도 여유가 있습니다. |
2nd drool head | 자연의 이끼로 덮인 마석 (75% 위력, 12 방어력 관통, 자연 피해) 자연의 이끼로 덮인 마석 (75% 위력, 12 방어력 관통, 자연 피해)3.0 Encumbrance T1 mindstar 1H weapon [Ego] Nature Weapon Damage 75% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage 자연 Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) Damage +4% 자연 defense ------ Resistance +4% 황폐 Disease Resist +13% other ------- Talents +1 마석 조율 대자연의 산물인 마석은 자연적인 보석이 살아 있는 물질에 뒤덮여 만들어집니다. 자연의 수호자들과 초능력자들이 정신력을 집중시키기 위해 사용합니다. 보조 무기 칸에 장착된 마석은 쌍수 무기 사용 시의 보조 무기 피해량 감소를 일으키지 않습니다. |
도구 | 피해 무효의 초능력 보호막 강철 주술 고리 [기술 55] (25 재사용 대기시간) 피해 무효의 초능력 보호막 강철 주술 고리 [기술 55] (25 재사용 대기시간)2.0 Encumbrance T2 torque charm [Ego] Psionic 초능력 보호막을 전개해, 5 턴 동안 받는 피해를 55 감소시킵니다 Puts all charms on 25 turn cooldown 100% to 2 턴 동안 받는 무기 피해를 20% 확률로 무효화합니다. 주술 고리는 강력한 초능력자들이 초능력을 담아내기 위해 만들어냅니다. |
1st drool head | 결의 이끼로 덮인 마석 (75% 위력, 12 방어력 관통, 자연 피해) 결의 이끼로 덮인 마석 (75% 위력, 12 방어력 관통, 자연 피해)3.0 Encumbrance T1 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 75% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage 자연 Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +4 Wil offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) defense ------ Spell save +3 (+1 eff.) other ------- Talents +1 마석 조율 대자연의 산물인 마석은 자연적인 보석이 살아 있는 물질에 뒤덮여 만들어집니다. 자연의 수호자들과 초능력자들이 정신력을 집중시키기 위해 사용합니다. 보조 무기 칸에 장착된 마석은 쌍수 무기 사용 시의 보조 무기 피해량 감소를 일으키지 않습니다. |
Inventory
재생 주입물 (회복 425 / 대기시간 16) 재생 주입물 (회복 425 / 대기시간 16)0.1 Encumbrance infusion scroll [Normal] Nature When inscribed on your body: 재사용 대기시간: 16 사용 속도: 표준 (한 턴의 100% 소모) 종류: 자연 설명: 주입물을 활성화하여 5 턴 동안 총 425 생명력을 회복합니다. 주입물을 피부에 새겨넣습니다. 자연적 주입물을 육체에 새겨넣어, 필요한 기술을 가질 수 있습니다. |
결투사의 회복 주입물 (회복 182 / 대기시간 13) 결투사의 회복 주입물 (회복 182 / 대기시간 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: 재사용 대기시간: 13 사용 속도: 즉시 (턴 소모 없음) 종류: 자연 설명: 주입물을 활성화하여 턴 소모 없이 생명력을 182 회복하고, 상처, 독, 질병을 하나 치료합니다. 이 효과는 민첩 능력치에 비례하여 증가합니다. 주입물을 피부에 새겨넣습니다. 자연적 주입물을 육체에 새겨넣어, 필요한 기술을 가질 수 있습니다. |
산성 파동 룬 (피해 195 / 지속 4 / 대기시간 21) 산성 파동 룬 (피해 195 / 지속 4 / 대기시간 21)0.1 Encumbrance rune scroll [Normal] Arcane When inscribed on your body: Range melee/personal 재사용 대기시간: 21 사용 속도: 즉시 (턴 소모 없음) 종류: 주문 설명: 룬을 발동하여 원뿔 범위에 산성 물질을 살포합니다. 산성 물질은 195.00 산성 피해를 입힙니다. 일정 확률로 피해를 입은 적의 무장을 4 턴 동안 해제합니다. 무장 해제 효과는 내성 판정을 무시하지만 저항할 수 있습니다. 룬을 피부에 새겨넣습니다. 마법의 룬을 당신의 육체에 새겨넣어, 필요한 기술을 가질 수 있습니다. |
결투사의 공간이동 룬 (범위 141 칸 / 대기시간 17) 결투사의 공간이동 룬 (범위 141 칸 / 대기시간 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: 재사용 대기시간: 17 사용 속도: 주문 (한 턴의 100% 소모) 종류: 주문 설명: 룬을 발동하여 반경 141 칸 이내의 무작위한 장소로 순간이동합니다. 최소 순간이동 범위는 15 칸 입니다. 이 효과는 민첩 능력치에 비례하여 증가합니다. 룬을 피부에 새겨넣습니다. 마법의 룬을 당신의 육체에 새겨넣어, 필요한 기술을 가질 수 있습니다. |
결투사의 보호막 룬 (흡수 576 / 지속 8 턴 / 대기시간 18) 결투사의 보호막 룬 (흡수 576 / 지속 8 턴 / 대기시간 18)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: 재사용 대기시간: 18 사용 속도: 즉시 (턴 소모 없음) 종류: 주문 설명: 룬을 발동하여 8 턴 동안 최대 576 피해를 흡수하는 보호막을 생성합니다. 이 효과는 민첩 능력치에 비례하여 증가합니다. 룬을 피부에 새겨넣습니다. 마법의 룬을 당신의 육체에 새겨넣어, 필요한 기술을 가질 수 있습니다. |
마법 +2 thaumetic 구리 목걸이 마법 +2 thaumetic 구리 목걸이0.1 Encumbrance T1 amulet jewelry [Ego] Arcane While equipped: Stats +6 Mag +2 Wil defense ------ Resistance +7% 비전 목걸이는 목을 멋지게 만들어 줍니다! |
의지 +4 휴식의 구리 목걸이 의지 +4 휴식의 구리 목걸이0.1 Encumbrance T1 amulet jewelry [Ego] Nature/Master While equipped: Stats +4 Wil defense ------ Fatigue -6% Life Regen +2.00 목걸이는 목을 멋지게 만들어 줍니다! |
Worn Glyph Worn Glyph0.1 Encumbrance T1 amulet jewelry [Unique] Nature/Disrupt While equipped: defense ------ Resistance +10% 황폐 +10% 자연 +10% 비전 Spell save +5 (+2 eff.) Aged by time and nature, it isn't clear what is enscribed on this pendant. Some of its power still lingers though. |
강철 목걸이 '불지옥의 탄생' 강철 목걸이 '불지옥의 탄생'0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: Stats +6 Str +6 Dex offense ------ Mind Crit +7% Critical power +45.00% Mindpower +15 (+5 eff.) Damage +9% 물리 +12% 화염 Ignore resists +15% 물리 Accuracy +20 (+7 eff.) defense ------ Defense +25 (+8 eff.) other ------- Psi when Hit +0.36 목걸이는 목을 멋지게 만들어 줍니다! |
전사의 강철 반지 전사의 강철 반지0.1 Encumbrance T2 ring jewelry [Ego] Master While equipped: Stats +6 Str defense ------ Armor +12 반지는 손가락을 멋지게 만들어 줍니다! |
전사의 구리 반지 전사의 구리 반지0.1 Encumbrance T1 ring jewelry [Ego] Master While equipped: Stats +4 Str defense ------ Armor +8 반지는 손가락을 멋지게 만들어 줍니다! |
침식 무쇠 대형 도끼 (108% 위력 방어력 관통 1) 침식 무쇠 대형 도끼 (108% 위력 방어력 관통 1)3.0 Encumbrance T1 battleaxe 2H weapon [Ego] Nature Weapon Damage 108% Range: 1.0x-1.5x Uses 120% Str Damage 물리 Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% On-hit +12 자연 두 손으로 드는 거대한 대형 도끼입니다. |
태양광 산성의 무쇠 단검 (101% 위력 방어력 관통 5) 태양광 산성의 무쇠 단검 (101% 위력 방어력 관통 5)1.0 Encumbrance T1 dagger 1H weapon [Ego] Arcane Weapon Damage 101% Range: 1.0x-1.3x Uses 50% Str, 50% Dex Damage 물리 Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +8 빛 Damage Against +9% Undead On Crit: * 산성 물질을 튀겨, 5 턴 동안 15 피해를 주고 방어력과 정확도를 2 감소시킵니다 날카롭고, 짧지만 치명적입니다. |
무쇠 단검 '거미의 도살자' (98% 위력 방어력 관통 5) 무쇠 단검 '거미의 도살자' (98% 위력 방어력 관통 5)1.0 Encumbrance T1 dagger 1H weapon [Rare] Master Weapon Damage 99% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage 물리 Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-crit, radius 2 +20 정신 While equipped: Stats +5 Cun +3 Wil offense ------ Physical Crit +4.0% Critical power +15.00% Physical Power +20 (+6 eff.) Ignore resists +7% all Accuracy +8 (+3 eff.) Ignore Armor +7 defense ------ Resistance +21% 자연 Physical save +15 (+5 eff.) Unlife -107.33 life other ------- Max psi +40.00 날카롭고, 짧지만 치명적입니다. |
무쇠 단검 눈보라 같은 타락 (101% 위력 방어력 관통 5) 무쇠 단검 눈보라 같은 타락 (101% 위력 방어력 관통 5)1.0 Encumbrance T1 dagger 1H weapon [Rare] Master Weapon Damage 101% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage 물리 Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-crit, radius 2 +20 빛 On Crit: * 대상을 무력화해 공격, 시전, 사고 속도를 30% 낮춥니다 While equipped: Stats +20 Str +7 Dex +6 Con offense ------ Physical Crit +7.0% Ignore resists +34% 냉기 defense ------ Resistance +18% 냉기 other ------- See Invis +12 날카롭고, 짧지만 치명적입니다. |
어둠의 달 포르라 (101% 위력 방어력 관통 5) 어둠의 달 포르라 (101% 위력 방어력 관통 5)1.0 Encumbrance T1 dagger 1H weapon [Rare] Weapon Damage 101% Range: 1.0x-1.3x Uses 50% Dex, 50% Str Damage 물리 Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +24 어둠 Damage Against +8% Undead On Crit: * On a Crit, strike your target with a blast of Light dealing 45 damage (based on StreSngth and Magic). If the target is undead, they are also afflicted by Lightburn for the same amount over 3 turns, reducing their armor by 11 for the duration. While equipped: Stats +13 Str +6 Dex +6 Con offense ------ Critical power +14.00% On-Hit (Melee): * 27 마법 원천력이 불타오릅니다. defense ------ Resistance +18% 자연 +15% 전기 Crit Resistance 15.00% Mind save +24 (+10 eff.) 날카롭고, 짧지만 치명적입니다. |
빌의 통나무 (136% 위력 방어력 관통 7) 빌의 통나무 (136% 위력 방어력 관통 7)5.0 Encumbrance T1 greatmaul 2H weapon [Unique] Master Weapon Damage 137% Range: 1.0x-1.7x Uses 130% Str Damage 물리 Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Critical Rate +1.5% Attack Speed 100% While equipped: 파쇄의 일격: 실질 기술 레벨: 2.0 Power cost 20 out of 20/20. Range melee/personal 재사용 대기시간: 13 Travel.spd instantaneous 설명: 무기로 대상을 공격해 124% 피해를 입힙니다. 공격이 적중하면 대상의 방어력과 모든 내성이 6 턴 동안 11 감소합니다. 또한, 대상이 일시적인 피해 보호막에 의해 보호받고 있다면 36% 확률로 보호막을 분쇄합니다. 방어력 감소 확률은 물리력에 비례하여 증가합니다. 트롤 빌이 사용하던 거대하고, 위협적인 통나무입니다. 힘만 충분하다면 빌처럼 쓸 수 있습니다! |
몰아치는 칼날 베스라이스 (85% 위력, 18 방어력 관통, 자연 피해) 몰아치는 칼날 베스라이스 (85% 위력, 18 방어력 관통, 자연 피해)3.0 Encumbrance T2 mindstar 1H weapon [Rare] Nature Weapon Damage 85% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage 자연 Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +4 Mag +6 Wil offense ------ Mind Crit +2% Mindpower +29 (+10 eff.) Damage +18% 전기 When Hit 8 정신 On-Hit (Melee): * 27% 확률로 모든 내성과 회피도를 25 감소시킵니다. defense ------ Resistance +20% 정신 Physical save +6 (+2 eff.) Spell save +5 (+2 eff.) Mind save +4 (+2 eff.) other ------- EQ when Hit +1.30 Hate-on-crit +6.00 Max hate +13.42 Talents +1 마석 조율 대자연의 산물인 마석은 자연적인 보석이 살아 있는 물질에 뒤덮여 만들어집니다. 자연의 수호자들과 초능력자들이 정신력을 집중시키기 위해 사용합니다. 보조 무기 칸에 장착된 마석은 쌍수 무기 사용 시의 보조 무기 피해량 감소를 일으키지 않습니다. |
이끼로 덮인 마석 부패하는 뼈 (75% 위력, 12 방어력 관통, 정신 피해) 이끼로 덮인 마석 부패하는 뼈 (75% 위력, 12 방어력 관통, 정신 피해)3.0 Encumbrance T1 mindstar 1H weapon [Rare] Nature Weapon Damage 75% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage 정신 Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% On-hit +27 자연 +24 화염 On-crit, radius 2 +24 자연 While equipped: Stats +8 Cun +8 Wil offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) Damage +18% 화염 Ignore resists +34% 자연 +25% 화염 defense ------ Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) other ------- EQ when Hit +0.80 Light +4 Infravision +4 Talents +1 마석 조율 대자연의 산물인 마석은 자연적인 보석이 살아 있는 물질에 뒤덮여 만들어집니다. 자연의 수호자들과 초능력자들이 정신력을 집중시키기 위해 사용합니다. 보조 무기 칸에 장착된 마석은 쌍수 무기 사용 시의 보조 무기 피해량 감소를 일으키지 않습니다. |
공허의 속임수 벨베나 공허의 속임수 벨베나4.0 Encumbrance T2 sling 1H weapon Reqs 사격 [Random Unique] Nature/Master Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +14 Attack Speed 100% Range +7 On-ranged-hit +16 어둠 +24 화염 +10 자연 On-Hit, radius 1 +27 어둠 On Hit: * 27% 확률로 피해량을 21% 감소시킵니다. * 27% 확률로 모든 내성과 회피도를 25 감소시킵니다. On Crit: * Sunder's the enemy's weapon for 5 turns. While equipped: offense ------ Damage +12% 어둠 +15% 화염 defense ------ Resistance +21% 화염 투석구는 적에게 돌이나 금속 탄환을 던질 때 사용합니다. |
운명 물푸레나무 지팡이 (111% 위력, 3 방어력 관통, 비전 속성) 운명 물푸레나무 지팡이 (111% 위력, 3 방어력 관통, 비전 속성)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 16 [Ego] Arcane Weapon Damage 111% Range: 1.0x-1.2x Uses 80% Mag Damage 물리 Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +7% Spellpower +6 (+6 eff.) Damage +15% 비전 defense ------ Physical save +9 (+3 eff.) Spell save +9 (+4 eff.) Mind save +9 (+5 eff.) other ------- Talents +1 지팡이 다루기 마법 지팡이는 마법 사용자들을 위해 최고의 장인들이 만들어냅니다. |
수정 조각 (113% 위력, 4 방어력 관통, 물리 속성) 수정 조각 (113% 위력, 4 방어력 관통, 물리 속성)5.0 Encumbrance T2 staff 2H weapon Reqs Mag 20 [Unique] Arcane Weapon Damage 113% Range: 1.0x-1.2x Uses 130% Mag Damage 비전 Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Attack Speed 100% Damage Conversion 50% 황폐 While equipped: offense ------ Spell Crit +4% Spellpower +14 (+14 eff.) Damage +18% 비전 +18% 황폐 defense ------ Resistance +10% 비전 +10% 황폐 Affinity +20% 비전 10 턴 동안 살아있는 수정 조각을 2 체 소환하여 전투를 돕게 합니다. Uses 45 power out of 45/45 이 결정화된 나뭇가지는 굉장히 단단하고, 빛을 굴절시켜 무지갯빛으로 퍼뜨립니다. 보고만 있어도 황홀해지지만, 이 힘이 어디에서 왔을지 생각하면 심히 걱정됩니다. |
코르의 몰락 (100% 위력, 0 방어력 관통, 어둠 속성) 코르의 몰락 (100% 위력, 0 방어력 관통, 어둠 속성)5.0 Encumbrance T1 staff 2H weapon Reqs Mag 25 [Unique] Arcane Weapon Damage 100% Range: 1.0x-1.2x Uses 110% Mag Damage 물리 Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +1.5% Attack Speed 100% While equipped: offense ------ Spell Crit +8% Spellpower +7 (+7 eff.) Damage +10% 산성 +10% 화염 +10% 어둠 +10% 황폐 other ------- See Invis +2 Talents +1 지팡이 다루기 Masteries +0.10 Corruption/뼈 뼈의 창: 실질 기술 레벨: 3.0 Power cost 6 out of 6/6. Range 10 재사용 대기시간: 10 Travel.spd instantaneous 종류: 주문 설명: 뼈의 창을 만들어 발사합니다. 경로 상의 모든 적들을 관통해 50.21 물리 피해를 줍니다. 또한 대상이 가진 부정적인 마법적 효과 하나 당 20% 의 추가 피해를 입힙니다. 피해량은 최대 100% 까지 상승합니다 (100). 피해량은 주문력에 비례하여 증가합니다. 수많은 생명체들의 뼈로 만들어진 지팡이입니다. 섬뜩한 힘을 내뿜고 있습니다. 멀리서도 이 지팡이의 사악한 존재감을 느낄 수 있습니다. |
느릅나무 지팡이 '암울한 화려함' (100% 위력, 2 방어력 관통, 화염 속성) 느릅나무 지팡이 '암울한 화려함' (100% 위력, 2 방어력 관통, 화염 속성)5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Rare] Master Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage 물리 Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +8% Critical power +12.00% Spellpower +3 (+3 eff.) Damage +12% 자연 +10% 화염 Ignore resists +54% 어둠 defense ------ Armor +10 Resistance +27% 어둠 +12% 화염 Crit Resistance 20.00% Life +120.00 Silence Resist +27% Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% other ------- Talents +1 지팡이 다루기 마법 지팡이는 마법 사용자들을 위해 최고의 장인들이 만들어냅니다. |
느릅나무 지팡이 '음침한 방랑자' (100% 위력, 2 방어력 관통, 산성 속성) 느릅나무 지팡이 '음침한 방랑자' (100% 위력, 2 방어력 관통, 산성 속성)5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Rare] Nature Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage 물리 Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +3 Str +7 Con offense ------ Spell Crit +1% Spellpower +3 (+3 eff.) Damage +22% 산성 +39% 어둠 Ignore resists +25% 산성 +20% 화염 +30% 어둠 defense ------ Defense +7 (+2 eff.) Resistance +12% 정신 other ------- Light +3 Talents +1 지팡이 다루기 광원 폭발: Puts all charms on 6 turn cooldown 실질 기술 레벨: 1.0 Power cost 6 out of 6/6. Range melee/personal 재사용 대기시간: 14 Travel.spd instantaneous 종류: 주문 설명: 반경 6 칸 범위에 순수한 빛의 구를 만들어내, 해당 영역을 밝히고 32.05 빛 피해를 모든 개체에게 가합니다. 기술 레벨이 3 일 때, 앞을 볼 수 있는 개체 (시전자 제외) 는 3 턴 동안 눈이 멀게 됩니다. 마법 지팡이는 마법 사용자들을 위해 최고의 장인들이 만들어냅니다. |
폭풍의 시선 (100% 위력, 2 방어력 관통, 시간 속성) 폭풍의 시선 (100% 위력, 2 방어력 관통, 시간 속성)5.0 Encumbrance T1 staff 2H weapon Reqs Mag 11 [Rare] Nature Weapon Damage 100% Range: 1.0x-1.2x Uses 80% Mag Damage 물리 Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +8 Dex +8 Con offense ------ Spell Crit +1% Critical power +26.83% Physical Power +15 (+5 eff.) Spellpower +3 (+3 eff.) Damage +18% 전기 +10% 시간 +12% 산성 On-Hit (Melee): * 27% 확률로 방어력를 11% 낮춥니다. defense ------ Defense +27 (+9 eff.) Unlife -100.00 life other ------- Light +3 Talents +1 지팡이 다루기 광원 폭발: Puts all charms on 6 turn cooldown 실질 기술 레벨: 2.0 Power cost 6 out of 6/6. Range melee/personal 재사용 대기시간: 14 Travel.spd instantaneous 종류: 주문 설명: 반경 7 칸 범위에 순수한 빛의 구를 만들어내, 해당 영역을 밝히고 43.16 빛 피해를 모든 개체에게 가합니다. 기술 레벨이 3 일 때, 앞을 볼 수 있는 개체 (시전자 제외) 는 3 턴 동안 눈이 멀게 됩니다. 마법 지팡이는 마법 사용자들을 위해 최고의 장인들이 만들어냅니다. |
침식 무쇠 전투 도끼 (104% 위력 방어력 관통 2) 침식 무쇠 전투 도끼 (104% 위력 방어력 관통 2)3.0 Encumbrance T1 waraxe 1H weapon [Ego] Nature Weapon Damage 105% Range: 1.0x-1.4x Uses 100% Str Damage 물리 Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +8 자연 한 손으로 드는 전투 도끼입니다. |
태양광 균형 잡힌 무쇠 전투 도끼 (105% 위력 방어력 관통 2) 태양광 균형 잡힌 무쇠 전투 도끼 (105% 위력 방어력 관통 2)3.0 Encumbrance T1 waraxe 1H weapon [Ego] Arcane/Master Weapon Damage 106% Range: 1.0x-1.4x Uses 100% Str Damage 물리 Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +3.5% Attack Speed 100% On-hit +8 빛 Damage Against +10% Undead While equipped: offense ------ Accuracy +7 (+3 eff.) defense ------ Defense +7 (+2 eff.) Disarm Resist +26% 한 손으로 드는 전투 도끼입니다. |
두개골따개 (120% 위력 방어력 관통 4) 두개골따개 (120% 위력 방어력 관통 4)3.0 Encumbrance T1 waraxe 1H weapon [Unique] Arcane Weapon Damage 121% Range: 1.0x-1.4x Uses 100% Str Damage 물리 Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +12.0% Attack Speed 100% Lifesteal +10% Damage Conversion 25% 황폐 While equipped: offense ------ Damage +8% 황폐 작지만 날카로운 도끼입니다. 뼈를 다듬어 만든 손잡이가 달려 있습니다. 이 도끼는 수많은 자들의 머리통을 쪼갰고, 그래서인지 도끼날이 짙은 진홍색으로 물들어 있습니다. |
강철 전투 도끼 '암울한 손길' (107% 위력 방어력 관통 3) 강철 전투 도끼 '암울한 손길' (107% 위력 방어력 관통 3)3.0 Encumbrance T2 waraxe 1H weapon [Rare] Disrupt Weapon Damage 107% Range: 1.0x-1.4x Uses 100% Str Damage 물리 Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +16 냉기 On-Hit, radius 1 +20 냉기 On-crit, radius 2 +24 어둠 On Hit: * 11% 확률로 전체속도를 52% 감소시킵니다. * 27% 확률로 피해량을 21% 감소시킵니다. While equipped: offense ------ Mindpower +20 (+7 eff.) Damage +12% 정신 Ignore resists +20% 정신 When Hit 8 전기 8 냉기 13 어둠 other ------- EQ when Hit +0.20 Psi when Hit +0.40 Max hate +8.00 한 손으로 드는 전투 도끼입니다. |
잔불의 지배 글로르사 (116% 위력 방어력 관통 13) 잔불의 지배 글로르사 (116% 위력 방어력 관통 13)3.0 Encumbrance T1 waraxe 1H weapon [Rare] Master Weapon Damage 116% Range: 1.0x-1.4x Uses 100% Str Damage 물리 Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +13 Critical Rate +6.5% Attack Speed 100% On-hit +27 화염 On-Hit, radius 1 +12 화염 While equipped: offense ------ Critical power +15.00% Damage +24% 화염 defense ------ Defense +30 (+10 eff.) Resistance +4% 물리 한 손으로 드는 전투 도끼입니다. |
힘의 거들 힘의 거들1.0 Encumbrance T1 belt armor [Unique] Master 거인의 손싸개와 함께라면 더욱 강력해질 것입니다. While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 이 거들은 강력한 보호 마법 덕분에, 아무리 뚱뚱한 사람이 착용해도 끊어지지 않습니다. 이 거들의 강력한 힘이 어디서 왔든 간에, 무거운 짐을 운반할 때 큰 도움이 됩니다. |
거친 가죽 벨트 전갈 같은 지배자 거친 가죽 벨트 전갈 같은 지배자1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +9 Cun +6 Wil offense ------ Mindpower +4 (+2 eff.) Ignore resists +30% 자연 defense ------ Resistance +21% 산성 +12% 황폐 +24% 빛 +24% 전기 Mind save +7 (+4 eff.) other ------- Max psi +40.00 허리를 죄는 허리띠입니다. |
리넨 망토 (1 회피도, 0 방어력) 리넨 망토 (1 회피도, 0 방어력)2.0 Encumbrance T1 cloak armor [Normal] While equipped: defense ------ Defense +1 (+0 eff.) 보통 여유 있게 입는 편인 헐렁한 외투입니다. 두꺼운 금속 갑옷 위에 입어도 어느 정도 여유가 있습니다. |
냉랭한 조각 툴린 (0 회피도, 1 방어력) 냉랭한 조각 툴린 (0 회피도, 1 방어력)1.5 Encumbrance T1 hands armor Reqs - 중갑 방어구 수련 [Rare] Nature While equipped: offense ------ On-Hit 7 산성 Damage +4% 산성 +40% 냉기 +9% 빛 +40% 정신 Ignore resists +20% 산성 +20% 냉기 +25% 정신 defense ------ Armor +1 Fatigue +1% Resistance +6% 산성 +15% 빛 other ------- Light +4 Unarmed combat: Weapon Damage 104% Range: 1.0x-1.4x Uses 40% Cun, 40% Dex, 40% Str Damage 물리 Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On-crit, radius 2 +7 산성 On Hit: 10% 부식성 숨결 1 팔의 가운데부터 손 쪽까지 보호하는 금속 장갑입니다. |
번뜩이는 돌풍 (2 회피도, 4 방어력) 번뜩이는 돌풍 (2 회피도, 4 방어력)14.0 Encumbrance T1 heavy armor Reqs - 중갑 방어구 수련 [Rare] Master While equipped: offense ------ Damage +39% 전기 +27% 화염 +21% 빛 Ignore resists +20% 전기 +20% 화염 When Hit 10 빛 On-Hit (Melee): * 27% 확률로 전체속도를 52% 감소시킵니다. defense ------ Armor +4 Defense +2 (+1 eff.) Fatigue +12% Resistance +40% 전기 +18% 화염 사슬로 만든 갑옷 한 벌입니다. |
무쇠 판금 갑옷 (0 회피도, 7 방어력) 무쇠 판금 갑옷 (0 회피도, 7 방어력)17.0 Encumbrance T1 massive armor Reqs - 판갑 방어구 수련 [Normal] While equipped: defense ------ Armor +7 Fatigue +22% 금속판으로 만들어진 갑옷 한 벌입니다. |
4 마노 4 마노0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: 산성 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
아쿠아마린 아쿠아마린0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: 전기 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
토파즈 토파즈0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: 전기 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
무쇠 곡괭이 찬란한 무가치함 (굴착 속도 29 턴) 무쇠 곡괭이 찬란한 무가치함 (굴착 속도 29 턴)3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str offense ------ Damage +18% 정신 Ignore resists +34% 빛 On-Hit (Melee): * 27% 확률로 전체속도를 52% 감소시킵니다. defense ------ Resistance +21% 화염 +7% 어둠 +12% 빛 Affinity +15% 어둠 Spell save +24 (+12 eff.) Stun Resist +27% Knockbk Resist +27% other ------- Light +4 Infravision +5 While carried: other ------- Talents +1 굴착 벽을 파거나, 나무를 베어내어 길을 만들어낼 수 있게 해 줍니다. |
3 스피넬 3 스피넬0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: 자연 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
어둠의 바위 다그라크 어둠의 바위 다그라크2.0 Encumbrance T1 lite [Rare] Master While equipped: Stats +10 Str +4 Dex offense ------ On-Hit (Melee): * 27% 확률로 피해량을 21% 감소시킵니다. defense ------ Resistance +15% 전기 +12% 자연 +18% 정신 Crit Resistance 20.00% Affinity +6% 산성 +6% 물리 Mind save +18 (+8 eff.) Blind Resist +27% Poison Resist +27% Cut Resist +27% other ------- Light +3 초의 심지가 든 놋쇠 용기입니다. 기름종이를 사용하여 바람을 막고 있습니다. 손잡이가 달려 있어 들고 다닐 수 있습니다. |
귀환의 장대 (1/1) 귀환의 장대 (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown 40 턴 후에 사용자는 세계 지도로 귀환합니다. Uses 202 power out of 400/400 이 장대는 보라툰으로만 만들어져 있으며, 공간 그 자체를 구부릴 수 있는 순수한 마법의 힘이 주입되어 있습니다. 이런 물건들에 대해서 들어본 적이 있습니다. 이것이 있으면 여행을 더 신속하게 할 수 있어서, 모험가들에게는 아주 유용합니다. |
변환 상자 변환 상자2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: 한 번에 상자 속의 모든 물건을 변환합니다 (현재 구역을 떠날 때도 자동으로 변환됩니다.). Uses 0 power out of 1000/1000 이 상자는 엄청난 힘을 품은 옛 쉐르'툴 유적의 부속품입니다. 이 상자에 무엇인가를 넣으면 다른 곳으로 전이되어, 일련의 과정을 거친 뒤 파괴되어 에너지가 추출됩니다. 해당 과정에서 부산물로 금이 생산되고, 이 금은 추출 과정에 쓰이지 않기 때문에 다시 당신에게 재전송됩니다. 이 상자를 갖고 있으면 당신이 발견하고 습득한 모든 물건들은 자동적으로 내부에 수납되고, 현재 층을 떠날 때 에너지와 금으로 변환됩니다. 상자 안에 변환하고 싶지 않은 물건들이 있을 경우, 소지품 창을 열어서 상자에서 그 물건들을 빼내세요. 상자 안의 물건들은 무게가 0으로 간주됩니다. |
곰팡이의 독사 이슬레사 (18/18, 153% 위력, 1 방어력 관통) 곰팡이의 독사 이슬레사 (18/18, 153% 위력, 1 방어력 관통)3.0 Encumbrance T1 shot ammo [Rare] Psionic Weapon Damage 153% Range: 1.0x-1.2x Uses 70% Dex, 50% Cun Damage 물리 Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +15.0% Capacity 18 Auto Reload 6 Projectile Speed +268% On-ranged-hit +9 정신 On-Hit, radius 1 +12 화염 +16 자연 +24 물리 On-crit, radius 2 +27 자연 On Hit: * 27% 확률로 전체속도를 52% 감소시킵니다. * 41% 확률로 모든 내성과 회피도를 25 감소시킵니다. While equipped: other ------- Reload +5 탄환은 투석구와 함께 적을 타격해 죽음으로 인도합니다. |
자수정 자수정0.0 Encumbrance T2 violet gem [Normal] While equipped: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Item imbue powers: Physical Crit +2.0% Spell Crit +2% Mind Crit +2% Damage +4% all Latent Damage Type: 비전 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
섬광의 열정 이스딘 [기술 9] (15 재사용 대기시간) 섬광의 열정 이스딘 [기술 9] (15 재사용 대기시간)2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: offense ------ Damage +40% 전기 +24% 냉기 +15% 자연 defense ------ Resistance +36% 산성 +15% 시간 +9% 냉기 +7% 비전 +21% 화염 주위의 공간을 밝히고, 마법적인 어둠을 제거합니다. (반경 9, 위력 29 마법 능력치에 비례하여 증가) 또한 10 턴 동안 주변 적들을 감지합니다 Puts all charms on 15 turn cooldown 마법봉은 강력한 연금술사나 마도사가 주문의 힘을 담아내기 위해 만들어냅니다. 하지만 누구든지 안에 담긴 주문의 힘을 해방할 수 있습니다. |
3 아메트린 3 아메트린0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: 빛 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
시트린 시트린0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: 빛 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
2 지르콘 2 지르콘0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: 빛 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
Achievements
Log
Bisita가 세 머리 히드라를 공격하여 169 정신 피해를 입혔다.
세 머리 히드라는 전기 숨결의 시전에 실패했다.
나무 정령 이프나가 불을 뿜는 릿치를 소환했다!
Bisita breathes lightning!
Bisita의 정신력이 치명적인 위력을 발휘했다!
나무 정령 이프나 is trembling violently.
Bisita's mouth is surging with Lightning!
Bisita가 나무 정령 이프나를 공격하여 214 전기 피해를 입혔다.
Bisita가 세 머리 히드라를 공격하여 214 전기 피해를 입혔다.
Bisita가 세 머리 히드라를 죽였다!
불을 뿜는 릿치가 불꽃을 뱉는다!
Bisita's body seems stimulated by injury!
불을 뿜는 릿치가 Bisita를 공격하여 61 화염 피해를 입혔다.
나무 정령 이프나 summons a Quillfire Porcupine!
Bisita의 Paralyzed가 나무 정령 이프나를 공격하여 36 전기 피해를 입혔다.
Bisita breathes acid!
불을 뿜는 릿치 is quivering with pain.
나무 정령 이프나 is quivering with pain.
Bisita가 거대한 빨간 개미를 공격하여 126 전기 피해를 입혔다.
Bisita가 불을 뿜는 릿치를 공격했다. 126 전기, 31 산성 (총 157 피해)
Bisita가 나무 정령 이프나를 공격했다. 126 전기, 31 산성 (총 157 피해)
Bisita가 거대한 빨간 개미를 죽였다!
Quillfire porcupine fires spines!
Bisita의 Excruciated가 불을 뿜는 릿치를 공격하여 26 산성 피해를 입혔다.
Bisita의 Paralyzed가 나무 정령 이프나를 공격하여 36 전기 피해를 입혔다.
Bisita의 Excruciated가 나무 정령 이프나를 공격하여 26 산성 피해를 입혔다.
Bisita is completely beheaded!!