Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.7 |
Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Parasite-in-Pocket 1.6.0Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'. To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign. -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Этот мод добавляет предмет Fanged Collar в инвентарь вновь созданного героя. Теперь вы можете начать выращивать своего паразита с ранних уровней. [Ожерелье появится в инвентаре, как серый неопознанный предмет 'a necklace with fangs'. Для активации новой Расы необходимо надеть его и умереть. А после смерти ответить: "a)... Я хочу жить" Не забудьте Экипировать его перед смертью! Доступно во всех режимах: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------Требуется The Forbidden Cult DLC! ---------------- Установка: Удаление: или в игре: Gemblade 1.6.7Adds the Gemblade class, a (mostly) melee psionic who focuses their energies through a gem wielded in their offhand. Ghost Race 1.2.3Adds in a new Undead race, Ghost. Ghosts have a life rating lower than that of yeeks, but ghosts make up for this by sharing damage with their mana pool. Original Class idea and design by Faeryan Ashes of Urh'Rok 1.6.7Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Barachi -- Playable Race 1.6.7Adds Barachim, a froglike race, as a playable race selectable in all campaigns. They have been adapted from their original appearance in Dungeon Crawl: Stone Soup in order to better gel with ToME's gameplay and lore. Barachim are stationary fighters with an innate aptitude for handling the fundamental elements of Fire, Cold, Acid, and Lightning. The more they use a specific element, the more attuned they become to it, increasing their power dramatically as an encounter goes on. They can further use their attunement to the elements to stoke the faint vestige of divine power they still possess, enhancing their ability to use talents; the most powerful barachim can summon a bountiful fountain of water to heal and purify their bodies and drench their enemies. However, they suffer a 30% movement speed penalty when on dry land, relying primarily on their Leapfrog talent to hop around the battlefield and reposition themselves. Barachi are best suited as tanks or elemental casters, staking out a position on the battlefield and steadily building momentum as they manipulate the elements to their advantage, shrugging off their foes' attacks and retaliating with an accelerating barrage of specialised combat abilities that tip the scales increasingly in their favour. Humility and hardship forge truly indomitable wills, adventurer. Through fire and flood, darkness and blood, we remain. The Burning Coals 1.4.9This addon is yet another OP human subrace, it features strong fire and light based racial talents, extra quests, dungeons, and items that give more character building points. Credits: there are two lore images in the addon that I got from Deviant-Art, the author URL is this: http://nicholaskay.deviantart.com/ All other new art was based on existing Shockbolt's art, or made by myself using GIMP and Krita. The addon is "complete", but I want to add more quests and some other stuff later. changelog 1.1.0 The objective of this version is fix gameplay, there was several problems that weren't found during test with DevMode tools, and also due to blind good luck during testing.
changelog 1.1.1 Just a hotfix, to fix two bugs.
changelog 1.1.2 Hotfix again!
Prophecy Management 1.5.0Adds a new talent Prophecy Management, for easier management of the prophecies associated with Grand Oration, Twofold Curse and Revelation. Inferno Race Patch for ID and Arena 1.5.5A patch to allow races added by the Inferno Race Pack addon to be created in the Arena and Infinite Dungeon. Requires astralInferno's Inferno Race Pack (or one of the addons which adds these races seperately) to have any effect. Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ghoul MultiFork - Neg. Healing Mod Instead of Neg. Speed, also Ghoul Buff + Ghouls Dont Breathe Tinker Fix 1.5.5Replaces the Ghoul Global Speed Penalty of the default 1.5.5 game with a starting healing mod of 51% (compared to normal). Also includes Ghouls Don't Breathe features (thanks blortad) with an added fix I made so tinker inscriptions (Embers of Rage DLC feature unlocked in original campaign) don't get overwritten. Ghoul Buff (thanks StarKeep and of course DarkGod) is included in its entirety: Ghoul Buff: Ghoul MultiFork general details: NOT COMPATIBLE WITH: Race Rebalancing Addon aka RACISM, Ghoul Buff addon, Ghouls Dont Breathe addon, Ghoul Global Speed Tweak addon because they change similar things. ADDON PRIORITY (Load order): 1000 This addon OVERLOADS the Ghoul racial skills file to add the 1% healing mod bonus per level and incorporate the Ghoul Buff features: This addon also uses a 'ToME:load' HOOK to change the default ghoul global speed to 100%, to remove the requirement for ghouls to breathe, to set the basic healing factor, and to change the character creation text. Abomination Race 1.4.9Adds the undead abomination race. Abominations are the hideous result of callous necromancers fusing several dead bodies or loose appendages into one single being. They can augment themselves by assimilating more body parts to their being, even in the heat of battle. Abominations may grow considerably in size after being created and while such extra size may benefit them, growing too large slows them down. Their multitude of body parts makes them hardy and difficult to stun and their multitude of heads make their vision difficult to impair, however the vast amount of minds combined can make them more susceptible to confusion effects They have access to special abomination talents, that improve as they grow in size and constitution. A Little Darkness for Demonologists 1.5.10This addon is meant to make demon seed and demon blade deal at least Steel Drakes 1.4.0Adds the Steel Drake category for wyrmics, and eventually also adds Steel Drakes. Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Rage Quit 1.5.0Adds a suitably spleen-venting option to the Eidolon plane death chat, and an "Exit game" option to the death dialog. Banished 1.6.7Adds the Banished, an afflicted class that pours its hate into its arrows and shadowy powers. Steam Witch 1.5.10Adds the Steam Witch, a Tinker sub-class. The Steam Witch was born into time magic but found the ordered ways of the Wardens boring and struck out to find a path of their own. Travelling through time and space they found an affinity for technology and integrated their time magic with steam mechanisms. Steam Witches are a ranged attack and spell casting class. Their tl;dr description is ‘magical Psyshot’. Class highlights: Mystic Combat: Steam Witches fight with a steamgun in one hand and a dagger in other, projecting ranged dagger attacks when attacking with the steamgun. Successful dagger attacks will trigger additional effects based on a selected Touch ability (possible magical attack, magic enhancement, or lifesteal regeneration).
Requires Embers of Rage to play. Link to forum: http://forums.te4.org/viewtopic.php?f=50&t=49638 Faerie Race 1.5.2This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Demon Seed Details 1.4.6This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. Miscellaneous QOL Pack 1.6.0 Midnight 1.6.7Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Herald of the Herald 1.5.0Adds a display particle for the Nihil effect from the Forbidden Cults DLC, indicating the number of detrimental magical effects that have been applied since Nihil was gained and thus progress toward summoning a Herald of Oblivion. Also available as part of the ZOmnibus Addon Pack. Mucus Sustain 1.5.10Changes the Oozemancer class talent 'Mucus' to a sustain. Forbidden Cults 1.6.7Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Shoot Tweak 1.5.5This addon will cause all actors to generate with the 'Shoot' talent. Useful for Adventurers in particular. Worm That Talks 1.5.10Description Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Оригинальная идея - Scott Bigham ("Zizzo"), дополнение по ссылке Добавляет новый талант, называемый 'Interract with the Worm', который позволяет взаимодействовать с существом worm that walks (ветка Demented / Friend of the Worm), как если бы мы делали это за класс Alchemist с Golem. Теперь вы можете менять снаряжение, изучать таланты, брать управление и менять имя. - уменшено требование ресурса Insanity на каст до 0. Установка: Удаление: или в игре: Infinite Cat Points 1.4.0One Cat Point per level. Possessor Bonus Class 1.6.6Donators/Buyers bonus! Curse Levels 1.3.0Adds game options related to equipment curses and cursed auras from the Defiling Touch talent:
Also adds a tooltip to Defiling Touch's Cursed Aura Selection dialog, showing the effect of each curse if you select it. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Point Credits 1.6.0Allows you to spend an unlimited amount of class, generic, stat, category and prodigy points by digging into negative values, as deep as you want to. This addon presents an unique approach to the "I want more (insert type here) points for my character!" problem. Instead of simply adding +N more points to spend each level, it allows you to use as many points as you wish - you'll simply go into negative values if you don't have any points at the moment, effectively "loaning" them. From whom? For what fee? What's the due date? Who knows! Maybe the Eidolon's feeling like doing some commerce, or maybe the divines are smiling at you! All that matters is that all those points are yours to spend *now*! If you want, you can get those elusive talents up to survive in early game and compensate for them later as you level up, eventually balancing out... or get yourself all these cool talents you really wanted to have and learn than the build of your dream will forever be short of 24 generics, 6 class points, inscription and a prodigy. :> No actual penalties for loaning the points are implemented or intended to be implemented. Design premisesWhile there's already a lot of addons that grant characters more points, they are often found suffering from some significant flaws - like surplus points dangling when all desired talents have already been developed, or still insufficient amount of points despite all the extra ones, or an uneven point gain curve when one's struggling with point deficit in the early game but has a large surplus of unused points in the late game, or the difficulty to gauge the unbalanceness of the current build at a given moment of time... and so on. With point loaning, however, you can have as many or as few extra points as you wish, and always know how strongly you deviate from the intended game balance curve. I love this particular approach, and it is my hope that it will appeal to many other players, as well. :> Compatibility
Pecks
Inferno Race Pack 1.4.0Adds a collection of my races. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Kruk Pride Tool Shop 1.5.0Adds a store to Kruk Pride in the Embers of Rage DLC selling pickaxes and lanterns, similar to the Survival Supplies shop in Derth.. Arcanum Class Pack 1.6.7Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Heartstalker - Psionic Class 1.6.7Adds Heartstalker, a psionic class themed around the subconscious, as a birth option. Heartstalkers are a stealth-oriented class that start with twin daggers. Confounding foes's perceptions with their strange psychic power, they weaken their victims from afar, unseen and untouchable, before drawing in close for the kill when they feel the time is right. Take care, however, for though your mind is a potent shield against hostile intent, the physical flesh it guards is exceedingly frail. Heartstalker talent trees include: Perception: Turn aside prying eyes to hide your presence! All that we know of ourselves and others is merely a facade; the truth of the mind and the world sleeps where it cannot see. Embers of Rage 1.6.7Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.6.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Proper Possession 1.5.0
Frequently Asked Questions: Schrödinger's Lore (Mark 2) 1.3.0Arranges for various sequential lore to be learned in sequence, independent of the order of lore object discovery. Frequently Asked Questions:
Hate Tweak 1.2.5Changes the Hate resource to always rest to at least 25 once a battle has ended. Items Vault 1.6.0Donators/Buyers bonus! Fallen Meditant class 1.6.0Adds the Fallen Meditant class. The Fallen was once a monk; training in a natural combat style upon a mountain. They have been cast down. Sungun Class + Equipment 1.6.0This Addon creates the Sungun class and adds Solar Guns for it to use, along with many talents - all based on the Boktai series of games for the Gameboy Advance. Changes & Features: + Solar Guns & Solar Batteries are created, and drop in the world. +Sungun is an available class under the Celestial class set. + A Lens Talent Tree is available to swap damage type. +An Explosives Talent Tree is available to deal with groups of foes. + Solar Spells, inspired directly by Boktai, are available for use in a Talent Tree. +Darkness Spells, inspired directly by Boktai, are available for use in a Talent Tree. + Multiple new Talents are created, including some of the ones listed above. -Dual-gunning with Solar Guns has been removed. Knives are starting equipment for a reason. Current missing features: Frost Invoker 1.6.7Adds the Frost Invoker, a mage subclass. The Frost Invoker is a Cold-focused caster and unarmed fighter. Their primary stats are Magic and Dexterity. Generic: Frozen Core: Unarmed training with 40/80 Mag/Dex dam mods, and utility. Class: Hail: Offensive spells which can reduce the cd of Artic talents. Locked: Blizzard: Defense and debuffs focused on a single AoE spell. Talent icons from https://game-icons.net Bristlebarb 1.6.7DescriptionThis addon adds the Bristlebarb as a playable class. Bristlebarbs use no weapons but are covered in a living bramble that they can control. They use a special resource : thorns. 5 unique class trees (1 locked) : 1 Unique generic tree (locked) : Bristlebarbs can not appear on NPC. DisclaimerPlease report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread : http://forums.te4.org/viewtopic.php?f=50&p=239099 Creditshttp://game-icons.net/ for all the talent and effect icons. https://opengameart.org/content/painterly-spell-icons-part-2 for the class icon and a couple others. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.0.0 : 0.10.2 : 0.10.1 : 0.10.0 : 0.9.4 : 0.9.3 : 0.9.2 : 0.9.1 : Discordant class (and friends) 1.6.71) Add Discordant as playable psionic subclass. A psionic tank with death radius around them (think of Mindrot, but less sucky). Wins battle through attrition, melts trash mobs just by standing. Can also spam tele-frags if you feel like it. 2) Add Kudzu as playable wilder subclass. Invasive, annoying, and hard to get rid of. Master of crowd controls and area denials. Cover the world with fungus, lichens, moss, and kudzus. 3) Add Scorpion as playable rogue subclass. Stealthy brawler with poison fist. Pull in your enemy and dethrone them with chain of combos. 4) Add Critic as playable afflicted subclass. High-risk, high-reward, critical-centric class that use feedback pool as life. Overpower your enemy with overwhelming amount of Gestures, or die from receiving too much criticism. 5) Add Colossus as playable race. Artificial giant constructed by dwarves to guard their gold, has some non-living characteristics. Starts on Reknor (dwarf start). A durable race with some drawbacks. Also like gold. - This is a practice addon intended for personal use, but thank you if you decided to check it out anyway. Creditshttp://game-icons.net/ Changelog1.0.0: - Initial release Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Demented Classes for Embers of Rage 1.5.5Allows you to create Demented metaclass characters in the Embers of Rage campaign. You will still need to have the class unlocked, and requires completion of the 'all class types' unlock condition for EoR. Stoneshaper 1.5.0Adds the Stoneshaper, a wild caster. Stoneshapers manipulate terrain, creating or destroying it at need, and have been known to forge formidable weapons from stone. Hiveminder Class 1.6.7Adds Hiveminders, an insect-themed wilder class, as a birth option. Hiveminders are a melee class specialising in dual-wielded daggers or psiblades. They command their vast hivemind to lend them potent support and utility powers which make up for their lacking offense. Hiveminder talent trees include: Hivemind: Resonate your mind with your insects to enhance your perception and enthrall enemies! Hiveminders also have access to the Combat Training, Lethality, Call of the Wild, and Mindstar Mastery generic trees by default, and can additionally unlock the Fungus and Mobility trees through levelling up. Power is a subtle thing, adventurer. The smallest of factors can make the greatest of differences. Recognizable Enermy on Minimap 1.6.5change colour monster on minimap Skeletal Lichform 1.6.0Makes Lichform turn you into a skeleton and not a baconman. Eternal Darkness 1.5.0Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Verdant Class Pack 1.6.7Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Normal Exploration |
Sex | Female |
Race | Thalore |
Class | Hiveminder |
Level / Exp | 22 / 79% |
Size | big |
Lifes / Deaths | Killed by arcane blade at level 5 on the 1st Mirth 122nd year of Ascendancy at 06:34 / 223Killed by brown bear at level 6 on the 16th Haze 122nd year of Ascendancy at 00:10 Killed by grizzly bear at level 6 on the 16th Haze 122nd year of Ascendancy at 01:22 Killed by grizzly bear at level 6 on the 16th Haze 122nd year of Ascendancy at 02:38 Killed by Zubeta the forest troll at level 9 on the 18th Haze 122nd year of Ascendancy at 04:27 Killed by venom drake hatchling at level 11 on the 54th Haze 122nd year of Ascendancy at 10:52 Killed by elven tempest at level 11 on the 55th Haze 122nd year of Ascendancy at 04:18 Killed by elven tempest at level 11 on the 55th Haze 122nd year of Ascendancy at 16:05 Killed by elven mage at level 12 on the 56th Haze 122nd year of Ascendancy at 03:12 Killed by elven tempest at level 12 on the 56th Haze 122nd year of Ascendancy at 15:48 Killed by Rhaloren Inquisitor at level 12 on the 56th Haze 122nd year of Ascendancy at 20:47 Killed by thief at level 13 on the 69th Haze 122nd year of Ascendancy at 00:13 Killed by thief at level 13 on the 69th Haze 122nd year of Ascendancy at 01:12 Killed by Betivena the large white snake at level 13 on the 70th Haze 122nd year of Ascendancy at 16:53 Killed by Betivena the large white snake at level 13 on the 70th Haze 122nd year of Ascendancy at 17:37 Killed by Betivena the large white snake at level 13 on the 70th Haze 122nd year of Ascendancy at 18:28 Killed by The Possessed at level 13 on the 70th Haze 122nd year of Ascendancy at 22:10 Killed by Murkojin the Bringer of Doom at level 14 on the 75th Haze 122nd year of Ascendancy at 05:56 Killed by Murkojin the Bringer of Doom at level 14 on the 75th Haze 122nd year of Ascendancy at 06:38 Killed by Murkojin the Bringer of Doom at level 14 on the 75th Haze 122nd year of Ascendancy at 07:23 Killed by Murkojin the Bringer of Doom at level 14 on the 75th Haze 122nd year of Ascendancy at 08:05 Killed by Murkojin the Bringer of Doom at level 14 on the 75th Haze 122nd year of Ascendancy at 09:28 Killed by Murkojin the Bringer of Doom at level 14 on the 75th Haze 122nd year of Ascendancy at 10:22 Killed by Murkojin the Bringer of Doom at level 14 on the 75th Haze 122nd year of Ascendancy at 13:04 Killed by Murkojin the Bringer of Doom at level 14 on the 75th Haze 122nd year of Ascendancy at 13:51 Killed by Murkojin the Bringer of Doom at level 14 on the 75th Haze 122nd year of Ascendancy at 14:39 Killed by Murkojin the Bringer of Doom at level 14 on the 75th Haze 122nd year of Ascendancy at 15:23 Killed by Murkojin the Bringer of Doom at level 14 on the 75th Haze 122nd year of Ascendancy at 16:20 Killed by Murkojin the Bringer of Doom at level 14 on the 75th Haze 122nd year of Ascendancy at 17:10 Killed by Murkojin the Bringer of Doom at level 14 on the 75th Haze 122nd year of Ascendancy at 17:58 Killed by Murkojin the Bringer of Doom at level 14 on the 75th Haze 122nd year of Ascendancy at 18:49 Killed by Murkojin the Bringer of Doom at level 14 on the 75th Haze 122nd year of Ascendancy at 19:36 Killed by Murkojin the Bringer of Doom at level 14 on the 75th Haze 122nd year of Ascendancy at 20:24 Killed by storm drake hatchling at level 14 on the 76th Haze 122nd year of Ascendancy at 01:06 Killed by giant venus flytrap at level 14 on the 76th Haze 122nd year of Ascendancy at 04:58 Killed by devourer at level 14 on the 76th Haze 122nd year of Ascendancy at 22:01 Killed by giant venus flytrap at level 14 on the 77th Haze 122nd year of Ascendancy at 03:12 Killed by multi-hued crystal at level 14 on the 77th Haze 122nd year of Ascendancy at 10:41 Killed by multi-hued crystal at level 14 on the 77th Haze 122nd year of Ascendancy at 11:23 Killed by Shardskin at level 14 on the 77th Haze 122nd year of Ascendancy at 12:22 Killed by corrupted mastocytic feeder at level 15 on the 77th Haze 122nd year of Ascendancy at 19:01 Killed by corrupted mastocytic feeder at level 15 on the 77th Haze 122nd year of Ascendancy at 20:27 Killed by corrupted plasmic disruptor at level 15 on the 77th Haze 122nd year of Ascendancy at 23:04 Killed by Layabrena the Blightborn at level 15 on the 78th Haze 122nd year of Ascendancy at 02:24 Killed by Layabrena the Blightborn at level 15 on the 78th Haze 122nd year of Ascendancy at 03:32 Killed by Layabrena the Blightborn at level 15 on the 78th Haze 122nd year of Ascendancy at 04:43 Killed by Layabrena the Blightborn at level 15 on the 78th Haze 122nd year of Ascendancy at 05:33 Killed by Layabrena the Blightborn at level 15 on the 78th Haze 122nd year of Ascendancy at 06:24 Killed by Layabrena the Blightborn at level 15 on the 78th Haze 122nd year of Ascendancy at 07:08 Killed by corrupted plasmic disruptor at level 15 on the 78th Haze 122nd year of Ascendancy at 09:33 Killed by corrupted plasmic disruptor at level 15 on the 78th Haze 122nd year of Ascendancy at 10:31 Killed by Ematha the water imp at level 16 on the 79th Haze 122nd year of Ascendancy at 12:32 Killed by blade horror at level 16 on the 80th Haze 122nd year of Ascendancy at 02:00 Killed by worm that walks at level 16 on the 1st Decay 122nd year of Ascendancy at 06:55 Killed by worm that walks at level 16 on the 1st Decay 122nd year of Ascendancy at 08:02 Killed by worm that walks at level 16 on the 1st Decay 122nd year of Ascendancy at 08:56 Killed by worm that walks at level 16 on the 1st Decay 122nd year of Ascendancy at 10:00 Killed by worm that walks at level 16 on the 1st Decay 122nd year of Ascendancy at 10:45 Killed by worm that walks at level 16 on the 1st Decay 122nd year of Ascendancy at 11:27 Killed by worm that walks at level 16 on the 1st Decay 122nd year of Ascendancy at 12:10 Killed by worm that walks at level 16 on the 1st Decay 122nd year of Ascendancy at 12:54 Killed by worm that walks at level 16 on the 1st Decay 122nd year of Ascendancy at 13:43 Killed by worm that walks at level 16 on the 1st Decay 122nd year of Ascendancy at 14:29 Killed by worm that walks at level 16 on the 1st Decay 122nd year of Ascendancy at 15:17 Killed by luminous horror at level 16 on the 1st Decay 122nd year of Ascendancy at 22:06 Killed by luminous horror at level 16 on the 1st Decay 122nd year of Ascendancy at 23:21 Killed by carrion worm mass at level 16 on the 2nd Decay 122nd year of Ascendancy at 11:20 Killed by worm that walks at level 16 on the 2nd Decay 122nd year of Ascendancy at 12:04 Killed by worm that walks at level 16 on the 2nd Decay 122nd year of Ascendancy at 12:53 Killed by worm that walks at level 16 on the 2nd Decay 122nd year of Ascendancy at 13:40 Killed by worm that walks at level 16 on the 2nd Decay 122nd year of Ascendancy at 17:00 Killed by worm that walks at level 16 on the 2nd Decay 122nd year of Ascendancy at 18:16 Killed by worm that walks at level 16 on the 2nd Decay 122nd year of Ascendancy at 18:58 Killed by worm that walks at level 16 on the 2nd Decay 122nd year of Ascendancy at 19:43 Killed by ultimate gwelgoroth at level 16 on the 11st Regrowth 123rd year of Ascendancy at 16:30 Killed by ultimate gwelgoroth at level 16 on the 11st Regrowth 123rd year of Ascendancy at 17:24 Killed by gwelgoroth at level 16 on the 11st Regrowth 123rd year of Ascendancy at 18:16 Killed by gwelgoroth at level 16 on the 11st Regrowth 123rd year of Ascendancy at 19:29 Killed by fire drake hatchling at level 16 on the 14th Regrowth 123rd year of Ascendancy at 12:27 Killed by Silunn the fire drake hatchling at level 16 on the 14th Regrowth 123rd year of Ascendancy at 13:25 Killed by Salirin the dremling at level 17 on the 15th Regrowth 123rd year of Ascendancy at 10:08 Killed by Salirin the dremling at level 17 on the 15th Regrowth 123rd year of Ascendancy at 11:05 Killed by Gylera the rogue at level 17 on the 15th Regrowth 123rd year of Ascendancy at 17:44 Killed by shadow at level 17 on the 15th Regrowth 123rd year of Ascendancy at 21:46 Killed by Ce'Nyra the grannor'vor at level 17 on the 16th Regrowth 123rd year of Ascendancy at 06:10 Killed by Betikira the rogue at level 17 on the 16th Regrowth 123rd year of Ascendancy at 21:23 Killed by Betikira the rogue at level 17 on the 16th Regrowth 123rd year of Ascendancy at 22:15 Killed by Betikira the rogue at level 17 on the 16th Regrowth 123rd year of Ascendancy at 23:02 Killed by Betikira the rogue at level 17 on the 17th Regrowth 123rd year of Ascendancy at 00:04 Killed by black jelly at level 17 on the 17th Regrowth 123rd year of Ascendancy at 01:14 Killed by Betikira the rogue at level 17 on the 17th Regrowth 123rd year of Ascendancy at 05:49 Killed by Betikira the rogue at level 17 on the 17th Regrowth 123rd year of Ascendancy at 06:52 Killed by Betikira the rogue at level 17 on the 17th Regrowth 123rd year of Ascendancy at 08:23 Killed by Betikira the rogue at level 17 on the 17th Regrowth 123rd year of Ascendancy at 09:24 Killed by Betikira the rogue at level 17 on the 17th Regrowth 123rd year of Ascendancy at 10:30 Killed by Betikira the rogue at level 17 on the 17th Regrowth 123rd year of Ascendancy at 11:25 Killed by Gluba the dremling at level 17 on the 17th Regrowth 123rd year of Ascendancy at 14:00 Killed by shadow at level 17 on the 18th Regrowth 123rd year of Ascendancy at 07:15 Killed by Xariath the green ooze at level 17 on the 18th Regrowth 123rd year of Ascendancy at 09:02 Killed by corrupted grannor'vor at level 17 on the 18th Regrowth 123rd year of Ascendancy at 10:37 Killed by corrupted grannor'vor at level 17 on the 18th Regrowth 123rd year of Ascendancy at 13:49 Killed by Aeramiba the large white snake at level 17 on the 18th Regrowth 123rd year of Ascendancy at 16:38 Killed by Isliwen the black jelly at level 17 on the 19th Regrowth 123rd year of Ascendancy at 03:51 Killed by Horned Horror at level 17 on the 19th Regrowth 123rd year of Ascendancy at 04:34 Killed by Horned Horror at level 17 on the 19th Regrowth 123rd year of Ascendancy at 05:21 Killed by Horned Horror at level 17 on the 19th Regrowth 123rd year of Ascendancy at 06:17 Killed by Horned Horror at level 17 on the 19th Regrowth 123rd year of Ascendancy at 07:01 Killed by Horned Horror at level 17 on the 19th Regrowth 123rd year of Ascendancy at 07:52 Killed by Horned Horror at level 17 on the 19th Regrowth 123rd year of Ascendancy at 08:42 Killed by Horned Horror at level 17 on the 19th Regrowth 123rd year of Ascendancy at 09:31 Killed by Horned Horror at level 17 on the 19th Regrowth 123rd year of Ascendancy at 10:15 Killed by Horned Horror at level 17 on the 19th Regrowth 123rd year of Ascendancy at 10:59 Killed by Horned Horror at level 17 on the 19th Regrowth 123rd year of Ascendancy at 11:50 Killed by Horned Horror at level 17 on the 19th Regrowth 123rd year of Ascendancy at 12:38 Killed by Horned Horror at level 17 on the 19th Regrowth 123rd year of Ascendancy at 13:22 Killed by Horned Horror at level 17 on the 19th Regrowth 123rd year of Ascendancy at 14:06 Killed by Horned Horror at level 17 on the 19th Regrowth 123rd year of Ascendancy at 14:50 Killed by Horned Horror at level 17 on the 19th Regrowth 123rd year of Ascendancy at 15:34 Killed by Horned Horror at level 17 on the 19th Regrowth 123rd year of Ascendancy at 16:19 Killed by Horned Horror at level 17 on the 19th Regrowth 123rd year of Ascendancy at 17:08 Killed by Horned Horror at level 17 on the 19th Regrowth 123rd year of Ascendancy at 17:57 Killed by Horned Horror at level 17 on the 19th Regrowth 123rd year of Ascendancy at 18:42 Killed by Horned Horror at level 17 on the 19th Regrowth 123rd year of Ascendancy at 19:26 Killed by Horned Horror at level 17 on the 19th Regrowth 123rd year of Ascendancy at 20:10 Killed by Horned Horror at level 17 on the 19th Regrowth 123rd year of Ascendancy at 21:01 Killed by Horned Horror at level 17 on the 19th Regrowth 123rd year of Ascendancy at 21:45 Killed by Horned Horror at level 17 on the 19th Regrowth 123rd year of Ascendancy at 22:32 Killed by Horned Horror at level 17 on the 19th Regrowth 123rd year of Ascendancy at 23:18 Killed by Horned Horror at level 17 on the 20th Regrowth 123rd year of Ascendancy at 00:06 Killed by Horned Horror at level 17 on the 20th Regrowth 123rd year of Ascendancy at 00:52 Killed by Horned Horror at level 17 on the 20th Regrowth 123rd year of Ascendancy at 01:36 Killed by Horned Horror at level 17 on the 20th Regrowth 123rd year of Ascendancy at 02:26 Killed by Horned Horror at level 17 on the 20th Regrowth 123rd year of Ascendancy at 03:08 Killed by Isliwen the black jelly at level 18 on the 20th Regrowth 123rd year of Ascendancy at 05:58 Killed by storm drake at level 18 on the 20th Regrowth 123rd year of Ascendancy at 12:30 Killed by Lisyra the yellow ooze at level 18 on the 21st Regrowth 123rd year of Ascendancy at 04:15 Killed by Zubenne the sandworm destroyer at level 18 on the 25th Regrowth 123rd year of Ascendancy at 18:03 Killed by Zubenne the sandworm destroyer at level 18 on the 25th Regrowth 123rd year of Ascendancy at 18:48 Killed by Zubenne the sandworm destroyer at level 18 on the 25th Regrowth 123rd year of Ascendancy at 19:38 Killed by Zubenne the sandworm destroyer at level 18 on the 25th Regrowth 123rd year of Ascendancy at 20:31 Killed by Neruna the sandworm at level 19 on the 29th Regrowth 123rd year of Ascendancy at 20:48 Killed by Neruna the sandworm at level 19 on the 29th Regrowth 123rd year of Ascendancy at 21:34 Killed by Aryseretira the yellow ooze at level 19 on the 30th Regrowth 123rd year of Ascendancy at 01:39 Killed by Sectonia at level 19 on the 30th Regrowth 123rd year of Ascendancy at 05:13 Killed by war hound at level 19 on the 31st Regrowth 123rd year of Ascendancy at 21:52 Killed by ritch flamespitter at level 19 on the 31st Regrowth 123rd year of Ascendancy at 22:35 Killed by ritch flamespitter at level 19 on the 31st Regrowth 123rd year of Ascendancy at 23:20 Killed by corrupted sandworm at level 19 on the 32nd Regrowth 123rd year of Ascendancy at 00:06 Killed by steamgun turret at level 19 on the 32nd Regrowth 123rd year of Ascendancy at 00:50 Killed by steamgun turret at level 19 on the 32nd Regrowth 123rd year of Ascendancy at 01:35 Killed by ritch flamespitter at level 19 on the 32nd Regrowth 123rd year of Ascendancy at 02:21 Killed by ritch flamespitter at level 19 on the 32nd Regrowth 123rd year of Ascendancy at 03:06 Killed by flame turret at level 19 on the 32nd Regrowth 123rd year of Ascendancy at 03:49 Killed by corrupted sandworm at level 19 on the 32nd Regrowth 123rd year of Ascendancy at 04:40 Killed by corrupted sandworm at level 19 on the 32nd Regrowth 123rd year of Ascendancy at 05:26 Killed by war hound at level 19 on the 32nd Regrowth 123rd year of Ascendancy at 06:13 Killed by ritch flamespitter at level 19 on the 32nd Regrowth 123rd year of Ascendancy at 06:57 Killed by war hound at level 19 on the 32nd Regrowth 123rd year of Ascendancy at 07:39 Killed by corrupted sandworm at level 19 on the 32nd Regrowth 123rd year of Ascendancy at 08:21 Killed by steamgun turret at level 19 on the 32nd Regrowth 123rd year of Ascendancy at 09:03 Killed by steamgun turret at level 19 on the 32nd Regrowth 123rd year of Ascendancy at 09:46 Killed by corrupted sandworm at level 19 on the 32nd Regrowth 123rd year of Ascendancy at 10:35 Killed by steamgun turret at level 19 on the 33rd Regrowth 123rd year of Ascendancy at 04:42 Killed by blue jelly at level 19 on the 33rd Regrowth 123rd year of Ascendancy at 08:13 Killed by Sectonia at level 19 on the 33rd Regrowth 123rd year of Ascendancy at 09:11 Killed by gigantic corrosive tunneler at level 19 on the 33rd Regrowth 123rd year of Ascendancy at 13:15 Killed by gigantic gravity worm at level 19 on the 33rd Regrowth 123rd year of Ascendancy at 14:13 Killed by Sectonia at level 20 on the 33rd Regrowth 123rd year of Ascendancy at 16:53 Killed by Bethikira the giant lightning ant at level 20 on the 43rd Regrowth 123rd year of Ascendancy at 13:10 Killed by skeleton magus at level 20 on the 43rd Regrowth 123rd year of Ascendancy at 13:55 Killed by cutpurse at level 20 on the 43rd Regrowth 123rd year of Ascendancy at 21:10 Killed by Emelaldavea the Guardian at level 20 on the 43rd Regrowth 123rd year of Ascendancy at 21:54 Killed by war hound at level 20 on the 44th Regrowth 123rd year of Ascendancy at 03:52 Killed by Emobrenn the Guardian at level 20 on the 44th Regrowth 123rd year of Ascendancy at 04:40 Killed by Salymina the Guardian at level 20 on the 44th Regrowth 123rd year of Ascendancy at 07:52 Killed by Salymina the Guardian at level 20 on the 44th Regrowth 123rd year of Ascendancy at 08:35 Killed by Salymina the Guardian at level 20 on the 44th Regrowth 123rd year of Ascendancy at 09:24 Killed by fire drake hatchling at level 20 on the 44th Regrowth 123rd year of Ascendancy at 11:56 Killed by Belorariata the Guardian at level 20 on the 44th Regrowth 123rd year of Ascendancy at 18:56 Killed by snow giant boulder thrower at level 20 on the 45th Regrowth 123rd year of Ascendancy at 00:14 Killed by war hound at level 20 on the 45th Regrowth 123rd year of Ascendancy at 01:35 Killed by war hound at level 20 on the 45th Regrowth 123rd year of Ascendancy at 02:20 Killed by black jelly at level 20 on the 45th Regrowth 123rd year of Ascendancy at 21:11 Killed by green jelly at level 20 on the 45th Regrowth 123rd year of Ascendancy at 22:17 Killed by beam trap at level 20 on the 45th Regrowth 123rd year of Ascendancy at 23:38 Killed by minotaur at level 20 on the 46th Regrowth 123rd year of Ascendancy at 00:32 Killed by minotaur at level 20 on the 46th Regrowth 123rd year of Ascendancy at 00:44 Killed by storm drake at level 21 on the 46th Regrowth 123rd year of Ascendancy at 01:54 Killed by naga myrmidon at level 21 on the 46th Regrowth 123rd year of Ascendancy at 06:47 Killed by naga myrmidon at level 21 on the 46th Regrowth 123rd year of Ascendancy at 07:40 Killed by steel drake hatchling at level 21 on the 46th Regrowth 123rd year of Ascendancy at 09:07 Killed by cutpurse at level 21 on the 46th Regrowth 123rd year of Ascendancy at 10:51 Killed by orc master assassin at level 21 on the 46th Regrowth 123rd year of Ascendancy at 15:34 Killed by orc master assassin at level 21 on the 46th Regrowth 123rd year of Ascendancy at 16:31 Killed by steel drake hatchling at level 21 on the 46th Regrowth 123rd year of Ascendancy at 17:21 Killed by forest wight at level 21 on the 46th Regrowth 123rd year of Ascendancy at 18:21 Killed by storm drake hatchling at level 21 on the 46th Regrowth 123rd year of Ascendancy at 20:11 Killed by rogue at level 21 on the 46th Regrowth 123rd year of Ascendancy at 21:26 Killed by venom drake hatchling at level 21 on the 47th Regrowth 123rd year of Ascendancy at 00:15 Killed by venom drake hatchling at level 21 on the 47th Regrowth 123rd year of Ascendancy at 01:15 Killed by bloated horror at level 21 on the 47th Regrowth 123rd year of Ascendancy at 05:30 Killed by orc archer at level 21 on the 47th Regrowth 123rd year of Ascendancy at 09:16 Killed by bandit at level 21 on the 48th Regrowth 123rd year of Ascendancy at 20:49 Killed by shadowblade at level 21 on the 48th Regrowth 123rd year of Ascendancy at 23:18 Killed by Assassin Lord at level 21 on the 49th Regrowth 123rd year of Ascendancy at 00:02 Killed by Assassin Lord at level 21 on the 49th Regrowth 123rd year of Ascendancy at 00:51 Killed by Assassin Lord at level 21 on the 49th Regrowth 123rd year of Ascendancy at 01:39 Killed by orc corruptor at level 21 on the 1st Time of Balance 123rd year of Ascendancy at 21:32 Killed by orc corruptor at level 21 on the 1st Time of Balance 123rd year of Ascendancy at 22:32 Killed by Weirdling Beast at level 21 on the 10th Pyre 123rd year of Ascendancy at 19:12 Killed by ultimate gwelgoroth at level 21 on the 26th Pyre 123rd year of Ascendancy at 08:29 Killed by storm drake hatchling at level 22 on the 26th Pyre 123rd year of Ascendancy at 14:17 Killed by Arukira the storm drake hatchling at level 22 on the 26th Pyre 123rd year of Ascendancy at 15:29 Killed by snow giant thunderer at level 22 on the 26th Pyre 123rd year of Ascendancy at 16:51 Killed by Urkis, the High Tempest at level 22 on the 26th Pyre 123rd year of Ascendancy at 18:59 Killed by Urkis, the High Tempest at level 22 on the 26th Pyre 123rd year of Ascendancy at 19:48 Killed by Urkis, the High Tempest at level 22 on the 26th Pyre 123rd year of Ascendancy at 20:36 Killed by Urkis, the High Tempest at level 22 on the 26th Pyre 123rd year of Ascendancy at 21:19 Killed by Urkis, the High Tempest at level 22 on the 26th Pyre 123rd year of Ascendancy at 22:12 Killed by Urkis, the High Tempest at level 22 on the 26th Pyre 123rd year of Ascendancy at 23:01 Killed by Urkis, the High Tempest at level 22 on the 26th Pyre 123rd year of Ascendancy at 23:53 Killed by snow giant boulder thrower at level 22 on the 66th Pyre 123rd year of Ascendancy at 17:05 Killed by Sectonia at level 22 on the 66th Pyre 123rd year of Ascendancy at 17:11 |
Antimagic | Follower |
Primary Stats
Strength | 31 (base 19) |
Dexterity | 39 (base 36) |
Constitution | 14 (base 10) |
Magic | 8 (base 10) |
Willpower | 37 (base 23) |
Cunning | 47 (base 40) |
Resources
Life | 572/572 |
Equilibrium | 0 |
Steam | 100/100 |
Healing Factor | 1.1326086956522 |
Regeneration | 8.2670278018169 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -66.666666666667% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 47 |
Accuracy | 35 |
Crit Chance | 26% |
APR | 7 |
Speed | 1.00 |
Offense: Offhand
Damage | 24 |
Accuracy | 35 |
Crit Chance | 26% |
APR | 7 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 39 |
Crit Chance | 27% |
Speed | 1 |
Offense: Damage Bonus
Acid | +3% |
Light | +10% |
Lightning | +3% |
Mind | +12% |
All | 0% |
Defense: Base
Armour (hardiness) | 12 (30%) |
Defense | 29 |
Ranged Defense | 33 |
Fatigue | 8 |
Physical Save | 29 |
Spell Save | 23 |
Mental Save | 38 |
Defense: Resistances
Lightning | + 5%( 70%) |
Light | + 42%( 70%) |
Blight | + 6%( 70%) |
Darkness | + 13%( 70%) |
Acid | + 5%( 70%) |
All | + 2%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Knockback Resistance | 50% |
Bleed Resistance | 20% |
Blind Resistance | 20% |
Inscriptions (3/5)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 134 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Class Talents
Wild-gift / Floral kinship | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Insect guardian | 1.50 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Parasitism | 1.50 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Hivemind | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Metamorphosis | 1.70 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Swarm | 1.70 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Insect morph | 1.70 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Wild-gift / Silk | 1.50 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
Wild-gift / Fungus | 1.70 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Mindstar mastery | 1.40 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Harmony | 1.60 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 2/5 |
Steamtech / Chemistry | 1.20 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Steamtech / Physics | 1.20 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Wild-gift / Antimagic | 1.40 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Technique / Conditioning | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Mobility | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Cunning / Lethality | 1.20 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
detrimental effect | There is no gravity here; you float in the air. Movement is three times as slow, and any melee or archery blows have a chance to knockback. Maximum encumbrance is greatly increased. Zero Gravity |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
You successfully escorted the injured seer to the recall portal on level 2 of Old Forest. Escort: injured seer (level 2 of Old Forest)As a reward you improved Willpower by +5. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Norgos Lair. Escort: lost tinker (level 3 of Norgos Lair) | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You failed to protect the repented thief from death by snow giant boulder thrower. Escort: repented thief (level 2 of Daikara) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Horned Horror. * You have explored the Sandworm Lair and vanquished their Queen. * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Dreaming One. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. The fortress's current energy level is: 4. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision, which can be used to permanently increase your physical critical strike chance by 4%. He has given you some notes on the ingredients: * You've found the needed warg claw. * 'Needed: one ritch stinger. Keep as much venom in it as possible.' * You've found the needed pouch of luminous horror dust. Marus of Elvala needs your help making an elixir of the savior, which can be used to permanently increase all your saving throws by 4. He has given you some notes on the ingredients: * You've found the needed skeleton mage skull. * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed vial of greater demon bile. Agrimley the hermit needs your help making an elixir of focus, which can be used to grant you two additional class talent points. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed green worm. * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * You've found the needed chunk of ghoul flesh. * You've found the needed sandworm tooth. * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | active |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | Flashlash (0 def, 3 armour) Flashlash (0 def, 3 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: -3% Changes resistances: +3% lightning / +3% acid Changes damage: +3% lightning / +9% mind / +3% acid Maximum encumbrance: +25 Physical save: +6 (+3 eff.) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. It can be used to call light, dispelling darkness and lighting tiles in radius 20.(93 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
On head | prismatic rough leather hat of strength (+3) (0 def, 1 armour) prismatic rough leather hat of strength (+3) (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes stats: +3 Str Changes resistances: +11% light / +11% darkness A hat made of leather. Very stylish. |
Tool | ash totem of stinging [power 200] (15 cooldown) ash totem of stinging [power 200] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to sting an enemy dealing 200 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
On hands | restful hardened leather gloves of strength (+2) (0 def, 2 armour) restful hardened leather gloves of strength (+2) (0 def, 2 armour)Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical power: +5 (+1 eff.) Armour: +2 Changes stats: +2 Str Life regen: +1.00 Stamina each turn: +0.70 Maximum stamina: +13.00 When used to modify unarmed attacks: Base power: 20.0 - 22.0 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +3.0% Attack speed: 100% When this weapon hits: Nightmare (10% chance level 3). Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Around waist | Rope Belt of the Thaloren Rope Belt of the ThalorenInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +7 Cun / +8 Wil Talent category bonus: +0.20 Wild-gift Talent mastery: +0.20 Wild-gift / Harmony Mental save: +15 (+6 eff.) Mindpower: +15 (+5 eff.) Mental crit. chance: +15% The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
In main hand | dwarven-steel dagger (17-22.1 power, 7 apr) dwarven-steel dagger (17-22.1 power, 7 apr)Requires: 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 17.0 - 22.1 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Sharp, short and deadly. |
Main armor | Behemoth Hide (4 def, 6 armour) Behemoth Hide (4 def, 6 armour)Requires: Crafted by a master 9.00 Encumbrance. [Unique] Type: armor / light ; tier 2 When wielded/worn: Armour: +6 Defense: +4 (+2 eff.) Ranged Defense: +8 (+4 eff.) Fatigue: +10% Changes stats: +5 Str / +3 Con Maximum encumbrance: +20 Knockback immunity: +50% Life regen: +2.00 Stamina each turn: +1.00 Maximum life: +45.00 Maximum stamina: +45.00 Size category: +1 A rough hide made from a massive beast. Seeing as it's so weathered but still usable, maybe it's a bit special... |
In off hand | Kadozor (16.5-21.45 power, 7 apr) Kadozor (16.5-21.45 power, 7 apr)Requires: Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 16.5 - 21.4 Uses stats: 45% Cun, 45% Dex Damage type: Physical Mastery: Dagger Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (Melee): +5 nature / +8 mind When wielded/worn: Changes damage: +3% mind Reduces incoming crit damage: 10.00% Physical save: +3 (+2 eff.) Blindness immunity: +20% Cut immunity: +20% Sharp, short and deadly. |
Cloak | enveloping linen cloak (7 def, 0 armour) enveloping linen cloak (7 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +7 (+3 eff.) Physical save: +5 (+3 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | savior's gold amulet savior's gold amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Physical save: +10 (+5 eff.) Spell save: +11 (+5 eff.) Mental save: +13 (+5 eff.) Amulets can have magical properties. |
Inventory
medical injector implant of the duelist (efficiency 107% / cooldown 99%) medical injector implant of the duelist (efficiency 107% / cooldown 99%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 107% efficiency and cooldown mod of 99%. Its effects scale with your Dexterity stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the psychic (steam 6) steam generator implant of the psychic (steam 6)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 6.2 steam per turn. Can be activated for an instant burst of 31 steam. Its effects scale with your Willpower stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Primal Infusion (affinity 14%; reduction 2; dur 4; cd 18) Primal Infusion (affinity 14%; reduction 2; dur 4; cd 18)Infused by nature 0.10 Encumbrance. [Unique] Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 14% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 2 each turn for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. This wild infusion has evolved. |
healing infusion of the duelist (heal 121; cd 14) healing infusion of the duelist (heal 121; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 121 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the psychic (speed 578%; cd 10) movement infusion of the psychic (speed 578%; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 578% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 113; 15 cd) regeneration infusion (heal 113; 15 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 113 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion (res 16%; physical; dur 4; cd 14) wild infusion (res 16%; physical; dur 4; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 16% for 4 turns. Also removes cross-tier effects of the affected types for free. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 23%; mental; dur 2; cd 11) wild infusion of the duelist (res 23%; mental; dur 2; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 23% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 25%; magical; dur 2; cd 10) wild infusion of the sneak (res 25%; magical; dur 2; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 25% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 25%; magical; dur 2; cd 11) wild infusion of the sneak (res 25%; magical; dur 2; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 25% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 25%; magical; dur 4; cd 15) wild infusion of the sneak (res 25%; magical; dur 4; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 25% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
schematic: Armour Reinforcement schematic: Armour ReinforcementRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] Want more defense? Wear more armour! Requires talents: - Smith (1) Requires ingredients: - lump of iron (4) Example Item: iron armour reinforcement Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Armour: +1 Armour Hardiness: +20% Fatigue: +5% Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Rustproof Coating schematic: Rustproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] Protects your armour from nasty corrosives like swamp, sea spray, acids, orc sweat, drake saliva... Requires talents: - Smith (1) - Chemistry (2) Requires ingredients: - stack of herbs (viperweed) (2) - lump of iron (1) Example Item: crude rustproof coating Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'body' When attach to an other item: Changes resistances: +10% acid 10% chance to avoid a detrimental acid subtype effect. Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Steamsaw schematic: SteamsawRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] Dismantle any one handed sword/axe/mace, add some amazing steampower to it and make a powerful steamsaw to shred your foes to pieces! Requires talents: - Smith (2) - Mechanical (1) Requires ingredients: - lump of iron (7) Requires: - a one handed sword/axe/mace (not unique, without a special damage type) It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
clarifying copper amulet clarifying copper amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% mind Confusion immunity: +22% Amulets can have magical properties. |
copper amulet copper amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 1 Amulets can have magical properties. |
copper amulet of strength (+3) copper amulet of strength (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Str Amulets can have magical properties. |
restful copper amulet restful copper amuletCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Fatigue: -5% Life regen: +1.00 Amulets can have magical properties. |
starlit copper amulet of mastery (0.10 Technique / Mobility) starlit copper amulet of mastery (0.10 Technique / Mobility)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes resistances: +10% light / +11% darkness Talent mastery: +0.10 Technique / Mobility Blindness immunity: +21% Amulets can have magical properties. |
starlit copper amulet of willpower (+3) starlit copper amulet of willpower (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +3 Wil Changes resistances: +11% light / +11% darkness Blindness immunity: +20% Amulets can have magical properties. |
a necklace with fangs a necklace with fangsPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 |
grounding steel amulet of constitution (+2) grounding steel amulet of constitution (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Con Changes resistances: +10% lightning Stun/Freeze immunity: +20% Amulets can have magical properties. |
restful steel amulet of willpower (+3) restful steel amulet of willpower (+3)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Fatigue: -6% Changes stats: +3 Wil Life regen: +1.00 Amulets can have magical properties. |
stabilizing steel amulet of mastery (0.16 Wild-gift / Fungus) stabilizing steel amulet of mastery (0.16 Wild-gift / Fungus)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes resistances: +10% temporal Talent mastery: +0.16 Wild-gift / Fungus Pinning immunity: +21% Knockback immunity: +20% Amulets can have magical properties. |
steel amulet steel amulet0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets can have magical properties. |
steel amulet of constitution (+3) steel amulet of constitution (+3)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +3 Con Amulets can have magical properties. |
warrior's steel amulet of constitution (+2) warrior's steel amulet of constitution (+2)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +2 Con Changes resistances: +5% physical Stamina each turn: +0.30 Amulets can have magical properties. |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings can have magical properties. |
copper ring of fire (+20%) copper ring of fire (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% fire Changes damage: +10% fire Rings can have magical properties. |
marksman's copper ring marksman's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +6 (+3 eff.) Changes stats: +3 Dex Rings can have magical properties. |
psionicist's copper ring of tenacity psionicist's copper ring of tenacityCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +4 (+2 eff.) Disarm immunity: +22% Pinning immunity: +22% Knockback immunity: +20% Maximum life: +22.00 Rings can have magical properties. |
savior's copper ring of perseverance savior's copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical save: +6 (+3 eff.) Spell save: +7 (+3 eff.) Mental save: +6 (+3 eff.) Stun/Freeze immunity: +21% Life regen: +1.00 Rings can have magical properties. |
titan's copper ring of nature (+22%) titan's copper ring of nature (+22%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Con Changes resistances: +22% nature Changes damage: +11% nature Physical save: +4 (+2 eff.) Rings can have magical properties. |
treant's copper ring treant's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +6% nature / +6% blight Poison immunity: +10% Disease immunity: +10% Rings can have magical properties. |
treant's copper ring treant's copper ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +6% nature / +5% blight Poison immunity: +10% Disease immunity: +12% Rings can have magical properties. |
rogue's steel ring rogue's steel ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Changes stats: +2 Cun Rings can have magical properties. |
savior's steel ring of perseverance savior's steel ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Physical save: +6 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+3 eff.) Stun/Freeze immunity: +27% Life regen: +2.00 Rings can have magical properties. |
steel citrine ring steel citrine ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +9 Defense: +9 (+4 eff.) Light radius: +4 Infravision radius: +4 It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.4 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 133% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
steel ring steel ring0.10 Encumbrance. Type: jewelry / ring ; tier 2 Rings can have magical properties. |
steel ring of pilfering steel ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Accuracy: +8 (+4 eff.) Armour penetration: +8 Defense: +8 (+4 eff.) It can be used to activate talent Disengage, placing all other charms into a 10 cooldown : Effective talent level: 2.4 Power cost: 10 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 133% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings can have magical properties. |
Ragakalthoruikhad RagakalthoruikhadRequires: - Talent Shoot Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: weapon / solargun ; tier 2 Mastery: Solargun Mastery Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +8 Shots beam through all targets. When wielded/worn: Accuracy: +7 (+3 eff.) Armour penetration: +6 Changes stats: +4 Wil / +2 Con Changes resistances penetration: +9% all Changes damage: +24% darkness Talent mastery: +0.10 Wild-gift / Fungus Vim when firing critical spell: +2.00 Damage Shield penetration: +10% It can be used to regenerate 102 life over 5 turns Activation puts all charms on cooldown for 20 turns. A compact gun that conducts solar energies. |
earth lens traditional solar gun earth lens traditional solar gunRequires: - Talent Shoot Infused by nature 1.00 Encumbrance. Type: weapon / solargun ; tier 2 Mastery: Solargun Mastery Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +8 Shots beam through all targets. When wielded/worn: Changes damage: +6% nature A compact gun that conducts solar energies. |
frozen lens traditional solar gun frozen lens traditional solar gunRequires: - Talent Shoot Infused by nature 1.00 Encumbrance. Type: weapon / solargun ; tier 2 Mastery: Solargun Mastery Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +8 Shots beam through all targets. When wielded/worn: Changes damage: +18% cold A compact gun that conducts solar energies. |
traditional solar gun traditional solar gunRequires: - Talent Shoot 1.00 Encumbrance. Type: weapon / solargun ; tier 2 Mastery: Solargun Mastery Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +8 Shots beam through all targets. A compact gun that conducts solar energies. |
traditional solar gun of enduring traditional solar gun of enduringRequires: - Talent Shoot Infused by nature 1.00 Encumbrance. Type: weapon / solargun ; tier 2 Mastery: Solargun Mastery Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +8 Shots beam through all targets. When wielded/worn: Changes stats: +7 Con / +6 Wil Maximum life: +29.00 A compact gun that conducts solar energies. |
umbral lens traditional solar gun of true flight umbral lens traditional solar gun of true flightRequires: - Talent Shoot Infused by nature Crafted by a master 1.00 Encumbrance. Type: weapon / solargun ; tier 2 Mastery: Solargun Mastery Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +9 Shots beam through all targets. When wielded/worn: Accuracy: +5 (+2 eff.) Physical crit. chance: +6.0% Changes damage: +19% darkness A compact gun that conducts solar energies. |
enhanced solar gun 'Freezemark' enhanced solar gun 'Freezemark'Requires: - Talent Shoot Crafted by a master 1.00 Encumbrance. Type: weapon / solargun ; tier 3 Mastery: Solargun Mastery Accuracy bonus: +0.3% crit chance (max 25%) Attack speed: 100% Firing range: +9 On weapon hit: * 20% chance to reduce armor by 13% Travel speed: +200% Shots beam through all targets. Damage (Ranged): +4 cold Damage (radius 1) on hit: +8 cold Damage (radius 2) on crit: +4 cold When wielded/worn: Effects on ranged hit: * 20% chance to reduce armor by 13% Changes stats: +3 Cun Changes resistances penetration: +5% acid Combat speed: +10% A compact gun that conducts solar energies. |
vined mindstar (6-6.6 power, 18 apr, mind damage) vined mindstar (6-6.6 power, 18 apr, mind damage)Requires: Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 2 Base power: 6.0 - 6.6 Uses stats: 50% Wil, 30% Cun Damage type: Mind Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Mindpower: +4 (+2 eff.) Mental crit. chance: +2% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
thorny mindstar of life (9-9.9 power, 24 apr, nature damage) thorny mindstar of life (9-9.9 power, 24 apr, nature damage)Requires: Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Base power: 9.0 - 9.9 Uses stats: 50% Wil, 30% Cun Damage type: Nature Accuracy bonus: +0.3% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Talent granted: +1 Attune Mindstar Life regen: +0.70 Maximum life: +18.00 Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level. steel steamsaw (12-18 power, 0 apr)steel steamsaw (12-18 power, 0 apr) Requires: - Talent Steam Pool Powered by steamtech 3.00 Encumbrance. Type: weapon / steamsaw ; tier 2 Base power: 12.0 - 18.0 Uses stat: 100% Str Damage type: Physical bleed Accuracy bonus: +0.3% crit chance (max 25%) Crit. chance: +2.0% Attack speed: 100% Block value: +23 Attacks use: 1.0 Steam When wielded/worn: Armour: +3 Defense: +4 (+2 eff.) Fatigue: +6% Talent granted: +1 Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! |
Hornet Stingers (20/20, 18-25.2 power, 10 apr) Hornet Stingers (20/20, 18-25.2 power, 10 apr)Requires: Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 2 Base power: 18.0 - 25.2 Uses stats: 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +10 Crit. chance: +5.0% Capacity: 20 On weapon hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns A vile poison drips from the tips of these arrows. |
timeworn solar battery(24/24, 11-13.2 power, 1 apr) timeworn solar battery(24/24, 11-13.2 power, 1 apr)Requires: 0.00 Encumbrance. Type: ammo / battery ; tier 1 Base power: 11.0 - 13.2 Uses stats: 70% Mag, 50% Dex Damage type: Bright light Mastery: Solargun Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +2.0% Capacity: 24 Batteries are used to power Solar Guns. |
traditional solar battery(29/29, 18-21.6 power, 2 apr) traditional solar battery(29/29, 18-21.6 power, 2 apr)Requires: 0.00 Encumbrance. Type: ammo / battery ; tier 2 Base power: 18.0 - 21.6 Uses stats: 70% Mag, 50% Dex Damage type: Bright light Mastery: Solargun Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +2 Crit. chance: +2.5% Capacity: 29 Batteries are used to power Solar Guns. |
Serpentwrecker the enhanced solar battery(27/27, 27.5-33 power, 3 apr) Serpentwrecker the enhanced solar battery(27/27, 27.5-33 power, 3 apr)Requires: Infused by nature Crafted by a master 0.00 Encumbrance. Type: ammo / battery ; tier 3 Base power: 27.5 - 33.0 Uses stats: 70% Mag, 50% Dex Damage type: Bright light Mastery: Solargun Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +3.0% Capacity: 27 On weapon hit: * 20% chance to slow global speed by 52% Damage (Ranged): +8 cold / +20 nature Damage (radius 1) on hit: +8 nature / +8 cold Damage (radius 2) on crit: +4 cold Batteries are used to power Solar Guns. |
enhanced solar battery(25/25, 28-33.6 power, 3 apr) enhanced solar battery(25/25, 28-33.6 power, 3 apr)Requires: 0.00 Encumbrance. Type: ammo / battery ; tier 3 Base power: 28.0 - 33.6 Uses stats: 70% Mag, 50% Dex Damage type: Bright light Mastery: Solargun Mastery Accuracy bonus: +0.3% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +3.0% Capacity: 25 Batteries are used to power Solar Guns. |
Pouch of the Subconscious (8/20, 38-45.6 power, 15 apr) Pouch of the Subconscious (8/20, 38-45.6 power, 15 apr)Requires: Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Base power: 38.0 - 45.6 Uses stats: 10% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 20 On weapon hit: * 50% chance to reload 1 ammo Damage (Ranged): +25 mind / +30 mind slow You find yourself constantly fighting an urge to handle this strange pouch of shot. |
Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block) Coral Spray (8 def, 8 armour, 18-25.2 power, 48 block)Requires: - Shield usage training Infused by nature 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 1 When used to attack (with talents): Base power: 18.0 - 25.2 Uses stat: 140% Str Damage type: Physical Accuracy bonus: +2.5% proc dam (max 200%) Crit. chance: +2.0% Block value: +48 Damage (Melee): +10 cold When wielded/worn: Armour: +8 Defense: +8 (+4 eff.) Fatigue: +12% On shield block: * 30% chance to spray freezing water (radius 4 cone) at the target. Changes resistances: +15% cold / +10% fire Talent granted: +1 Block Maximum air capacity: +20.00 Special effect on block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
rough leather belt 'Curerazor' rough leather belt 'Curerazor'Infused by nature 1.00 Encumbrance. Type: armor / belt ; tier 1 When wielded/worn: Armour: +4 Changes resistances: +6% light Changes damage: +3% nature Maximum life: +30.00 Healing mod.: +5% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% A belt that goes around your waist. |
Amagund the Daywaker (2 def, 0 armour) Amagund the Daywaker (2 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Changes resistances: +15% acid / +9% fire / +5% arcane Maximum life: +42.00 Light radius: +3 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Beliriavea (2 def, 6 armour) Beliriavea (2 def, 6 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 3 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Changes resistances: +3% blight / +1% physical Physical save: +8 (+4 eff.) Spell save: +12 (+6 eff.) Mental save: +8 (+3 eff.) Silence immunity: +20% Only die when reaching: -50.00 life A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Eden's Guile (2 def, 1 armour) Eden's Guile (2 def, 1 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 2 When wielded/worn: Armour: +1 Defense: +2 (+1 eff.) Fatigue: +2% Changes stats: +3 Cun Talent mastery: +0.20 Cunning / Survival It can be used to boost speed by 44% (based on Cunning) Activation costs 50 power out of 50/50. The boots of a Rogue outcast, who knew that the best way to deal with a problem was to run from it. |
scouring dwarven-steel gauntlets of butchering (0 def, 2 armour) scouring dwarven-steel gauntlets of butchering (0 def, 2 armour)Requires: - Heavy armour training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Accuracy: +6 (+3 eff.) Armour penetration: +8 Physical power: +5 (+1 eff.) Armour: +2 Fatigue: +3% Effects when hit in melee: * 20 arcane resource burn Changes resistances: +6% blight Spell save: +18 (+9 eff.) When used to modify unarmed attacks: Base power: 20.0 - 28.0 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +16 Crit. chance: +8.0% Attack speed: 83% On weapon hit: * 14% chance to reduce armor by 13% * 12% chance to slow global speed by 52% * 16 arcane resource burn Metal gloves protecting the hands up to the middle of the lower arm. |
rough leather cap 'Lustrestreaker' (0 def, 1 armour) rough leather cap 'Lustrestreaker' (0 def, 1 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour: +1 Fatigue: +1% Changes resistances: +11% light / +11% darkness Changes damage: +3% light Mental save: +6 (+3 eff.) Mindpower: +20 (+7 eff.) Mental crit. chance: +3% Light radius: +1 A cap made of leather. |
Relian Garland (0 def, 0 armour) Relian Garland (0 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / head ; tier 2 When wielded/worn: Changes stats: +4 Wil Changes damage: +10% nature Mental save: +5 (+2 eff.) Mindpower: +5 (+2 eff.) Heals friendly targets nearby when you use a nature summon: +20 It can be used to activate talent Sleeping Spores (costing 40 power out of 50/50) : Effective talent level: 2.4 Power cost: 40 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a nature gift Description: Release spores into the area to put nearby enemies to sleep for 2 turns. At first you thought it was flower arrangement, but it is designed to worn on your head?! The scent from the tropical flowers makes you feel focussed and sleepy at the same time. |
Glarewill (0 def, 3 armour) Glarewill (0 def, 3 armour)Crafted by a master 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +3 Fatigue: +3% Changes stats: +1 Cun / +2 Wil Changes resistances: +8% fire / +8% cold Psi when hit: +0.08 Mindpower: +25 (+9 eff.) Mental crit. chance: +4% Light radius: +3 A hat made of leather. Very stylish. |
Shadeveil of the Blightspawn Shadeveil of the BlightspawnRequires: Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: armor / wardstone ; tier 2 When wielded/worn: Defense: +9 (+4 eff.) Effects when hit in melee: * 24% chance to reduce strength, dexterity, and constitution by 5 * 23% chance to reduce damage dealt by 21% Changes stats: +2 Wil / +2 Mag Changes resistances: +10% lightning / +5% arcane / +6% blight Reduce damage by fixed amount: +2 all Maximum wards: +1 lightning Changes damage: +12% lightning Talent granted: +2 Ward Equilibrium each turn: -0.30 Slows Projectiles: +15% Paradox regeneration: -0.20 Reduced minimum equilibrium: -7.00 Handheld warding devices |
7 agate 7 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 spinel 5 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 ametrine 7 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 citrine 7 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 zircon 6 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 aquamarine 5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal 6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz 10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+2 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
3 amethyst 3 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
2 onyx 2 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli 2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) When used to imbue an object: Defense: +6 (+3 eff.) Physical save: +6 (+3 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Haridas the Kilnhunger Haridas the KilnhungerCrafted by a master 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to slow global speed by 52% Changes resistances: +9% nature / +3% acid Changes resistances penetration: +5% mind / +20% fire Light radius: +7 A normal brass lantern, enhanced by alchemy to make it brighter. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
woodsman's iron pickaxe (dig speed 36 turns) woodsman's iron pickaxe (dig speed 36 turns)Infused by nature 3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str Changes resistances: +10% nature Changes damage: +5% nature When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Prox's Lucky Halfling Foot Prox's Lucky Halfling FootInfused by nature 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 1 When wielded/worn: Defense: +5 (+2 eff.) Changes stats: +5 Lck Trap disarming bonus: +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1) Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Oleyon [power 1] (25 cooldown) Oleyon [power 1] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Physical crit. chance: +4.0% Armour: +4 Damage when hit (Melee): 2 physical Mana each turn: +0.04 Spell crit. chance: +1% It can be used to remove 1 confusion or silence effect and prevent the application of 1 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Increase all damage penetration by 11% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
iron torque of mindblast 'Salobreth' [power 110] (15 cooldown) iron torque of mindblast 'Salobreth' [power 110] (15 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 1 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 13% Changes resistances: +3% acid Changes resistances penetration: +5% acid It can be used to blast the opponent's mind dealing 123 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 15 turns. When used: * Gain a 11% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
focusing steel torque of clear mind [power 2] (25 cooldown) focusing steel torque of clear mind [power 2] (25 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 2 It can be used to remove 1 confusion or silence effect and prevent the application of 2 detrimental mental effects for 5 turns Activation puts all charms on cooldown for 25 turns. When used: * Reduce 2 talent cooldowns by 2. Torques are made by powerful psionics to store psionic powers. |
elm totem of healing [power 122] (15 cooldown) elm totem of healing [power 122] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 122 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
powerful elm totem of healing [power 110] (15 cooldown) powerful elm totem of healing [power 110] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 1 It can be used to heal yourself and all friendly characters within 10 spaces for 110 Activation puts all charms on cooldown for 15 turns. When used: * Increase all damage by 10% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
piercing ash totem of thorny skin [power 28] (20 cooldown) piercing ash totem of thorny skin [power 28] (20 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to harden the skin for 7 turns increasing armour by 28 and armour hardiness by 40% Activation puts all charms on cooldown for 20 turns. When used: * Increase all damage penetration by 12% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Sectonia the Thalore Hiveminder level 21
1st Time of Balance 123rd year of Ascendancy at 23:15 see stats
By Sectonia the Thalore Hiveminder level 14
75th Haze 122nd year of Ascendancy at 21:07 see stats
By Sectonia the Thalore Hiveminder level 17
17th Regrowth 123rd year of Ascendancy at 16:39 see stats
By Sectonia the Thalore Hiveminder level 21
10th Pyre 123rd year of Ascendancy at 21:10 see stats
By Sectonia the Thalore Hiveminder level 10
35th Haze 122nd year of Ascendancy at 11:50 see stats
By Sectonia the Thalore Hiveminder level 20
33rd Regrowth 123rd year of Ascendancy at 15:08 see stats
By Sectonia the Thalore Hiveminder level 22
66th Pyre 123rd year of Ascendancy at 17:11 see stats
By Sectonia the Thalore Hiveminder level 21
49th Regrowth 123rd year of Ascendancy at 04:19 see stats
By Sectonia the Thalore Hiveminder level 5
1st Mirth 122nd year of Ascendancy at 07:14 see stats
By Sectonia the Thalore Hiveminder level 9
21st Haze 122nd year of Ascendancy at 14:51 see stats
By Sectonia the Thalore Hiveminder level 22
66th Pyre 123rd year of Ascendancy at 17:11 see stats
Log
Poison from Sectonia hits Snow giant boulder thrower for 7 nature damage.
Poison from Sectonia hits Snow giant for 35 nature damage.
Poison from Sectonia hits Stone troll for 7 nature damage.
Poison from Sectonia killed Snow giant!
You pickup 1.00 gold pieces.
Sectonia's mind surges with critical power!
Attack Command hits Stone troll for 15 nature damage.
Snow giant boulder thrower uses Throw Boulder.
Snow giant boulder thrower hurls a huge boulder at Sectonia!
Sectonia resists the knockback!
Poison from Sectonia hits Snow giant boulder thrower for 7 nature damage.
Poison from Sectonia hits Stone troll for 21 nature damage.
Snow giant boulder thrower hits Sectonia for 145 physical damage.
Sectonia the level 22 thalore hiveminder was raked to death by a snow giant boulder thrower on level 2 of Daikara.
Sectonia is no longer attuned.
Sectonia has finished recovering.
Sectonia interrupts her meditation.
Sectonia deactivates Mind Scatter.
Sectonia deactivates Blood Brood.
Sectonia deactivates Ladybird Morph.
Sectonia deactivates Attack Command.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Snow giant boulder thrower killed Sectonia!
Saving game...
Personal New Achievement: Rage Quit (Exploration mode)!
Saving done.
Personal New Achievement: Utterly Destroyed (Exploration mode)!