










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Troll Race. 1.7.2This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Rod of Dissipation 1.7.0Modifies the Storming the City quest to change its reward item to a Rod of Dissipation, essentially identical in functionality to the original Rune of Dissipation but not requiring an inscription slot Qlass Pack 1.7.2Adds several new classes and races: - Moon Fox race: Race that can radically transform class and generic talents by attaching tails to them. This addon also makes a couple other changes to make the Zephyr class work: Other than that, the addon tries not to affect existing classes/races/talents. The new classes won't appear on enemies or Adventurers. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 134953 ===== Credits ===== Sounds: ===== Changelog ===== 1.1.0: 1.0.1: 1.0.0: Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Phantom Warrior Class 1.7.0Introduce Phantom Warrior, a two-handed chronomancy class. Class trees: Generic trees: Known problems: This class is originally inspired by Phantom Lancer from Dota 2. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Playable Naloren Race 1.6.7Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. More goods in store 1.7.0Make usual stores sell more goods. Also make staff stores except the ANGOLWEN staff store sell non-arcane staff only to find one-handed staff quickly. Staff Infusion 1.7.0Modifies the Command Staff talent, allowing you to link your staff's damage element to your currently active alchemy infusion. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Root's Classes 1.7.0Contains several classes developed by Root of All Things, including:
* Seaward Charge - Charrrrge!: Rush to the target spot. If targeting a creature, strike them with your sword. If targeting an empty spot, shoot the nearest foe. * Seaward Charge - X Marks the Spot: Periodically mark a tile within range while in combat. Reaching this tile grants a boost to your attack and steam speed for several turns. * Seaward Charge - Storm Voyage: Foes that damage you are marked, granting you vision of them. Movement towards marked foes refunds energy. * Seaward Charge - Pirate's Wrath: A long cooldown buff that grants critical hit multiplier.
* Crewmates - Mechaparrot: You're accompanied by a robotic parrot who periodically harries nearby foes, blinding them and disrupting their talents. * Crewmates - Roboswabby: You summon a robotic deckhand who taunts nearby enemies. * Crewmates - Autobosun: Your first mate disciplines those who strike you. Attacks that deal a percentage of your life or more summon him assault your foes. * Crewmates - No Surrender: Your Roboswabby and Autobosun now explode when killed, based on the total damage they took.
* Boarding Party - Ship's Armory: Your Roboswabby and Autobosun are now armed with steamguns in addition to their melee weapons, and know Roaring Powder and Steel and Shot. * Boarding Party - Mass Charrrrge!: Whenever you Charrrrge!, your Roboswabby and Autobosun jump with you, before attacking nearby enemies. * Boarding Party - Parrot of Ill Omen: Your Mechaparrot curses those it strikes, causing them to hurt themselves when they fail to use talents. * Boarding Party - Shipboard Melee: Your attacks and those of your Roboswabby, and Autobosun mark foes. Attacking already marked foes stuns the target.
astralInferno's Celestial Oddities 1.7.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Proper Possession 1.7.0
Frequently Asked Questions: Class: Demolisher 1.7.0A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Bugfix Pack 1.7.2An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Class: Martyr 1.7.0A new demented class, the Martyr. This addon requires the Forbidden Cults DLC to function. Unlike the magical folk of the Hidden Sanctuary, Martyrs' Insanity manifests in mental powers. New Talents: Advanced Talents: Old Talents: Korean Translation by khelerd https://te4.org/games/addons/tome/kotr-martyr is included ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Possess Everyone 1.7.0This mod should allow you to possess all ranks. At the highest level of the Possess talent, it enables you to possess any rank of enemy, including Elite Bosses. I recommend the excellent Proper Possession, as well. Augmented Mobility Grants Telekinetic Grasp 1.7.2Learning a talent in the Augmented Mobility category will now grant Telekinetic Grasp just like it used to. Swordsmaster Class 1.7.2Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release Items Vault 1.7.0Donators/Buyers bonus! Barbarian Evolution for Berserker 1.6.7Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Possessor Bonus Class 1.7.0Donators/Buyers bonus! Eoland's Vampire Race 1.7.2This is my own spin on a vampire race. It has some large benefits but also some very strong drawbacks. Mage Knight 1.7.0Adds the Mage Knight metaclass, and its six sub-classes. Forum discussion thread: http://forums.te4.org/viewtopic.php?f=50&t=48329 Phoenix Knight: Powerful warriors who blast their foes with solar fire while calling healing light upon their allies. Their solar fire attacks will strike as either fire or light damage, whichever will hit their target the hardest, and their potent healing and cleansing abilities make them tough opponents to bring down. Mind Knight: Psionic warriors who strengthen their mental abilities by tapping into their inner magic. Adept at telekinesis, telepathy, and teleportation, they are mobile scouts who can quickly get a lay of the land and sow chaos among their foes with physical and mental debilitations, or even outright compulsions. Storm Knight: Swift skirmishers who rely on extreme mobility and powerful lightning magic to strike their foes down and avoid reprisals. Extremely fast and difficult to pin down, they can cast entire enemy units into disarray with their wealth of area attacks. All mage knights can cast while they fight, but experienced storm knights are also able to fight while they move. Earth Knight: The heaviest of infantry, earth knights hammer their foes with physical and natural forces while shielding themselves with the power of the earth. Highly resilient in the face of any attack, earth knights provide a slow and steady offense supported by powerful gemstone shields and the endurance of a living mountain. Sea Knight: Healers first, fighters second, battle mages a somewhat distant third, while sea knights lack the raw offensive power of other mage knights, they make up for it with amazing personal defense and recovery abilities. And though their attacks may be individually weak, like the sea itself, they are able to wear down even the strongest defenses eventually, eroding their opponents away with gradually strengthening spells, making them terrors in a battle of attrition. Mana Knight: Experimenting pioneers who do amazing things with raw magical energy. They have the most conventional magical training of the mage knights, even if they sometimes put it to unconventional use. Their arcane attacks can overwhelm the powers of other spellcasters, and while they lack the scope of power of full-fledged archmages, they are masters of the fundamentals of the various arcane schools. Faetouched Collection 1.7.0In the realm of Titania, the Midsummer Queen, there live the Faeries, mystical beings as graceful as they are fickle. Drama and mayhem spring forth wherever they walk, and those whose lives they touch are forever changed, their fates intertwined with that of the mysterious Faesong. Luminously-beautiful and deadly, those who learn to ride its mercurial ebbs and flows shall wield power far beyond mortal magic. New paths opened by the Fae currently include: Charmed (class): Ordinary creatures drawn haplessly into the faeries' mischief. Adapt to their capricious will and unleash havoc upon the battlefield in a chaotic flash of mist-woven steel! Wood Sprite (race): Eyal-born faeries of wood and wind, mischievous and mobile. Unburdened by heavy armour, fly circles around your witless adversaries before sending them peacefully to their graves in a gentle Midsummer Dream! Moonchild (class): Unfortunate souls infused with the faeries' magic from birth, bent by its will as they bend it to theirs. Shattered between Spring's slothful light and Autumn's merciless chill, find peace within your broken halves to dominate any who oppose you with peerlessly destructive and illusive magic! Fetch (race): Wretched imitations of mortals created by and for the faeries' fancy, forever yearning to be whole. Shatter your body and soul to shift your identity and avoid danger, and mimic the talents of others to make yourself at last complete! Additionally includes a new starting scenario with original art, music, and dialogue, 7 new artifacts, 6 new enemy mobs, and an unlockable Fae-Drake category for Wyrmic. The realm of the Fae is ever-changing, and new paths may yet open in the future! Look not with your eyes, adventurer. The beauty you see hides terror beyond reckoning. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Zilquish Race 1.7.0Adds the Zilquish race, an artificial lifeform created by necromancers based on the accidental birth of the first skeletal ooze. They're tough, and can use natural talents. Comes with one secret unlockable feature, and one less secret unlockable feature! They will be added to the racepack on its next update, but for now here they are alone. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Unlock Tinker Escorts 1.5.9Unlocks Tinkers Escorts in the main campaign by "removing" a single line. Necromancy+ 1.7.2Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Abomination Race 1.4.9Adds the undead abomination race. Abominations are the hideous result of callous necromancers fusing several dead bodies or loose appendages into one single being. They can augment themselves by assimilating more body parts to their being, even in the heat of battle. Abominations may grow considerably in size after being created and while such extra size may benefit them, growing too large slows them down. Their multitude of body parts makes them hardy and difficult to stun and their multitude of heads make their vision difficult to impair, however the vast amount of minds combined can make them more susceptible to confusion effects They have access to special abomination talents, that improve as they grow in size and constitution. Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Rage Mage class 1.7.0Adds the Rage Mage class. The Rage Mage is an arcane/temporal caster that, when injured, gets too mad to cast and starts punching things. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Shalore |
Class | Zephyr |
Level / Exp | 7 / 69% |
Size | 中等 |
Lifes / Deaths | Killed by elven mage at level 7 on the 79 派尔月 122 year of Ascendancy at 10:49 / 1 |
Primary Stats
Strength | 30 (base 30) |
Dexterity | 33 (base 30) |
Constitution | 30 (base 30) |
Magic | 32 (base 30) |
Willpower | 33 (base 30) |
Cunning | 31 (base 30) |
Resources
Life | -36/264 |
Mana | 39/157 |
Healing Factor | 1.1592147729953 |
Regeneration | 0.28980369324884 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Mainhand
Damage | 49 |
Accuracy | 41 |
Crit Chance | 7% |
APR | 5 |
Speed | 1.00 |
Offense: Spell
Spellpower | 27 |
Crit Chance | 9% |
Speed | 1 |
Cooldown Reduction | 26.666666666667 |
Offense: Mind
Mindpower | 27 |
Crit Chance | 7% |
Speed | 1 |
Offense: Damage Bonus
酸性 | +15% |
暗影 | +11% |
Defense: Base
Armour (hardiness) | 7 (57.155997060385%) |
Defense | 42 |
Ranged Defense | 42 |
Fatigue | 0 |
Physical Save | 20 |
Spell Save | 29 |
Mental Save | 23 |
Defense: Resistances
暗影 | + 25%( 70%) |
闪电 | + 15%( 70%) |
寒冷 | + 24%( 70%) |
All | + 11%( 70%) |
火焰 | + 15%( 70%) |
时空 | + 16%( 70%) |
Defense: Immunities
Silence Resistance | 22% |
Instadeath Resistance | 100% |
Confusion Resistance | 22% |
Inscriptions (3/3)
Runes | 有效技能等级:1.0 符文:护盾使用模式:主动技能 使用范围:近战/单体 冷却时间:12 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活这个符文产生一个防护护盾,吸收最多 100 伤害持续 5 回合。 |
Runes | 有效技能等级:1.0 符文:粉碎痛苦使用模式:主动技能 使用范围:近战/单体 冷却时间:15 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活符文,立刻清除你身上的负面效果。 清除所有越层效果(失去平衡、法术冲击和思维封锁),以及物理、精神和魔法负面效果各 1 个。 每清除一个负面效果,你都会获得一个抵挡 50 伤害的护盾,持续 3 回合。 如果只清除了越层效果,不会产生护盾且冷却时间减少75% 。 |
Runes | 有效技能等级:1.0 符文:法力风暴使用模式:主动技能 使用范围:近战/单体 冷却时间:13 飞行速度:瞬间 使用速度:法术(100%回合) 是:法术和可以在以太形态下使用 介绍:激活这个符文对你自己释放法力回复,增加 820% 回复量持续 10 回合(总计 184 ),并立即回复 41 法力值。 同时,在你休息时增加每回合 0.5 的魔力回复。 |
Class Talents
法术 / Air archery | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
法术 / 超魔 | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
法术 / 大气 | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
法术 / Swiftness | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
种族技能 / 永恒精灵 | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
法术 / 传送 | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
格斗 / 战斗训练 | 1.30 |
| 1/5 |
| 3/5 |
| 3/5 |
| 2/5 |
| 3/5 |
| 3/5 |
Effects
talent | 静电力场 |
talent | 法术亲和 |
detrimental effect | 你使用符文的次数越多,符文冷却时间越长 (+2 冷却时间 )。 符文饱和 |
detrimental effect | 巨大的伤口使你流失血液,造成每回合 27.47 物理伤害。 流血 |
detrimental effect | 严重失去平衡,降低整体伤害 15%。 失去平衡 |
Quests
你成功地将迷路的太阳骑士护送到了闪光洞穴的第2层的召回传送门。 护送:迷路的太阳骑士 (闪光洞穴的第2层)作为奖励,你解锁技能树 天空 / 赞歌 (技能等级 1.00). | 结束 |
你听说在闪光洞穴中有一些被魔法大爆炸能量影响的奇怪水晶。 魔法大爆炸的回音有传闻说西面有堕落的永恒精灵的营地。 * 你已经探索了闪光洞穴,并摧毁了魔法大爆炸水晶体。 * 你必须探索那些堕落的永恒精灵的营地。 | 正在进行 |
Equipment
在主手 | ![]() 4.0 Encumbrance T1 longbow 2H weapon [Ego] Arcane/Master Weapon Damage 0.0 - 0.0 物理 Uses 0% Mag Mastery Air Archer Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 On-ranged-hit +9 酸性 While equipped: Stats +2 Str offense ------ Physical Power +9 (+3 eff.) Damage +15% 酸性 长弓可以用来射击你的敌人。 |
在脚上 | ![]() 2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 Resistance +5% 寒冷 +5% 火焰 一双用皮做的靴子。 |
主护甲 | ![]() 2.0 Encumbrance T1 cloth armor [Ego] Arcane While equipped: offense ------ Spell Crit +2% Spellpower +2 (+1 eff.) Damage +11% 暗影 defense ------ Resistance +16% 暗影 +7% all Spell save +16 (+8 eff.) 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
在腰间 | ![]() 1.0 Encumbrance T1 belt armor [Ego] Nature While equipped: defense ------ Resistance +5% 闪电 +6% 时空 一条可以围住腰的皮带。 |
弹药袋 | ![]() 3.0 Encumbrance T1 arrow ammo [Ego] Master Weapon Damage 22.5 - 31.5 物理 Uses 50% Mag, 70% Dex Mastery Air Archer Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 17 箭矢可用来射穿敌人。 |
斗篷 | ![]() 2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: defense ------ Armor +6 Defense +1 (+1 eff.) Resistance +10% 寒冷 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
在手指上 | ![]() 0.1 Encumbrance T1 ring jewelry [Ego] Arcane/Master While equipped: Stats +2 Dex offense ------ Accuracy +4 (+1 eff.) defense ------ Silence Resist +22% other ------- Mana/turn +0.10 戒指让你的手指更加美丽! |
在手指上 | ![]() 0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: defense ------ Mind save +5 (+3 eff.) Confus Resist +22% 戒指让你的手指更加美丽! |
光源 | ![]() 2.0 Encumbrance T1 lite [Ego] Nature While equipped: defense ------ Life +40.00 other ------- Light +3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
Inventory
![]() 0.1 Encumbrance T1 rune scroll [Ego] Arcane When inscribed on your body: Range 4 冷却时间:11 使用速度:法术(100%回合) 是:法术 介绍:激活符文,传送到视野内 4 格内的指定位置。之后,你会脱离相位 3 回合。在这种状态下,所有新的负面效果的持续时间减少 16% ,你的闪避增加 16 ,你的全体伤害抗性增加 16% 。 效果随你的魔力属性提升。 将纹身铭刻在你的皮肤上. 魔法符文会被铭刻在你身上,给予你必要的技能。 |
![]() 5.0 Encumbrance T1 staff 2H weapon [Ego] Arcane/Nature Weapon Damage 10.0 - 12.0 物理 Uses 80% Mag Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Spell Crit +1% Spellpower +3 (+1 eff.) Damage +10% 枯萎 defense ------ Armor +2 Hardiness +2% Defense +5 (+2 eff.) Physical save +3 (+2 eff.) other ------- Light +3 Talents +1 法杖掌控 照明术: Puts all charms on 6 cooldown 有效技能等级:2.0 Power cost 6 out of 6/6. Range melee/personal 冷却时间:11 Travel.spd instantaneous 是:法术 介绍:制造一个发光的球体,照亮 7 码半径范围区域,并对所有生物造成 60.50 点光系伤害。 在等级 3 时,它同时可以致盲看到它的人(施法者除外) 3 回合。 法杖经过精细的加工,被法师所使用。 |
![]() 3.0 Encumbrance T1 battleaxe 2H weapon [Rare] Master Weapon Damage 25.0 - 37.5 物理 Uses 120% Mag Mastery 武器掌握 Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ When Hit 2 暗影 defense ------ Physical save +9 (+5 eff.) Pinning Resist +10% Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% 沉重的双手斧。 |
![]() 3.0 Encumbrance T1 longsword 1H weapon [Normal] Weapon Damage 11.5 - 16.1 物理 Uses 100% Mag Mastery 武器掌握 Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% 锋利,长而致命。 |
![]() 3.0 Encumbrance T1 longsword 1H weapon [Rare] Master Weapon Damage 17.0 - 23.8 物理 Uses 100% Mag Mastery 武器掌握 Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On Hit: * 10%几率降低44%整体速度 While equipped: Stats +2 Wil offense ------ Mind Crit +2% defense ------ Mind save +6 (+3 eff.) other ------- Hate-on-crit +1.00 锋利,长而致命。 |
![]() 3.0 Encumbrance T1 longsword 1H weapon [Ego] Arcane Weapon Damage 13.0 - 18.2 物理 Uses 100% Mag Mastery 武器掌握 Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +2 Critical Rate +2.5% Attack Speed 100% On Crit: * 用酸液溅射对方,在5回合内造成75酸性伤害,并降低目标护甲和命中10 锋利,长而致命。 |
![]() 3.0 Encumbrance T1 mace 1H weapon [Rare] Arcane Weapon Damage 13.5 - 18.9 物理 Uses 100% Mag Mastery 武器掌握 Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +0.5% Attack Speed 100% On Hit: * 25%几率造成连锁闪电,从这个目标跳跃到另一个目标,造成45伤害 While equipped: Stats +2 Str +1 Dex defense ------ Defense +20 (+7 eff.) other ------- Max stamina +10.00 钝而致命。 |
![]() 1.0 Encumbrance T1 dagger 1H weapon [Normal] Weapon Damage 10.0 - 13.0 物理 Uses 50% Mag, 50% Dex Mastery 匕首掌握 Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% 锋利、短而致命。 |
![]() 1.0 Encumbrance T1 dagger 1H weapon [Normal] Weapon Damage 9.0 - 11.7 物理 Uses 50% Mag, 50% Dex Mastery 匕首掌握 Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% 锋利、短而致命。 |
![]() 1.0 Encumbrance T1 dagger 1H weapon [Rare] Arcane Weapon Damage 10.0 - 13.0 物理 Uses 50% Dex, 50% Mag Mastery 匕首掌握 Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-hit +12 奥术 On Hit: 20% 衰竭诅咒 1 While equipped: offense ------ Damage +9% 奥术 +3% 时空 other ------- Max mana +20.00 锋利、短而致命。 |
![]() 1.0 Encumbrance T1 dagger 1H weapon [Rare] Psionic Weapon Damage 10.0 - 13.0 物理 Uses 50% Dex, 50% Mag Mastery 匕首掌握 Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +4.0% Attack Speed 100% On-Hit, radius 1 +4 光系 On Hit: * 10%几率降低16%伤害 * 50%几率将一个技能打入3回合冷却(需通过混乱免疫) While equipped: offense ------ Ignore resists +5% 火焰 defense ------ Resistance +6% 光系 other ------- Light +1 锋利、短而致命。 |
![]() 1.0 Encumbrance T2 dagger 1H weapon [Ego] Arcane/Master Weapon Damage 16.0 - 20.8 物理 Uses 50% Mag, 50% Dex Mastery 匕首掌握 Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% On-Hit, radius 1 +7 火焰 锋利、短而致命。 |
![]() 3.0 Encumbrance T1 mindstar 1H weapon [Unique] Nature Weapon Damage 7.0 - 7.7 自然 Uses 50% Wil, 0% Mag, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +15 Critical Rate +7.0% Attack Speed 100% Damage Conversion 30% 毒素 While equipped: offense ------ Mind Crit +2% Mindpower +4 (+2 eff.) Damage +10% 自然 defense ------ Resistance +10% 自然 Poison Resist +50% 毒性喷吐: 有效技能等级:2.0 Power cost 8 out of 8/8. Range 10 冷却时间:6 Travel.spd instantaneous 是:自然力量 介绍:向目标喷射毒液造成共计 140.53 毒素伤害,持续 6 回合。 伤害受力量或敏捷(取较高值)加成。 凝厚的毒液不断地从这个灵晶上滴落。 |
![]() 3.0 Encumbrance T1 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 2.0 - 2.2 自然 Uses 50% Wil, 0% Mag, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: Stats +2 Cun offense ------ Mind Crit +1% Critical power +6.00% Mindpower +2 (+1 eff.) other ------- Talents +1 灵晶调谐 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
![]() 3.0 Encumbrance T1 mindstar 1H weapon [Ego] Nature Weapon Damage 2.5 - 2.8 精神 Uses 50% Wil, 0% Mag, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+1 eff.) Damage +2% 自然 defense ------ Resistance +2% 枯萎 Disease Resist +11% other ------- Talents +1 灵晶调谐 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
![]() 4.0 Encumbrance T1 longbow 2H weapon [Normal] Weapon Damage 0.0 - 0.0 物理 Uses 0% Mag Mastery Air Archer Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 长弓可以用来射击你的敌人。 |
![]() 4.0 Encumbrance T1 longbow 2H weapon [Rare] Arcane Weapon Damage 0.0 - 0.0 物理 Uses 0% Mag Mastery Air Archer Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +6 On-ranged-hit +9 酸性 +4 自然 On-Hit, radius 1 +8 寒冷 While equipped: Stats +1 Cun offense ------ Mindpower +15 (+8 eff.) Damage +12% 酸性 长弓可以用来射击你的敌人。 |
![]() 3.0 Encumbrance T1 arrow ammo [Normal] Weapon Damage 16.5 - 23.1 物理 Uses 50% Mag, 70% Dex Mastery Air Archer Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 17 箭矢可用来射穿敌人。 |
![]() 7.0 Encumbrance T1 shield armor [Ego] Master Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +2 Fatigue +8% Resistance +18% 闪电 other ------- Talents +1 格挡 手持防护装备。 |
![]() 2.0 Encumbrance T1 cloth armor [Normal] While equipped: defense ------ Resistance +7% all 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
![]() 2.0 Encumbrance T1 cloth armor [Normal] While equipped: defense ------ Resistance +7% all 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
![]() 2.0 Encumbrance T1 cloth armor [Ego] Nature While equipped: offense ------ Damage +12% 自然 defense ------ Resistance +18% 自然 +7% all 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
![]() 17.0 Encumbrance T1 massive armor [Rare] Master While equipped: offense ------ Physical Crit +3.0% Damage +3% 火焰 defense ------ Armor +7 Fatigue +22% Resistance +16% 寒冷 +2% 物理 other ------- Equi when Hit +0.08 一套用金属片制成的板甲。 |
![]() 1.0 Encumbrance T1 belt armor [Normal] 一条可以围住腰的皮带。 |
![]() 2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 Fatigue -5% Physical save +6 (+3 eff.) other ------- Encumbrance +24 一双用皮做的靴子。 |
![]() 2.0 Encumbrance T1 head armor [Ego] Disrupt/Master While equipped: Stats +3 Con defense ------ Armor +1 Fatigue +1% Resistance +6% 自然 +6% 枯萎 一顶皮帽。 |
![]() 2.0 Encumbrance T1 head armor [Ego] Master While equipped: defense ------ Armor +1 Fatigue +1% Physical save +10 (+5 eff.) 一顶皮帽。 |
![]() 3.0 Encumbrance T1 head armor [Normal] While equipped: defense ------ Armor +3 Fatigue +5% 一顶巨大的头盔可以保护你的整个头部。不过,空气流通和较差的视野是一个问题。 |
![]() 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: 酸性 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: 自然 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: 光系 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: 光系 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% 宝石可用来卖钱或用于法术仪式。 |
![]() 2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: 这个球是半身人先知埃莉萨给你的,它会自动为你鉴定装备。 |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: 立即转化盒子中的所有物品(当你切换地图时也会自动转化). Uses 0 power out of 1000/1000 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown 传送至世界地图(等待40回合). Uses 202 power out of 400/400 这个法杖通体用沃瑞钽打造,充满了可以撕裂空间的奥术能量。你以前曾听说过此类物品。它们对于冒险者的快速旅行非常有帮助。 |
![]() 2.0 Encumbrance T1 totem charm [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 20%几率降低44%整体速度 defense ------ Resistance +3% 自然 +6% 酸性 治疗你自己和周围10格内的所有友方生物116 Puts all charms on 15 cooldown 100% to 在2回合内增加11%全体伤害抗性穿透. 自然图腾是由自然守护者们制造,用以储存自然能量的。 |
![]() 2.0 Encumbrance T1 wand charm [Rare] Arcane While equipped: Stats +3 Cun offense ------ Ignore resists +5% 精神 defense ------ Resistance +6% 寒冷 other ------- Max hate +2.00 制造一场半径3的风暴,持续 5 回合。每回合将对卷入其中的生物造成 18 闪电伤害,并眩晕1回合。(总伤害93) Puts all charms on 15 cooldown 100% to 减少2项技能冷却时间2回合. 魔杖被炼金术师和大法师用来储存法术。任何人可以用它来释放储存的法术。 |
Achievements
Log
精灵法师的岩石飞弹击中Zephyr造成(40 to static shield), 12 物理, (9 to static shield), 0 物理 (12合计伤害).
精灵法师的岩石飞弹击中Zephyr造成(40 to static shield), 12 物理, (9 to static shield), 0 物理 (12合计伤害).
精灵法师的岩石飞弹击中Zephyr造成(40 to static shield), 12 物理, (9 to static shield), 0 物理 (12合计伤害).
精灵法师的流血击中Zephyr造成(22 to static shield), 4 物理 (4合计伤害).
休息开始了...
休息了1回合 (停止原因:受到伤害)。
精灵法师的闪电之击击中Zephyr造成(17 to static shield), 99 闪电 (99合计伤害).
Zephyr被眩晕!
Zephyr从眩晕中恢复。
精灵法师的流血击中Zephyr造成(12 to static shield), 14 物理 (14合计伤害).
Zephyr施放了符文:护盾.
Zephyr的周围产生了一道护盾。
Zephyr施放了符文:粉碎痛苦.
Zephyr停止流血。
某物未命中Zephyr。
Zephyr击中某物造成13 物理伤害。
某物未命中Zephyr。
Zephyr未命中某物。
精灵法师的闪电之击击中Zephyr造成(22 to static shield), (89 护盾吸收), 0 闪电 (0合计伤害).
Zephyr被眩晕!
Zephyr击中某物造成5 物理伤害。
Zephyr从眩晕中恢复。
你的护盾在攻击下被打破!
Zephyr周围的护盾消失了。
Zephyr开始流血。