













Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
| Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Prowler Class 1.5.10Adds the Prowler subclass, a hybrid Wilder that uses stealth and mobility to take down their foes. Uses a combination of standard Rogue and Wilder talents, four new Wild-Gift trees and two new Technique trees. Prowlers are wild-rogues that focus on agile melee combat with psiblades or daggers and use their strong will to augment their abilities and call nature to their bidding. Inferno Forger 1.5.0Adds the Inferno Forger, a tinker class. As steamtech swept over Maj'Eyal, some mages adapted to it. Similar to Psyshots, these so-called Inferno Forgers use steampower to enhance their own powers - in this case, fire magic. No Locked Categories 1.0.1This addon unlocks all categories at birth. So your cat points can be spent on improving them, and/or buying extra rune/infusion slots. This addon will make the game easier. That's the intention, but more so, the intention is to make the game more free, and less restrictive early on. Generalist Class Pack 1.2.5Adds generalist classes, which gain all talent trees within a meta-class. New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Stone Disciple 1.2.5Adds Stone Disciple - Stone Warden copypasta usable by any race. Keep in mind that: Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Overpowered Levelup Bonuses 1.3.1Gives extra talent, generic, category, prodigy, and saves every level. Also gives increased bonuses for wil, dex, con. Class: Revamped Wyrmic 1.5.0A variation on wyrmics, as a multi-elemental debuff-centered class. The core of Wyrmic is: Then, a wyrmic picks one of the six natural elements: Fire, Ice, Lightning, Sand, Acid, or Poison. Each element has a single ability available right away, and a set of advanced skills that require a category point to access. Apex Predator - new generic tree that fills in a few gaps and lets you wear gems. Credits Compatibility Other Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Steel Drakes 1.4.0Adds the Steel Drake category for wyrmics, and eventually also adds Steel Drakes. Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Succor and easement 1.0.1INFO: This mod is *defunct*. Dead and buried. Been for years now. To be honest, I've been hoping something similar would make it into the main game but it never did. Which I will forever be miffed by :). There are alternatives (for both, the alchemist part and the escort part), check the comments, search the addons. I keep it here for those few who might want to play an older version of the game or for coding reference. --- Old description: A few things to make rng less random with regards to character build (because I really, really dislike it when a build is subject to randomness). This includes and is limited to: It does make the game easier. Not in a significant way but use at risk to your own pride. Formerly "known" as Succor and easement. Hybrid Classes 1.5.10No Encumbrance 1.0.4This addon permanently sets the player's current encumbrance to zero. Please let me know if there are any issues. No Reloading 1.0.0removes reloading from the game. Grove Keeper 1.5.10Adds the Grove Keeper, a Wilder subclass. The Grove Keeper is pirmarily a mindpower-caster with limited summoning ability, but has the option to mix slings, or one-handed weapons and unarmed attacks, into their skill set. They are also able to become proficient with mindstars and focus wholly on mind-casting. Includes advanced class categories favoring either weapon-hybrid or mind-casting play style, with the advanced hybrid tree working equally well for ranged or melee. Full details in the forum. Odyssey of The Summoner 1.5.5This is a highly extensive "unofficial DLC" that takes the summonable creatures from the Summoner class and turns them into fully-talented, highly-comprehensive classes with their story and unique events.
Details: Expanded Details: Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Multi-Class Challenge 1.4.8Allows the player to pick multiple classes, turning all enemies into Randbosses as a counter-measure. In order to activate this addon, check your Game Options for a new tab. Cash Grab 1.4.8Reduces value reductions from zones. Feel free to comment, but bear in mind that this is designed for people who WANT to grind for insanely specific end-game loot. If you don't wanna do that, don't download the mod. Those value penalties were put in to discourage a specific style of play, this addon is for people who wanna do that style of play anyway. TODO: Farportals. I've found the code but don't want to overload the large piece of code it's in, and I don't seem to be able to superload the things that define Farportal value. Bonuses at Level 10 1.5.10Characters are given +2 Class Talents, +2 Generic Talents, +10 Stat Points, and +1 Prodigy Points upon reaching level 10. This is meant to compensate for the removal of Alchemist Quests, Escorts, Yeek Wayist's Buff, and Wyrm Bile's Stat Changes which are tedious but provide very nice rewards. The idea is to restore some of the power which is lost by removing these rewards without changing the overall strength of the character. Getting the Light Category via escort, for instance, is easily as good as most Prodigies. You can download the mod that removes these things here, made by Regalion: Experience Controller 1.5.5
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
---
Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Possessor Bonus Class 1.5.4Donators/Buyers bonus! Shaman 1.5.10DescriptionThis addon adds the Shaman as a playable class. Shamans are masters of elemental magic attacks, mindpower based summons, or good old fashioned melee weapons. Shamans use both their weapon sets and are encouraged to switch during the battle to adapt to every situation. They start with the Shaman's Path talent, a passive that gives them bonus adapted to their weapon sets of choice. 6 unique class trees (3 locked) : 2 unique generic trees : With the exception of 4 talents, Shaman talents can appear on NPC. DisclaimerThis is my first addon and first coding project, I can promise I tested this addon as best I could, but that does not mean it is without bugs. Please report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread I will make. CreditsNefigah for loving the Shaman idea and helping me more than a little with the coding. Chewbacca for testing Shaman maybe more than me. Micbran for correcting my bad english. Rexorcorum for the pretty awesome spirits and totems tiles. Orange because his name is lucky :frog: :robot:. http://game-icons.net/ for all the icons. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.0.8 : - updated bark armor and yeti totem description to fit new crit shrug behavior (main game 1.6 changes) 1.0.7 : - nerfed snake/boar fetishes damage (turns out reapplying DoT so much gives way too big numbers) 1.0.6 : - nerfed bark armor shield at low TL/STR 1.0.5 : - Added an option for legacy spirit tiles due to popular request. Found under Game Options --> Shaman, enabling will display old spirit tiles (need to resummon the spirits) 1.0.4 : - Fixed fetish targeting not working if you aimed beyond their range 1.0.3 : - Elemental Spirits description fixed (was incorrectly stating it used raw levels) 1.0.2 : - Last tiles added, say hello to the new spirits ! 1.0.1 : tiles added for Wyrm totem and Bones totem. Shaman path correctly given to everyone at birth. Updated shaman path description to reflect the scaling. Eternal Darkness 1.5.0Adds many new spells for Necromancer and modifies many existing spells, effects and minions. See thread for full details. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: All Spells Tree Unlock 1.5.10Description Side effect Addon unlocks every spell trees even they does't unlock/explore/lern in account yet. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание: Аддон разблокирует все ветки талантов в игре за все доступные классы (при условии, что те уже доступны для выбора, например Wildfire). Вы можете сразу начать играть с теми талантами, которые вам важны и прокачивать те ветки, в которых больше всего нуждаетесь. - Изменениям не подверглись требования талантов (Статы и Уровень) и их родство. Побочный эффект: Аддон разблокирует все ветки талантов, даже если они не открыты/изучены/исследованы на аккаунте до сих пор. Установка: Удаление: или в игре: Starting prodigy 1.0.4Prodigies have minimal requirements and you can get one at level 1. Hedgeknight Class 1.3.1"The Heart of the Gloom... such a strange place. Yet many whisper of mysterious powers, only waiting to be grabbed by adventurers.", Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Superhuman 1.2.5For those who think the Homosuperior race by gkjzhgffjh is not easy enough. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
AEther Operators 1.2.3Experiment addon based on Tourist example mod an Glutton Mod: Conveyance Reward 1.5.5This adds the Spell/Conveyance tree as a reward for completing the Tempest Peak questline for Angolwen. All the code is borrowed from DG's own, and thus everything works the same as antimagic characters getting Fungus. Viper Class 1.4.0Adds the Viper class, an archer wilder who possesses great speed and access to nature damage. Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Resist levels 1.5.10Gives bonus resistances (to elements and negative effects) on level ups More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Items Vault 1.5.0Donators/Buyers bonus! Starting Prodigy Remixed 1.0.4Prodigies have no level requirements and lessened stat requirements - and all characters start with one. Spell Merchants 1.5.10
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Godmode Merchant 1.5.10Adds a NPC that will grant you invulnerability/max dmg, 249 spells available, stat/generic/prodigy points, money, raise sub stats, set level, and can imbue ANYTHING (as long as you have the gems and item)! He spawns near the portal to Angolwen. 1.0.5 - 50 Talent trees from Orcs/Cults DLC added (these will be marked with *orcs/cults dlc* next to the talents, these dlcs are NOT required to play this addon) 14 talents added that were missing. For a non-cheaty version check out my other addon that adds spell merchants you can purchase spells from: https://te4.org/games/addons/tome/master-spell-merchants vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Infinite Cat Points 1.4.0One Cat Point per level. Necromancy+ 1.3.1Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Diversity Mod 1.5.10Allows usage of all races in all campaigns. This includes addon and DLC races. Should remain compatible with future updates and DLC, the transition from 1.4.9 to 1.5.10 did not require any changes, and I doubt any future transitions will. Currently includes support for: Mighty Level Up Cheat 1.3.0Greatly enhances rate of point gain for talents, generics, stats, categories and even prodigies. Verdant Class Pack 1.5.10Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Normal Exploration |
| Sex | Female |
| Race | Superhuman |
| Class | Oozemancer |
| Level / Exp | 1000 / 2278087% |
| Size | huge |
| Lifes / Deaths | no deaths recorded / 0 |
| Antimagic | Follower |
Primary Stats
| Strength | 1073 (base 1000) |
| Dexterity | 338 (base 301) |
| Constitution | 330 (base 300) |
| Magic | 314 (base 300) |
| Willpower | 508.33780550073 (base 300) |
| Cunning | 737.56524525158 (base 300) |
Resources
| Life | 39611254/39611254 |
| Steam | 0/100600 |
| Stamina | 363338/409672 |
| Equilibrium | 148 |
| Healing Factor | 2.5 |
| Regeneration | 28.75 |
Speed
| Mental | +210% |
| Attack | +200% |
| Movement | +4495.462595177% |
| Spell | +200% |
| Global | +220% |
Vision
| Sight | 10 |
| Lite | 166 |
| Infravision | 299 |
| See Stealth | 1094.6024135452 |
| See Invisible | 1103.6024135452 |
| ESP Range | 150 |
| ESP Kinds | dragon |
Offense: Mainhand
| Damage | 201412 |
| Accuracy | 1078 |
| Crit Chance | 298% |
| APR | 1953 |
| Speed | 0.32 |
Offense: Offhand
| Damage | 258381 |
| Accuracy | 1078 |
| Crit Chance | 298% |
| APR | 1953 |
| Speed | 0.32 |
Offense: Spell
| Spellpower | 52 |
| Crit Chance | 100% |
| Speed | 0.33333333333333 |
Offense: Mind
| Mindpower | 302 |
| Crit Chance | 100% |
| Speed | 0.33333333333333 |
Offense: Damage Bonus
| Acid | +3781% |
| Arcane | +14% |
| Mind | +18% |
| All | +8% |
| Darkness | +14% |
| Light | +17% |
| Physical | +17% |
| Fire | +18% |
| Nature | +2293% |
Offense: Damage Penetration
| Acid | +100% |
| Light | +75% |
| Physical | +70% |
| Mind | +15% |
| Nature | +170% |
Defense: Base
| Armour (hardiness) | 4058.1461947915 (100%) |
| Defense | 109 |
| Ranged Defense | 109 |
| Fatigue | 0 |
| Physical Save | 158 |
| Spell Save | 316 |
| Mental Save | 502 |
Defense: Resistances
| Acid | + 53%( 70%) |
| Blight | + 53%( 70%) |
| Arcane | + 80%( 80%) |
| Mind | + 53%( 70%) |
| All | + 94%( 70%) |
| Physical | + 53%( 70%) |
| Lightning | + 53%( 70%) |
| Light | + 53%( 70%) |
| Temporal | + 53%( 70%) |
| Darkness | + 53%( 70%) |
| Cold | + 53%( 70%) |
| Fire | + 53%( 70%) |
| Nature | + 53%( 70%) |
Defense: Immunities
| Bleed Resistance | 100% |
| Confusion Resistance | 100% |
| Instadeath Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
Inscriptions (2/5)
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 14% for 4 turns. Also removes cross-tier effects of the affected types for free. |
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 250 damage for 25 turns. |
Class Talents
| Wild-gift / Oozing blades | 201.30 |
| 42/5 |
| 42/5 |
| 42/5 |
| 42/5 |
| Wild-gift / Mud Slinger | 201.30 |
| 42/5 |
| 42/5 |
| 42/5 |
| 42/5 |
| Wild-gift / Moss | 201.60 |
| 42/5 |
| 42/5 |
| 42/5 |
| 42/5 |
| Wild-gift / Slime | 201.30 |
| 42/5 |
| 42/5 |
| 42/5 |
| 42/5 |
| Cunning / Tactical | 201.50 |
| 42/5 |
| 42/5 |
| 42/5 |
| 42/5 |
| Wild-gift / Symbiosis | 201.30 |
| 42/5 |
| 42/5 |
| 42/5 |
| 42/5 |
| Wild-gift / Treekin | 201.30 |
| 42/5 |
| 42/5 |
| 42/5 |
| 42/5 |
| Wild-gift / Corrosive blades | 201.30 |
| 42/5 |
| 42/5 |
| 42/5 |
| 42/5 |
| Wild-gift / Ooze | 201.30 |
| 42/5 |
| 42/5 |
| 42/5 |
| 42/5 |
| Wild-gift / Force of Nature | 401.30 |
| 42/5 |
| 42/5 |
| 42/5 |
| 42/5 |
| Wild-gift / Floramancy | 201.30 |
| 42/5 |
| 42/5 |
| 42/5 |
| 42/5 |
| Wild-gift / Bark | 201.30 |
| 42/5 |
| 42/5 |
| 42/5 |
| 42/5 |
| Wild-gift / Mucus | 201.30 |
| 42/5 |
| 42/5 |
| 42/5 |
| 42/5 |
| Wild-gift / Eyal's fury | 201.30 |
| 42/5 |
| 42/5 |
| 42/5 |
| 42/5 |
| Wild-gift / Symbiant | 201.30 |
| 42/5 |
| 42/5 |
| 42/5 |
| 42/5 |
| Wild-gift / Nature's Ward | 201.30 |
| 42/5 |
| 42/5 |
| 42/5 |
| 42/5 |
| Wild-gift / Botany | 201.30 |
| 42/5 |
| 42/5 |
| 42/5 |
| 42/5 |
Generic Talents
| Wild-gift / Fungus | 201.60 |
| 42/5 |
| 42/5 |
| 42/5 |
| 42/5 |
| Cunning / Survival | 201.40 |
| 42/5 |
| 42/5 |
| 42/5 |
| 42/5 |
| Wild-gift / Mindstar mastery | 201.60 |
| 42/5 |
| 42/5 |
| 42/5 |
| 42/5 |
| Technique / Combat training | 201.70 |
| 55/5 |
| 32/5 |
| 21/5 |
| 100/5 |
| 100/5 |
| 83/5 |
| Wild-gift / Harmony | 202.10 |
| 42/5 |
| 42/5 |
| 42/5 |
| 42/5 |
| Cunning / Scoundrel | 200.90 |
| 42/5 |
| 42/5 |
| 42/5 |
| 42/5 |
| Wild-gift / Call of the wild | 201.30 |
| 42/5 |
| 42/5 |
| 42/5 |
| 42/5 |
| Steamtech / Physics | 201.00 |
| 100/5 |
| 100/5 |
| 100/5 |
| 100/5 |
| Steamtech / Chemistry | 201.00 |
| 100/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Field control | 200.90 |
| 42/5 |
| 42/5 |
| Wild-gift / Antimagic | 201.30 |
| 42/5 |
| 42/5 |
| 42/5 |
| 42/5 |
| Steamtech / Blacksmith | 201.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Engineering | 201.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
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| 1/1 |
Effects
| talent | Through The Crowd |
| talent | Acidic Skin |
| talent | Mitosis |
| talent | Roll With It |
| talent | Elemental Harmony |
| talent | Symbiosis |
| talent | Verdant Warrior |
| talent | Meditation |
| talent | Wild Growth |
| talent | Antimagic Shield |
| talent | Acidic Soil |
| talent | Psiblades |
| talent | Unstoppable Nature |
| talent | Exploit Weakness |
| talent | Bark Guard |
| talent | Lacerating Strikes |
| talent | Slow Motion |
| beneficial effect | The target is so fast it may blink throught obstacles if moving in the same direction for over two turns. Fast As Lightning |
| beneficial effect | Acid damage increased by 3773%. Corrosive Nature |
| beneficial effect | Countering melee attacks: Has a 100% chance to get an automatic counter attack when avoiding a melee attack. (5.4 counters remaining) Counter Attacking |
| detrimental effect | Your arcane powers are disrupted by your antimagic equipment. Antimagic Disruption |
| beneficial effect | Protected by a hardy sheath of bark, absorbing up to 1397/1124 damage. Bark Guard |
Quests
You successfully escorted the repented thief to the recall portal on level 3 of Trollmire. Escort: repented thief (level 3 of Trollmire)As a reward you improved Cunning by +1. | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Trollmire. Escort: worried loremaster (level 2 of Trollmire)As a reward you improved Willpower by +2. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | miner's pair of voratun boots of disengagement (0 def, 12 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +12 Fatigue: +4% Changes stats: +2 Cun / +3 Dex Infravision radius: +2 It can be used to activate talent Disengage, placing all other charms into a 1 cooldown : Effective talent level: 2.0 Power cost: 1 out of 15/15. Range: 7 Travel Speed: instantaneous Description: Jump back up to 4 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 143% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | Viperwrack the dwarven lanternInfused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Physical power: +10 (+0 eff.) Defense: +11 (+2 eff.) Changes stats: +5 Wil Changes resistances penetration: +10% nature / +5% mind Changes damage: +3% nature Grants telepathy: Dragon Critical mult.: +12.00% Physical save: +14 (+2 eff.) Spell save: +19 (+1 eff.) Mental save: +54 (+2 eff.) Mindpower: +11 (+0 eff.) Mental crit. chance: +12% Light radius: +4 Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Earyzilarain the voratun helm (0 def, 5 armour)Requires: - Talent Heavy Armour Training Crafted by a master 3.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Changes stats: +3 Str / +13 Dex / +2 Mag / +4 Cun / +1 Con Changes resistances: +6% lightning / +3% fire / +23% darkness / +3% temporal Physical save: +13 (+2 eff.) Mental save: +10 (+1 eff.) Infravision radius: +5 It can be used to activate talent Battle Cry, placing all other charms into a 1 cooldown : Effective talent level: 2.0 Power cost: 1 out of 28/28. Range: melee/personal Travel Speed: instantaneous Description: Your battle cry shatters the will of your foes within a radius of 5, lowering their Defense by 14 for 7 turns, making them easier to hit. All evasion and concealment bonuses are also disabled. The chance to hit increases with your Physical Power. A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On hands | heroic voratun gauntlets of regeneration (0 def, 7 armour)Requires: - Talent Heavy Armour Training Infused by nature Crafted by a master 1.50 Encumbrance. Type: armor / hands ; tier 5 When wielded/worn: Armour: +7 Mental save: +10 (+1 eff.) Life regen: +2.50 Stamina each turn: +1.10 Psi each turn: +0.23 Maximum life: +60.00 When used to modify unarmed attacks: Base power: 34.0 - 47.6 Uses stats: 50% Mag, 40% Str, 80% Wil, 40% Cun Damage type: Physical Accuracy bonus: +0.1% dam / acc Accuracy: +9 Armour Penetration: +15 Crit. chance: +10.0% Attack speed: 83% When this weapon hits: Battle Shout (10% chance level 5). When this weapon hits: Second Wind (10% chance level 1). Metal gloves protecting the hands up to the middle of the lower arm. |
| On fingers | titan's stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +6 Con Physical save: +12 (+1 eff.) Life regen: +1.30 Maximum life: +41.00 Healing mod.: +13% Rings can have magical properties. |
| On fingers | Blindtrail the voratun ringCrafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +31 (+0 eff.) Fatigue: -9% Damage when hit (Melee): 4 darkness Changes stats: +8 Str / +8 Con Changes resistances: +9% temporal / +9% cold / +5% arcane / +9% nature Changes damage: +8% all Maximum encumbrance: +35 Spellpower: +11 (+1 eff.) Mindpower: +15 (+0 eff.) Rings can have magical properties. |
| Around neck | Runidil the voratun amuletInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +10 (+0 eff.) Armour: +4 Changes stats: +5 Con Changes resistances: +9% acid / +6% fire / +3% mind Changes damage: +9% physical Talent mastery: +0.40 Technique / Combat training Physical save: +9 (+1 eff.) Blindness immunity: +10% Life regen: +2.70 Maximum life: +56.00 Combat speed: +10% Amulets can have magical properties. |
| In main hand | Core of the Forge (24-26.4 power, 1903 apr, dreamforge damage)Requires: - Willpower 40 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 24.0 - 26.4 Uses stats: 1893% Wil, 50% Mag, 618% Cun Damage type: Dreamforge Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +1903 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Accuracy: +10 (+0 eff.) Physical power: +10 (+0 eff.) Damage (Melee): 30 dreamforge Changes stats: +124 Cun / +185 Wil Changes resistances: +5% physical / +5% mind / +15% fire Changes resistances penetration: +10% mind / +10% physical Changes damage: +10% physical / +10% mind / +10% fire Talent masteries: +0.20 Psionic / Dream Forge +0.20 Psionic / Dream Smith Mindpower: +494 (+30 eff.) Mental crit. chance: +8% It can be used to activate talent Forge Bellows (costing 1 power out of 30/30) : Effective talent level: 3.6 Power cost: 1 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Release the bellows of the forge upon your surroundings, inflicting 90.06 mind damage, 90.06 burning damage, and knocking back your enemies in a radius 4 cone. Empty terrain may be changed (50% chance) for 3 turns into forge walls, which block movement and inflict 8.77 mind and 8.77 fire damage on nearby enemies. The damage and knockback chance will scale with your Mindpower. This blazing hot mindstar beats rhythmically, releasing a burst of heat with each strike. |
| Around waist | hardened leather belt 'Salarin'Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 3 When wielded/worn: Physical crit. chance: +19.0% Physical power: +6 (+0 eff.) Changes stats: +2 Str / +9 Dex / +2 Mag / +12 Cun Spell save: +8 (+0 eff.) Mental crit. chance: +17% See invisible: +9 Size category: +1 A belt that goes around your waist. |
| In off hand | Wolf Moon (30-33 power, 1903 apr, nature damage)Requires: - Cunning 48 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 5 Base power: 30.0 - 33.0 Uses stats: 658% Wil, 50% Mag, 1853% Cun Damage type: Nature Mastery: Psiblades Accuracy is based on willpower for this weapon. Armour Penetration: +1903 Crit. chance: +5.0% Attack speed: 100% Damage conversion: 30% darkness When wielded/worn: Changes stats: +278 Cun Changes resistances: +25% light / +25% darkness Talent masteries: +0.20 Wild-curse / Wolf aspect +0.20 Celestial / Hymns Mindpower: +618 (+37 eff.) Mental crit. chance: +10% Infravision radius: +5 Talent on hit(nature): Moonlight Ray (10% chance level 5). This mindstar reminds you of the colour of a rising moon, or a wolf's eyes. Touching it makes you want to howl to the moon. |
| Cloak | Coalraptor the elven-silk cloak (29 def, 16 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +16 Defense: +29 (+5 eff.) Effects on melee hit: * 30% chance to inflict 15% damage reduction Changes resistances: +5% arcane Changes resistances penetration: +15% light Changes damage: +9% light / +6% arcane / +6% darkness Physical save: +43 (+5 eff.) Spell save: +35 (+2 eff.) Mental save: +34 (+2 eff.) Maximum life: +41.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Ce'Nunor (9 def, 21 armour)Requires: - Strength 60 - Talent Heavy Armour Training (level 3) Infused by nature Infused by arcane disrupting forces Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Physical power: +8 (+0 eff.) Armour: +21 Defense: +9 (+2 eff.) Fatigue: +26% Changes stats: +2 Dex / +6 Wil / +7 Cun Changes resistances: +11% acid / +2% physical / +17% blight / +12% cold / +19% nature Reduced damage from: +14% Unnatural Allows you to breathe in: water Mental save: +23 (+1 eff.) Maximum life: +50.00 Healing mod.: +5% A suit of armour made of metal plates. |
Inventory
Telos's Staff (Top Half) (35-42 power, 0 apr, arcane element)Requires: - Magic 35 Powered by arcane forces 2.50 Encumbrance. [Unique] Type: weapon / staff ; tier 5 It is part of a set of items. Base power: 35.0 - 42.0 Uses stats: 150% Mag, 40% Wil Damage type: Physical Accuracy bonus: +2.5% procs dam / acc Armour Penetration: +0 Crit. chance: +1.5% Attack speed: 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 (+1 eff.) Spellpower: +30 (+2 eff.) Spell crit. chance: +15% The top part of Telos' broken staff. |
Hareromimas (dig speed 7 turns)Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 3 When wielded/worn: Physical power: +6 (+0 eff.) Armour: +3 Defense: +6 (+1 eff.) Changes stats: +2 Str / +3 Dex Changes resistances: +3% blight / +7% fire / +8% darkness / +8% physical Physical save: +30 (+3 eff.) Spell save: +30 (+2 eff.) Blindness immunity: +5% Pinning immunity: +20% Movement speed: +10% When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level), costing 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (400/400)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns, costing 1 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By Tila the Superhuman Oozemancer level 1000
23rd Dusk 122nd year of Ascendancy at 08:51 see stats
Level 10 (Exploration mode)
Got a character to level 10.By Tila the Superhuman Oozemancer level 10
74th Pyre 122nd year of Ascendancy at 11:03 see stats
Level 20 (Exploration mode)
Got a character to level 20.By Tila the Superhuman Oozemancer level 20
74th Pyre 122nd year of Ascendancy at 11:03 see stats
Level 30 (Exploration mode)
Got a character to level 30.By Tila the Superhuman Oozemancer level 30
74th Pyre 122nd year of Ascendancy at 11:03 see stats
Level 40 (Exploration mode)
Got a character to level 40.By Tila the Superhuman Oozemancer level 40
74th Pyre 122nd year of Ascendancy at 11:03 see stats
Level 50 (Exploration mode)
Got a character to level 50.By Tila the Superhuman Oozemancer level 50
74th Pyre 122nd year of Ascendancy at 11:03 see stats
Oozemancer (Exploration mode)
Destroyed the corrupted oozemancer.By Tila the Superhuman Oozemancer level 1000
34th Dusk 122nd year of Ascendancy at 09:03 see stats
Overpowered! (Exploration mode)
Did over 6000 damage in one attack.By Tila the Superhuman Oozemancer level 425
74th Pyre 122nd year of Ascendancy at 11:06 see stats
Purely a Formality (Exploration mode)
Unlock a locked race or class while playing a character of that race/class.By Tila the Superhuman Oozemancer level 1000
34th Dusk 122nd year of Ascendancy at 09:03 see stats
Rescuer of the lost (Exploration mode)
Rescued the merchant from the assassin lord.By Tila the Superhuman Oozemancer level 1000
8th Mirth 122nd year of Ascendancy at 12:21 see stats
Savior of the damsels in distress (Exploration mode)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Tila the Superhuman Oozemancer level 1000
5th Mirth 122nd year of Ascendancy at 06:07 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By Tila the Superhuman Oozemancer level 425
74th Pyre 122nd year of Ascendancy at 11:06 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By Tila the Superhuman Oozemancer level 425
74th Pyre 122nd year of Ascendancy at 11:06 see stats
The bigger the better! (Exploration mode)
Did over 3000 damage in one attack.By Tila the Superhuman Oozemancer level 425
74th Pyre 122nd year of Ascendancy at 11:06 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By Tila the Superhuman Oozemancer level 1000
4th Mirth 122nd year of Ascendancy at 19:30 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By Tila the Superhuman Oozemancer level 1000
79th Pyre 122nd year of Ascendancy at 23:29 see stats
Log
Tila slows from critical velocity!
Tila is slowing down.
Tila is speeding up.
Tila slows from critical velocity!
Tila is slowing down.
Tila is speeding up.
Tila slows from critical velocity!
Tila is slowing down.
Tila is speeding up.
Tila slows from critical velocity!
There is a Way into a volcanic caldera here (press '' or right click to use).
Tila deactivates Exploit Weakness.
Tila deactivates Wild Growth.
Tila deactivates Verdant Warrior.
Tila meditates on nature.
Tila is slowing down.
The skin of Tila starts dripping acid.
Tila deactivates Through The Crowd.
Tila deactivates Bark Guard.
Tila deactivates Antimagic Shield.
Tila deactivates Acidic Soil.
Tila deactivates Slow Motion.
Tila deactivates Lacerating Strikes.
Tila deactivates Unstoppable Nature.
Tila's acid damage is no longer so potent.
Tila deactivates Elemental Harmony.
Tila deactivates Roll With It.
Tila deactivates Psiblades.
Tila deactivates Symbiosis.
Tila deactivates Mitosis.

























































































































































