Lichy Archer the level 4 Lich Zephyr by disloyalsoup

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceLich
ClassZephyr
Level / Exp4 / 72%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity19 (base 19)
Constitution13 (base 10)
Magic21 (base 18)
Willpower11 (base 11)
Cunning15 (base 13)

Resources

Life129/129
Mana106/106
Healing Factor1.1283363011315
Regeneration0.28208407528288

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite5

Offense: Mainhand

Damage25
Accuracy25
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower23
Crit Chance2%
Speed1

Offense: Mind

Mindpower18
Crit Chance2%
Speed1

Offense: Damage Bonus

Light+10%

Defense: Base

Armour (hardiness)2 (38.594633868923%)
Defense23
Ranged Defense23
Fatigue0
Physical Save13
Spell Save17
Mental Save14

Defense: Resistances

Light+ 34%( 70%)
All+ 7%( 70%)

Defense: Immunities

Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Blind Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Meta1.30
2/5
0/5
0/5
0/5
Spell / Air archery1.30
3/5
0/5
0/5
0/5
Spell / Air1.30
2/5
1/5
0/5
0/5

Generic Talents

Spell / Swiftness1.30
2/5
0/5
0/5
0/5
Undead / Lich1.00
1/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5

Effects

talent
beneficial effect

Quests

active
done

Equipment

Quiver
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Ran for 63 turns (stop reason: at exit).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Today is the 77th Pyre of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.

There is a next level here (press '' or right click to use).
Ran for 63 turns (stop reason: at exit).


The rod emits a strange noise, glows briefly and returns to normal.


Ran for 5 turns (stop reason: interesting terrain).


There is an exit to the worldmap here (press '' or right click to use).

You gain 2.87 gold from the transmogrification of
survivor's brass lantern of health.
You gain 1.67 gold from the transmogrification of
prismatic cured leather armour of fire resistance (6 def, 4 armour).
You gain 6.11 gold from the transmogrification of
rejuvenating rough leather armour of cold resistance (3 def, 2 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.25 gold from the transmogrification of
iron dagger (10-13 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron waraxe (11-16 power, 2 apr).
You gain 0.45 gold from the transmogrification of
iron mace of massacre (18-25 power, 2 apr).
You gain 3.98 gold from the transmogrification of
hateful iron greatsword of vileness (16-25 power, 1 apr).
You gain 2.22 gold from the transmogrification of
hateful steel greatmaul of massacre (34-51 power, 2 apr).
You gain 0.75 gold from the transmogrification of
acidic iron greatmaul (18-27 power, 1 apr).
You gain 1.40 gold from the transmogrification of
earthen elm starstaff (10-12 power, 2 apr, temporal element).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 50; dur 3; cd 17).
You gain 1.50 gold from the transmogrification of
wild infusion of the sneak (res 18%; mental; dur 2; cd 10).
You feel very confident walking into this place.
Saving game...

Saving done.