Panzer Wilhelm the level 10 Engineered Adventurer by PrincipesLegio

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
Godling 0.0.9 (1.7.6)
CampaignOrcs
ModeMadness Roguelike
SexMale
RaceEngineered
ClassAdventurer
Level / Exp10 / 19%
Sizemedium
Lifes / Deaths

Primary Stats

Strength21 (base 12)
Dexterity45 (base 21)
Constitution53 (base 19)
Magic21 (base 12)
Willpower39 (base 19)
Cunning34 (base 16)

Resources

Life731/731
Psi109/109
Healing Factor1.29457841929
Regeneration10.680271959142

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage16
Accuracy34
Crit Chance11%
APR17
Speed1.00

Offense: Offhand

Damage14
Accuracy34
Crit Chance12%
APR31
Speed1.00

Offense: Spell

Spellpower20
Crit Chance8%
Speed1

Offense: Mind

Mindpower30
Crit Chance8%
Speed1

Offense: Damage Bonus

Darkness+15%

Offense: Damage Penetration

Cold+6%

Defense: Base

Armour (hardiness)16 (30%)
Defense24
Ranged Defense24
Fatigue0
Physical Save22
Spell Save24
Mental Save22

Defense: Resistances

Acid+ 8%( 70%)
Blight+ 8%( 70%)
Arcane+ 8%( 70%)
Mind+ 8%( 70%)
All 0%( 70%)
Physical+ 8%( 70%)
Lightning+ 8%( 70%)
Light+ 8%( 70%)
Temporal+ 19%( 70%)
Cold+ 13%( 70%)
Darkness+ 8%( 70%)
Fire+ 23%( 72%)
Nature+ 8%( 70%)

Defense: Immunities

Instadeath Resistance100%
Pinning Resistance21%
Bleed Resistance100%
Knockback Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Technique / Primal Agility1.00
5/5
0/5
0/5
0/5
Psionic / Absorption1.00
1/5
1/5
1/5
0/5
Technique / Primal Grit1.00
5/5
1/5
0/5
0/5

Generic Talents

Undead / Zilquish1.00
1/5
0/5
0/5
0/5
Spell / Tempered1.00
1/5
1/5
0/5
0/5
Technique / Inoculation1.00
1/5
1/5
1/5
0/5
Race / Omnipotence1.00
3/5
0/5
0/6
0/6
Race / Damblis1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

active
done
active
active

Equipment

On feet
Psionic focus
Around neck
In main hand
Main armor
In off hand
On head
Light source

Inventory

Achievements

A Fistful of Gold (Madness (Roguelike) difficulty) Buy an item from an AAA.
By Panzer Wilhelm the Engineered Adventurer level 3
11st Retaking 124th year of Ascendancy at 02:51
see stats
Level 10 (Madness (Roguelike) difficulty) Got a character to level 10.
By Panzer Wilhelm the Engineered Adventurer level 10
15th Retaking 124th year of Ascendancy at 14:39
see stats
Treasure Hunter (Madness (Roguelike) difficulty) Amassed 1000 gold pieces.
By Panzer Wilhelm the Engineered Adventurer level 6
12nd Retaking 124th year of Ascendancy at 08:03
see stats

Log

You collect a new ingredient: lump of steel (1).
You gain 1.20 gold from the melting of
reinforced steel steamsaw of massacre (65% power, 0 apr).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 1.06 gold from the melting of
gifted mossy mindstar of clarity (77% power, 12 apr, mind damage).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 2.02 gold from the melting of
blooming mossy mindstar of resolve (72% power, 12 apr, nature damage).
You collect a new ingredient:
lump of iron (1).
You gain 0.45 gold from the melting of
iron dagger of massacre (113% power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 5.21 gold from the melting of
rainbow iron mace of erosion (107% power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.17 gold from the melting of
iron longsword of erosion (102% power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 3.45 gold from the melting of
hateful iron greatmaul of daylight (118% power, 1 apr).
You gain 2.29 gold from the melting of
surging elm magestaff of might (100% power, 2 apr, lightning element).
You gain 0.25 gold from the melting of
elm magestaff (100% power, 2 apr, lightning element).
There is a ladder to the next level here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.

There is a ladder to the previous level here (press '' or right click to use).
Saving game...


--------------------------------

Saving done.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a ladder to the previous level here (press '' or right click to use).
Ran for 2 turns (stop reason: at exit).