Shade the level 3 Cornac Wisp by Psi Strider

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceCornac
ClassWisp
Level / Exp3 / 39%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity19 (base 19)
Constitution8 (base 8)
Magic10 (base 10)
Willpower18 (base 18)
Cunning13 (base 13)

Resources

Life125/125
Psi97/98
Healing Factor0.97959106305132
Regeneration0.24489776576283

Speed

Mental0%
Attack0%
Movement+51.277692556636%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage27
Accuracy25
Crit Chance2%
APR5
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower17
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense9
Ranged Defense9
Fatigue6
Physical Save6
Spell Save9
Mental Save10

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance0%

Inscriptions (3/4)

Infusions
Infusions
Infusions

Class Talents

Technique / Psychic Marksman1.30
2
0
0
0
Technique / Psychic Shots1.30
3
0
0
0
Psionic / Noumena1.30
2
0
0
0
Psionic / Idol1.30
0
0
0
0

Generic Talents

Psionic / Augmented mobility1.30
4
0
0
0
Psionic / Mindshaped Materials1.30
1
0
0
0
Cunning / Survival1.00
0
0
0
0
Technique / Combat training1.30
0
0
0
1
0
0

Effects

talent

Quests

active
active

Equipment

Quiver
Light source
Main armor
In main hand

Inventory

Achievements

Log

Rested for 16 turns (stop reason: all resources and life at maximum).

Shade picks up (a.):
shielding rune (absorb 52; dur 3; cd 15).
Shade picks up (a.):
manasurge rune (regen 668% over 10 turns; mana 33; cd 16).
Shade picks up (a.):
wild infusion of the wizard (res 18%; physical; dur 3; cd 10).
Shade picks up (c.):
shatter afflictions rune of the titan (absorb 28; cd 20).
Shade picks up (a.):
healing infusion of the duelist (heal 74; cd 15).
Shade picks up (c.):
blink rune of the titan (range 4; phase 11; cd 12).
Shade picks up (c.):
blink rune (range 3; phase 10; cd 14).
Shade picks up (b.):
wild infusion of the psychic (res 19%; physical; dur 2; cd 11).
Shade picks up (i.):
shielding rune (absorb 55; dur 4; cd 18).
There is a way to the next level here (press '' or right click to use).
Ran for 18 turns (stop reason: at exit).


Shade deactivates
Skate.
Shade activates
Skate.
You gain 0.25 gold from the transmogrification of
iron waraxe (104% power, 2 apr).
You gain 0.25 gold from the transmogrification of
mossy mindstar (72% power, 12 apr, nature damage).
You gain 0.25 gold from the transmogrification of
iron dagger (100% power, 5 apr).
You gain 1.15 gold from the transmogrification of
shielding rune (absorb 52; dur 3; cd 15).
You gain 1.16 gold from the transmogrification of
shielding rune (absorb 55; dur 4; cd 18).
You gain 1.06 gold from the transmogrification of
shatter afflictions rune of the titan (absorb 28; cd 20).
You gain 0.60 gold from the transmogrification of
manasurge rune (regen 668% over 10 turns; mana 33; cd 16).
You gain 1.50 gold from the transmogrification of
blink rune (range 3; phase 10; cd 14).
You gain 1.50 gold from the transmogrification of
wild infusion of the wizard (res 18%; physical; dur 3; cd 10).
You gain 1.50 gold from the transmogrification of
wild infusion of the psychic (res 20%; physical; dur 2; cd 11).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Saving game...

Saving done.