The Moose Goose (NM) the level 3 Yeek Summoner by hunter

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Additional Randart Properties 1.5.10
Prodigy Tweaks 1.5.5
Bugfix Pack 1.5.10
Harbinger 1.5.6
Dreamelf 1.5.5
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceYeek
ClassSummoner
Level / Exp3 / 45%
Sizesmall
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity9 (base 11)
Constitution5 (base 10)
Magic10 (base 10)
Willpower21 (base 15)
Cunning20 (base 16)

Resources

Life86/86
Equilibrium0
Healing Factor0.95714285714286
Regeneration0.23928571428571

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage5
Accuracy22
Crit Chance6%
APR12
Speed1.00

Offense: Offhand

Damage5
Accuracy22
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower23
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save6
Spell Save10
Mental Save14

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summon-commands1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log

You collect a new ingredient: ritch stinger (1).
Your summoned ritch flamespitter disappears.
Your summoned war hound disappears.
Talent Ritch Flamespitter is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent War Hound is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Lore found:
History of the Mage Knights, Volume 4
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 3 turns (stop reason: learnt lore).


There is a ladder to the next level here (press '' or right click to use).
Ran for 57 turns (stop reason: at exit).


The Moose Goose (NM) wears (replacing
mossy mindstar (2-2.2 power, 12 apr, nature damage)): acidic mossy mindstar (2.5-2.75 power, 12 apr, nature damage).

You gain 1.37 gold from the transmogrification of
steady rough leather sling.
You gain 2.16 gold from the transmogrification of
balanced iron dagger (9.5-12.35 power, 5 apr).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Saving done.

Saving done.

Saving game...