The Moose Goose (NM) the level 3 Yeek Summoner by hunter

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Additional Randart Properties 1.5.10
Prodigy Tweaks 1.5.5
Inferno Race Patch for ID and Arena 1.5.5
Harbinger 1.5.6
Dreamelf 1.5.5
More Short Staves 1.5.10
Quick Drown NPCs AOE 1.5.10
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceYeek
ClassSummoner
Level / Exp3 / 45%
Sizesmall
Lifes / Deaths

Primary Stats

Strength13 (base 13)
Dexterity9 (base 11)
Constitution5 (base 10)
Magic10 (base 10)
Willpower21 (base 15)
Cunning20 (base 16)

Resources

Life86/86
Equilibrium0
Healing Factor0.95714285714286
Regeneration0.23928571428571

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage5
Accuracy22
Crit Chance6%
APR12
Speed1.00

Offense: Offhand

Damage5
Accuracy22
Crit Chance6%
APR12
Speed1.00

Offense: Spell

Spellpower10
Crit Chance4%
Speed1

Offense: Mind

Mindpower23
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense0
Ranged Defense0
Fatigue1
Physical Save6
Spell Save10
Mental Save14

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance35%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Summon-commands1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (distance)1.30
1/5
0/5
0/5
0/5
Wild-gift / Summoning (utility)1.30
0/5
0/5
0/5
0/5
Wild-gift / Summoning (melee)1.30
2/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Yeek1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
0/5
1/5
0/5
0/5

Effects

Quests

active

Equipment

Tool
Main armor
In off hand
In main hand
Light source

Inventory

Achievements

Log

You collect a new ingredient: ritch stinger (1).
Your summoned ritch flamespitter disappears.
Your summoned war hound disappears.
Talent Ritch Flamespitter is ready to use.
Rested for 8 turns (stop reason: all resources and life at maximum).


Resting starts...

Talent War Hound is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Lore found:
History of the Mage Knights, Volume 4
You can read all your collected lore in the game menu, by pressing Escape.

Ran for 3 turns (stop reason: learnt lore).


There is a ladder to the next level here (press '' or right click to use).
Ran for 57 turns (stop reason: at exit).


The Moose Goose (NM) wears (replacing
mossy mindstar (2-2.2 power, 12 apr, nature damage)): acidic mossy mindstar (2.5-2.75 power, 12 apr, nature damage).

You gain 1.37 gold from the transmogrification of
steady rough leather sling.
You gain 2.16 gold from the transmogrification of
balanced iron dagger (9.5-12.35 power, 5 apr).
Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Saving done.

Saving done.

Saving game...