recaiden

Recaiden's Undead Racepack

Short Name: 
race-undeadpack

This is a compilation of my undead race addons. This will always be the most up-to-date version.
Banshee
Silence and confuse enemies.
Drift through walls.
Cut away healing.
Banshees begin in a small starting zone of their own.
Banshees are unlocked if you have unlocked any other undead.

Mummy
Embalming increases Strength and Willpower
Entangle wraps up an enemy, slowing them, with a low cooldown.
Inevitability wears away at the resistances of your enemies as your own resistances mount.
Uniquely, they have a small secondary racial tree that removes detrimental effects.
Mummies begin in their own starter zone, a low-level dungeon reminiscent of both the Blighted Scar and the Elven Ruins.
Mummies are initially locked, and unlock by defeating the Mummy Lord

Wight
Blast enemies with elemental power.
Ignore attacks with your ghostly nature.
Unerringly seek out enemies, even behind walls
Wights begin in a tiny starting zone of their own.
Wights are unlocked by completing the ancient battleground event.

And adds a new prodigy for any undead: Dreadmaster

Chinese translation by gooder1029

Race: Wight

Short Name: 
race-wight

Adds Wights as a playable type of undead.

Part of Recaiden's Undead Race Pack

Blast enemies with elemental power.
Ignore attacks with your ghostly nature.
Unerringly seek out enemies, even behind walls

Wights begin in a tiny starting zone of their own.

Wights are unlocked by completing the ancient battleground event.

There are other wight addons:

But they weren't quite what I was looking for.

Please report any problems or comments in the forum thread below.

Class: Fallen

Short Name: 
classfallen

Fallen has been added to the base game as an evolution for Sun Paladins

This addon contains the original version, a base class afflicted/celestial hybrid.

Fallen are unlocked alongside Sun Paladins.
If you want to skip straight to it, I recommend using: https://te4.org/games/addons/tome/ignore-raceclass-locks

Please report any bugs on the forum thread.

This class is originally inspired by the enemies John and Aluin, Afflicted Sun Paladins.

Fallen have a mix of old and new trees.
Enemies do not generate with Fallen talents.

Celestial Combat
Shadows
Gloom (locked, level 0)
Bloodstained: By making bloody attacks, increase your positive energy.
Darkside: Consume positive energy for attacks and mobility.
Shadows of Suffering (locked, level 10): Use your shadows for defense and control.
Crimson Templar (locked, level 10): Magical abilities that manipulate bleeding and the battlefield.
Black Sun (locked, level 10): Celestial attacks using gravity.

Celestial Light
Cursed Aura
Self-Hatred: Spend life for Hate and power.
Dirges: Useful songs in the style of Chants and Hymns.

Race: Banshee

Short Name: 
race-banshee

Adds Banshees as a new type of undead that harrow enemies with their sorrowful voices.
Part of Recaiden's Undead Race Pack

Silence and confuse enemies.
Drift through walls.
Cut away healing.

Banshees begin in a small starting zone of their own.

Banshees are unlocked if you have unlocked any other undead.

Paradox Tweaks

Short Name: 
revamped-paradox

Changes Paradox to hopefully make things flow and scale better.

  • Paradox never causes talent failure - It either casts the talent or casts both the talent and an anomaly.
  • Paradox costs increase more at high paradox - they scale with excess paradox rather than with the square root of excess paradox.
  • Paradox scales your Magic stat rather than your Effective Spellpower for paradox spellpower calculations.

The main limit on using chronomancy is your ability to handle the risk of the anomalies.

Class: Revamped Wyrmic

Short Name: 
revamped-wyrmic

A variation on wyrmics, as a multi-elemental debuff-centered class.
Rather than having their abilities scattered among the elements, they'll rank up melee attacks, mental attacks, and elements separately.

The core of Wyrmic is:
Combat Techniques
Draconic Combat - provides weapon attacks.
Draconic Energy - provides mindpower attacks.
Draconic Body - provides mobility and survivability.

Then, a wyrmic picks one of the six natural elements: Fire, Ice, Lightning, Sand, Acid, or Poison. Each element has a single ability available right away, and a set of advanced skills that require a category point to access.
Finally, the advanced Prismatic Tree rewards you for changing elements.

Apex Predator - new generic tree that fills in a few gaps and lets you wear gems.
Please leave feedback and bug reports in the linked Forum Discussion thread.

Credits
As in vanilla, all talent icons are from http://game-icons.net/ .
The particle-effect coloring system is taken from minmay's Crystalist.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0

Compatibility
Will be incompatible with other Wyrmic replacements.
Incompatible with some addons that change gems, especially Alchemist reworks.

Other
Acid and Venom have been separated into two different aspects.
This addon does not let you turn into a dragon.
This addon does not let you summon dragons to help you.

Class: Astromancer

Short Name: 
classastromancer

A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals.
Their basic trees summon and support Fire, Ice, and Lightning Elementals, as well as providing utility effects.
Their unlockable advanced trees rain down Meteors and twist Time Elementals into being.
They start with Chants, and a new tree in the vein of chants and hymns. They can unlock Celestial Light.

Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others.

This mod should be compatible with just about everything.
Superloads

  • data/talents/uber/mag to support Blighted Summoning
  • mod/class/interface/combat.lua to support Glacial Path's speed boost.

Sounds remixed from samples by Mike Koenig under CC-BY 3.0

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