Difference between revisions of "Mindslayer"
(→Talent Categories: Updated with new template for combat training row) |
|||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
{{class | {{class | ||
|name=Mindslayer | |name=Mindslayer | ||
− | |metaclass=Psionic | + | |metaclass=[[Psionic]] |
|starting_life=110 | |starting_life=110 | ||
|locked=Yes | |locked=Yes | ||
Line 25: | Line 25: | ||
Their most important stats are: [[Willpower]] and [[Cunning]] | Their most important stats are: [[Willpower]] and [[Cunning]] | ||
+ | |||
+ | ==New Class Unlocked Description== | ||
+ | Mindslayers are the frontline fighters of the Yeeks' Way. Absolutely devoted to serving the Way, and thus all Yeeks, they dive into battle with nothing but their own mind. | ||
+ | |||
+ | Yeeks are natively psionic and thus most Mindslayers are Yeeks, but psionic powers do happen - rarely - in other races too. | ||
+ | |||
+ | You have saved a fellow Yeek Mindslayer and can now create characters with the Mindslayer class. | ||
+ | |||
+ | Mindslayers use their powerful psionic powers to supplement their low physical strength and dive into battle. Class features: | ||
+ | *Erect psionic shields around you both for protection and to absorb energy | ||
+ | *Engulf yourself in psionic auras - unleashing pain to all those near you | ||
+ | *Use your psionic "third hand" to hold a second weapon, floating in front of you | ||
+ | *Unleash the power of your sustained auras and shields by spiking them in great bursts of power | ||
+ | |||
+ | Mindslayers use their mind to manipulate the world. | ||
+ | They require energy to do so, which they take from the world around them. | ||
+ | |||
+ | While their shields are up incoming damage will be partly absorbed and the energy stored for later use. | ||
==Starting Equipment== | ==Starting Equipment== | ||
Line 166: | Line 184: | ||
| Locked = no | | Locked = no | ||
| talent1 = [[Realign (talent)|Realign]] | | talent1 = [[Realign (talent)|Realign]] | ||
− | | talent2 = | + | | talent2 = {{t|Form and Function}} |
| talent3 = [[Matter is energy (talent)|Matter is Energy]] | | talent3 = [[Matter is energy (talent)|Matter is Energy]] | ||
| talent4 = [[Resonant focus (talent)|Resonant Focus]] | | talent4 = [[Resonant focus (talent)|Resonant Focus]] |
Latest revision as of 14:47, 16 July 2023
Mindslayer | |
---|---|
Metaclass | Psionic |
Locked | Yes |
Starting Life | 110 |
Life Rating | -2 |
Stat Modifiers | |
Strength | +1 |
Dexterity | 0 |
Constitution | 0 |
Magic | 0 |
Willpower | +4 |
Cunning | +4 |
Mindslayer is a class introduced in the base game. It must be unlocked by rescuing the Yeek Wayist from Subject Z in the Ruined halfling complex as a Yeek.
Contents
Locked Description
A thought can inspire; a thought can kill.
After centuries of oppression, years of imprisonment, a thought shall break us free
And vengeance will strike from our darkest dreams.
Description
Mindslayers specialize in direct and brutal application of mental forces to their immediate surroundings.
When Mindslayers do battle, they will most often be found in the thick of the fighting, vast energies churning around them and telekinetically-wielded weapons hewing nearby foes at the speed of thought.
Their most important stats are: Willpower and Cunning
New Class Unlocked Description
Mindslayers are the frontline fighters of the Yeeks' Way. Absolutely devoted to serving the Way, and thus all Yeeks, they dive into battle with nothing but their own mind.
Yeeks are natively psionic and thus most Mindslayers are Yeeks, but psionic powers do happen - rarely - in other races too.
You have saved a fellow Yeek Mindslayer and can now create characters with the Mindslayer class.
Mindslayers use their powerful psionic powers to supplement their low physical strength and dive into battle. Class features:
- Erect psionic shields around you both for protection and to absorb energy
- Engulf yourself in psionic auras - unleashing pain to all those near you
- Use your psionic "third hand" to hold a second weapon, floating in front of you
- Unleash the power of your sustained auras and shields by spiking them in great bursts of power
Mindslayers use their mind to manipulate the world. They require energy to do so, which they take from the world around them.
While their shields are up incoming damage will be partly absorbed and the energy stored for later use.
Starting Equipment
- Iron Greatsword (wielded with hands)
- Iron Greatsword (wielded telekinetically)
- Mossy Mindstar (in inventory)
- Mossy Mindstar (in inventory)
- A gem (tier 1) (in inventory)
- Linen Robe (worn)
Starting Talents
- Kinetic Aura (1)
- Kinetic Shield (1)
- Telekinetic Smash (1)
- Skate (1)
- Beyond the Flesh (1)
- Telekinetic Grasp (1)
- Weapons Mastery (1)
- Combat Accuracy (1)
Talent Categories
Classes
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |