Difference between revisions of "Wyrmic"

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{{class
 
{{class
 
|name=Wyrmic
 
|name=Wyrmic
|metaclass=Wilder
+
|metaclass=[[Wilder]]
 
|starting_life=110
 
|starting_life=110
 
|locked=Yes
 
|locked=Yes
Line 9: Line 9:
 
|willpower=+3
 
|willpower=+3
 
}}
 
}}
 +
 +
Wyrmic is a class introduced in the base game. It must be unlocked by eating the [[Heart of the Sandworm Queen]]. [[Corrupted heart of the Sandworm Queen|The corrupted version]] does not work for the unlock.
 +
 
==Locked Description==
 
==Locked Description==
 
''Sleek, majestic, powerful... ''
 
''Sleek, majestic, powerful... ''
Line 18: Line 21:
 
==Description==
 
==Description==
 
Wyrmics are fighters who have learnt how to mimic some of the aspects of the dragons.
 
Wyrmics are fighters who have learnt how to mimic some of the aspects of the dragons.
 +
 
They have access to talents normally belonging to the various kind of drakes.
 
They have access to talents normally belonging to the various kind of drakes.
  
 
Their most important stats are: [[Strength]] and [[Willpower]]
 
Their most important stats are: [[Strength]] and [[Willpower]]
 +
 +
==New Class Unlocked Description==
 +
Some people, either through training or magic, can take on the defining aspects of the dragon-kin themselves.
 +
 +
You have consumed a magic that allows you to gain such a power. You can now also create new characters with the Wyrmic class.
 +
 +
Wyrmics are Wilders, who are at home in the wilds and draw their power from their connection with the dragons. Class features:
 +
 +
*Take on the aspects of drakes: fire, cold, sand, and more
 +
*Breath weapons: fire, ice, sand, and more
 +
*Powerful melee combatant
 +
 +
All Wilder classes use Equilibrium for their powers. It represents their connection to nature.
 +
The higher it gets the more off-balance they are with it.
 +
 +
A high equilibrium makes for a chance to fail to use a power and lose a turn.
 +
Wyrmics are also trained in the martial arts and use stamina for some techniques.
  
 
==Starting Equipment==
 
==Starting Equipment==
 
*Iron Battleaxe
 
*Iron Battleaxe
*Rough Leather Armor
+
*Iron Mail Armour
  
 
==Starting Talents==
 
==Starting Talents==
*[[Ice claw (talent)|Ice Claw]]
+
* {{t|Ice Claw}} (1)
*[[Meditation]]
+
* {{t|Meditation}} (1)
*[[Weapons mastery (talent)|Weapons Mastery]]
+
* {{t|Weapons Mastery}} (1)
*[[Combat accuracy (talent)|Combat Accuracy]]
+
* {{t|Combat Accuracy}} (1)
 +
* {{t|Heavy Armour Training}} (1)
  
 
==Talent Categories==
 
==Talent Categories==
Line 40: Line 62:
 
| Type = [[Technique (category_type)|Technique]]
 
| Type = [[Technique (category_type)|Technique]]
 
| Name = [[Two-handed assault (category)|Two-Handed Assault]]
 
| Name = [[Two-handed assault (category)|Two-Handed Assault]]
| Mastery = 1.10
+
| Mastery = 1.3
 
| Locked = no
 
| Locked = no
 
| talent1 = [[Stunning blow (talent)|Stunning Blow]]
 
| talent1 = [[Stunning blow (talent)|Stunning Blow]]
Line 50: Line 72:
 
| Type = [[Technique (category type)|Technique]]
 
| Type = [[Technique (category type)|Technique]]
 
| Name = [[Shield offense (category)|Shield Offense]]
 
| Name = [[Shield offense (category)|Shield Offense]]
| Mastery = 1.10
+
| Mastery = 1.3
 
| Locked = no
 
| Locked = no
 
| talent1 = [[Shield pummel (talent)|Shield Pummel]]
 
| talent1 = [[Shield pummel (talent)|Shield Pummel]]
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| talent3 = [[Shield slam (talent)|Shield Slam]]
 
| talent3 = [[Shield slam (talent)|Shield Slam]]
 
| talent4 = [[Assault (talent)|Assault]]
 
| talent4 = [[Assault (talent)|Assault]]
}}
 
{{Talent_row
 
| Type = [[Technique (category_type)|Technique]]
 
| Name = [[Combat veteran (category)|Combat Veteran]]
 
| Mastery = 1.00
 
| Locked = no
 
| talent1 = [[Quick recovery (talent)|Quick Recovery]]
 
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]
 
| talent3 = [[Spell shield (talent)|Spell Shield]]
 
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]
 
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Wild-gift (category_type)|Wild-Gift]]
 
| Type = [[Wild-gift (category_type)|Wild-Gift]]
 
| Name = [[Sand drake aspect (category)|Sand Drake Aspect]]
 
| Name = [[Sand drake aspect (category)|Sand Drake Aspect]]
| Mastery = 1.30
+
| Mastery = 1.3
 
| Locked = no
 
| Locked = no
 
| talent1 = [[Swallow (talent)|Swallow]]
 
| talent1 = [[Swallow (talent)|Swallow]]
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| Type = [[Wild-gift (category_type)|Wild-Gift]]
 
| Type = [[Wild-gift (category_type)|Wild-Gift]]
 
| Name = [[Fire drake aspect (category)|Fire Drake Aspect]]
 
| Name = [[Fire drake aspect (category)|Fire Drake Aspect]]
| Mastery = 1.30
+
| Mastery = 1.3
 
| Locked = no
 
| Locked = no
 
| talent1 = [[Wing buffet (talent)|Wing Buffet]]
 
| talent1 = [[Wing buffet (talent)|Wing Buffet]]
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| Type = [[Wild-gift (category_type)|Wild-Gift]]
 
| Type = [[Wild-gift (category_type)|Wild-Gift]]
 
| Name = [[Cold drake aspect (category)|Cold Drake Aspect]]
 
| Name = [[Cold drake aspect (category)|Cold Drake Aspect]]
| Mastery = 1.30
+
| Mastery = 1.3
 
| Locked = no
 
| Locked = no
 
| talent1 = [[Ice claw (talent)|Ice Claw]]
 
| talent1 = [[Ice claw (talent)|Ice Claw]]
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| Type = [[Wild-gift (category_type)|Wild-Gift]]
 
| Type = [[Wild-gift (category_type)|Wild-Gift]]
 
| Name = [[Storm drake aspect (category)|Storm Drake Aspect]]
 
| Name = [[Storm drake aspect (category)|Storm Drake Aspect]]
| Mastery = 1.30
+
| Mastery = 1.3
 
| Locked = no
 
| Locked = no
 
| talent1 = [[Lightning speed (talent)|Lightning Speed]]
 
| talent1 = [[Lightning speed (talent)|Lightning Speed]]
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| Type = [[Wild-gift (category_type)|Wild-Gift]]
 
| Type = [[Wild-gift (category_type)|Wild-Gift]]
 
| Name = [[Venom drake aspect (category)|Venom Drake Aspect]]
 
| Name = [[Venom drake aspect (category)|Venom Drake Aspect]]
| Mastery = 1.30
+
| Mastery = 1.3
 
| Locked = no
 
| Locked = no
 
| talent1 = [[Acidic spray (talent)|Acidic Spray]]
 
| talent1 = [[Acidic spray (talent)|Acidic Spray]]
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| Type = [[Technique (category_type)|Technique]]
 
| Type = [[Technique (category_type)|Technique]]
 
| Name = [[Combat techniques (category)|Combat Techniques]]
 
| Name = [[Combat techniques (category)|Combat Techniques]]
| Mastery = 1.00
+
| Mastery = 1.0
 
| Locked = yes
 
| Locked = yes
 
| talent1 = [[Rush (talent)|Rush]]
 
| talent1 = [[Rush (talent)|Rush]]
Line 130: Line 142:
 
| Type = [[Wild-gift (category_type)|Wild-Gift]]
 
| Type = [[Wild-gift (category_type)|Wild-Gift]]
 
| Name = [[Higher draconic abilities (category)|Higher Draconic Abilities]]
 
| Name = [[Higher draconic abilities (category)|Higher Draconic Abilities]]
| Mastery = 1.00
+
| Mastery = 1.3
 
| Locked = yes
 
| Locked = yes
 
| talent1 = [[Prismatic slash (talent)|Prismatic Slash]]
 
| talent1 = [[Prismatic slash (talent)|Prismatic Slash]]
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| talent4 = [[Chromatic fury (talent)|Chromatic Fury]]
 
| talent4 = [[Chromatic fury (talent)|Chromatic Fury]]
 
}}
 
}}
 
 
| generic_rows =
 
 
{{Talent_row
 
{{Talent_row
| Type = [[Technique_(category_type)|Techniques]]
+
| Type = {{ct|Spell}}
| Name = [[Combat training (category)|Combat Training]]
+
| Name = {{c|Undead drake}} *
| Mastery = 1.00
+
| Mastery = 1.3
| Locked = no
+
| Locked = yes
| talent1 = [[Thick skin (talent)|Thick Skin]]
+
| talent1 = {{t|Raze}}
| talent2 = [[Armour training (talent)|Armour Training]]
+
| talent2 = {{t|Infectious Miasma}}
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]
+
| talent3 = {{t|Vampiric Surge}}
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]
+
| talent4 = {{t|Necrotic Breath}}
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]
+
 
}}
 
}}
 +
{{Talent_row
 +
| Type = {{ct|Demented}}
 +
| Name = {{c|Scourge drake}} ^
 +
| Mastery = 1.3
 +
| Locked = yes
 +
| talent1 = {{t|Tentacled Wings}}
 +
| talent2 = {{t|Decaying Grounds}}
 +
| talent3 = {{t|Augment Despair}}
 +
| talent4 = {{t|Maggot Breath}}
 +
}}
 +
 +
| generic_rows =
 +
{{combat training row | mastery = 1.3}}
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Wild-gift (category type)|Wild-Gift]]
 
| Type = [[Wild-gift (category type)|Wild-Gift]]
 
| Name = [[Call of the wild (category)|Call of the Wild]]
 
| Name = [[Call of the wild (category)|Call of the Wild]]
| Mastery = 1.20
+
| Mastery = 1.3
 
| Locked = no
 
| Locked = no
 
| talent1 = [[Meditation (talent)|Meditation]]
 
| talent1 = [[Meditation (talent)|Meditation]]
Line 164: Line 185:
 
| Type = [[Wild-gift (category type)|Wild-Gift]]
 
| Type = [[Wild-gift (category type)|Wild-Gift]]
 
| Name = [[Fungus (category)|Fungus]]
 
| Name = [[Fungus (category)|Fungus]]
| Mastery = 1.10
+
| Mastery = 1.0
 
| Locked = no
 
| Locked = no
 
| talent1 = [[Wild growth (talent)|Wild Growth]]
 
| talent1 = [[Wild growth (talent)|Wild Growth]]
Line 174: Line 195:
 
| Type = [[Cunning (category type)|Cunning]]
 
| Type = [[Cunning (category type)|Cunning]]
 
| Name = [[Survival (category)|Survival]]
 
| Name = [[Survival (category)|Survival]]
| Mastery = 1.00
+
| Mastery = 1.0
 
| Locked = yes
 
| Locked = yes
 
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
 
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
| talent2 = [[Charm mastery (talent)|Charm Mastery]]
+
| talent2 = [[Device mastery (talent)|Device Mastery]]
| talent3 = [[Piercing sight (talent)|Piercing Sight]]
+
| talent3 = [[Track (talent)|Track]]
| talent4 = [[Evasion (talent)|Evasion]]
+
| talent4 = [[Danger sense (talent)|Danger Sense]]
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Wild-gift (category type)|Wild-Gift]]
 
| Type = [[Wild-gift (category type)|Wild-Gift]]
 
| Name = [[Harmony (category)|Harmony]]
 
| Name = [[Harmony (category)|Harmony]]
| Mastery = 1.10
+
| Mastery = 1.0
 
| Locked = yes
 
| Locked = yes
 
| talent1 = [[Waters of life (talent)|Waters of Life]]
 
| talent1 = [[Waters of life (talent)|Waters of Life]]
Line 193: Line 214:
  
 
}}
 
}}
 
+
(*) Requires killing [[Ureslak the Eternal]] in [[Ureslak's Host]], in this or any previous playthough.<br/>
==Strategy==
+
(^) Requires killing [[Kroltar the Scourge]] in [[Scourged Pits]], in this or any previous playthough.
Wyrmics are warriors who possess the powers of dragons. They have strong offensive and defensive capabilities, using both weapons and talents.
+
 
+
===Overview===
+
The defining early-game skill for the Wyrmic is [[Icy skin (talent)|Icy Skin]]. This gives you a huge boost to [[Armour]], and gives you retaliation damage against all monsters that hit you in melee. (In older betas, it was not uncommon for a low-level Wyrmic to do more damage just standing still and letting monsters hit him, than with his weapon(s). This has been rebalanced somewhat in beta 43, with Icy Skin giving greatly reduced results at low [[Willpower]].)
+
 
+
Because of this, one playstyle for a Wyrmic is to boost Armor as high as possible, while keeping [[Defense]] fairly low. This way, monsters will hit you, and injure themselves, but not do much damage to you. Equipment that does additional retaliation damage can be stacked on top of this.
+
 
+
[[Dwarf|Dwarves]] and [[Thalore]]n make excellent Wyrmics.
+
 
+
===Offense===
+
There are several viable builds for Wyrmics. The simplest is to boost [[Strength]] and bash things with weapons, and breathe on them. (All Wyrmic breath talents scale with Strength.)
+
 
+
There are two schools of thought regarding weapon choices. The class starts with a two-handed weapon, and access to [[Death Dance]] and [[Berserker (talent)|Berserker]], so they can choose to play like a [[Berserker]] (with breath weapons).
+
 
+
Wyrmics also start with the [[Shield offense (category)|Shield Offense]] tree, so they can choose to switch to a one-handed weapon and shield (after investment in [[Armour Training]]). This lets them play in the style of [[Bulwark]]s (with breath weapons), using [[Shield Pummel]] and [[Assault]] for adjacent targets, and breath weapons for distant ones, or for groups.
+
 
+
Wyrmics do not start with [[Mindstar mastery (category)|Mindstar Mastery]], but they can purchase it in [[Zigur]], or learn it by betraying an [[escorts|Alchemist escortee]]. This gives you a third build choice, using [[mindstar]]s. A mindstar build will favor [[Willpower]] over Strength, and will lean on talents that scale with [[Mindpower]] or Willpower. Melee damage with the mindstars will be low at first (before tier 4 mindstars start dropping), but quite powerful in the late game.
+
 
+
===Survival===
+
Boosting the [[Armour training (talent)|Armour Training]] talent is highly recommended. Wearing heavy plate armour helps immensely, as you will frequently find yourself fighting hand-to-hand.
+
 
+
You have just one healing talent ([[Nature's touch (talent)|Nature's Touch]]) -- or two, if you count [[Swallow (talent)|Swallow]] -- but absolutely no monster detection or shielding capabilities. You probably aren't boosting [[Dexterity]] much, so you'll have little [[Defense]], especially if you are running [[Berserker (talent)|Berserker]]. You'll have to rely on [[Armour]], [[inscriptions|infusions/runes]], high [[Life]] (HP), [[saves]] and resists to survive at higher levels.
+
 
+
The [[Fungus (category)|Fungus]] tree talents make your healing and regeneration more effective. A special tip for Fungus users: [[Fungal growth (talent)|Fungal Growth]] gives you a weak (but free) regeneration effect, which will appear to block your ability to use your regeneration infusions. You can remove the weak regeneration effect, if necessary, by right-clicking on its effect icon.
+
 
+
[[Lightning speed (talent)|Lightning Speed]] is an excellent mobility talent, more versatile than [[Rush (talent)|Rush]], although you could also spend points to get Rush as a fallback when Lightning Speed is on cooldown. (A category point is required, though, so it's an awfully expensive purchase from an otherwise useless tree.) Additional mobility sources will help -- a movement infusion, or a psychoport totem, are excellent choices. If you are not doing [[Antimagic]], you can also wear an amulet of teleport, or use a rune of teleport or controlled phase door.
+
 
+
Wyrmics have some good disabling talents. [[Sand breath (talent)|Sand Breath]] (blindness breath attack) is quite effective against late game foes (Orc Prides). [[Bellowing roar (talent)|Bellowing Roar]] can confuse nearby opponents. [[Ice breath (talent)|Ice Breath]] can freeze them.
+
 
+
Eating the [[Heart of the Sandworm Queen]] unlocks the [[Harmony (category)|Harmony]] tree. The [[Elemental harmony (talent)|Elemental Harmony]] talent (sustained) gives you a variety of effects when you are hit by elemental damage; a common combination is to hit yourself with fire damage for the speed boost. [[Waters of life (talent)|Waters of Life]] doesn't cure diseases and poisons, but instead makes them heal you.
+
 
+
Confusion can be deadly, and you have no talents that help you resist it -- unless you are a [[Dwarf]] or [[Thalore]]. The Dwarven talent [[Power is money (talent)|Power is Money]] gives a tremendous boost to saving throws in the mid- and late-game, and is one of the reasons why Dwarves are a top pick for this class.
+
 
+
Wyrmics, more so than any other class, may strongly consider pursuing [[Antimagic]]. The Antimagic talents scale with [[Willpower]], which you are already boosting for the draconic talents. [[Resolve (talent)|Resolve]] in particular helps you recover [[Equilibrium]] practically for free, and gives a little bit of elemental resistance. However, sacrificing the tools of arcane magic is never a small price, so consider the choice carefully.
+
  
 
{{classes}}
 
{{classes}}

Latest revision as of 16:13, 16 July 2023

Wyrmic

Wyrmic 128 bg.png

Metaclass Wilder
Locked Yes
Starting Life 110
Life Rating +2
Stat Modifiers
Strength +5
Dexterity 0
Constitution +1
Magic 0
Willpower +3
Cunning 0

Wyrmic is a class introduced in the base game. It must be unlocked by eating the Heart of the Sandworm Queen. The corrupted version does not work for the unlock.

Locked Description

Sleek, majestic, powerful...

In the path of dragons we walk, and their breath is our breath.

See their beating hearts with your eyes and taste their majesty between your teeth.

Description

Wyrmics are fighters who have learnt how to mimic some of the aspects of the dragons.

They have access to talents normally belonging to the various kind of drakes.

Their most important stats are: Strength and Willpower

New Class Unlocked Description

Some people, either through training or magic, can take on the defining aspects of the dragon-kin themselves.

You have consumed a magic that allows you to gain such a power. You can now also create new characters with the Wyrmic class.

Wyrmics are Wilders, who are at home in the wilds and draw their power from their connection with the dragons. Class features:

  • Take on the aspects of drakes: fire, cold, sand, and more
  • Breath weapons: fire, ice, sand, and more
  • Powerful melee combatant

All Wilder classes use Equilibrium for their powers. It represents their connection to nature. The higher it gets the more off-balance they are with it.

A high equilibrium makes for a chance to fail to use a power and lose a turn. Wyrmics are also trained in the martial arts and use stamina for some techniques.

Starting Equipment

  • Iron Battleaxe
  • Iron Mail Armour

Starting Talents

Talent Categories

Class
Type Name Mastery Locked Talents
Technique Two-Handed Assault 1.3 No Stunning Blow Fearless Cleave Death Dance Execution
Technique Shield Offense 1.3 No Shield Pummel Riposte Shield Slam Assault
Wild-Gift Sand Drake Aspect 1.3 No Swallow Quake Burrow Sand Breath
Wild-Gift Fire Drake Aspect 1.3 No Wing Buffet Bellowing Roar Devouring Flame Fire Breath
Wild-Gift Cold Drake Aspect 1.3 No Ice Claw Icy Skin Ice Wall Ice Breath
Wild-Gift Storm Drake Aspect 1.3 No Lightning Speed Static Field Tornado Lightning Breath
Wild-Gift Venom Drake Aspect 1.3 No Acidic Spray Corrosive Mist Dissolve Corrosive Breath
Technique Combat Techniques 1.0 Yes Rush Precise Strikes Perfect Strike Blinding Speed
Wild-Gift Higher Draconic Abilities 1.3 Yes Prismatic Slash Venomous Breath Wyrmic Guile Chromatic Fury
Spell Undead drake * 1.3 Yes Raze Infectious Miasma Vampiric Surge Necrotic Breath
Demented Scourge drake ^ 1.3 Yes Tentacled Wings Decaying Grounds Augment Despair Maggot Breath
Generic
Type Name Mastery Locked Talents
Technique Combat Training 1.3 No Thick Skin Heavy Armour Training Light Armour Training
Combat Accuracy Weapons Mastery Dagger Mastery
Wild-Gift Call of the Wild 1.3 No Meditation Nature's Touch Earth's Eyes Nature's Balance
Wild-Gift Fungus 1.0 No Wild Growth Fungal Growth Ancestral Life Sudden Growth
Cunning Survival 1.0 Yes Heightened Senses Device Mastery Track Danger Sense
Wild-Gift Harmony 1.0 Yes Waters of Life Elemental Harmony One with Nature Healing Nexus

(*) Requires killing Ureslak the Eternal in Ureslak's Host, in this or any previous playthough.
(^) Requires killing Kroltar the Scourge in Scourged Pits, in this or any previous playthough.

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler