Difference between revisions of "Temporal Warden"

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(Introduction. Starting equipment and talents. Not all Chronomancers start in Point Zero. Mastery values.)
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|willpower=+2
 
|willpower=+2
 
}}
 
}}
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 +
Temporal Warden is a class introduced in the base game. It must be unlocked by completing the quest ''"[[Back and Back and Back To The Future]]"'', which begins when you enter the [[Temporal Rift]] on the 3rd level of the [[Daikara]].
 +
 
==Locked Description==
 
==Locked Description==
 
''We preserve the past to protect the future.''  
 
''We preserve the past to protect the future.''  
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==Starting Equipment==
 
==Starting Equipment==
*Iron Longsword
 
*Iron Dagger
 
 
*Elm Longbow
 
*Elm Longbow
 +
*Quiver of Elm Arrows
 
*Rough Leather Armor
 
*Rough Leather Armor
 +
*Iron Longsword (in secondary main-hand slot)
 +
*Iron Dagger (in secondary off-hand slot)
  
 
==Starting Talents==
 
==Starting Talents==
*{{t|Shoot}}
+
*{{t|Shoot}} (1)
*{{t|Spacetime Tuning}}
+
*{{t|Combat Accuracy}} (1)
*{{t|Warp Blade}}
+
*{{t|Spacetime Tuning}} (1)
*{{t|Arrow Stitching}}
+
*{{t|Warp Blade}} (1)
*{{t|Combat Accuracy}}
+
*{{t|Arrow Stitching}} (1)
*{{t|Strength of Purpose}}
+
*{{t|Dimensional Step}} (1)
 +
*{{t|Strength of Purpose}} (1)
  
 
==Talent Categories==
 
==Talent Categories==
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| Type = {{ct|Chronomancy}}
 
| Type = {{ct|Chronomancy}}
 
| Name = {{c|Blade threading}}
 
| Name = {{c|Blade threading}}
| Mastery = 1.30
+
| Mastery = 1.3
 
| talent1 = {{t|Warp blade}}
 
| talent1 = {{t|Warp blade}}
 
| talent2 = {{t|Blink blade}}
 
| talent2 = {{t|Blink blade}}
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| Type = {{ct|Chronomancy}}
 
| Type = {{ct|Chronomancy}}
 
| Name = {{c|Bow threading}}
 
| Name = {{c|Bow threading}}
| Mastery = 1.30
+
| Mastery = 1.3
 
| talent1 = {{t|Arrow Stitching}}
 
| talent1 = {{t|Arrow Stitching}}
 
| talent2 = {{t|Singularity Arrow}}
 
| talent2 = {{t|Singularity Arrow}}
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| Type = {{ct|Chronomancy}}
 
| Type = {{ct|Chronomancy}}
 
| Name = {{c|Temporal Combat}}
 
| Name = {{c|Temporal Combat}}
| Mastery = 1.30
+
| Mastery = 1.3
 
| talent1 = {{t|Weapon Folding}}
 
| talent1 = {{t|Weapon Folding}}
 
| talent2 = {{t|Invigorate}}
 
| talent2 = {{t|Invigorate}}
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| Type = {{ct|Chronomancy}}
 
| Type = {{ct|Chronomancy}}
 
| Name = {{c|Temporal Guardian}}
 
| Name = {{c|Temporal Guardian}}
| Mastery = 1.30
+
| Mastery = 1.3
 
| talent1 = {{t|Strength of Purpose}}
 
| talent1 = {{t|Strength of Purpose}}
 
| talent2 = {{t|Guardian Unity}}
 
| talent2 = {{t|Guardian Unity}}
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| Type = {{ct|Chronomancy}}
 
| Type = {{ct|Chronomancy}}
 
| Name = {{c|Spacetime folding}}
 
| Name = {{c|Spacetime folding}}
| Mastery = 1.30
+
| Mastery = 1.3
 
| talent1 = {{t|Warp Mines}}
 
| talent1 = {{t|Warp Mines}}
 
| talent2 = {{t|Spatial Tether}}
 
| talent2 = {{t|Spatial Tether}}
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| Type = {{ct|Chronomancy}}
 
| Type = {{ct|Chronomancy}}
 
| Name = {{c|Speed Control}}
 
| Name = {{c|Speed Control}}
| Mastery = 1.30
+
| Mastery = 1.3
 
| talent1 = {{t|Celerity}}
 
| talent1 = {{t|Celerity}}
 
| talent2 = {{t|Time Dilation}}
 
| talent2 = {{t|Time Dilation}}
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| Type = {{ct|Chronomancy}}
 
| Type = {{ct|Chronomancy}}
 
| Name = {{c|Threaded Combat}}
 
| Name = {{c|Threaded Combat}}
| Mastery = 1.30
+
| Mastery = 1.3
 
| Locked = yes
 
| Locked = yes
 
| talent1 = {{t|Thread Walk}}
 
| talent1 = {{t|Thread Walk}}
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| Type = {{ct|Chronomancy}}
 
| Type = {{ct|Chronomancy}}
 
| Name = {{c|Temporal Hounds}}
 
| Name = {{c|Temporal Hounds}}
| Mastery = 1.30
+
| Mastery = 1.3
 
| Locked = yes
 
| Locked = yes
 
| talent1 = {{t|Temporal Hounds}}
 
| talent1 = {{t|Temporal Hounds}}
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| Type = {{ct|Chronomancy}}
 
| Type = {{ct|Chronomancy}}
 
| Name = {{c|Stasis}}
 
| Name = {{c|Stasis}}
| Mastery = 1.10
+
| Mastery = 1.0
 
| Locked = yes
 
| Locked = yes
 
| talent1 = {{t|Spacetime Stability}}
 
| talent1 = {{t|Spacetime Stability}}
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| Type = {{ct|Technique}}
 
| Type = {{ct|Technique}}
 
| Name = {{c|Combat Training}}
 
| Name = {{c|Combat Training}}
| Mastery = 1.30
+
| Mastery = 1.3
 
| Locked = no
 
| Locked = no
 
| talent1 = {{t|Thick Skin}}
 
| talent1 = {{t|Thick Skin}}
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| Type = {{ct|Chronomancy}}
 
| Type = {{ct|Chronomancy}}
 
| Name = {{c|Chronomancy}}
 
| Name = {{c|Chronomancy}}
| Mastery = 1.30
+
| Mastery = 1.3
 
| Locked = no
 
| Locked = no
 
| talent1 = {{t|Precognition}}
 
| talent1 = {{t|Precognition}}
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| Type = {{ct|Chronomancy}}
 
| Type = {{ct|Chronomancy}}
 
| Name = {{c|Spacetime weaving}}
 
| Name = {{c|Spacetime weaving}}
| Mastery = 1.30
+
| Mastery = 1.3
 
| Locked = no
 
| Locked = no
 
| talent1 = {{t|Dimensional Step}}
 
| talent1 = {{t|Dimensional Step}}
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| Type = {{ct|Cunning}}
 
| Type = {{ct|Cunning}}
 
| Name = {{c|Survival}}
 
| Name = {{c|Survival}}
| Mastery = 1.00
+
| Mastery = 1.0
 
| Locked = yes
 
| Locked = yes
 
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
 
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
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| Type = {{ct|Chronomancy}}
 
| Type = {{ct|Chronomancy}}
 
| Name = {{c|Fate Weaving}}
 
| Name = {{c|Fate Weaving}}
| Mastery = 1.10
+
| Mastery = 1.0
 
| Locked = yes
 
| Locked = yes
 
| talent1 = {{t|Spin fate}}
 
| talent1 = {{t|Spin fate}}
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| Mastery = 1.0
 
| Mastery = 1.0
 
| talent1 = {{t|Spacetime Tuning}}
 
| talent1 = {{t|Spacetime Tuning}}
}}
 
{{Other_row
 
| Type = Base
 
| Name = Class
 
| Mastery = 1.0
 
| talent1 = {{t|Timeport: Point Zero}}
 
 
}}
 
}}
  

Revision as of 17:44, 20 June 2021

Temporal Warden

Temporal warden 128 bg.png

Metaclass Chronomancer
Locked Yes
Starting Life 100
Life Rating +0
Stat Modifiers
Strength +2
Dexterity +3
Constitution 0
Magic +2
Willpower +2
Cunning 0

Temporal Warden is a class introduced in the base game. It must be unlocked by completing the quest "Back and Back and Back To The Future", which begins when you enter the Temporal Rift on the 3rd level of the Daikara.

Locked Description

We preserve the past to protect the future.

The hands of time are guarded by the arms of war.

Description

Their lifelines braided, Temporal Wardens have learned to work with their other selves across multiple timelines.

Through their study of chronomancy, they learn to blend archery and dual-weapon fighting, seamlessly switching from one to the other.

Their most important stats are: Magic, Dexterity, and Willpower.

Starting Equipment

  • Elm Longbow
  • Quiver of Elm Arrows
  • Rough Leather Armor
  • Iron Longsword (in secondary main-hand slot)
  • Iron Dagger (in secondary off-hand slot)

Starting Talents

Talent Categories

Class
Type Name Mastery Locked Talents
Chronomancy Blade threading 1.3 No Warp blade Blink blade Blade Shear Blade Ward
Chronomancy Bow threading 1.3 No Arrow Stitching Singularity Arrow Arrow Echoes Arrow Threading
Chronomancy Temporal Combat 1.3 No Weapon Folding Invigorate Weapon Manifold Breach
Chronomancy Temporal Guardian 1.3 No Strength of Purpose Guardian Unity Vigilance Warden's Focus
Chronomancy Spacetime folding 1.3 No Warp Mines Spatial Tether Banish Dimensional Anchor
Chronomancy Speed Control 1.3 No Celerity Time Dilation Haste Time Stop
Chronomancy Threaded Combat 1.3 Yes Thread Walk Blended Threads Thread the Needle Warden's Call
Chronomancy Temporal Hounds 1.3 Yes Temporal Hounds Command Hounds: Blink Temporal Vigour Command Hounds: Breathe
Chronomancy Stasis 1.0 Yes Spacetime Stability Time Shield Stop Static History
Generic
Type Name Mastery Locked Talents
Technique Combat Training 1.3 No Thick Skin Armour Training Combat Accuracy Weapons Mastery
Chronomancy Chronomancy 1.3 No Precognition Foresight Contingency See the Threads
Chronomancy Spacetime weaving 1.3 No Dimensional Step Dimensional shift Wormhole Phase Pulse
Cunning Survival 1.0 Yes Heightened Senses Device Mastery Track Danger Sense
Chronomancy Fate Weaving 1.0 Yes Spin fate Seal Fate Fateweaver Webs of Fate
Other
Type Name Mastery - Talents
Chronomancy Other 1.0 - Spacetime Tuning

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler