Difference between revisions of "Temporal Warden"
From Tales of Maj'Eyal
ScienceBall (Talk | contribs) (Introduction. Starting equipment and talents. Not all Chronomancers start in Point Zero. Mastery values.) |
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+ | Temporal Warden is a class introduced in the base game. It must be unlocked by completing the quest ''"[[Back and Back and Back To The Future]]"'', which begins when you enter the [[Temporal Rift]] on the 3rd level of the [[Daikara]]. | ||
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==Locked Description== | ==Locked Description== | ||
''We preserve the past to protect the future.'' | ''We preserve the past to protect the future.'' | ||
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==Starting Equipment== | ==Starting Equipment== | ||
− | |||
− | |||
*Elm Longbow | *Elm Longbow | ||
+ | *Quiver of Elm Arrows | ||
*Rough Leather Armor | *Rough Leather Armor | ||
+ | *Iron Longsword (in secondary main-hand slot) | ||
+ | *Iron Dagger (in secondary off-hand slot) | ||
==Starting Talents== | ==Starting Talents== | ||
− | *{{t|Shoot}} | + | *{{t|Shoot}} (1) |
− | *{{t|Spacetime Tuning}} | + | *{{t|Combat Accuracy}} (1) |
− | *{{t|Warp Blade}} | + | *{{t|Spacetime Tuning}} (1) |
− | *{{t|Arrow Stitching}} | + | *{{t|Warp Blade}} (1) |
− | *{{t| | + | *{{t|Arrow Stitching}} (1) |
− | *{{t|Strength of Purpose}} | + | *{{t|Dimensional Step}} (1) |
+ | *{{t|Strength of Purpose}} (1) | ||
==Talent Categories== | ==Talent Categories== | ||
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| Type = {{ct|Chronomancy}} | | Type = {{ct|Chronomancy}} | ||
| Name = {{c|Blade threading}} | | Name = {{c|Blade threading}} | ||
− | | Mastery = 1. | + | | Mastery = 1.3 |
| talent1 = {{t|Warp blade}} | | talent1 = {{t|Warp blade}} | ||
| talent2 = {{t|Blink blade}} | | talent2 = {{t|Blink blade}} | ||
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| Type = {{ct|Chronomancy}} | | Type = {{ct|Chronomancy}} | ||
| Name = {{c|Bow threading}} | | Name = {{c|Bow threading}} | ||
− | | Mastery = 1. | + | | Mastery = 1.3 |
| talent1 = {{t|Arrow Stitching}} | | talent1 = {{t|Arrow Stitching}} | ||
| talent2 = {{t|Singularity Arrow}} | | talent2 = {{t|Singularity Arrow}} | ||
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| Type = {{ct|Chronomancy}} | | Type = {{ct|Chronomancy}} | ||
| Name = {{c|Temporal Combat}} | | Name = {{c|Temporal Combat}} | ||
− | | Mastery = 1. | + | | Mastery = 1.3 |
| talent1 = {{t|Weapon Folding}} | | talent1 = {{t|Weapon Folding}} | ||
| talent2 = {{t|Invigorate}} | | talent2 = {{t|Invigorate}} | ||
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| Type = {{ct|Chronomancy}} | | Type = {{ct|Chronomancy}} | ||
| Name = {{c|Temporal Guardian}} | | Name = {{c|Temporal Guardian}} | ||
− | | Mastery = 1. | + | | Mastery = 1.3 |
| talent1 = {{t|Strength of Purpose}} | | talent1 = {{t|Strength of Purpose}} | ||
| talent2 = {{t|Guardian Unity}} | | talent2 = {{t|Guardian Unity}} | ||
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| Type = {{ct|Chronomancy}} | | Type = {{ct|Chronomancy}} | ||
| Name = {{c|Spacetime folding}} | | Name = {{c|Spacetime folding}} | ||
− | | Mastery = 1. | + | | Mastery = 1.3 |
| talent1 = {{t|Warp Mines}} | | talent1 = {{t|Warp Mines}} | ||
| talent2 = {{t|Spatial Tether}} | | talent2 = {{t|Spatial Tether}} | ||
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| Type = {{ct|Chronomancy}} | | Type = {{ct|Chronomancy}} | ||
| Name = {{c|Speed Control}} | | Name = {{c|Speed Control}} | ||
− | | Mastery = 1. | + | | Mastery = 1.3 |
| talent1 = {{t|Celerity}} | | talent1 = {{t|Celerity}} | ||
| talent2 = {{t|Time Dilation}} | | talent2 = {{t|Time Dilation}} | ||
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| Type = {{ct|Chronomancy}} | | Type = {{ct|Chronomancy}} | ||
| Name = {{c|Threaded Combat}} | | Name = {{c|Threaded Combat}} | ||
− | | Mastery = 1. | + | | Mastery = 1.3 |
| Locked = yes | | Locked = yes | ||
| talent1 = {{t|Thread Walk}} | | talent1 = {{t|Thread Walk}} | ||
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| Type = {{ct|Chronomancy}} | | Type = {{ct|Chronomancy}} | ||
| Name = {{c|Temporal Hounds}} | | Name = {{c|Temporal Hounds}} | ||
− | | Mastery = 1. | + | | Mastery = 1.3 |
| Locked = yes | | Locked = yes | ||
| talent1 = {{t|Temporal Hounds}} | | talent1 = {{t|Temporal Hounds}} | ||
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| Type = {{ct|Chronomancy}} | | Type = {{ct|Chronomancy}} | ||
| Name = {{c|Stasis}} | | Name = {{c|Stasis}} | ||
− | | Mastery = 1. | + | | Mastery = 1.0 |
| Locked = yes | | Locked = yes | ||
| talent1 = {{t|Spacetime Stability}} | | talent1 = {{t|Spacetime Stability}} | ||
Line 128: | Line 133: | ||
| Type = {{ct|Technique}} | | Type = {{ct|Technique}} | ||
| Name = {{c|Combat Training}} | | Name = {{c|Combat Training}} | ||
− | | Mastery = 1. | + | | Mastery = 1.3 |
| Locked = no | | Locked = no | ||
| talent1 = {{t|Thick Skin}} | | talent1 = {{t|Thick Skin}} | ||
Line 139: | Line 144: | ||
| Type = {{ct|Chronomancy}} | | Type = {{ct|Chronomancy}} | ||
| Name = {{c|Chronomancy}} | | Name = {{c|Chronomancy}} | ||
− | | Mastery = 1. | + | | Mastery = 1.3 |
| Locked = no | | Locked = no | ||
| talent1 = {{t|Precognition}} | | talent1 = {{t|Precognition}} | ||
Line 149: | Line 154: | ||
| Type = {{ct|Chronomancy}} | | Type = {{ct|Chronomancy}} | ||
| Name = {{c|Spacetime weaving}} | | Name = {{c|Spacetime weaving}} | ||
− | | Mastery = 1. | + | | Mastery = 1.3 |
| Locked = no | | Locked = no | ||
| talent1 = {{t|Dimensional Step}} | | talent1 = {{t|Dimensional Step}} | ||
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| Type = {{ct|Cunning}} | | Type = {{ct|Cunning}} | ||
| Name = {{c|Survival}} | | Name = {{c|Survival}} | ||
− | | Mastery = 1. | + | | Mastery = 1.0 |
| Locked = yes | | Locked = yes | ||
| talent1 = [[Heightened senses (talent)|Heightened Senses]] | | talent1 = [[Heightened senses (talent)|Heightened Senses]] | ||
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| Type = {{ct|Chronomancy}} | | Type = {{ct|Chronomancy}} | ||
| Name = {{c|Fate Weaving}} | | Name = {{c|Fate Weaving}} | ||
− | | Mastery = 1. | + | | Mastery = 1.0 |
| Locked = yes | | Locked = yes | ||
| talent1 = {{t|Spin fate}} | | talent1 = {{t|Spin fate}} | ||
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| Mastery = 1.0 | | Mastery = 1.0 | ||
| talent1 = {{t|Spacetime Tuning}} | | talent1 = {{t|Spacetime Tuning}} | ||
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}} | }} | ||
Revision as of 17:44, 20 June 2021
Temporal Warden | |
---|---|
Metaclass | Chronomancer |
Locked | Yes |
Starting Life | 100 |
Life Rating | +0 |
Stat Modifiers | |
Strength | +2 |
Dexterity | +3 |
Constitution | 0 |
Magic | +2 |
Willpower | +2 |
Cunning | 0 |
Temporal Warden is a class introduced in the base game. It must be unlocked by completing the quest "Back and Back and Back To The Future", which begins when you enter the Temporal Rift on the 3rd level of the Daikara.
Contents
Locked Description
We preserve the past to protect the future.
The hands of time are guarded by the arms of war.
Description
Their lifelines braided, Temporal Wardens have learned to work with their other selves across multiple timelines.
Through their study of chronomancy, they learn to blend archery and dual-weapon fighting, seamlessly switching from one to the other.
Their most important stats are: Magic, Dexterity, and Willpower.
Starting Equipment
- Elm Longbow
- Quiver of Elm Arrows
- Rough Leather Armor
- Iron Longsword (in secondary main-hand slot)
- Iron Dagger (in secondary off-hand slot)
Starting Talents
- Shoot (1)
- Combat Accuracy (1)
- Spacetime Tuning (1)
- Warp Blade (1)
- Arrow Stitching (1)
- Dimensional Step (1)
- Strength of Purpose (1)
Talent Categories
Classes
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |