Wyrmic
Wyrmic | |
---|---|
Metaclass | Wilder |
Locked | Yes |
Starting Life | 110 |
Life Rating | +2 |
Stat Modifiers | |
Strength | +5 |
Dexterity | 0 |
Constitution | +1 |
Magic | 0 |
Willpower | +3 |
Cunning | 0 |
Contents
Locked Description
Sleek, majestic, powerful...
In the path of dragons we walk, and their breath is our breath.
See their beating hearts with your eyes and taste their majesty between your teeth.
Description
Wyrmics are fighters who have learnt how to mimic some of the aspects of the dragons. They have access to talents normally belonging to the various kind of drakes.
Their most important stats are: Strength and Willpower
Starting Equipment
- Iron Battleaxe
- Rough Leather Armor
Starting Talents
Talent Categories
Strategy
Wyrmics are warriors who possess the powers of dragons. They have strong offensive and defensive capabilities, using both weapons and talents.
Offense
There are several viable builds for Wyrmics. The simplest is to boost Strength and bash things with weapons, and breathe on them. (All Wyrmic breath talents scale with Strength.)
There are two schools of thought regarding weapon choices. The class starts with a two-handed weapon, so they can choose to play like a Berserker (with breath weapons).
Wyrmics also start with the Shield Offense tree, so they can choose to switch to a one-handed weapon and shield (after investment in Armour Training). This lets them play in the style of Bulwarks (with breath weapons), using Shield Pummel and Assault for adjacent targets, and breath weapons for distant ones, or for groups.
Wyrmics do not start with Mindstar Mastery, but they can purchase it in Zigur, or learn it by betraying an Alchemist escortee. This gives you a third build choice, using mindstars. A mindstar build will favor Willpower over Strength, and will lean on talents that scale with Mindpower or Willpower. Melee damage with the mindstars will be low at first (before tier 4 mindstars start dropping), but quite powerful in the late game.
Survival
Boosting the Armour Training talent is highly recommended. Wearing heavy or massive armour helps immensely, as you will frequently find yourself fighting hand-to-hand.
You have just one healing talent (Nature's Touch) -- or two, if you count Swallow -- but absolutely no monster detection or shielding capabilities. You'll have to rely on Armour, infusions/runes, high Life (HP), saves and resists to survive at higher levels.
The Fungus tree talents make your healing and regeneration more effective. A special tip for Fungus users: Fungal growth gives you a weak (but free) regeneration effect, which will appear to block your ability to use your regeneration infusions. You can remove the weak regeneration effect, if necessary, by right-clicking on its effect icon.
Lightning Speed is an excellent mobility talent, more versatile than Rush, although you could also spend points to get Rush as a fallback when Lightning Speed is on cooldown. (A category point is required, though.) Additional mobility sources will help -- a movement infusion, or a psychoport totem, are excellent choices.
Wyrmics have some good disabling talents. Sand Breath (blindness breath attack) is quite effective against late game foes (Orc Prides). Bellowing Roar can confuse nearby opponents. Ice Breath can freeze them. Ice wall can block off enemies from being able to attack you completely, or to break off a chunk of foes to fight later.
Eating the Heart of the Sandworm Queen unlocks the Harmony tree. The Elemental Harmony talent gives you a variety of effects when you are hit by elemental damage; a common combination is to hit yourself with fire damage for the speed boost. Waters of Life doesn't cure diseases and poisons, but instead makes them heal you.
Wyrmics should avoid Antimagic, as they already have access to Fungus.
Classes
Classes | |||||||||||
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Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |