COULD BE COOL LMAO the level 24 Fallen Blood Mage by kdvu90

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.3.3
Addons
QuickTome: Resource Tweaks 1.3.1
QuickTome: Orb of Communication 1.3.1
Square Field of Vision 1.3.1
QuickTome: Remove Traps 1.3.1
Half-Cost Category Mastery 1.3.1
QuickTome: Arena Skip 1.3.1
QuickTome: Melinda Tweaks 1.3.1
Replace Swift Hands 1.3.1
QuickTome: Item Tweaks 1.3.1
QuickTome: Sight Overhaul 1.3.1
QuickTome: Event Changes 1.3.1
QuickTome: Remove Stat Requirements 1.3.1
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceFallen
ClassBlood Mage
Level / Exp24 / 5%
Sizemedium
Lifes / Deaths

Primary Stats

Strength47 (base 42)
Dexterity15 (base 10)
Constitution86.482048821305 (base 51)
Magic75 (base 51)
Willpower59 (base 51)
Cunning62 (base 51)

Resources

Life1584/1584
Vim36/36
Healing Factor0.7103172208507
Regeneration5.3202759841717

Speed

Mental+16.3%
Attack+16.3%
Movement+81.5%
Spell+16.3%
Global+87.038461538462%

Vision

Sight10
Lite0

Offense: Mainhand

Damage95
Accuracy15
Crit Chance81%
APR4
Speed0.86

Offense: Spell

Spellpower75.25
Crit Chance100%
Speed0.85984522785899

Offense: Mind

Mindpower64.025
Crit Chance76%
Speed0.85984522785899

Defense: Base

Armour (hardiness)39.353695892971 (52.903225806452%)
Defense25.301109366192
Ranged Defense26.301109366192
Fatigue0
Physical Save23.737968891437
Spell Save17.657220695418
Mental Save29.053610347709

Defense: Resistances

All+ 15%( 70%)

Defense: Immunities

Stun Resistance43%
Bleed Resistance67%
Confusion Resistance35%
Instadeath Resistance100%
Knockback Resistance15%
Poison Resistance27%
Blind Resistance100%

Inscriptions (3/3)

Runes
Infusions
Infusions

Class Talents

Corruption / Blood1.30
5/5
5/5
5/5
5/5
Corruption / Pyre1.30
1/5
5/5
1/5
1/5
Corruption / Vim1.30
5/5
0/5
0/5
0/5
Corruption / Blight1.30
5/5
5/5
0/5
0/5
Corruption / Bone1.30
5/5
1/5
1/5
5/5
Corruption / Trauma1.30
0/5
0/5
0/5
0/5

Generic Talents

Race / Fallen2.60
5/5
1/5
5/5
1/5
Corruption / Blood magic1.30
5/5
1/5
5/5
1/5
Corruption / Blood spear1.30
5/5
1/5
1/5
5/5
Technique / Combat training1.00
5/5
3/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
beneficial effect
detrimental effect
detrimental effect
beneficial effect
beneficial effect
detrimental effect

Quests

done
active
done
active
failed
done
done
active
done
active
active
done
done

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Curse Lifter (Insane (Adventure) difficulty) Killed Ben Cruthdar the Cursed.
By COULD BE COOL LMAO the Fallen Blood Mage level 7
1st Mirth 122nd year of Ascendancy at 10:20
see stats
Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By COULD BE COOL LMAO the Fallen Blood Mage level 10
10th Flare 122nd year of Ascendancy at 00:27
see stats
Level 20 (Insane (Adventure) difficulty) Got a character to level 20.
By COULD BE COOL LMAO the Fallen Blood Mage level 20
63rd Dusk 122nd year of Ascendancy at 11:51
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By COULD BE COOL LMAO the Fallen Blood Mage level 17
32nd Dusk 122nd year of Ascendancy at 07:27
see stats
The secret city (Insane (Adventure) difficulty) Discovered the truth about mages.
By COULD BE COOL LMAO the Fallen Blood Mage level 10
2nd Dusk 122nd year of Ascendancy at 17:20
see stats
Treasure Hoarder (Insane (Adventure) difficulty) Amassed 3000 gold pieces.
By COULD BE COOL LMAO the Fallen Blood Mage level 23
64th Haze 122nd year of Ascendancy at 12:30
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By COULD BE COOL LMAO the Fallen Blood Mage level 16
30th Dusk 122nd year of Ascendancy at 02:43
see stats

Log

Red jelly uses Slime Spit.

COULD BE COOL LMAO slows down.

COULD BE COOL LMAO HEALS from nature damage!
Red jelly's Slime Spit hits
COULD BE COOL LMAO for (30 absorbed), 0 fire, (23 absorbed), 0 nature, 5 healing (0 total damage) [5 healing].
Ritch larva shrieks.


COULD BE COOL LMAO casts Soul Rot.

COULD BE COOL LMAO's spell attains critical power!
COULD BE COOL LMAO is surging arcane power.


Ritch flamespitter spits flames!

Ritch impaler rushes out, claws sharp and ready!

COULD BE COOL LMAO is pinned to the ground.


Ritch flamespitter hits COULD BE COOL LMAO for (15 absorbed), 0 fire (0 total damage).
You are unable to move!

You are unable to move!

COULD BE COOL LMAO casts Searing Beam.

COULD BE COOL LMAO's spell attains critical power!
COULD BE COOL LMAO's spell attains critical power!
Error report sent, thank you.
COULD BE COOL LMAO deactivates Blood Spear.

The shield around COULD BE COOL LMAO crumbles.

COULD BE COOL LMAO speeds up.

COULD BE COOL LMAO deactivates Bone Shield.

COULD BE COOL LMAO is no longer surging arcane power.

COULD BE COOL LMAO is no longer pinned.

COULD BE COOL LMAO deactivates Blood Fury.

COULD BE COOL LMAO deactivates Dark Ritual.