Marre the level 10 Bloodruned Enchanter by Hawkclaw

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignDemons
ModeNightmare Roguelike
SexFemale
RaceBloodruned
ClassEnchanter
Level / Exp10 / 2%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 10)
Dexterity21 (base 19)
Constitution42 (base 34)
Magic19 (base 15)
Willpower15 (base 11)
Cunning10 (base 10)

Resources

Life390/390
Mana158/158
Stamina140/140
Healing Factor1.433988003127
Regeneration1.649086203596

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1

Offense: Mainhand

Damage16
Accuracy18
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower34
Crit Chance1%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Offense: Damage Bonus

Lightning+3%
Mind+5%
Fire+3%
Cold+10%
Nature+3%

Offense: Damage Penetration

Light+10%
Nature+10%

Defense: Base

Armour (hardiness)12.46 (62.32946707186%)
Defense9
Ranged Defense9
Fatigue16
Physical Save24
Spell Save11
Mental Save8

Defense: Resistances

Acid+ 3%( 70%)
Cold+ 26%( 70%)
All 0%( 70%)
Fire+ 23%( 70%)
Nature+ 9%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Inanimation1.30
1/5
1/5
0/5
0/5
Spell / Disenchantment1.30
0/5
0/5
0/5
0/5
Spell / Morph1.30
1/5
0/5
0/5
0/5
Spell / Ordered hedgemagic1.30
5/5
1/5
0/5
0/5
Spell / Martial enchantments1.30
1/5
2/5
0/5
0/5
Spell / Enhancement1.30
1/5
1/5
1/5
0/5

Generic Talents

Spell / Mana alchemy1.30
5/5
0/5
0/5
0/5
Race / Bloodruned1.00
2/5
3/5
0/5
0/5
Spell / Force1.30
1/5
0/5
0/5
0/5
Spell / Staff combat1.30
0/5
0/5
0/5
0/5

Effects

talent
talent

Quests

done
active

Equipment

Light source
On head
Tool
On fingers
Around waist
In main hand
In off hand
Main armor
Around neck

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Marre the Bloodruned Enchanter level 10
42nd Steel 123rd year of Ascendancy at 13:59
see stats

Log

You gain 0.15 gold from the transmogrification of iron pickaxe (dig speed 38 turns).
You gain 3.55 gold from the transmogrification of
blazing quiver of elm arrows of daylight (11/11, 111% power, 5 apr).
You gain 0.95 gold from the transmogrification of
impenetrable iron plate armour (0 def, 14 armour).
You gain 0.76 gold from the transmogrification of
cleansing iron plate armour (0 def, 7 armour).
You gain 1.37 gold from the transmogrification of
prismatic rough leather armour of cold resistance (3 def, 2 armour).
You gain 0.95 gold from the transmogrification of
prismatic rough leather armour (3 def, 2 armour).
You gain 5.02 gold from the transmogrification of
Gorudur the Glimmerspar (0 def, 1 armour).
You gain 1.18 gold from the transmogrification of
spellwoven linen robe of the mind (+10%) (0 def, 0 armour).
You gain 0.73 gold from the transmogrification of
linen robe of fire (+7%) (0 def, 0 armour).
You gain 1.66 gold from the transmogrification of
hateful iron waraxe (103% power, 2 apr).
You gain 1.89 gold from the transmogrification of
shimmering elm magestaff (100% power, 2 apr, arcane element).
You gain 7.43 gold from the transmogrification of
Hathiromirion the elm vilestaff (100% power, 2 apr, fire element).
You gain 1.08 gold from the transmogrification of
rough leather sling of cold.
You gain 1.08 gold from the transmogrification of
rough leather sling of acid.
You gain 0.25 gold from the transmogrification of
mossy mindstar (77% power, 12 apr, mind damage).
You gain 2.00 gold from the transmogrification of
Serpent's Glare (91% power, 15 apr, nature damage).
You gain 2.50 gold from the transmogrification of
Falcon's Eye (91% power, 15 apr, mind damage).
You gain 1.96 gold from the transmogrification of
iron longsword of paradox (104% power, 2 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (105% power, 2 apr).
You gain 1.31 gold from the transmogrification of
elm longbow of fire.
You gain 0.75 gold from the transmogrification of
acidic iron greatsword (109% power, 1 apr).
You gain 1.31 gold from the transmogrification of
iron greatmaul of erosion (120% power, 1 apr).
You gain 0.25 gold from the transmogrification of
iron greatmaul (116% power, 1 apr).
You gain 4.77 gold from the transmogrification of
Floesweeper (120% power, 1 apr).
You gain 5.84 gold from the transmogrification of
iron dagger 'Zubena' (100% power, 5 apr).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 1.78 gold from the transmogrification of
magic missile rune of the wizard (80 arcane damage).
You gain 1.75 gold from the transmogrification of
magic missile rune of the sneak (62 arcane damage).
You gain 1.55 gold from the transmogrification of
blink rune (range 3; phase 11; cd 13).
Accepted quest 'The Beachhead'! (Press 'j' to see the quest log)