Abathor the Ominous the level 16 Sholtar Adventurer by Dark Master

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.2
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceSholtar
ClassAdventurer
Level / Exp16 / 81%
Sizemedium
Lifes / Deaths

Primary Stats

Strength67 (base 42)
Dexterity1 (base 1)
Constitution42 (base 42)
Magic2 (base 1)
Willpower41 (base 33)
Cunning11 (base 1)

Resources

Life438/438
Hate100/100
Stamina202/202
Equilibrium20
Healing Factor1.493988003127
Regeneration0.37349700078174

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+115.81808582082%

Vision

Sight10
Lite3
Infravision3
See Stealth8
See Invisible19

Offense: Mainhand

Damage101
Accuracy38
Crit Chance8%
APR1
Speed1.00

Offense: Spell

Spellpower1
Crit Chance2%
Speed1

Offense: Mind

Mindpower28
Crit Chance2%
Speed1

Offense: Damage Bonus

Darkness+3%
Light+3%
Temporal+3%
Nature+13%
Physical+30%
Mind+3%
All0%

Offense: Damage Penetration

Physical+5%
Arcane+5%
Light+5%
Acid+5%

Defense: Base

Armour (hardiness)33.062692024478 (46.486032264987%)
Defense36
Ranged Defense36
Fatigue7
Physical Save37
Spell Save15
Mental Save32

Defense: Resistances

Acid+ 13%( 70%)
Blight+ 20%( 70%)
Physical+ 15%( 71%)
Cold+ 13%( 71%)
All+ 10%( 70%)
Lightning+ 24%( 71%)
Temporal+ 24%( 70%)
Fire+ 13%( 71%)
Nature+ 27%( 70%)

Defense: Immunities

Instadeath Resistance100%
Disarm Resistance100%
Bleed Resistance40%
Pinning Resistance0%

Inscriptions (5/5)

Infusions
Infusions
Infusions
Infusions
Infusions

Class Talents

Wild-curse / Tiger aspect1.00
1/5
2/5
0/5
0/5
Cursed / Slaughter1.20
3/5
3/5
1/5
1/5
Cursed / Stress1.00
0/5
0/5
0/5
0/5
Technique / Primal Might1.20
1/5
5/5
0/5
0/5
Cursed / Force of will1.00
1/5
5/5
0/5
0/5

Generic Talents

Wild-gift / Hunter1.00
1/5
3/5
0/5
0/5
Technique / Conditioning1.00
2/5
1/5
3/5
0/5
Technique / Combat training1.20
3/5
1/5
0/5
3/5
5/5
0/5

Effects

talent
talent
talent
talent
talent
talent
detrimental effect

Quests

active
done
done
done
done
active
done
active
done

Equipment

On feet
Light source
On head
Tool
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Level 10 (Insane (Adventure) difficulty) Got a character to level 10.
By Abathor the Ominous the Sholtar Adventurer level 10
2nd Mirth 122nd year of Ascendancy at 10:09
see stats
Size matters (Insane (Adventure) difficulty) Did over 600 damage in one attack.
By Abathor the Ominous the Sholtar Adventurer level 15
7th Mirth 122nd year of Ascendancy at 14:43
see stats
The Arena (Insane (Adventure) difficulty) Unlocked Arena mode.
By Abathor the Ominous the Sholtar Adventurer level 8
78th Pyre 122nd year of Ascendancy at 13:36
see stats
Treasure Hunter (Insane (Adventure) difficulty) Amassed 1000 gold pieces.
By Abathor the Ominous the Sholtar Adventurer level 16
9th Mirth 122nd year of Ascendancy at 03:12
see stats

Log

You collect a new ingredient: stack of herbs (viperweed) (1).
You gain 1.36 gold from the melting of
gifted mossy mindstar of life (77% power, 12 apr, nature damage).
You collect a new ingredient:
lump of dwarven steel (1).
You gain 0.95 gold from the melting of
dwarven-steel dagger of massacre (121% power, 7 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.45 gold from the melting of
iron dagger of massacre (112% power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.88 gold from the melting of
iron greatsword of crippling (111% power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 9.13 gold from the melting of
Balondur the Shadehack (114% power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.44 gold from the melting of
slime-covered iron greatmaul of massacre (129% power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.31 gold from the melting of
flaming iron greatmaul of massacre (132% power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 3.13 gold from the melting of
balanced iron greatmaul (116% power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.50 gold from the melting of
arcing iron greatmaul of daylight (116% power, 1 apr).
You collect a new ingredient:
lump of steel (1).
You gain 8.54 gold from the melting of
steel battleaxe 'Zubibretta' (122% power, 2 apr).
You gain 4.71 gold from the melting of
ethereal elm vilestaff of fate (100% power, 2 apr, blight element).
You gain 2.29 gold from the melting of
elm magestaff of illumination (100% power, 2 apr, arcane element).
You gain 0.25 gold from the melting of
elm magestaff (100% power, 2 apr, fire element).
You gain 2.77 gold from the melting of
defender's elm vilestaff of power (100% power, 2 apr, darkness element).
You gain 1.67 gold from the melting of
marksman's copper ring of the mind (+10%).
You gain 0.70 gold from the melting of
copper amulet of magic (+3).
You collect a new ingredient:
stack of herbs (viperweed) (5).
You gain 0.62 gold from the melting of
healing infusion (heal 43; cd 11).
There is a previous level here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.