Lincat the level 11 Cornac High Guard by TheInsanity556

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceCornac
ClassHigh Guard
Level / Exp11 / 97%
Sizemedium
Lifes / Deaths

Primary Stats

Strength31 (base 31)
Dexterity10 (base 10)
Constitution13 (base 10)
Magic43 (base 36)
Willpower13 (base 11)
Cunning15 (base 11)

Resources

Life270/270
Mana165/165
Healing Factor1.1225
Regeneration0.449

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite6
Infravision1

Offense: Mainhand

Damage43
Accuracy35
Crit Chance4%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower33
Crit Chance10%
Speed1

Offense: Mind

Mindpower18
Crit Chance4%
Speed1

Offense: Damage Bonus

Light+21%
Physical+13%
Fire+11%
All0%

Defense: Base

Armour (hardiness)39.317011280365 (75.903125182002%)
Defense23
Ranged Defense23
Fatigue28
Physical Save23
Spell Save29
Mental Save30

Defense: Resistances

Lightning+ 11%( 70%)
Light+ 53%( 70%)
Mind+ 8%( 70%)
Cold+ 13%( 70%)
Physical+ 8%( 70%)
Fire+ 18%( 70%)
All+ 2%( 70%)

Defense: Immunities

Teleport Resistance10%
Disarm Resistance26%
Instadeath Resistance100%
Silence Resistance26%

Inscriptions (3/3)

Infusions
Infusions
Runes

Class Talents

Spell / Battle channeling1.30
1/5
1/5
3/5
0/5
Spell / Battlemage1.30
4/5
4/5
4/5
0/5
Spell / Phasing1.30
1/5
1/5
0/5
0/5
Spell / Magical assault1.30
1/5
1/5
0/5
0/5

Generic Talents

Spell / Staff combat1.30
4/5
1/5
3/5
0/5
Spell / Medic1.30
1/5
1/5
1/5
0/5
Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
3/5
0/5
3/5
0/5
0/5

Effects

talent
talent

Quests

done
done
active
done

Equipment

On feet
Light source
On head
On hands
Tool
On fingers
On fingers
Around neck
In main hand
Around waist
In off hand
Cloak
Main armor

Inventory

Achievements

Level 10 (Nightmare (Roguelike) difficulty) Got a character to level 10.
By Lincat the Cornac High Guard level 10
3rd Mirth 122nd year of Ascendancy at 14:03
see stats

Log

You gain 12.23 gold from the melting of Gloomsweeper (0 def, 1 armour).
You gain 0.10 gold from the melting of
pair of rough leather boots (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 6.67 gold from the melting of
pair of iron boots 'Ulfukor' (0 def, 3 armour).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
pair of iron boots (0 def, 3 armour).
You gain 0.05 gold from the melting of
rough leather belt.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron waraxe (12-18 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 7.29 gold from the melting of
Duskvortex the iron waraxe (12-17 power, 2 apr).
You gain 9.34 gold from the melting of
Blazevenom (10-12 power, 2 apr, cold element).
You collect a new ingredient:
lump of iron (1).
You gain 2.23 gold from the melting of
regressive iron ritual blade (10-13 power, 5 apr).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 7.32 gold from the melting of
Thunderwoe the mossy mindstar (3-3 power, 12 apr, mind damage).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 9.00 gold from the melting of
Magmabane (3-3 power, 12 apr, nature damage).
You collect a new ingredient:
lump of iron (1).
You gain 0.95 gold from the melting of
acidic iron mace of massacre (16-22 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatsword (15-24 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron battleaxe (16-24 power, 1 apr).
You gain 0.53 gold from the melting of
teleportation rune (range 20; cd 12).
You gain 25.00 gold from the melting of
Mirror Image Rune (dur 6; cd 24).
There is a Ruins of Kor'Pul here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.