Aura the level 7 Cornac Adventurer by Valla

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexFemale
RaceCornac
ClassAdventurer
Level / Exp7 / 31%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 12)
Dexterity12 (base 12)
Constitution12 (base 12)
Magic25 (base 25)
Willpower14 (base 12)
Cunning25.2 (base 20)

Resources

Essence100/100
Psi137/137
Life281/281
Positive58/58
Paradox300
Healing Factor1.0191526171258
Regeneration6.3697038570362

Speed

Mental+25%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
See Invisible1

Offense: Mainhand

Damage57
Accuracy37
Crit Chance13%
APR7
Speed0.80

Offense: Spell

Spellpower32
Crit Chance13%
Speed1

Offense: Mind

Mindpower29
Crit Chance13%
Speed1

Offense: Damage Bonus

Physical+10%
Acid+3%

Defense: Base

Armour (hardiness)6 (45%)
Defense12
Ranged Defense12
Fatigue1
Physical Save38
Spell Save29
Mental Save31

Defense: Resistances

Physical+ 21%( 75%)
Acid+ 17%( 75%)
Fire+ 15%( 75%)
All+ 12%( 75%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Spell / Glory Rising1.30
1/5
1/5
0/5
0/5
Celestial / Combat1.30
1/5
3/5
0/5
0/5
Chronomancy / Flux1.30
1/5
1/5
0/5
0/5
Spell / Phoenix Burn1.30
3/5
1/5
0/5
0/5
Celestial / Sun1.70
3/5
0/5
0/5
0/5

Generic Talents

Technique / Flexible Combat Training1.30
2/5
1/5
1/5
1/5
Psionic / False Form1.30
1/5
1/5
0/5
0/5
Technique / Combat Casting1.30
2/5
1/5
1/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
done
done
active

Equipment

On feet
On hands
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

Aura picks up (o.): citrine.
Aura picks up (o.):
citrine.
Aura picks up (h.):
agate.
Aura picks up (o.):
citrine.
You pickup 0.90 gold pieces.

You pickup 0.75 gold pieces.

There is a way to the previous level here (press '' or right click to use).
Ran for 21 turns (stop reason: at exit).

Aura wears (replacing
naturalist's rough leather gloves (0 def, 1 armour)): rough leather gloves 'Furnacewreath', corrosive (0 def, 1 armour).
Aura can not wear (in main hand):
Bill's Tree Trunk (136% power, 7 apr) (nil).
Aura deactivates
Reality Smearing.
Aura activates
Reality Smearing.
Aura deactivates
Weapon of Light.
Aura activates
Weapon of Light.
Aura deactivates
Eldritch Combat.
Aura activates
Eldritch Combat.
Resting starts...

Rested for 13 turns (stop reason: all resources and life at maximum).

Aura wears (replacing
iron greatsword (114% power, 1 apr)): Bill's Tree Trunk (136% power, 7 apr).
You gain 0.25 gold from the melting of
elm vilestaff (100% power, 2 apr, acid element).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatsword (114% power, 1 apr).
Space around you starts to dissolve...

Resting starts...

Rested for 19 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 21 turns (stop reason: all resources and life at maximum).

You are yanked out of this place!

There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.