Difference between revisions of "Cursed"

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{{Redirect2|the Cursed class|talent category|[[Cursed (category type)]]}}
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{{Redirect2|the Cursed class|talent category type|[[Cursed (category type)]]}}
  
 
{{class
 
{{class
 
|name=Cursed
 
|name=Cursed
|metaclass=Afflicted
+
|metaclass=[[Afflicted]]
 
|starting_life=110
 
|starting_life=110
 
|locked=Yes
 
|locked=Yes
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|willpower= +4
 
|willpower= +4
 
}}
 
}}
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 +
Cursed is a class introduced in the base game. It must be unlocked by completing the quest [[The Beast Within]].
 +
 
==Locked Description==
 
==Locked Description==
''Some walk in shadow, alone, unloved, unwanted.''  
+
''Affliction can run to the soul, and hatred can fill one's entire being.''  
  
''What powers they wield may be mighty, but their names are forever cursed.''
+
''Overcome someone else's hated curse to know its dreaded meaning.''
  
 
==Description==
 
==Description==
Through ignorance, greed or folly the Cursed served some dark design and are now doomed to pay for their sins.
+
Through ignorance, greed or folly, the Cursed served some dark design and are now doomed to pay for their sins.
 +
 
 
Their only master now is the hatred they carry for every living thing.
 
Their only master now is the hatred they carry for every living thing.
  
 
Drawing strength from the death of all they encounter, the Cursed become terrifying combatants.
 
Drawing strength from the death of all they encounter, the Cursed become terrifying combatants.
 +
 
Worse, any who approach the Cursed can be driven mad by their terrible aura.
 
Worse, any who approach the Cursed can be driven mad by their terrible aura.
  
 
Their most important stats are: [[Strength]] and [[Willpower]]
 
Their most important stats are: [[Strength]] and [[Willpower]]
 +
 +
==New Class Unlocked Description==
 +
''This description starts with the description above, minus the recommended stats, and continues:''
 +
 +
Some of them, however, strive to redeem their faults by using their Cursed powers to battle evil.
 +
 +
You have "lifted" the curse of Ben Cruthdar. You can now create new characters with the Cursed class.
 +
 +
Cursed are heavy melee warriors, focusing all their hatred into their blows. Class features:
 +
 +
*Engulf your foes in your Gloom, weakening, confusing, stunning and damaging them
 +
*Hunt your prey, tracking them and marking them for death
 +
*Powerful melee combatant
 +
 +
The Cursed use hate, a resource that grows as they kill their foes and decreases while standing idle.
 +
 +
Most of their talents are more effective with high hate.
  
 
==Starting Equipment==
 
==Starting Equipment==
 
*Iron Battleaxe
 
*Iron Battleaxe
*Rough Leather Armor
+
*Iron Mail Armor
  
 
==Starting Talents==
 
==Starting Talents==
*[[Unnatural body (talent)|Unnatural Body]]
+
* {{t|Unnatural Body}} (1)
*[[Gloom (talent)|Gloom]]
+
* {{t|Gloom}} (1)
*[[Slash (talent)|Slash]]
+
* {{t|Slash}} (1)
*[[Weapons mastery (talent)|Weapons Mastery]]
+
* {{t|Weapons Mastery}} (1)
*[[Combat accuracy (talent)|Combat Accuracy]]
+
* {{t|Combat Accuracy}} (1)
 +
* {{t|Heavy Armour Training}} (1)
  
 
==Talent Categories==
 
==Talent Categories==
Line 39: Line 62:
 
{{Talent_table
 
{{Talent_table
 
| class_rows =  
 
| class_rows =  
 
{{Talent_row
 
| Type = [[Cursed (category type)|Cursed]]
 
| Name = [[Endless hunt (category)|Endless Hunt]]
 
| Mastery = 1.3
 
| Locked = no
 
| talent1 = [[Stalk (talent)|Stalk]]
 
| talent2 = [[Beckon (talent)|Beckon]]
 
| talent3 = [[Harass prey (talent)|Harass Prey]]
 
| talent4 = [[Surge (talent)|Surge]]
 
}}
 
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Cursed (category type)|Cursed]]
 
| Type = [[Cursed (category type)|Cursed]]
 
| Name = [[Gloom (category)|Gloom]]
 
| Name = [[Gloom (category)|Gloom]]
 
| Mastery = 1.3
 
| Mastery = 1.3
| Locked = no
 
 
| talent1 = [[Gloom (talent)|Gloom]]
 
| talent1 = [[Gloom (talent)|Gloom]]
 
| talent2 = [[Weakness (talent)|Weakness]]
 
| talent2 = [[Weakness (talent)|Weakness]]
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| Name = [[Slaughter (category)|Slaughter]]
 
| Name = [[Slaughter (category)|Slaughter]]
 
| Mastery = 1.3
 
| Mastery = 1.3
| Locked = no
 
 
| talent1 = [[Slash (talent)|Slash]]
 
| talent1 = [[Slash (talent)|Slash]]
 
| talent2 = [[Frenzy (talent)|Frenzy]]
 
| talent2 = [[Frenzy (talent)|Frenzy]]
 
| talent3 = [[Reckless charge (talent)|Reckless Charge]]
 
| talent3 = [[Reckless charge (talent)|Reckless Charge]]
 
| talent4 = [[Cleave (talent)|Cleave]]
 
| talent4 = [[Cleave (talent)|Cleave]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Cursed (category type)|Cursed]]
 +
| Name = [[Endless hunt (category)|Endless Hunt]]
 +
| Mastery = 1.3
 +
| talent1 = [[Stalk (talent)|Stalk]]
 +
| talent2 = [[Beckon (talent)|Beckon]]
 +
| talent3 = [[Harass prey (talent)|Harass Prey]]
 +
| talent4 = [[Surge (talent)|Surge]]
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
Line 77: Line 96:
 
| talent1 = [[Dominate (talent)|Dominate]]
 
| talent1 = [[Dominate (talent)|Dominate]]
 
| talent2 = [[Preternatural senses (talent)|Preternatural Senses]]
 
| talent2 = [[Preternatural senses (talent)|Preternatural Senses]]
| talent3 = [[Blindside (talent)|3rd Talent]]
+
| talent3 = [[Blindside (talent)|Blindside]]
 
| talent4 = [[Repel (talent)|Repel]]
 
| talent4 = [[Repel (talent)|Repel]]
}}
 
 
{{Talent_row
 
| Type = [[Cursed (category type)|Cursed]]
 
| Name = [[Fears (category)|Fears]]
 
| Mastery = 1.0
 
| Locked = yes
 
| talent1 = [[Instill fear (talent)|Instill Fear]]
 
| talent2 = [[Heighten fear (talent)|Heighten Fear]]
 
| talent3 = [[Tyrant (talent)|Tyrant]]
 
| talent4 = [[Panic (talent)|Panic]]
 
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Cursed (category type)|Cursed]]
 
| Type = [[Cursed (category type)|Cursed]]
 
| Name = [[Predator (category)|Predator]]
 
| Name = [[Predator (category)|Predator]]
| Mastery = 1.0
+
| Mastery = 1.3
| Locked = yes
+
| Locked = no
 
| talent1 = [[Mark prey (talent)|Mark Prey]]
 
| talent1 = [[Mark prey (talent)|Mark Prey]]
 
| talent2 = [[Anatomy (talent)|Anatomy]]
 
| talent2 = [[Anatomy (talent)|Anatomy]]
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| Type = [[Cursed (category type)|Cursed]]
 
| Type = [[Cursed (category type)|Cursed]]
 
| Name = [[Rampage (category)|Rampage]]
 
| Name = [[Rampage (category)|Rampage]]
| Mastery = 1.0
+
| Mastery = 1.3
 
| Locked = yes
 
| Locked = yes
 
| talent1 = [[Rampage (talent)|Rampage]]
 
| talent1 = [[Rampage (talent)|Rampage]]
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| talent4 = [[Slam (talent)|Slam]]
 
| talent4 = [[Slam (talent)|Slam]]
 
}}
 
}}
 
| generic_rows =
 
 
{{Talent_row
 
{{Talent_row
| Type = [[Cunning (category type)|Cunning]]
+
| Type = [[Cursed (category type)|Cursed]]
| Name = [[Survival (category)|Survival]]
+
| Name = [[Fears (category)|Fears]]
 
| Mastery = 1.0
 
| Mastery = 1.0
 
| Locked = yes
 
| Locked = yes
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
+
| talent1 = [[Instill fear (talent)|Instill Fear]]
| talent2 = [[Charm mastery (talent)|Charm Mastery]]
+
| talent2 = [[Heighten fear (talent)|Heighten Fear]]
| talent3 = [[Piercing sight (talent)|Piercing Sight]]
+
| talent3 = [[Tyrant (talent)|Tyrant]]
| talent4 = [[Evasion (talent)|Evasion]]
+
| talent4 = [[Panic (talent)|Panic]]
 
}}
 
}}
  
 +
 +
| generic_rows =
 +
{{combat training row | mastery = 1.3}}
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Cursed (category type)|Cursed]]
 
| Type = [[Cursed (category type)|Cursed]]
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| talent4 = [[Grim resolve (talent)|Grim Resolve]]
 
| talent4 = [[Grim resolve (talent)|Grim Resolve]]
 
}}
 
}}
 
{{Talent_row
 
| Type = [[Technique_(category_type)|Techniques]]
 
| Name = [[Combat training (category)|Combat Training]]
 
| Mastery = 1.3
 
| talent1 = [[Thick skin (talent)|Thick Skin]]
 
| talent2 = [[Armour training (talent)|Armour Training]]
 
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]
 
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]
 
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]
 
}}
 
 
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Cursed (category_type)|Cursed]]
 
| Type = [[Cursed (category_type)|Cursed]]
 
| Name = [[Cursed aura (category)|Cursed Aura]]
 
| Name = [[Cursed aura (category)|Cursed Aura]]
 
| Mastery = 1.0
 
| Mastery = 1.0
| Locked = Somewhat
+
| Locked = Yes *
| talent1 = [[Defiling Touch (talent)|Defiling Touch]]
+
| talent1 = [[Defiling touch (talent)|Defiling Touch]]
| talent2 = [[Dark Gifts (talent)|Dark Gifts]]
+
| talent2 = [[Dark gifts (talent)|Dark Gifts]]
| talent3 = [[Ruined Earth (talent)|Ruined Earth]]
+
| talent3 = [[Ruined earth (talent)|Ruined Earth]]
| talent4 = [[Cursed Sentry (talent)|Cursed Sentry]]
+
| talent4 = [[Cursed sentry (talent)|Cursed Sentry]]
 
}}
 
}}
 +
{{Talent_row
 +
| Type = [[Cunning (category type)|Cunning]]
 +
| Name = [[Survival (category)|Survival]]
 +
| Mastery = 1.0
 +
| Locked = yes
 +
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
 +
| talent2 = [[Device mastery (talent)|Device Mastery]]
 +
| talent3 = [[Track (talent)|Track]]
 +
| talent4 = [[Danger sense (talent)|Danger Sense]]
 
}}
 
}}
  
It is worth noting that the Cursed aura generic tree is optional and can be unlocked upon picking up your first item, or chosen to be ignored.
+
}}
 
+
==Cursed Aura Curse Effects==
+
 
+
In addition to unlocking new bonuses, getting a Curse to higher levels will also increase the effects of both the Curse penalty and all Curse powers unlocked.
+
 
+
===Curse of Misfortune===
+
 
+
*Penalty: Lost Fortune: You seem to find less gold in your journeys.
+
*Power 1+: Missed Opportunities: +2 Defense, +1 Ranged Defense
+
*Power 2+: -1 Luck, +3 Cunning
+
*Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps).
+
*Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent.
+
 
+
===Curse of Shrouds===
+
 
+
*Penalty: Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns.
+
 
+
*Power 1+: Nightwalker: +4 Darkness Resistance, +4% Max Darkness Resistance, +4 See Invisible
+
*Power 2+: -1 Luck, +3 Constitution
+
*Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement.
+
*Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns.
+
 
+
===Curse of Nightmares===
+
 
+
*Penalty: Plagued by Visions: Your mental save has a 20% chance to be reduced by 9% when tested.
+
 
+
*Power 1+: Removed from Reality: +2 Physical Resistance, +1 Maximum Physical Resistance
+
*Power 2+: -1 Luck, +3 Willpower
+
*Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee.  At 3 levels below yours they lose 11 air and an additional 5 air for each level below that.
+
*Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0% **need scaling info**) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns.  This chance grows each time you are struck but fades over time.
+
 
+
===Curse of Madness===
+
 
+
*Penalty: Fractured Sanity: -3% Mind Resistance, -4% Confusion Immunity
+
*Power 1+: Unleashed: +3% critical damage, +4% off-hand weapon damage
+
*Power 2+: -1 Luck, +3 Dexterity
+
*Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused.
+
*Power 4+: Mania: Any time you lose more than 18.5% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1.
+
 
+
===Curse of Corpses===
+
 
+
*Penalty: Fear of Death: -2% resistance against damage from the undead.
+
*Power 1+: Power over Death: +4% damage against the undead.
+
*Power 2+: -1 Luck, +2 Strength, +2 Magic
+
*Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4.
+
*Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns.
+
 
+
==Strategy==
+
:''Last updated for version 1.0.0''
+
 
+
Empowered by pure hatred, the Cursed are mental warriors who excel at chasing, pinning, and exterminating powerful enemies while rampaging through weaker foes.
+
  
* This class plays like a traditional hack-and-slash (similar to the [[Berserker]]), but with a much more difficult early game. Acquiring an early shield and one-handed weapon may improve your survivability while you build up your Gloom and armor.
+
(*) The {{c|Cursed Aura}} generic tree is optional. You can choose to unlock it when you pick up your first item. This choice will be presented only once per playthrough. See [[Cursed_aura_(category)/Curses|Cursed Aura Effects]] for complete details on how Cursed Aura works.
* You start with a two-handed axe, but none of your abilities require any particular load-out. You can use a shield or dual wield as effectively as you can swing a two-hander. Top tier abilities give bonuses for various weaponry options, but even then, the weapon specific bonuses are mild, and you shouldn't consider yourself locked into any particular weapon.
+
* Dominate is a powerful "anti-boss" tool, particularly against enemies with high resistances and/or healing potential (i.e. the Weirdling Beast). Consider adding additional points into this ability after unlocking your other core utilities.
+
* Although [[Gloom (talent)|Gloom]] and [[Stalk (talent)|Stalk]] are technically sustainable, you can always leave them on and--except in rare cases--suffer no side-effects.
+
* Most of the Cursed's talents are passives. You can usually just run around and hit things, while your aura of Gloom debuffs your foes.
+
* At mid/high levels, the [[Rampage (category)|Rampage]] tree becomes key. This gives you an occasional huge set of buffs, for tough fights.
+
* You get the best monster detection in the game (always-on passive full ESP, with a radius determined by your points in [[Preternatural senses (talent)|Preternatural Senses]]).
+
* [[Blindside (talent)|Blindside]] will ''teleport'' you to a monster in radius, even if it's on the other side of a wall. Also great for escaping from a collapsing sand tunnel....
+
* [[Reckless charge (talent)|Reckless Charge]] causes you to hit monsters adjacent to the '''path''' that you tell it to follow. Counter-intuitively, you generally want to aim ''alongside'' monsters, not directly into them, when using this talent. It can also be used to escape from a dangerous situation.
+
* You get passive stun and confusion resistance (up to +75%) from [[Relentless (talent)|Relentless]]-- the most effective passive resistance for any class. Or, you can neglect Relentless and count on picking up these resistances with equipment.
+
* With most of your talents driven by [[Willpower]], [[antimagic]] is also a good choice. Beware that you're going to be short on generic talent points, with so many great skills demanding them.
+
* When you pick up a weapon, you are sometimes given the opportunity to release your rage, unlocking the [[Cursed aura (category)|Cursed Aura]] tree. Doing so can make the early game slightly more difficult, but opens up the potential for powerful beneficial effects later in the game.
+
* Many Cursed talents scale with [[hate]]. These scale linearly. There is further scaling for hate levels above 100. Wielding cursed weapons gives a bonus to your hate for purposes of these abilities.
+
  
 
{{classes}}
 
{{classes}}

Latest revision as of 09:49, 15 July 2023

This page is about the Cursed class; for the talent category type, see Cursed (category type).
Cursed

Cursed 128 bg.png

Metaclass Afflicted
Locked Yes
Starting Life 110
Life Rating +2
Stat Modifiers
Strength +5
Dexterity 0
Constitution 0
Magic 0
Willpower +4
Cunning 0

Cursed is a class introduced in the base game. It must be unlocked by completing the quest The Beast Within.

Locked Description

Affliction can run to the soul, and hatred can fill one's entire being.

Overcome someone else's hated curse to know its dreaded meaning.

Description

Through ignorance, greed or folly, the Cursed served some dark design and are now doomed to pay for their sins.

Their only master now is the hatred they carry for every living thing.

Drawing strength from the death of all they encounter, the Cursed become terrifying combatants.

Worse, any who approach the Cursed can be driven mad by their terrible aura.

Their most important stats are: Strength and Willpower

New Class Unlocked Description

This description starts with the description above, minus the recommended stats, and continues:

Some of them, however, strive to redeem their faults by using their Cursed powers to battle evil.

You have "lifted" the curse of Ben Cruthdar. You can now create new characters with the Cursed class.

Cursed are heavy melee warriors, focusing all their hatred into their blows. Class features:

  • Engulf your foes in your Gloom, weakening, confusing, stunning and damaging them
  • Hunt your prey, tracking them and marking them for death
  • Powerful melee combatant

The Cursed use hate, a resource that grows as they kill their foes and decreases while standing idle.

Most of their talents are more effective with high hate.

Starting Equipment

  • Iron Battleaxe
  • Iron Mail Armor

Starting Talents

Talent Categories

Class
Type Name Mastery Locked Talents
Cursed Gloom 1.3 No Gloom Weakness Dismay Sanctuary
Cursed Slaughter 1.3 No Slash Frenzy Reckless Charge Cleave
Cursed Endless Hunt 1.3 No Stalk Beckon Harass Prey Surge
Cursed Strife 1.3 No Dominate Preternatural Senses Blindside Repel
Cursed Predator 1.3 No Mark Prey Anatomy Outmaneuver Mimic
Cursed Rampage 1.3 Yes Rampage Brutality Tenacity Slam
Cursed Fears 1.0 Yes Instill Fear Heighten Fear Tyrant Panic
Generic
Type Name Mastery Locked Talents
Technique Combat Training 1.3 No Thick Skin Heavy Armour Training Light Armour Training
Combat Accuracy Weapons Mastery Dagger Mastery
Cursed Cursed Form 1.0 No Unnatural Body Relentless Seethe Grim Resolve
Cursed Cursed Aura 1.0 Yes * Defiling Touch Dark Gifts Ruined Earth Cursed Sentry
Cunning Survival 1.0 Yes Heightened Senses Device Mastery Track Danger Sense

(*) The Cursed Aura generic tree is optional. You can choose to unlock it when you pick up your first item. This choice will be presented only once per playthrough. See Cursed Aura Effects for complete details on how Cursed Aura works.

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler