Difference between revisions of "Cursed"

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(Cursed Aura Curse Effects)
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It is worth noting that the Cursed aura generic tree is optional and can be unlocked upon picking up your first item, or chosen to be ignored.
 
It is worth noting that the Cursed aura generic tree is optional and can be unlocked upon picking up your first item, or chosen to be ignored.
  
==Cursed Aura Curse Effects==
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==Cursed Aura Curse Effects (Work In Progress)==
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Curse of Misfortunate
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Penalty: Lost Fortune: You seem to find less gold in your journeys.
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Power 1+: Missed Opportunities: +2 Defense, +1 Ranged Defense
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Power 2+: -1 Luck, +3 Cunning
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Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps).
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Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent.
  
 
==Strategy==
 
==Strategy==

Revision as of 20:41, 29 April 2014

This page is about the Cursed class; for the talent category, see Cursed (category type).
Cursed

Cursed 128 bg.png

Metaclass Afflicted
Locked Yes
Starting Life 110
Life Rating +2
Stat Modifiers
Strength +5
Dexterity 0
Constitution 0
Magic 0
Willpower +4
Cunning 0

Description

Through ignorance, greed or folly the Cursed served some dark design and are now doomed to pay for their sins. Their only master now is the hatred they carry for every living thing.

Drawing strength from the death of all they encounter, the Cursed become terrifying combatants. Worse, any who approach the Cursed can be driven mad by their terrible aura.

Their most important stats are: Strength and Willpower

Starting Equipment

  • Iron Battleaxe
  • Rough Leather Armor

Starting Talents

Talent Categories

Class
Type Name Mastery Locked Talents
Cursed Endless Hunt 1.3 No Stalk Beckon Harass Prey Surge
Cursed Gloom 1.3 No Gloom Weakness Dismay Sanctuary
Cursed Slaughter 1.3 No Slash Frenzy Reckless Charge Cleave
Cursed Strife 1.3 No Dominate Preternatural Senses 3rd Talent Repel
Cursed Fears 1.0 Yes Instill Fear Heighten Fear Tyrant Panic
Cursed Predator 1.0 Yes Mark Prey Anatomy Outmaneuver Mimic
Cursed Rampage 1.0 Yes Rampage Brutality Tenacity Slam
Generic
Type Name Mastery Locked Talents
Cunning Survival 1.0 Yes Heightened Senses Charm Mastery Piercing Sight Evasion
Cursed Cursed Form 1.0 No Unnatural Body Relentless Seethe Grim Resolve
Techniques Combat Training 1.3 No Thick Skin Armour Training Combat Accuracy Weapons Mastery
Cursed Cursed Aura 1.0 Somewhat Defiling Touch Dark Gifts Ruined Earth Cursed Sentry

It is worth noting that the Cursed aura generic tree is optional and can be unlocked upon picking up your first item, or chosen to be ignored.

Cursed Aura Curse Effects (Work In Progress)

Curse of Misfortunate

Penalty: Lost Fortune: You seem to find less gold in your journeys.

Power 1+: Missed Opportunities: +2 Defense, +1 Ranged Defense Power 2+: -1 Luck, +3 Cunning Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps). Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent.

Strategy

Last updated for version 1.0.0

Empowered by pure hatred, the Cursed are mental warriors who excel at chasing, pinning, and exterminating powerful enemies while rampaging through weaker foes.

  • This class plays like a traditional hack-and-slash (similar to the Berserker), but with a much more difficult early game. Acquiring an early shield and one-handed weapon may improve your survivability while you build up your Gloom and armor.
  • You start with a two-handed axe, but none of your abilities require any particular load-out. You can use a shield or dual wield as effectively as you can swing a two-hander. Top tier abilities give bonuses for various weaponry options, but even then, the weapon specific bonuses are mild, and you shouldn't consider yourself locked into any particular weapon.
  • Dominate is a powerful "anti-boss" tool, particularly against enemies with high resistances and/or healing potential (i.e. the Weirdling Beast). Consider adding additional points into this ability after unlocking your other core utilities.
  • Although Gloom and Stalk are technically sustainable, you can always leave them on and--except in rare cases--suffer no side-effects.
  • Most of the Cursed's talents are passives. You can usually just run around and hit things, while your aura of Gloom debuffs your foes.
  • At mid/high levels, the Rampage tree becomes key. This gives you an occasional huge set of buffs, for tough fights.
  • You get the best monster detection in the game (always-on passive full ESP, with a radius determined by your points in Preternatural Senses).
  • Blindside will teleport you to a monster in radius, even if it's on the other side of a wall. Also great for escaping from a collapsing sand tunnel....
  • Reckless Charge causes you to hit monsters adjacent to the path that you tell it to follow. Counter-intuitively, you generally want to aim alongside monsters, not directly into them, when using this talent. It can also be used to escape from a dangerous situation.
  • You get passive stun and confusion resistance (up to +75%) from Relentless-- the most effective passive resistance for any class. Or, you can neglect Relentless and count on picking up these resistances with equipment.
  • With most of your talents driven by Willpower, antimagic is also a good choice. Beware that you're going to be short on generic talent points, with so many great skills demanding them.
  • When you pick up a weapon, you are sometimes given the opportunity to release your rage, unlocking the Cursed Aura tree. Doing so can make the early game slightly more difficult, but opens up the potential for powerful beneficial effects later in the game.
  • Many Cursed talents scale with hate. These scale linearly. There is further scaling for hate levels above 100. Wielding cursed weapons gives a bonus to your hate for purposes of these abilities.

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler