Cursed
- This page is about the Cursed class; for the talent category, see Cursed (category type).
Cursed | |
---|---|
Metaclass | Afflicted |
Locked | Yes |
Starting Life | 110 |
Life Rating | +2 |
Stat Modifiers | |
Strength | +5 |
Dexterity | 0 |
Constitution | 0 |
Magic | 0 |
Willpower | +4 |
Cunning | 0 |
Contents
Locked Description
Affliction can run to the soul, and hatred can fill one's entire being.
Overcome someone else's hated curse to know its dreaded meaning.
Description
Through ignorance, greed or folly the Cursed served some dark design and are now doomed to pay for their sins. Their only master now is the hatred they carry for every living thing.
Drawing strength from the death of all they encounter, the Cursed become terrifying combatants. Worse, any who approach the Cursed can be driven mad by their terrible aura.
Their most important stats are: Strength and Willpower
Starting Equipment
- Iron Battleaxe
- Rough Leather Armor
Starting Talents
Talent Categories
Class | |||||||
Type | Name | Mastery | Locked | Talents | |||
---|---|---|---|---|---|---|---|
Cursed | Gloom | 1.3 | No | Gloom | Weakness | Dismay | Sanctuary |
Cursed | Slaughter | 1.3 | No | Slash | Frenzy | Reckless Charge | Cleave |
Cursed | Endless Hunt | 1.3 | No | Stalk | Beckon | Harass Prey | Surge |
Cursed | Strife | 1.3 | No | Dominate | Preternatural Senses | Blindside | Repel |
Cursed | Rampage | 1.0 | Yes | Rampage | Brutality | Tenacity | Slam |
Cursed | Predator | 1.0 | Yes | Mark Prey | Anatomy | Outmaneuver | Mimic |
Cursed | Fears | 1.0 | Yes | Instill Fear | Heighten Fear | Tyrant | Panic |
Generic | |||||||
Type | Name | Mastery | Locked | Talents | |||
Techniques | Combat Training | 1.3 | No | Thick Skin | Armour Training | Combat Accuracy | Weapons Mastery |
Cursed | Cursed Form | 1.0 | No | Unnatural Body | Relentless | Seethe | Grim Resolve |
Cursed | Cursed Aura | 1.0 | Yes * | Defiling Touch | Dark Gifts | Ruined Earth | Cursed Sentry |
Cunning | Survival | 1.0 | Yes | Heightened Senses | Charm Mastery | Piercing Sight | Evasion |
(*) The Cursed Aura generic tree is optional. You can choose to unlock it when you pick up your first item. This choice will only be presented once to any character.
Cursed Aura Curse Effects
In addition to unlocking new bonuses, getting a Curse to higher levels will also increase the effects of both the Curse penalty and all Curse powers unlocked.
Curse of Misfortune
- Penalty: Lost Fortune: You seem to find less gold in your journeys.
- Power 1+: Missed Opportunities: +2 Defense, +1 Ranged Defense
- Power 2+: -1 Luck, +3 Cunning
- Power 3+: Devious Mind: You have an affinity for seeing the devious plans of others (+35% chance to avoid traps).
- Power 4+: Unfortunate End: There is a 30% chance that the damage you deal will increase by 30% if the increase would be enough to kill your opponent.
Curse of Shrouds
- Penalty: Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 6%) for 4 turns.
- Power 1+: Nightwalker: +4 Darkness Resistance, +4% Max Darkness Resistance, +4 See Invisible
- Power 2+: -1 Luck, +3 Constitution
- Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 10% for 1 turn after movement.
- Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 15% for 3 turns.
Curse of Nightmares
- Penalty: Plagued by Visions: Your mental save has a 20% chance to be reduced by 9% when tested.
- Power 1+: Removed from Reality: +2 Physical Resistance, +1 Maximum Physical Resistance
- Power 2+: -1 Luck, +3 Willpower
- Power 3+: Suffocate: Your touch instills a horror that suffocates any weak, non-elite foe that hits you or that you hit in melee. At 3 levels below yours they lose 11 air and an additional 5 air for each level below that.
- Power 4+: Nightmare: Each time you are damaged by a foe there is a chance (currently 0% **need scaling info**) of triggering a radius 5 nightmare (slow effects, hateful whispers, and summoned Terrors) for 8 turns. This chance grows each time you are struck but fades over time.
Curse of Madness
- Penalty: Fractured Sanity: -3% Mind Resistance, -4% Confusion Immunity
- Power 1+: Unleashed: +3% critical damage, +4% off-hand weapon damage
- Power 2+: -1 Luck, +3 Dexterity
- Power 3+: Conspirator: When you are confused, any foe that hits you or that you hit in melee becomes confused.
- Power 4+: Mania: Any time you lose more than 18.5% of your life over a single turn, the remaining cooldown of one of your talents is reduced by 1.
Curse of Corpses
- Penalty: Fear of Death: -2% resistance against damage from the undead.
- Power 1+: Power over Death: +4% damage against the undead.
- Power 2+: -1 Luck, +2 Strength, +2 Magic
- Power 3+: Corpselight: Each death you cause leaves behind a trace of itself, an eerie light of radius 4.
- Power 4+: Reprieve from Death: Humanoids you slay have a 35% chance to rise to fight beside you as ghouls for 6 turns.
Strategy
- Last updated for version 1.0.0
Empowered by pure hatred, the Cursed are mental warriors who excel at chasing, pinning, and exterminating powerful enemies while rampaging through weaker foes.
- This class plays like a traditional hack-and-slash (similar to the Berserker), but with a much more difficult early game. Acquiring an early shield and one-handed weapon may improve your survivability while you build up your Gloom and armor.
- You start with a two-handed axe, but none of your abilities require any particular load-out. You can use a shield or dual wield as effectively as you can swing a two-hander. Top tier abilities give bonuses for various weaponry options, but even then, the weapon specific bonuses are mild, and you shouldn't consider yourself locked into any particular weapon.
- Dominate is a powerful "anti-boss" tool, particularly against enemies with high resistances and/or healing potential (i.e. the Weirdling Beast). Consider adding additional points into this ability after unlocking your other core utilities.
- Although Gloom and Stalk are technically sustainable, you can always leave them on and--except in rare cases--suffer no side-effects. They can be toggled instantly, so consider setting them to autocast in case your sustains are dispelled and you don't notice right away.
- Most of the Cursed's talents are passives. You can usually just run around and hit things, while your aura of Gloom debuffs your foes.
- At mid/high levels, the Rampage tree becomes key. This gives you an occasional huge set of buffs, for tough fights.
- You get the best monster detection in the game (always-on passive full ESP, with a radius determined by your points in Preternatural Senses).
- Blindside will teleport you to a monster in radius, even if it's on the other side of a wall. Also great for escaping from a collapsing sand tunnel....
- Reckless Charge causes you to hit monsters adjacent to the path that you tell it to follow. Counter-intuitively, you generally want to aim alongside monsters, not directly into them, when using this talent. It can also be used to escape from a dangerous situation.
- You get passive stun and confusion resistance (up to +75%) from Relentless-- the most effective passive resistance for any class. Or, you can neglect Relentless and count on picking up these resistances with equipment.
- With most of your talents driven by Willpower, antimagic is also a good choice. Beware that you're going to be short on generic talent points, with so many great skills demanding them.
- When you pick up a weapon, you are sometimes given the opportunity to release your rage, unlocking the Cursed Aura tree. Doing so can make the early game slightly more difficult, but opens up the potential for powerful beneficial effects later in the game.
- Many Cursed talents scale with hate. These scale linearly. There is further scaling for hate levels above 100. Wielding cursed weapons gives a bonus to your hate for purposes of these abilities.
Classes
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |