Turtle of DOOM the level 9 MegaTurtle Harbinger by karth007

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
Harbinger 1.5.5
CampaignMaj'Eyal
ModeNightmare Exploration
SexMale
RaceMegaTurtle
ClassHarbinger
Level / Exp9 / 57%
Sizehuge
Lifes / Deaths

Primary Stats

Strength36 (base 33)
Dexterity15 (base 10)
Constitution76 (base 24)
Magic2 (base 10)
Willpower17 (base 14)
Cunning18 (base 13)

Resources

Life747/747
Healing Factor1.6751537815592
Regeneration68.83592998637

Speed

Mental0%
Attack-25%
Movement+18.226917207922%
Spell-25%
Global+30%

Vision

Sight10
Lite8
See Stealth29.5100818069
See Invisible29.5100818069

Offense: Mainhand

Damage35
Accuracy35
Crit Chance9%
APR17
Speed1.00

Offense: Spell

Spellpower2
Crit Chance9%
Speed1.3333333333333

Offense: Mind

Mindpower19
Crit Chance9%
Speed1.3333333333333

Defense: Base

Armour (hardiness)44.537149306937 (100%)
Defense10
Ranged Defense10
Fatigue11
Physical Save35
Spell Save7
Mental Save13

Defense: Resistances

Darkness+ 6%( 70%)
Light+ 5%( 70%)
All 0%( 70%)

Defense: Immunities

Stun Resistance100%
Instadeath Resistance100%
Confusion Resistance100%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Wild-gift / Blizzard1.30
1/5
5/5
0/5
0/5
Wild-gift / Tremor1.30
1/5
1/5
1/5
0/5
Wild-gift / Blaze1.30
4/5
1/5
0/5
0/5
Wild-gift / Cyclone1.30
5/5
1/5
0/5
0/5
Wild-gift / Thunder1.30
1/5
1/5
1/5
0/5

Generic Talents

Wild-gift / Mindstar mastery1.30
0/5
0/5
0/5
0/5
Wild-gift / Harmony1.00
0/5
0/5
0/5
0/5
Wild-gift / Endurance1.30
0/5
0/5
0/5
0/5
Wild-gift / Rain1.30
5/5
0/5
0/5
0/5
Spell / Staff combat1.30
0/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
4/5
0/5
3/5
0/5
0/5
Race / Megaturtle1.00
5/5
5/5
1/5
0/5

Effects

talent

Quests

done
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
Around waist
Main armor
In main hand
Light source

Inventory

Achievements

The Arena (Exploration mode) Unlocked Arena mode.
By Turtle of DOOM the MegaTurtle Harbinger level 6
3rd Mirth 122nd year of Ascendancy at 08:35
see stats

Log


There is nowhere left to explore.

Resting starts...

You are yanked out of this place!

Rested for 11 turns (stop reason: dialog is displayed).


Turtle of DOOM wears (replacing
Liseletha the iron battleaxe (14.5-21.75 power, 1 apr)): Bill's Tree Trunk (30-51 power, 7 apr).

You gain 0.05 gold from the transmogrification of
elm wand of conjuration [power 85] (10 cooldown).
You gain 0.92 gold from the transmogrification of
iron plate armour of cold resistance (3 def, 7 armour).
You gain 1.38 gold from the transmogrification of
spiked iron mail armour (2 def, 4 armour).
You gain 0.77 gold from the transmogrification of
rough leather armour of fire resistance (1 def, 2 armour).
You gain 1.18 gold from the transmogrification of
acidic quiver of elm arrows of accuracy (18/18, 13-18.2 power, 5 apr).
You gain 0.25 gold from the transmogrification of
iron greatsword (19-30.4 power, 1 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Saving game...

Today is the 1st Summertide of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:45.


Saving done.


There is a Ruins of Kor'Pul here (press '' or right click to use).

There is an exit to the worldmap here (press '' or right click to use).
Saving game...

Saving done.

Turtle of DOOM deactivates Mega Spiked Shell.

Turtle of DOOM deactivates Mega Spiked Shell.