Bane the level 2 Thalore Adventurer by mriceag

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.5
Addons
CampaignMaj'Eyal
ModeMadness Roguelike
SexMale
RaceThalore
ClassAdventurer
Level / Exp2 / 39%
Sizemedium
Lifes / Deaths

Primary Stats

Strength14 (base 12)
Dexterity18 (base 15)
Constitution13 (base 12)
Magic10 (base 12)
Willpower13 (base 12)
Cunning12 (base 12)

Resources

Life222/222
Stamina104/110
Psi111/111
Healing Factor1.0283363011315
Regeneration0.46275133550919

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100.5%

Vision

Sight10
Lite3

Offense: Mainhand

Damage19
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Offhand

Damage11
Accuracy5
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower10
Crit Chance2%
Speed1

Offense: Mind

Mindpower13
Crit Chance2%
Speed1

Defense: Base

Armour (hardiness)3 (30%)
Defense21
Ranged Defense21
Fatigue6
Physical Save10
Spell Save9
Mental Save14

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Swordsmanship1.30
1/5
0/5
0/5
0/5
Technique / Dual techniques1.30
1/5
0/5
0/5
0/5
Technique / Fencing1.30
1/5
0/5
0/5
0/5
Psionic / Solipsism1.30
1/5
0/5
0/5
0/5
Psionic / Thoughtless action1.30
1/5
0/5
0/5
0/5

Generic Talents

Psionic / Feedback1.30
1/5
0/5
0/5
0/5
Technique / Footwork1.30
1/5
0/5
0/5
0/5
Psionic / Finer energy manipulations1.30
1/5
0/5
0/5
0/5
Race / Thalore1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
0/5
0/5
0/5

Effects

talent
beneficial effect
beneficial effect

Quests

active
active

Equipment

On hands
On fingers
Light source
In main hand
Main armor
In off hand
Cloak
Psionic focus

Inventory

Achievements

Log

You gain 0.25 gold from the melting of iron steamgun.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamgun.
You gain 0.25 gold from the melting of
rough leather sling.
You gain 0.25 gold from the melting of
elm longbow.
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamsaw (10-16 power, 0 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamsaw (10-16 power, 0 apr).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (2-3 power, 12 apr, nature damage).
You collect a new ingredient:
stack of herbs (viperweed) (1).
You gain 0.25 gold from the melting of
mossy mindstar (2-3 power, 12 apr, mind damage).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (9-12 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (11-14 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.92 gold from the melting of
chilling iron longsword (11-15 power, 2 apr).
You gain 2.62 gold from the melting of
shimmering elm vilestaff of fate (10-12 power, 2 apr, darkness element).
You gain 0.25 gold from the melting of
elm magestaff (10-12 power, 2 apr, cold element).
You gain 0.59 gold from the melting of
manasurge rune (regen 600% over 10 turns; mana 30; cd 17).
You gain 1.50 gold from the melting of
steam generator implant (steam 4).
You gain 2.50 gold from the melting of
medical injector implant (efficiency 80% / cooldown 96%).
You gain 2.50 gold from the melting of
medical injector implant (efficiency 80% / cooldown 89%).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)

Ran for 5 turns (stop reason: hostile spotted to the northwest (white worm mass)).