Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Balanced Wanderer Trees 1.7.4This addon gives the class and generic trees equal weight, so trees like Survival are not extremely common. Umbral Incantor Evolution for Shadowblade 1.7.6Adds a new evolution for Shadowblades, the Umbral Incantor. As an Umbral Incantor, the Shadowblade will regenerate 1 mana per turn and gain several bonuses to their talents if they are equipped with a staff: - Shadow Combat: the damage will also be triggered when you cast Channel Staff, and when triggered this way can be a spell critical Weaver Class 1.7.6Adds Weaver class. Weaver is a Wilder subclass, a resilient unarmed combatant with emphasis of moving around strategically through their set-up battlefield. Their skill sets revolve around arachnids. Laying webs, injecting enemies with poison, beating enemies with your limbs, creating cocoon for later consumption, and more! Their talents mainly uses equilibrium, have huge equilibrium demand yet heavy hitting, and moderate-long cooldown. Some even needs "special charge" to use. So if you decide to become one of the weaver, make sure to use your talents and resources wisely! They get access to: --- wild-gift: weaver anatomy wild-gift: threads and webs wild-gift: dance of the Weaver wild-gift: cocoon utilization wild-gift: chitin --- Post Note: We are highly looking forward for you to become one of the weaver and take part on the hunt for preys!. Please leave reviews, comments, and certainly bug reports! Happy hunting, Weaver! New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Class: Wisp 1.7.0A new class, a psionic archer who starts with the powers of hypnosis, light telekinesis, and control over fabric. Class Talents Generic Talents There is also an evolution prodigy for this class, Incarnate Storm. Incompatible with https://te4.org/games/addons/tome/mv-greenwatch Chaotic Race-Teraunces fork 1.2.3A very silly human race that learns random talents. Also includes an option to give any character random talents. Improved by Teraunce to ensure antimagic doesn't learn magic and vice versa. Adds the chaotic human subrace, which get a random talent on every levelup. Also has the following option under Gameplay: Extra Chaotic: This affects who gets random talents on levelup: Arcane Archer 1.7.4Adds the Arcane Archer, a warrior subclass. Class: Astromancer 1.7.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 Stoneblade Evolution for Arcane Blade 1.7.4Adds a new class evolution for Arcane Blade, the Stoneblade. Wielded two-handed weapons will use the increased procs damage accuracy bonus To unlock the evolution, defeat Harkor'Zun as an Arcane Blade. Learning the Prodigy requires that you know Body of Stone and have at least 25 Magic and Strength. Tinker Cave Blacksmith 1.7.0Modifies the Ancient Automatated Teacher from the Embers of Rage DLC (required), adding options for the player to purchase the Steamtech/Blacksmith and Steamtech/Engineering talent trees. A companion piece to Tinker Cave for Everyone; they can be used together or separately. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Fallen Meditant class 1.6.0Adds the Fallen Meditant class. The Fallen was once a monk; training in a natural combat style upon a mountain. They have been cast down. Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Barbarian Evolution for Berserker 1.7.2Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. Doctornull's Classes Reloaded 1.7.4Contains some new hybrid classes: Ascetic, Blood Mage, Creep, Flenser, Striker, Gravitic Infantry, Storm Warden, Transcendent Fist, Vector, and a few others. Details & discussion here:http://forums.te4.org/viewtopic.php?f=50&t=38670 Yakri: I'm making a couple changes suggested in the mod thread, and testing for errors/incompatibilities in current version of TOME. All credit goes to Null, and FailPail for creating the creepfix. Changes: Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Artificer Tweaks 1.7.0Assorted quality-of-life tweaks for Artificers from VanceVasser's Artificer Class addon (required). Included so far:
Technomancy Tweaks 1.7.0Assorted small quality-of-life changes for the Technomancer class evolution from the Embers of Rage DLC (required). Currently includes:
Rather Crafty Hands 1.7.4Allows base Imbue Item to apply to helmets, and changes Crafty Hands to allow any armour. No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 Ascendancy Level Cap Remover 1.7.6--- DESCRIPTION --- This addon removes the level 50 cap from the game (Age of Ascendancy main campaign and arena mode). I'm unsure if it works with DLC (I don't have the DLCs ;-; ). Enjoy :) P.S: This is a simpler version of "Campaign Uncapper" by Starkeep. Instead of scaling every dungeon to your level, this one only removes the level cap. Consider checking that addon out! --- INSTALLATION --- 1) Download the file 2) Move it inside /(Your Game Directory)/game/addons 3) Launch Tales of Maj'Eyal 4) On the main menu, select "Addons" 5) Find "Ascendancy Level Cap Remover" and ensure it's active --- COMPATIBILITY --- It is not compatible with mods that change data/birth/descriptors.lua (It should be compatible with most mods; it is unknown if it works with the ones that add new campaigns) Updated to work for 1.7.6 Two-Handed Dual-Wielding Counts 1.7.0If you are wielding a two-handed weapon in mainhand and another weapon in offhand (via Ogres' Grisly Constitution talent or various addons), arranges for your melee weapon damage to be recorded as both two-handed weapon damage and dual-wielded weapon damage for purposes of satisfying prodigy requirements (notably Windblade). Resourceful Wanderers 1.7.6Help Wanderers make use of trees which are otherwise hard or impossible to use due to:
Any time a category or tree is learned which is dependant on something specific that you don't already have, one or multiple 'Wanderer' trees will be granted locked as well. These trees are usually at x0.8 mastery, and can have less or more than 4 talents, learnable out-of-order. Wanderer trees can be removed under certain conditions, and this will fully refund category and talent points. The exact conditions are detailed in each tree's description. Every Wanderer now knows the Shoot talent from the get-go, and starts with iron mail armour in addition to everything else. Frost Invoker 1.7.6Adds the Frost Invoker, a mage subclass. The Frost Invoker is a Cold-focused caster and unarmed fighter. Their primary stats are Magic and Dexterity. Generic: Frozen Core: Unarmed training with 40/80 Mag/Dex dam mods, and utility. Class: Hail: Offensive spells which can reduce the cd of Artic talents. Locked: Blizzard: Defense and debuffs focused on a single AoE spell. Talent icons from https://game-icons.net Class: Revamped Wyrmic 1.7.0A variation on wyrmics, as a multi-elemental debuff-centered class. The core of Wyrmic is: Then, a wyrmic picks one of the six natural elements: Fire, Ice, Lightning, Sand, Acid, or Poison. Each element has a single ability available right away, and a set of advanced skills that require a category point to access. Apex Predator - new generic tree that fills in a few gaps and lets you wear gems. Credits Compatibility Other Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
No Ambient Sounds 1.7.5Removes all ambient sounds from the game. This includes removing dog barking, bird screeching, blacksmith sounds, wind, and so on. Monsters will still make their growling and hissing noises while fighting. Enjoy the sweet sound of silence~ https://github.com/sandertyu/tome-no-ambient-sounds ---Changelog--- Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Celestial Evolution and Buff Pack 1.7.4Evolutions for Celestials, as well as buffs for their talents. Anorithil: Adds Blessed by the Light Evolution - Gain access to Energies, Radiance, and Sun talent groups - Celestial/Light, Suncloak talents become instant (Even though they do not display that way.) Avatar of a Distant Sun: (base game Sun Paladin Evolution) - Adds innate Light and Physical penetration. - Celestial/Light, Suncloak talents are instant. (Even though they do not display that way.) Sun Paladin: Righteous Strength now gives +1 size category at level 5. Fallen: - Your attacks bypass bleed resists. - Brutalize now hits around the user, and inflicts stun and confusion. - Increase damage of Darkside and Dark Sun talents. - Devourer Stance is now instant. - Splatter Sigils also restores hate. THANK YOU: This is a fork of Aeternis' original mod! Incantor of Flame 1.7.4Adds the Incantor of Flame, a mage subclass. The Incantor of Flame is a Fire-focused caster and melee shield fighter. Their primary stats are Magic and Strength. Generic: Class: Combat Techniques -Locked- Talent icons from https://game-icons.net Class: Elder Wyrmic 1.7.6A new wilder class. New Talent Trees: (with some similar, old skills from wyrmic/oozemancer) Wild-Gift/Venom Aspect Old Talent Trees: Technique/Combat Training Class meant to be played on all difficulties but madness, it is too weak for it. Infinite Mastery 1.7.4Increases the mastery value increase to 0.4, and removes the 1 increase limit. Originally made by jojolagger, I only bumped up addon weight so it can work with my addon collection with online profile on. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Slightly More Adventurous 1.7.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Dual-Classes Reworked by AscendingPhoenix (Rae edit) 1.7.6Small edit done by me that nerfs enemy talent level scaling across the board. I take no credit for this great rework of the original Multi-Class challenge, all credit goes to AscendingPhoenix, find the orignal mod here: https://te4.org/games/addons/tome/dual-class-challenge Allows the player to pick two classes, but the difficulty scales upward. The mod dramatically ramps up the difficulty level to compensate. (Original by StarKeep, forked mod by Raenarill). You advance twice as fast, and gain six talent category points: at 10, 20, 30, 40, 50, and 60. You gain normal stat points until level 51. BLITZ MODE: You gain two thirds more talent points. After level 66, you gain one class talent point per level and one generic every two out of three levels. CLASSIC MODE: features base game talent points until level 100. CLASS EVOLUTIONS: You can swap your first and second classes in the Game Options tab for evolutionary purposes. TIP: Good equipment takes the usual time to show up, so you probably will see it at about lvl 50 with dual classing enabled. In order to activate this addon, look at your Game Options for a new tab. Enjoy. Multi Evolutions Fork 1.7.4Allows Adventurer to take any class evolution prodigy and adds an option that allows any class to take multiple evolutions. Do not use with another version of the same addon, they are not compatible with eachother. Swordsmaster Class 1.7.2Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release Wanderer Options 1.7.4Allows wanderers to use talent trees from every classes and races, including those from addons, with options. Wanderers will also start with steamguns, steamsaws, tinker implants (with Eor DLC) and the talent shoot. Added an option to start with the talents trees steamtech/physics & steamtech/chemistry. Skirmisher Evolutions 1.7.4Adds the following evolutions: Mudsligner: Fateslinger: Fearslinger: Blightslinger: Crystalslinger: Battle Skirmisher: Sunslinger: Dreamslinger: Note: Age of Ascendancy specific requirements are waived in other campaigns. Acid Trees for Archmage 1.7.0Adds two acid trees for Archmages, allowing them to deal acid damage. Compatible with Arcanum. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Wyrmic Compatibility 1.7.2Makes the Revamped Wyrmic a separate class from the normal wyrmic Also adds the gem slot to adventurers and races that have their own equipment slots (provided they load before Revamped Wyrmic) Quickshot and Munitions Expert Evolutions for Archer 1.7.6Adds two class evolutions for Archer, the Quickshot and the Munitions Expert. As a Quickshot, the Archer gains the ability to equip a second quiver/pouch in the tool slot and has a 50% chance on archery hit to trigger a shot using ammo from your tool slot. As a Munitions Expert, the Archer gains the Munitions talent tree unlocked at 1.3 mastery. Provides three munitions sustains to enhance your shots with fire, poison, or piercing capabilities. Inferno Race Pack 1.7.0Adds a collection of my races. Deluxe Wanderers Combo Mod 1.7.4New classes: the Wanderer, Magician, and Mentalist that get to choose their talents from a random list. The Wanderer variant covers all trees, the Magician most magical trees, and the Mentalist most mindpower trees. They also gain resource generating talents when they get a talent tree that requires them. Big thanks to starsapphire, FL0RENT_, and hauzer, whose work is all integrated here. Items Vault 1.7.6Donators/Buyers bonus! Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. astralInferno's Celestial Oddities 1.7.6A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Class: Demolisher 1.7.6A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum Beamerizing Beam! 1.7.4Flags magical beams appropriately and causes all such beams to benefit from wide beam targeting. Notably eye beam, dust to dust, moonlight ray, bone spear, and invoke darkness, because these are on vanilla spell-proc items, but also things that are technically beams such as sunburst and rift cutter. Visuals may be off because most of these talents do not expect themselves to be tampered in this way, but they'll damage things just fine. Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Savage Evolution for Cursed 1.7.6Forgo arms to ravage your foes with fist and claw. Timeshaper Class 1.7.4Timeshapers are a variant of Paradox Mage that start off weaker on offence, but stronger on defence. More Taints Fixed - Bamboo Edition 1.7.4Fixes an error caused by this mod when trying to curse items. Line 342 of AlterTalents.lua changed to "self:incIncStat(self.STAT_WIL, -2)" Does not require the Original More Taints, but will remove if asked. Original by HousePet, forked by grayaegis to fix curse errors, forked again by mannendake due to taints not actually generating and making descriptions/races more compatible. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Walking Armory Evolution for Marauder 1.7.6Adds a new evolution for Marauders, the Walking Armory. Throw caution (and your equipment) to the wind, and become a truly formidable menace on the battlefield. You can equip mainhand weapons in your tool and lite slot. You can equip offhand weapons in your head, cloak, belt and feet slots. When you land an attack with the weapon in your mainhand slot, you will follow up with an attack from weapons in your tool and lite slots dealing 100% damage. When you land an attack with the weapon in your offhand slot, you will follow up with an attack from weapons in your head, cloak, belt and feet slots dealing 100% damage (offhand damage penalty applies). Proper Possession 1.7.0
Frequently Asked Questions: Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Ogre |
Class | Adventurer |
Level / Exp | 18 / 60% |
Size | huge |
Lifes / Deaths | no deaths recorded 5 / 0 |
Primary Stats
Strength | 85 (base 43) |
Dexterity | 62 (base 43) |
Constitution | 65 (base 43) |
Magic | 53 (base 43) |
Willpower | 44 (base 43) |
Cunning | 54 (base 43) |
Resources
Mana | 323/323 |
Negative | 122/122 |
Life | 928/928 |
Paradox | 300 |
Insanity | 0/100 |
Psi | 165/165 |
Vim | 139/139 |
Positive | 147/147 |
Stamina | 277/277 |
Steam | 115/115 |
Healing Factor | 1.6633687966252 |
Regeneration | 33.00175051992 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +13.668450827447% |
Spell | +4.5838785835653% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 2 |
Offense: Mainhand
Damage | 104 |
Accuracy | 48 |
Crit Chance | 42% |
APR | 29 |
Speed | 1.00 |
Offense: Offhand
Damage | 50 |
Accuracy | 48 |
Crit Chance | 37% |
APR | 28 |
Speed | 1.00 |
Offense: Spell
Spellpower | 36 |
Crit Chance | 14% |
Speed | 0.95617031376492 |
Offense: Mind
Mindpower | 41 |
Crit Chance | 14% |
Speed | 1 |
Offense: Damage Bonus
Mind | +3% |
Fire | +14% |
Light | +24% |
Defense: Base
Armour (hardiness) | 30.185767927478 (90.038072250629%) |
Defense | 29 |
Ranged Defense | 29 |
Fatigue | 12 |
Physical Save | 41 |
Spell Save | 38 |
Mental Save | 28 |
Defense: Resistances
Mind | + 23%( 70%) |
Acid | + 21%( 70%) |
Light | + 39%( 70%) |
Physical | + 35%( 70%) |
Blight | + 26%( 70%) |
Arcane | + 17%( 70%) |
Fire | + 36%( 70%) |
All | + 12%( 70%) |
Defense: Immunities
Pinning Resistance | 52% |
Instadeath Resistance | 100% |
Blind Resistance | 36% |
Inscriptions (3/3)
Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 141 damage for 6 turns. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 136% efficiency and cooldown mod of 56%. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: BlinkUse mode: Activated Range: 3 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (96% of a turn) Is: a spell Description: Activate the rune to teleport up to 3 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 15%, your defense is increased by 15 and all your resistances by 15%. |
Class Talents
Technique / Archery - bows | 1.40 |
| 8 |
| 1 |
| 1 |
| 1 |
Technique / Combat techniques | 1.40 |
| 5 |
| 0 |
| 0 |
| 0 |
Chronomancy / Threaded Combat | 1.00 |
| 2 |
| 2 |
| 0 |
| 0 |
Cunning / Accessory crafting | 1.30 |
| 5 |
| 5 |
| 5 |
| 0 |
Cunning / Experimental imbuing | 1.30 |
| 1 |
| 3 |
| 0 |
| 0 |
Chronomancy / Blade Threading | 1.40 |
| 1 |
| 5 |
| 1 |
| 5 |
Chronomancy / Bow Threading | 1.00 |
| 1 |
| 1 |
| 1 |
| 5 |
Cunning / Imbuing | 1.70 |
| 11 |
| 3 |
| 8 |
| 4 |
Cunning / Toolsmithing | 1.30 |
| 5 |
| 5 |
| 5 |
| 0 |
Cunning / Armorsmithing | 1.70 |
| 5 |
| 5 |
| 5 |
| 0 |
Cunning / Weaponsmithing | 1.70 |
| 5 |
| 5 |
| 5 |
| 5 |
Technique / Dual techniques | 1.00 |
| 1 |
| 5 |
| 1 |
| 4 |
Corruption / Reaving combat | 1.40 |
| 5 |
| 5 |
| 1 |
| 1 |
Corruption / Scourge | 1.00 |
| 1 |
| 1 |
| 1 |
| 1 |
Psionic / Psi-fighting | 1.00 |
| 1 |
| 5 |
| 0 |
| 0 |
Corruption / Trauma | 1.00 |
| 5 |
| 1 |
| 1 |
| 3 |
Generic Talents
Steamtech / Blacksmith | 1.30 |
| 5 |
| 5 |
| 5 |
| 5 |
Celestial / Reactor | 1.00 |
| 5 |
| 3 |
| 0 |
| 0 |
Celestial / Light | 1.00 |
| 5 |
| 1 |
| 5 |
| 0 |
Spell / Stone alchemy | 1.30 |
| 5 |
| 5 |
| 0 |
| 0 |
Cunning / Inventory management | 1.70 |
| 5 |
| 6 |
| 5 |
| 5 |
Psionic / Mentalism | 1.00 |
| 5 |
| 0 |
| 0 |
| 0 |
Spell / Aegis | 1.00 |
| 5 |
| 5 |
| 5 |
| 0 |
Steamtech / Physics | 1.00 |
| 5 |
| 5 |
| 5 |
| 3 |
Steamtech / Chemistry | 1.00 |
| 5 |
| 5 |
| 5 |
| 0 |
Technique / Combat training | 1.00 |
| 5 |
| 7 |
| 0 |
| 5 |
| 12 |
| 0 |
Race / Ogre | 1.00 |
| 1 |
| 5 |
| 1 |
| 0 |
Cunning / Lethality | 1.00 |
| 5 |
| 5 |
| 0 |
| 0 |
Effects
talent | Exclusion Zone |
talent | Infestation |
talent | Arcane Shield |
talent | Charm Combat |
talent | Augmentation |
talent | Hymn of Shadows |
talent | Shielding |
talent | Chant of Light |
talent | Ruin |
talent | Internal Reactor |
talent | Beyond the Flesh |
beneficial effect | The target is surrounded by a magical shield, absorbing 251/251 damage before it crumbles. Damage Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the repented thief to the recall portal on level 2 of Scintillating Caves. Escort: repented thief (level 2 of Scintillating Caves)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You successfully escorted the repented thief to the recall portal on level 3 of Scintillating Caves. Escort: repented thief (level 3 of Scintillating Caves)As a reward you improved talent Lacerating Strikes (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of the fox, which can be used to permanently increase your dexterity and cunning by three. He has given you some notes on the ingredients: * You've found the needed green worm. * You've found the needed skeleton mage skull. * 'Needed: one electric eel tail. I know, I know. Where does the eel stop and the tail start? It doesn't much matter. The last ten inches or so should do nicely.' Ungrol of Last Hope needs your help making an elixir of foundations, which can be used to grant you two additional generic talent points. He has given you some notes on the ingredients: * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * 'Needed: one storm wyrm claw. I recommend severing one of their dewclaws. They're smaller and easier to remove, but they've never been blunted by use, so be careful you don't poke yourself. Oh yes, and don't get eaten.' * 'Needed: one vial of fire wyrm saliva. Keep this stuff well away from your campfire unless you want me to have to find a new, more alive adventurer.' | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within | done |
Equipment
Psionic focus | Xanurin the voratun battleaxe (56-84 power, 4 apr) Xanurin the voratun battleaxe (56-84 power, 4 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 Base power: 56.0 - 84.0 Uses stat: 72% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +8.0% Attack speed: 100% On weapon hit: * 20% chance to reduce all saves and defense by 26 * 23% chance to reduce strength, dexterity, and constitution by 20 * 25% chance for lightning to strike from the target to a second target dealing 62 damage On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +16 blight / +4 mind When wielded/worn: Physical crit. chance: +13.0% Effects on melee hit: * 10% chance to reduce all saves and defense by 26 Changes resistances: +5% arcane / +6% mind Changes damage: +3% mind Metallic Massive two-handed battleaxes. |
On hands | rough leather gloves (0 def, 1 armour) rough leather gloves (0 def, 1 armour)1.00 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Armour: +1 When used to modify unarmed attacks: Base power: 7.5 - 8.2 Uses stats: 24% Wil, 64% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +1 Crit. chance: +1.0% Attack speed: 100% Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
In main hand | Think Again! (46-69 power, 3 apr) Think Again! (46-69 power, 3 apr)Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / battleaxe ; tier 2 It must be held with both hands. Base power: 46.0 - 69.0 Uses stat: 72% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +3 Crit. chance: +7.7% Attack speed: 100% On weapon hit: * 31% chance to reduce all saves and defense by 26 * Inflicts stacking confusion on the target (power 13, max 50) for 3 turns Damage (Melee): +23 mind When wielded/worn: Armour: +11 Changes stats: +6 Cun / +3 Wil Changes resistances: +6% mind / +6% blight Blindness immunity: +36% Life regen: +4.00 Defense after a teleport: +18 Resist all after a teleport: +18% New effects duration reduction after a teleport: +18% Metallic It can be used to assault the target's mind, dealing 180 mind damage and attempting to reduce their mind save by 15 for 5 turns Activation costs 9 power out of 15/15. Augment level: 8.5 Crafted by: Big Time! Massive two-handed battleaxes. |
Main armor | Scorpioncrypt (2 def, 4 armour) Scorpioncrypt (2 def, 4 armour)Requires: - Heavy armour training - Strength 14 Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +12% Effects on melee hit: * 10% chance to slow global speed by 53% Damage when hit (Melee): 4 nature Changes stats: +2 Con Changes resistances: +5% physical Physical save: +11 (+4 eff.) Mindpower: +5 (+1 eff.) Infravision radius: +2 Metallic A suit of armour made of mail. |
Light source | Summertide Phial Summertide PhialInfused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. Metallic It can be used to call light, dispelling darkness and lighting tiles in radius 20.(101 power, based on Willpower) Activation costs 6 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
Cloak | linen cloak (1 def, 0 armour) linen cloak (1 def, 0 armour)2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
In off hand | iron longsword (10-14 power, 2 apr) iron longsword (10-14 power, 2 apr)Requires: - Strength 11 3.00 Encumbrance. Type: weapon / longsword ; tier 1 Base power: 10.0 - 14.0 Uses stat: 60% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% Metallic Sharp, long, and deadly. |
Inventory
medical injector implant (efficiency 80% / cooldown 86%) medical injector implant (efficiency 80% / cooldown 86%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 86%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant (efficiency 80% / cooldown 83%) medical injector implant (efficiency 80% / cooldown 83%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 83%. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
medical injector implant of the sneak (efficiency 129% / cooldown 77%) medical injector implant of the sneak (efficiency 129% / cooldown 77%)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 129% efficiency and cooldown mod of 77%. Its effects scale with your Cunning stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
steam generator implant (steam 5) steam generator implant (steam 5)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.6 steam per turn. Can be activated for an instant burst of 23 steam. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the titan (steam 9) steam generator implant of the titan (steam 9)Powered by steamtech 0.10 Encumbrance. Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 9.1 steam per turn. Can be activated for an instant burst of 45 steam. Its effects scale with your Constitution stat. It can be used to implant on your skin.. Steamtech implants can be grafted on the users skin.. |
Rune of Reflection (--) Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 625 damage for 6 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
manasurge rune (regen 600% over 10 turns; mana 30; cd 15) manasurge rune (regen 600% over 10 turns; mana 30; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Spell (96% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns (63 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 427; dur 5; cd 18) shielding rune of the titan (absorb 427; dur 5; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 427 damage for 5 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
2 schematic: Air Recycler 2 schematic: Air RecyclerRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] Helps keep your airway open and lets you hold your breath longer. Requires talents: - Therapeutics (1) - Mechanical (1) Requires ingredients: - lump of iron (2) - stack of herbs (viperweed) (2) Example Item: simple air recycler Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'head' When attach to an other item: Silence immunity: +10% Returns 1 air each turn. Metallic Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Alchemist's Helper schematic: Alchemist's HelperRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] An ingenius collection of tough no-spill pockets allows you to keep all those dangerous reagents close at hand. (increases acid, fire, nature and blight damage.) Requires talents: - Therapeutics (1) - Chemistry (3) Requires ingredients: - stack of herbs (viperweed) (4) Example Item: crude alchemist's helper Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'belt' When attach to an other item: Changes damage: +5% acid / +5% fire / +5% nature / +5% blight Metallic Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Deflection Field 2 schematic: Deflection FieldRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] Protect yourself with the Power of Magnetism! Attach this device to your belt and watch those bullets miss every time! (not guaranteed to work every time) Requires talents: - Electricity (2) Requires ingredients: - lump of iron (2) Example Item: iron deflection field Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'belt' When attach to an other item: Defense: +2 (+1 eff.) Slows Projectiles: +5% Metallic Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Fireproof Coating schematic: Fireproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] New cloak doesn't have all the resistances you wanted? A fireproof coating it just what you need! Requires talents: - Chemistry (2) Requires ingredients: - stack of herbs (viperweed) (2) Example Item: crude fireproof coating Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'cloak' When attach to an other item: Changes resistances: +5% light / +5% fire Metallic Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Focus Lens schematic: Focus LensRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] A simple contraption consisting of a gem and some metal to enhance your sight, detection and infravision! At tier 4 it even allows you to fight while blinded. Amazing! Requires talents: - Smith (1) Requires ingredients: - lump of iron (2) Requires items: - citrine Example Item: crude focus lens Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'head' When attach to an other item: Infravision radius: +5 Sight radius: +1 See stealth: +5 See invisible: +5 Metallic Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Headlamp schematic: HeadlampRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] So much more convenient than a lantern on your waist. Requires talents: - Explosives (1) Requires ingredients: - stack of herbs (viperweed) (1) - lump of iron (1) Example Item: crude head lamp Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'head' When attach to an other item: Accuracy: +1 (+0 eff.) Light radius: +3 Metallic Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Mental Stimulator schematic: Mental StimulatorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] Supercharge your thinking and give your brain a boost with the Mental Stimulator! Requires talents: - Electricity (1) Requires ingredients: - lump of iron (2) Example Item: iron mental stimulator Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'head' When attach to an other item: Changes stats: +2 Cun Mental save: +3 (+1 eff.) Metallic Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Pain Suppressor Salve schematic: Pain Suppressor SalveRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] A powerful salve that steels your body for a while, letting you survive below 0 life while increasing resistances. To be used with the medical injector implant. Requires talents: - Therapeutics (1) Requires ingredients: - sandworm tooth (2) - stack of herbs (viperweed) (3) Example Item: simple pain suppressor salve [power 148] Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 1 Using medical injector with 136% efficiency and 56% cooldown modifier. Activating this item is instant. It can be used to let you fight up to -148 life and reduces all damage by 11% for 5 turns (takes no time to activate) Activation puts Talent Medical Injector on cooldown for 6 turns. Medical salve. It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Razor Edge 2 schematic: Razor EdgeRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] Properly working and tempering a metal can make it harder than normal, and hold a sharper edge. Requires talents: - Smith (2) Requires ingredients: - lump of iron (2) Example Item: iron razor edge Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item of type 'weapon' When attach to an other item: Armour Penetration: +4 Crit. chance: +4.0% Metallic Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Saw Projector schematic: Saw ProjectorRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] A mechanical device for launching a spinning buzzsaw! What else could you want? Requires talents: - Mechanical (1) - Smith (1) Requires ingredients: - lump of iron (3) Example Item: iron saw projector Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'hands' When attach to an other item: Talent granted: +1 Project Saw Effective talent level: 1.0 Use mode: Activated Steam cost: 10 Range: 3 Cooldown: 15 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: You activate hidden springs to project a saw towards your foes. Any creature caught in the beam takes 116.07 physical damage and bleeds for half more in 5 turns. The damage increases with your Steampower.Metallic Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
2 schematic: Steamgun 2 schematic: SteamgunRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] Dismantle any one sling, add some amazing steampower to it and make a powerful steamgun to fire a bullet hell at your foes! Requires talents: - Explosives (1) - Smith (1) Requires ingredients: - lump of iron (7) Requires: - a sling (not unique) It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
schematic: Waterproof Coating schematic: Waterproof CoatingRequires: - Talent Create Tinker 0.10 Encumbrance. Type: scroll / schematic ; tier 1 [already known tinker] Old cloak not keeping you as dry as it used to? A waterproof coating it just what you need! Requires talents: - Chemistry (1) Requires ingredients: - stack of herbs (viperweed) (2) Example Item: crude waterproof coating Powered by steamtech 0.00 Encumbrance. Type: tinker / steamtech ; tier 1 Attach on item worn on slot 'cloak' When attach to an other item: Changes resistances: +5% nature / +5% cold Metallic Tinkers can be attached to normal items to improve them with steam power! It can be used to learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
taint of amnesia (Target has 4 talents put onto cooldown) taint of amnesia (Target has 4 talents put onto cooldown)Powered by arcane forces 0.10 Encumbrance. Type: scroll / taint ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (96% of a turn) Is: a spell Description: Activate this Taint on an enemy to cause them to forget their own skills. This places up to 4 of their talents on cooldown for 3-5 turns. This also puts one of your own talents on cooldown for 5-7 turns. Scales with Taintmarks (which will increase when you inscribe a Taint) and your level. Current taintmarks: 3 It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
taint of the banshee (175 damage and confuse for 8 turns) taint of the banshee (175 damage and confuse for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / taint ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (96% of a turn) Is: a spell Description: You release a scream full of pain and sorrow, all who hear it take 175.10 mind damage and are confused (34 power) for 8 turns. This scream is so powerful that you are silenced for 3 turns. Scales with Taintmarks (which will increase when you inscribe a Taint) and your level. Current taintmarks: 3 It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
taint of the reaper (17 extra physical power for 8 turns) taint of the reaper (17 extra physical power for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / taint ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Charge yourself with death for 8 turns. Everytime a creature dies you draw energy from it and regain 17 stamina/mana/vim/psi/hate (spread to whichever are not at maximum). This increases your physical power by 17 but decreases your spell save by 17. Scales with Taintmarks (which will increase when you inscribe a Taint) and your level. Current taintmarks: 3 It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
taint of the vampire (17 extra life leech chance and amount for 8 turns) taint of the vampire (17 extra life leech chance and amount for 8 turns)Powered by arcane forces 0.10 Encumbrance. Type: scroll / taint ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Vampiric taint fills you; each time you deal damage, you have 17% chance to heal for 17% of the damage done. However this effect will only last 8 turns and your light resistance is weakened by 17%. Scales with Taintmarks (which will increase when you inscribe a Taint) and your level. Current taintmarks: 3 It can be used to inscribe your skin with the taint.. Corrupted taints may be inscribed onto your body, granting you an on-demand ability. |
Angolwen Academy Training Token Angolwen Academy Training TokenPowered by arcane forces 0.10 Encumbrance. [Plot Item] Type: scroll / tome Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
Volcanic Slasher (15-21 power, 5 apr) Volcanic Slasher (15-21 power, 5 apr)Requires: - Strength 16 Infused by nature Crafted by a master 3.00 Encumbrance. [Unique] Type: weapon / longsword ; tier 1 Base power: 15.0 - 21.0 Uses stat: 60% Wil Damage type: Physical Mastery: Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +10 bleed Damage (radius 2) on crit: +20 fire When wielded/worn: Talent mastery: +0.20 Wild-gift / Volcanism A long shard of obsidian, a weapon never seen in use these days. It belongs in a museum. |
Falcon's Eye (7-8 power, 15 apr, mind damage) Falcon's Eye (7-8 power, 15 apr, mind damage)Requires: - Willpower 12 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 1 Base power: 7.0 - 7.7 Uses stats: 30% Wil, 10% Cun Damage type: Mind Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +15 Crit. chance: +7.0% Attack speed: 100% When wielded/worn: Mindpower: +4 (+1 eff.) Mental crit. chance: +4% Light radius: +1 Infravision radius: +1 Sight radius: +1 It can be used to activate talent Earth's Eyes (costing 9 power out of 18/18) : Effective talent level: 1.0 Power cost: 9 out of 18/18. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 7. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 3. It seems to magnify everything. |
steel mail armour of the deep (2 def, 8 armour) steel mail armour of the deep (2 def, 8 armour)Requires: - Heavy armour training - Strength 20 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +8 Defense: +2 (+1 eff.) Fatigue: +12% Changes resistances: +5% acid / +5% cold Allows you to breathe in: water Metallic A suit of armour made of mail. |
11 nuummite 11 nuummite0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% When used to imbue an object: Stun/Freeze immunity: +20% When used as an alchemist bomb: Life regen 2% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
9 agate 9 agate0.00 Encumbrance. Type: gem / blue ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 verdite 8 verdite0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +10 (+5 eff.) Changes damage: +2% all When used to imbue an object: Defense: +10 (+5 eff.) Changes damage: +2% all When used as an alchemist bomb: Additional 10 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
6 spinel 6 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used as an alchemist bomb: Additional 30 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
8 tiny geode 8 tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used as an alchemist bomb: Additional 10 physical damage Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
11 ametrine 11 ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 quartz 7 quartz0.00 Encumbrance. Type: gem / white ; tier 1 When wielded/worn: Armour: +5 Changes resistances: +1% all When used to imbue an object: Armour: +5 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
12 citrine 12 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 10 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 hematite 5 hematite0.00 Encumbrance. Type: gem / black ; tier 2 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Life regen 4% of max life Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
3 aquamarine 3 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
malachite malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +15 (+8 eff.) Changes damage: +4% all When used to imbue an object: Defense: +15 (+8 eff.) Changes damage: +4% all When used as an alchemist bomb: Additional 20 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 carnelian 2 carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used as an alchemist bomb: Additional 45 fire burn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
4 small geode 4 small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used as an alchemist bomb: Additional 20 physical damage Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
8 amethyst 8 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all When used as an alchemist bomb: 30% chance to daze for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 topaz 2 topaz0.00 Encumbrance. Type: gem / yellow ; tier 2 When wielded/worn: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: Additional 20 bright light damage Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
237 alchemist agate 237 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
potent healing salve [power 230] potent healing salve [power 230]Infused by nature Powered by steamtech 1.00 Encumbrance. Type: misc / salve ; tier 2 Using medical injector with 136% efficiency and 56% cooldown modifier. It can be used to heal 230 Activation puts Talent Medical Injector on cooldown for 9 turns. Medical salve. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1) Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 17 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (2/3) Rod of Recall (2/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 111 power out of 330/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
component of hornets (ammo) component of hornets (ammo)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: On hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
barbed component (ammo) barbed component (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Crit. chance: +5.0% - +15.0% On crit: * Wound the target dealing 234 physical damage across 5 turns and reducing healing by 50% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
blazing component (ammo) blazing component (ammo)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 8 - 33 fire Burst on crit (radius 2): 5 - 15 fire Affinity: ammo Components can be used to enhance items being crafted! |
component of accuracy (ammo) component of accuracy (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +5 - +25 Affinity: ammo Components can be used to enhance items being crafted! |
component of amnesia (ammo) component of amnesia (ammo)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 50% chance to put 1 talent on cooldown for 4 turns (checks Confusion immunity) Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of crippling (ammo) component of crippling (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Crit. chance: +5.0% - +15.0% On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of erosion (ammo) component of erosion (ammo)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: ammo Components can be used to enhance items being crafted! |
component of paradox (ammo) component of paradox (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 temporal On hit: * 5 - 15% chance to gain 10% of a turn (3/turn limit) Affinity: ammo Components can be used to enhance items being crafted! |
component of wind (ammo) component of wind (ammo)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Travel speed: +200% On hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 167 physical damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
3 deadly component (ammo) 3 deadly component (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: ammo Components can be used to enhance items being crafted! |
high-capacity component (ammo) high-capacity component (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: While equipped: Ammo reloads per turn: +1 - +5 Multiplies ammo capacity by x1.3 - x1.6 Affinity: ammo Components can be used to enhance items being crafted! |
slimey component (ammo) slimey component (ammo)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 5 - 20% chance to slow global speed by 53% Affinity: ammo Components can be used to enhance items being crafted! |
component of death sight (amulet) component of death sight (amulet)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Affinity: amulet Unique Ego Components can be used to enhance items being crafted! |
cleansing component (amulet) cleansing component (amulet)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +30% nature * +10% - +30% blight Poison immunity: +20% - +50% Disease immunity: +20% - +50% Affinity: amulet Components can be used to enhance items being crafted! |
component of cunning (amulet) component of cunning (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Cun Affinity: amulet Components can be used to enhance items being crafted! |
component of magic (amulet) component of magic (amulet)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Mag Affinity: amulet Components can be used to enhance items being crafted! |
2 component of mastery (amulet) 2 component of mastery (amulet)0.00 Encumbrance. Crafted by a master Modifies crafted object: Increases the mastery of a randomly chosen talent category by 0.10-0.40 Affinity: amulet Components can be used to enhance items being crafted! |
component of the eclipse (amulet) component of the eclipse (amulet)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 5 - 15 light, 5 - 15 darkness Effects when hit in melee: * 5 - 15% chance to reduce damage dealt by 22% * 5 - 15% chance to blind Changes damage: * +5% - +15% light * +5% - +15% darkness Affinity: amulet Components can be used to enhance items being crafted! |
skin-stitched component (body) skin-stitched component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +4 Con Masteries: * -0.2 Cunning / Stealth Maximum life: +40.00 Infravision radius: +3 Affinity: body Unique Ego Components can be used to enhance items being crafted! |
cleansing component (body) cleansing component (body)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Affinity: body Components can be used to enhance items being crafted! |
component of acid resistance (body) component of acid resistance (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Affinity: body Components can be used to enhance items being crafted! |
2 component of clarity (body) 2 component of clarity (body)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% mind Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
2 component of cold resistance (body) 2 component of cold resistance (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: body Components can be used to enhance items being crafted! |
component of command (body) component of command (body)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Armour: +3 - +10 Defense: +5 - +15 Changes stats: * +1 - +6 Cun Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
9 component of fire resistance (body) 9 component of fire resistance (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Affinity: body Components can be used to enhance items being crafted! |
component of lightning resistance (body) component of lightning resistance (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: body Components can be used to enhance items being crafted! |
component of resilience (body) component of resilience (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Maximum life: +20.00 - +60.00 Affinity: body Components can be used to enhance items being crafted! |
2 component of spell shielding (body) 2 component of spell shielding (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% arcane Spell save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
2 component of stability (body) 2 component of stability (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +10% physical Physical save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
component of temporal resistance (body) component of temporal resistance (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% temporal Affinity: body Components can be used to enhance items being crafted! |
2 enlightening component (body) 2 enlightening component (body)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +3 - +9 Cun * +3 - +9 Wil Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
2 impenetrable component (body) 2 impenetrable component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +20 Affinity: body Components can be used to enhance items being crafted! |
2 prismatic component (body) 2 prismatic component (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: body Components can be used to enhance items being crafted! |
3 rejuvenating component (body) 3 rejuvenating component (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +2.00 - +8.00 Stamina each turn: +0.50 - +2.50 Affinity: body Components can be used to enhance items being crafted! |
soothing component (charm) soothing component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * heal for 30 - 110 Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
2 component of Iron Throne (cloak) 2 component of Iron Throne (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +4 Str * +1 - +4 Con Affinity: cloak Components can be used to enhance items being crafted! |
component of battle (cloak) component of battle (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +1.0% - +5.0% Physical power: +1 - +5 Fatigue: -2% - -7% Affinity: cloak Components can be used to enhance items being crafted! |
component of the Shaloren (cloak) component of the Shaloren (cloak)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +4 Wil * +1 - +4 Mag Affinity: cloak Components can be used to enhance items being crafted! |
2 enveloping component (cloak) 2 enveloping component (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Defense: +5 - +15 Physical save: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
3 resilient component (cloak) 3 resilient component (cloak)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Maximum life: +30.00 - +60.00 Affinity: cloak Components can be used to enhance items being crafted! |
component of endurance (digger) component of endurance (digger)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Changes stats: * +1 - +5 Str Affinity: digger Components can be used to enhance items being crafted! |
2 sapper's component (digger) 2 sapper's component (digger)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +3 - +10 Changes stats: * +1 - +6 Cun Infravision radius: +2 - +6 Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted! |
woodsman's component (digger) woodsman's component (digger)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +15% nature Changes damage: * +5% - +10% nature Affinity: digger Components can be used to enhance items being crafted! |
component of speed (feet) component of speed (feet)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Movement speed: +25% Affinity: feet Components can be used to enhance items being crafted! |
4 component of tirelessness (feet) 4 component of tirelessness (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Stamina each turn: +0.30 - +1.30 Maximum stamina: +10.00 - +40.00 Affinity: feet Components can be used to enhance items being crafted! |
2 grounding component (feet) 2 grounding component (feet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: feet Components can be used to enhance items being crafted! |
insulating component (feet) insulating component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: feet Components can be used to enhance items being crafted! |
miner's component (feet) miner's component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +1 - +9 Infravision radius: +1 - +3 Affinity: feet Components can be used to enhance items being crafted! |
scholar's component (feet) scholar's component (feet)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +3 - +13 Affinity: feet Components can be used to enhance items being crafted! |
traveler's component (feet) traveler's component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Maximum encumbrance: +20 - +50 Physical save: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! |
wanderer's component (feet) wanderer's component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +6 Cun * +1 - +6 Con Physical save: +10 - +25 Mental save: +10 - +25 Affinity: feet Components can be used to enhance items being crafted! |
alchemist's component (hands) alchemist's component (hands)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 ice, 4 - 29 fire, 4 - 29 acid, 4 - 29 lightning While equipped: Damage (melee): 3 - 10 acid, 3 - 10 fire, 3 - 10 cold, 3 - 10 lightning Changes stats: * +2 - +5 Wil * +2 - +5 Mag Affinity: hands Components can be used to enhance items being crafted! |
component of butchering (hands) component of butchering (hands)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +15 On hit: * 10 - 25% chance to slow global speed by 53% * 10 - 25% chance to reduce armor by 30% While equipped: Accuracy: +4 - +14 Armour penetration: +5 - +15 Physical power: +4 - +14 Changes resistances: * +5% - +15% blight Spell save: +8 - +23 Affinity: hands Components can be used to enhance items being crafted! |
3 component of dexterity (hands) 3 component of dexterity (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +4 - +12 Crit. chance: +4.0% - +12.0% While equipped: Accuracy: +10 - +25 Changes stats: * +2 - +6 Dex Affinity: hands Components can be used to enhance items being crafted! |
2 component of magic (hands) 2 component of magic (hands)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 arcane Burst on crit (radius 2): 5 - 15 arcane While equipped: Changes stats: * +2 - +6 Mag Changes damage: * +3% - +11% arcane Affinity: hands Components can be used to enhance items being crafted! |
component of spellstriking (hands) component of spellstriking (hands)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 arcane Talent on hit: Manathrust (10% chance). While equipped: Damage (melee): 4 - 19 arcane Changes stats: * +3 - +10 Wil * +3 - +10 Mag Changes resistances: * +3% - +10% arcane Changes damage: * +3% - +10% arcane Spellpower: +4 - +16 Affinity: hands Components can be used to enhance items being crafted! |
2 component of strength (hands) 2 component of strength (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 While equipped: Physical power: +5 - +20 Changes stats: * +2 - +6 Str Affinity: hands Components can be used to enhance items being crafted! |
component of the juggernaut (hands) component of the juggernaut (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 4 - 29 physical Talent on hit: Juggernaut (10% chance). While equipped: Changes stats: * +1 - +6 Con Physical save: +10 - +30 Spell save: +3 - +10 Mental save: +3 - +10 Disarm immunity: +20% - +50% Use talent when activated: Juggernaut level 2 - 4 Puts all charms on cooldown for 30 turns Affinity: hands Components can be used to enhance items being crafted! |
3 restful component (hands) 3 restful component (hands)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Talent on hit: Nightmare (10% chance). While equipped: Life regen: +1.00 - +11.00 Stamina each turn: +0.50 - +2.00 Maximum stamina: +10.00 - +40.00 Affinity: hands Components can be used to enhance items being crafted! |
spellstreaming component (hands) spellstreaming component (hands)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 arcane Talent on hit: Elemental Bolt (10% chance). While equipped: Mana each turn: +0.10 - +0.40 Spellpower: +4 - +16 Spell crit. chance: +3% - +10% Affinity: hands Components can be used to enhance items being crafted! |
temporal component (hands) temporal component (hands)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 5 - 15% chance to gain 10% of a turn (3/turn limit) While equipped: Damage (melee): 5 - 20 temporal Damage (ranged): 5 - 20 temporal Changes resistances: * +5% - +15% temporal Changes damage: * +3% - +11% temporal Affinity: hands Components can be used to enhance items being crafted! |
2 umbral component (hands) 2 umbral component (hands)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Moonlight Ray (20% chance). On hit: * 5 - 15% chance to reduce damage dealt by 22% While equipped: Damage (melee): 5 - 20 darkness Changes resistances: * +5% - +15% darkness Changes damage: * +3% - +11% darkness Affinity: hands Components can be used to enhance items being crafted! |
augmenting component (hat) augmenting component (hat)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +3% - +15% acid * +3% - +15% cold * +3% - +15% fire * +3% - +15% arcane * +3% - +15% lightning Affinity: hat Components can be used to enhance items being crafted! |
2 clarifying component (hat) 2 clarifying component (hat)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Cun Mental save: +5 - +15 Affinity: hat Components can be used to enhance items being crafted! |
cleansing component (hat) cleansing component (hat)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% nature * +5% - +15% blight Affinity: hat Components can be used to enhance items being crafted! |
component of corrosion (hat) component of corrosion (hat)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Changes damage: * +10% - +20% acid Affinity: hat Components can be used to enhance items being crafted! |
component of darkness (hat) component of darkness (hat)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% darkness Changes damage: * +10% - +20% darkness Affinity: hat Components can be used to enhance items being crafted! |
component of nature (hat) component of nature (hat)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% nature Changes damage: * +10% - +20% nature Affinity: hat Components can be used to enhance items being crafted! |
stabilizing component (hat) stabilizing component (hat)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Wil Physical save: +5 - +15 Affinity: hat Components can be used to enhance items being crafted! |
cleansing component (head) cleansing component (head)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% nature * +5% - +15% blight Affinity: head Components can be used to enhance items being crafted! |
component of absorption (head) component of absorption (head)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Stamina when hit: +0.70 - +3.00 Equilibrium when hit: +0.70 - +3.00 Affinity: head Components can be used to enhance items being crafted! |
3 component of constitution (head) 3 component of constitution (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Affinity: head Components can be used to enhance items being crafted! |
2 component of dexterity (head) 2 component of dexterity (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Dex Affinity: head Components can be used to enhance items being crafted! |
5 component of strength (head) 5 component of strength (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Str Affinity: head Components can be used to enhance items being crafted! |
5 grounding component (head) 5 grounding component (head)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: head Components can be used to enhance items being crafted! |
2 insulating component (head) 2 insulating component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: head Components can be used to enhance items being crafted! |
5 miner's component (head) 5 miner's component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +1 - +6 Infravision radius: +1 - +4 Affinity: head Components can be used to enhance items being crafted! |
stabilizing component (head) stabilizing component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical save: +10 - +25 Affinity: head Components can be used to enhance items being crafted! |
thaloren component (head) thaloren component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Wil Changes resistances: * +5% - +15% blight Mental save: +5 - +15 Affinity: head Components can be used to enhance items being crafted! |
2 bright component (lite) 2 bright component (lite)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Light radius: +2 - +5 Affinity: lite Components can be used to enhance items being crafted! |
component of focus (lite) component of focus (lite)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +3 - +7 Wil Changes damage: * +5% - +15% mind Affinity: lite Components can be used to enhance items being crafted! |
component of the zealot (lite) component of the zealot (lite)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +3% all Spell save: +5 - +15 Affinity: lite Components can be used to enhance items being crafted! |
component of shattering (melee) component of shattering (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Uses stats: +10% Str Use talent when activated: Shattering Blow level 2 Costs 20/20 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
crooked component (melee) crooked component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 14 % chance of confusion On hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: Accuracy: +12 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
3 acidic component (melee) 3 acidic component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On crit: * Splash the target with acid dealing 104 damage over 5 turns and reducing armor and accuracy by 13 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
6 arcing component (melee) 6 arcing component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance for lightning to strike from the target to a second target dealing 62 damage Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
7 balanced component (melee) 7 balanced component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Defense: +5 - +15 Disarm immunity: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
combusting component (melee) combusting component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On crit: * ignites the target, causing fire damage equal to your spellpower per turn for 4 turns While equipped: Changes resistances penetration: * +10% - +20% fire Talent on hit(spell): Flame (10% chance level 1 - 5). Affinity: melee Components can be used to enhance items being crafted! |
component of corruption (melee) component of corruption (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Curse of Impotence (20% chance). (Other talents possible) Affinity: melee Components can be used to enhance items being crafted! |
component of crippling (melee) component of crippling (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Physical crit. chance: +5.0% - +15.0% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of dampening (melee) component of dampening (melee)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +7% - +17% acid * +7% - +17% cold * +7% - +17% fire * +7% - +17% lightning * +2% - +10% all Spell save: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
3 component of daylight (melee) 3 component of daylight (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 light Damage against: +5% - +30% Undead Affinity: melee Components can be used to enhance items being crafted! |
2 component of enduring (melee) 2 component of enduring (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 - +15 Wil * +5 - +15 Con Maximum life: +10.00 - +110.00 Affinity: melee Components can be used to enhance items being crafted! |
5 component of erosion (melee) 5 component of erosion (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: melee Components can be used to enhance items being crafted! |
component of evisceration (melee) component of evisceration (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: On crit: * Wound the target dealing 234 physical damage across 5 turns and reducing healing by 50% While equipped: Physical crit. chance: +5.0% - +15.0% Physical power: +5 - +15 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
13 component of massacre (melee) 13 component of massacre (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
component of paradox (melee) component of paradox (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 temporal While equipped: Changes resistances: * +5% - +20% temporal Affinity: melee Components can be used to enhance items being crafted! |
component of persecution (melee) component of persecution (melee)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural While equipped: Changes stats: * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! |
4 component of phasing (melee) 4 component of phasing (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +25 Damage Shield penetration (this weapon only): +10% - +20% Affinity: melee Components can be used to enhance items being crafted! |
component of projection (melee) component of projection (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * Projects up to Projects up to 1 - 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of rage (melee) component of rage (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +11 Str Changes damage: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! |
4 component of vileness (melee) 4 component of vileness (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight On hit: * 5 - 30% chance to reduce strength, dexterity, and constitution by 20 Affinity: melee Components can be used to enhance items being crafted! |
2 elemental component (melee) 2 elemental component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * Create an explosion dealing 62 damage (1/turn) While equipped: Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
4 flaming component (melee) 4 flaming component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 20 fire Affinity: melee Components can be used to enhance items being crafted! |
4 hateful component (melee) 4 hateful component (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 darkness Damage against: +5% - +20% Living Affinity: melee Components can be used to enhance items being crafted! |
plaguebringer's component (melee) plaguebringer's component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight Talent on hit: Epidemic (20% chance). On hit: * 5 - 20% chance to reduce strength, dexterity, and constitution by 20 While equipped: Disease immunity: +10% - +35% Affinity: melee Components can be used to enhance items being crafted! |
4 slime-covered component (melee) 4 slime-covered component (melee)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 5 - 20% chance to slow global speed by 53% Affinity: melee Components can be used to enhance items being crafted! |
2 thought-forged component (melee) 2 thought-forged component (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 mind On hit: * 10 - 35% chance to reduce all saves and defense by 26 While equipped: Changes stats: * +1 - +7 Cun * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! |
truestriking component (melee) truestriking component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! |
3 warbringer's component (melee) 3 warbringer's component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Con Changes resistances penetration: * +5% - +15% physical Disarm immunity: +10% - +35% Affinity: melee Components can be used to enhance items being crafted! |
serpent's component (mindstar) serpent's component (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage conversion: 30% poison While equipped: Changes resistances: * +10% nature Changes damage: * +10% nature Use talent when activated: Spit Poison level 2 Costs 8/8 power Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
blooming component (mindstar) blooming component (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Healing mod.: +10% - +30% Heals friendly targets nearby when you use a nature summon: +10 - +60 Affinity: mindstar Components can be used to enhance items being crafted! |
4 component of balance (mindstar) 4 component of balance (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Physical save: +2 - +10 Spell save: +2 - +10 Mental save: +2 - +10 Equilibrium when hit: +0.50 - +2.50 Affinity: mindstar Components can be used to enhance items being crafted! |
component of gales (mindstar) component of gales (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Defense: +6 - +36 Changes damage: * +4% - +16% lightning * +4% - +16% cold * +4% - +16% physical Pinning immunity: +15% - +40% Affinity: mindstar Components can be used to enhance items being crafted! |
component of venom (mindstar) component of venom (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 acid Changes resistances: * +4% - +20% acid Changes resistances penetration: * +4% - +20% acid Changes damage: * +4% - +20% acid Life regen: +1.00 - +5.00 Affinity: mindstar Components can be used to enhance items being crafted! |
2 creative component (mindstar) 2 creative component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun Critical mult.: +5.00% - +25.00% Affinity: mindstar Components can be used to enhance items being crafted! |
gifted component (mindstar) gifted component (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Mindpower: +2 - +12 Affinity: mindstar Components can be used to enhance items being crafted! |
hateful component (mindstar) hateful component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +15% mind * +5% - +15% darkness Changes damage: * +5% - +25% mind * +5% - +25% darkness Maximum hate: +2.00 - +10.00 Affinity: mindstar Components can be used to enhance items being crafted! |
horrifying component (mindstar) horrifying component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Damage (melee): 3 - 15 mind, 3 - 15 darkness Changes damage: * +2% - +10% mind * +2% - +10% darkness Affinity: mindstar Components can be used to enhance items being crafted! |
wyrm's component (mindstar) wyrm's component (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 2 - 10 lightning, 2 - 10 physical, 2 - 10 cold, 2 - 10 acid, 2 - 10 fire Changes resistances: * +2% - +10% lightning * +2% - +10% physical * +2% - +10% cold * +2% - +10% acid * +2% - +10% fire Affinity: mindstar Components can be used to enhance items being crafted! |
component of acid (ranged) component of acid (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 acid While equipped: Changes damage: * +8% - +22% acid Affinity: ranged Components can be used to enhance items being crafted! |
2 component of dampening (ranged) 2 component of dampening (ranged)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +7% - +17% acid * +7% - +17% cold * +7% - +17% fire * +7% - +17% lightning * +2% - +10% all Spell save: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted! |
component of true flight (ranged) component of true flight (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Physical crit. chance: +5.0% - +15.0% Increases range of ranged weapons by 1 (to a maximum of 10) Affinity: ranged Components can be used to enhance items being crafted! |
fungal component (ranged) fungal component (ranged)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +7 Con Masteries: * +0.1 - +0.2 Wild-gift / Fungus When activated: regenerate 60 - 260 life over 5 turns Puts all charms on cooldown for 20 turns Affinity: ranged Components can be used to enhance items being crafted! |
2 idol's component (ranged) 2 idol's component (ranged)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Life regen: +0.50 - +2.00 Mindpower: +2 - +12 Affinity: ranged Components can be used to enhance items being crafted! |
3 mighty component (ranged) 3 mighty component (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Str Affinity: ranged Components can be used to enhance items being crafted! |
2 steady component (ranged) 2 steady component (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Physical crit. chance: +1.0% - +7.0% Affinity: ranged Components can be used to enhance items being crafted! |
strafer's component (ranged) strafer's component (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Cooldown Reduction: * Strafe 2 turns Affinity: ranged Components can be used to enhance items being crafted! |
component of fire (ring) component of fire (ring)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% fire Changes damage: * +10% - +20% fire Affinity: ring Components can be used to enhance items being crafted! |
component of life (ring) component of life (ring)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +5.00 - +20.00 Maximum life: +40.00 - +100.00 Healing mod.: +10% - +20% Affinity: ring Components can be used to enhance items being crafted! |
component of luminosity (ring) component of luminosity (ring)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 10 - 40 light Damage (ranged): 10 - 40 light Changes stats: * +1 - +10 Mag Changes damage: * +10% - +20% light Affinity: ring Components can be used to enhance items being crafted! |
wizard's component (ring) wizard's component (ring)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Mag Spell save: +4 - +20 Affinity: ring Components can be used to enhance items being crafted! |
component of Spydrรซ (robes) component of Spydrรซ (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Armour: +5 Armour Hardiness: +15% Melee retaliation: 20 nature slow, 20 poison Changes resistances: * +30% nature Changes damage: * +15% acid * +15% nature * +15% mind Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
component of currents (robes) component of currents (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 10 cold Changes resistances: * +15% cold Changes resistances penetration: * +8% cold Changes damage: * +10% cold Masteries: * +0.3 Spell / Glacial waste * +0.3 Spell / Rime wraith * +0.3 Spell / Water * +0.3 Spell / Ice * +0.3 Spell / Grave * +0.3 Spell / Frost alchemy Talent on hit(spell): Water Jet (5% chance level 1). Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
component of alchemy (robes) component of alchemy (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% acid * +10% - +20% physical * +10% - +20% cold * +10% - +20% fire Changes damage: * +5% - +25% acid * +5% - +25% physical * +5% - +25% cold * +5% - +25% fire Cooldown Reduction: * Refit Golem 2 turns - 6 turns Affinity: robes Components can be used to enhance items being crafted! |
component of corrosion (robes) component of corrosion (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% acid Changes damage: * +10% - +30% acid Affinity: robes Components can be used to enhance items being crafted! |
2 component of darkness (robes) 2 component of darkness (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% darkness Changes damage: * +10% - +30% darkness Affinity: robes Components can be used to enhance items being crafted! |
component of fire (robes) component of fire (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% fire Changes damage: * +10% - +30% fire Affinity: robes Components can be used to enhance items being crafted! |
2 component of life (robes) 2 component of life (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +20% blight Life regen: +1.50 - +6.00 Maximum life: +40.00 - +100.00 Healing mod.: +10% - +30% Affinity: robes Components can be used to enhance items being crafted! |
2 component of nature (robes) 2 component of nature (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% nature Changes damage: * +10% - +30% nature Affinity: robes Components can be used to enhance items being crafted! |
3 component of protection (robes) 3 component of protection (robes)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +2 - +5 Defense: +2 - +5 Physical save: +15 - +30 Affinity: robes Components can be used to enhance items being crafted! |
2 component of the mountain (robes) 2 component of the mountain (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% physical Changes damage: * +10% - +30% physical Affinity: robes Components can be used to enhance items being crafted! |
component of time (robes) component of time (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% temporal Changes damage: * +10% - +30% temporal Affinity: robes Components can be used to enhance items being crafted! |
fearwoven component (robes) fearwoven component (robes)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +20% darkness * +5% - +20% physical Changes damage: * +5% - +30% darkness * +5% - +30% physical Maximum hate: +5.00 - +15.00 Mindpower: +5 - +10 Mental crit. chance: +1% - +5% Affinity: robes Components can be used to enhance items being crafted! |
focusing component (robes) focusing component (robes)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +4 - +8 Wil * +4 - +8 Mag Mana each turn: +0.10 - +0.40 Psi each turn: +0.10 - +0.40 Affinity: robes Components can be used to enhance items being crafted! |
2 mindwoven component (robes) 2 mindwoven component (robes)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Mental save: +15 - +30 Mindpower: +2 - +6 Mental crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
spellwoven component (robes) spellwoven component (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spell save: +15 - +30 Spellpower: +2 - +6 Spell crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
stargazer's component (robes) stargazer's component (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Cun Changes damage: * +5% - +30% light * +5% - +30% darkness Spellpower: +5 - +10 Spell crit. chance: +5% - +10% Affinity: robes Components can be used to enhance items being crafted! |
verdant component (robes) verdant component (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Changes damage: * +5% - +30% nature Poison immunity: +20% - +50% Disease immunity: +20% - +50% Affinity: robes Components can be used to enhance items being crafted! |
acidic component (shield) acidic component (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: On hit: * 10 - 30% chance to reduce armor by 30% While equipped: Damage (melee): 5 - 10 acid Melee retaliation: 1 - 21 acid Affinity: shield Components can be used to enhance items being crafted! |
3 component of acid resistance (shield) 3 component of acid resistance (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Affinity: shield Components can be used to enhance items being crafted! |
2 component of cold resistance (shield) 2 component of cold resistance (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: shield Components can be used to enhance items being crafted! |
2 component of fire resistance (shield) 2 component of fire resistance (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Affinity: shield Components can be used to enhance items being crafted! |
component of lightning resistance (shield) component of lightning resistance (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: shield Components can be used to enhance items being crafted! |
component of temporal resistance (shield) component of temporal resistance (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Effects when hit in melee: * 10 - 35% chance to gain 10% of a turn (3/turn limit) Changes resistances: * +10% - +20% temporal Affinity: shield Components can be used to enhance items being crafted! |
2 component of winter (shield) 2 component of winter (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 - 30 cold While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +20% cold On shield block: * Deals 142 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
2 coruscating component (shield) 2 coruscating component (shield)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 20 fire While equipped: Melee retaliation: 1 - 31 fire Changes stats: * +1 - +6 Str Changes resistances: * +10% - +20% fire Affinity: shield Components can be used to enhance items being crafted! |
exposing component (shield) exposing component (shield)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Effects on melee hit: * 5 - 15% chance to reduce all saves and defense by 26 Effects when hit in melee: * 10 - 35% chance to reduce all saves and defense by 26 Affinity: shield Components can be used to enhance items being crafted! |
flaming component (shield) flaming component (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 10 - 20 fire While equipped: Damage (melee): 5 - 10 fire Melee retaliation: 1 - 21 fire Affinity: shield Components can be used to enhance items being crafted! |
icy component (shield) icy component (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 5 - 35 cold Melee retaliation: 1 - 21 ice Affinity: shield Components can be used to enhance items being crafted! |
4 reinforced component (shield) 4 reinforced component (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Block value: +20 - +100 While equipped: Armour: +1 - +11 Affinity: shield Components can be used to enhance items being crafted! |
2 shocking component (shield) 2 shocking component (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 5 - 35 lightning Melee retaliation: 1 - 21 lightning Affinity: shield Components can be used to enhance items being crafted! |
wrathful component (shield) wrathful component (shield)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 40 light, 10 - 40 fire While equipped: Changes resistances: * +5% - +15% light * +5% - +15% fire On shield block: * Deals 93 light and fire damage to each enemy blocked Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
component of Kor (staff) component of Kor (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Staff uses all elements from the same aspect Masteries: * +0.1 Corruption / Bone Use talent when activated: Bone Spear level 3 Costs 6/6 power Affinity: staff Unique Ego Components can be used to enhance items being crafted! |
component of blood (staff) component of blood (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 draining blight While equipped: Life leech chance: +5% - +15% Life leech: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
component of illumination (staff) component of illumination (staff)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Defense: +5 - +15 Light radius: +2 - +5 Use talent when activated: Illuminate level 1 - 2 Puts all charms on cooldown for 6 turns Affinity: staff Components can be used to enhance items being crafted! |
3 component of might (staff) 3 component of might (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
component of paradox (staff) component of paradox (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 temporal While equipped: Affinity: staff Components can be used to enhance items being crafted! |
component of war (staff) component of war (staff)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +20 Damage on hit: 5 - 20 physical While equipped: Accuracy: +5 - +20 Physical crit. chance: +5.0% - +15.0% Affinity: staff Components can be used to enhance items being crafted! |
2 cruel component (staff) 2 cruel component (staff)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Critical mult.: +10.00% - +20.00% Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
ethereal component (staff) ethereal component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Defense: +10 - +25 Spellpower: +3 - +8 Damage Shield penetration: +10% - +30% Damage Shield Power: +5% - +20% Affinity: staff Components can be used to enhance items being crafted! |
lifebinding component (staff) lifebinding component (staff)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 - +7 Con Life regen: +0.50 - +2.00 Spellpower: +3 - +10 Healing mod.: +10% - +30% Affinity: staff Components can be used to enhance items being crafted! |
2 potent component (staff) 2 potent component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +2 - +12 While equipped: Changes damage: * +2% - +12% of staff elemental bonus Spellpower: +2 - +5 Affinity: staff Components can be used to enhance items being crafted! |
2 shimmering component (staff) 2 shimmering component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.40 Maximum mana: +30.00 - +100.00 Affinity: staff Components can be used to enhance items being crafted! |
short component (staff) short component (staff)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Changes weapon from two-handed to one-handed Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of psionic shield (torque) component of psionic shield (torque)0.00 Encumbrance. Modifies crafted object: When activated: setup a psionic shield, reducing all damage taken by 0 for 5 turns Puts all charms on cooldown for 25 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of healing (totem) 2 component of healing (totem)0.00 Encumbrance. Modifies crafted object: When activated: Heal yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 15 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of stinging (totem) 2 component of stinging (totem)0.00 Encumbrance. Modifies crafted object: When activated: Sting an enemy dealing nature damage over 7 turns and reducing their healing by 50% Puts all charms on cooldown for 15 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of clairvoyance (wand) component of clairvoyance (wand)0.00 Encumbrance. Modifies crafted object: When activated: Reveal the area around you, dispelling darkness, and detect the presence of nearby creatures for 10 turns Puts all charms on cooldown for 15 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of conjuration (wand) component of conjuration (wand)0.00 Encumbrance. Modifies crafted object: When activated: Fire a magical bolt dealing damage Puts all charms on cooldown for 15 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
3 component of shielding (wand) 3 component of shielding (wand)0.00 Encumbrance. Modifies crafted object: When activated: Create a damage-absorbing shield on yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 20 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
bonus component (acid retribution, blight burst (crit), inc damage cold, resist cold, inc damage blight) bonus component (acid retribution, blight burst (crit), inc damage cold, resist cold, inc damage blight)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on crit (radius 2): 8 blight While equipped: Melee retaliation: 2 acid Changes resistances: * +3% cold Changes damage: * +6% blight * +6% cold Components can be used to enhance items being crafted! |
bonus component (acid retribution, inc damage blight, resists pen cold, resist cold) bonus component (acid retribution, inc damage blight, resists pen cold, resist cold)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 6 acid Changes resistances: * +6% cold Changes resistances penetration: * +5% cold Changes damage: * +6% blight Components can be used to enhance items being crafted! |
bonus component (acid retribution, stat con, inc damage nature, resists pen acid, resists pen nature) bonus component (acid retribution, stat con, inc damage nature, resists pen acid, resists pen nature)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 2 acid Changes stats: * +2 Con Changes resistances penetration: * +10% acid * +5% nature Changes damage: * +3% nature Components can be used to enhance items being crafted! |
bonus component (arcane retribution, hate on crit, save mental, mindpower, mindcrit) bonus component (arcane retribution, hate on crit, save mental, mindpower, mindcrit)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 4 arcane Mental save: +9 Hate when firing a critical mind attack: +1.00 Mindpower: +20 Mental crit. chance: +5% Components can be used to enhance items being crafted! |
bonus component (corrupted blood melee, resist light, inc damage cold, resists pen cold, resist cold) bonus component (corrupted blood melee, resist light, inc damage cold, resists pen cold, resist cold)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 20 Changes resistances: * +9% light * +3% cold Changes resistances penetration: * +5% cold Changes damage: * +6% cold Components can be used to enhance items being crafted! |
bonus component (corrupted blood melee, save mental, mindpower, blight retribution, psi on hit, resist blight) bonus component (corrupted blood melee, save mental, mindpower, blight retribution, psi on hit, resist blight)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 20 Melee retaliation: 2 blight Changes resistances: * +3% blight Mental save: +6 Psi when hit: +0.08 Mindpower: +25 Components can be used to enhance items being crafted! |
bonus component (crit, stat con, hate on crit, physical burst, max hate, equilibrium on hit) bonus component (crit, stat con, hate on crit, physical burst, max hate, equilibrium on hit)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 8 physical Crit. chance: +4.0% While equipped: Changes stats: * +2 Con Equilibrium when hit: +0.04 Hate when firing a critical mind attack: +1.00 Maximum hate: +2.00 Components can be used to enhance items being crafted! |
bonus component (crit, stat con, physical melee, physical burst (crit), phys crit) bonus component (crit, stat con, physical melee, physical burst (crit), phys crit)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 4 physical Burst on crit (radius 2): 4 physical Crit. chance: +4.0% While equipped: Physical crit. chance: +4.0% Changes stats: * +4 Con Components can be used to enhance items being crafted! |
bonus component (crit, stat mag, ignore crit, apr, damage, stat wil, infravision radius) bonus component (crit, stat mag, ignore crit, apr, damage, stat wil, infravision radius)0.00 Encumbrance. Modifies crafted object: Weapon combat: Base Damage: +2 Armour Penetration: +2 Crit. chance: +4.0% While equipped: Changes stats: * +2 Wil * +1 Mag Reduces incoming crit damage: 15.00% Infravision radius: +3 Components can be used to enhance items being crafted! |
bonus component (def, ignore crit, resist nature, resist mind, stat dex) bonus component (def, ignore crit, resist nature, resist mind, stat dex)0.00 Encumbrance. Modifies crafted object: While equipped: Defense: +10 Changes stats: * +3 Dex Changes resistances: * +3% nature * +3% mind Reduces incoming crit damage: 15.00% Components can be used to enhance items being crafted! |
bonus component (def, mindpower, resist darkness, resists pen arcane, armor) bonus component (def, mindpower, resist darkness, resists pen arcane, armor)0.00 Encumbrance. Modifies crafted object: While equipped: Armour: +6 Defense: +10 Changes resistances: * +6% darkness Changes resistances penetration: * +5% arcane Mindpower: +20 Components can be used to enhance items being crafted! |
bonus component (die at, slime melee, max hate) bonus component (die at, slime melee, max hate)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 10% chance to slow global speed by 53% Only die when reaching: -60.00 life Maximum hate: +2.00 Components can be used to enhance items being crafted! |
bonus component (expose mind melee, nature burst, nature burst (crit)) bonus component (expose mind melee, nature burst, nature burst (crit))0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 8 nature Burst on crit (radius 2): 4 nature On hit: * 20% chance to reduce all saves and defense by 26 Components can be used to enhance items being crafted! |
bonus component (fire melee, dark melee, cold burst (crit), resist darkness, resists pen cold, inc damage darkness) bonus component (fire melee, dark melee, cold burst (crit), resist darkness, resists pen cold, inc damage darkness)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 4 darkness, 4 fire Burst on crit (radius 2): 12 cold While equipped: Changes resistances: * +9% darkness Changes resistances penetration: * +10% cold Changes damage: * +3% darkness Components can be used to enhance items being crafted! |
bonus component (immune silence, lite radius, resist acid, save spell, resist cold) bonus component (immune silence, lite radius, resist acid, save spell, resist cold)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +6% acid * +12% cold Spell save: +15 Silence immunity: +10% Light radius: +2 Components can be used to enhance items being crafted! |
bonus component (inc damage acid, cold retribution, resist acid, resists pen cold, resist cold) bonus component (inc damage acid, cold retribution, resist acid, resists pen cold, resist cold)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 4 cold Changes resistances: * +6% acid * +9% cold Changes resistances penetration: * +10% cold Changes damage: * +18% acid Components can be used to enhance items being crafted! |
bonus component (inc damage cold, lite radius, resists pen acid, resists pen cold) bonus component (inc damage cold, lite radius, resists pen acid, resists pen cold)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances penetration: * +25% acid * +15% cold Changes damage: * +15% cold Light radius: +3 Components can be used to enhance items being crafted! |
bonus component (inc damage fire, resists pen fire, resist cold) bonus component (inc damage fire, resists pen fire, resist cold)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +9% cold Changes resistances penetration: * +10% fire Changes damage: * +6% fire Components can be used to enhance items being crafted! |
bonus component (inc damage lightning, inc damage acid, light retribution, resist light, resist lightning) bonus component (inc damage lightning, inc damage acid, light retribution, resist light, resist lightning)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 8 light Changes resistances: * +3% light * +6% lightning Changes damage: * +9% lightning * +12% acid Components can be used to enhance items being crafted! |
bonus component (inc damage lightning, save mental, resist fire, mind crit magnitude, stat cun) bonus component (inc damage lightning, save mental, resist fire, mind crit magnitude, stat cun)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +1 Cun Changes resistances: * +3% fire Changes damage: * +6% lightning Critical mult.: +10.00% Mental save: +18 Components can be used to enhance items being crafted! |
bonus component (inc damage mind, lite radius, equilibrium on hit, save mental) bonus component (inc damage mind, lite radius, equilibrium on hit, save mental)0.00 Encumbrance. Modifies crafted object: While equipped: Changes damage: * +6% mind Mental save: +3 Equilibrium when hit: +0.12 Light radius: +1 Components can be used to enhance items being crafted! |
bonus component (increased vim, stat wil, inc damage arcane, increased mana, resists pen nature, resists pen blight, spellsurge) bonus component (increased vim, stat wil, inc damage arcane, increased mana, resists pen nature, resists pen blight, spellsurge)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +4 Wil Changes resistances penetration: * +5% nature * +10% blight Changes damage: * +3% arcane Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +20.00 Maximum vim: +30.00 Components can be used to enhance items being crafted! |
bonus component (lite radius, immune pin, resist physical, resist darkness, immune cut) bonus component (lite radius, immune pin, resist physical, resist darkness, immune cut)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +6% darkness * +1% physical Cut immunity: +10% Pinning immunity: +20% Light radius: +3 Components can be used to enhance items being crafted! |
bonus component (lite radius, inc damage fire, stat dex, inc damage cold, fire retribution, infravision radius) bonus component (lite radius, inc damage fire, stat dex, inc damage cold, fire retribution, infravision radius)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 4 fire Changes stats: * +3 Dex Changes damage: * +9% cold * +6% fire Light radius: +1 Infravision radius: +3 Components can be used to enhance items being crafted! |
bonus component (mind retribution, hate on crit, resist acid, resist darkness, stat wil, resist temporal) bonus component (mind retribution, hate on crit, resist acid, resist darkness, stat wil, resist temporal)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 4 mind Changes stats: * +2 Wil Changes resistances: * +3% acid * +12% temporal * +3% darkness Hate when firing a critical mind attack: +2.00 Components can be used to enhance items being crafted! |
bonus component (mind retribution, inc damage acid, acid burst (crit), acid burst, resists pen acid, cold burst, resist cold) bonus component (mind retribution, inc damage acid, acid burst (crit), acid burst, resists pen acid, cold burst, resist cold)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 16 acid, 8 cold Burst on crit (radius 2): 12 acid While equipped: Melee retaliation: 4 mind Changes resistances: * +3% cold Changes resistances penetration: * +10% acid Changes damage: * +9% acid Components can be used to enhance items being crafted! |
bonus component (mindcrit, max psi, stat cun, inc damage acid, resists pen acid, equilibrium on hit) bonus component (mindcrit, max psi, stat cun, inc damage acid, resists pen acid, equilibrium on hit)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +3 Cun Changes resistances penetration: * +5% acid Changes damage: * +3% acid Equilibrium when hit: +0.04 Maximum psi: +30.00 Mental crit. chance: +3% Components can be used to enhance items being crafted! |
bonus component (mindcrit, slime melee, resists pen mind, resists pen nature, inc damage nature) bonus component (mindcrit, slime melee, resists pen mind, resists pen nature, inc damage nature)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to slow global speed by 53% Changes resistances penetration: * +25% mind * +20% nature Changes damage: * +3% nature Mental crit. chance: +1% Components can be used to enhance items being crafted! |
bonus component (mindcrit, stat wil, resists pen blight, blight retribution, save spell) bonus component (mindcrit, stat wil, resists pen blight, blight retribution, save spell)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 6 blight Changes stats: * +1 Wil Changes resistances penetration: * +5% blight Spell save: +18 Mental crit. chance: +2% Components can be used to enhance items being crafted! |
bonus component (mindpower, stat cun, resists pen mind, resist fire, psi on hit, inc damage mind) bonus component (mindpower, stat cun, resists pen mind, resist fire, psi on hit, inc damage mind)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +3 Cun Changes resistances: * +15% fire Changes resistances penetration: * +10% mind Changes damage: * +6% mind Psi when hit: +0.08 Mindpower: +15 Components can be used to enhance items being crafted! |
bonus component (nature burst (crit), inc damage lightning, resist nature, inc damage cold, resist lightning, lightning retribution) bonus component (nature burst (crit), inc damage lightning, resist nature, inc damage cold, resist lightning, lightning retribution)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on crit (radius 2): 4 nature While equipped: Melee retaliation: 2 lightning Changes resistances: * +12% nature * +3% lightning Changes damage: * +6% lightning * +3% cold Components can be used to enhance items being crafted! |
bonus component (nature burst (crit), temporal burst, resists pen arcane, inc damage nature, resist nature, stat mag) bonus component (nature burst (crit), temporal burst, resists pen arcane, inc damage nature, resist nature, stat mag)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 8 temporal Burst on crit (radius 2): 4 nature While equipped: Changes stats: * +1 Mag Changes resistances: * +9% nature Changes resistances penetration: * +10% arcane Changes damage: * +3% nature Components can be used to enhance items being crafted! |
bonus component (nature retribution, inc damage acid, resist light, inc damage light, lite radius) bonus component (nature retribution, inc damage acid, resist light, inc damage light, lite radius)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 4 nature Changes resistances: * +9% light Changes damage: * +12% acid * +12% light Light radius: +1 Components can be used to enhance items being crafted! |
bonus component (phys apr, inc damage physical, phys dam, resists pen physical, resist physical, phys crit, dark retribution) bonus component (phys apr, inc damage physical, phys dam, resists pen physical, resist physical, phys crit, dark retribution)0.00 Encumbrance. Modifies crafted object: While equipped: Armour penetration: +1 Physical crit. chance: +4.0% Physical power: +15 Melee retaliation: 2 darkness Changes resistances: * +2% physical Changes resistances penetration: * +10% physical Changes damage: * +3% physical Components can be used to enhance items being crafted! |
bonus component (phys atk, stat con, stamina regeneration, resists pen light, inc damage light) bonus component (phys atk, stat con, stamina regeneration, resists pen light, inc damage light)0.00 Encumbrance. Modifies crafted object: While equipped: Accuracy: +10 Changes stats: * +2 Con Changes resistances penetration: * +20% light Changes damage: * +3% light Stamina each turn: +3.00 Components can be used to enhance items being crafted! |
bonus component (physical retribution, phys dam, stat cun, stat wil, see invisible) bonus component (physical retribution, phys dam, stat cun, stat wil, see invisible)0.00 Encumbrance. Modifies crafted object: While equipped: Physical power: +20 Melee retaliation: 6 physical Changes stats: * +4 Cun * +2 Wil See invisible: +6 Components can be used to enhance items being crafted! |
bonus component (resist acid, inc damage acid, resist fire, void, resists pen temporal, resist temporal) bonus component (resist acid, inc damage acid, resist fire, void, resists pen temporal, resist temporal)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +6% acid * +3% fire * +6% temporal Changes resistances penetration: * +5% temporal Changes damage: * +12% acid Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Components can be used to enhance items being crafted! |
bonus component (resist darkness, manaburn melee, inc damage darkness) bonus component (resist darkness, manaburn melee, inc damage darkness)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 10 arcane resource burn Changes resistances: * +3% darkness Changes damage: * +9% darkness Components can be used to enhance items being crafted! |
bonus component (resist lightning, phys atk, phys dam, resist cold) bonus component (resist lightning, phys atk, phys dam, resist cold)0.00 Encumbrance. Modifies crafted object: While equipped: Accuracy: +30 Physical power: +10 Changes resistances: * +6% lightning * +9% cold Components can be used to enhance items being crafted! |
bonus component (resist mind, inc damage lightning, resists pen lightning, resist light) bonus component (resist mind, inc damage lightning, resists pen lightning, resist light)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +6% mind * +3% light Changes resistances penetration: * +10% lightning Changes damage: * +3% lightning Components can be used to enhance items being crafted! |
bonus component (resist temporal, temporal energize melee, stat wil, inc damage temporal) bonus component (resist temporal, temporal energize melee, stat wil, inc damage temporal)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: * +3 Wil Changes resistances: * +9% temporal Changes damage: * +6% temporal Components can be used to enhance items being crafted! |
bonus component (resists pen arcane, inc damage cold, light burst, light retribution) bonus component (resists pen arcane, inc damage cold, light burst, light retribution)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 4 light While equipped: Melee retaliation: 4 light Changes resistances penetration: * +5% arcane Changes damage: * +9% cold Components can be used to enhance items being crafted! |
bonus component (resists pen darkness, resist mind, resist darkness, resist nature, inc damage mind) bonus component (resists pen darkness, resist mind, resist darkness, resist nature, inc damage mind)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +3% nature * +6% mind * +3% darkness Changes resistances penetration: * +10% darkness Changes damage: * +3% mind Components can be used to enhance items being crafted! |
bonus component (resists pen light, acid corrode melee, resist acid) bonus component (resists pen light, acid corrode melee, resist acid)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 10% chance to reduce armor by 30% Changes resistances: * +9% acid Changes resistances penetration: * +5% light Components can be used to enhance items being crafted! |
bonus component (resists pen light, resist darkness, dark burst, light burst (crit)) bonus component (resists pen light, resist darkness, dark burst, light burst (crit))0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 20 darkness Burst on crit (radius 2): 20 light While equipped: Changes resistances: * +9% darkness Changes resistances penetration: * +10% light Components can be used to enhance items being crafted! |
bonus component (resists pen lightning, resist lightning, resist darkness, cold retribution, resist temporal) bonus component (resists pen lightning, resist lightning, resist darkness, cold retribution, resist temporal)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 4 cold Changes resistances: * +9% lightning * +9% temporal * +3% darkness Changes resistances penetration: * +5% lightning Components can be used to enhance items being crafted! |
bonus component (resists pen mind, lite radius, resists pen acid, inc damage mind) bonus component (resists pen mind, lite radius, resists pen acid, inc damage mind)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances penetration: * +25% mind * +10% acid Changes damage: * +6% mind Light radius: +3 Components can be used to enhance items being crafted! |
bonus component (slime melee, acid corrode melee) bonus component (slime melee, acid corrode melee)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to slow global speed by 53% * 20% chance to reduce armor by 30% Components can be used to enhance items being crafted! |
bonus component (slime melee, inc damage physical, resist acid, phys apr, phys crit magnitude, resist cold) bonus component (slime melee, inc damage physical, resist acid, phys apr, phys crit magnitude, resist cold)0.00 Encumbrance. Modifies crafted object: While equipped: Armour penetration: +2 Effects on melee hit: * 10% chance to slow global speed by 53% Changes resistances: * +9% acid * +3% cold Changes damage: * +3% physical Critical mult.: +10.00% Components can be used to enhance items being crafted! |
bonus component (slime melee, mindpower, resist darkness, nature melee, resists pen nature) bonus component (slime melee, mindpower, resist darkness, nature melee, resists pen nature)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 8 nature While equipped: Effects on melee hit: * 10% chance to slow global speed by 53% Changes resistances: * +9% darkness Changes resistances penetration: * +5% nature Mindpower: +20 Components can be used to enhance items being crafted! |
bonus component (spellcrit, resist arcane, increased mana, resists pen fire, inc damage blight) bonus component (spellcrit, resist arcane, increased mana, resists pen fire, inc damage blight)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +5% arcane Changes resistances penetration: * +10% fire Changes damage: * +15% blight Maximum mana: +40.00 Spell crit. chance: +3% Components can be used to enhance items being crafted! |
bonus component (spellpower, stat mag, resists pen blight, increased vim, increased mana) bonus component (spellpower, stat mag, resists pen blight, increased vim, increased mana)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +3 Mag Changes resistances penetration: * +10% blight Maximum mana: +40.00 Maximum vim: +30.00 Spellpower: +30 Components can be used to enhance items being crafted! |
bonus component (spellpower, stat wil, resists pen blight, void, resists pen mind) bonus component (spellpower, stat wil, resists pen blight, void, resists pen mind)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +2 Wil Changes resistances penetration: * +5% blight * +5% mind Spellpower: +5 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Components can be used to enhance items being crafted! |
bonus component (stat con, resist lightning, stave inc damage mind, mind expose melee, stat dex) bonus component (stat con, resist lightning, stave inc damage mind, mind expose melee, stat dex)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 10% chance to reduce all saves and defense by 26 Changes stats: * +4 Dex * +5 Con Changes resistances: * +6% lightning Changes damage: * +12% mind Components can be used to enhance items being crafted! |
bonus component (stat con, stamina regeneration, physical melee, phys dam, resist cold, resists pen cold, stat str) bonus component (stat con, stamina regeneration, physical melee, phys dam, resist cold, resists pen cold, stat str)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 8 physical While equipped: Physical power: +15 Changes stats: * +3 Str * +1 Con Changes resistances: * +12% cold Changes resistances penetration: * +5% cold Stamina each turn: +2.00 Components can be used to enhance items being crafted! |
bonus component (stat con, stat mag, resist lightning, stat dex, infravision radius) bonus component (stat con, stat mag, resist lightning, stat dex, infravision radius)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +6 Dex * +2 Mag * +1 Con Changes resistances: * +6% lightning Infravision radius: +3 Components can be used to enhance items being crafted! |
bonus component (stat con, stat mag, resists pen fire, stat dex, stat str, see invisible) bonus component (stat con, stat mag, resists pen fire, stat dex, stat str, see invisible)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +4 Str * +4 Dex * +2 Mag * +1 Con Changes resistances penetration: * +15% fire See invisible: +6 Components can be used to enhance items being crafted! |
bonus component (stat wil, expose mind melee, mind crit magnitude, resist nature, resist acid) bonus component (stat wil, expose mind melee, mind crit magnitude, resist nature, resist acid)0.00 Encumbrance. Modifies crafted object: Weapon combat: On hit: * 20% chance to reduce all saves and defense by 26 While equipped: Changes stats: * +2 Wil Changes resistances: * +3% nature * +9% acid Critical mult.: +10.00% Components can be used to enhance items being crafted! |
bonus component (travel speed, mind burst (crit), ammo reload) bonus component (travel speed, mind burst (crit), ammo reload)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on crit (radius 2): 8 mind Travel speed: +200% While equipped: Ammo reloads per turn: +4 Components can be used to enhance items being crafted! |
Achievements
By Big Time! the Ogre Adventurer level 15
43rd Dusk 122nd year of Ascendancy at 16:37 see stats
By Big Time! the Ogre Adventurer level 10
6th Flare 122nd year of Ascendancy at 20:34 see stats
By Big Time! the Ogre Adventurer level 9
4th Flare 122nd year of Ascendancy at 09:27 see stats
By Big Time! the Ogre Adventurer level 8
1st Flare 122nd year of Ascendancy at 09:28 see stats
Log
Resting starts...
Talent Implant: Medical Injector is ready to use.
Rested for 1 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
Resting starts...
Rested for 0 turns (stop reason: all resources and life at maximum).
There is nowhere left to explore.
Space around you starts to dissolve...
Resting starts...
You are yanked out of this place!
Rested for 40 turns (stop reason: dialog is displayed).
You gain 5.00 gold from the transmogrification of Skeletal Parry (10 def, 4 armour, 40 block).
You gain 0.60 gold from the transmogrification of shatter afflictions rune (absorb 49; cd 20).
You gain 1.81 gold from the transmogrification of blink rune (range 4; phase 16; cd 12).
You gain 1.75 gold from the transmogrification of blink rune (range 3; phase 15; cd 13).
You collect a new ingredient: stack of herbs (viperweed) (5).
You gain 1.35 gold from the melting of regeneration infusion of the sneak (heal 358; 17 cd).
You collect a new ingredient: stack of herbs (viperweed) (5).
You gain 0.83 gold from the melting of regeneration infusion (heal 113; 14 cd).
You collect a new ingredient: stack of herbs (sessali) (5).
You gain 1.11 gold from the melting of vine lasso infusion (5 turns, 22 physical damage).
There is a A gate into the Maze here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.