











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Race: Vetruvian 1.7.6The proverbial Vetruvian man. Maybe you can find a use for all those extra arms. Stat modifiers: +5 Cunning and +5 Willpower Sapper 1.7.4DescriptionThis addon adds the Sapper as a playable class. As it is a Tinker, it will require Embers of Rage DLC to work. Sappers use their knowledge of steam weaponry to build construct that will fight your foes and destroy the walls of their lair. They have 9 class trees, including 4 locked ones : - Trapping (locked) They have 6 generic trees : DisclaimerPlease report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread : http://forums.te4.org/viewtopic.php?f=50&t=50995 Creditshttp://game-icons.net/ for all the talent and effect icons. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.2.1 : 1.2.0 : 1.1.0 : 1.0.2 : 1.0.1 : 1.0.0 : release ! Bloodriver Adherent Class 1.7.6Adds some Mage subclasses. Currently, adds the following classes: Bloodriver Adherent --- Bloodriver Adherents are very in tune with arcane energies, their mana will buffer any harm done to them. It also makes them know basic elemental spells innately. Bloodriver Adherent talents revolves mainly on their bleed mechanics. A lot of talents costs both mana and life to cast. There are around 11 custom made talent category which you can choose. Some are essential to Bloodriver Adherent, as this subclass try to utilize bleed as much as possible. There are currently 9 variation of totems. 5 which you will learn by default, and the remaining 4 you will learn by: This subclass is a bit tricky to play and on the harder side of difficulty-wise. Also beware, some of the talents are very powerful, but makes no distinguishing between friend or foe, so you may harm your allies, or even yourself! --- Bloodriver Staffmasters do not attune so much to arcane energies compared to Adherents. Instead, they hone themselves to gain martial prowess. While they don't have easy access to basic element trees compared to Adherents, they have their own unique talents with stronger emphasis on bleed. --- If you are starting as humans, halflings, elves, or ogres, there is a small quest given at birth, you can do the quest and get some reward for it. There are also some lore fragments scattered regarding The Bloodrivers. Please enjoy your time as One of The Bloodrivers! Best regards, Shad3. Umbral Incantor Evolution for Shadowblade 1.7.6Adds a new evolution for Shadowblades, the Umbral Incantor. As an Umbral Incantor, the Shadowblade will regenerate 1 mana per turn and gain several bonuses to their talents if they are equipped with a staff: - Shadow Combat: the damage will also be triggered when you cast Channel Staff, and when triggered this way can be a spell critical Werewolves of Maj'Eyal 1.7.6Adds 5 werewolf races to the game! Copying and pasting the gist of the racial details from the forum post into here for easy visibility. Fullmoon Gibbous Halfmoon Crescent Newmoon Doomsayer: Class Evolution 1.7.6A class evolution for Doomed subclass. The whispers intensify to doom everyone hearing them. Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: Pepper Pack 1.7.6Adds classes, races, objects and other stuff into the game. Class: Performer / Bard Jacks of all trades, masters of none, Bards are known for being proficient in a vast array of talents, such as melee and ranged combat, spellcasting and performing capabilities and blend all of these styles into a very versatile mix. Race: Animal / Bunnymorph (& Kruk variant) Bunnymorphs are former humanoids morphed into bunnies by a spooky evil dark wizard. This transformation rendered them more fragile but gave them some special talents. Objects and other additions include rapiers, whips, harps, flutes, lutes, singing swords, a new item type (instrument), a new resource pool (melody), a new damage type (sound), a new escort type, a sizable amount of new egos centered around melody, sound damage, new talents and a handful of new artifacts. Thanks to rexorcorum for all the custom images and to game-icons.net for the custom icons. OldRPG Music Mod v3 - Part 1 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. ToME4 Adventurer Conversion 1.7.6Custom tree for adventurers and wanderers to consolidate damage type Evolution for Brawler 1.7.6Currently adds one evolution, the Tempered Hand. When you enter combat while all of your talents are off cooldown, you gain 1 combo point. When you gain combo points you also gain 15% of a turn per point gained (points that would be gained beyond your limited do not count). When you would generate combo points beyond your limit, each extra point will increase your maximum number of counter attacks by 1 for 1 turn. When you spend combo points you will instantly trigger Open Palm Block for the same number of combo points, ignoring cost, cooldown, and failure chance. OldRPG Music Mod v3 - Part 3 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Stoneblade Evolution for Arcane Blade 1.7.4Adds a new class evolution for Arcane Blade, the Stoneblade. Wielded two-handed weapons will use the increased procs damage accuracy bonus To unlock the evolution, defeat Harkor'Zun as an Arcane Blade. Learning the Prodigy requires that you know Body of Stone and have at least 25 Magic and Strength. OldRPG Music Mod v3 - Part 2 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Rider Evolutions 1.7.6Adds an annihilator evolution to ride on your mecharachnid forever, unlocking new talents. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Naloren Pack 1.7.4Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Viper Class 1.7.0Adds the Viper class, an archer wilder who possesses great speed and access to nature damage. Necromancy fix 1.7.6In this addon, I want to fix obvious and not so obvious shortcomings in the behavior of skills. Rime wraith: When "jumping", wraith incorrectly registered the remaining time of the effect if it made several "jumps" in one turn Aura of Undeath Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Class: Spellweaver 1.7.6Adds the Spellweaver, a Mage subclass who creates custom spells with Spellweaving components. Note: If you need to make a bug report, please use the forum thread: https://forums.te4.org/viewtopic.php?f=50&t=53519 OldRPG Music Mod v3 - Part 4 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Barbarian Evolution for Berserker 1.7.6Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. Doctornull's Classes Reloaded 1.7.6Contains some new hybrid classes: Ascetic, Blood Mage, Creep, Flenser, Striker, Gravitic Infantry, Storm Warden, Transcendent Fist, Vector, and a few others. Details & discussion here:http://forums.te4.org/viewtopic.php?f=50&t=38670 Yakri: I'm making a couple changes suggested in the mod thread, and testing for errors/incompatibilities in current version of TOME. All credit goes to Null, and FailPail for creating the creepfix. Changes: Infected 1.7.6I finally updated this mod :D It's been completely rebalanced and contains a ton of new stuff! You are not ill; you are a weapon. A host to a menagerie of plagues, your body is a battleground you have learned to command. Every joint aches with power, every fever fuels your spells. You wade into battle, letting your infections flare and spread, hammering foes with disease-charged blows or scouring them with projected corruption. You are the source of the outbreak, and your resilience is the only thing holding the chaos within you at bayโbecause every plague you unleash gnaws at your own life just as eagerly as your enemies. Mechanics: โข Spread Blight: Spread up to 6 unique Infections, ravage your enemies with the now-actually-useful Poison Storm, and watch them die to your limitlessly stacking Decay. Balancing Thanks to: Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Loot Expansion (Shad3 fork) 1.7.4An expansion of loot types and ego affixes A fork of Wayback's loot expansion (https://te4.org/games/addons/tome/loot) Quantum Slider 1.7.4This addon adds three new content: a new race, a new class and a new area with mini-games. I., Adds a new race: the Vorloth. Vorloths are not from Eyal, they are from planet Luxam. II., Adds a new Chronomancer subclass, the Quantum Slider. The class has a very unique way of gameplay: you should run & teleport as fast and as many times as you just can. Quantum Slider has only the Spellbinding (locked) tree from the original chronomancy trees. Their new, unique trees are: - starting unlocked class trees - Quantum Theory - for paradox management and unique mobility benefits (defense & utility) - locked higher (from lvl 10) class trees - Paradox Mysticism - overcharged by speed causes very dangerous electrical properties... cook your enemies while running fast! - starting unlocked generic trees - Prajna - extended senses and enlightenment (tracking, other vision effects, immunities & buff) Paths - contains 8 individual "MINI-PRODIGIES" (specializations) - locked generic trees - Quantum Fusion - enhance your spellcasting (damage enhancement, buffs & debuff) Quantum Sliders also have a Class Evolution, the: Tรกltos. The addon also contains new effects and new damage types for the class. The possible power level is higher than with a paradox mage. Slider is a very strong class if it's played in a simple way, but the more complex III., Adds new npc to the city of Last Hope. You can enter into a new shop, where ring imbuing can be done like in Angolwen. You can play two different mini-games there too: a, a Soko-Ban puzzle game b, and a real time epic Space Battle game These mini-games have no effect on the campaign, these are for enjoyment. Thanks for playing and for the feedback! Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Frost Invoker 1.7.6Adds the Frost Invoker, a mage subclass. The Frost Invoker is a Cold-focused caster and unarmed fighter. Their primary stats are Magic and Dexterity. Generic: Frozen Core: Unarmed training with 40/80 Mag/Dex dam mods, and utility. Class: Hail: Offensive spells which can reduce the cd of Artic talents. Locked: Blizzard: Defense and debuffs focused on a single AoE spell. Talent icons from https://game-icons.net Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Vox Eyal 1.7.6[Not compatible with Verbose Enemies] A total rework of the "Verbose Enemies" mod. Supports blacklist filtering to prevent non-humanoids from taunting if you don't want them to, taunt rate tuning, etc. Includes UI config panel (under Misc Tab) for real-time adjustments. Originally based on Death by a Thousand Taunts by Deeborm and Verbose Enemies by stuntofthelitter. While some people may be ok with Gen-Z nonsense, brainrot, and non-sequiturs, I felt the need to curate and split the list and in the process, ended up adding a ton of new features. [Not compatible with Verbose Enemies] Display class 1.7.0Display class icon on top off enemies Orcs glyph sequence fix 1.7.6Fixed a typo in CultsDLC.lua that was causing the Occult Egress fix bone staff 1.7.6In version 1.7.6 , if you're Necromancer and holding Staff of Bones but don't learn Call of the Crypt or Necrotic Aura, it would break Command Staff after the staff gained 100 souls. This mod tries to fix it. Race: Android and Addonroid 1.7.6Adds the Android and Addonroid subraces to the Human race. Androids are machines that closely resemble humans in appearance. Addonroids are lifeforms born from abandoned addons. All new icons were made by https://game-icons.net/ . Doombringer Destroyer Reskin 1.7.6This allows Doombringers to select a different Destroyer form than just the Champion of Uhr'rok. Nothing against the Champ, but maybe some characters wanna look a little different when they hulk out. Now, the Destroyer can use any of the various demonic appearances, or even a number of non-demonic forms: a faeros of one size or another, a phoenix, and quite a bit more. Even dragons! (Wyrmics, you had your chance.) The text of Destroyer has been very slightly tweaked to reflect the more general and/or personal effect. I mostly aimed to include fire-elemental stuff, given the class, but there are some selections that don't really slot into either "demon" or "fire" โ i.e., if you wanna morph into a big sandworm, that's also cool. There are two ways to configure this addon, both only visible to Doombringers:
I suspect the chosen setting will likely also impact the temporary Destroyer mode granted randomly by demon statues, too, though that's one thing I haven't tested. This addon has no mechanical component; it's purely cosmetic. It is also very easy to fork and extend, if desired; just add a new entry โ a name and a filename โ to the Width-variant tiles are not currently supported. --- CHANGELOG:
Devgen's Cultist Rebalance 1.7.6Cultist of Entropy is a thematically excellent class that many enjoy. I seek to buff the class and offer differing, more powerful playstyles. The intent of this addon is to buff the budding Cultist so they have more tools at their disposal, both in terms of damage and survivability, whether passive or active. This addon is intended to bring the class more up to the level of classes like Paradox Mage whilst including fun changes that hopefully mitigate some of the drag in CoE's early game. The full list of all changes is visible on the GitHub: https://github.com/deviousgenius/tome-devgen-cultist-rebalance Changelog: Demented/Nether Netherblast Netherblast (Empowered) Rift Cutter Rift Cutter (Empowered) Spatial Distortion Spatial Distortion (Empowered) Demented/Madness Hideous Visions Sanity Warp (Rework) Nullmail Demented/Entropy Entropic Gift Black Hole Demented/Timethief Accelerate Switch Demented/Rift Reality Fracture Quantum Tunneling Demented / Doom Prophecy Grand Oration Twofold Curse Demented / Beyond sanity Anarchic Walk Forbidden Echoes Prodigy (Class Evolution): Through rites long forgotten, the cultist gains forbidden power and knowledge over their entropy. When you cast certain spells, there is a 50%% chance that the echoes of your actions will manifest and repeat the same spell at half damage. These spells are: You have additionally been imbued with forbidden knowledge. As a result, you gain: Heed this final warning: To invoke entropy twice is to invite its wrath. Class: Corrupted Summoner 1.7.6Notice: This addon requires Ashes of Urh'Rok DLC. Class talents: Generic talents: Additionally you can summon some unique demons that you have defeated. All new icons were made by https://game-icons.net/ . Celestial Evolution and Buff Pack 1.7.4Evolutions for Celestials, as well as buffs for their talents. Anorithil: Adds Blessed by the Light Evolution
- Gain access to Energies, Radiance, and Sun talent groups
- Celestial/Light, Suncloak talents become instant (Even though they do not display that way.)
Avatar of a Distant Sun: (base game Sun Paladin Evolution) - Adds innate Light and Physical penetration.
- Celestial/Light, Suncloak talents are instant. (Even though they do not display that way.)
Sun Paladin: Righteous Strength now gives +1 size category at level 5. Fallen: - Your attacks bypass bleed resists.
- Brutalize now hits around the user, and inflicts stun and confusion.
- Increase damage of Darkside and Dark Sun talents.
- Devourer Stance is now instant.
- Splatter Sigils also restores hate.
THANK YOU: This is a fork of Aeternis' original mod! White Monk 1.7.6Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stealth Bug Fix 1.7.6A dirty patch to avoid calculating detection for actors in memory but not deployed, just "died" actors, characters in transition from level to level, or dummy actors (projectiles, etc). Adventurers Pack 1.6.0Adds 3 new dungeons to the world map (blood soaked ruins, infested ruins & wolfmire) these dungeons will have unique boss and lore spawns. 8 new bosses have been added that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) Over time I will be adding more dungeons to explore and bosses to defeat! I also have plans to create new mobs and mob variations, create unique artifacts and eventually implement a quest system to reward you for defeating the new bosses (since quests are not yet implemented bosses will drop gold upon death. vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Class: Demolisher 1.7.6A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum Swordsmaster Class 1.7.4Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release Earlier Draconic Prodigies 1.7.5Allows characters to fulfill the "Be close to the draconic world" requirement for Draconic Will and Draconic Body by eating just one of the "Heart of the Sandworm Queen" or "Wyrm Bile". This lets non-wyrmic characters access the prodigies at lv25 instead of having to wait to lv42 as usual. https://github.com/sandertyu/tome-earlier-draconic-prodigies ---Changelog--- Class: Harvester 1.7.6Adds Harvester class as a wilder subclass. Class talents: Generic talents: All icons were made by https://game-icons.net/ . Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Class: Astromancer 1.7.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Steam-Fu 1.7.6Adds a new Tinker subclass and a brawler evolution. --- Steam-Fu Master is a class that combines steamsaw and steamgun to fight in close range. This class revolves around melee range combat, wreaking havoc, and throwing oneself into the fray. Shoot enemies multiple times at the cost of high ammo cost that you feel your ammo pouch has a hole. And do not forget your saw shreds through your foes. Don't worry about surrounded by enemies as you have decent survivability and steam generation, as long as you strategically utilize our injector and steam generator. But don't get cocky, choose your fight wisely as getting over your head is sure way to your demise. Master the way of the Steam-Fu through lead and bloodshed. Attain your glory by any means necessary. --- Steam-Fu Adept is a Class Evolution of Brawler enhancing their martial styles with steamtech. Crush your foes faster with novel techniques born by the blessing of steam. Enjoy! Quickshot and Munitions Expert Evolutions for Archer 1.7.6Adds two class evolutions for Archer, the Quickshot and the Munitions Expert. As a Quickshot, the Archer gains the ability to equip a second quiver/pouch in the tool slot and has a 50% chance on archery hit to trigger a shot using ammo from your tool slot. As a Munitions Expert, the Archer gains the Munitions talent tree unlocked at 1.3 mastery. Provides three munitions sustains to enhance your shots with fire, poison, or piercing capabilities. Items Vault 1.7.6Donators/Buyers bonus! Demonologist: ReSeeded ReAnimated 1.7.6Updated the legendary Mr Frog's Demonologist: ReSeeded addon to work on newer versions, merged the Demon Seeds Plus addon by Erenion and all Demon Seeds are now able to be levelled infinitely. I also added some small changes for myself - killing enemies will now heal and resurrect both equipped seeds and seeds in inventory, prioritising equipped ones. The last talent in Demonic Pact will, in addition to Mr Frog's changes, also summon a demon on entering combat, just like in the vanilla version of the game. Original Demon Seeds Plus addon description: Gives some unused demon seeds (Khulmanar, Walrog) new skills and adds new unique seeds (Draebor, Lithfengel, Shasshhiy'Kaish, Kryl-Feijan, Corrupted Daleach). Original Demonologist: ReSeeded addon description: A full redesign of the Demonologist class, featuring rewritten flavour text, enhanced QoL, some enhanced visuals, and many, many balance and design changes to talents intended to reduce tedium and enhance gameplay diversity while holding true to Demonologist's core gameplay as a heavily-armored melee/caster hybrid. Features include: An entirely new talent tree: Bloodbinding, replacing Combat Techniques and Combat Veteran. Lay down hexing circles to strip foes' strength and restore your stamina, and go for their throats with a deadly gap closer that strikes without fail! No more tedious sustain management: Osmosis Shield, Rain of Fire, and similar talents have all been reworked so that they only drain your Vim when they directly take effect, preserving their functionality while removing the need to manually toggle them off and on to conserve your limited reserves of Vim! Enhanced demon seed management: Demon seeds are now automatically replaced when you acquire a new seed of the same type but greater level, and cleaning all the outdated seeds from your inventory is as quick and easy as pushing a button! Seed descriptions are now more verbose, giving a short explanation of what equipped talents actually do! Rebalanced and redesigned talents: Every single one of Demonologist's unique trees and talents has been given a revamp to improve midfight utility, reduce tedious prebuffing, streamline awkward mechanics, focus their damage output, and provide more sensible scaling that rewards investment in specific aspects of the class! Poor talents have been buffed, broken talents fixed, and centralisation has been moved away from just a few extremely strong skills to a wide array of potential build options, all while preserving the class's core ethos as a spellslinging melee fighter that refuses to die no matter how much punishment it takes! Massively redesigned demon seeds: Ring seed effects are much more diverse, and all other seeds have been rebalanced as well, with improved or all-new effects on the vast majority of seeds. Demon seed talents have been given the same balance and design pass as those of the core class, giving enhanced functionality while maintaining the same wild variety of diabolical techniques to respin the class's basic gameplay! And many more! A (mostly) comprehensive list of changes from basegame can be perused in basegame_changes.txt within the .team file. Truth has many facets, adventurer. Those who walk in darkness can see the light all the more starkly. Infinite Dungeon Challenges Fix 1.7.6Fixes a bug with infinite dungeon challenges caused by clones/summons Youkai Pack 1.7.6Adds a variety of random youkai that have weird and/or stupid quirks, generally pertaining to equipment slots. KOR Addon Translations - All in One 1.7.4๊ฐ์ข
์ ๋์จ๋ค์ ํ๊ตญ์ด ๋ฒ์ญ ํตํฉ๋ณธ์
๋๋ค. (์๋ณธ ์ ๋์จ์ด ์์ผ๋ฉด ์๋ฌด ๊ธฐ๋ฅ๋ ํ์ง ์์ต๋๋ค) This is a korean translation package addon for several addons. Without the original, it does nothing.
Fix demon seed savefile issue 1.7.6Fix some save file issues: demon seeds/ object talent data/ stacks of gems/... Lycanthrope class 1.7.6Adds lycanthrope class. ๅขๅ ไบๅ
ฝ่กๆๅฃซ่ไธ๏ผ Savage Evolution for Cursed 1.7.6Forgo arms to ravage your foes with fist and claw. OldRPG Music Mod v3 - Part 5 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Class: Martyr 1.7.0A new demented class, the Martyr. This addon requires the Forbidden Cults DLC to function. Unlike the magical folk of the Hidden Sanctuary, Martyrs' Insanity manifests in mental powers. New Talents: Advanced Talents: Old Talents: Korean Translation by khelerd https://te4.org/games/addons/tome/kotr-martyr is included Wyarm Evolution for Wyrmic 1.7.6Adds Wyarm evolution for Wyrmic. - Wyarm Combat Mastery: The mastery talent for unarmed combat. All icons were made by https://game-icons.net/ . Possessor Bonus Class 1.7.4Donators/Buyers bonus! OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. Weaver Class 1.7.6Adds Weaver class. Weaver is a Wilder subclass, a resilient unarmed combatant with emphasis of moving around strategically through their set-up battlefield. Their skill sets revolve around arachnids. Laying webs, injecting enemies with poison, beating enemies with your limbs, creating cocoon for later consumption, and more! Their talents mainly uses equilibrium, have huge equilibrium demand yet heavy hitting, and moderate-long cooldown. Some even needs "special charge" to use. So if you decide to become one of the weaver, make sure to use your talents and resources wisely! They get access to: --- wild-gift: weaver anatomy wild-gift: threads and webs wild-gift: dance of the Weaver wild-gift: cocoon utilization wild-gift: chitin --- Post Note: We are highly looking forward for you to become one of the weaver and take part on the hunt for preys!. Please leave reviews, comments, and certainly bug reports! Happy hunting, Weaver! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | Bulwark |
| Level / Exp | 15 / 33% |
| Size | ๋ณดํต |
| Lifes / Deaths | Killed by ํฉํ์์ ํ์ด๋ ๋ฆฌ์ค๋ฒ ์ค at level 15 on the 8 ์ฌ๊ด 122 year of Ascendancy at 14:42 0 / 6Killed by ํฉํ์์ ํ์ด๋ ๋ฆฌ์ค๋ฒ ์ค at level 15 on the 8 ์ฌ๊ด 122 year of Ascendancy at 14:54 Killed by ๊ฑฐ๋ํ ํฐ์ ๋ฑ ์ดํ์จ at level 15 on the 5 ํฉํผ 122 year of Ascendancy at 08:18 Killed by ์๋ฅธ ์๋ฅด์ผ์ at level 15 on the 5 ํฉํผ 122 year of Ascendancy at 12:36 Killed by Urkis, the High Tempest at level 15 on the 5 ํฉํผ 122 year of Ascendancy at 14:24 Killed by Urkis, the High Tempest at level 15 on the 5 ํฉํผ 122 year of Ascendancy at 18:22 |
Primary Stats
| Strength | 50 (base 34) |
| Dexterity | 20 (base 12) |
| Constitution | 44 (base 38) |
| Magic | 13 (base 10) |
| Willpower | 13 (base 10) |
| Cunning | 14 (base 10) |
Resources
| Life | -100/550 |
| Stamina | 15/160 |
| Healing Factor | 1.2455007465519 |
| Regeneration | 4.5679324972266 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 7 |
| See Stealth | 35 |
| See Invisible | 35 |
Offense: Mainhand
| Damage | 47 |
| Accuracy | 41 |
| Crit Chance | 2% |
| APR | 2 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 13 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Mind
| Mindpower | 19 |
| Crit Chance | 2% |
| Speed | 1 |
Offense: Damage Bonus
| ์ด๋ | +10% |
| ํ์ผ | +5% |
| ์ฐ์ฑ | +12% |
| ์ ๊ธฐ | +3% |
| All | 0% |
Offense: Damage Penetration
| ์์ฐ | +5% |
| ๋ฌผ๋ฆฌ | +5% |
Defense: Base
| Armour (hardiness) | 37.08934837382 (81.151787968034%) |
| Defense | 17 |
| Ranged Defense | 17 |
| Fatigue | 31 |
| Physical Save | 44 |
| Spell Save | 28 |
| Mental Save | 14 |
Defense: Resistances
| ๋น | + 16%( 70%) |
| ๋๊ธฐ | + 23%( 70%) |
| ์ด๋ | + 34%( 70%) |
| ํ์ผ | + 14%( 70%) |
| ์์ฐ | + 13%( 70%) |
| ์ฐ์ฑ | + 10%( 70%) |
| All | + 4%( 70%) |
| ํฉํ | + 10%( 70%) |
Defense: Immunities
| Poison Resistance | 12% |
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | ์ค์ง ๊ธฐ์ ๋ ๋ฒจ: 1.0 ์ฃผ์
: ์ฌ์์ฌ์ฉ ์ ํ: ์ฌ์ฉํ ์ต๋ ์ฌ๊ฑฐ๋ฆฌ: ๊ทผ์ /๋จ์ผ ์ฌ์ฌ์ฉ ๋๊ธฐ์๊ฐ: 16 ํฌ์ฌ์ฒด ์๋: ์ฆ์ ๋๋ฌ ์ฌ์ฉ ์๋: ํ์ค (ํ ํด์ 100% ์๋ชจ) ์ข ๋ฅ: ์์ฐ ์ค๋ช : ์ฃผ์ ๋ฌผ์ ํ์ฑํํ์ฌ 5 ํด ๋์ ์ด 210 ์๋ช ๋ ฅ์ ํ๋ณตํฉ๋๋ค. ์ด ํจ๊ณผ๋ ์ฒด๊ฒฉ ๋ฅ๋ ฅ์น์ ๋น๋กํ์ฌ ์ฆ๊ฐํฉ๋๋ค. |
| Runes | ์ค์ง ๊ธฐ์ ๋ ๋ฒจ: 1.0 ๋ฃฌ: ๊ฑฐ์ธ์ ์์ฌ์ฉ ์ ํ: ์ฌ์ฉํ ์ต๋ ์ฌ๊ฑฐ๋ฆฌ: ๊ทผ์ /๋จ์ผ ์ฌ์ฌ์ฉ ๋๊ธฐ์๊ฐ: 24 ํฌ์ฌ์ฒด ์๋: ์ฆ์ ๋๋ฌ ์ฌ์ฉ ์๋: ์ฃผ๋ฌธ (ํ ํด์ 100% ์๋ชจ) ์ข ๋ฅ: ์ฃผ๋ฌธ ์ค๋ช : ๋ฃฌ์ ๋ฐ๋ํ์ฌ ์์ ์์ ๋ฎ์ ๊ฑฐ์ธ์ ์์ ์ต๋ 3 ์ฒด ๋ถ๋ฌ๋ด ์ธ๊ทผ์ ์ ์ ๋งค ํด ๋๋ฐํฉ๋๋ค. ๋ฐ๊ฒฝ 10 ์นธ ๋ด์ ์ 1 ์ฒด๋น ํ๋์ ๊ฑฐ์ธ์ ์๋ง์ด ๋ง๋ค์ด์ง๋๋ค. ์ฒซ ๋ฒ์งธ ๊ฑฐ์ธ์ ์์ ๊ฐ์ฅ ๊ฐ๊น์ด ์ ๊ทผ์ฒ์ ์ํ๋ฉ๋๋ค. ๊ฑฐ์ธ์ ์์ ๋ฃฌ ์ฌ์ฉ์์ ์๋ช ๋ ฅ, ํผํด ์ ํญ, ๋ฐฉ์ด๋ ฅ, ๋ฐฉ์ด ํจ์จ, ํํผ๋๋ฅผ ๊ทธ๋๋ก ์ ์ฉ๋ฐ์ต๋๋ค. |
| Infusions | ์ค์ง ๊ธฐ์ ๋ ๋ฒจ: 1.0 ์ฃผ์
: ํ๋ณต์ฌ์ฉ ์ ํ: ์ฌ์ฉํ ์ต๋ ์ฌ๊ฑฐ๋ฆฌ: ๊ทผ์ /๋จ์ผ ์ฌ์ฌ์ฉ ๋๊ธฐ์๊ฐ: 10 ํฌ์ฌ์ฒด ์๋: ์ฆ์ ๋๋ฌ ์ฌ์ฉ ์๋: ์ฆ์ (ํด ์๋ชจ ์์) ์ข ๋ฅ: ์์ฐ ์ค๋ช : ์ฃผ์ ๋ฌผ์ ํ์ฑํํ์ฌ ํด ์๋ชจ ์์ด ์๋ช ๋ ฅ์ 142 ํ๋ณตํ๊ณ , ์์ฒ, ๋ , ์ง๋ณ์ ํ๋ ์น๋ฃํฉ๋๋ค. ์ด ํจ๊ณผ๋ ํ ๋ฅ๋ ฅ์น์ ๋น๋กํ์ฌ ์ฆ๊ฐํฉ๋๋ค. |
Class Talents
| ์ ํฌ ๊ธฐ์ / ๋ฐฉํจ ๊ณต๊ฒฉ | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| ์ ํฌ ๊ธฐ์ / ์๋ จ๋ ํฌ์ฌ | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| ์ ํฌ ๊ธฐ์ / ๋ฐฉํจ ๋ฐฉ์ด | 1.50 |
| 3/5 |
| 2/5 |
| 2/5 |
| 1/5 |
| ์ ํฌ ๊ธฐ์ / ์ ํฌ ์ ๋ต | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| ์ ํฌ ๊ธฐ์ / ์ ํฌ ๊ธฐ์ | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Generic Talents
| ์ ํฌ ๊ธฐ์ / ์ ํฌ ํ๋ จ | 1.30 |
| 1/5 |
| 3/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
| ์ ํฌ ๊ธฐ์ / ์ํ ์กฐ์ | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
| ๊ตํ / ์์กด | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| ๊ตํ / Onslaught | 1.00 |
| 2/5 |
| 1/5 |
| 3/5 |
| 1/5 |
Effects
Quests
๋ง๋ฒ์ ํ์ผ๋ก ๋์ํ๋ ์ ๋ฌผ์ ์ฐพ์ ์ค๋ผ๋ ๊ณผ์ ๋ฅผ ๋ฐ์ ์์ต ๋ง๋ฒ์ฌ๋ฅผ ๋ง๋ฌ์ต๋๋ค. ์์ต์์ ๊ณผ์ ๊ทธ๋ ๋น์ ์๊ฒ ๋์์ ์์ฒญํ๊ณ , ํ์ ์๋ ๊ฒ์ ๊ฐ์ ธ๋ค ๋ฌ๋ผ๊ณ ๋งํ์ต๋๋ค. * ๋ง๋ฒ์ ํ์ผ๋ก ๋์ํ๋ ์ ๋ฌผ ๊ฐ์ ธ๋ค ์ฃผ๊ธฐ. | ์ฑ๊ณต |
์จ๊ฒจ์ง ๋ณด๋ฌผ์ ๋ํ ๋ชจ๋ ๋จ์๋ฅผ ์ฐพ์์ต๋๋ค. ํธ๋กค ๋ช์ ์ธ ๋ฒ์งธ ๊ตฌ์ญ์ ๋ณด๋ฌผ์ด ์๋ ๊ณณ์ผ๋ก ๊ฐ๋ ๊ธธ์ด ์์ ๊ฒ์
๋๋ค. ์จ๊ฒจ์ง ๋ณด๋ฌผํ์ง๋ง ๊ต์ฅํ ์ํํด ๋ณด์ ๋๋ค - ์กฐ์ฌํ์ธ์. ๋น์ ์ฒ๋จํ์ต๋๋ค. ๊ทธ ๋ณด์์ผ๋ก ๊ทธ์ ๋ณด๋ฌผ์ ๋ชจ๋ ๋น์ ๊ฒ์ ๋๋ค. | ์ฑ๊ณต |
์ค๋๋ ์ฒ์์ ์ด๋ค ํํ๊ฐ๊ฐ ๋จ๊ธด ์ชฝ์ง๋ฅผ ์ฐพ์๋์ต๋๋ค. ๊ทธ๋ ์ฒ ์ค์์ ์๋ ๋๋ฅด ํธ์์ ๊ฐ๋ผ์์ ์๋ ์๋ฅด'ํด ์์์ ๋ํด ์ด์ผ๊ธฐํ์ต๋๋ค. ์๋ฅด'ํด ์์์ชฝ์ง ์ค ํ๋์๋ ์ด์ ์ฒ๋ผ ์๊ธด ์์ ๋ณด์์ด ํจ๊ป ์์์ต๋๋ค. | ํ์ฑ |
์๋ก์ด ์ฅ์๋ค์ ํํํด ๋ณผ ์๊ฐ์
๋๋ค -- ์ด๋ก๊ณ ์ํ์ง ์ํํ ๊ณณ๋ค ๋ง์
๋๋ค. ์ด๋ ์์ผ๋ก์ค๋๋ ์ฒ์ ๋ฐ๋ฅด์ค ๋ง์์ ๋จ๋์ชฝ ๊ทผ์ฒ์ ์์ต๋๋ค. ๋ฏธ๊ถ์ ๋ฐ๋ฅด์ค์ ์์ชฝ์ ์์ต๋๋ค. ์๋์ ๊ตด์ ๋ฐ๋ฅด์ค์์ ์์ชฝ์ผ๋ก ๋ฉ๋ฆฌ, ๋ฐ๋ค ๊ทผ์ฒ์ ์์ต๋๋ค. ๋ค์ด์นด๋ผ๋ ํ๋ก๋ ์ ์ฒ ๋๋ถ์ ์์ต๋๋ค. * ์ค๋๋ ์ฒ์ ํํํ๊ณ ๊ฒฉ๋ ธ๋ฟ๋ฆฌ๋ฅผ ๋ฌด์ฐ๋ ์ต๋๋ค. * ๋ฏธ๊ถ์ ํํํ๊ณ ๋ฏธ๋ ธํ์ฐ๋ฅด์ค๋ฅผ ๋ฌด์ฐ๋ ์ต๋๋ค. * ์๋์ ๊ตด์ ํํํด ๊ทธ๊ณณ์ ์จ๊ฒจ์ง ๊ฒ๋ค๊ณผ ๋ณด๋ฌผ๋ค์ ์ฐพ์์ผ ํฉ๋๋ค! * ๋ค์ด์นด๋ผ๋ฅผ ํํํด ๊ทธ๊ณณ์ ์จ๊ฒจ์ง ๊ฒ๋ค๊ณผ ๋ณด๋ฌผ๋ค์ ์ฐพ์์ผ ํฉ๋๋ค! | ํ์ฑ |
๋ง์ฆ'์์ด์์ ์ฌ๋ฌ ์ฐ๊ธ์ ์ฌ๋ค์ด ๊ทธ ์ ๋ช
ํ ์ฐ๊ธ์ ์ฌ ํ์ ๋จ์ ๊ฐ์
ํ๊ธฐ ์ํด ๊ฒฝ์ํ๊ณ ์๊ณ , ์ต์ ํ ๋ช
์ ์ฐ๊ธ์ ์ฌ์๊ฒ์ ๋์ ์์ฒญ์ ๋ฐ์์ต๋๋ค. ์ฐ๊ธ์ ์ฌ ํ์ ๋จ๋ฐ๋ฅด์ค์ ์คํ์ด์ด๊ฐ ์ ๋ฐ์ ์์ฝ์ ๋ง๋ค๊ธฐ ์ํด ๋์์ ์์ฒญํ์ต๋๋ค. ๊ทธ๊ฐ ์ฌ๋ฃ์ ๋ํ ์ชฝ์ง๋ค์ ์ฃผ์์ต๋๋ค: * 'ํ์ํ ๊ฒ: ์๋์ ์ด๋นจ ํ๋. ๊ทธ๋, ์ง๋ ์ด๋ ์ด๋นจ์ด ์๋ค๊ณ . ์์ฒญ๋๊ฒ ์์ ๋ฟ์ด์ผ. ๊ทธ๋ฐ ๊ฒ๋ค์ ์ฐพ์ ๋งํ ๊ณณ์ผ๋ก ๊ฐ๋๋ผ๋ ์ ์ด์์ ๋์์ค๋ผ๊ณ .' * 'ํ์ํ ๊ฒ: ๊ณ ์ ์ ๋ง์ ๋ด์ฆ์ด ๋ด๊ธด ์ ๋ฆฌ๋ณ ํ๋. ๋ง์์ง ๋ง. ๋ง์๋ผ๋ ์์ญ์์ด ๋ค๋ ค์๋ ๋ง์ด์ผ.' * 'ํ์ํ ๊ฒ: ๊ตฌ์ธ์ ์ด์ฝ๊ธฐ ํ๋. ์ ์ข์ ์์์ด์ง๋ง, ๊ตฌ์ธ์๊ฒ์ ์ด๋ฐ๊ธ ๋จ์ด์ ธ ๋์ค๋ ์ด๋ฉ์ด๋ก๋ ์ ๋ผ. ๊ตฌ์ธ์๊ฒ์ ์ง์ ์ ์ ํ ๋์ผ๋ก ๋์ถํด์์ผ ํด.' | ํ์ฑ |
ํฌ๊ธฐ์ฅ์ ์ฐธ๊ฐํ๊ธฐ ์ํด, ๋์ ์๊ฒ์ ์ ์ฌ๋ก์์ ๊ฐ์น๋ฅผ ์ฆ๋ช
ํด ๋ณด๋ผ๋ ์์ฒญ์ ๋ฐ์์ต๋๋ค. ํฌ๊ธฐ์ฅ์ ์์ | ์ฑ๊ณต |
๋ณด๋ฌผ๊ณผ ์๊ด์ ์ฐพ์ ์ฝ๋ฅด'ํ์ ํํ ์๋์ ๋๊ตด๊ณผ ํธ๋กค ๋ช์ ํํํด ๋ด
์๋ค! ํธ๋กค๊ณผ ์ถ์ถํ ๋๊ตด* ํธ๋กค ๋ช์ ํํํ๊ณ ํธ๋กค ํ๋ก์ค๋ฅผ ๋ฌด์ฐ๋ ์ต๋๋ค. * ์ฝ๋ฅด'ํ์ ํํ๋ฅผ ํํํ๊ณ ์ฌ๋ก์กํ ์๋ฅผ ๋ฌด์ฐ๋ ์ต๋๋ค. | ์ฑ๊ณต |
๋ฐ๋ฅด์ค์ ๊ฐ๊น์ด ๊ฐ์ ๊ทธ ์กฐ๊ทธ๋ง ๋ง์ ์์ ๊ฑฐ๋ํ ๋จน๊ตฌ๋ฆ์ด ๋ผ์ด ์๋ ๊ฒ ๋ณด์์ต๋๋ค. ํญํ ์น๋ ๋ง์๋ง์์ ๋ค์ด๊ฐ์, ์ฌ๋๋ค์ ํ์ดํ๊ณ ์๋ ๋๊ธฐ์ ์ ๋ น ๊ตฐ๋จ์ด ๋ฐ๊ฒจ ์ค๋๋ค. * ์ ๋ น๋ค์ ์ ๋ถ ์ฒ๋ฆฌํ์ง๋ง ์ฌ์ ํ ๊ตฌ๋ฆ์ด ๋จ์ ์์ต๋๋ค. ์ด๊ฑธ ์์จ ์ ์์ ๋งํ ์ฌ๋๋ค์ ์ฐพ์์ผ ํฉ๋๋ค. ๊ทธ๋ฌ๊ณ ๋ณด๋ ๋จ์์ชฝ ์ฐ ์์ชฝ์ ๋น๋ฐ์ค๋ฌ์ด ๋ง์์ด ์๋ค๋ ์๋ฌธ์ด ์์ต๋๋ค. ๋, ๋ง๋ฒ์ ๋ง์ ์ธ์ฐ๋ ค๋ ์ง๊ตฌ๋ ๋จ์ฒด๋ฅผ ํ์ธํด ๋ณผ ์๋ ์์ต๋๋ค. * ์ด ์ฌํ์ ์์ธ์ ์ฐ๋ฅดํค์ค๋ผ๋ ์ด๋ฆ์ ํ์ฃผ ๋๊ธฐ์ ์ฌ๋ผ๋ ๊ฒ์ ์์์ต๋๋ค. ์๊ณจ์ฌ์ ๋ง๋ฒ์ฌ๋ค์ด ๋น์ ์ ์ฐ๋ฅดํค์ค๊ฐ ์๋ ๊ณณ์ผ๋ก ๋ณด๋ด ์ค ์ค๋น๋ฅผ ๋ง์ณค์ต๋๋ค. | ํ์ฑ |
๊ธธ ์์ ํ์์ ๊ธฐ์ฌ๋ฅผ ์ฑ๊ณต์ ์ผ๋ก ์ค๋๋ ์ฒ 1๊ตฌ์ญ ๊ตฌ์ญ์ ๊ทํ ์ฐจ์๋ฌธ๊น์ง ํธ์ํ์ต๋๋ค. ํธ์: ๊ธธ ์์ ํ์์ ๊ธฐ์ฌ (์ค๋๋ ์ฒ 1๊ตฌ์ญ)๊ทธ ๋ณด์: ํ +5. | ์ฑ๊ณต |
์ธ๋ก์ด ์ฐ๊ธ์ ์ฌ๋ฅผ ์ฑ๊ณต์ ์ผ๋ก ์ค๋๋ ์ฒ 4๊ตฌ์ญ ๊ตฌ์ญ์ ๊ทํ ์ฐจ์๋ฌธ๊น์ง ํธ์ํ์ต๋๋ค. ํธ์: ์ธ๋ก์ด ์ฐ๊ธ์ ์ฌ (์ค๋๋ ์ฒ 4๊ตฌ์ญ)๊ทธ ๋ณด์: ๋ฏผ์ฒฉ +5. | ์ฑ๊ณต |
Equipment
| ๋ณด์กฐ๋ฌด๊ธฐ | ๋๊ธฐ ์ ํญ +17% sonic ๊ฐ์ฒ ๋ฐฉํจ (0 ํํผ๋, 4 ๋ฐฉ์ด๋ ฅ, 119% ์๋ ฅ, 40 ๋ฐฉํจ ๋ง๊ธฐ ์์น)7.0 T2 ๋ณดํธ๋ง ๋ฐฉ์ด๊ตฌ Reqs ๋ฐฉํจ ์๋ จ [Ego] Master/์ด๋ฅ๋ ฅ์ When used to Attack: Power 120% Range: 1.2x Uses 100% ํ Dmg ๋ฌผ๋ฆฌ Acc+ +2.0% ๋ช ์ค ์ ์ถ๊ฐ ํจ๊ณผ (์ต๋ 200%) Crit +3.0% Block +40 On Hit.r1 +11 sound While equipped: dps ---------- Melee+ 5 sound Melee Ret 11 sound ----- def ----- ๋ฐฉ์ด๋ ฅ +4 Fatigue +8% Resists +17% ๋๊ธฐ ---------- misc Talents +1 ๋ฐฉํจ ๋ง๊ธฐ ์์ ๋ค๊ณ ๊ณต๊ฒฉ์ ๋ง์๋ด๋ ์ฅ๋น์ ๋๋ค. |
| ํ๋ฆฌ | ์ ํํ๋ ์ด๋นจ1.0 T1 ํ๋ฆฌ๋ ๋ฐฉ์ด๊ตฌ [Rare] ์ด๋ฅ๋ ฅ์ While equipped: Stats +2 ํ dps ---------- Mind.pwr +3 (+2 eff.) Res.pen +5% ๋ฌผ๋ฆฌ Acc +15 (+5 eff.) ----- def ----- Resists +3% ์์ฐ Phys.save +6 (+2 eff.) ํ๋ฆฌ๋ฅผ ์ฃ๋ ํ๋ฆฌ๋ ์ ๋๋ค. |
| ์ฃผ๋ฌด๊ธฐ | ๋ค์๋ก๋ฏธ๊ฐ์ค (108% ์๋ ฅ ๋ฐฉ์ด๋ ฅ ๊ดํต 2)3.0 T1 ์ฒ ํด ๋ฌด๊ธฐ [Rare] Nature Power 108% Range: 1.4x Uses 100% ํ Dmg ๋ฌผ๋ฆฌ Mastery ๋ฌด๊ธฐ ์๋ จ Acc+ +0.2% ๊ธฐ๋ณธ ํผํด (์ต๋ 20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +6 ์์ฐ While equipped: Stats +1 ์ฒด๊ฒฉ ----- def ----- Resists +3% ๋๊ธฐ ---------- misc Stam/turn +3.00 Max.stam +10.00 ๋ญํญํ๊ณ ์น๋ช ์ ์ ๋๋ค. |
| ๋ฐ | ๋
์ฌ์ ์ฌ์ (0 ํํผ๋, 4 ๋ฐฉ์ด๋ ฅ)3.0 T3 ๋ค๋ฆฌ ๋ฐฉ์ด๊ตฌ Reqs ์ค๊ฐ ๋ฐฉ์ด๊ตฌ ์๋ จ [Rare] Master While equipped: Stats +2 ํ +3 ์์ง +2 ์ฒด๊ฒฉ dps ---------- Res.pen +5% ์์ฐ Melee Ret 4 ์์ฐ ----- def ----- ๋ฐฉ์ด๋ ฅ +4 Fatigue -2% Phys.save +3 (+1 eff.) ---------- misc Stam/turn +2.00 Max.hate +2.00 ์๋ก์ด ํ๋ ฅ: (Instant) Puts all charms on 60 cooldown Level 3.9 Pwr.cost 60/60 ์ค 60. Range ๊ทผ์ /๋จ์ผ Travel.spd ์ฆ์ ๋๋ฌ ์ค๋ช : ์ฌํธํก์ ํ์ฌ ๊ธฐ๋ ฅ์ 76 ํ๋ณตํฉ๋๋ค. ๊ธฐ๋ ฅ ํ๋ณต๋์ ํ๊ณผ ์์ง ๋ฅ๋ ฅ์น์ ๋น๋กํ์ฌ ์ฆ๊ฐํฉ๋๋ค. ๋ฌด๊ฑฐ์ด ์ ํฌ ์ฅํ๋ก, ๋ฐ๊ฐ๋ฝ๊ณผ ๋ฐ ๋ค๊ฟ์น ๋ถ๋ถ ๊ฐ์ ์ทจ์ฝํ ๋ถ๋ถ์ ์ณ์กฐ๊ฐ์ ๋ถ์ฌ ์ฐฉ์ฉ์๋ฅผ ์ํ์์ ๋ ์ ๋ณดํธํฉ๋๋ค. |
| ๊ด์ ์ฅ๋น | ๊ณ์์ ๋น2.0 T2 ์กฐ๋ช [์ ๋ํฌ] Unknown While equipped: dps ---------- Against +25% ๊ณตํฌ ----- def ----- D.Red.from +25% ๊ณตํฌ ---------- misc Light +7 See.Stealth +35 See.Invis +35 ๊ฐ๋ ์ฐฉ์ฉ์๊ฐ ๋ณด๊ณ ์ถ์ง ์์๋ ์จ๊ฒจ์ง ์ง์ค์ ๋ฐํ์ค๋๋ค. ์ ๋ฆฌ ๋น์ทํ ๋ฌผ์ฒด๊ฐ ๊ทธ์ ๋น์ ๋ด๊ณ ์๋ "๋ํด"์ ๋๋ค. ์ผ๋ง๋ ๋ฐ๊ฒ ๋น๋๋ ๊ฐ์ ์ด ๋น์ ๋น์ ์ ์ฌ๊ฐํ๊ฒ ๋ฐฉํดํฉ๋๋ค. ๋น์ ๋ชจ๋ ๊ฒ์ ๋ฐํ๊ณ , ๋ชจ๋ฅด๋ ๊ฒ ๋ ๋์ ๊ฒ๋ค๋ง์ ๋น์ถฐ์ค๋๋ค. ๋ง์ ํ๊ตฌ์์์๋ ์ด ๋ํด์ ๋ฒ๋ฆฌ๊ณ ์ถ์ง๋ง, ๋ค๋ฅธ ํ๊ตฌ์์์๋ ์ด ๋ํด์ด ๋ฐํ์ค, ๊ธฐ์ดํ๊ธฐ ์ง์ด ์๋ ์ง์ค์ ์๊ณ ์ถ๋ค๋ ์๊ฐ์ด ๋ญ๋๋ค. |
| ์ | ๋ถ๊ฝ ์ฅ๊ฐ (0 ํํผ๋, 2 ๋ฐฉ์ด๋ ฅ)1.0 T1 ์ ๋ฐฉ์ด๊ตฌ [์ ๋ํฌ] Nature While equipped: Stats +2 ๊ตํ +3 ์์ง dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% ํ์ผ ----- def ----- ๋ฐฉ์ด๋ ฅ +2 Resists +10% ํ์ผ ๋งจ์ ์ ํฌ ๊ธฐ์ ์ ๋ฐฐ์ฐ๊ฑฐ๋, '์ธ์ ๋ ์ฅ๊ฐ ์ ํฌ ๋ฅ๋ ฅ์น ๋ณด๊ธฐ' ๋ฅผ ํ์ฑํํ์ฌ ์ ํฌ ๋ฅ๋ ฅ์น๋ฅผ ๋ณผ ์ ์์ต๋๋ค. ๋ถ๊ฝ ๋ฑ๊ธฐ: Level 3.0 Pwr.cost 24/24 ์ค 8. Range 10 Travel.spd ์ฆ์ ๋๋ฌ Is ์์ฐ ์ค๋ช : ํ์ผ ํ์ด์ ๋ฑ์ด 28.51 ํ์ผ ํผํด๋ฅผ ๊ฐํฉ๋๋ค. ํผํด๋์ ์ ์ ๋ ฅ์ ๋น๋กํ์ฌ ์ฆ๊ฐํฉ๋๋ค. ์ด ์ฅ๊ฐ์ ๋ฆฟ์น์ ์ธ๊ณจ๊ฒฉ์ผ๋ก ๋ง๋ค์ด์ง ๊ฒ ๊ฐ์ต๋๋ค. ๋ง์ ธ ๋ณด๋ฉด ๋จ๊ฒ์ต๋๋ค. |
| ์๊ฐ๋ฝ | ๋์ ์ ์ด๋ +20% ๊ฐ์ฒ ๋ฐ์ง0.1 T2 ๋ฐ์ง ์ฅ์ ๊ตฌ [Ego] Arcane/Master While equipped: Stats +2 ๊ตํ dps ---------- Dmg.mod +10% ์ด๋ ----- def ----- Defense +4 (+3 eff.) Resists +20% ์ด๋ ๋ฐ์ง๋ ์๊ฐ๋ฝ์ ๋ฉ์ง๊ฒ ๋ง๋ค์ด ์ค๋๋ค! |
| ์๊ฐ๋ฝ | ๋๋ฌด ์ ๋ น์ ๊ตฌ๋ฆฌ ๋ฐ์ง0.1 T1 ๋ฐ์ง ์ฅ์ ๊ตฌ [Ego+] Nature While equipped: ----- def ----- Resists +6% ์์ฐ +6% ํฉํ Poison- +12% Disease- +11% ๋ฐ์ง๋ ์๊ฐ๋ฝ์ ๋ฉ์ง๊ฒ ๋ง๋ค์ด ์ค๋๋ค! |
| ๊ฐ์ด ๋ฐฉ์ด๊ตฌ | ๋ซ๋ฆฌ์ง ์๋ ๋ฌด์ ํ๊ธ ๊ฐ์ท (0 ํํผ๋, 13 ๋ฐฉ์ด๋ ฅ)17.0 T1 ํ๊ฐ ๋ฐฉ์ด๊ตฌ Reqs ํ๊ฐ ๋ฐฉ์ด๊ตฌ ์๋ จ [Ego] Master While equipped: ----- def ----- ๋ฐฉ์ด๋ ฅ +13 Fatigue +22% ๊ธ์ํ์ผ๋ก ๋ง๋ค์ด์ง ๊ฐ์ท ํ ๋ฒ์ ๋๋ค. |
| ๋งํ | ๊ฐ์ธ๋ ์ํธ ๋ฆฌ๋จ ๋งํ (6 ํํผ๋, 0 ๋ฐฉ์ด๋ ฅ)2.0 T1 ๋งํ ๋ฐฉ์ด๊ตฌ [Ego] Arcane/Master While equipped: ----- def ----- Defense +6 (+4 eff.) Phys.save +6 (+2 eff.) Spell.save +5 (+2 eff.) Mind.save +5 (+5 eff.) ๋ณดํต ์ฌ์ ์๊ฒ ์ ๋ ํธ์ธ ํ๋ ํ ์ธํฌ์ ๋๋ค. ๋๊บผ์ด ๊ธ์ ๊ฐ์ท ์์ ์ ์ด๋ ์ด๋ ์ ๋ ์ฌ์ ๊ฐ ์์ต๋๋ค. |
| ๋๊ตฌ | It Which Writhes0.0 T3 ์ด์ ๊ธฐ๋ฌํ [์ ์ค์ ์ธ] Unknown While equipped: Stats +3 ํ +3 ๋ฏผ์ฒฉ +3 ๋ง๋ฒ -3 ์์ง +3 ์ฒด๊ฒฉ 3 charge(s). Reduce the duration of all detrimental effects. Uses 10 power out of 3/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
| ๋จธ๋ฆฌ | ๋น๊ตฌ๋ฆ์ ๊ฐํ (0 ํํผ๋, 3 ๋ฐฉ์ด๋ ฅ)2.0 T3 ๋จธ๋ฆฌ ๋ฐฉ์ด๊ตฌ [๋๋ค ์ ๋ํฌ] Nature/Master While equipped: Stats +4 ํ dps ---------- Dmg.mod +3% ์ ๊ธฐ +12% ์ฐ์ฑ Melee Ret 6 ์ ๊ธฐ ----- def ----- ๋ฐฉ์ด๋ ฅ +3 Fatigue +3% Resists +6% ์ฐ์ฑ +12% ๋น +11% ์ด๋ Phys.save +13 (+5 eff.) ๋๊ฐ๊ณจ ๋ถ์๊ธฐ: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20/20 ์ค 20. Range ๊ทผ์ /๋จ์ผ Travel.spd ์ฆ์ ๋๋ฌ ์ค๋ช : ์ ์ ๋จธ๋ฆฌ๋ฅผ (ํน์ ๊ทธ์ ์คํ๋ ๋ถ์๋ฅผ) ์์ ์์ ์ด๋ง๋ก ๋ด๋ ค์นฉ๋๋ค. 121.2 ๋ฌผ๋ฆฌ ํผํด๋ฅผ ์ ํ๋๋ค. ๋ช ์คํ๋ฉด ๋์์๊ฒ ์๋ ฅ 30% ์ ํผ๋์ 5 ํด ๋์ ๊ฒ๋๋ค. ํผํด๋์ ๋จธ๋ฆฌ ๋ฐฉ์ด๊ตฌ์ ์ง, ํ ๋ฅ๋ ฅ์น, ๋ฌผ๋ฆฌ๋ ฅ์ ๋น๋กํ์ฌ ์ฆ๊ฐํฉ๋๋ค. ํผ๋์ ์๋ ฅ์ ๋ฏผ์ฒฉ ๋ฅ๋ ฅ์น์ ์ ํ๋์ ๋น๋กํ์ฌ ์ฆ๊ฐํฉ๋๋ค. ๊ฐ์ฃฝ์ผ๋ก ๋ง๋ค์ด์ง ๋ชจ์์ ๋๋ค. |
Inventory
๊ฒฐํฌ์ฌ์ ์ ๋ฉธ ๋ฃฌ (๋ฒ์ 3 / ์์ ํ์ 12 / ๋๊ธฐ์๊ฐ 15)0.1 T1 ๋ฃฌ ๋๋ฃจ๋ง๋ฆฌ [Ego] Arcane ๋ชธ์ ์๊ฒจ ๋ฃ์ ์: Level 0.0 Use mode ์ฌ์ฉํ Range 3 Cooldown 15 Travel.spd ์ฆ์ ๋๋ฌ Usage Speed ์ฃผ๋ฌธ (ํ ํด์ 100% ์๋ชจ) Is ์ฃผ๋ฌธ ์ค๋ช : ๋ฃฌ์ ๋ฐ๋ํ์ฌ ๋ฐ๊ฒฝ 3 ์นธ ๋ด์ ์์ผ์ ๋ณด์ด๋ ์์น๋ก ์๊ฐ์ด๋ํฉ๋๋ค. ์๊ฐ์ด๋ ํ, 3 ํด ๋์ ์์์์ ํ์ ํฉ๋๋ค. ์ด ์ํ์์๋ ์๋ก ๋ฐ๋ ๋ถ์ ์ ์ธ ํจ๊ณผ์ ์ง์์๊ฐ์ด 12% ๊ฐ์ํ๊ณ , ์์ ์์ ํํผ๋๊ฐ 12, ๋ชจ๋ ์ ํญ์ด 12% ์์นํฉ๋๋ค. ์ด ํจ๊ณผ๋ ๋ฏผ์ฒฉ ๋ฅ๋ ฅ์น์ ๋น๋กํ์ฌ ์ฆ๊ฐํฉ๋๋ค. ๋ฃฌ์ ํผ๋ถ์ ์๊ฒจ๋ฃ์ต๋๋ค. ๋ง๋ฒ์ ๋ฃฌ์ ๋น์ ์ ์ก์ฒด์ ์๊ฒจ๋ฃ์ด, ํ์ํ ๊ธฐ์ ์ ๊ฐ์ง ์ ์์ต๋๋ค. |
๊ฒฐํฌ์ฌ์ ๊ณ ํต ๋ถ์ฐ ๋ฃฌ (ํก์ 42 / ๋๊ธฐ์๊ฐ 13)0.1 ๋ฃฌ ๋๋ฃจ๋ง๋ฆฌ [Ego] Arcane ๋ชธ์ ์๊ฒจ ๋ฃ์ ์: Level 0.0 Use mode ์ฌ์ฉํ Range ๊ทผ์ /๋จ์ผ Cooldown 13 Travel.spd ์ฆ์ ๋๋ฌ Usage Speed ์ฆ์ (ํด ์๋ชจ ์์) Is ์ฃผ๋ฌธ ์ค๋ช : ๋ฃฌ์ ๋ฐ๋ํ์ฌ ํด ์๋ชจ ์์ด ๋ถ์ ์ ์ธ ์๋์ง๋ฅผ ์ ๊ฑฐํฉ๋๋ค. ๋ชจ๋ ์๋ ํจ๊ณผ๋ฅผ ์ ๊ฑฐํ๋ฉฐ, ๋ฌผ๋ฆฌ, ์ ์ , ๋ง๋ฒ ํจ๊ณผ๋ฅผ ๊ฐ๊ฐ ํ๋์ฉ ์ ๊ฑฐํฉ๋๋ค. ์ ๊ฑฐํ ์๋์ง๋ฅผ ์ด์ฉํ์ฌ 3 ํด ๋์ ์ ์ง๋๋ ๋ณดํธ๋ง์ ๋ง๋ญ๋๋ค. ์ ํ๋ ๋ถ์ ์ ์ธ ํจ๊ณผ ํ๋ ๋น 42 ํผํด๋์ ํก์ํ ์ ์์ต๋๋ค (์ ๊ฑฐ๋ ์๋ ํจ๊ณผ๋ ๋ณดํธ๋ง์ ์ ๊ณตํ์ง ์์ต๋๋ค). ์๋ ํจ๊ณผ๋ง์ ์ ๊ฑฐํ์ ๊ฒฝ์ฐ, ๋ณดํธ๋ง์ ์์ฑ๋์ง ์์ง๋ง ์ฌ์ฌ์ฉ ๋๊ธฐ์๊ฐ์ด 75% ๋จ์ถ๋ฉ๋๋ค. ์ด ํจ๊ณผ๋ ๋ฏผ์ฒฉ ๋ฅ๋ ฅ์น์ ๋น๋กํ์ฌ ์ฆ๊ฐํฉ๋๋ค. ๋ฃฌ์ ํผ๋ถ์ ์๊ฒจ๋ฃ์ต๋๋ค. ๋ง๋ฒ์ ๋ฃฌ์ ๋น์ ์ ์ก์ฒด์ ์๊ฒจ๋ฃ์ด, ํ์ํ ๊ธฐ์ ์ ๊ฐ์ง ์ ์์ต๋๋ค. |
์ํธ์์ ๊ณต๊ฐ์ด๋ ๋ฃฌ (๋ฒ์ 64 ์นธ / ๋๊ธฐ์๊ฐ 20)0.1 ๋ฃฌ ๋๋ฃจ๋ง๋ฆฌ [Ego] Arcane ๋ชธ์ ์๊ฒจ ๋ฃ์ ์: Level 0.0 Use mode ์ฌ์ฉํ Range ๊ทผ์ /๋จ์ผ Cooldown 20 Travel.spd ์ฆ์ ๋๋ฌ Usage Speed ์ฃผ๋ฌธ (ํ ํด์ 100% ์๋ชจ) Is ์ฃผ๋ฌธ ์ค๋ช : ๋ฃฌ์ ๋ฐ๋ํ์ฌ ๋ฐ๊ฒฝ 64 ์นธ ์ด๋ด์ ๋ฌด์์ํ ์ฅ์๋ก ์๊ฐ์ด๋ํฉ๋๋ค. ์ต์ ์๊ฐ์ด๋ ๋ฒ์๋ 15 ์นธ ์ ๋๋ค. ์ด ํจ๊ณผ๋ ์ฒด๊ฒฉ ๋ฅ๋ ฅ์น์ ๋น๋กํ์ฌ ์ฆ๊ฐํฉ๋๋ค. ๋ฃฌ์ ํผ๋ถ์ ์๊ฒจ๋ฃ์ต๋๋ค. ๋ง๋ฒ์ ๋ฃฌ์ ๋น์ ์ ์ก์ฒด์ ์๊ฒจ๋ฃ์ด, ํ์ํ ๊ธฐ์ ์ ๊ฐ์ง ์ ์์ต๋๋ค. |
๋ง๋ฒ์ฌ์ ๊ฐ์ฒ ๋ฐ์ง0.1 T2 ๋ฐ์ง ์ฅ์ ๊ตฌ [Ego] Arcane While equipped: Stats +3 ๋ง๋ฒ ----- def ----- Spell.save +6 (+3 eff.) ๋ฐ์ง๋ ์๊ฐ๋ฝ์ ๋ฉ์ง๊ฒ ๋ง๋ค์ด ์ค๋๋ค! |
์๋ ์ ๊ธฐ์ ์ ๋ฅด๋ง (124% ์๋ ฅ ๋ฐฉ์ด๋ ฅ ๊ดํต 2)3.0 T2 ๋ํ ๋๋ผ ๋ฌด๊ธฐ [Rare] Master Power 124% Range: 1.5x Uses 120% ํ Dmg ๋ฌผ๋ฆฌ Mastery ๋ฌด๊ธฐ ์๋ จ Acc+ +0.2% ์น๋ช ํ ํ๋ฅ (์ต๋ 25%) Apr +2 Crit +5.0% Atk.spd 100% Melee+ +12 ์ฐ์ฑ On Hit.r1 +16 ์์ฐ +4 ์ ์ On Crit.r2 +16 ์ ์ While equipped: dps ---------- Dmg.mod +12% ์์ฐ Res.pen +10% ๋ฌผ๋ฆฌ Acc +12 (+4 eff.) Apr +10 ๋ ์์ผ๋ก ๋๋ ๊ฑฐ๋ํ ๋ํ ๋๋ผ์ ๋๋ค. |
๋น์ ํต๋๋ฌด (136% ์๋ ฅ ๋ฐฉ์ด๋ ฅ ๊ดํต 7)5.0 T1 ๋ํ ๋ง์น ๋ฌด๊ธฐ [์ ๋ํฌ] Master Power 137% Range: 1.7x Uses 130% ํ Dmg ๋ฌผ๋ฆฌ Mastery ๋ฌด๊ธฐ ์๋ จ Acc+ +0.2% ๊ธฐ๋ณธ ํผํด (์ต๋ 20%) Apr +7 Crit +1.5% Atk.spd 100% While equipped: ํ์์ ์ผ๊ฒฉ: Level 2.0 Pwr.cost 20/20 ์ค 20. Range ๊ทผ์ /๋จ์ผ Travel.spd ์ฆ์ ๋๋ฌ ์ค๋ช : Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. ํธ๋กค ๋น์ด ์ฌ์ฉํ๋ ๊ฑฐ๋ํ๊ณ , ์ํ์ ์ธ ํต๋๋ฌด์ ๋๋ค. ํ๋ง ์ถฉ๋ถํ๋ค๋ฉด ๋น์ฒ๋ผ ์ธ ์ ์์ต๋๋ค! |
๊ฐ์ฒ ์ ํฌ ๋๋ผ (103% ์๋ ฅ ๋ฐฉ์ด๋ ฅ ๊ดํต 3)3.0 T2 ์ ํฌ ๋๋ผ ๋ฌด๊ธฐ [Normal] Power 104% Range: 1.4x Uses 100% ํ Dmg ๋ฌผ๋ฆฌ Mastery ๋ฌด๊ธฐ ์๋ จ Acc+ +0.2% ์น๋ช ํ ํ๋ฅ (์ต๋ 25%) Apr +3 Crit +4.0% Atk.spd 100% ํ ์์ผ๋ก ๋๋ ์ ํฌ ๋๋ผ์ ๋๋ค. |
์ ํํ ์์ ์นผ (111% ์๋ ฅ ๋ฐฉ์ด๋ ฅ ๊ดํต 25)1.0 T1 ๋จ๊ฒ ๋ฌด๊ธฐ Reqs Cun 16 [์ ๋ํฌ] Arcane Power 111% Range: 1.3x Uses 45% ํ, 55% ๋ฏผ์ฒฉ Dmg ๋ฌผ๋ฆฌ Acc+ +0.2% ์น๋ช ํ ํ๋ฅ (์ต๋ 25%) Apr +25 Atk.spd 100% Phasing +50% This is a bardic weapon. While equipped: dps ---------- Acc +20 (+7 eff.) Blind-Fight: No penalty when attacking invisible/stealthed ๊ณตํฌ์ ์ฃผ์ ์ฌ ์ฝ๋ฅด'ํ์ด ํฉํผ์ ์๋์ ๊ฐ๋ น์ ์ ์ฐ๊ตฌํ๊ธฐ ์์ํ๋ฉด์ ์ฌ์ฉํ๋ ์์ ์นผ์ ๋๋ค. ์ฐ ์์ ์ฃฝ์ ์๋ฅผ ๋ง๋ก ํ๊ณ ์์์ด ๋ง์ ์ด๋ค์ด ๊ทธ์ ๋์ฐํ ์คํ์ ํฌ์์์ด ๋์์ต๋๋ค. |
์ง์ฐฝ์๊ท (0 ํํผ๋, 0 ๋ฐฉ์ด๋ ฅ)1.0 T1 ์ ๋ฐฉ์ด๊ตฌ [์ ๋ํฌ] Nature While equipped: Stats +4 ๊ตํ +4 ์์ง dps ---------- Mind.pwr +2 (+1 eff.) Dmg.mod +5% ์์ฐ ----- def ----- Resists +10% ์์ฐ Poison- +20% ---------- misc Masteries +0.20 Wild-gift/์ฌ๋ผ์ ๋งจ์ ์ ํฌ ๊ธฐ์ ์ ๋ฐฐ์ฐ๊ฑฐ๋, '์ธ์ ๋ ์ฅ๊ฐ ์ ํฌ ๋ฅ๋ ฅ์น ๋ณด๊ธฐ' ๋ฅผ ํ์ฑํํ์ฌ ์ ํฌ ๋ฅ๋ ฅ์น๋ฅผ ๋ณผ ์ ์์ต๋๋ค. ๊ฑธ์ญํ ๋ น์ ์ก์ฒด๋ก ๋ค๋ฎ์ธ ์ฅ๊ฐ์ ๋๋ค. |
๋ง๋ฒ์ฌ๋ฅ์ ์์ฌ (1 ํํผ๋, 2 ๋ฐฉ์ด๋ ฅ)1.5 T1 ์ ๋ฐฉ์ด๊ตฌ Reqs ์ค๊ฐ ๋ฐฉ์ด๊ตฌ ์๋ จ [์ ๋ํฌ] Disrupt/Master While equipped: Stats +2 ๊ตํ +2 ์์ง dps ---------- Mind.crit +3% Mind.pwr +4 (+2 eff.) Dmg.mod +5% ์์ฐ Res.pen +5% ์์ฐ ----- def ----- ๋ฐฉ์ด๋ ฅ +2 Defense +1 (+1 eff.) Spell.save +4 (+2 eff.) Max.HP +20.00 ๋งจ์ ์ ํฌ ๊ธฐ์ ์ ๋ฐฐ์ฐ๊ฑฐ๋, '์ธ์ ๋ ์ฅ๊ฐ ์ ํฌ ๋ฅ๋ ฅ์น ๋ณด๊ธฐ' ๋ฅผ ํ์ฑํํ์ฌ ์ ํฌ ๋ฅ๋ ฅ์น๋ฅผ ๋ณผ ์ ์์ต๋๋ค. ๋ง๋ฒ ์ฌ์ฉ์๋ ์ฅ์ฐฉํ ์ ์์ต๋๋ค. ๋ง๋ฒ ๋ฌผ๊ฑด ํ๋๋ฅผ ํ๊ดดํฉ๋๋ค. (์ ํฌ ์ฅ๊ฐ๋ณด๋ค ๋ ๋์ ๋ฑ๊ธ์ ๋ฌผ๊ฑด์ด์ฌ์ผ ํฉ๋๋ค). Uses 1 power out of 150/150 ํ๋ ์ฐฌ๋ํ ๋น๋ฌ๋ ๋ณด๋ผํฐ ์ ํฌ์ฅ๊ฐ์ด ์ง๊ธ์ ๋๋ฌด ์ฌ๊ฐํ ๋ถ์์ผ๋ก ๋ชป ์ธ ์ง๊ฒฝ์ด ๋์์ต๋๋ค. ์๋๋ ๋ง๋ฒ ์ฌ๋ฅ ์๊ธฐ์ ์ฐ์์ผ๋ฉฐ, ๋ง๋ฒ ์ ๋ฌผ์ ํ๊ดดํ์ฌ ์ธ์์์ ๋ง๋ฒ์ ์ํฅ์ ์น์ ํ ๋ ์์ฃผ ์ฐ์์ต๋๋ค. |
๊ฐ๋ฅด์ฟจ์ ๊ฐ์ฒ ํฌ๊ตฌ (0 ํํผ๋, 6 ๋ฐฉ์ด๋ ฅ)3.0 T2 ๋จธ๋ฆฌ ๋ฐฉ์ด๊ตฌ Reqs ์ค๊ฐ ๋ฐฉ์ด๊ตฌ ์๋ จ [์ ๋ํฌ] Nature ๊ฐ๋ฅด์ฟจ์ ๋ ๋ค๋ฅธ ๋ณด๋ฌผ์ด ๊ทธ์ ํผ์ ๋ถ๋ฌ๋ผ ๊ฒ์ ๋๋ค. While equipped: Stats +5 ํ +4 ์์ง +5 ์ฒด๊ฒฉ dps ---------- Dmg.mod +10% ๋ฌผ๋ฆฌ ----- def ----- ๋ฐฉ์ด๋ ฅ +6 Fatigue +8% Phys.save +12 (+4 eff.) Spell.save +12 (+6 eff.) Mind.save +12 (+9 eff.) ---------- misc Masteries +0.20 Technique/ํญ๋ ฅ ์ญ์ฌ์ ๊ฐ์ฅ ์๋ํ ์คํฌ ์ค ํ๋์ธ ํฌ์์ ๊ฐ๋ฅด์ฟจ์ด ์ฌ์ฉํ๋, ์ผ๊ตด์ ๋ชจ๋ ๊ฐ๋ฆฌ๋ ํฌ๊ตฌ์ ๋๋ค. |
6 ๋ง๋
ธ0.0 T1 ๊ฒ์ ์ ๋ณด์ [Normal] While equipped: Stats +1 ํ +1 ๋ฏผ์ฒฉ +1 ๋ง๋ฒ +1 ์์ง +1 ๊ตํ +1 ์ฒด๊ฒฉ Item imbue powers: Stats +1 ํ +1 ๋ฏผ์ฒฉ +1 ๋ง๋ฒ +1 ์์ง +1 ๊ตํ +1 ์ฒด๊ฒฉ ์ ์ฌ ์์ฑ: ์ฐ์ฑ ๋ณด์์ ์์ฃผ ๊ฐ์ง ๋ฌผ๊ฑด์ด๋ฉฐ, ๋ง๋ฒ์ ์ธ ์์์๋ ์ฌ์ฉ๋ฉ๋๋ค. |
3 ์๋ฉํธ๋ฆฐ0.0 T1 ๋ ธ๋์ ๋ณด์ [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all ์ ์ฌ ์์ฑ: ๋น ๋ณด์์ ์์ฃผ ๊ฐ์ง ๋ฌผ๊ฑด์ด๋ฉฐ, ๋ง๋ฒ์ ์ธ ์์์๋ ์ฌ์ฉ๋ฉ๋๋ค. |
5 ์ํธ๋ฆฐ0.0 T1 ๋ ธ๋์ ๋ณด์ [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 ์ ์ฌ ์์ฑ: ๋น ๋ณด์์ ์์ฃผ ๊ฐ์ง ๋ฌผ๊ฑด์ด๋ฉฐ, ๋ง๋ฒ์ ์ธ ์์์๋ ์ฌ์ฉ๋ฉ๋๋ค. |
4 ์ง๋ฅด์ฝ0.0 T1 ๋ ธ๋์ ๋ณด์ [Normal] While equipped: ๋ฐฉ์ด๋ ฅ +1 Resists +1% all Item imbue powers: ๋ฐฉ์ด๋ ฅ +1 Resists +1% all ์ ์ฌ ์์ฑ: ๋น ๋ณด์์ ์์ฃผ ๊ฐ์ง ๋ฌผ๊ฑด์ด๋ฉฐ, ๋ง๋ฒ์ ์ธ ์์์๋ ์ฌ์ฉ๋ฉ๋๋ค. |
4 ์์ฟ ์๋ง๋ฆฐ0.0 T2 ํ๋์ ๋ณด์ [Normal] While equipped: ๋ฐฉ์ด๋ ฅ +2 Resists +2% all Item imbue powers: ๋ฐฉ์ด๋ ฅ +2 Resists +2% all ์ ์ฌ ์์ฑ: ์ ๊ธฐ ๋ณด์์ ์์ฃผ ๊ฐ์ง ๋ฌผ๊ฑด์ด๋ฉฐ, ๋ง๋ฒ์ ์ธ ์์์๋ ์ฌ์ฉ๋ฉ๋๋ค. |
5 ์คํ0.0 T2 ํ๋์ ๋ณด์ [Normal] While equipped: Stats +2 ํ +2 ๋ฏผ์ฒฉ +2 ๋ง๋ฒ +2 ์์ง +2 ๊ตํ +2 ์ฒด๊ฒฉ Item imbue powers: Stats +2 ํ +2 ๋ฏผ์ฒฉ +2 ๋ง๋ฒ +2 ์์ง +2 ๊ตํ +2 ์ฒด๊ฒฉ ์ ์ฌ ์์ฑ: ์ ๊ธฐ ๋ณด์์ ์์ฃผ ๊ฐ์ง ๋ฌผ๊ฑด์ด๋ฉฐ, ๋ง๋ฒ์ ์ธ ์์์๋ ์ฌ์ฉ๋ฉ๋๋ค. |
2 ์์์ 0.0 T2 ๋ณด๋ผ์ ๋ณด์ [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Dmg.mod +4% all ์ ์ฌ ์์ฑ: ๋น์ ๋ณด์์ ์์ฃผ ๊ฐ์ง ๋ฌผ๊ฑด์ด๋ฉฐ, ๋ง๋ฒ์ ์ธ ์์์๋ ์ฌ์ฉ๋ฉ๋๋ค. |
์์ ์ด์ 0.0 T2 ๋ค์ ๋ณด์ [์ ๋ํฌ] Arcane While equipped: Stats +5 ๋ง๋ฒ Dmg.mod +20% ๋น์ +20% ํฉํ (๊ฒฐํฉํ ์ฅ๋น๋ฅผ ๋ฐ๋ํ๋ฉด ์์ ์ด์ ์ ์ฅ๋น์์ ์ ๊ฑฐํ ์ ์์ต๋๋ค.) ์ ์ฌ ์์ฑ: ๋น์ ๋ฌด๊ธฐ์ ๊ฒฐํฉํฉ๋๋ค (ํ์ด ๋ถ์ฌ๋์ง ์์ ๋ฌด๊ธฐ๋ฅผ ์ ๋ฌผ๋ก ๋ง๋ญ๋๋ค). Uses 1 power out of 1/1 ์ด ์์ ์ ๋ง๋ฒํญ๋ฐ ๊ทธ ์์ฒด์ ํ์ ๋ด๋ฟ๊ณ ์์ต๋๋ค. |
๋ฐ๋ ค์ค๋ ์ฌ๋ฆ ์ ๋ฆฌ๋ณ1.0 T1 ์กฐ๋ช [์ ๋ํฌ] Nature While equipped: dps ---------- Melee+ 15 ๊ด์ ํญ๋ฐ (๋ฐ๊ฒฝ 1) Dmg.mod +10% ๋น ----- def ----- Resists +30% ๋น Heal.mod +10% ---------- misc Light +5 ๊ทผ์ ๊ณต๊ฒฉ ์, ๋์์๊ฒ 15 ๋น ํผํด๋ฅผ ์ฃผ๊ณ ๋ฐ๊ฒฝ 1 ์นธ์ ๋ฒ์๋ฅผ ๋ฐํ๋๋ค. ๋น์ ๋ถ๋ฌ์, ์ด๋ ์ ์ ๊ฑฐํ๊ณ ๋ฐ๊ฒฝ 20 ์นธ์ ๋น์ ๋น์ถฅ๋๋ค. (์๋ ฅ 56, ์์ง ๋ฅ๋ ฅ์น์ ๋น๋ก). Uses 10 power out of 15/15 ๋ฐ๋ ค์ค๋ ์ฌ๋ฆ์ด ๋ ์๋ ๋์, ํ์๋น์ ์ด ์ ๋ฆฌ๋ณ ์์ ๋ด์์ต๋๋ค. |
์์ง์ ์ค๋ธ1.0 ๊ตฌ์ฒด [ํ์์ ์ธ ๋ฌผ๊ฑด] Unknown While carried: ์ด ์ค๋ธ๋ ๋น์ ์ด ๋ฐ๊ฒฌํ๋ ๋ฌผ๊ฑด๋ค์ ์๋์ผ๋ก ์๋ณํด ์ค ๊ฒ์ ๋๋ค. |
๋ณํ ์์2.0 ์๋ฅด'ํด ์์ [ํ์์ ์ธ ๋ฌผ๊ฑด] Unknown While carried: ํ ๋ฒ์ ์์ ์์ ๋ชจ๋ ๋ฌผ๊ฑด์ ๋ณํํฉ๋๋ค (ํ์ฌ ๊ตฌ์ญ์ ๋ ๋ ๋๋ ์๋์ผ๋ก ๋ณํ๋ฉ๋๋ค.). Uses 0 power out of 1000/1000 ์ด ์์๋ ์์ฒญ๋ ํ์ ํ์ ์ ์๋ฅด'ํด ์ ์ ์ ๋ถ์ํ์ ๋๋ค. ์ด ์์์ ๋ฌด์์ธ๊ฐ๋ฅผ ๋ฃ์ผ๋ฉด ๋ค๋ฅธ ๊ณณ์ผ๋ก ์ ์ด๋์ด, ์ผ๋ จ์ ๊ณผ์ ์ ๊ฑฐ์น ๋ค ํ๊ดด๋์ด ์๋์ง๊ฐ ์ถ์ถ๋ฉ๋๋ค. ํด๋น ๊ณผ์ ์์ ๋ถ์ฐ๋ฌผ๋ก ๊ธ์ด ์์ฐ๋๊ณ , ์ด ๊ธ์ ์ถ์ถ ๊ณผ์ ์ ์ฐ์ด์ง ์๊ธฐ ๋๋ฌธ์ ๋ค์ ๋น์ ์๊ฒ ์ฌ์ ์ก๋ฉ๋๋ค. ์ด ์์๋ฅผ ๊ฐ๊ณ ์์ผ๋ฉด ๋น์ ์ด ๋ฐ๊ฒฌํ๊ณ ์ต๋ํ ๋ชจ๋ ๋ฌผ๊ฑด๋ค์ ์๋์ ์ผ๋ก ๋ด๋ถ์ ์๋ฉ๋๊ณ , ํ์ฌ ์ธต์ ๋ ๋ ๋ ์๋์ง์ ๊ธ์ผ๋ก ๋ณํ๋ฉ๋๋ค. ์์ ์์ ๋ณํํ๊ณ ์ถ์ง ์์ ๋ฌผ๊ฑด๋ค์ด ์์ ๊ฒฝ์ฐ, ์์งํ ์ฐฝ์ ์ด์ด์ ์์์์ ๊ทธ ๋ฌผ๊ฑด๋ค์ ๋นผ๋ด์ธ์. ์์ ์์ ๋ฌผ๊ฑด๋ค์ ๋ฌด๊ฒ๊ฐ 0์ผ๋ก ๊ฐ์ฃผ๋ฉ๋๋ค. |
๊ทํ์ ์ฅ๋ (1/1)2.0 ๋ง๋ฒ ๋ง๋ ๋ถ์ [ํ์์ ์ธ ๋ฌผ๊ฑด] Unknown 40 ํด ํ์ ์ฌ์ฉ์๋ ์ธ๊ณ ์ง๋๋ก ๊ทํํฉ๋๋ค. Uses 202 power out of 400/400 ์ด ์ฅ๋๋ ๋ณด๋ผํฐ์ผ๋ก๋ง ๋ง๋ค์ด์ ธ ์์ผ๋ฉฐ, ๊ณต๊ฐ ๊ทธ ์์ฒด๋ฅผ ๊ตฌ๋ถ๋ฆด ์ ์๋ ์์ํ ๋ง๋ฒ์ ํ์ด ์ฃผ์ ๋์ด ์์ต๋๋ค. ์ด๋ฐ ๋ฌผ๊ฑด๋ค์ ๋ํด์ ๋ค์ด๋ณธ ์ ์ด ์์ต๋๋ค. ์ด๊ฒ์ด ์์ผ๋ฉด ์ฌํ์ ๋ ์ ์ํ๊ฒ ํ ์ ์์ด์, ๋ชจํ๊ฐ๋ค์๊ฒ๋ ์์ฃผ ์ ์ฉํฉ๋๋ค. |
The Cog The Cog0.0 T3 ๊ธฐ๊ณํ cog [์ ์ค์ ์ธ] Unknown While equipped: Stats +5 ๊ตํ +3 ์์ง 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Achievements
๋ ๋ฒจ 10
์บ๋ฆญํฐ๊ฐ ๋ ๋ฒจ 10์ด ๋์๋ค.By ๋ ๋ฒจ 10 ์ฝ๋ฅด๋ ๊ธฐ์ฌ Minji
9 ์ฆ๊ฑฐ์ 122 year of Ascendancy at 14:56 see stats
๋น๋ฐ์ค๋ฌ์ด ๋์
๋ง๋ฒ์ฌ๋ค์ ๋ํ ์ง์ค์ ๋ฐํ๋๋ค.By ๋ ๋ฒจ 9 ์ฝ๋ฅด๋ ๊ธฐ์ฌ Minji
5 ์ฆ๊ฑฐ์ 122 year of Ascendancy at 13:06 see stats
์์ฌ์์ฌํ์ด
์๋ช
๋ ฅ์ด ๋จ 1๋ง ๋จ์ ์ฑ๋ก ์ ์ ์ฒ์นํ๋ค.By ๋ ๋ฒจ 15 ์ฝ๋ฅด๋ ๊ธฐ์ฌ Minji
1 ํฉํผ 122 year of Ascendancy at 02:11 see stats
ํฌ๊ธฐ์ฅ
ํฌ๊ธฐ์ฅ ๋ชจ๋๋ฅผ ํด๊ธํ๋ค.By ๋ ๋ฒจ 9 ์ฝ๋ฅด๋ ๊ธฐ์ฌ Minji
3 ์ฆ๊ฑฐ์ 122 year of Ascendancy at 05:33 see stats
Log
Minji๊ฐ ์ ํญํ๋ค!
๊ธฐ์ ๋ฐฉํจ ๋ฐ๊ธฐ๋ฅผ ์ฌ์ฉํ ์ ์๊ฒ ๋์๋ค.
๋์ฐ๊ฐ Minji๋ฅผ ๊ณต๊ฒฉํ์ฌ 12 ์ ๊ธฐ ํผํด๋ฅผ ์
ํ๋ค.
๊ณ ์ ๋๊ธฐ์ ์ฌ ์ฐ๋ฅดํค์ค์ ์ฌ๊ธฐ๊ฐ ์ ํ๋๋ค.
Minji๋ ์ฃผ์
: ํ๋ณต์ ์ฌ์ฉํ๋ค.
You squeeze the squishy tentacle (Minji)!
Minji๋ 177 ํ๋ณต๋ฅผ ์ฃผ์
: ํ๋ณต์ผ๋ก๋ถํฐ ๋ฐ์๋ค.
Minji๋ ํฅ์๋ ์ง์ค ๊ณต๊ฒฉ์ ์ฌ์ฉํ๋ค.
Minji๋ ๋ฐฉํจ ๋ง๊ธฐ๋ฅผ ์ฌ์ฉํ๋ค.
๊ณ ์ ๋๊ธฐ์ ์ฌ ์ฐ๋ฅดํค์ค๋ ์ถฉ๊ฒฉ์ ์์ ํ๋ค.
๋์ฐ๊ฐ Minji๋ฅผ ๊ณต๊ฒฉํ๋ค. (43 ๋ฐฉ์ด๋จ), 0 ์ ๊ธฐ (์ด 0 ํผํด)
Minji๋ ํํ์ ํ ๊ฐ์ด๋ฐ์ ์์๋ค.
๊ณ ์ ๋๊ธฐ์ ์ฌ ์ฐ๋ฅดํค์ค์ ์ถฉ๊ฒฉ์ด Minji๋ฅผ ๊ณต๊ฒฉํ๋ค. (88 ๋ฐฉ์ด๋จ), 14 ์ ๊ธฐ (์ด 14 ํผํด)
๊ณ ์ ๋๊ธฐ์ ์ฌ ์ฐ๋ฅดํค์ค๋ ๋ฒ๊ฐ๋ฅผ ์์ ํ๋ค.
Minji๊ฐ ์ ํญํ๋ค!
๊ณ ์ ๋๊ธฐ์ ์ฌ ์ฐ๋ฅดํค์ค๊ฐ Minji๋ฅผ ๊ณต๊ฒฉํ๋ค. (88 ๋ฐฉ์ด๋จ), 199 ์ ๊ธฐ (์ด 199 ํผํด)
Minji๋ Tunnel Vision๋ฅผ ์ฌ์ฉํ๋ค.
์์ง์ผ ์ ์๋ค!
์์ง์ผ ์ ์๋ค!
์์ง์ผ ์ ์๋ค!
Minji๋ ๋ฐฉํจ ๊ฐํ๋ฅผ ์ฌ์ฉํ๋ค.
Minji๋ ๋ฐฉํจ ๋ฐ๊ธฐ๋ฅผ ์ฌ์ฉํ๋ค.
Minji๊ฐ ๋ ์ด์ ํผ์ ์ํ๊ฐ ์๋๋ค.
๊ธฐ์ Stubborn Persistence๋ฅผ ์ฌ์ฉํ ์ ์๊ฒ ๋์๋ค.
๊ธฐ์ Zealous Rush๋ฅผ ์ฌ์ฉํ ์ ์๊ฒ ๋์๋ค.
๊ณ ์ ๋๊ธฐ์ ์ฌ ์ฐ๋ฅดํค์ค์ ํํ์ ๋์ด Minji๋ฅผ ๊ณต๊ฒฉํ์ฌ 116 ์ ๊ธฐ ํผํด๋ฅผ ์
ํ๋ค.
๋์ฐ๊ฐ Minji๋ฅผ ๊ณต๊ฒฉํ์ฌ 18 ์ ๊ธฐ ํผํด๋ฅผ ์
ํ๋ค.
15๋ ๋ฒจ ์ฝ๋ฅด๋ ๊ธฐ์ฌ Minji๋ ํญํ์ฐ ๋ด์ฐ๋ฆฌ 2๊ตฌ์ญ์์ ๊ณ ์ ๋๊ธฐ์ ์ฌ ์ฐ๋ฅดํค์ค์๊ฒ ์ถฉ๊ฒฉ๋นํด ์ฃฝ์๋ค. ๊ทธ๋ฆฌ๊ณ ๊ทธ ์์ฒด๋ ์ ๊ธฐ๋ฅผ ์ฌ์ฉํ ์ ์ ๋๊ฐ ์์ ์คํ์ ์ฐ์์ต๋๋ค.







































































