Orcanot the level 50 Orc Sun Paladin by karth007

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
Harbinger 1.5.5
CampaignOrcs
ModeNormal Adventure
SexMale
RaceOrc
ClassSun Paladin
Level / Exp50 / 277%
Sizebig
Lifes / Deaths

Primary Stats

Strength159 (base 60)
Dexterity50 (base 27)
Constitution82 (base 60)
Magic67 (base 60)
Willpower77 (base 60)
Cunning82 (base 60)

Resources

Life1671/1671
Positive106/117
Stamina486/486
Steam100/100
Healing Factor1.56
Regeneration34.282125889294

Speed

Mental0%
Attack0%
Movement+10%
Spell0%
Global+100%

Vision

Sight11
Lite11
Infravision5
ESP Range25
ESP Kindshumanoid, giant

Offense: Mainhand

Damage424
Accuracy57
Crit Chance83%
APR33
Speed1.00

Offense: Spell

Spellpower55
Crit Chance32%
Speed1

Offense: Mind

Mindpower84
Crit Chance20%
Speed1

Offense: Damage Bonus

Light+66%
All+18%
Physical+26%
Fire+69%
Nature+26%

Offense: Damage Penetration

Light+36%
Fire+36%
All+24%

Defense: Base

Armour (hardiness)95.723073231957 (93.924050632911%)
Defense38
Ranged Defense38
Fatigue0
Physical Save65
Spell Save72
Mental Save36

Defense: Resistances

Acid+ 58%( 70%)
Blight+ 45%( 70%)
Cold+ 61%( 70%)
All+ 35%( 70%)
Darkness+ 55%( 70%)
Mind+ 51%( 70%)
Lightning+ 48%( 70%)
Fire+ 64%( 70%)
Nature+ 42%( 70%)

Defense: Immunities

Stun Resistance0%
Confusion Resistance100%
Fear Resistance100%
Poison Resistance70%
Blind Resistance50%
Disarm Resistance50%
Bleed Resistance70%
Pinning Resistance50%
Instadeath Resistance100%
Knockback Resistance25%

Inscriptions (3/3)

Infusions
Implants
Implants

Class Talents

Celestial / Glory1.50
5/5
5/5
5/5
5/5
Celestial / Crusader1.50
5/5
5/5
5/5
5/5
Celestial / Sun1.30
5/5
5/5
5/5
0/5
Technique / Combat veteran1.10
5/5
5/5
5/5
5/5
Celestial / Combat1.50
5/5
5/5
5/5
5/5
Technique / Shield offense1.10
0/5
0/5
0/5
0/5
Technique / Two-handed assault1.10
5/5
5/5
5/5
5/5

Generic Talents

Technique / Combat training1.30
5/5
5/5
0/5
5/5
5/5
0/5
Steamtech / Physics1.00
5/5
1/5
1/5
0/5
Race / Orc1.00
5/5
5/5
5/5
5/5
Steamtech / Chemistry1.00
5/5
5/5
1/5
0/5
Celestial / Chants1.30
5/5
5/5
5/5
5/5
Celestial / Light1.30
5/5
5/5
5/5
5/5

Prodigies

1/1
1/1
1/1
1/1
1/1
1/1

Effects

talent
talent
talent
talent
talent
talent
talent
beneficial effect

Quests

done
done
done
done
done
done
done
done
done
done
done
active
active
done
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

WINNER!

Well done! You have won the Tales of Maj'Eyal: Embers of Rage!

You have thwarted the Steam Giants' genocidal plans, and avenged those killed in the attack on Kruk Pride. Their desperate pact with the High Priest did nothing to stop you; the priest and his god lay dead at your feet, and you have ensured they will stay dead for the foreseeable future.

The humans, elves, and halflings will not be able to hurt your people again. By destroying the farportal and denying King Tolak's army its glorious battle, you have ensured the safety of your people from the Allied Kingdoms, and by storming the Gates of Morning you have eliminated the last bearers of the West's hateful aggression in Var'Eyal.

For now, peace reigns. You know that this will not last forever. You may have repelled its vanguard, but the Kar'Haïb Dominion bides its time waiting for a weakness it can exploit; the smugglers' portals from Maj'Eyal remain undiscovered, and while neither you nor King Tolak has any remaining desire to take the other's continent, the fear of invasion will linger in the backs of your minds. The messages of the Lost City give you cause to remain ever vigilant for the threats they warned of, including their authors, and you wonder what your people will do now that their struggle to escape eradication, one that has defined them for their entire recorded history, has ceased to be a concern.

Regardless... You just killed a god and gave your people the first chance to relax in thousands of years. It's been a pretty good day.

You may continue playing and enjoy the rest of the world. Your soldiers may want to speak with you outside...


Achievements

Across the Narrow Sea Destroyed the Sunwall Outpost to secure a way to the mainland.
By Orcanot the Orc Sun Paladin level 12
22nd Retaking 124th year of Ascendancy at 15:12
see stats
Bringer of Doom Killed a Bringer of Doom.
By Orcanot the Orc Sun Paladin level 38
51st Revenge 124th year of Ascendancy at 16:24
see stats
Exterminator Killed 1000 creatures.
By Orcanot the Orc Sun Paladin level 30
10th Revenge 124th year of Ascendancy at 06:47
see stats
Level 10 Got a character to level 10.
By Orcanot the Orc Sun Paladin level 10
18th Retaking 124th year of Ascendancy at 03:23
see stats
Level 20 Got a character to level 20.
By Orcanot the Orc Sun Paladin level 20
47th Retaking 124th year of Ascendancy at 08:16
see stats
Level 30 Got a character to level 30.
By Orcanot the Orc Sun Paladin level 30
9th Revenge 124th year of Ascendancy at 08:18
see stats
Level 40 Got a character to level 40.
By Orcanot the Orc Sun Paladin level 40
1st Pain 124th year of Ascendancy at 06:54
see stats
Level 50 Got a character to level 50.
By Orcanot the Orc Sun Paladin level 50
22nd Pain 124th year of Ascendancy at 21:02
see stats
One Ill Turn Deserves Another The Palace of Fumes stands in ruins, its Council shattered. The Atmos Tribe will not bother the Prides anymore.
By Orcanot the Orc Sun Paladin level 46
18th Pain 124th year of Ascendancy at 06:37
see stats
Overpowered! Did over 6000 damage in one attack.
By Orcanot the Orc Sun Paladin level 42
9th Pain 124th year of Ascendancy at 05:45
see stats
Reclaiming Garkul's Heritage Freed the remnants of the Prides from the Internment Camp.
By Orcanot the Orc Sun Paladin level 29
5th Revenge 124th year of Ascendancy at 17:19
see stats
Size is everything Did over 1500 damage in one attack.
By Orcanot the Orc Sun Paladin level 31
10th Revenge 124th year of Ascendancy at 18:51
see stats
Size matters Did over 600 damage in one attack.
By Orcanot the Orc Sun Paladin level 21
47th Retaking 124th year of Ascendancy at 17:04
see stats
The Dead God Rests You have defeated the Sher'tul Priest trying to resurrect Amakthel, saving both the Prides and the world.
By Orcanot the Orc Sun Paladin level 50
24th Pain 124th year of Ascendancy at 00:51
see stats
The High Lady's Destiny (Finale) Crushed High Sun Paladin Aeryn and with her destroyed the bastion of the Sunwall.
By Orcanot the Orc Sun Paladin level 31
11st Revenge 124th year of Ascendancy at 02:49
see stats
The bigger the better! Did over 3000 damage in one attack.
By Orcanot the Orc Sun Paladin level 42
7th Pain 124th year of Ascendancy at 16:13
see stats
Treasure Hoarder Amassed 3000 gold pieces.
By Orcanot the Orc Sun Paladin level 41
5th Pain 124th year of Ascendancy at 08:06
see stats
Treasure Hunter Amassed 1000 gold pieces.
By Orcanot the Orc Sun Paladin level 24
52nd Retaking 124th year of Ascendancy at 15:24
see stats

Log

Orcanot deactivates Chant of Resistance.
Orcanot deactivates Chant of Resistance.

Orcanot activates Chant of Resistance.

Orcanot activates Chant of Resistance.


Orcanot picks up (E.):
searing drakeskin leather armour of command (17 def, 14 armour).

Orcanot picks up (C.):
elven-silk robe of alchemy (5 def, 0 armour).

Orcanot picks up (P.):
Lightningvenom (0 def, 5 armour).

Space around you starts to dissolve...


Resting starts...

Rested for 36 turns.


Orcanot deactivates Weapon of Wrath.

Orcanot deactivates Weapon of Wrath.

Orcanot deactivates Radiant Soul.

Orcanot deactivates Radiant Soul.

Orcanot deactivates Path of Light.

Orcanot deactivates Path of Light.

Orcanot deactivates Second Life.

Orcanot deactivates Second Life.

Orcanot deactivates Righteous Strength.

Orcanot deactivates Righteous Strength.

Orcanot deactivates Weapon of Light.

Orcanot deactivates Weapon of Light.

Orcanot deactivates Chant of Resistance.

Orcanot deactivates Chant of Resistance.