








Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Morvarc'h's Improved Escorts 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Mage Knight 1.7.0Adds the Mage Knight metaclass, and its six sub-classes. Forum discussion thread: http://forums.te4.org/viewtopic.php?f=50&t=48329 Phoenix Knight: Powerful warriors who blast their foes with solar fire while calling healing light upon their allies. Their solar fire attacks will strike as either fire or light damage, whichever will hit their target the hardest, and their potent healing and cleansing abilities make them tough opponents to bring down. Mind Knight: Psionic warriors who strengthen their mental abilities by tapping into their inner magic. Adept at telekinesis, telepathy, and teleportation, they are mobile scouts who can quickly get a lay of the land and sow chaos among their foes with physical and mental debilitations, or even outright compulsions. Storm Knight: Swift skirmishers who rely on extreme mobility and powerful lightning magic to strike their foes down and avoid reprisals. Extremely fast and difficult to pin down, they can cast entire enemy units into disarray with their wealth of area attacks. All mage knights can cast while they fight, but experienced storm knights are also able to fight while they move. Earth Knight: The heaviest of infantry, earth knights hammer their foes with physical and natural forces while shielding themselves with the power of the earth. Highly resilient in the face of any attack, earth knights provide a slow and steady offense supported by powerful gemstone shields and the endurance of a living mountain. Sea Knight: Healers first, fighters second, battle mages a somewhat distant third, while sea knights lack the raw offensive power of other mage knights, they make up for it with amazing personal defense and recovery abilities. And though their attacks may be individually weak, like the sea itself, they are able to wear down even the strongest defenses eventually, eroding their opponents away with gradually strengthening spells, making them terrors in a battle of attrition. Mana Knight: Experimenting pioneers who do amazing things with raw magical energy. They have the most conventional magical training of the mage knights, even if they sometimes put it to unconventional use. Their arcane attacks can overwhelm the powers of other spellcasters, and while they lack the scope of power of full-fledged archmages, they are masters of the fundamentals of the various arcane schools. Rod of Dissipation 1.7.0Modifies the Storming the City quest to change its reward item to a Rod of Dissipation, essentially identical in functionality to the original Rune of Dissipation but not requiring an inscription slot Possessor Bonus Class 1.7.4Donators/Buyers bonus! Qlass Pack 1.7.2Adds several new classes and races: - Moon Fox race: Race that can radically transform class and generic talents by attaching tails to them. This addon also makes a couple other changes to make the Zephyr class work: Other than that, the addon tries not to affect existing classes/races/talents. The new classes won't appear on enemies or Adventurers. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 134953 ===== Credits ===== Sounds: ===== Changelog ===== 1.1.0: 1.0.1: 1.0.0: Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Frost Invoker 1.7.0Adds the Frost Invoker, a mage subclass. The Frost Invoker is a Cold-focused caster and unarmed fighter. Their primary stats are Magic and Dexterity. Generic: Frozen Core: Unarmed training with 40/80 Mag/Dex dam mods, and utility. Class: Hail: Offensive spells which can reduce the cd of Artic talents. Locked: Blizzard: Defense and debuffs focused on a single AoE spell. Talent icons from https://game-icons.net Class: The Lost 1.7.4Note: This is the first release and balance may be weird because I am not very good at balancing things. If you want a bit more polished class, wait a few days. Class Details + 4 Dex / +4 Will / +3 Cun Starting Life - 110 (as Archer and Cursed) -- Class Skills New trees: Twisted 1.3 -- Utility Skills Shroud 1.3 -- Stealth Skills -- Generic Skills Class: Hunted 1.7.4A stealthy Cursed class that uses unarmed attacks. Inspired by HousePet's Werebeast from the Verdant Class Pack. First and foremost, thank you to everyone in the Tales of Maj'Eyal Discord for all the coding help! --- Class Talents --- Cursed / Prowl (WIL) Cursed / Gore (WIL, Locked) Cursed / Endless hunt --- Generic Talents --- Technique / Combat training Class: Revamped Wyrmic 1.7.0A variation on wyrmics, as a multi-elemental debuff-centered class. The core of Wyrmic is: Then, a wyrmic picks one of the six natural elements: Fire, Ice, Lightning, Sand, Acid, or Poison. Each element has a single ability available right away, and a set of advanced skills that require a category point to access. Apex Predator - new generic tree that fills in a few gaps and lets you wear gems. Credits Compatibility Other Void Scholar - Celestial Class 1.7.0Adds the Void Scholar, a twisted Celestial class themed around cosmic expansion and the emptiness of space, featuring a unique starting scenario. Void Scholars are dedicated spellcasters with poor durability, but many ways to negate damage and debilitate foes. Their spells are ineffective against nearby targets, but grow incredibly potent when cast at a distance -- strike from the depths of infinity, where no eyes or blades can reach! They use a unique resource called "Void Energy" that is built up by casting certain spells and quickly disperses when out of combat, requiring careful management to retain momentum. Unique talent trees: All things come to an end, adventurer. Those who place themselves above the slow march of the cosmos should take heed not to stand upon nothing. Necromancy+ 1.7.2Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Rise of the Ooze 1.7.4Adds Oozewalkers, antimagic powered undead who are incapable of using infusions but gain powerful racial talents. They also begin in a new starting town (shared with Oozemancers). Full Details: Reward from Storming the City with the Oozing Cradle: Zilquish Race 1.7.0Adds the Zilquish race, an artificial lifeform created by necromancers based on the accidental birth of the first skeletal ooze. They're tough, and can use natural talents. Comes with one secret unlockable feature, and one less secret unlockable feature! They will be added to the racepack on its next update, but for now here they are alone. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Augmented Mobility Grants Telekinetic Grasp 1.7.2Learning a talent in the Augmented Mobility category will now grant Telekinetic Grasp just like it used to. Staff Infusion 1.7.0Modifies the Command Staff talent, allowing you to link your staff's damage element to your currently active alchemy infusion. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Class: Fallen 1.7.0Fallen has been added to the base game as an evolution for Sun Paladins This addon contains the original version, a base class afflicted/celestial hybrid. Fallen are unlocked alongside Sun Paladins. Please report any bugs on the forum thread. This class is originally inspired by the enemies John and Aluin, Afflicted Sun Paladins. Fallen have a mix of old and new trees. Celestial Combat Celestial Light Werekracken's Beholder Fork 1.7.2This addon is a fork of the Beholder (Eye Fix) (https://te4.org/games/addons/tome/beholder-efix), which was a fork of Beholder (Continuation) (https://te4.org/games/addons/tome/beholder-cont), which was a fork of Beholder race/classes (https://te4.org/games/addons/tome/beholder-raceclasses). It's been over a year since Beholder (Eye Fix) was updated last and it's been broken for a while, so here is the third fork. Adds Beholders as a playable race and the Mage Eye as a Beholder only class. Nekarcos's Quality of Life 07: Visible Size Categories addon is recommended in conjunction with beholders because it's fun to see their size change as they grow. https://github.com/Werekracken/tome-wkbeholder --- Beholders resemble floating orbs of flesh with large mouths, a single central eye, and lots of smaller eyestalks on top with deadly magical powers. Instead of gaining category points as they level, they must absorb energy from arcane items to grow. They cannot wear most equipment, but have lots of tentacles and eyes. -2 Strength, +2 Dexterity, +0 Constitution, +3 Magic, +4 Willpower, +2 Cunning + 10% Lightning, Fire, and Cold resist -20% movement speed Race trees - race/beholder: Basic abilities common to all Beholders. --- Mage eyes focus on harnessing the powers of their eyestalks. + 6 Magic, +3 Willpower Generic trees - spell/aegis Class trees - spell/phantasm (locked) --- Ancient-Automated-Teacher PLUS 1.7.4Ancient-Automated-Teacher PLUS! Our AAT(Ancient-Automated-Teacher) provides wider use of tinkering: - Spawn entrance the tinker's master cave without escort quest
- Re-Add hand tinker: 1H Weapon Automaton This addon also support KOREAN Translation!Proper Possession 1.7.0
Frequently Asked Questions: Swordsmaster Class 1.7.4Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Sun Paladin + Evolution Buff Pack 1.7.4Buffs talents for Sun Paladins, as well as their evolutions. Sun Paladin
Avatar of a Distant Sun
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Playable Naloren Race 1.7.4Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. More goods in store 1.7.0Make usual stores sell more goods. Also make staff stores except the ANGOLWEN staff store sell non-arcane staff only to find one-handed staff quickly. Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? White Monk 1.7.0Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Root's Classes 1.7.0Contains several classes developed by Root of All Things, including:
* Seaward Charge - Charrrrge!: Rush to the target spot. If targeting a creature, strike them with your sword. If targeting an empty spot, shoot the nearest foe. * Seaward Charge - X Marks the Spot: Periodically mark a tile within range while in combat. Reaching this tile grants a boost to your attack and steam speed for several turns. * Seaward Charge - Storm Voyage: Foes that damage you are marked, granting you vision of them. Movement towards marked foes refunds energy. * Seaward Charge - Pirate's Wrath: A long cooldown buff that grants critical hit multiplier.
* Crewmates - Mechaparrot: You're accompanied by a robotic parrot who periodically harries nearby foes, blinding them and disrupting their talents. * Crewmates - Roboswabby: You summon a robotic deckhand who taunts nearby enemies. * Crewmates - Autobosun: Your first mate disciplines those who strike you. Attacks that deal a percentage of your life or more summon him assault your foes. * Crewmates - No Surrender: Your Roboswabby and Autobosun now explode when killed, based on the total damage they took.
* Boarding Party - Ship's Armory: Your Roboswabby and Autobosun are now armed with steamguns in addition to their melee weapons, and know Roaring Powder and Steel and Shot. * Boarding Party - Mass Charrrrge!: Whenever you Charrrrge!, your Roboswabby and Autobosun jump with you, before attacking nearby enemies. * Boarding Party - Parrot of Ill Omen: Your Mechaparrot curses those it strikes, causing them to hurt themselves when they fail to use talents. * Boarding Party - Shipboard Melee: Your attacks and those of your Roboswabby, and Autobosun mark foes. Attacking already marked foes stuns the target.
Knight Evolution for Bulwark 1.7.4Adds a new class evolution for Bulwark, the Knight.
As a knight, you learn how to protect the Weaks and defeat the Evils.
You gain:
Spirit Horse Talent - Sustain. Gain shield and movement speed while active.
Spirit Horse Category
- Lance Charge: Charge toward target location and gain speed buff. Damage increases with movement speed.
- Knight's vow: Passively increases defensive stats and regenerate stamina on blocking.
- Tactical retreat: Retreat and gain movement speed
- Hammer and Anvil: Deal massive damage if target knocked back to wall. Damage increases with movement speed.
Knight Training Category
- Grand strategy: Gain wild speed on active.
- Tower of steel: Gain pin resist and physical damage increase if you wear heavy armor.
- Well fitted: Gain defensive stats if you wear heavy armor.
- Chivalry: More damage on counterstrike.
Acid Trees for Archmage 1.4.0Adds two acid trees for Archmages, allowing them to deal acid damage. Compatible with Arcanum. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Ring Soul 1.7.2An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST Class: Martyr 1.7.0A new demented class, the Martyr. This addon requires the Forbidden Cults DLC to function. Unlike the magical folk of the Hidden Sanctuary, Martyrs' Insanity manifests in mental powers. New Talents: Advanced Talents: Old Talents: Korean Translation by khelerd https://te4.org/games/addons/tome/kotr-martyr is included ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Possess Everyone 1.7.0This mod should allow you to possess all ranks. At the highest level of the Possess talent, it enables you to possess any rank of enemy, including Elite Bosses. I recommend the excellent Proper Possession, as well. Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Items Vault 1.7.0Donators/Buyers bonus! Barbarian Evolution for Berserker 1.7.2Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. astralInferno's Celestial Oddities 1.7.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. shining class Chinese translation 1.7.4Mod职业 辉光一族 的中文翻译. Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Vampires Races WoD 1.7.4 Faetouched Collection 1.7.0In the realm of Titania, the Midsummer Queen, there live the Faeries, mystical beings as graceful as they are fickle. Drama and mayhem spring forth wherever they walk, and those whose lives they touch are forever changed, their fates intertwined with that of the mysterious Faesong. Luminously-beautiful and deadly, those who learn to ride its mercurial ebbs and flows shall wield power far beyond mortal magic. New paths opened by the Fae currently include: Charmed (class): Ordinary creatures drawn haplessly into the faeries' mischief. Adapt to their capricious will and unleash havoc upon the battlefield in a chaotic flash of mist-woven steel! Wood Sprite (race): Eyal-born faeries of wood and wind, mischievous and mobile. Unburdened by heavy armour, fly circles around your witless adversaries before sending them peacefully to their graves in a gentle Midsummer Dream! Moonchild (class): Unfortunate souls infused with the faeries' magic from birth, bent by its will as they bend it to theirs. Shattered between Spring's slothful light and Autumn's merciless chill, find peace within your broken halves to dominate any who oppose you with peerlessly destructive and illusive magic! Fetch (race): Wretched imitations of mortals created by and for the faeries' fancy, forever yearning to be whole. Shatter your body and soul to shift your identity and avoid danger, and mimic the talents of others to make yourself at last complete! Additionally includes a new starting scenario with original art, music, and dialogue, 7 new artifacts, 6 new enemy mobs, and an unlockable Fae-Drake category for Wyrmic. The realm of the Fae is ever-changing, and new paths may yet open in the future! Look not with your eyes, adventurer. The beauty you see hides terror beyond reckoning. Skirmisher Evolutions 1.7.4Adds the following evolutions: Mudsligner: Fateslinger: Fearslinger: Blightslinger: Crystalslinger: Battle Skirmisher: Sunslinger: Dreamslinger: Note: Age of Ascendancy specific requirements are waived in other campaigns. Evoker 1.7.2This adds a new Evoker class which is both corrupted and cursed (though it shows up under Defilers). They are a magic class that does blight damage and evokes a demon to serve you. It is possible for you and your demons to help or hurt each other with some spells and skills. Learning how to work with and around your minions will be key. NOTE: This addon requires that you have the Ashes DLC active. https://github.com/Werekracken/tome-evoker ---Generic talents -Cursed/Diabolical: Demonic Pulse: Demon Portal: Speed Demon: Abyssal Shield: ---Class talents -Corruption/Demon Summons: Summon Demon: Demon Unity: Flame Fury: Improved Summoning: ---Changelog v1.1.0 v1.2.0 v1.2.1 v1.2.2 v1.2.3 v1.2.4 v1.2.5 Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. Playable Wight Race 1.7.4Adds High Wights as a playable race: tough, psionic undead who arise naturally yet stand outside the natural order. Also adds Forest Wights as a playable race: undead with a connection to fire, light, and nature. Models by Rexorcorum. Steel Monk Evolution for Brawler (Fork) 1.7.0(This is a fork that adds projectile deflection to Greatest Weapon Focus and shortens cooldown a bit. Credit for the original addon of course goes to RootOfAllThings. Link to original addon: https://te4.org/games/addons/tome/steel-monk ) Adds a new class evolution for Brawler, the Steel Monk. As a Steel Monk, the Brawler can wield a weapon in their hands while still making unarmed attacks. While wielding a weapon, they can gain Greatest Weapon Focus, causing them to follow up their unarmed attacks with weapon attacks and parrying the attacks of their enemies. Taking this prodigy will refund any points in Weapon Mastery, then grant you Weapon Mastery based on your Unarmed Mastery. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Nur Kit 1.7.0Places guaranteed water-breathing equipment in Last Hope's lost merchant store and makes it available via an NPC in Irkkk. In the Embers of Rage DLC, also places similar gear in various stores in Kruk Pride. In the Hammer of Urh'Rok campaign, places water-breathing gear in Lake of Nur. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Lich |
Class | Arcanist |
Level / Exp | 16 / 73% |
Size | 中等 |
Lifes / Deaths | Killed by 格维格罗斯 炼金之符文 at level 16 on the 29 黄昏月 122 year of Ascendancy at 15:31 / 1 |
Primary Stats
Strength | 45 (base 43) |
Dexterity | 45 (base 43) |
Constitution | 43 (base 43) |
Magic | 52 (base 43) |
Willpower | 49 (base 43) |
Cunning | 57 (base 43) |
Resources
Life | -19/396 |
Mana | 260/260 |
Steam | 130/130 |
Healing Factor | 2.5 |
Regeneration | 5.625 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +74.074074074074% |
Vision
Sight | 10 |
Lite | 2 |
Infravision | 9 |
See Stealth | 88.592617620352 |
See Invisible | 111.46358639827 |
Offense: Mainhand
Damage | 78 |
Accuracy | 54 |
Crit Chance | 16% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 60 |
Crit Chance | 43% |
Speed | 1 |
Offense: Mind
Mindpower | 42 |
Crit Chance | 16% |
Speed | 1 |
Offense: Damage Bonus
枯萎 | +23% |
酸性 | +5% |
奥术 | +18% |
寒冷 | +6% |
物理 | +6% |
火焰 | +19% |
All | 0% |
Offense: Damage Penetration
枯萎 | +3% |
Defense: Base
Armour (hardiness) | 19 (67.566993956804%) |
Defense | 57 |
Ranged Defense | 57 |
Fatigue | 0 |
Physical Save | 49 |
Spell Save | 62 |
Mental Save | 44 |
Defense: Resistances
闪电 | + 19%( 70%) |
枯萎 | + 47%( 70%) |
寒冷 | + 26%( 70%) |
火焰 | + 39%( 70%) |
暗影 | + 21%( 70%) |
酸性 | + 26%( 70%) |
物理 | + 28%( 70%) |
All | + 16%( 70%) |
光系 | + 29%( 70%) |
自然 | + 19%( 70%) |
奥术 | + 82%( 85%) |
Defense: Immunities
Silence Resistance | 22% |
Bleed Resistance | 100% |
Instadeath Resistance | 100% |
Fear Resistance | 100% |
Stun Resistance | 10% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Inscriptions (5/10)
Runes | 有效技能等级:1.0 符文:护盾使用模式:主动技能 使用范围:近战/单体 冷却时间:15 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活这个符文产生一个防护护盾,吸收最多 464 伤害持续 5 回合。 效果随你的敏捷属性提升。 |
Runes | 有效技能等级:1.0 符文:粉碎痛苦使用模式:主动技能 使用范围:近战/单体 冷却时间:18 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活符文,立刻清除你身上的负面效果。 清除所有越层效果(失去平衡、法术冲击和思维封锁),以及物理、精神和魔法负面效果各 1 个。 每清除一个负面效果,你都会获得一个抵挡 79 伤害的护盾,持续 4 回合。 如果只清除了越层效果,不会产生护盾且冷却时间减少75% 。 |
Runes | 有效技能等级:1.0 符文:法力风暴使用模式:主动技能 使用范围:近战/单体 冷却时间:15 飞行速度:瞬间 使用速度:法术(100%回合) 是:法术和可以在以太形态下使用 介绍:激活这个符文对你自己释放法力回复,增加 820% 回复量持续 10 回合(总计 194 ),并立即回复 41 法力值。 同时,在你休息时增加每回合 0.5 的魔力回复。 |
Runes | 有效技能等级:1.0 符文:棱彩使用模式:主动技能 使用范围:近战/单体 冷却时间:18 飞行速度:瞬间 使用速度:法术(100%回合) 是:法术 介绍:激活符文展开一个护盾,在 6 回合内,抵挡以下类型的伤害 : 3 酸性, 3 时空, 3 暗影, 5 寒冷, 5 火焰, 4 物理 |
Runes | 有效技能等级:1.0 符文:护盾使用模式:主动技能 使用范围:近战/单体 冷却时间:17 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活这个符文产生一个防护护盾,吸收最多 675 伤害持续 6 回合。 效果随你的灵巧属性提升。 |
Class Talents
法术 / 以太 | 1.74 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
法术 / 奥术 | 1.74 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
法术 / 时空 | 1.74 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
觉醒技 / 灵巧 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
法术 / 超魔 | 1.74 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
法术 / 扭曲 | 1.74 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
法术 / 孵化 | 1.74 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
法术 / 幻觉 | 1.74 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
法术 / High magic | 1.74 |
| 5/5 |
| 5/5 |
| 1/5 |
| 0/5 |
法术 / 黄昏 | 1.74 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
觉醒技 / 敏捷 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
法术 / 虚空 | 1.74 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
法术 / Dawn | 1.74 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
觉醒技 / 力量 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
觉醒技 / 意志 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
觉醒技 / 体质 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
法术 / 能量 | 1.74 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
觉醒技 / 魔法 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
法术 / 幻术 | 1.74 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
灵巧 / 生存 | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
亡灵 / 巫妖 | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
法术 / 传送 | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
蒸汽科技 / 化学 | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
蒸汽科技 / 物理 | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
法术 / Restoration | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
法术 / 原力 | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
法术 / 侦查 | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
格斗 / 战斗训练 | 1.20 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
法术 / 法杖格斗 | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Effects
talent | 奥术护盾 |
talent | 敏锐直觉 |
talent | 强化护盾 |
talent | Infusion |
talent | 幻象护盾 |
talent | 闪避姿态 |
talent | 奥术能量 |
talent | 暗影喷发 |
beneficial effect | 目标受到欺诈斗篷的效果影响,使它看上去像活人一样。 欺诈斗篷 |
detrimental effect | 整体速度下降 35% 。 减速 |
detrimental effect | 目标身上的伤口使其分心,暴击伤害系数降低 60% 。 街霸战术 |
detrimental effect | 目标身上的伤口令人分心,使用技能时有 3% 几率失败并受到 182 物理伤害。 笨拙 |
Quests
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance, which can be used to 永久提升你6点近身和远程闪避. He has given you some notes on the ingredients: * 'Needed: one vial of wight ectoplasm. 如果你不小心喝掉一点,请不要介意回到我这。' * 'Needed: one pouch of luminous horror dust. 不要被恐魔发出的强光所吓倒,如果你被吓倒,我会考虑更多的冒险者来接替你的使命。' * You've found the needed length of troll intestine. Ungrol of Last Hope needs your help making an elixir of stoneskin, which can be used to 永久提升你4点护甲值. He has given you some notes on the ingredients: * You've found the needed bloated horror heart. * You've found the needed snow giant kidney. * 'Needed: one ice wyrm tooth. 冰龙每隔一段时间会换齿,所以你幸运的话,可以捡到几颗而不需要和它战斗。保险起见穿的暖和点…… ' | 正在进行 |
你碰到了一个法师学徒,他被指派去搜集一件充满奥术力量的神器。 学徒的任务他请求你的帮助,你能帮他搜集一点么。 * 收集一件强力的奥术神器。 | 结束 |
你被一个盗贼邀请,证明你作为一个斗士的能力,以获得进入竞技场的资格。 竞技场代理人 | 结束 |
最后的希望的温格洛要帮忙找她妻子失踪的朋友希利娅,她经常去他亡夫的陵墓那里,在最后的希望附近的墓地里。 绝望的坟墓 | 正在进行 |
你被黑暗力量复活了。 腐臭的尸体不过,复活仪式似乎出了点问题,你保留了自己的意识,你必须离开这个黑暗地方并找到属于自己的栖息地。 你发现了一个非常神奇的斗篷,可以使你在活人之中自由生活而不会陷入麻烦。 | 结束 |
是时候去一些新的地方探索一下了——那些黑暗、被遗忘和危险的地方。 进入黑暗在德斯镇东南方向是古老森林。 在德斯镇西面是迷宫。 在德斯镇远一点的西面,靠近海岸的地方是沙虫巢穴。 在自然精灵树林的东部边境那里是岱卡拉。 * 你应当探索古老森林,查清那里潜伏的危险,并获得那里的宝藏! * 你应当探索迷宫,查清那里潜伏的危险,并获得那里的宝藏! * 你应当探索沙虫洞穴,查清那里潜伏的危险,并获得那里的宝藏! * 你应当探索岱卡拉,查清那里潜伏的危险,并获得那里的宝藏! | 正在进行 |
你已经找到了所有有关秘密财宝的线索,在食人魔沼泽第三层应该能找到一条通往那里的路。 隐藏的财宝注意:看样子那里非常危险。 你已经干掉了比尔,他的财宝现在归你了。 | 结束 |
当你接近德斯村时你看到一个巨大的黑色乌云笼罩在小镇上方。 雷鸣之城当你进入村庄时,你看到的景象:一群空气元素正在屠杀村民。 * 你已经驱散了元素生物,但是天上乌云并未就此散去。你需要寻找一位盟友来帮助你。传说中,在西南方的山脉之中有一个神秘的小镇,你也能顺便调查一下伊格兰斯这个反魔法军团。 * 你得知真正的威胁来自于一个叛逃的元素法师,名字叫厄奇斯,精通风暴法术,安格利文的法师已经准备好把你传送到那里去了。 | 正在进行 |
Equipment
在手上 | ![]() 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% 火焰 defense ------ Armor +2 Resistance +10% 火焰 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. 火焰喷射: 有效技能等级:3.0 Power cost 5 out of 24/24. Range 10 Travel.spd instantaneous 是:自然力量 介绍:吐出一枚火球造成 61.34 火焰伤害。 伤害受精神强度加成。 这副手套似乎是由里奇的甲壳组成。它们摸上去非常热。 |
在头上 | ![]() 2.0 Encumbrance T1 head armor [Ego++] Arcane/Psionic While equipped: Stats +4 Cun +3 Wil offense ------ Spellpower +6 (+1 eff.) Mindpower +3 (+1 eff.) defense ------ Defense +1 (+0 eff.) other ------- Mana/turn +0.70 Mana when Hit +0.80 Max mana +43.00 法力涌动: Puts all charms on 24 cooldown 有效技能等级:2.0 Power cost 24 out of 40/40. Range melee/personal 冷却时间:25 Travel.spd instantaneous 是:法术 介绍:将自己包围在法力的河水中,每回合回复 14 点法力值,持续 10 回合。 法力回复受法术强度加成。 一顶法师风格的尖帽子…… |
主护甲 | ![]() 2.0 Encumbrance T1 cloth armor [Ego+] Arcane While equipped: offense ------ Spell Crit +3% Spellpower +2 (+0 eff.) Damage +5% 酸性 +6% 物理 +6% 寒冷 +8% 火焰 defense ------ Resistance +11% 酸性 +11% 物理 +11% 寒冷 +11% 火焰 +7% all Spell save +15 (+4 eff.) other ------- Cooldown 改装傀儡 -3 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
在手指上 | ![]() 0.1 Encumbrance T1 ring jewelry [Unique] Arcane/Psionic While equipped: Stats +2 Cun +2 Mag other ------- Infravision +1 See Stealth +3 See Invis +3 Telepath range +1 Masteries +0.20 Spell/侦查 This small iron ring seems exceptionally shiny and in focus. |
在手指上 | ![]() 0.1 Encumbrance T2 ring jewelry [Random Unique] Arcane/Master While equipped: Stats +2 Dex +3 Lck +4 Cun offense ------ Ignore resists +3% 枯萎 When Hit 5 光系 9 火焰 defense ------ Resistance +3% 闪电 +3% 物理 +3% 光系 Disease Resist +22% Stun Resist +10% All That Glitters: (Instant) 有效技能等级:1.0 Power cost 18 out of 30/30. Range melee/personal 冷却时间:30 Travel.spd instantaneous 介绍:Call upon the power of your wealth to empower your magic, gaining 100.00 spellpower for 10 turns. You gain 1 spell power for every 80 gold, up to a maximum of 100. 戒指让你的手指更加美丽! |
在腰间 | ![]() 1.0 Encumbrance T1 belt armor [Ego+] Arcane/Master While equipped: Stats +4 Mag offense ------ Physical Power +2 (+1 eff.) defense ------ Physical save +6 (+2 eff.) other ------- Mana/turn +0.17 Max mana +22.00 一条可以围住腰的皮带。 |
在主手 | ![]() 5.0 Encumbrance T2 staff 2H weapon [Unique] Arcane Weapon Damage 16.0 - 19.2 奥术 Uses 130% Mag Mastery 法杖掌握 Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +4 Attack Speed 100% Damage Conversion 50% 枯萎 While equipped: offense ------ Spell Crit +4% Spellpower +14 (+3 eff.) Damage +18% 奥术 +18% 枯萎 defense ------ Resistance +10% 奥术 +10% 枯萎 Affinity +20% 奥术 制造两片活的水晶体来为你服务10回合。. Uses 27 power out of 45/45 这柄法杖像水晶般透明,尺寸精确无比,从不同角度看去,反射出种种光芒。凝视着它,你会好奇:它的魔力究竟来自哪里。 |
工具 | ![]() 3.0 Encumbrance T1 digger tool [Rare] Master While equipped: Stats +2 Str offense ------ Spellpower +5 (+1 eff.) Ignore Armor +6 defense ------ Resistance +6% 光系 +6% 暗影 Crit Resistance 5.00% While carried: other ------- Talents +1 挖掘 完美打击: (Instant) Puts all charms on 16 cooldown 有效技能等级:2.0 Power cost 16 out of 26/26. Range melee/personal 冷却时间:25 Travel.spd instantaneous 介绍:你已经学会专注你的攻击来命中目标,增加 57 命中并使你在攻击你看不见的目标时不再受到额外惩罚,持续 4 回合。 允许你挖墙、移除一棵树并制造道路。 |
在脚上 | ![]() 2.0 Encumbrance T1 feet armor [Ego] Master While equipped: defense ------ Armor +1 other ------- Stamina/turn +0.40 Max stamina +10.00 一双用皮做的靴子。 |
斗篷 | ![]() 1.0 Encumbrance cloak armor [Plot Item] Arcane While equipped: offense ------ Physical Power +5 (+2 eff.) Spellpower +5 (+1 eff.) Mindpower +5 (+2 eff.) 一只黑色的斗篷,它在编织的过程中加入了幻觉特效。 |
光源 | ![]() 2.0 Encumbrance T2 lite [Unique] Arcane While equipped: other ------- Light +2 Infravision +7 Masteries +0.30 Spell/寒冬 净化你的思想,解除至多5个(基于魔法)负面精神状态。. Uses 24 power out of 60/60 这个小瓶子似乎充满了黑暗,但却净化了你的思想。 |
在脖子上 | ![]() 0.1 Encumbrance T2 amulet jewelry [Random Unique] Arcane/Master While equipped: offense ------ Critical power +11.00% Spellpower +5 (+1 eff.) Damage +5% 枯萎 +6% 火焰 defense ------ Defense +10 (+3 eff.) Fatigue -4% Resistance +6% 枯萎 +6% 火焰 +3% 自然 +6% 光系 Life Regen +2.00 Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% other ------- Vim-on-crit +4.00 Max vim +8.00 项链让你的脖子更加美丽! |
Inventory
![]() 0.1 Encumbrance T1 schematic scroll [Normal] [已经学习的配方] 灌注了反魔能量的特殊弹头。 需要技能: - 爆炸学 (2) - 治疗学 (1) _tRequires ingredients: - stack of herbs (viperweed) (2) - lump of iron (1) 样品: 粗糙 反魔弹 0.0 Encumbrance T1 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: other ------- Talents +1 反魔弹 有效技能等级:1.0 使用模式:主动技能 蒸汽消耗:5 使用范围:近战/单体 冷却时间:10 飞行速度:瞬间 使用速度:蒸汽科技(100%回合) 是:蒸汽科技 介绍:你使用蒸汽枪发射特殊弹药打击目标造成 100% 武器伤害。 造成 119.58 奥术燃烧。 这个技能不使用弹药。 奥术燃烧伤害取决于蒸汽强度。 蒸汽工具可以被安装到普通物品上,用蒸汽力量强化它! 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
![]() 0.1 Encumbrance T1 schematic scroll [Normal] [已经学习的配方] 头上有个灯真方便啊。 需要技能: - 爆炸学 (1) _tRequires ingredients: - stack of herbs (viperweed) (1) - lump of iron (1) 样品: 粗糙 头灯 0.0 Encumbrance T1 steamtech tinker [Normal] Steamtech Attachable to head When attached: offense ------ Accuracy +1 (+0 eff.) other ------- Light +3 蒸汽工具可以被安装到普通物品上,用蒸汽力量强化它! 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
![]() 0.1 Encumbrance T1 schematic scroll [Normal] [已经学习的配方] 一个可以清除你身上的负面魔法效果并获得一个烈火光环(火焰、光系、闪电伤害吸收)的强大药剂。 你需要通过植入物:药物注射来使用他。 需要技能: - 治疗学 (3) _tRequires ingredients: - stack of herbs (viperweed) (3) - ritch stinger (2) 样品: 简单的 烈火药剂 [能量 12] 1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech 没有可用的药物注射器,数值仅供参考。 清除1项魔法负面效果并制造烈火光环,获得12%火焰、光系和闪电伤害吸收。 Puts Talent 药物注射器 on 15 cooldown Activation is instant. 医用药剂 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
![]() 0.1 Encumbrance T1 schematic scroll [Normal] [已经学习的配方] 击中时可以造成猛烈爆炸的特殊弹头。 需要技能: - 爆炸学 (1) _tRequires ingredients: - stack of herbs (viperweed) (1) - lump of iron (1) 样品: 粗糙 爆裂弹 0.0 Encumbrance T1 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: other ------- Talents +1 爆炸弹 有效技能等级:1.0 使用模式:主动技能 蒸汽消耗:5 使用范围:近战/单体 冷却时间:10 飞行速度:瞬间 使用速度:蒸汽科技(100%回合) 是:蒸汽科技 介绍:你使用蒸汽枪在射程内制造一场特殊的爆炸。 当每一个弹片击中它的目标 ,造成正常蒸汽枪伤害和半径 1 码内的爆炸,造成 152.43 的物理伤害 , 这个技能不使用弹药。 蒸汽工具可以被安装到普通物品上,用蒸汽力量强化它! 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
![]() 0.1 Encumbrance T1 schematic scroll [Normal] [已经学习的配方] 一个可以增强你体格的坚韧程度的强大药剂,它可以让你在0生命值以下时仍然存活,并提升你的伤害抗性。 你需要通过植入物:药物注射来使用他。 需要技能: - 治疗学 (1) _tRequires ingredients: - sandworm tooth (2) - stack of herbs (viperweed) (3) 样品: 简单的 痛苦压制药剂 [能量 120] 1.0 Encumbrance T1 salve misc [Normal] Nature/Steamtech 没有可用的药物注射器,数值仅供参考。 让你能继续战斗直到-120生命值,同时获得12%全体伤害抗性。效果持续5回合,使用不消耗时间。 Puts Talent 药物注射器 on 6 cooldown Activation is instant. 医用药剂 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
![]() 0.1 Encumbrance T1 schematic scroll [Normal] [已经学习的配方] 击中时可以流出酸液的特殊弹头。 需要技能: - 爆炸学 (2) - 化学 (1) _tRequires ingredients: - stack of herbs (viperweed) (2) - lump of iron (1) 样品: 粗糙 腐蚀弹 0.0 Encumbrance T1 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: other ------- Talents +1 腐蚀弹 有效技能等级:1.0 使用模式:主动技能 蒸汽消耗:5 使用范围:近战/单体 冷却时间:10 飞行速度:瞬间 使用速度:蒸汽科技(100%回合) 是:蒸汽科技 介绍:你使用蒸汽枪发射特殊弹药打击目标造成 139% 酸性武器伤害。 释放的酸也会腐蚀的目标,降低其命中,闪避和护甲 27 。 这个技能不使用弹药。 腐蚀强度受蒸汽强度加成。 蒸汽工具可以被安装到普通物品上,用蒸汽力量强化它! 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
![]() 0.1 Encumbrance T1 schematic scroll [Normal] [已经学习的配方] 你走到哪里,哪里就一片绿荫…虽然那是粘粘的苔藓。 需要技能: - 治疗学 (2) _tRequires ingredients: - stack of herbs (viperweed) (4) 样品: 简单的 苔藓之足 0.0 Encumbrance T1 steamtech tinker [Normal] Steamtech Attachable to feet When attached: defense ------ Stealth +2 other ------- Talents +1 苔藓之踏 有效技能等级:1.0 使用模式:主动技能 蒸汽消耗:5 使用范围:近战/单体 冷却时间:10 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:蒸汽科技 介绍:在 6 回合内,你在行走或站立时放置苔藓 每回合自动放置苔藓,持续 3 回合。 每个苔藓对站在它上面的每一个敌人造成 14.07 自然伤害。 这个苔藓很厚 ,导致粘住所有踩过它的敌人。 降低移动速度 33% 并且有 23% 机会被定身 4 回合。 伤害受蒸汽强度加成。 蒸汽工具可以被安装到普通物品上,用蒸汽力量强化它! 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
![]() 0.1 Encumbrance T1 schematic scroll [Normal] [已经学习的配方] 拆解一件单手剑/斧/锤,在上面加入令人惊异的蒸汽能力,让它变成可以把你的敌人撕成碎片的蒸汽链锯! 需要技能: - 铁匠 (2) - 机械 (1) _tRequires ingredients: - lump of iron (7) _tRequires: - 一把单手剑/斧/锤(非神器,没有特殊伤害类型) 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
![]() 0.1 Encumbrance T1 schematic scroll [Normal] [已经学习的配方] 附带链锯的特殊弹头。 需要技能: - 爆炸学 (1) - 机械 (1) _tRequires ingredients: - stack of herbs (viperweed) (1) - lump of iron (2) 样品: 粗糙 链锯弹 0.0 Encumbrance T1 steamtech tinker [Normal] Steamtech Attachable to quiver When attached: other ------- Talents +1 链锯弹 有效技能等级:1.0 使用模式:主动技能 蒸汽消耗:5 使用范围:近战/单体 冷却时间:10 飞行速度:瞬间 使用速度:蒸汽科技(100%回合) 是:蒸汽科技 介绍:你使用蒸汽枪发射特殊弹药打击目标造成 162% 武器伤害。 链锯会切割目标,在 5 回合内造成 81% 武器伤害 这个技能不使用弹药 蒸汽工具可以被安装到普通物品上,用蒸汽力量强化它! 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
![]() 0.1 Encumbrance T1 schematic scroll [Normal] [已经学习的配方] 有什么比往别人脸上扔沙更有效?扔出会像太阳一样闪耀的沙子! 需要技能: - 化学 (1) _tRequires ingredients: - stack of herbs (viperweed) (1) - lump of iron (2) 样品: 粗糙 闪光粉 0.0 Encumbrance T1 steamtech tinker [Normal] Steamtech Attachable to hands When attached: other ------- Talents +1 闪光粉 有效技能等级:1.0 使用模式:主动技能 使用范围:近战/单体 冷却时间:12 飞行速度:瞬间 使用速度:蒸汽科技(100%回合) 是:蒸汽科技 介绍:扔一把尘土 ,迅速氧化 ,释放出眩目的光芒。 致盲锥形半径 3 码内的生物 2 回合。 致盲强度受蒸汽强度加成。 蒸汽工具可以被安装到普通物品上,用蒸汽力量强化它! 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
![]() 0.1 Encumbrance tome scroll [Plot Item] Arcane Entitles the weilder to one free course at the Angolwen Academy. (Surrender token before commencing study. No refunds for failing courses. Academy not responsible for applicant death, dismemberment, or crippling lifelong injury. Conditions apply.) |
![]() 0.1 Encumbrance T1 amulet jewelry [Unique] Psionic While equipped: offense ------ Mindpower +5 (+2 eff.) On-Hit 5 精神 On-Ranged-Hit 5 精神 other ------- See Stealth +10 See Invis +10 Blind-Fight: No penalty when attacking invisible/stealthed 这些泛着乳白色光芒的眼球用死亡的眼神看着你,你的虚荣和虚伪使其苏醒。他们曾经在难以想象的恐惧中死亡,现在它们被黑色的丝线串起,周围缠绕着片片阴影。如果你闭上眼睛一段时间,你甚至可以感受到它们曾经看到的恐怖画面…… |
![]() 0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: defense ------ Resistance +6% 流血 Crit Resistance 5.00% Unlife -20.00 life Life Regen +2.00 Cut Resist +24% Knockbk Resist +20% 戒指让你的手指更加美丽! |
![]() 5.0 Encumbrance T1 greatmaul 2H weapon [Unique] Master Weapon Damage 30.0 - 51.0 物理 Uses 130% Str Mastery 武器掌握 Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Critical Rate +1.5% Attack Speed 100% While equipped: 破碎震击: 有效技能等级:2.0 Power cost 12 out of 20/20. Range melee/personal 冷却时间:13 Travel.spd instantaneous 介绍:用你的武器攻击目标并造成 124% 伤害。如果此次攻击命中,则目标护甲和豁免会减少 11 持续 6 回合。 同时,如果目标被临时伤害护盾保护,有 36% 几率使之破碎。 受物理强度影响,护甲减值有额外增加。 这是一个巨大的、丑陋的树干,但是巨魔比尔把它当做武器。如果你够强壮,你也可以把它当做武器! |
Whisper of Dusk (46-74 伤害, 9 护甲穿透) Whisper of Dusk (46-74 伤害, 9 护甲穿透)3.0 Encumbrance T3 greatsword 2H weapon [Unique] Master Weapon Damage 46.0 - 73.6 物理 Uses 50% Dex, 90% Str Mastery 武器掌握 Accuracy Bonus +0.4% critical power (max 40%) Ignore Armor +9 Critical Rate +14.0% Attack Speed 120% On-crit, radius 2 +14 phys.bleed While equipped: Stats +3 Cun +5 Dex defense ------ Fatigue -14% Slow Projectiles +14% Dusk's Whisper: 有效技能等级:2.0 Power cost 15 out of 50/50. Range 6 Travel.spd 2000% of base 介绍:You quickly move up to 6 tiles to arrive adjacent to a target location you can see, slashing through anyone in your way. During your movement, you attack all foes within one grid of your path with your weapon for 92% weapon damage, also inflicting a Deep Wound for 50% of the damage dealt over 5 turns and reducing their healing received by 30%. Struck targets left with less than 20% of their life may die instantly! A seemingly innocuous blade, it promises a swift and merciless death to your enemies if you but listen to its murmurs. |
![]() 3.0 Encumbrance T1 trident 2H weapon [Unique] Arcane Weapon Damage 23.0 - 32.2 物理 Uses 120% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +8 Critical Rate +5.0% Attack Speed 100% On-hit +15 寒冷 While equipped: offense ------ Spellpower +10 (+2 eff.) Move Speed +10% Damage +10% 寒冷 Accuracy +10 (+3 eff.) defense ------ Resistance +10% 寒冷 On Spell Hit: 20% 寒霜冰雾 1 潮汐: 有效技能等级:1.0 Power cost 47 out of 80/80. Range melee/personal 冷却时间:10 Travel.spd instantaneous 是:法术 介绍:以施法者为中心,在 1 码半径范围内生成一股巨浪,每回合增加 1 码半径范围,最大 3 码。 对目标造成 16.96 冰冷伤害和 16.96 物理伤害,同时击退目标,持续 5 回合。 所有受影响的生物进入湿润状态,震慑抗性减半。 伤害和持续时间受法术强度加成。 这柄华丽的三叉戟曾被纳纱瓦女士使用过,当你握紧它时,你会听到奔腾河流的怒吼。 |
![]() 1.0 Encumbrance T3 dagger 1H weapon [Unique] Nature Weapon Damage 15.0 - 19.5 物理 Uses 100% Dex Mastery 匕首掌握 Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * 触发闪电,击落半径10内所有抛射物,抛射物半径5以内的敌人受到伤害并被眩晕。 While equipped: Stats +20 Dex defense ------ Slow Projectiles +40% Instant Weapon Swap 这柄超现实的匕首周围环绕有强大的风暴 |
Oathblade (24-34 伤害, 0 护甲穿透) Oathblade (24-34 伤害, 0 护甲穿透)3.0 Encumbrance T2 longsword 1H weapon [Unique] Nature/Master Weapon Damage 24.0 - 33.6 物理 Uses 70% Str, 20% Mag, 30% Dex Mastery 武器掌握 Accuracy Bonus +0.4% critical power (max 40%) Critical Rate +9.0% Attack Speed 100% Block +20 On-hit +4 暗影 Damage Conversion 20% 光系 While equipped: Stats +1 Con offense ------ Damage +10% 物理 defense ------ Resistance +2% 物理 other ------- Stamina when Hit +0.70 Talents +1 Lightbound Oath +1 格挡 This weapon counts as a shield for the purposes of talents and blocking. Lightbound Oath: Passive - Allows you to dual-wield any two one handed weapons. Additionaly, gain a 32% chance to parry attacks, reducing damage taken by up to 25% and deal 204% of the deflected amount back as Light damage in retaliation. These effects scale off of your Dexterity and Magic respectively. Your Parry chance is halved if you are not dual-wielding. One of the weapons once wielded by a mysterious group of crusading warriors from beyond the horizon. Vows to an unknown entity of the Light are etched into the blade. |
![]() 4.0 Encumbrance T1 steamgun 1H weapon Reqs 射击 [Unique] Steamtech Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +5 Attack Speed 100% Damage Multiplier 130% Range +5 Projectile Speed +600% Uses 2.0 蒸汽 While equipped: offense ------ On-Ranged-Hit 10 火焰燃烧 你是否曾经看到一些人并且想:'你知道吗,我真的想要烧死这些人',但是你又不想大费周章,现在有了一个更加方便的方法! |
![]() 3.0 Encumbrance T1 arrow ammo [Unique] Arcane Weapon Damage 15.0 - 21.0 物理 Uses 70% Dex, 50% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +5 Critical Rate +1.0% Capacity 20 On-ranged-hit +10 奥术沉默 Fight magic with magic! |
![]() 7.0 Encumbrance T1 shield armor [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: offense ------ On shield block: * 30% 几率朝目标喷射4格锥形冰冷的水流。 defense ------ Armor +8 Defense +8 (+3 eff.) Fatigue +12% Resistance +10% 火焰 +15% 寒冷 other ------- Max air +20.00 Talents +1 格挡 On block: 30% 几率朝目标喷射4格锥形冰冷的水流。 用大块的珊瑚制成,源自大海深处。 |
![]() 7.0 Encumbrance T2 shield armor [Unique] Nature Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: defense ------ Armor +10 Defense +9 (+3 eff.) Fatigue +14% Resistance +20% 寒冷 +20% 暗影 +20% 自然 other ------- Talents +1 格挡 用狂怒树精的树皮制成的粗糙盾牌。 |
![]() 9.0 Encumbrance T2 light armor [Unique] Nature While equipped: Stats +3 Cun +2 Dex defense ------ Defense +16 (+5 eff.) Fatigue +2% Resistance +15% 闪电 Poison Resist +50% Pinning Resist +50% On Nature Hit: 10% 召唤闪电 2 召唤闪电: 有效技能等级:2.0 Power cost 15 out of 50/50. Range 10 冷却时间:3 Travel.spd instantaneous 是:自然力量 介绍:召唤一股强烈的闪电束造成 48.88 至 146.65 伤害(平均 97.77 )。 伤害受精神强度加成。 这个护甲似乎是由很多电鳗碎片拼接起来的。真恶心。 |
![]() 1.0 Encumbrance T1 belt armor [Unique] Master 如果有一对大些的手套就好了。 While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 这条腰带被赋予了神秘的魔力来对抗膨胀的腰围。不管它蕴含着的是何种力量,它总是能在你负重不足时助你一臂之力。 |
Poncho With No Name (0 闪避, 0 护甲) Poncho With No Name (0 闪避, 0 护甲)2.0 Encumbrance T2 cloak armor [Unique] Master While equipped: Stats +4 Lck +2 Dex offense ------ Physical Crit +3.0% On-Ranged-Hit 10 物理 defense ------ Resist Against +10% Humanoid After killing a humanoid, gain a stack of Manhunter for 5 Turns. Each stack increases attack by 5, critical damage by 10% and all damage to humanoids by 10% This long hoodless poncho seems like it has seen better days. It is covered in patches from the various bounty hunters that have worn it over the years. |
![]() 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Spell Crit +1% Spellpower +10 (+2 eff.) Damage +9% 光系 When Hit 6 奥术 2 时空 defense ------ Defense +1 (+0 eff.) Resistance +5% 闪电 +6% 时空 Out-of-Phase Defense +5 Out-of-Phase Resistance +5% Out-of-Phase Resilience +5% 一顶法师风格的尖帽子…… |
Sparkstone Sparkstone1.0 Encumbrance T1 wardstone armor [Unique] Psionic While equipped: offense ------ Damage +10% 闪电 defense ------ Defense +2 (+1 eff.) Resistance +10% 闪电 Damage Reduction +1 all Mind save +10 (+3 eff.) Slow Projectiles +10% Stun Resist +10% other ------- Wards +1 闪电 Talents +1 守护 头脑风暴: 有效技能等级:1.0 Power cost 14 out of 30/30. Range 3 冷却时间:10 Travel.spd instantaneous 是:精神力量 介绍:念力电离空气,将等离子体球掷向敌人。 等离子球会因碰撞而爆炸,造成半径为 2 的 89.6 闪电伤害。 此技能将施加思维封锁状态。 伤害受精神强度加成。 As you look at this wardstone, a spark catches your attention. Then more sparks suddenly dance around it. The sparks seem to be activated by your thoughts. |
![]() 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: 酸性 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: 自然 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: 光系 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: 光系 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: 光系 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 Encumbrance T2 multi-hued gem [Unique] Arcane A part of set. While equipped: Stats +5 Mag Damage +20% 奥术 +20% 枯萎 (The created item can be activated to recover the Focus.) Latent Damage Type: 奥术 Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 Encumbrance power tinker [Plot Item] Steamtech While carried: 立刻融化提取仪内的所有道具(在你切换楼层的时候会自动融化). Uses 0 power out of 1000/1000 这是一个神奇的仪器。它能临时存储当层所有捡到的道具,还能融化任何道具,将其转化为金子和相应的材料。 金属装备会融化为相应的矿物块,用于制作道具。 其他残余则会被转化成金子或者别的有用的物资。 |
![]() 0.0 Encumbrance ring misc [Unique] Unknown While carried: Stats +0 Lck other ------- Steam/turn +0.50 Mana/turn +0.30 与戒指中的灵魂交谈. Uses 1 power out of 1/1 戒指中好像囚禁了一个古老的灵魂。 |
![]() 2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+2 eff.) other ------- Disarm Traps +5 侦查陷阱。 25%几率解除至多3个震慑、定身或眩晕效果。 一只用细线串起来的巨大毛脚,很显然这是一位半身人的。目前的状态,很难讲它多久以前被割了下来,但是从脚踝处的齿痕来看,应该不是出于自愿。 它的外面有一层盐和粘土,被很好的保护着,尽管如此,大自然还是剥夺了它的活力,它已经成为了一块死肉。有人说,半身人的脚可以带来好运,但是现在唯一可确认的是——它臭死了! |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: 立即转化盒子中的所有物品(当你切换地图时也会自动转化). Uses 0 power out of 1000/1000 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown 传送至世界地图(等待40回合). Uses 118 power out of 400/400 这个法杖通体用沃瑞钽打造,充满了可以撕裂空间的奥术能量。你以前曾听说过此类物品。它们对于冒险者的快速旅行非常有帮助。 |
Achievements
By Arcanist,巫妖Arcanist,等级10
9 辉耀月 122 year of Ascendancy at 11:06 see stats
By Arcanist,巫妖Arcanist,等级11
5 黄昏月 122 year of Ascendancy at 21:27 see stats
By Arcanist,巫妖Arcanist,等级5
5 狂欢月 122 year of Ascendancy at 09:25 see stats
By Arcanist,巫妖Arcanist,等级13
8 黄昏月 122 year of Ascendancy at 23:40 see stats
By Arcanist,巫妖Arcanist,等级10
2 黄昏月 122 year of Ascendancy at 17:37 see stats
By Arcanist,巫妖Arcanist,等级5
5 狂欢月 122 year of Ascendancy at 09:25 see stats
By Arcanist,巫妖Arcanist,等级12
6 黄昏月 122 year of Ascendancy at 05:37 see stats
By Arcanist,巫妖Arcanist,等级5
5 狂欢月 122 year of Ascendancy at 09:25 see stats
Log
5]Arcanist击中雪巨人造成110 奥术, 118 暗影 (228合计伤害).
4]雪巨人未命中Arcanist。
5]Arcanist施放了奥术射线.
5]你搜集了一个新的材料:雪巨人的肾脏(1).
5]Arcanist受到来自Absorb Essence的11 治疗。
5]Arcanist击中雪巨人造成288 奥术伤害。
6]Arcanist击杀了雪巨人!
5]休息开始了...
0]技能 黑夜降临 已经可以使用。
0]技能 奥术射线 已经可以使用。
5]休息了5回合 (停止原因:所有资源和生命值已恢复满)。
5]你拾取了 2.65 金币。
5]自动探索了6回合(中断原因:受到伤害)
6]Absorb Essence击中Arcanist造成11 治疗, 11 治疗 (0合计伤害) [22 治疗].
6]某物击中Arcanist造成71 闪电伤害。
5]休息开始了...
5]休息了1回合 (停止原因:在西南面有敌对目标(格维格罗斯 炼金之符文))。
5]格维格罗斯 炼金之符文使用了毒素爆发.
0]Arcanist速度减慢了。
0]Arcanist 的 隐形 被 他的 的伤口干扰了!
1]格维格罗斯 炼金之符文的毒素爆发击中Arcanist造成172 自然, (109 无视), 0 自然 (172合计伤害).
5]格维格罗斯 炼金之符文施放了闪电术.
6]格维格罗斯 炼金之符文击中Arcanist造成65 闪电伤害。
5]格维格罗斯 炼金之符文使用了膝盖杀手.