Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Class: Speedrunner 1.7.4Adds a speedrunner warrior subclass to the game. Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: Amazingly Generous Levels 1.7.4Is amazingly generous with talents, types and stat points for each level gained. + 5 to MaxHP per level. (Double at level 2) 4 stat points per level. (5 at level 2) Juggernaut Evolution for Bulwark 1.6.7Adds a new class evolution for Bulwark, the Juggernaut. As a Juggernaut, the Bulwark gains the ability to equip shields in the off hand and main hand simultaneously and Weapons Mastery will apply to shields. While equipped with two shields: - You may use Rush while sustaining Last Stand. Stalker Evolution for Rogue 1.6.7Adds Stalker as a new class evolution prodigy for Rogue. While wearing no heavy armor (including helms, boots and gloves) and wielding no weapons: Weaver Class 1.7.6Adds Weaver class. Weaver is a Wilder subclass, a resilient unarmed combatant with emphasis of moving around strategically through their set-up battlefield. Their skill sets revolve around arachnids. Laying webs, injecting enemies with poison, beating enemies with your limbs, creating cocoon for later consumption, and more! Their talents mainly uses equilibrium, have huge equilibrium demand yet heavy hitting, and moderate-long cooldown. Some even needs "special charge" to use. So if you decide to become one of the weaver, make sure to use your talents and resources wisely! They get access to: --- wild-gift: weaver anatomy wild-gift: threads and webs wild-gift: dance of the Weaver wild-gift: cocoon utilization wild-gift: chitin --- Post Note: We are highly looking forward for you to become one of the weaver and take part on the hunt for preys!. Please leave reviews, comments, and certainly bug reports! Happy hunting, Weaver! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Stoic class 1.4.0Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Class: Hunted 1.7.6A stealthy Cursed class that uses unarmed attacks. Inspired by HousePet's Werebeast from the Verdant Class Pack. First and foremost, thank you to everyone in the Tales of Maj'Eyal Discord for all the coding help! --- Class Talents --- Cursed / Prowl (WIL) Cursed / Gore (WIL, Locked) Cursed / Endless hunt --- Generic Talents --- Technique / Combat training Class: Revamped Wyrmic 1.7.0A variation on wyrmics, as a multi-elemental debuff-centered class. The core of Wyrmic is: Then, a wyrmic picks one of the six natural elements: Fire, Ice, Lightning, Sand, Acid, or Poison. Each element has a single ability available right away, and a set of advanced skills that require a category point to access. Apex Predator - new generic tree that fills in a few gaps and lets you wear gems. Credits Compatibility Other Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Faerie Race Temp Fix 1.5.2Adds in a playable Faerie Race. Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Knight Evolution for Bulwark-Proofread version 1.7.4Adds a new class evolution for Bulwark, the Knight. - Lance Charge: Charge toward target location and gain speed buff. Damage increases with movement speed. - Knight's vow: Passively increases defensive stats and regenerate stamina on blocking. - Tactical retreat: Retreat and gain movement speed - Hammer and Anvil: Knock back the target, dealing massive damage if the target collides with a wall. Damage increases with movement speed. Knight Training Category - Grand strategy: Gain wild speed on active. - Tower of steel: Gain pin resist and physical damage increase if you wear heavy armor. - Well fitted: Gain defensive stats if you wear heavy armor. - Chivalry: More damage on counterstrike. Original author is koa. Talent descriptions proofread by me. Also cancels the stun and damage on spirit horse being disabled. Even though it's fitting, it's way too debilitating (50% health loss and 5 turn stun) Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game FlexSpec Respec Limitation Relaxer 1.5.5Tireless Veterans 1.7.3Gives classes that have Combat Veteran category a Tireless Combatant category. That's it. KOR Addon Translations - All in One 1.7.4각종 애드온들의 한국어 번역 통합본입니다. (원본 애드온이 없으면 아무 기능도 하지 않습니다) This is a korean translation package addon for several addons. Without the original, it does nothing.
Race: Wrathwrought 1.7.4Adds wrathwrought as a new subrace. They are psionic focused humans. Stat modifiers: +2 Strength, +1 Dexterity, +0 Constitution, +0 Magic, +4 Willpower, and +3 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: Unstoppable Wrath - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Steam Witch 1.5.10Adds the Steam Witch, a Tinker sub-class. The Steam Witch was born into time magic but found the ordered ways of the Wardens boring and struck out to find a path of their own. Travelling through time and space they found an affinity for technology and integrated their time magic with steam mechanisms. Steam Witches are a ranged attack and spell casting class. Their tl;dr description is ‘magical Psyshot’. Class highlights: Mystic Combat: Steam Witches fight with a steamgun in one hand and a dagger in other, projecting ranged dagger attacks when attacking with the steamgun. Successful dagger attacks will trigger additional effects based on a selected Touch ability (possible magical attack, magic enhancement, or lifesteal regeneration).
Requires Embers of Rage to play. Link to forum: http://forums.te4.org/viewtopic.php?f=50&t=49638 Possessor Bonus Class 1.7.4Donators/Buyers bonus! Deathknight 1.7.4Adds the Deathknight class. See forum thread for details. Grove Keeper 1.7.4Adds the Grove Keeper, a Wilder subclass. The Grove Keeper is pirmarily a mindpower-caster with limited summoning ability, but has the option to mix slings, or one-handed weapons and unarmed attacks, into their skill set. They are also able to become proficient with mindstars and focus wholly on mind-casting. Includes advanced class categories favoring either weapon-hybrid or mind-casting play style, with the advanced hybrid tree working equally well for ranged or melee. Full details in the forum. Damblis Race 1.7.6Adds the Damblis, a race of humans developed during the Age of Allure, though not as well known as the Higher. During the heights of human and halfing power, many nobles sought entertainments of all variety: comical, martial... sensual. One particualr noble house began to curate beauty and charisma among their subjects, using any means they could, leading to the creation of the Damblis humans. While the details of the process that led to their refinement are unknown, the results were unquestionable: a breed of humans possessing unmatched beauty and charm, able to beguile any who so much as looked upon them. Some say their allure goes beyond mere physical beauty and swear they entrance others by caressing their inner thoughts with mental powers beyond understanding. 1. Dressed to Kill: Once per turn when an enemy sees you they must save against your mindpower or suffer mind damage. The damage can not be reduced by mental save and can be a mental critical hit. Your mindpower for this check is boosted based on your equipped rings, necklace, and belt. Enemies of rank Normal and lower will simply die instead of taking damage. 2. Stunning Looks: Enemies within a cone with a radius equal to your vision range must make a physical save against your mindpower or become stunned for several turns. 3. Irresistible: Enemies who can see you but are not adjacent to you suffer from a stacking affliction which reduces their saves, defense, and resistance to all damage. 4. Take it Off: All enemies who can see you when you sustain this talent will suffer from talent failure chance so long as they can still see you and you continue to sustain the talent. Requires a belt. Full details on the forum page. Sun Paladin + Evolution Buff Pack 1.7.4Buffs talents for Sun Paladins, as well as their evolutions. Sun Paladin
Avatar of a Distant Sun
Bastion 1.5.10A complete rework for Bulwark. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Naloren Pack 1.7.4Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Allow Respec Anywhere 1.2.3Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Fallen Meditant class 1.6.0Adds the Fallen Meditant class. The Fallen was once a monk; training in a natural combat style upon a mountain. They have been cast down. Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Bear Race 1.7.6Mod that allows you to play as an adventurer who somehow ended up with humanlike intelligence, but the body of a bear. Bears are an unusual adventurer species. They are unable to use most equipment (hat, lite, amulet, cape and tool only), but are very strong, fast and tough and have a rather powerful racial talent tree. Racial talents Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Class: Demolisher 1.7.6A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum Items Vault 1.7.6Donators/Buyers bonus! Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: White Monk 1.7.6Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Class: Martyr 1.7.0A new demented class, the Martyr. This addon requires the Forbidden Cults DLC to function. Unlike the magical folk of the Hidden Sanctuary, Martyrs' Insanity manifests in mental powers. New Talents: Advanced Talents: Old Talents: Korean Translation by khelerd https://te4.org/games/addons/tome/kotr-martyr is included Quickshot and Munitions Expert Evolutions for Archer 1.7.6Adds two class evolutions for Archer, the Quickshot and the Munitions Expert. As a Quickshot, the Archer gains the ability to equip a second quiver/pouch in the tool slot and has a 50% chance on archery hit to trigger a shot using ammo from your tool slot. As a Munitions Expert, the Archer gains the Munitions talent tree unlocked at 1.3 mastery. Provides three munitions sustains to enhance your shots with fire, poison, or piercing capabilities. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Savage Evolution for Cursed 1.7.6Forgo arms to ravage your foes with fist and claw. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Playable Rhaloren Race 1.3.0Adds Rhaloren as a playable race, ideal for Corruptors and other blight-mages. Barbarian Evolution for Berserker 1.7.2Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. Furrae Race 1.2.1Adds new races to take your game in different directions. Feline: Lucky and agile warriors that prefer keeping their hide in one piece. Have an extra ring slot, but no feet slot due to oddly shaped feet. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Umbral Incantor Evolution for Shadowblade 1.7.6Adds a new evolution for Shadowblades, the Umbral Incantor. As an Umbral Incantor, the Shadowblade will regenerate 1 mana per turn and gain several bonuses to their talents if they are equipped with a staff: - Shadow Combat: the damage will also be triggered when you cast Channel Staff, and when triggered this way can be a spell critical Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Skirmisher Evolutions 1.7.4Adds the following evolutions: Mudsligner: Fateslinger: Fearslinger: Blightslinger: Crystalslinger: Battle Skirmisher: Sunslinger: Dreamslinger: Note: Age of Ascendancy specific requirements are waived in other campaigns. Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. Class: Wisp 1.7.0A new class, a psionic archer who starts with the powers of hypnosis, light telekinesis, and control over fabric. Class Talents Generic Talents There is also an evolution prodigy for this class, Incarnate Storm. Incompatible with https://te4.org/games/addons/tome/mv-greenwatch Race: Doomling 1.7.0This addon requires the Ashes of Urh'Rok DLC to function. Adds the race of Doomlings, demon-corrupted halflings, wielding destructive corrupted versions of the original halfling talents. Doomlings begin in the Searing Halls, and thus can get kidnapped by demons at high level. Racial Abilities
Walking Armory Evolution for Marauder 1.7.6Adds a new evolution for Marauders, the Walking Armory. Throw caution (and your equipment) to the wind, and become a truly formidable menace on the battlefield. You can equip mainhand weapons in your tool and lite slot. You can equip offhand weapons in your head, cloak, belt and feet slots. When you land an attack with the weapon in your mainhand slot, you will follow up with an attack from weapons in your tool and lite slots dealing 100% damage. When you land an attack with the weapon in your offhand slot, you will follow up with an attack from weapons in your head, cloak, belt and feet slots dealing 100% damage (offhand damage penalty applies). Sandworm Lair Quick Dig 1.5.10Digging in Sandworm Lair will take only one (1) turn per tile. No Talent Caps 1.7.6Removes talent level caps. This is balanced to just allow to go beyond level 5 without Infinite Dungeon shenanigans, it doesn't give any advantages or points' Weight: 293587 |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Female |
Race | Skeleton |
Class | Sun Paladin |
Level / Exp | 11 / 6% |
Size | 보통 |
Lifes / Deaths | Killed by armoured skeleton warrior at level 5 on the 77 장작더미 122 year of Ascendancy at 19:22 0 / 5Killed by ghoulking at level 5 on the 77 장작더미 122 year of Ascendancy at 22:50 Killed by armoured skeleton warrior at level 10 on the 10 즐거움 122 year of Ascendancy at 16:00 Killed by 스켈레톤 전사 폴리아미라 at level 10 on the 1 밀려오는 여름 122 year of Ascendancy at 01:43 Killed by 낡은 스켈레톤 전사 메이웨 at level 11 on the 1 밀려오는 여름 122 year of Ascendancy at 13:31 |
Primary Stats
Strength | 56 (base 34) |
Dexterity | 31 (base 10) |
Constitution | 11 (base 10) |
Magic | 47 (base 34) |
Willpower | 19 (base 11) |
Cunning | 13 (base 10) |
Resources
Life | -32/429 |
Positive | 20/80 |
Stamina | 147/164 |
Healing Factor | 1.0097162075846 |
Regeneration | 5.90683981437 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Infravision | 1 |
Offense: Mainhand
Damage | 70 |
Accuracy | 44 |
Crit Chance | 4% |
APR | 3 |
Speed | 1.00 |
Offense: Spell
Spellpower | 36 |
Crit Chance | 5% |
Speed | 1 |
Offense: Mind
Mindpower | 21 |
Crit Chance | 2% |
Speed | 1 |
Offense: Damage Bonus
냉기 | +20% |
화염 | +10% |
물리 | +30% |
산성 | +10% |
전기 | +10% |
All | 0% |
Offense: Damage Penetration
어둠 | +10% |
Defense: Base
Armour (hardiness) | 24.5 (80%) |
Defense | 21 |
Ranged Defense | 21 |
Fatigue | 5 |
Physical Save | 25 |
Spell Save | 25 |
Mental Save | 21 |
Defense: Resistances
빛 | + 17%( 70%) |
시간 | + 6%( 70%) |
물리 | + 11%( 70%) |
화염 | + 15%( 70%) |
냉기 | + 20%( 70%) |
산성 | + 20%( 70%) |
전기 | + 5%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 10% |
Bleed Resistance | 100% |
Confusion Resistance | 32% |
Fear Resistance | 100% |
Knockback Resistance | 40% |
Poison Resistance | 100% |
Blind Resistance | 25% |
Inscriptions (3/4)
Runes | 실질 기술 레벨: 1.0 룬: 보호막사용 유형: 사용형 최대 사거리: 근접/단일 재사용 대기시간: 14 투사체 속도: 즉시 도달 사용 속도: 즉시 (턴 소모 없음) 종류: 주문 설명: 룬을 발동하여 5 턴 동안 최대 130 피해를 흡수하는 보호막을 생성합니다. |
Runes | 실질 기술 레벨: 1.0 룬: 고통 분산사용 유형: 사용형 최대 사거리: 근접/단일 재사용 대기시간: 18 투사체 속도: 즉시 도달 사용 속도: 즉시 (턴 소모 없음) 종류: 주문 설명: 룬을 발동하여 턴 소모 없이 부정적인 에너지를 제거합니다. 모든 압도 효과를 제거하며, 물리, 정신, 마법 효과를 각각 하나씩 제거합니다. 제거한 에너지를 이용하여 3 턴 동안 유지되는 보호막을 만듭니다. 정화된 부정적인 효과 하나 당 50 피해량을 흡수할 수 있습니다 (제거된 압도 효과는 보호막을 제공하지 않습니다). 압도 효과만을 제거했을 경우, 보호막은 생성되지 않지만 재사용 대기시간이 75% 단축됩니다. |
Runes | 실질 기술 레벨: 1.0 룬: 보호막사용 유형: 사용형 최대 사거리: 근접/단일 재사용 대기시간: 18 투사체 속도: 즉시 도달 사용 속도: 즉시 (턴 소모 없음) 종류: 주문 설명: 룬을 발동하여 3 턴 동안 최대 193 피해를 흡수하는 보호막을 생성합니다. 이 효과는 마법 능력치에 비례하여 증가합니다. |
Class Talents
천공 / 태양 | 1.30 |
| 5 |
| 1 |
| 1 |
| 0 |
특수 기술 / 교활 | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
특수 기술 / 힘 | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
천공 / 광휘 | 1.30 |
| 1 |
| 0 |
| 0 |
| 0 |
천공 / 전투 | 1.30 |
| 4 |
| 1 |
| 1 |
| 0 |
전투 기술 / 양손 무기 맹공 | 1.00 |
| 5 |
| 1 |
| 3 |
| 0 |
전투 기술 / 숙련된 투사 | 1.00 |
| 1 |
| 1 |
| 0 |
| 0 |
특수 기술 / 의지 | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
천공 / 성전사 | 1.30 |
| 1 |
| 0 |
| 0 |
| 0 |
특수 기술 / 민첩 | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
특수 기술 / 체격 | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
전투 기술 / 방패 공격 | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
특수 기술 / 마법 | 1.00 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
| 0 |
Generic Talents
전투 기술 / 전투 훈련 | 1.00 |
| 0 |
| 5 |
| 0 |
| 3 |
| 1 |
| 0 |
천공 / 태양의 성가 | 1.30 |
| 5 |
| 1 |
| 1 |
| 0 |
천공 / 빛 | 1.30 |
| 1 |
| 3 |
| 1 |
| 0 |
언데드 / 스켈레톤 | 1.10 |
| 5 |
| 1 |
| 1 |
| 0 |
Effects
Quests
숨겨진 보물에 대한 모든 단서를 찾았습니다. 트롤 늪의 세 번째 구역에 보물이 있는 곳으로 가는 길이 있을 것입니다. 숨겨진 보물하지만 굉장히 위험해 보입니다 - 조심하세요. 빌을 처단했습니다. 그 보상으로 그의 보물은 모두 당신 것입니다. | 성공 |
당신은 어떤 사악한 힘에 의해 언데드로 부활했습니다. 썩어가는 시체의 악취하지만 부활 의식이 조금 실패하였고 당신은 자의식을 유지하고 있습니다. 이 어두운 곳을 탈출해 세상으로 나가 봐야 합니다. 아주 특별한 망토를 찾아냈습니다. 언데드인 당신이 살아있는 자들과 별 문제 없이 지낼 수 있도록 도와줄 것입니다. | 성공 |
새로운 장소들을 탐험해 볼 시간입니다 -- 어둡고 잊혀진 위험한 곳들 말입니다. 어둠 속으로오래된 숲은 데르스 마을의 남동쪽 근처에 있습니다. 미궁은 데르스의 서쪽에 있습니다. 샌드웜 굴은 데르스에서 서쪽으로 멀리, 바다 근처에 있습니다. 다이카라는 탈로레의 숲 동부에 있습니다. * 오래된 숲을 탐험해 그곳에 숨겨진 것들과 보물들을 찾아야 합니다! * 미궁을 탐험해 그곳에 숨겨진 것들과 보물들을 찾아야 합니다! * 샌드웜 굴을 탐험해 그곳에 숨겨진 것들과 보물들을 찾아야 합니다! * 다이카라를 탐험해 그곳에 숨겨진 것들과 보물들을 찾아야 합니다! | 활성 |
투기장에 참가하기 위해, 도적에게서 전사로서의 가치를 증명해 보라는 요청을 받았습니다. 투기장의 요원 | 성공 |
길 잃은 발명가를 성공적으로 트롤 늪 2구역 구역의 귀환 차원문까지 호위했습니다. 호위: 길 잃은 발명가 (트롤 늪 2구역)그 보상: 발명 기술에 대한 지식을 얻었다. | 성공 |
부상당한 예언자를 성공적으로 트롤 늪 3구역 구역의 귀환 차원문까지 호위했습니다. 호위: 부상당한 예언자 (트롤 늪 3구역)그 보상: 마법 +5. | 성공 |
Equipment
머리 | 깊은 아가씨 (6 회피도, 2 방어력) 깊은 아가씨 (6 회피도, 2 방어력)2.0 T1 머리 방어구 [Rare] Nature While equipped: dps ---------- Dmg.mod +20% 물리 Res.pen +10% 어둠 Acc +10 (+4 eff.) Apr +2 ----- def ----- 방어력 +2 Defense +6 (+3 eff.) Resists +11% 물리 뾰족한 천 모자입니다. 딱 봐도 마법사 모자 같습니다... |
허리 | 힘의 거들 힘의 거들1.0 T1 허리띠 방어구 [유니크] Master 거인의 손싸개와 함께라면 더욱 강력해질 것입니다. While equipped: ----- def ----- 방어력 +4 Fatigue -10% Max.HP +40.00 Knockbk- +40% ---------- misc Max.enc +70 이 거들은 강력한 보호 마법 덕분에, 아무리 뚱뚱한 사람이 착용해도 끊어지지 않습니다. 이 거들의 강력한 힘이 어디서 왔든 간에, 무거운 짐을 운반할 때 큰 도움이 됩니다. |
주무기 | 학살 무쇠 대형 망치 (30-44 위력 방어력 관통 1) 학살 무쇠 대형 망치 (30-44 위력 방어력 관통 1)5.0 T1 대형 망치 무기 [Ego] Master Power 29.5 - 44.2 물리 Uses 120% 힘 Mastery 무기 숙련 Acc+ +0.2% 기본 피해 (최대 20%) Apr +1 Crit +0.5% Atk.spd 100% 두 손으로 드는 거대한 대형 망치입니다. |
발 | 철인 접지의 무쇠 전투장화 (0 회피도, 3 방어력) 철인 접지의 무쇠 전투장화 (0 회피도, 3 방어력)3.0 T1 다리 방어구 Reqs 중갑 방어구 수련 [Ego] Nature/Master While equipped: ----- def ----- 방어력 +3 Fatigue +2% Resists +5% 전기 +6% 시간 ---------- misc Stam/turn +0.40 Max.stam +12.00 무거운 전투 장화로, 발가락과 발 뒤꿈치 부분 같은 취약한 부분에 쇳조각을 붙여 착용자를 위험에서 더 잘 보호합니다. |
목 | Pendant of the Deep Pendant of the Deep0.1 T1 목걸이 장신구 [유니크] Arcane While equipped: Stats +8 의지 +8 마법 dps ---------- Dmg.mod +10% 냉기 ----- def ----- Resists +20% 냉기 ---------- misc Mana/turn +0.50 On Spell Hit: 15% 얼음 조각 1 The coral pendant on this amulet seems to be imbued with the intense cold of the abyssal depths. |
망토 | 기만의 망토 기만의 망토1.0 망토 방어구 [필수적인 물건] Arcane While equipped: dps ---------- Phys.pwr +5 (+1 eff.) Spell.pwr +5 (+2 eff.) Mind.pwr +5 (+3 eff.) 교묘한 환각 마법이 걸려 있는 검정색 망토입니다. |
손 | 아르베스 (0 회피도, 1 방어력) 아르베스 (0 회피도, 1 방어력)1.5 T1 손 방어구 Reqs 중갑 방어구 수련 [Rare] Master While equipped: Stats +2 힘 +3 교활 +1 체격 dps ---------- Phys.pwr +5 (+1 eff.) ----- def ----- 방어력 +1 Fatigue +1% Crit.chn- 5.00% ---------- misc Infravis +1 맨손 전투 기술을 배우거나, '언제나 장갑 전투 능력치 보기' 를 활성화하여 전투 능력치를 볼 수 있습니다. 팔의 가운데부터 손 쪽까지 보호하는 금속 장갑입니다. |
가슴 방어구 | 화염 저항 활기의 무쇠 사슬 갑옷 (2 회피도, 4 방어력) 화염 저항 활기의 무쇠 사슬 갑옷 (2 회피도, 4 방어력)14.0 T1 중갑 방어구 Reqs 중갑 방어구 수련 [Ego] Nature/Master While equipped: ----- def ----- 방어력 +4 Defense +2 (+1 eff.) Fatigue +12% Resists +15% 화염 HP.reg +2.60 ---------- misc Stam/turn +0.60 사슬로 만든 갑옷 한 벌입니다. |
손가락 | 명석함 구리 반지 명석함 구리 반지0.1 T1 반지 장신구 [Ego] 초능력자 While equipped: ----- def ----- Mind.save +5 (+2 eff.) Confus- +22% 반지는 손가락을 멋지게 만들어 줍니다! |
손가락 | 구원자의 산성 +20% 강철 반지 구원자의 산성 +20% 강철 반지0.1 T2 반지 장신구 [Ego] Nature/Master While equipped: dps ---------- Dmg.mod +10% 산성 ----- def ----- Resists +20% 산성 Phys.save +8 (+4 eff.) Spell.save +7 (+3 eff.) Mind.save +6 (+3 eff.) 반지는 손가락을 멋지게 만들어 줍니다! |
도구 | Chromatic Wand Chromatic Wand2.0 T2 마법봉 부적 [유니크] Arcane While equipped: dps ---------- Dmg.mod +10% 전기 +10% 화염 +10% 냉기 +10% 물리 ---------- misc Wards +2 전기 +1 시간 +1 빛 +2 화염 +1 자연 +1 산성 +2 물리 +1 어둠 +1 황폐 +2 냉기 +1 정신 +1 비전 Talents +2 보호구역 Masteries +0.20 Spell/Elementalism Chromatic Orb: Level 2.0 Pwr.cost 24/24 중 20. Range 20 Travel.spd 기본치의 300% Is 주문 설명: Fire a slowish bolt of a random element doing 112.38 damage. At level 5 it also does 50% splash damage to adjacent targets. The damage will increase with your Spellpower. This brightly coloured wand is studded with wyrm teeth. It feels close to the elements. |
광원 장비 | 놋쇠 랜턴 '흐나리헬' 놋쇠 랜턴 '흐나리헬'2.0 T1 조명 [Rare] Nature While equipped: ----- def ----- Max.HP +43.00 Disease- +20% Silence- +10% Confus- +10% ---------- misc Light +3 초의 심지가 든 놋쇠 용기입니다. 기름종이를 사용하여 바람을 막고 있습니다. 손잡이가 달려 있어 들고 다닐 수 있습니다. |
Inventory
숙련 (0.19 전투 기술 / 전투 기술) 휴식의 강철 목걸이 숙련 (0.19 전투 기술 / 전투 기술) 휴식의 강철 목걸이0.1 T2 목걸이 장신구 [Ego] Master While equipped: ----- def ----- Fatigue -4% HP.reg +1.00 ---------- misc Masteries +0.19 Technique/전투 기술 목걸이는 목을 멋지게 만들어 줍니다! |
전격의 태양광 무쇠 대형 망치 (18-28 위력 방어력 관통 1) 전격의 태양광 무쇠 대형 망치 (18-28 위력 방어력 관통 1)5.0 T1 대형 망치 무기 [Ego] Arcane Power 18.5 - 27.8 물리 Uses 120% 힘 Mastery 무기 숙련 Acc+ +0.2% 기본 피해 (최대 20%) Apr +1 Crit +0.5% Atk.spd 100% Melee+ +9 빛 Against +10% Undead On Hit: * 25% 확률로 대상과 그 근처의 적 하나에게 연쇄하는 전격을 뿜어내 62 피해를 입힙니다 두 손으로 드는 거대한 대형 망치입니다. |
무쇠 철퇴 (14-19 위력 방어력 관통 2) 무쇠 철퇴 (14-19 위력 방어력 관통 2)3.0 T1 철퇴 무기 [Normal] Power 13.5 - 18.9 물리 Uses 100% 힘 Mastery 무기 숙련 Acc+ +0.2% 기본 피해 (최대 20%) Apr +2 Crit +0.5% Atk.spd 100% 뭉툭하고 치명적입니다. |
무쇠 방패 (0 회피도, 2 방어력, 8-10 위력, 21.5 방패 막기 수치) 무쇠 방패 (0 회피도, 2 방어력, 8-10 위력, 21.5 방패 막기 수치)7.0 T1 보호막 방어구 Reqs 방패 수련 [Normal] When used to Attack: Power 8.5 - 10.2 물리 Uses 100% 힘 Acc+ +2.0% 명중 시 추가 효과 (최대 200%) Crit +2.5% Block +22 While equipped: ----- def ----- 방어력 +2 Fatigue +8% ---------- misc Talents +1 방패 막기 손에 들고 공격을 막아내는 장비입니다. |
무쇠 사슬 갑옷 (2 회피도, 4 방어력) 무쇠 사슬 갑옷 (2 회피도, 4 방어력)14.0 T1 중갑 방어구 Reqs 중갑 방어구 수련 [Normal] While equipped: ----- def ----- 방어력 +4 Defense +2 (+1 eff.) Fatigue +12% 사슬로 만든 갑옷 한 벌입니다. |
신비 단열의 거친 가죽 벨트 신비 단열의 거친 가죽 벨트1.0 T1 허리띠 방어구 [Ego] Arcane/Master While equipped: dps ---------- Spell.pwr +3 (+1 eff.) ----- def ----- Resists +6% 화염 +6% 냉기 Mind.save +6 (+3 eff.) 허리를 죄는 허리띠입니다. |
거친 가죽 벨트 툴칼소스티르 거친 가죽 벨트 툴칼소스티르1.0 T1 허리띠 방어구 [Rare] Master While equipped: dps ---------- Phys.pwr +15 (+5 eff.) ----- def ----- Defense +9 (+4 eff.) Resists +6% 산성 +3% 자연 Mind.save +3 (+1 eff.) 은신 +6 Blind- +10% 허리를 죄는 허리띠입니다. |
리넨 망토 (1 회피도, 0 방어력) 리넨 망토 (1 회피도, 0 방어력)2.0 T1 망토 방어구 [Normal] While equipped: ----- def ----- Defense +1 (+0 eff.) 보통 여유 있게 입는 편인 헐렁한 외투입니다. 두꺼운 금속 갑옷 위에 입어도 어느 정도 여유가 있습니다. |
마법 +2 무쇠 전투장갑 (0 회피도, 1 방어력) 마법 +2 무쇠 전투장갑 (0 회피도, 1 방어력)1.5 T1 손 방어구 Reqs 중갑 방어구 수련 [Ego] Arcane While equipped: Stats +2 마법 dps ---------- Dmg.mod +4% 비전 ----- def ----- 방어력 +1 Fatigue +1% 맨손 전투 기술을 배우거나, '언제나 장갑 전투 능력치 보기' 를 활성화하여 전투 능력치를 볼 수 있습니다. 팔의 가운데부터 손 쪽까지 보호하는 금속 장갑입니다. |
접지의 거친 가죽 모자 (0 회피도, 1 방어력) 접지의 거친 가죽 모자 (0 회피도, 1 방어력)2.0 T1 머리 방어구 [Ego] Nature While equipped: ----- def ----- 방어력 +1 Fatigue +1% Resists +6% 전기 +5% 시간 가죽으로 만들어진 모자입니다. |
무쇠 투구 눈부신 충격 (0 회피도, 5 방어력) 무쇠 투구 눈부신 충격 (0 회피도, 5 방어력)3.0 T1 머리 방어구 Reqs 중갑 방어구 수련 [Rare] Master While equipped: dps ---------- Dmg.mod +3% 전기 Res.pen +10% 전기 +5% 산성 ----- def ----- 방어력 +5 Fatigue +5% Resists +21% 산성 ---------- misc Infravis +1 머리 전체를 보호할 수 있는 커다란 투구입니다. 하지만 통풍이 잘 안 되고 시야가 가려지는 문제가 있습니다. |
5 마노 5 마노0.0 T1 검정색 보석 [Normal] While equipped: Stats +1 힘 +1 민첩 +1 마법 +1 의지 +1 교활 +1 체격 Item imbue powers: Stats +1 힘 +1 민첩 +1 마법 +1 의지 +1 교활 +1 체격 잠재 속성: 산성 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
스피넬 스피넬0.0 T1 초록색 보석 [Normal] While equipped: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Phys.save +2 (+1 eff.) Spell.save +2 (+1 eff.) Mind.save +2 (+1 eff.) 잠재 속성: 자연 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
6 아메트린 6 아메트린0.0 T1 노란색 보석 [Normal] While equipped: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all Item imbue powers: Phys.crit +1.0% Spell.crit +1% Mind.crit +1% Dmg.mod +2% all 잠재 속성: 빛 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
5 시트린 5 시트린0.0 T1 노란색 보석 [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 잠재 속성: 빛 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
6 지르콘 6 지르콘0.0 T1 노란색 보석 [Normal] While equipped: 방어력 +1 Resists +1% all Item imbue powers: 방어력 +1 Resists +1% all 잠재 속성: 빛 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
61 연금술 마노 61 연금술 마노0.0 T1 검정색 연금술 보석 [Normal] 연금술 폭탄 사용 시: 폭탄 피해량 +5% When used in a prism: Prism damage +5% 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
놋쇠 랜턴 놋쇠 랜턴2.0 T1 조명 [Normal] While equipped: ---------- misc Light +3 초의 심지가 든 놋쇠 용기입니다. 기름종이를 사용하여 바람을 막고 있습니다. 손잡이가 달려 있어 들고 다닐 수 있습니다. |
밝은 놋쇠 랜턴 밝은 놋쇠 랜턴2.0 T1 조명 [Ego] Master While equipped: ---------- misc Light +5 초의 심지가 든 놋쇠 용기입니다. 기름종이를 사용하여 바람을 막고 있습니다. 손잡이가 달려 있어 들고 다닐 수 있습니다. |
변환 상자 변환 상자2.0 쉐르'툴 상자 [필수적인 물건] Unknown While carried: 한 번에 상자 속의 모든 물건을 변환합니다 (현재 구역을 떠날 때도 자동으로 변환됩니다.). Uses 0 power out of 1000/1000 이 상자는 엄청난 힘을 품은 옛 쉐르'툴 유적의 부속품입니다. 이 상자에 무엇인가를 넣으면 다른 곳으로 전이되어, 일련의 과정을 거친 뒤 파괴되어 에너지가 추출됩니다. 해당 과정에서 부산물로 금이 생산되고, 이 금은 추출 과정에 쓰이지 않기 때문에 다시 당신에게 재전송됩니다. 이 상자를 갖고 있으면 당신이 발견하고 습득한 모든 물건들은 자동적으로 내부에 수납되고, 현재 층을 떠날 때 에너지와 금으로 변환됩니다. 상자 안에 변환하고 싶지 않은 물건들이 있을 경우, 소지품 창을 열어서 상자에서 그 물건들을 빼내세요. 상자 안의 물건들은 무게가 0으로 간주됩니다. |
귀환의 장대 (1/1) 귀환의 장대 (1/1)2.0 마법 막대 부적 [필수적인 물건] Unknown 40 턴 후에 사용자는 세계 지도로 귀환합니다. Uses 202 power out of 400/400 이 장대는 보라툰으로만 만들어져 있으며, 공간 그 자체를 구부릴 수 있는 순수한 마법의 힘이 주입되어 있습니다. 이런 물건들에 대해서 들어본 적이 있습니다. 이것이 있으면 여행을 더 신속하게 할 수 있어서, 모험가들에게는 아주 유용합니다. |
It Which Writhes It Which Writhes0.0 T3 촉수 기묘한 [전설적인] Unknown While equipped: Stats +3 힘 +3 민첩 +3 마법 -3 의지 +3 체격 Fully Charged! Reduce the duration of all detrimental effects. Uses 10 power out of 10/10 Activation is instant. A tiny tentacle. It is rather cute and squishy. Each time you are afflicted with a detrimental effect you instinctively squish the tentacle a little, powering it up. (once per turn) When at full charge (10 effects applied) you can activate the tentacle to release its internal fluids all over you, halfing the remaining duration of any detrimental effects on you. |
Achievements
Log
거대한 갈색 뱀 잔마의 밤그림자 함정이 spp를 공격하여 153 자연 피해를 입혔다.
거대한 갈색 생쥐 라이세노르는 슬라임 뱉기를 사용했다.
거대한 갈색 생쥐 라이세노르의 정신력이 치명적인 위력을 발휘했다!
거대한 갈색 생쥐 라이세노르는 은신을 비활성화했다.
낡은 스켈레톤 전사 메이웨는 Demon Fang를 사용했다.
Spp의 발이 느려졌다.
거대한 갈색 생쥐 라이세노르의 슬라임 뱉기가 spp를 공격하여 29 자연 피해를 입혔다.
기술 흡수의 일격을 사용할 수 있게 되었다.
기술 방벽을 사용할 수 있게 되었다.
기술 보호구역을 사용할 수 있게 되었다.
낡은 스켈레톤 전사 메이웨의 Demon Fang가 spp를 공격하여 91 물리 피해를 입혔다.
Spp는 태양 광선을 시전했다.
거대한 갈색 생쥐 라이세노르는 앞을 보지 못한다!
불어터진 점액은 실명의 빛에 저항했다!
거대한 갈색 생쥐 라이세노르는 그의 점액들과 피해를 나눴다!
spp가 거대한 갈색 생쥐 라이세노르를 공격하여 33 빛 피해를 입혔다.
낡은 스켈레톤 전사 메이웨는 Reposition를 사용했다.
Spp가 혼절했다!
낡은 스켈레톤 전사 메이웨가 spp를 공격했다. 31 물리, 36 물리 (총 66 피해)
근접 보복이 낡은 스켈레톤 전사 메이웨를 공격했다. 5 빛, 5 빛 (총 11 피해)
거대한 갈색 생쥐 라이세노르는 재흡수를 사용했다.
거대한 갈색 생쥐 라이세노르는 고통을 느끼지 않는다.
Spp가 더 이상 혼절 상태가 아니다.
거대한 갈색 생쥐 라이세노르가 spp를 공격하여 14 비전 피해를 입혔다.
낡은 스켈레톤 전사 메이웨는 Crimson Pain를 사용했다.
낡은 스켈레톤 전사 메이웨 starts to bleed.
낡은 스켈레톤 전사 메이웨가 spp를 공격했다. 43 물리, 40 물리 (총 83 피해)
근접 보복이 낡은 스켈레톤 전사 메이웨를 공격했다. 5 빛, 5 빛 (총 11 피해)
11레벨 스켈레톤 태양의 기사 spp는 코르'풀의 폐허 3구역에서 낡은 스켈레톤 전사 메이웨에게 두들겨맞아 죽었다.