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| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Multi-Class Challenge (Slight Edit by Rae) Arendeth's Fork (Edits by Hellcommander/Arendeth) 1.7.4Adventuring Party 1.7.4Tired of being alone on your adventures? Tired of being an archmage with no one to give that unique battleaxe to? Tired of having no one to use your healing spells on? Tire no more, for now you can create fully controllable additional party members to join you on your adventures, each as capable as your leader. Included is a sustainable talent to control each party member as their turn comes up to allow fully tactical combat when things get rough. -Grants the ability to add any number of additional members to your party each with their own race and class, allowing you to take on higher difficulties. -!Due to how alchemists are designed, you will not be able to take direct control of their golems if the alchemist is not your main character, but should still function correctly elsewise. For a list of changes, please see the change notes on steam or by reading the int.lua file included in each downloadable version. Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Juggernaut Evolution for Bulwark 1.6.7Adds a new class evolution for Bulwark, the Juggernaut. As a Juggernaut, the Bulwark gains the ability to equip shields in the off hand and main hand simultaneously and Weapons Mastery will apply to shields. While equipped with two shields: - You may use Rush while sustaining Last Stand. Stalker Evolution for Rogue 1.6.7Adds Stalker as a new class evolution prodigy for Rogue. While wearing no heavy armor (including helms, boots and gloves) and wielding no weapons: Weaver Class 1.7.6Adds Weaver class. Weaver is a Wilder subclass, a resilient unarmed combatant with emphasis of moving around strategically through their set-up battlefield. Their skill sets revolve around arachnids. Laying webs, injecting enemies with poison, beating enemies with your limbs, creating cocoon for later consumption, and more! Their talents mainly uses equilibrium, have huge equilibrium demand yet heavy hitting, and moderate-long cooldown. Some even needs "special charge" to use. So if you decide to become one of the weaver, make sure to use your talents and resources wisely! They get access to: --- wild-gift: weaver anatomy wild-gift: threads and webs wild-gift: dance of the Weaver wild-gift: cocoon utilization wild-gift: chitin --- Post Note: We are highly looking forward for you to become one of the weaver and take part on the hunt for preys!. Please leave reviews, comments, and certainly bug reports! Happy hunting, Weaver! Class+Race Pack 1.7.4Adds several new classes and races: - Moon Fox race: Race that can radically transform class and generic talents by attaching tails to them. This addon also makes a couple other changes to make the Zephyr class work: Other than that, the addon tries not to affect existing classes/races/talents. The new classes won't appear on enemies or Adventurers. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 134953 ===== Credits ===== Sounds: ===== Changelog ===== 1.1.0: 1.0.1: 1.0.0: Frost Invoker 1.7.6Adds the Frost Invoker, a mage subclass. The Frost Invoker is a Cold-focused caster and unarmed fighter. Their primary stats are Magic and Dexterity. Generic: Frozen Core: Unarmed training with 40/80 Mag/Dex dam mods, and utility. Class: Hail: Offensive spells which can reduce the cd of Artic talents. Locked: Blizzard: Defense and debuffs focused on a single AoE spell. Talent icons from https://game-icons.net Reroll and Merchant 1.7.4The Taels of Maj'Eyal (ToME) Addon: It allows to select both a merchant and item reroll. Void Scholar - Celestial Class 1.7.0Adds the Void Scholar, a twisted Celestial class themed around cosmic expansion and the emptiness of space, featuring a unique starting scenario. Void Scholars are dedicated spellcasters with poor durability, but many ways to negate damage and debilitate foes. Their spells are ineffective against nearby targets, but grow incredibly potent when cast at a distance -- strike from the depths of infinity, where no eyes or blades can reach! They use a unique resource called "Void Energy" that is built up by casting certain spells and quickly disperses when out of combat, requiring careful management to retain momentum. Unique talent trees: All things come to an end, adventurer. Those who place themselves above the slow march of the cosmos should take heed not to stand upon nothing. Class: Astromancer 1.7.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 Restock All Stores 1.7.6Add menu item to restock all stores. Evolution for Brawler 1.7.6Currently adds one evolution, the Tempered Hand. When you enter combat while all of your talents are off cooldown, you gain 1 combo point. When you gain combo points you also gain 15% of a turn per point gained (points that would be gained beyond your limited do not count). When you would generate combo points beyond your limit, each extra point will increase your maximum number of counter attacks by 1 for 1 turn. When you spend combo points you will instantly trigger Open Palm Block for the same number of combo points, ignoring cost, cooldown, and failure chance. Thalore scaling tweak 1.7.0Changes Gift of the Woods to scale with the highest of willpower and dexterity and Nature's Pride to scale with the highest of willpower and strength. I did this, because I felt like there was very little use for thalore outside of willpower classes. Do whatever you want with it. Point Credits 1.7.2Allows you to spend an unlimited amount of class, generic, stat, category and prodigy points by digging into negative values, as deep as you want to. This addon presents an unique approach to the "I want more (insert type here) points for my character!" problem. Instead of simply adding +N more points to spend each level, it allows you to use as many points as you wish - you'll simply go into negative values if you don't have any points at the moment, effectively "loaning" them. From whom? For what fee? What's the due date? Who knows! Maybe the Eidolon's feeling like doing some commerce, or maybe the divines are smiling at you! All that matters is that all those points are yours to spend *now*! If you want, you can get those elusive talents up to survive in early game and compensate for them later as you level up, eventually balancing out... or get yourself all these cool talents you really wanted to have and learn than the build of your dream will forever be short of 24 generics, 6 class points, inscription and a prodigy. :> No actual penalties for loaning the points are implemented or intended to be implemented. Design premisesWhile there's already a lot of addons that grant characters more points, they are often found suffering from some significant flaws - like surplus points dangling when all desired talents have already been developed, or still insufficient amount of points despite all the extra ones, or an uneven point gain curve when one's struggling with point deficit in the early game but has a large surplus of unused points in the late game, or the difficulty to gauge the unbalanceness of the current build at a given moment of time... and so on. With point loaning, however, you can have as many or as few extra points as you wish, and always know how strongly you deviate from the intended game balance curve. I love this particular approach, and it is my hope that it will appeal to many other players, as well. :> Compatibility
Pecks
Hulking Berserker Evolution 1.7.4Introduces a class evolution for Berserker. Taking this class evolution allows one to wield a 2H weapon in each hand, as well as making his punches more powerful. Class: Wisp 1.7.0A new class, a psionic archer who starts with the powers of hypnosis, light telekinesis, and control over fabric. Class Talents Generic Talents There is also an evolution prodigy for this class, Incarnate Storm. Incompatible with https://te4.org/games/addons/tome/mv-greenwatch Knight Evolution for Bulwark-Proofread version 1.7.4Adds a new class evolution for Bulwark, the Knight. - Lance Charge: Charge toward target location and gain speed buff. Damage increases with movement speed. - Knight's vow: Passively increases defensive stats and regenerate stamina on blocking. - Tactical retreat: Retreat and gain movement speed - Hammer and Anvil: Knock back the target, dealing massive damage if the target collides with a wall. Damage increases with movement speed. Knight Training Category - Grand strategy: Gain wild speed on active. - Tower of steel: Gain pin resist and physical damage increase if you wear heavy armor. - Well fitted: Gain defensive stats if you wear heavy armor. - Chivalry: More damage on counterstrike. Original author is koa. Talent descriptions proofread by me. Also cancels the stun and damage on spirit horse being disabled. Even though it's fitting, it's way too debilitating (50% health loss and 5 turn stun) Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Sun Paladin + Evolution Buff Pack 1.7.4Buffs talents for Sun Paladins, as well as their evolutions. Sun Paladin
Avatar of a Distant Sun
MaDDworlDs' Buy Skills! 1.7.4Have extra cash? Buy some new class and generic talent trees! The staff shop in Angolwen now offers most class/generic skill trees for sale! prices range from 100 gold to 5,000 gold! Shout out to AkaviriBlade for all the leg work! Thank you for downloading, hope you enjoy! (Note: you'll need to start a new save, AND this mod does not include skills/spells for the DLCs!) (any mod that overwrites this staff shop will, ofc, not work together!) Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: Skirmisher Evolutions 1.7.4Adds the following evolutions: Mudsligner: Fateslinger: Fearslinger: Blightslinger: Crystalslinger: Battle Skirmisher: Sunslinger: Dreamslinger: Note: Age of Ascendancy specific requirements are waived in other campaigns. Naloren Pack 1.7.4Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Harrier class 1.7.0Adds the Harrier class. The Harrier is a member of the rogue metaclass who focuses on throwing knives, although she can punch things in a pinch. This addon Overloads throwing-knives.lua. Faetouched Collection 1.7.0In the realm of Titania, the Midsummer Queen, there live the Faeries, mystical beings as graceful as they are fickle. Drama and mayhem spring forth wherever they walk, and those whose lives they touch are forever changed, their fates intertwined with that of the mysterious Faesong. Luminously-beautiful and deadly, those who learn to ride its mercurial ebbs and flows shall wield power far beyond mortal magic. New paths opened by the Fae currently include: Charmed (class): Ordinary creatures drawn haplessly into the faeries' mischief. Adapt to their capricious will and unleash havoc upon the battlefield in a chaotic flash of mist-woven steel! Wood Sprite (race): Eyal-born faeries of wood and wind, mischievous and mobile. Unburdened by heavy armour, fly circles around your witless adversaries before sending them peacefully to their graves in a gentle Midsummer Dream! Moonchild (class): Unfortunate souls infused with the faeries' magic from birth, bent by its will as they bend it to theirs. Shattered between Spring's slothful light and Autumn's merciless chill, find peace within your broken halves to dominate any who oppose you with peerlessly destructive and illusive magic! Fetch (race): Wretched imitations of mortals created by and for the faeries' fancy, forever yearning to be whole. Shatter your body and soul to shift your identity and avoid danger, and mimic the talents of others to make yourself at last complete! Additionally includes a new starting scenario with original art, music, and dialogue, 7 new artifacts, 6 new enemy mobs, and an unlockable Fae-Drake category for Wyrmic. The realm of the Fae is ever-changing, and new paths may yet open in the future! Look not with your eyes, adventurer. The beauty you see hides terror beyond reckoning. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Race: Tinkerer 1.7.5Adds Tinkerer as a new Human subrace. Tinkerers are identical to Cornacs, except they begin with Steamtech/Physics and Steamtech/Chemistry instead of an additional category point. I made this race because I wanted a consistent way to obtain tinkers with any non-tinker class, without relying on the tinker escort. The Tinkerer is intended to be a balanced and viable alternative to the Cornac race within the official "Maj'Eyal: The Age of Ascendancy" campaign. When used with a tinker class, this race only grants an additional starting talent point to both Physics/Smith and to Chemistry/Therapeutics. Feel free to extend/modify this addon as you wish! My further ideas for this race or a similar one would be to add the Engineering and Blacksmith categories as racial talent trees, but adjust their mastery and unlock status based on whether the character is a tinker class or not. ---Changelog--- Class: Spellweaver 1.7.6Adds the Spellweaver, a Mage subclass who creates custom spells with Spellweaving components. Note: If you need to make a bug report, please use the forum thread: https://forums.te4.org/viewtopic.php?f=50&t=53519 Umbral Incantor Evolution for Shadowblade 1.7.6Adds a new evolution for Shadowblades, the Umbral Incantor. As an Umbral Incantor, the Shadowblade will regenerate 1 mana per turn and gain several bonuses to their talents if they are equipped with a staff: - Shadow Combat: the damage will also be triggered when you cast Channel Staff, and when triggered this way can be a spell critical Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon
- allows adventurer to use talents from classes that don't spawn on randbosses
- still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents
Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree
- allows the adventurer to use every talents, including monster only and debug talent trees.
- tends to have issues with classes from other addons due to the way it loads their data.
Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer
- my own adventurer skill addon.
- allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character.
- use this one if you use addons that add new classes/races and want their talents on an adventurer
Note : use only one of those three. They are not compatible with eachother Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Barbarian Evolution for Berserker 1.7.6Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. Stoneblade Evolution for Arcane Blade 1.7.4Adds a new class evolution for Arcane Blade, the Stoneblade. Wielded two-handed weapons will use the increased procs damage accuracy bonus To unlock the evolution, defeat Harkor'Zun as an Arcane Blade. Learning the Prodigy requires that you know Body of Stone and have at least 25 Magic and Strength. Outlander 1.7.4Adds Outlander as a playable human subrace, he has VERY UNIQUE talents. v1.0.10: now it costs 100% - 20% current xp if you want to learn a talent from an enemy. Items Vault 1.7.6Donators/Buyers bonus! Sonist Class Evo 1.7.4Knockback based class evolution for bulwark Calligrapher 1.7.4Adds the Calligrapher, a short-ranged mage class that uses ceaseless aggression and high mobility to debilitate their enemies in a whirl of bloodied ink. Planned changes: I like to think that I've been fairly thorough in playtesting, but there are probably still bugs and exploits lurking. Multi Evolutions Fork 1.7.4Allows Adventurer to take any class evolution prodigy and adds an option that allows any class to take multiple evolutions. Do not use with another version of the same addon, they are not compatible with eachother. Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 White Monk 1.7.6Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Parasite Tweak 1.7.6Tweaks the Parasite resurrection to modify the current player doll (equip slot loadout) instead of switching to a fixed doll, making it play nicer with other doll modifications (such as from the excellent Weaver class addon). Savage Evolution for Cursed 1.7.6Forgo arms to ravage your foes with fist and claw. Inferno Race Pack 1.7.0Adds a collection of my races. Class: Demolisher 1.7.6A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum Playable Wight Race 1.7.4Adds High Wights as a playable race: tough, psionic undead who arise naturally yet stand outside the natural order. Also adds Forest Wights as a playable race: undead with a connection to fire, light, and nature. Models by Rexorcorum. Walking Armory Evolution for Marauder 1.7.6Adds a new evolution for Marauders, the Walking Armory. Throw caution (and your equipment) to the wind, and become a truly formidable menace on the battlefield. You can equip mainhand weapons in your tool and lite slot. You can equip offhand weapons in your head, cloak, belt and feet slots. When you land an attack with the weapon in your mainhand slot, you will follow up with an attack from weapons in your tool and lite slots dealing 100% damage. When you land an attack with the weapon in your offhand slot, you will follow up with an attack from weapons in your head, cloak, belt and feet slots dealing 100% damage (offhand damage penalty applies). Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Rage Mage class 1.7.0Adds the Rage Mage class. The Rage Mage is an arcane/temporal caster that, when injured, gets too mad to cast and starts punching things. |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Adventurer |
| Level / Exp | 37 / 65% |
| Size | huge |
| Lifes / Deaths | no deaths recorded 7 / 0 |
Primary Stats
| Strength | 143 (base 55) |
| Dexterity | 55 (base 55) |
| Constitution | 99 (base 55) |
| Magic | 57 (base 55) |
| Willpower | 65 (base 55) |
| Cunning | 57 (base 55) |
Resources
| Life | 1304/1304 |
| Stamina | 286/286 |
| Healing Factor | 2.5 |
| Regeneration | 187.1752875073 |
Speed
| Mental | -1.1102230246252E-14% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 12 |
| Lite | 6 |
| Infravision | 11 |
| See Stealth | 82.839472135217 |
| See Invisible | 89.839472135217 |
Offense: Mainhand
| Damage | 367 |
| Accuracy | 94 |
| Crit Chance | 102% |
| APR | 214 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 328 |
| Accuracy | 94 |
| Crit Chance | 102% |
| APR | 214 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 63 |
| Crit Chance | 40% |
| Speed | 1 |
Offense: Mind
| Mindpower | 91 |
| Crit Chance | 43% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +12% |
| Light | +13% |
| Blight | +11% |
| Physical | +9% |
| Acid | +12% |
| All | 0% |
Offense: Damage Penetration
| Lightning | +40% |
| Temporal | +35% |
| Blight | +35% |
| Physical | +182% |
| Acid | +35% |
| All | +25% |
Defense: Base
| Armour (hardiness) | 39 (81.151787968034%) |
| Defense | 79 |
| Ranged Defense | 79 |
| Fatigue | 0 |
| Physical Save | 86 |
| Spell Save | 76 |
| Mental Save | 78 |
Defense: Resistances
| Acid | + 48%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 32%( 70%) |
| Cold | + 54%( 70%) |
| All | + 28%( 70%) |
| Mind | + 53%( 70%) |
| Lightning | + 70%( 70%) |
| Light | + 40%( 70%) |
| Temporal | + 47%( 70%) |
| Darkness | + 47%( 70%) |
| Physical | + 52%( 70%) |
| Fire | + 70%( 70%) |
| Nature | + 70%( 70%) |
Defense: Immunities
| Pinning Resistance | 65% |
| Disarm Resistance | 45% |
| Confusion Resistance | 100% |
| Knockback Resistance | 40% |
| Stun Resistance | 73% |
| Instadeath Resistance | 100% |
| Blind Resistance | 19% |
Inscriptions (5/5)
| Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
| Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 595% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
| Infusions | Effective talent level: 2.5 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 26% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. |
| Infusions | Effective talent level: 2.5 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 153 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. |
Class Talents
| Technique / Tireless Combatant | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Accessory crafting | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Power user | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Imbuing | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Experimental imbuing | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Duelist | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Toolsmithing | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat veteran | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Armorsmithing | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Weaponsmithing | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Dual techniques | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Steamtech / Blacksmith | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Adventure / Partner | 1.00 |
| 2/53 |
| 37/49 |
| 1/3 |
| 1/2 |
| 1/2 |
| 1/2 |
| Technique / Thuggery | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Conditioning | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Technique / Mobility | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Race / Shalore | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Scoundrel | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Cunning / Lethality | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Daunting Presence |
| talent | Adventure Friendly Fire Disabler |
| talent | Regalia |
| talent | Trained Reactions |
| talent | Armor Clash |
| talent | Secrets of the Eternals |
| talent | Charm Combat |
| beneficial effect | +18 raw physical save, +37 raw mind save Power Cleanse |
| beneficial effect | The target has increased resistances: 24.6% lightning, 6.15% temporal, 3.07% darkness, 24.6% fire, 21.52% nature, 21.52% acid, 9.22% physical, 6.15% arcane, 6.15% blight, 21.52% cold, 3.07% mind, 6.15% light Power Ward |
| beneficial effect | +24 raw physical power, +24 raw spellpower, +48 raw mindpower, +24 raw steampower Power Blast |
| beneficial effect | Parrying melee and ranged attacks: Has a 76% chance to deflect up to 58 damage from the next 2.6 attack(s). Parried attacks cannot crit. Parrying |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | active |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a grave | active |
You successfully escorted the injured seer to the recall portal on level 1 of Dreadfell. Escort: injured seer (level 1 of Dreadfell)As a reward you improved Magic by +5. | done |
You failed to protect the injured seer from death by grave wight. Escort: injured seer (level 6 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Old Forest. Escort: lost defiler (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 2 of Trollmire. Escort: lost defiler (level 2 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 3 of Dreadfell. Escort: lost defiler (level 3 of Dreadfell)As a reward you improved Magic by +5. | done |
You abandoned lost defiler, to death. Escort: lost defiler (level 7 of Dreadfell) | failed |
You failed to protect the worried loremaster from death by fox. Escort: worried loremaster (level 3 of Trollmire) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Something is afflicting the sea life in the Abyssal Caves, the only source of reagents needed for the rituals which allow the Naloren people to continue living under the sea. Rumbles from the AbyssIf the disturbance cannot be eliminated, the Naloren may be forced to the surface and laid at the mercy of the land-dwellers. Head to the northern wall of New Shellsea and then east to the caves to investigate. * You met a beggar who turned out to be a Naloren searching for aid for their people. * You promised to investigate the caves and quell the disturbance within. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. | active |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of avoidance. He has given you some notes on the ingredients: * 'Needed: one ice wyrm tooth. Ice Wyrms lose teeth fairly often, so you might get lucky and not have to do battle with one. But dress warm just in case.' * You've found the needed red crystal shard. * You've found the needed vial of fire wyrm saliva. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed pouch of luminous horror dust. * You've found the needed hummerhorn wing. * You've found the needed bear paw. Ungrol of Last Hope needs your help making an elixir of stoneskin. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed xorn fragment. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within6 lumberjacks have died. | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | grounding pair of rough leather boots of tirelessness (0 def, 1 armour)Infused by nature Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +6% lightning / +6% temporal Stamina each turn: +0.40 Maximum stamina: +10.00 A pair of boots made of leather. |
| Light source | alchemist's lamp 'Dazzlejustice'Infused by nature Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 3 When wielded/worn: Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Damage when hit (Melee): 12 mind / 2 temporal Changes stats: +5 Wil Changes resistances: +7% mind / +3% temporal Changes resistances penetration: +10% temporal Changes damage: +6% light Damage affinity(heal): +6% mind / +10% light Physical save: +6 (+1 eff.) Light radius: +4 Healing mod.: +16% A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | drakeskin leather cap 'Strikeimmortal' (8 def, 13 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +13 Defense: +8 (+2 eff.) Fatigue: +5% Damage when hit (Melee): 8 lightning Changes resistances: +7% acid / +12% cold / +11% lightning / +13% fire / +25% mind / +7% all Changes resistances penetration: +10% acid / +15% lightning Changes damage: +3% lightning / +12% acid Physical save: +13 (+2 eff.) Mental save: +25 (+5 eff.) Confusion immunity: +44% A cap made of leather. |
| On hands | drakeskin leather gloves 'Poxparry' (10 def, 3 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / hands ; tier 4 When wielded/worn: Physical crit. chance: +14.0% Armour: +3 Defense: +10 (+2 eff.) Damage (Melee): 14 light Changes stats: +4 Con Changes resistances: +11% light / +3% nature Changes damage: +7% light Critical mult.: +13.00% Physical save: +19 (+4 eff.) Spell save: +9 (+2 eff.) Mental save: +4 (+1 eff.) Disarm immunity: +25% Pinning immunity: +10% Life regen: +4.00 Only die when reaching: -60.00 life Spell crit. chance: +11% Mental crit. chance: +14% When used to modify unarmed attacks: Power: 140% Range: 1.1x Uses stats: 40% Wil, 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +18.0% Attack speed: 100% When this weapon hits: Juggernaut (10% chance level 1). When this weapon hits: Searing Light (20% chance level 5). When this weapon crits: Cripple (20% chance level 5). Damage (Melee): +23 physical Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 30 cooldown : Effective talent level: 7.2 Power cost: 30 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 42% and provides a 25% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Tooth of the Mouth (dig speed 12 turns)Powered by unknown forces 3.00 Encumbrance. [Unique] Type: tool / digger ; tier 1 When wielded/worn: Armour penetration: +15 Damage when hit (Melee): 10 draining blight Changes damage: +5% blight When carried: Talent granted: +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
| On fingers | warrior's copper ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Rings make your fingers look great! |
| On fingers | Duvutodir the copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +3 Str Changes resistances: +3% darkness / +3% cold Mental save: +12 (+3 eff.) Confusion immunity: +24% Stun/Freeze immunity: +20% Rings make your fingers look great! |
| Around neck | SamymasInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Physical crit. chance: +3.0% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +3 Str Changes resistances penetration: +25% physical Changes damage: +9% physical Blindness immunity: +19% Only die when reaching: -80.00 life Infravision radius: +4 Sight radius: +2 See invisible: +7 Amulets make your neck look great! |
| In main hand | Ryuugen's Blade L (209% power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 210% Range: 1.6x Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapon Aptitude Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Wound the target dealing 344 physical damage across 5 turns and reducing healing by 50% * Cripple the target reducing mind, spell, and combat action speeds by 30% Lifesteal (this weapon only): +7% When wielded/worn: Accuracy: +28 (+6 eff.) Armour penetration: +22 Physical crit. chance: +38.0% Physical power: +40 (+7 eff.) Changes stats: +10 Con Changes resistances penetration: +34% physical Disarm immunity: +20% Crafted by: Ryuugen Massive two-handed swords. |
| Around waist | Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Ryuugen's Blade R (208% power, 6 apr)Requires: - Strength 48 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 208% Range: 1.6x Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapon Aptitude Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Accuracy: +110 (+19 eff.) Armour penetration: +114 Changes resistances penetration: +98% physical Crafted by: Ryuugen Massive two-handed swords. |
| Cloak | Yveseth (3 def, 4 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +4 Defense: +3 (+1 eff.) Changes stats: +4 Str / +2 Mag / +2 Cun / +5 Con Changes resistances: +36% blight / +12% temporal / +37% nature / +9% lightning Physical save: +18 (+3 eff.) Life regen: +18.00 Maximum life: +95.00 Healing mod.: +31% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Boltstoker the drakeskin leather armour (20 def, 8 armour)Requires: - Strength 20 Infused by nature 9.00 Encumbrance. [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +20 (+4 eff.) Fatigue: +8% Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 29 Damage when hit (Melee): 2 blight Changes stats: +5 Wil Changes resistances: +27% blight / +21% darkness / +12% lightning Changes resistances penetration: +10% blight Changes damage: +9% lightning / +6% blight Life regen: +21.30 Maximum life: +142.00 Light radius: +2 Healing mod.: +37% A suit of armour made of leather. |
Inventory
Blood of LifeInfused by nature 0.40 Encumbrance. [Unique] Type: potion / potion It can be used to quaff the Blood of Life to grant an extra life. This vial of blood was drawn from an ancient race in the Age of Haze. Some of the power and vitality of those early days of the world still flows through it. "Drink me, mortal," the red liquid seems to whisper in your thoughts. "I will bring you light beyond darkness. Those who taste my essence fear not the death of flesh. Drink me, mortal, if you value your life..." |
healing infusion of the duelist (heal 171; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 171 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the titan (heal 241; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 241 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the warrior (heal 374; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 374 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the warrior (heal 359; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 359 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the wizard (heal 162; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 162 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
healing infusion of the wizard (heal 154; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 154 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion of the titan (die at -624; dur 6; cd 30)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 30 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -624 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 624 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
heroism infusion of the wizard (die at -484; dur 5; cd 33)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 33 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 5 turns. While Heroism is active, you will only die when reaching -484 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 484 life, 5 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the psychic (speed 802%; cd 8)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 802% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the psychic (speed 615%; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 615% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the psychic (speed 685%; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 685% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the psychic (speed 595%; cd 17)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 595% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the sneak (speed 898%; cd 8)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 898% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
movement infusion of the wizard (speed 593%; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 593% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 454; 12 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 454 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 261; 17 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 261 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the duelist (heal 327; 15 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 327 life over 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 444; 14 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 444 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 289; 17 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 289 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
regeneration infusion of the psychic (heal 281; 14 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 281 life over 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 26%; mental; dur 2; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 26% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the duelist (res 29%; mental, magical; dur 2; cd 15)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and magical effect and reduce all damage taken by 29% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the sneak (res 27%; physical; dur 2; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 47%; mental; dur 3; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 47% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 46%; magical; dur 2; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 46% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the warrior (res 45%; physical; dur 3; cd 12)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 45% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
wild infusion of the wizard (res 27%; physical; dur 4; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
blink rune of the sneak (range 7; phase 22; cd 11)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 7 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 7 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 22%, your defense is increased by 22 and all your resistances by 22%. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
blink rune of the wizard (range 5; phase 18; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 5 Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 5 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 18%, your defense is increased by 18 and all your resistances by 18%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Rune of Reflection (--)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 385 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. Press to compare to your current inscriptions |
Mirror Image Rune (dur 6; cd 24)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 24 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
acid wave rune of the duelist (damage 171; dur 4; cd 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to unleash a cone dealing 171.36 acid damage. The corrosive acid will also disarm enemies struck for 4 turns. This effect can be resisted but not saved against. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
biting gale rune of the titan (damage 251; dur 4; cd 23)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 23 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to direct a cone of chilling stormwind doing 250.80 cold damage. The storm will soak enemies hit reducing their resistance to stuns by 50% then attempt to freeze them for 4 turns. These effects can be resisted but not saved against. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the psychic (absorb 87; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 87 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the sneak (absorb 83; cd 20)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 83 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the titan (absorb 119; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 119 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shatter afflictions rune of the warrior (absorb 221; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 221 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the psychic (absorb 407; dur 5; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 407 damage for 5 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the sneak (absorb 266; dur 4; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 266 damage for 4 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the titan (absorb 350; dur 4; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 350 damage for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the titan (absorb 448; dur 3; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 448 damage for 3 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the warrior (absorb 580; dur 4; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 580 damage for 4 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the wizard (absorb 260; dur 3; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 260 damage for 3 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
teleportation rune of the duelist (range 76; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 76 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
teleportation rune of the duelist (range 84; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 84 with a minimum range of 15. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
The Black RingPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Talent mastery: +0.20 Corruption / Fearfire Spell save: +7 (+2 eff.) Shadow Power: +5 Grants spell-crit equal to half of your Shadow Power. Talent on hit(spell): Darkfire (10% chance level 3). "An innocuous bauble. Until you look through the hole." |
Cyrilranne (144% power, 6 apr, fire element)Requires: - Magic 48 Powered by arcane forces Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 145% Range: 1.2x Uses stats: 80% Mag, 40% Wil Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical power: +15 (+2 eff.) Changes resistances: +6% acid / +18% fire Changes resistances penetration: +10% physical Changes damage: +36% fire / +15% physical Talent granted: +1 Command Staff Critical mult.: +29.00% Spellpower: +18 (+5 eff.) Spell crit. chance: +15% Staves designed for wielders of magic, by the greats of the art. |
Staff of AbsorptionRequires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Plot Item] Type: weapon / staff It must be held with both hands. Power: 137% Range: 1.1x Uses stats: 100% Mag, 40% Wil Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 When wielded/worn: Accuracy: +20 (+4 eff.) Spellpower: +20 (+5 eff.) Spell crit. chance: +10% It can be used to absorb energies Activation costs 1000 power out of 1000/1000. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. |
Khulmanar's Wrath (182% power, 8 apr)Requires: - Strength 52 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 182% Range: 1.5x Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapon Aptitude Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +8 Crit. chance: +8.0% Attack speed: 100% Damage (Melee): +50 fire Damage conversion: 20% fire When wielded/worn: Changes resistances: +20% fire Changes resistances penetration: +25% fire Changes damage: +20% fire The wearer is treated as a demon. It can be used to activate talent Infernal Breath (costing 35 power out of 35/35) : Effective talent level: 4.5 Power cost: 35 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Exhale a wave of dark fire with radius 7. Any non demon caught in the area will take 257.13 fire damage, and flames will be left dealing a further 60.30 each turn. Demons will be healed for the same amount. The damage will increase with your Strength Stat. Blackened with soot and covered in spikes, this battleaxe roars with the flames of the Fearscape. Given by Urh'Rok himself to his general, this powerful weapon can burn even the most resilient of foes. |
voratun battleaxe 'Halygund' (169% power, 16 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / battleaxe ; tier 5 It must be held with both hands. Power: 170% Range: 1.5x Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapon Aptitude Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +16 Crit. chance: +8.0% Attack speed: 100% On weapon crit: * Sunders the enemy's armor for 5 turns. Damage against: +17% Undead / +21% Demon / +21% Horror When wielded/worn: Effects on melee hit: * 10% chance to reduce all saves and defense by 47 Changes resistances: +15% mind Changes resistances penetration: +10% mind Critical mult.: +63.00% Massive two-handed battleaxes. |
Spellcrusher (139% power, 4 apr)Requires: - Strength 20 Infused by nature Infused by arcane disrupting forces 5.00 Encumbrance. [Unique] Type: weapon / greatmaul ; tier 2 It must be held with both hands. Power: 139% Range: 1.5x Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapon Aptitude Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * 50% chance to shatter magical shields Damage (Melee): +20 nature When wielded/worn: Changes stats: +6 Con Changes damage: +25% nature Spell save: +15 (+4 eff.) This large steel greatmaul has thick vines wrapped around the handle. |
Eliba the Shivercutter (179% power, 4 apr)Requires: - Strength 48 Powered by arcane forces Infused by nature Crafted by a master 5.00 Encumbrance. [Random Unique] Type: weapon / greatmaul ; tier 5 It must be held with both hands. Power: 179% Range: 1.5x Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapon Aptitude Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 25% chance to afflict the target with a Burn, causing 218 Fire damage over 5 turns. Damage (Melee): +20 cold Damage (radius 2) on crit: +20 lightning When wielded/worn: Armour penetration: +19 Physical crit. chance: +12.0% Changes stats: +16 Con / +17 Wil Changes resistances penetration: +10% cold Changes damage: +6% cold / +19% fire Critical mult.: +28.00% Maximum life: +63.00 Spellpower: +12 (+3 eff.) Massive two-handed mauls. |
truestriking stralite greatsword of corruption (160% power, 3 apr)Requires: - Strength 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 4 It must be held with both hands. Power: 161% Range: 1.6x Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapon Aptitude Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +3 Crit. chance: +4.5% Attack speed: 100% When this weapon hits: Curse of Vulnerability (20% chance level 4). When wielded/worn: Accuracy: +9 (+2 eff.) Armour penetration: +13 Changes resistances penetration: +13% physical Massive two-handed swords. |
Adeyawyn (171% power, 4 apr)Requires: - Strength 48 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: weapon / greatsword ; tier 5 It must be held with both hands. Power: 171% Range: 1.6x Uses stats: 40% Wil, 120% Str Damage type: Physical Mastery: Weapon Aptitude Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * On a Crit, strike your target with a blast of Light dealing 200 damage (based on StreSngth and Magic). If the target is undead, they are also afflicted by Lightburn for the same amount over 3 turns, reducing their armor by 50 for the duration. Damage (Melee): +20 arcane / +35 cold Damage (radius 1) on hit: +27 fire Damage against: +23% Undead When wielded/worn: Changes resistances penetration: +10% arcane Critical mult.: +28.00% Physical save: +15 (+3 eff.) Disarm immunity: +10% Maximum life: +20.00 Massive two-handed swords. |
Iviba (124% power, 4 apr)Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 3 Power: 124% Range: 1.4x Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapon Aptitude Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +3.5% Attack speed: 100% On weapon hit: * 25% chance to afflict the target with Bleed, causing 308 Physical damage over 5 turns. On weapon crit: * Wound the target dealing 344 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +8 (+2 eff.) Physical crit. chance: +10.0% Physical power: +7 (+1 eff.) Defense: +7 (+2 eff.) Changes resistances: +15% acid / +6% temporal Changes damage: +12% physical Disarm immunity: +27% Sharp, long, and deadly. |
Layasenor (159% power, 6 apr)Requires: - Strength 48 Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Power: 160% Range: 1.4x Uses stats: 40% Wil, 100% Str Damage type: Physical Mastery: Weapon Aptitude Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% On weapon crit: * The target is poisoned and sick, doing nature damage per turn. Each time it tries to use a talent there is 20%% chance of failure. Damage is based on Cunning. Damage (Melee): +20 cold When wielded/worn: Accuracy: +13 (+3 eff.) Armour penetration: +15 Changes stats: +3 Wil Changes resistances: +6% fire Changes resistances penetration: +13% physical Stun/Freeze immunity: +10% Maximum hate: +4.00 Maximum psi: +10.00 Healing mod.: +15% Blunt and deadly. |
elemental iron dagger of banishment (98% power, 5 apr)Requires: - Dexterity 11 Powered by arcane forces 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 99% Range: 1.3x Uses stats: 40% Wil, 50% Cun, 50% Dex Damage type: Physical Mastery: Weapon Aptitude Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% On weapon hit: * Create an explosion dealing 105 acid damage (1/turn) On weapon crit: * Strike your target with a blast of Arcane energy dealing 122 damage (based on Willpower and Magic). If the target is a horror or a demon, they will also suffer Cold damage in the same amount become slowed (20%) for 3 turns. Damage against: +5% Horror / +5% Demon When wielded/worn: Changes resistances penetration: +5% acid Changes damage: +5% acid Critical mult.: +10.00% Sharp, short and deadly. |
truestriking steel dagger of evisceration (103% power, 6 apr)Requires: - Dexterity 16 Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Power: 104% Range: 1.3x Uses stats: 40% Wil, 50% Cun, 50% Dex Damage type: Physical Mastery: Weapon Aptitude Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon crit: * Wound the target dealing 344 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Accuracy: +7 (+1 eff.) Armour penetration: +7 Physical crit. chance: +6.0% Physical power: +7 (+1 eff.) Changes resistances penetration: +6% physical Sharp, short and deadly. |
Umbraslice the voratun dagger (148% power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 148% Range: 1.3x Uses stats: 40% Wil, 50% Cun, 50% Dex Damage type: Physical Mastery: Weapon Aptitude Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to reduce damage dealt by 37% * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (Melee): +4 arcane Damage (radius 2) on crit: +9 lightning / +32 cold When wielded/worn: Physical crit. chance: +8.0% Changes resistances: +5% arcane / +9% darkness Changes resistances penetration: +16% lightning / +16% cold Changes damage: +3% cold Movement speed: +39% Sharp, short and deadly. |
voratun dagger 'Voriba' (164% power, 9 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. [Random Unique] Type: weapon / dagger ; tier 5 Power: 165% Range: 1.3x Uses stats: 40% Wil, 50% Cun, 50% Dex Damage type: Physical Mastery: Weapon Aptitude Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +10.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Damage (Melee): +12 acid Damage (radius 2) on crit: +22 acid / +15 nature When wielded/worn: Armour penetration: +10 Defense: +30 (+6 eff.) Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Changes resistances penetration: +15% acid / +16% nature Pinning immunity: +10% Maximum life: +20.00 Sharp, short and deadly. |
Hettadil the NimbuspietyRequires: - Dexterity 48 - Talent Shoot Infused by nature 4.00 Encumbrance. [Random Unique] Type: weapon / sling ; tier 5 Power: 66% Range: 1.1x Uses stat: 40% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +10 Damage (Ranged): +15 nature Damage (radius 2) on crit: +16 lightning When wielded/worn: Damage when hit (Melee): 4 lightning Changes stats: +13 Con Changes damage: +6% lightning Talent mastery: +0.20 Wild-gift / Fungus It can be used to regenerate 528 life over 5 turns Activation puts all charms on cooldown for 20 turns. Slings are used to hurl stones or metal shots at your foes. |
Nnnu's Stinger (0/0, 136% power, 50 apr) Nnnu's Stinger (0/0, 136% power, 50 apr)Requires: - Willpower 32 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: ammo / arrow ; tier 3 Power: 137% Range: 1.4x Uses stats: 90% Wil, 50% Cun, 50% Dex Damage type: Mind Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +50 On weapon hit: * 33% chance to stun, blind, pin, or silence the target for 3 turns (Mindpower or Accuracy vs Mental) Damage (Ranged): +25 mind When wielded/worn: Talent granted: +1 Soundshock Your arrows hit instantly. You believe that you are drawing an arrow. You feel its nock against the bowstring. You see yourself take aim. |
Emugavena (21/21, 163% power, 18 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. [Random Unique] Type: ammo / arrow ; tier 5 Power: 163% Range: 1.4x Uses stats: 40% Wil, 50% Str, 70% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +18 Crit. chance: +3.0% Capacity: 21 Turns elapse between self-loadings: 3 When this weapon hits: Epidemic (20% chance level 5). When this weapon hits: Curse of Defenselessness (20% chance level 5). On weapon hit: * 20% chance to reduce strength, dexterity, and constitution by 29 Damage Shield penetration (this weapon only): +20% Damage (Ranged): +45 blight / +20 arcane / +12 temporal Damage (radius 1) on hit: +4 arcane Damage (radius 2) on crit: +12 arcane Arrows are used with bows to pierce your foes to death. |
Wind Worn Shot (25/25, 148% power, 15 apr)Requires: - Dexterity 28 Infused by nature 3.00 Encumbrance. [Unique] Type: ammo / shot ; tier 4 Power: 149% Range: 1.2x Uses stats: 40% Wil, 70% Dex, 50% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +15 Crit. chance: +10.0% Capacity: 25 When this weapon hits: Tornado (10% chance level 2). On weapon hit: * 35% chance for lightning to arc to a second target Travel speed: +100% These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
Blackfire Aegis (8 def, 18 armour, 169% power, 235 block)Requires: - Shield usage training - Strength 28 Powered by arcane forces 7.00 Encumbrance. [Unique] Type: armor / shield ; tier 4 When used to attack (with talents): Power: 169% Range: 1.2x Uses stats: 40% Wil, 100% Str Damage type: Stunning fire Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +7.0% Block value: +235 On weapon hit: * releases a burst of dark fire, dealing damage equal to your magic stat Damage conversion: 50% darkness When wielded/worn: Armour: +18 Defense: +8 (+2 eff.) Ranged Defense: +12 (+3 eff.) Fatigue: +25% Damage when hit (Melee): 24 darkness / 24 fire Changes resistances: +20% darkness / +35% fire Talent granted: +1 Block Spellpower: +8 (+2 eff.) This rugged stone shield flickers with bursts of pitch black flame. |
Gunegas the Chillsteel (11 def, 4 armour)Requires: - Strength 14 Infused by psionic forces 9.00 Encumbrance. Type: armor / light ; tier 2 When wielded/worn: Accuracy: +5 (+1 eff.) Armour: +4 Defense: +11 (+3 eff.) Fatigue: +7% Changes resistances: +6% mind / +3% physical Changes resistances penetration: +15% acid Changes damage: +3% cold Physical save: +12 (+2 eff.) Mental save: +12 (+3 eff.) Only die when reaching: -80.00 life A suit of armour made of leather. |
blazebringer's balanced balanced voratun mail armour of amnesia (28 def, 16 armour)Requires: - Heavy armour training - Strength 48 Infused by nature Crafted by a master Infused by psionic forces Powered by unknown forces 14.00 Encumbrance. Type: armor / heavy ; tier 5 Power: 66% Range: 1.1x Uses stat: 40% Wil Damage type: Physical When wielded/worn: Accuracy: +38 (+7 eff.) Armour: +16 Defense: +28 (+6 eff.) Fatigue: +8% Changes resistances penetration: +12% fire Disarm immunity: +62% Global speed: +4% Crafted by: Ryuugen A suit of armour made of mail. |
Slippery Belt Slippery BeltInfused by nature Powered by unknown forces 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 When wielded/worn: Changes stats: +8 Cun / +8 Wil Changes resistances: +20% nature Changes damage: +10% nature Equilibrium each turn: -0.50 Talent on hit(mindpower): Slime Spit (15% chance level 1). It took quite a bit more effort to lash the tentacles into a belt than expected. It pulses with horrific energy. |
Lightshear the drakeskin leather beltInfused by nature 1.00 Encumbrance. Type: armor / belt ; tier 5 When wielded/worn: Defense: +30 (+6 eff.) Changes resistances: +9% lightning / +9% nature Changes resistances penetration: +25% light Poison immunity: +20% Only die when reaching: -60.00 life Maximum life: +70.00 Healing mod.: +10% A belt that goes around your waist. |
Lisykira (2 def, 0 armour)Infused by nature Crafted by a master 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 3 When wielded/worn: Defense: +2 (+1 eff.) Fatigue: -7% Effects on melee hit: * 20% chance to gain 10% of a turn (3/turn limit) Changes stats: +4 Str / +5 Dex / +2 Mag / +3 Wil / +6 Con Changes resistances penetration: +5% temporal Talent mastery: +0.40 Technique / Combat training Spell save: +9 (+2 eff.) Life regen: +4.00 Stamina each turn: +1.10 Maximum life: +42.00 Movement speed: +10% A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Shoes of Moving Slowly (0 def, 0 armour)Powered by unknown forces 2.00 Encumbrance. [Unique] Type: armor / feet ; tier 4 When wielded/worn: Fatigue: +3% Changes stats: +8 Mag / +8 Wil Knockback immunity: +100% Spellpower: +5 (+1 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. It can be used to combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
Naloren Cap (0 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Allows you to breathe in: water This cap looks quite plain, but is imbued with a water-breathing enchantment. |
Dragon-helm of Kroltar (5 def, 9 armour)Requires: - Heavy armour training - Strength 35 Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / head ; tier 4 It is part of a set of items. Kroltar's power resides in his scales. When wielded/worn: Armour: +9 Defense: +5 (+1 eff.) Fatigue: +10% Changes stats: +5 Str / +5 Wil / +5 Con / -4 Lck Changes damage: +10% physical / +10% fire Talent mastery: +0.20 Wild-gift / Fire drake aspect It can be used to activate talent Bellowing Roar (costing 45 power out of 45/45) : Effective talent level: 5.9 Power cost: 45 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You let out a powerful roar that sends your foes in radius 7 into utter confusion (power: 55%) for 3 turns. The sound wave is so strong, your foes also take 307.42 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
9 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
11 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
5 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
7 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
10 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+1 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
7 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
3 jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
4 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+2 eff.) Changes resistances penetration: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
2 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+2 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+2 eff.) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Crystal FocusPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 2 When wielded/worn: Changes stats: +5 Mag Changes damage: +20% arcane / +20% blight (The created item can be activated to recover the Focus.) Latent Damage Type: Arcane It can be used to combine with a weapon (makes a non enchanted weapon into an artifact) Activation costs 1 power out of 1/1. This crystal radiates the power of the Spellblaze itself. |
320 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
The Chrysalis The ChrysalisPowered by unknown forces 2.00 Encumbrance. [Unique] Type: misc / faerie ; tier 3 When wielded/worn: Changes resistances: +15% physical Damage Shield Power: +20% If you have a damage shield active, heals you for 20% of its current power each round. An ethereal stone in the shape of a butterfly's cocoon. Gazing within it gives you the peculiar feeling that you are the one enclosed, and that beyond the cocoon's shell the world shines like a midsummer dream... |
Orb of Communication Orb of CommunicationPowered by unknown forces 0.00 Encumbrance. [Plot Item] Type: orb / orb Activating this item is instant. It can be used to speak with someone Activation costs 1 power out of 128/128. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 202 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
component of Destala (cloak)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Masteries: * +0.2 Wild-gift / Venom drake aspect Talent on hit(nature): Acidic Spray (10% chance level 2). Use talent when activated: Dissolve level 2 Costs 20/20 power Affinity: cloak Unique Ego Components can be used to enhance items being crafted! |
component of Nessilla (belt)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Masteries: * +0.2 Wild-gift / Harmony Mindpower: +15 Affinity: belt Unique Ego Components can be used to enhance items being crafted! |
component of Spydrë (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Armour: +5 Armour Hardiness: +15% Melee retaliation: 20 nature slow, 20 poison Changes resistances: * +30% nature Changes damage: * +15% acid * +15% nature * +15% mind Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
component of black tendrils (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% blight * +15% darkness On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
component of bloodletting (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Con Masteries: * +0.1 Technique / Bloodthirst Life regen: +3.00 Healing mod.: +15% Affinity: body Unique Ego Components can be used to enhance items being crafted! |
component of corpses (ranged)0.00 Encumbrance. Powered by arcane forces Infused by nature Modifies crafted object: Weapon combat: Talent on hit: Cyst Burst (25% chance). Talent on hit: Epidemic (25% chance). While equipped: Damage (ranged): 20 blight Effects on ranged hit: * 30% chance to reduce strength, dexterity, and constitution by 29 Affinity: ranged Unique Ego Components can be used to enhance items being crafted! |
component of crystal blight (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 20 blight, 20 fire While equipped: Learn talent(s): * +1 Virulent Disease Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of crystal shards (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Damage affinity(heal): * +20% arcane When activated: create 2 living shards of crystal to serve you for 10 turns Costs 45/45 power Affinity: staff Unique Ego Components can be used to enhance items being crafted! |
component of currents (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 10 cold Changes resistances: * +15% cold Changes resistances penetration: * +8% cold Changes damage: * +10% cold Masteries: * +0.3 Spell / Glacial waste * +0.3 Spell / Rime wraith * +0.3 Spell / Water * +0.3 Spell / Ice * +0.3 Spell / Grave * +0.3 Spell / Frost alchemy Talent on hit(spell): Water Jet (5% chance level 1). Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
component of death sight (amulet)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Affinity: amulet Unique Ego Components can be used to enhance items being crafted! |
component of dread (amulet)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: When activated: summon an elder vampire with Taunt to your side for 15 turns Costs 60/60 power Affinity: amulet Unique Ego Components can be used to enhance items being crafted! |
component of eternity (tool)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +0% all Reduce damage by fixed amount: * +0 all Movement speed: +0% Combat speed: +0% Casting speed: +0% Mental speed: +0% Offers either offensive or defensive benefits, depending on the position of the sands. Switching the direction of flow takes no time. When activated: flip the hourglass (sands currently flowing towards stability) Costs 20/20 power Affinity: tool Unique Ego Components can be used to enhance items being crafted! |
component of far-hand (amulet)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: While equipped: Teleport immunity: +100% Use talent when activated: Teleport level 4 Costs 36/36 power Affinity: amulet Unique Ego Components can be used to enhance items being crafted! |
component of force (robes)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Armour: +8 Changes resistances: * +15% acid * +12% physical Changes resistances penetration: * +10% mind * +10% physical When activated: send out a range 5 beam of kinetic energy, dealing 48.54 to 60.68 physical damage (based on Willpower and Cunning) with knockback Costs 10/10 power Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
component of frozen blood (melee)0.00 Encumbrance. Infused by nature Crafted by a master Modifies crafted object: Weapon combat: Damage conversion: 50% ice Talent on hit: Ice Breath (15% chance). While equipped: Ice block penetration: +25% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of insanity (amulet)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Damage (melee): 5 % chance of confusion Melee retaliation: 5 % chance of confusion Changes resistances: * -10% mind Changes resistances penetration: * +10% mind Changes damage: * +15% mind Confusion immunity: -50% Talent on hit(mind): Sunder Mind (8% chance level 1). Affinity: amulet Unique Ego Components can be used to enhance items being crafted! |
component of last resort (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Cooldown Reduction: * Swift Shot 1 turns * Hurricane Shot 2 turns When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. Affinity: ranged Unique Ego Components can be used to enhance items being crafted! |
component of malediction (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 25 blight Talent on hit: Curse of Death (10% chance). Talent on hit: Curse of Vulnerability (10% chance). Talent on hit(spell): Curse of Defenselessness (10% chance level 3). Talent on hit(spell): Curse of Impotence (10% chance level 3). Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of nature's blessing (body)0.00 Encumbrance. Infused by nature Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +20% nature * +25% arcane Masteries: * +0.2 Wild-gift / Antimagic Spell save: +18 Life regen: +1.00 Healing mod.: +20% Affinity: body Unique Ego Components can be used to enhance items being crafted! |
component of night's song (ring)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +4 Cun Changes damage: * +10% darkness Cooldown Reduction: * Shadowstep 1 turns Mental save: +10 Use talent when activated: Shadowstep level 2 Costs 50/50 power Affinity: ring Unique Ego Components can be used to enhance items being crafted! |
component of the Conclave (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 Mag Changes damage: * +15% arcane Spellpower: +15 Spell crit. chance: +5% Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
component of the hare (ranged)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Defense: +10 Changes stats: * +10 Lck Masteries: * +0.2 Cunning / Survival Movement speed: +10% Activating this item is instant. Use talent when activated: Inertial Shot level 3 Costs 8/8 power Affinity: ranged Unique Ego Components can be used to enhance items being crafted! |
component of the ritch (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 fire Damage conversion: 100% fire Talent on hit: Flamespit (30% chance). While equipped: Changes damage: * +5% fire Use talent when activated: Flamespit level 3 Costs 8/24 power Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
crooked component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 14 % chance of confusion On hit: * Reduce targets accuracy and powers by 5 (stacks 5 times) While equipped: Accuracy: +12 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
darkness eating component (lite)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Damage affinity(heal): * +20% darkness Masteries: * +0.2 Cursed / Shadows Absorbs all darkness (power 100, based on Willpower and Cunning) within its light radius, increasing its own brightness. (current charge 0). When activated: release absorbed darkness in a 0 radius cone with a 0% chance to blind (based on lite radius), dealing 288.00 darkness damage (based on Mindpower and charge) Costs 10/10 power Affinity: lite Unique Ego Components can be used to enhance items being crafted! |
eel-skin component (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% lightning Pinning immunity: +35% Talent on hit(nature): Call Lightning (10% chance level 2). Use talent when activated: Call Lightning level 2 Costs 25/50 power Affinity: body Unique Ego Components can be used to enhance items being crafted! |
gravitational component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage Type: Gravity pin While equipped: Changes resistances: * +15% physical Changes damage: * +10% temporal * +10% physical Masteries: * +0.1 Chronomancy / Gravity * +0.1 Chronomancy / Matter * +0.1 Spell / Earth Use talent when activated: Gravity Spike level 3 Costs 14/14 power Affinity: staff Unique Ego Components can be used to enhance items being crafted! |
immaterial component (melee)0.00 Encumbrance. Powered by arcane forces Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 15 arcane Uses stats: +10% Mag Burst on crit (radius 2): 30 arcane silence Attack speed: +11% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
serpent's component (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage conversion: 30% poison While equipped: Changes resistances: * +10% nature Changes damage: * +10% nature Use talent when activated: Spit Poison level 2 Costs 8/8 power Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
serpentine component (cloak)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances penetration: * +20% nature Changes damage: * +10% nature Masteries: * +0.2 Cunning / Stealth * +0.3 Cunning / Poisons Poison immunity: +50% Talent on hit(mind): Poison Strike (10% chance level 1). Affinity: cloak Unique Ego Components can be used to enhance items being crafted! |
silent component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 10 silence On kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
snow giant's component (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 lightning, 10 cold Talent on hit: Call Lightning (25% chance). While equipped: Changes stats: * +4 Str Changes resistances: * +10% lightning * +10% cold Knockback immunity: +20% Use talent when activated: Throw Boulder level 2 Costs 6/6 power Affinity: hands Unique Ego Components can be used to enhance items being crafted! |
untouchable component (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. Affinity: body Unique Ego Components can be used to enhance items being crafted! |
wanderer's component (feet)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Fatigue: -10% Changes stats: * +3 Dex Masteries: * +0.2 Psionic / Augmented mobility Pinning immunity: +50% Movement speed: +10% Use talent when activated: Telekinetic Leap level 3 Costs 20/20 power Affinity: feet Unique Ego Components can be used to enhance items being crafted! |
bonus component (acid corrode melee, inc damage acid, resists pen lightning, acid burst (crit), resist lightning)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on crit (radius 2): 16 acid On hit: * 10% chance to reduce armor by 39% While equipped: Changes resistances: * +3% lightning Changes resistances penetration: * +15% lightning Changes damage: * +12% acid Components can be used to enhance items being crafted! |
bonus component (acid corrode melee, light burst, resists pen light, lite radius, fire burst, resists pen fire)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 4 light, 20 fire On hit: * 10% chance to reduce armor by 39% While equipped: Changes resistances penetration: * +5% light * +15% fire Light radius: +1 Components can be used to enhance items being crafted! |
bonus component (acid melee, mana regeneration, inc damage acid, phasing, spellcrit, stat mag, spellsurge)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 8 acid While equipped: Changes stats: * +3 Mag Changes damage: * +15% acid Mana each turn: +0.16 Spellpower on spell critical (stacks up to 3 times): +10 Spell crit. chance: +4% Damage Shield penetration: +30% Components can be used to enhance items being crafted! |
bonus component (acid melee, resist acid, lightning burst (crit), resist darkness, save spell)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 20 acid Burst on crit (radius 2): 12 lightning While equipped: Changes resistances: * +18% acid * +9% darkness Spell save: +9 Components can be used to enhance items being crafted! |
bonus component (acid melee, resist acid, manaburn melee, slime melee, acid corrode melee, acid burst (crit))0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 12 acid Burst on crit (radius 2): 4 acid On hit: * 10% chance to slow global speed by 76% While equipped: Effects on melee hit: * 20 arcane resource burn * 20% chance to reduce armor by 39% Changes resistances: * +3% acid Components can be used to enhance items being crafted! |
bonus component (acid retribution, die at, save mental, save physical, acid corrode melee)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce armor by 39% Melee retaliation: 4 acid Physical save: +6 Mental save: +9 Only die when reaching: -20.00 life Components can be used to enhance items being crafted! |
bonus component (apr, physical burst, travel speed, ammo reload)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 8 physical Armour Penetration: +2 Travel speed: +100% While equipped: Ammo reloads per turn: +4 Components can be used to enhance items being crafted! |
bonus component (arcane retribution, corrupted blood melee, resist fire, resists pen fire, inc damage fire, resist blight, inc damage blight, resists pen blight, resist temporal)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 29 Melee retaliation: 2 arcane Changes resistances: * +9% blight * +12% fire * +12% temporal Changes resistances penetration: * +20% blight * +20% fire Changes damage: * +6% blight * +6% fire Components can be used to enhance items being crafted! |
bonus component (arcane retribution, inc damage cold, stave resists pen fire, resist fire, stave inc damage arcane, cold retribution, stave resists pen arcane)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 4 arcane, 10 cold Changes resistances: * +12% fire Changes resistances penetration: * +15% arcane * +15% fire Changes damage: * +6% arcane * +6% cold Components can be used to enhance items being crafted! |
bonus component (arcane retribution, resist acid, resist physical, dark numbing melee, def, resist temporal)0.00 Encumbrance. Modifies crafted object: While equipped: Defense: +10 Effects on melee hit: * 10% chance to reduce damage dealt by 37% Melee retaliation: 6 arcane Changes resistances: * +9% acid * +1% physical * +3% temporal Components can be used to enhance items being crafted! |
bonus component (arcane retribution, stat mag, infravision radius, resists pen arcane, ignore crit, resists pen fire, stat str)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 10 arcane Changes stats: * +2 Str * +4 Mag Changes resistances penetration: * +10% arcane * +15% fire Reduces incoming crit damage: 10.00% Infravision radius: +3 Components can be used to enhance items being crafted! |
bonus component (armor, corrupted blood melee, stat con, stave inc damage blight, vim on crit, stave inc damage arcane, phys crit, save spell)0.00 Encumbrance. Modifies crafted object: While equipped: Physical crit. chance: +2.0% Armour: +10 Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 29 Changes stats: * +5 Con Changes damage: * +6% blight * +9% arcane Spell save: +18 Vim when firing critical spell: +2.00 Components can be used to enhance items being crafted! |
bonus component (bio accuracy)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: While equipped: Accuracy: +15 Components can be used to enhance items being crafted! |
bonus component (bio accuracy)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +15 Components can be used to enhance items being crafted! |
bonus component (bio accuracy)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Accuracy: +15 Components can be used to enhance items being crafted! |
bonus component (bio accuracy)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Accuracy: +15 Components can be used to enhance items being crafted! |
bonus component (bio accuracy)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Accuracy: +15 Components can be used to enhance items being crafted! |
bonus component (bio acid burst)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Burst on hit (radius 1): 12 acid Components can be used to enhance items being crafted! |
bonus component (bio acid damage)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 8 acid Components can be used to enhance items being crafted! |
bonus component (bio acid resist)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +9% acid Components can be used to enhance items being crafted! |
bonus component (bio apr)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: While equipped: Armour penetration: +3 Components can be used to enhance items being crafted! |
bonus component (bio apr)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Armour penetration: +3 Components can be used to enhance items being crafted! |
bonus component (bio apr)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour penetration: +3 Components can be used to enhance items being crafted! |
bonus component (bio blight burst)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 8 blight Components can be used to enhance items being crafted! |
bonus component (bio blight resist)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +6% blight Components can be used to enhance items being crafted! |
bonus component (bio con)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 Con Components can be used to enhance items being crafted! |
bonus component (bio con)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 Con Components can be used to enhance items being crafted! |
bonus component (bio con)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Con Components can be used to enhance items being crafted! |
bonus component (bio con)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 Con Components can be used to enhance items being crafted! |
bonus component (bio con)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 Con Components can be used to enhance items being crafted! |
bonus component (bio crit damage)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Critical mult.: +10.00% Components can be used to enhance items being crafted! |
bonus component (bio darkness damage)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: Weapon combat: Damage on hit: 12 darkness Components can be used to enhance items being crafted! |
bonus component (bio def)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Defense: +15 Components can be used to enhance items being crafted! |
bonus component (bio def)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Defense: +15 Components can be used to enhance items being crafted! |
bonus component (bio dex)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 Dex Components can be used to enhance items being crafted! |
bonus component (bio dex)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 Dex Components can be used to enhance items being crafted! |
bonus component (bio die at)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Only die when reaching: -60.00 life Components can be used to enhance items being crafted! |
bonus component (bio fire resist)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +9% fire Components can be used to enhance items being crafted! |
bonus component (bio fire resist)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +9% fire Components can be used to enhance items being crafted! |
bonus component (bio fire resist)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +9% fire Components can be used to enhance items being crafted! |
bonus component (bio healmod)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Healing mod.: +15% Components can be used to enhance items being crafted! |
bonus component (bio healmod)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Healing mod.: +15% Components can be used to enhance items being crafted! |
bonus component (bio humanoid damage)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Damage against: * +9% Humanoid Components can be used to enhance items being crafted! |
bonus component (bio ignore crit)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Reduces incoming crit damage: 10.00% Components can be used to enhance items being crafted! |
bonus component (bio infravision radius)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Infravision radius: +3 Components can be used to enhance items being crafted! |
bonus component (bio infravision radius)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Infravision radius: +3 Components can be used to enhance items being crafted! |
bonus component (bio lightning damage)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 12 lightning Components can be used to enhance items being crafted! |
bonus component (bio lightning resist)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +9% lightning Components can be used to enhance items being crafted! |
bonus component (bio lightning resist)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +9% lightning Components can be used to enhance items being crafted! |
bonus component (bio lite radius)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Light radius: +3 Components can be used to enhance items being crafted! |
bonus component (bio mag)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: While equipped: Changes stats: * +3 Mag Components can be used to enhance items being crafted! |
bonus component (bio mag)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 Mag Components can be used to enhance items being crafted! |
bonus component (bio mag)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Mag Components can be used to enhance items being crafted! |
bonus component (bio mag)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 Mag Components can be used to enhance items being crafted! |
bonus component (bio mag)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 Mag Components can be used to enhance items being crafted! |
bonus component (bio mana on crit)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mana when firing critical spell: +3.00 Components can be used to enhance items being crafted! |
bonus component (bio max life)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Maximum life: +40.00 Components can be used to enhance items being crafted! |
bonus component (bio nature resist)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +6% nature Components can be used to enhance items being crafted! |
bonus component (bio nature resist)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +6% nature Components can be used to enhance items being crafted! |
bonus component (bio physical power)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: While equipped: Physical power: +15 Components can be used to enhance items being crafted! |
bonus component (bio physical power)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: While equipped: Physical power: +15 Components can be used to enhance items being crafted! |
bonus component (bio physical power)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +15 Components can be used to enhance items being crafted! |
bonus component (bio physical power)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Physical power: +15 Components can be used to enhance items being crafted! |
bonus component (bio physical power)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Physical power: +15 Components can be used to enhance items being crafted! |
bonus component (bio physical resist)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +2% physical Components can be used to enhance items being crafted! |
bonus component (bio physical resist)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +2% physical Components can be used to enhance items being crafted! |
bonus component (bio physical save)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical save: +9 Components can be used to enhance items being crafted! |
bonus component (bio resist pen cold)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances penetration: * +15% cold Components can be used to enhance items being crafted! |
bonus component (bio resist pen physical)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances penetration: * +10% physical Components can be used to enhance items being crafted! |
bonus component (bio see invisible)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: See invisible: +9 Components can be used to enhance items being crafted! |
bonus component (bio shield block)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Block value: +60 Components can be used to enhance items being crafted! |
bonus component (bio shield block)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Block value: +60 Components can be used to enhance items being crafted! |
bonus component (bio shield block)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Block value: +60 Components can be used to enhance items being crafted! |
bonus component (bio shield block)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Block value: +40 Components can be used to enhance items being crafted! |
bonus component (bio shield block)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Block value: +60 Components can be used to enhance items being crafted! |
bonus component (bio shield block)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Block value: +40 Components can be used to enhance items being crafted! |
bonus component (bio spell save)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Spell save: +9 Components can be used to enhance items being crafted! |
bonus component (bio spell save)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Spell save: +9 Components can be used to enhance items being crafted! |
bonus component (bio spell save)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spell save: +9 Components can be used to enhance items being crafted! |
bonus component (bio spell save)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spell save: +9 Components can be used to enhance items being crafted! |
bonus component (bio spellpower)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +15 Components can be used to enhance items being crafted! |
bonus component (bio spellpower)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: While equipped: Spellpower: +10 Components can be used to enhance items being crafted! |
bonus component (bio spellpower)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +15 Components can be used to enhance items being crafted! |
bonus component (bio spellpower)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Spellpower: +15 Components can be used to enhance items being crafted! |
bonus component (bio spellsurge)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +6 Components can be used to enhance items being crafted! |
bonus component (bio spellsurge)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +6 Components can be used to enhance items being crafted! |
bonus component (bio stamina regeneration)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Stamina each turn: +3.00 Components can be used to enhance items being crafted! |
bonus component (bio stamina regeneration)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Stamina each turn: +3.00 Components can be used to enhance items being crafted! |
bonus component (bio str)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 Str Components can be used to enhance items being crafted! |
bonus component (bio str)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 Str Components can be used to enhance items being crafted! |
bonus component (bio str)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 Str Components can be used to enhance items being crafted! |
bonus component (bio str)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 Str Components can be used to enhance items being crafted! |
bonus component (bio temporal resist)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +6% temporal Components can be used to enhance items being crafted! |
bonus component (bio undead resist)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Reduced damage from: * +9% Undead Components can be used to enhance items being crafted! |
bonus component (bio undead resist)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Reduced damage from: * +9% Undead Components can be used to enhance items being crafted! |
bonus component (bio vermin damage)0.00 Encumbrance. Infused by nature Infused by arcane disrupting forces Modifies crafted object: While equipped: Damage against: * +9% Vermin Components can be used to enhance items being crafted! |
bonus component (bio vim on crit)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Vim when firing critical spell: +3.00 Components can be used to enhance items being crafted! |
bonus component (bio weapon apr)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +3 Components can be used to enhance items being crafted! |
bonus component (bio weapon crit)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: Weapon combat: Crit. chance: +3.0% Components can be used to enhance items being crafted! |
bonus component (bio weapon crit)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Crit. chance: +3.0% Components can be used to enhance items being crafted! |
bonus component (bio weapon damage)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +6 Components can be used to enhance items being crafted! |
bonus component (bio weapon damage)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +6 Components can be used to enhance items being crafted! |
bonus component (bio weapon damage)0.00 Encumbrance. Infused by nature Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Base Damage: +6 Components can be used to enhance items being crafted! |
bonus component (bio weapon damage)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +6 Components can be used to enhance items being crafted! |
bonus component (bio weapon damage)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: Weapon combat: Base Damage: +4 Components can be used to enhance items being crafted! |
bonus component (blight burst (crit), mind melee, corrupted blood melee, mind burst)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 20 mind Burst on hit (radius 1): 20 mind Burst on crit (radius 2): 20 blight On hit: * 20% chance to reduce strength, dexterity, and constitution by 29 Components can be used to enhance items being crafted! |
bonus component (blight retribution, spell crit magnitude, light retribution, mindpower, mind crit magnitude, psi on hit, inc damage blight)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 4 blight, 8 light Changes damage: * +24% blight Critical mult.: +30.00% Psi when hit: +0.20 Mindpower: +10 Components can be used to enhance items being crafted! |
bonus component (cold burst (crit), dark burst (crit), dark burst, cold melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 16 cold Burst on hit (radius 1): 8 darkness Burst on crit (radius 2): 4 darkness, 4 cold Components can be used to enhance items being crafted! |
bonus component (crit, travel speed, ammo reload)0.00 Encumbrance. Modifies crafted object: Weapon combat: Crit. chance: +7.0% Travel speed: +200% While equipped: Ammo reloads per turn: +4 Components can be used to enhance items being crafted! |
bonus component (dark melee, die at, immune stun, immune teleport, resist temporal, dark numbing melee, resists pen acid, armor)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 8 darkness While equipped: Armour: +4 Effects on melee hit: * 20% chance to reduce damage dealt by 37% Changes resistances: * +6% temporal Changes resistances penetration: * +10% acid Stun/Freeze immunity: +20% Teleport immunity: +20% Only die when reaching: -80.00 life Components can be used to enhance items being crafted! |
bonus component (dark melee, improve heal, immune disarm, shield increased life, armor, immune poison, shield block, resist cold)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 20 darkness Block value: +40 While equipped: Armour: +6 Changes resistances: * +9% cold Poison immunity: +20% Disarm immunity: +20% Maximum life: +60.00 Healing mod.: +20% Components can be used to enhance items being crafted! |
bonus component (dark melee, mindcrit, resists pen mind, inc damage light, psi on hit, mind burst)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 16 darkness Burst on hit (radius 1): 16 mind While equipped: Changes resistances penetration: * +25% mind Changes damage: * +12% light Psi when hit: +0.16 Mental crit. chance: +2% Components can be used to enhance items being crafted! |
bonus component (def, immune disarm, stat wil, immune stun, immune disease, armor)0.00 Encumbrance. Modifies crafted object: While equipped: Armour: +12 Defense: +10 Changes stats: * +1 Wil Disease immunity: +20% Disarm immunity: +20% Stun/Freeze immunity: +20% Components can be used to enhance items being crafted! |
bonus component (def, physical burst, apr, fire burst, resists pen physical)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 20 fire, 12 physical Armour Penetration: +9 While equipped: Defense: +15 Changes resistances penetration: * +25% physical Components can be used to enhance items being crafted! |
bonus component (def, resist arcane, resist nature, immune silence, improve heal, armor)0.00 Encumbrance. Modifies crafted object: While equipped: Armour: +2 Defense: +5 Changes resistances: * +5% arcane * +6% nature Silence immunity: +20% Healing mod.: +15% Components can be used to enhance items being crafted! |
bonus component (def, resist lightning, save mental, resists pen light, resist light, resist fire, immune confusion)0.00 Encumbrance. Modifies crafted object: While equipped: Defense: +5 Changes resistances: * +3% lightning * +15% fire * +3% light Changes resistances penetration: * +10% light Mental save: +15 Confusion immunity: +20% Components can be used to enhance items being crafted! |
bonus component (def, resist mind, inc damage lightning, resist acid, resist light, stat dex, lite radius, immune disease, resist temporal)0.00 Encumbrance. Modifies crafted object: While equipped: Defense: +20 Changes stats: * +2 Dex Changes resistances: * +12% acid * +6% temporal * +15% mind * +6% light Changes damage: * +6% lightning Disease immunity: +20% Light radius: +3 Components can be used to enhance items being crafted! |
bonus component (die at, increased life, inc damage nature, immune poison, see invisible)0.00 Encumbrance. Modifies crafted object: While equipped: Changes damage: * +6% nature Poison immunity: +20% Only die when reaching: -80.00 life Maximum life: +40.00 See invisible: +12 Components can be used to enhance items being crafted! |
bonus component (fire melee, light burst, cold burst, light melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 8 light, 20 fire Burst on hit (radius 1): 20 light, 12 cold Components can be used to enhance items being crafted! |
bonus component (hate on crit, stat wil, stat str, ignore crit, mind crit magnitude, psi on hit, stat dex)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +1 Str * +2 Dex * +5 Wil Critical mult.: +20.00% Reduces incoming crit damage: 10.00% Psi when hit: +0.24 Hate when firing a critical mind attack: +2.00 Components can be used to enhance items being crafted! |
bonus component (ignore crit, resist blight, resist darkness, stat mag, immune cut)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +4 Mag Changes resistances: * +3% blight * +9% darkness Reduces incoming crit damage: 10.00% Cut immunity: +10% Components can be used to enhance items being crafted! |
bonus component (ignore crit, stat cun, resist light, dark numbing melee, stat wil, inc damage darkness)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce damage dealt by 37% Changes stats: * +5 Cun * +4 Wil Changes resistances: * +9% light Changes damage: * +12% darkness Reduces incoming crit damage: 15.00% Components can be used to enhance items being crafted! |
bonus component (immune poison, resist arcane, resist cold, resist fire, resist physical, save spell, resist temporal)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +2% physical * +9% temporal * +6% cold * +5% arcane * +6% fire Spell save: +15 Poison immunity: +20% Components can be used to enhance items being crafted! |
bonus component (immune silence, corrupted blood melee, resist arcane, resist mind, resist lightning, immune disarm, resist nature)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 29 Changes resistances: * +3% lightning * +12% nature * +5% arcane * +12% mind Silence immunity: +20% Disarm immunity: +10% Components can be used to enhance items being crafted! |
bonus component (immune silence, life regeneration, immune disarm, resist darkness, resist physical, armor)0.00 Encumbrance. Modifies crafted object: While equipped: Armour: +4 Changes resistances: * +3% darkness * +3% physical Silence immunity: +20% Disarm immunity: +10% Life regen: +4.00 Components can be used to enhance items being crafted! |
bonus component (immune silence, stat mag, immune pin, void, resists pen acid)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +6 Mag Changes resistances penetration: * +10% acid Silence immunity: +20% Pinning immunity: +20% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Components can be used to enhance items being crafted! |
bonus component (inc damage acid, inc damage fire, resist light, resist arcane, resist acid, resist cold)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +12% acid * +15% cold * +6% light * +5% arcane Changes damage: * +12% acid * +6% fire Components can be used to enhance items being crafted! |
bonus component (inc damage cold, resist arcane, resist cold)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +5% arcane * +9% cold Changes damage: * +18% cold Components can be used to enhance items being crafted! |
bonus component (inc damage fire, resist lightning, inc damage cold, lightning retribution, resist cold)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 6 lightning Changes resistances: * +15% lightning * +30% cold Changes damage: * +18% cold * +15% fire Components can be used to enhance items being crafted! |
bonus component (inc damage light, resist darkness, dark numbing melee, inc damage darkness)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce damage dealt by 37% Changes resistances: * +15% darkness Changes damage: * +15% light * +6% darkness Components can be used to enhance items being crafted! |
bonus component (inc damage lightning, resist acid, light retribution, light burst, light burst (crit))0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 16 light Burst on crit (radius 2): 20 light While equipped: Melee retaliation: 6 light Changes resistances: * +12% acid Changes damage: * +30% lightning Components can be used to enhance items being crafted! |
bonus component (inc damage lightning, resist acid, save spell, resist blight, shield increased life, shield armor, armor)0.00 Encumbrance. Modifies crafted object: While equipped: Armour: +16 Changes resistances: * +6% acid * +12% blight Changes damage: * +9% lightning Spell save: +6 Maximum life: +60.00 Components can be used to enhance items being crafted! |
bonus component (inc damage lightning, resist acid, stave inc damage acid, stave paradox reduce anomalies, stave inc damage temporal, resist temporal)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +6% acid * +9% temporal Changes damage: * +30% lightning * +6% temporal * +12% acid Reduces paradox anomalies(equivalent to willpower): +10 Components can be used to enhance items being crafted! |
bonus component (inc damage lightning, resist light, resist nature, cold burst, save spell)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 8 cold While equipped: Changes resistances: * +9% light * +3% nature Changes damage: * +18% lightning Spell save: +12 Components can be used to enhance items being crafted! |
bonus component (inc damage mind, slime melee, mindpower, resist lightning, resist blight, resists pen mind, stat str)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to slow global speed by 76% Changes stats: * +6 Str Changes resistances: * +12% lightning * +3% blight Changes resistances penetration: * +10% mind Changes damage: * +9% mind Mindpower: +10 Components can be used to enhance items being crafted! |
bonus component (inc damage nature, resists pen cold, slime melee)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to slow global speed by 76% Changes resistances penetration: * +25% cold Changes damage: * +9% nature Components can be used to enhance items being crafted! |
bonus component (increased life, resist fire, immune knockback, resist arcane, resist mind)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +15% fire * +5% arcane * +3% mind Knockback immunity: +10% Maximum life: +100.00 Components can be used to enhance items being crafted! |
bonus component (increased stamina, life regeneration, immune pin, phys apr, save physical)0.00 Encumbrance. Modifies crafted object: While equipped: Armour penetration: +4 Physical save: +6 Pinning immunity: +20% Life regen: +4.00 Maximum stamina: +30.00 Components can be used to enhance items being crafted! |
bonus component (increased stamina, see invisible, stat mag, resists pen mind, stat cun, save physical, resist physical, stat str)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +5 Str * +4 Mag * +5 Cun Changes resistances: * +2% physical Changes resistances penetration: * +25% mind Physical save: +6 Maximum stamina: +30.00 See invisible: +6 Components can be used to enhance items being crafted! |
bonus component (increased stamina, stat con, physical retribution, phys dam, def, armor)0.00 Encumbrance. Modifies crafted object: While equipped: Physical power: +15 Armour: +6 Defense: +20 Melee retaliation: 8 physical Changes stats: * +2 Con Maximum stamina: +20.00 Components can be used to enhance items being crafted! |
bonus component (light burst, stat wil, stat cun, inc damage light, inc damage mind, stat dex)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 16 light While equipped: Changes stats: * +2 Dex * +7 Wil * +2 Cun Changes damage: * +12% light * +12% mind Components can be used to enhance items being crafted! |
bonus component (lightning burst, dark burst (crit), dark burst, lightning melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 20 lightning Burst on hit (radius 1): 20 lightning, 20 darkness Burst on crit (radius 2): 20 darkness Components can be used to enhance items being crafted! |
bonus component (lightning burst, slime melee, dark numbing melee, slime melee, dark numbing melee, resist lightning, resists pen nature)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 4 lightning On hit: * 20% chance to slow global speed by 76% * 20% chance to reduce damage dealt by 37% While equipped: Effects on melee hit: * 20% chance to slow global speed by 76% * 20% chance to reduce damage dealt by 37% Changes resistances: * +15% lightning Changes resistances penetration: * +20% nature Components can be used to enhance items being crafted! |
bonus component (lite radius, inc damage cold, stat dex, acid corrode melee, resists pen cold, see invisible)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce armor by 39% Changes stats: * +2 Dex Changes resistances penetration: * +15% cold Changes damage: * +3% cold Light radius: +3 See invisible: +9 Components can be used to enhance items being crafted! |
bonus component (lite radius, light melee, save mental, slime melee, resists pen nature, nature melee, resist nature)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 8 nature, 20 light On hit: * 20% chance to slow global speed by 76% While equipped: Changes resistances: * +9% nature Changes resistances penetration: * +10% nature Mental save: +6 Light radius: +3 Components can be used to enhance items being crafted! |
bonus component (lite radius, resist fire, stat dex, stave resists pen fire, see invisible)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +5 Dex Changes resistances: * +21% fire Changes resistances penetration: * +15% fire Light radius: +3 See invisible: +12 Components can be used to enhance items being crafted! |
bonus component (mana on crit, spellcrit, stat wil, inc damage blight)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +3 Wil Changes damage: * +15% blight Mana when firing critical spell: +2.00 Spell crit. chance: +3% Components can be used to enhance items being crafted! |
bonus component (manaburn melee, resist acid, resist lightning, fire burst (crit), resist nature)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on crit (radius 2): 20 fire On hit: * 20 arcane resource burn While equipped: Changes resistances: * +18% acid * +15% nature * +18% lightning Components can be used to enhance items being crafted! |
bonus component (max psi, stat cun, stat wil, psi on hit, resists pen cold)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +3 Cun * +2 Wil Changes resistances penetration: * +15% cold Psi when hit: +0.16 Maximum psi: +50.00 Components can be used to enhance items being crafted! |
bonus component (mind melee, light melee, resist darkness, resist mind, inc damage light, resist light, mind expose melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 4 mind, 16 light While equipped: Effects on melee hit: * 20% chance to reduce all saves and defense by 47 Changes resistances: * +15% light * +6% darkness * +6% mind Changes damage: * +6% light Components can be used to enhance items being crafted! |
bonus component (mind melee, manaburn melee, resist arcane, resist acid)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 16 mind On hit: * 20 arcane resource burn While equipped: Changes resistances: * +5% arcane * +12% acid Components can be used to enhance items being crafted! |
bonus component (mind melee, temporal melee, temporal energize melee, blight burst, mind burst)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 8 temporal, 8 mind Burst on hit (radius 1): 20 blight, 20 mind On hit: * 10% chance to gain 10% of a turn (3/turn limit) Components can be used to enhance items being crafted! |
bonus component (mind retribution, inc damage fire, resists pen mind, dark numbing melee, resists pen fire)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce damage dealt by 37% Melee retaliation: 8 mind Changes resistances penetration: * +25% mind * +25% fire Changes damage: * +18% fire Components can be used to enhance items being crafted! |
bonus component (mind retribution, life regeneration, increased life, resist lightning, save physical, resist light, armor)0.00 Encumbrance. Modifies crafted object: While equipped: Armour: +6 Melee retaliation: 8 mind Changes resistances: * +15% lightning * +15% light Physical save: +9 Life regen: +4.00 Maximum life: +60.00 Components can be used to enhance items being crafted! |
bonus component (mindcrit, corrupted blood melee, stat wil, save mental, stat cun, spell crit magnitude, inc damage blight)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 29 Changes stats: * +3 Cun * +3 Wil Changes damage: * +9% blight Critical mult.: +20.00% Mental save: +3 Mental crit. chance: +2% Components can be used to enhance items being crafted! |
bonus component (mindcrit, inc damage arcane, mindpower, save mental, cold retribution, stave inc damage cold)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 4 cold Changes damage: * +15% arcane * +6% cold Mental save: +9 Mindpower: +20 Mental crit. chance: +8% Components can be used to enhance items being crafted! |
bonus component (mindcrit, inc damage lightning, stat wil, resists pen mind, inc damage blight, save spell, spellsurge)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +8 Wil Changes resistances penetration: * +15% mind Changes damage: * +6% lightning * +12% blight Spell save: +15 Spellpower on spell critical (stacks up to 3 times): +4 Mental crit. chance: +8% Components can be used to enhance items being crafted! |
bonus component (mindcrit, resist acid, inc damage arcane, stat cun, mind crit magnitude, stat wil)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +3 Cun * +4 Wil Changes resistances: * +6% acid Changes damage: * +9% arcane Critical mult.: +20.00% Mental crit. chance: +4% Components can be used to enhance items being crafted! |
bonus component (mindcrit, stamina regeneration, mindpower, phys atk, inc damage mind)0.00 Encumbrance. Modifies crafted object: While equipped: Accuracy: +30 Changes damage: * +6% mind Stamina each turn: +2.00 Mindpower: +10 Mental crit. chance: +7% Components can be used to enhance items being crafted! |
bonus component (mindcrit, stat str, save mental, void, psi on hit, max hate, save spell)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +2 Str Spell save: +15 Mental save: +12 Psi when hit: +0.16 Maximum hate: +4.00 Mental crit. chance: +2% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Components can be used to enhance items being crafted! |
bonus component (mindcrit, stat wil, save mental, mindpower, max hate)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +1 Wil Mental save: +9 Maximum hate: +4.00 Mindpower: +15 Mental crit. chance: +3% Components can be used to enhance items being crafted! |
bonus component (nature burst (crit), blight burst, cold melee, slime melee, blight melee, cold burst, light burst (crit))0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 8 blight, 20 cold Burst on hit (radius 1): 16 blight, 8 cold Burst on crit (radius 2): 8 nature, 20 light On hit: * 20% chance to slow global speed by 76% Components can be used to enhance items being crafted! |
bonus component (nature retribution, stat mag, resist nature, lite radius, ignore crit, stat dex)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 4 nature Changes stats: * +3 Dex * +2 Mag Changes resistances: * +6% nature Reduces incoming crit damage: 15.00% Light radius: +3 Components can be used to enhance items being crafted! |
bonus component (phys atk, inc damage physical, increased stamina, resist cold, phys apr, resist physical, armor)0.00 Encumbrance. Modifies crafted object: While equipped: Accuracy: +5 Armour penetration: +6 Armour: +8 Changes resistances: * +2% physical * +3% cold Changes damage: * +6% physical Maximum stamina: +30.00 Components can be used to enhance items being crafted! |
bonus component (phys atk, phys apr, stamina regeneration, resist physical, temporal energize melee, inc damage cold, resists pen temporal, armor)0.00 Encumbrance. Modifies crafted object: Weapon combat: On hit: * 20% chance to gain 10% of a turn (3/turn limit) While equipped: Accuracy: +10 Armour penetration: +5 Armour: +10 Changes resistances: * +2% physical Changes resistances penetration: * +5% temporal Changes damage: * +6% cold Stamina each turn: +1.00 Components can be used to enhance items being crafted! |
bonus component (physical burst, phys dam, stat con, resist physical, shield block, inc damage physical)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 4 physical Block value: +20 While equipped: Physical power: +10 Changes stats: * +2 Con Changes resistances: * +3% physical Changes damage: * +3% physical Components can be used to enhance items being crafted! |
bonus component (resist acid, stat con, inc damage acid, stat mag)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +1 Mag * +1 Con Changes resistances: * +6% acid Changes damage: * +21% acid Components can be used to enhance items being crafted! |
bonus component (resist arcane, void, temporal burst, cold burst (crit), resists pen arcane, resist temporal, resists pen cold, arcane melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 12 arcane Burst on hit (radius 1): 8 temporal Burst on crit (radius 2): 12 cold While equipped: Changes resistances: * +5% arcane * +12% temporal Changes resistances penetration: * +15% arcane * +15% cold Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Components can be used to enhance items being crafted! |
bonus component (resist darkness, dark numbing melee, resist nature, inc damage nature, nature melee, resist lightning)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 16 nature On hit: * 20% chance to reduce damage dealt by 37% While equipped: Changes resistances: * +6% lightning * +12% darkness * +6% nature Changes damage: * +12% nature Components can be used to enhance items being crafted! |
bonus component (resist darkness, resist acid, inc damage arcane, resist mind, spell crit magnitude, immune knockback, armor)0.00 Encumbrance. Modifies crafted object: While equipped: Armour: +6 Changes resistances: * +9% acid * +15% darkness * +9% mind Changes damage: * +15% arcane Critical mult.: +15.00% Knockback immunity: +20% Components can be used to enhance items being crafted! |
bonus component (resist light, resist nature, nature melee, cold burst)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 16 nature Burst on hit (radius 1): 20 cold While equipped: Changes resistances: * +6% light * +12% nature Components can be used to enhance items being crafted! |
bonus component (resist lightning, immune blind, resist fire, resist physical, save spell, resist cold)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +6% lightning * +21% fire * +6% cold * +2% physical Spell save: +15 Blindness immunity: +20% Components can be used to enhance items being crafted! |
bonus component (resist lightning, resist darkness, dark burst, resist blight)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 8 darkness While equipped: Changes resistances: * +12% lightning * +6% darkness * +9% blight Components can be used to enhance items being crafted! |
bonus component (resist mind, corrupted blood melee, resists pen acid, inc damage mind)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on ranged hit: * 20% chance to reduce strength, dexterity, and constitution by 29 Changes resistances: * +15% mind Changes resistances penetration: * +25% acid Changes damage: * +24% mind Components can be used to enhance items being crafted! |
bonus component (resist nature, resist darkness, resists pen mind, mindpower)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +9% nature * +6% darkness Changes resistances penetration: * +5% mind Mindpower: +15 Components can be used to enhance items being crafted! |
bonus component (resists pen blight, resist light, vim on crit, inc damage arcane, inc damage blight)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +9% light Changes resistances penetration: * +20% blight Changes damage: * +21% arcane * +12% blight Vim when firing critical spell: +2.00 Components can be used to enhance items being crafted! |
bonus component (resists pen darkness, mind melee, resists pen mind, mind burst, inc damage darkness)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 20 mind Burst on hit (radius 1): 12 mind While equipped: Changes resistances penetration: * +10% darkness * +25% mind Changes damage: * +15% darkness Components can be used to enhance items being crafted! |
bonus component (resists pen darkness, physical burst, ignore crit, phys dam, immune cut, resists pen physical, inc damage darkness)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 8 physical While equipped: Physical power: +10 Changes resistances penetration: * +20% darkness * +15% physical Changes damage: * +18% darkness Reduces incoming crit damage: 5.00% Cut immunity: +20% Components can be used to enhance items being crafted! |
bonus component (resists pen darkness, resist blight, resists pen blight, void, resist temporal, inc damage temporal, inc damage blight)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +12% blight * +6% temporal Changes resistances penetration: * +5% darkness * +15% blight Changes damage: * +12% blight * +12% temporal Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Components can be used to enhance items being crafted! |
bonus component (resists pen darkness, stat wil, stat cun, resist darkness, max psi, mindpower)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +2 Cun * +4 Wil Changes resistances: * +6% darkness Changes resistances penetration: * +15% darkness Maximum psi: +10.00 Mindpower: +5 Components can be used to enhance items being crafted! |
bonus component (resists pen fire, resist darkness, resist arcane, save spell)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +6% darkness * +5% arcane Changes resistances penetration: * +25% fire Spell save: +12 Components can be used to enhance items being crafted! |
bonus component (resists pen light, light retribution, resist light, acid corrode melee, resists pen acid, mindpower)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce armor by 39% Melee retaliation: 4 light Changes resistances: * +6% light Changes resistances penetration: * +10% light * +15% acid Mindpower: +20 Components can be used to enhance items being crafted! |
bonus component (resists pen lightning, mindcrit, resist cold, save mental)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +9% cold Changes resistances penetration: * +10% lightning Mental save: +18 Mental crit. chance: +3% Components can be used to enhance items being crafted! |
bonus component (resists pen lightning, resist fire, lightning melee, resist lightning, dark numbing melee, fire burst, inc damage darkness)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 8 lightning Burst on hit (radius 1): 16 fire While equipped: Effects on melee hit: * 20% chance to reduce damage dealt by 37% Changes resistances: * +9% lightning * +6% fire Changes resistances penetration: * +20% lightning Changes damage: * +21% darkness Components can be used to enhance items being crafted! |
bonus component (save physical, stamina regeneration, armor)0.00 Encumbrance. Modifies crafted object: While equipped: Armour: +8 Physical save: +3 Stamina each turn: +3.00 Components can be used to enhance items being crafted! |
bonus component (save spell, fire retribution, resist blight, immune pin, improve heal, resist temporal)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 4 fire Changes resistances: * +3% blight * +6% temporal Spell save: +12 Pinning immunity: +10% Healing mod.: +20% Components can be used to enhance items being crafted! |
bonus component (see invisible, stat mag, resist cold, stat cun, stat wil, inc damage acid, stat dex)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +2 Dex * +3 Mag * +5 Wil * +3 Cun Changes resistances: * +15% cold Changes damage: * +18% acid See invisible: +6 Components can be used to enhance items being crafted! |
bonus component (slime melee, resist acid, resist nature, resists pen lightning, acid corrode melee, resists pen acid, inc damage nature)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to slow global speed by 76% * 20% chance to reduce armor by 39% Changes resistances: * +9% acid * +6% nature Changes resistances penetration: * +25% lightning * +20% acid Changes damage: * +30% nature Components can be used to enhance items being crafted! |
bonus component (spellcrit, mana regeneration, void, spellsurge)0.00 Encumbrance. Modifies crafted object: While equipped: Mana each turn: +0.08 Spellpower on spell critical (stacks up to 3 times): +8 Spell crit. chance: +2% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Components can be used to enhance items being crafted! |
bonus component (spellcrit, phasing, inc damage arcane, vim on crit, spellsurge, save spell)0.00 Encumbrance. Modifies crafted object: While equipped: Changes damage: * +6% arcane Spell save: +12 Vim when firing critical spell: +2.00 Spellpower on spell critical (stacks up to 3 times): +4 Spell crit. chance: +4% Damage Shield penetration: +20% Components can be used to enhance items being crafted! |
bonus component (spellsurge, mana regeneration, increased mana, resists pen blight, resist darkness, spell crit magnitude, resists pen cold, inc damage darkness)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +20% darkness Changes resistances penetration: * +10% blight * +15% cold Changes damage: * +6% darkness Critical mult.: +15.00% Mana each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +40.00 Components can be used to enhance items being crafted! |
bonus component (stat con, stat mag, stat dex, lite radius, dark numbing melee, resists pen nature, stat str)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce damage dealt by 37% Changes stats: * +6 Str * +6 Dex * +3 Mag * +2 Con Changes resistances penetration: * +25% nature Light radius: +2 Components can be used to enhance items being crafted! |
bonus component (stat cun, stat con, stat dex, stat str)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +4 Str * +4 Dex * +2 Cun * +8 Con Components can be used to enhance items being crafted! |
bonus component (stat wil, inc damage arcane, stat dex, stave resists pen arcane, see invisible, stat str)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +1 Str * +1 Dex * +1 Wil Changes resistances penetration: * +15% arcane Changes damage: * +6% arcane See invisible: +12 Components can be used to enhance items being crafted! |
bonus component (stat wil, inc damage fire, resists pen blight, stat dex, see invisible)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +2 Dex * +2 Wil Changes resistances penetration: * +15% blight Changes damage: * +9% fire See invisible: +12 Components can be used to enhance items being crafted! |
bonus component (stat wil, resist light, void, resist acid, stat dex)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +2 Dex * +2 Wil Changes resistances: * +12% light * +9% acid Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Components can be used to enhance items being crafted! |
bonus component (stat wil, resists pen blight, blight melee, max hate, inc damage blight)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 8 blight While equipped: Changes stats: * +2 Wil Changes resistances penetration: * +10% blight Changes damage: * +6% blight Maximum hate: +4.00 Components can be used to enhance items being crafted! |
bonus component (stave inc damage physical, stave inc damage nature, inc damage physical, phys apr, save physical)0.00 Encumbrance. Modifies crafted object: While equipped: Armour penetration: +8 Changes damage: * +12% nature * +18% physical Physical save: +6 Components can be used to enhance items being crafted! |
bonus component (stave resists pen darkness, resist fire, resist darkness, phys crit, resists pen fire)0.00 Encumbrance. Modifies crafted object: While equipped: Physical crit. chance: +4.0% Changes resistances: * +6% darkness * +27% fire Changes resistances penetration: * +15% darkness * +25% fire Components can be used to enhance items being crafted! |
bonus component (stave resists pen darkness, stat wil, dark numbing melee, resists pen arcane, stave resists pen arcane, stat mag, stave inc damage blight)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce damage dealt by 37% Changes stats: * +6 Mag * +3 Wil Changes resistances penetration: * +15% darkness * +40% arcane Changes damage: * +15% blight Components can be used to enhance items being crafted! |
bonus component (talent (Acidic Crawl) )0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Acidic Crawl level 3 Puts all charms on cooldown for 4 turns Components can be used to enhance items being crafted! |
bonus component (talent (Bone Armour) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Bone Armour level 5 Puts all charms on cooldown for 32 turns Components can be used to enhance items being crafted! |
bonus component (talent (Burning Hex) )0.00 Encumbrance. Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Burning Hex level 9 Puts all charms on cooldown for 40 turns Components can be used to enhance items being crafted! |
bonus component (talent (Crush) )0.00 Encumbrance. Crafted by a master Modifies crafted object: Use talent when activated: Crush level 8 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (talent (Disperse Magic) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Disperse Magic level 8 Puts all charms on cooldown for 50 turns Components can be used to enhance items being crafted! |
bonus component (talent (Howl) )0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Howl level 1 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
bonus component (talent (Inner Demons) )0.00 Encumbrance. Infused by arcane disrupting forces Crafted by a master Infused by psionic forces Modifies crafted object: Use talent when activated: Inner Demons level 3 Puts all charms on cooldown for 36 turns Components can be used to enhance items being crafted! |
bonus component (talent (Lightning) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Lightning level 10 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
bonus component (talent (Orcish Fury) )0.00 Encumbrance. Crafted by a master Modifies crafted object: Use talent when activated: Orcish Fury level 8 Puts all charms on cooldown for 40 turns Components can be used to enhance items being crafted! |
bonus component (talent (Pixie Circle) )0.00 Encumbrance. Powered by arcane forces Infused by nature Modifies crafted object: Use talent when activated: Pixie Circle level 6 Puts all charms on cooldown for 32 turns Components can be used to enhance items being crafted! |
bonus component (talent (Rotting Disease) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Rotting Disease level 8 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
bonus component (talent (Shield Pummel) )0.00 Encumbrance. Crafted by a master Modifies crafted object: Use talent when activated: Shield Pummel level 8 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (talent (Shriek) )0.00 Encumbrance. Powered by arcane forces Infused by nature Modifies crafted object: Use talent when activated: Shriek level 4 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
bonus component (talent (Slime Spit) )0.00 Encumbrance. Powered by arcane forces Infused by nature Modifies crafted object: Use talent when activated: Slime Spit level 6 Puts all charms on cooldown for 10 turns Components can be used to enhance items being crafted! |
bonus component (talent (Stunning Blow) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Stunning Blow level 10 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (talent (Switch Place) )0.00 Encumbrance. Crafted by a master Modifies crafted object: Use talent when activated: Switch Place level 8 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
absorbing component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +25% lightning * +5% - +25% fire * +5% - +25% cold Masteries: * +0.1 - +0.2 Psionic / Voracity * +0.1 - +0.2 Psionic / Absorption Affinity: mindstar Components can be used to enhance items being crafted! |
2 acidic component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On crit: * Splash the target with acid dealing 174 damage over 5 turns and reducing armor and accuracy by 22 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
4 acidic component (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: On hit: * 10 - 30% chance to reduce armor by 39% While equipped: Damage (melee): 5 - 10 acid Melee retaliation: 1 - 21 acid Affinity: shield Components can be used to enhance items being crafted! |
alchemist's component (hands)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 ice, 4 - 29 fire, 4 - 29 acid, 4 - 29 lightning While equipped: Damage (melee): 3 - 10 acid, 3 - 10 fire, 3 - 10 cold, 3 - 10 lightning Changes stats: * +2 - +5 Wil * +2 - +5 Mag Affinity: hands Components can be used to enhance items being crafted! |
ancient component (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Mag Changes resistances penetration: * +5% - +15% physical * +5% - +15% temporal Changes damage: * +5% - +30% physical * +5% - +30% temporal Reduces paradox anomalies(equivalent to willpower): +8 - +16 Affinity: robes Components can be used to enhance items being crafted! |
antique component (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 temporal Affinity: ranged Components can be used to enhance items being crafted! |
3 archaic component (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +9 Con * +3 - +9 Mag Spell save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
arcing component (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance for lightning to strike from the target to a second target dealing 105 damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
arcing component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance for lightning to strike from the target to a second target dealing 105 damage Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
2 augmenting component (hat)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +3% - +15% acid * +3% - +15% fire * +3% - +15% cold * +3% - +15% arcane * +3% - +15% lightning Affinity: hat Components can be used to enhance items being crafted! |
12 balanced component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Defense: +5 - +15 Disarm immunity: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
5 barbed component (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Crit. chance: +5.0% - +15.0% On crit: * Wound the target dealing 344 physical damage across 5 turns and reducing healing by 50% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
6 battle-worn component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +9 Str * +3 - +9 Dex Physical save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
2 bladed component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +12 Str Use talent when activated: Skullcracker level 3 Puts all charms on cooldown for 20 turns Affinity: head Components can be used to enhance items being crafted! |
5 blazebringer's component (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 90 fire While equipped: Changes resistances penetration: * +5% - +25% fire Global speed: +1% - +11% Affinity: melee Components can be used to enhance items being crafted! |
3 blazing component (ammo)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 8 - 33 fire Burst on crit (radius 2): 5 - 15 fire Affinity: ammo Components can be used to enhance items being crafted! |
3 blessed component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance to afflict the target with Lightburn, causing 174 Light damage over 5 turns and reduces their armor by 18 for the duration. While equipped: Changes damage: * +5% - +20% light Affinity: melee Components can be used to enhance items being crafted! |
blessed component (body)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% darkness * +10% - +20% blight Reduced damage from: * +5% - +15% Undead Affinity: body Components can be used to enhance items being crafted! |
2 blighted component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Vim when firing critical spell: +1.00 - +6.00 Maximum vim: +10.00 - +40.00 Spellpower: +2 - +12 Spell crit. chance: +5% - +10% Affinity: staff Components can be used to enhance items being crafted! |
blighted component (hands)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 blight Talent on hit: Soul Rot (20% chance). While equipped: Damage (melee): 5 - 15 blight Changes resistances: * +5% - +10% blight Changes damage: * +3% - +11% blight Affinity: hands Components can be used to enhance items being crafted! |
blood-soaked component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour penetration: +3 - +13 Physical crit. chance: +3.0% - +6.0% Physical power: +3 - +6 Affinity: feet Components can be used to enhance items being crafted! |
bloodlich's component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Mag * +1 - +10 Cun * +1 - +10 Con Critical mult.: +10.00% - +30.00% N.Energy each turn: +0.20 Vim when firing critical spell: +3.00 - +8.00 Maximum vim: +20.00 - +50.00 Maximum neg.energy: +20.00 - +50.00 Affinity: staff Components can be used to enhance items being crafted! |
2 blooming component (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Healing mod.: +10% - +30% Heals friendly targets nearby when you use a nature summon: +10 - +60 Affinity: mindstar Components can be used to enhance items being crafted! |
blurring component (belt)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Defense: +8 - +23 Stealth bonus: +5 - +15 Affinity: belt Components can be used to enhance items being crafted! |
3 brawler's component (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +2 - +12 Crit. chance: +4.0% - +14.0% Talent on hit: Set Up (10% chance). While equipped: Changes stats: * +2 - +5 Str * +2 - +5 Dex * +2 - +5 Cun Cooldown Reduction: * Double Strike 1 turns Physical save: +5 - +15 Affinity: hands Components can be used to enhance items being crafted! |
caller's component (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances penetration: * +2% - +10% acid * +2% - +10% fire * +2% - +10% physical * +2% - +10% cold Changes damage: * +5% - +15% acid * +5% - +15% fire * +5% - +15% physical * +5% - +15% cold Heals friendly targets nearby when you use a nature summon: +15 - +45 Max wilder summons: +1 - +3 Affinity: mindstar Components can be used to enhance items being crafted! |
catburglar's component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +10 Dex Changes resistances: * +10% - +25% darkness Infravision radius: +2 - +8 Affinity: head Components can be used to enhance items being crafted! |
2 caustic component (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 acid, 5 - 45 nature While equipped: Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +25% acid * +5% - +25% nature Affinity: melee Components can be used to enhance items being crafted! |
2 champion's component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +6 Str * +1 - +6 Wil Mental save: +5 - +15 Light radius: +1 - +2 Affinity: head Components can be used to enhance items being crafted! |
charged component (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 lightning Affinity: ranged Components can be used to enhance items being crafted! |
chilling component (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 cold Affinity: ammo Components can be used to enhance items being crafted! |
2 chilling component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 cold Affinity: melee Components can be used to enhance items being crafted! |
cinder component (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 fire Talent on hit: Fire Breath (10% chance). While equipped: Damage (melee): 5 - 15 fire Changes resistances: * +5% - +10% fire Changes damage: * +3% - +11% fire Affinity: hands Components can be used to enhance items being crafted! |
2 clarifying component (hat)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Cun Mental save: +5 - +15 Affinity: hat Components can be used to enhance items being crafted! |
cleansing component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * cleanse 1 - 3 total effects of type disease, wound, or poison Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
10 cleansing component (body)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Affinity: body Components can be used to enhance items being crafted! |
cleansing component (head)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% nature * +5% - +15% blight Affinity: head Components can be used to enhance items being crafted! |
3 component of Angolwen (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Wil * +2 - +6 Mag Silence immunity: +20% - +50% Spellpower on spell critical (stacks up to 3 times): +2 - +7 Spellpower: +5 - +20 Affinity: robes Components can be used to enhance items being crafted! |
2 component of Eldoral (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +4 Cun * +1 - +4 Dex Affinity: cloak Components can be used to enhance items being crafted! |
5 component of Eyal (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +1.00 - +11.00 Maximum life: +20.00 - +80.00 Healing mod.: +10% - +20% Affinity: body Components can be used to enhance items being crafted! |
component of Iron Throne (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +4 Str * +1 - +4 Con Affinity: cloak Components can be used to enhance items being crafted! |
2 component of Irzen's Pyre (cloak)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 5 - 20 manaburn arcane, 5 - 20 fire burn Damage (ranged): 5 - 20 manaburn arcane, 5 - 20 fire burn Changes damage: * +5% - +15% manaburn arcane * +5% - +15% fire burn Affinity: cloak Components can be used to enhance items being crafted! |
component of Linaniil (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.40 Maximum mana: +40.00 - +100.00 Spellpower: +15 - +30 Spell crit. chance: +5% - +15% Affinity: robes Components can be used to enhance items being crafted! |
5 component of Malphas (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Critical mult.: +10.00% - +20.00% Spellpower: +2 - +5 Spell crit. chance: +1% - +3% Mindpower: +2 - +5 Mental crit. chance: +1% - +3% Affinity: body Components can be used to enhance items being crafted! |
component of Reknor (digger)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +10% darkness * +5% - +10% fire Increases digging speed by 100% Affinity: digger Components can be used to enhance items being crafted! |
component of Toknor (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +3.0% - +6.0% Physical power: +5 - +10 Critical mult.: +10.00% - +20.00% Affinity: body Components can be used to enhance items being crafted! |
component of Traekus (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +1.0% - +3.0% Physical power: +2 - +5 Critical mult.: +10.00% - +20.00% Mindpower: +2 - +5 Mental crit. chance: +1% - +3% Affinity: body Components can be used to enhance items being crafted! |
component of Xenithas (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +1.0% - +3.0% Physical power: +2 - +5 Critical mult.: +10.00% - +20.00% Spellpower: +2 - +5 Spell crit. chance: +1% - +3% Affinity: body Components can be used to enhance items being crafted! |
component of absorption (head)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Stamina when hit: +0.70 - +3.00 Equilibrium when hit: +0.70 - +3.00 Affinity: head Components can be used to enhance items being crafted! |
component of accuracy (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +5 - +25 Affinity: ammo Components can be used to enhance items being crafted! |
2 component of acid (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 acid While equipped: Changes damage: * +8% - +22% acid Affinity: ranged Components can be used to enhance items being crafted! |
component of acid resistance (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Affinity: shield Components can be used to enhance items being crafted! |
4 component of acid resistance (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Affinity: body Components can be used to enhance items being crafted! |
component of alchemy (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% acid * +10% - +20% physical * +10% - +20% cold * +10% - +20% fire Changes damage: * +5% - +25% acid * +5% - +25% physical * +5% - +25% cold * +5% - +25% fire Cooldown Reduction: * Refit Golem 2 turns - 6 turns Affinity: robes Components can be used to enhance items being crafted! |
component of allure (cloak)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 - +5 Cun * +1 - +5 Wil Mindpower: +5 - +10 Use talent when activated: Allure level 4 - 1 Costs 30/30 power Affinity: cloak Components can be used to enhance items being crafted! |
3 component of amnesia (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of amnesia (ammo)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 50% chance to put 1 talent on cooldown for 6 turns (checks Confusion immunity) Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
4 component of balance (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Physical save: +2 - +10 Spell save: +2 - +10 Mental save: +2 - +10 Equilibrium when hit: +0.50 - +2.50 Affinity: mindstar Components can be used to enhance items being crafted! |
component of balance (hat)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Equilibrium when hit: +0.70 - +3.00 Psi when hit: +0.70 - +3.00 Hate when hit: +0.70 - +3.00 Affinity: hat Components can be used to enhance items being crafted! |
3 component of banishment (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage against: +5% - +20% Demon, +5% - +20% Horror On crit: * Strike your target with a blast of Arcane energy dealing 122 damage (based on Willpower and Magic). If the target is a horror or a demon, they will also suffer Cold damage in the same amount become slowed (20%) for 3 turns. While equipped: Critical mult.: +10.00% - +30.00% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of battle (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +1.0% - +5.0% Physical power: +1 - +5 Fatigue: -2% - -7% Affinity: cloak Components can be used to enhance items being crafted! |
2 component of breaching (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Changes resistances penetration: * +50% of staff elemental bonus Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of butchering (hands)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +15 On hit: * 10 - 25% chance to slow global speed by 76% * 10 - 25% chance to reduce armor by 39% While equipped: Accuracy: +4 - +14 Armour penetration: +5 - +15 Physical power: +4 - +14 Changes resistances: * +5% - +15% blight Spell save: +8 - +23 Affinity: hands Components can be used to enhance items being crafted! |
4 component of channeling (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.60 Spellpower: +8 - +18 When activated: channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on cooldown for 30 turns Affinity: staff Components can be used to enhance items being crafted! |
2 component of clarity (body)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% mind Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
3 component of clarity (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Mental save: +2 - +10 Maximum psi: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! |
6 component of cold resistance (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: body Components can be used to enhance items being crafted! |
6 component of command (body)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Armour: +3 - +10 Defense: +5 - +15 Changes stats: * +1 - +6 Cun Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
component of conjuration (wand)0.00 Encumbrance. Modifies crafted object: When activated: Fire a magical bolt dealing damage Puts all charms on cooldown for 15 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
3 component of constitution (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Affinity: head Components can be used to enhance items being crafted! |
component of containment (belt)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Maximum life: +50.00 - +130.00 Maximum mana: +30.00 - +80.00 Maximum stamina: +25.00 - +65.00 Maximum hate: +10.00 - +20.00 Maximum psi: +20.00 - +40.00 Maximum vim: +20.00 - +40.00 Maximum pos.energy: +20.00 - +40.00 Maximum neg.energy: +20.00 - +40.00 Reduces paradox anomalies(equivalent to willpower): +10 - +20 Affinity: belt Components can be used to enhance items being crafted! |
2 component of corrosion (hat)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Changes damage: * +10% - +20% acid Affinity: hat Components can be used to enhance items being crafted! |
4 component of corruption (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Curse of Defenselessness (20% chance). (Other talents possible) Affinity: melee Components can be used to enhance items being crafted! |
component of corruption (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Curse of Death (20% chance). (Other talents possible) Affinity: ammo Components can be used to enhance items being crafted! |
component of crippling (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Crit. chance: +5.0% - +15.0% On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
6 component of crippling (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Physical crit. chance: +5.0% - +15.0% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of cunning (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Cun Affinity: amulet Components can be used to enhance items being crafted! |
2 component of dampening (belt)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +10% acid * +5% - +10% fire * +5% - +10% cold * +5% - +10% lightning Affinity: belt Components can be used to enhance items being crafted! |
3 component of dampening (melee)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +7% - +17% acid * +7% - +17% cold * +7% - +17% fire * +7% - +17% lightning * +2% - +10% all Spell save: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
2 component of darkness (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% darkness Changes damage: * +10% - +30% darkness Affinity: robes Components can be used to enhance items being crafted! |
7 component of daylight (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 light Damage against: +5% - +30% Undead Affinity: melee Components can be used to enhance items being crafted! |
component of deftness (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Defense: +4 - +20 Movement speed: +10% - +20% Use talent when activated: Disengage level 1 - 3 Puts all charms on cooldown for 30 turns Affinity: feet Components can be used to enhance items being crafted! |
2 component of delving (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +4 - +10 Str Changes resistances: * +10% - +20% darkness * +5% - +15% physical Light radius: +1 - +2 Use talent when activated: Track level 2 Puts all charms on cooldown for 30 turns Affinity: body Components can be used to enhance items being crafted! |
4 component of dexterity (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +4 - +12 Crit. chance: +4.0% - +12.0% While equipped: Accuracy: +10 - +25 Changes stats: * +2 - +6 Dex Affinity: hands Components can be used to enhance items being crafted! |
4 component of dexterity (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Dex Affinity: head Components can be used to enhance items being crafted! |
component of dexterity (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +8 Dex Changes resistances penetration: * +5% - +10% physical Affinity: ranged Components can be used to enhance items being crafted! |
component of disengagement (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +4 Cun * +2 - +4 Dex Use talent when activated: Disengage level 1 - 3 Puts all charms on cooldown for 15 turns Affinity: feet Components can be used to enhance items being crafted! |
component of disruption (mindstar)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural On hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
component of disruption (ammo)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural On hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
2 component of endurance (digger)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Changes stats: * +1 - +5 Str Affinity: digger Components can be used to enhance items being crafted! |
component of enduring (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 - +15 Wil * +5 - +15 Con Maximum life: +10.00 - +110.00 Affinity: melee Components can be used to enhance items being crafted! |
4 component of enduring (ranged)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 - +15 Wil * +5 - +15 Con Maximum life: +10.00 - +110.00 Affinity: ranged Components can be used to enhance items being crafted! |
17 component of erosion (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: melee Components can be used to enhance items being crafted! |
3 component of erosion (ammo)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: ammo Components can be used to enhance items being crafted! |
component of evisceration (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: On crit: * Wound the target dealing 344 physical damage across 5 turns and reducing healing by 50% While equipped: Physical crit. chance: +5.0% - +15.0% Physical power: +5 - +15 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
8 component of exorcism (melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage against: +5% - +20% Undead On crit: * On a Crit, strike your target with a blast of Light dealing 200 damage (based on StreSngth and Magic). If the target is undead, they are also afflicted by Lightburn for the same amount over 3 turns, reducing their armor by 50 for the duration. While equipped: Critical mult.: +10.00% - +30.00% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
5 component of extermination (melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage against: +5% - +20% Spiderkin, +5% - +20% Vermin On crit: * Strike your target with a blast of Fire dealing 114 damage (based on Cunning and Magic). If the target is an insect or a spider, they will also begin to Burn for the same amount of damage. While equipped: Critical mult.: +10.00% - +30.00% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
4 component of fate (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Physical save: +5 - +15 Spell save: +5 - +15 Mental save: +5 - +15 Spell crit. chance: +3% - +8% Affinity: staff Components can be used to enhance items being crafted! |
component of filth (ring)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances penetration: * +2% - +10% blight Disease immunity: +20% - +50% Affinity: ring Components can be used to enhance items being crafted! |
component of fire (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% fire Changes damage: * +10% - +30% fire Affinity: robes Components can be used to enhance items being crafted! |
component of fire (hat)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Changes damage: * +10% - +20% fire Affinity: hat Components can be used to enhance items being crafted! |
5 component of fire (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 fire While equipped: Changes damage: * +8% - +22% fire Affinity: ranged Components can be used to enhance items being crafted! |
5 component of fire resistance (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Affinity: body Components can be used to enhance items being crafted! |
3 component of flames (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 fire Changes resistances: * +4% - +20% fire Changes resistances penetration: * +4% - +20% fire Changes damage: * +4% - +20% fire Global speed: +2% - +10% Affinity: mindstar Components can be used to enhance items being crafted! |
2 component of focus (lite)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +3 - +7 Wil Changes damage: * +5% - +15% mind Affinity: lite Components can be used to enhance items being crafted! |
3 component of frost (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% cold Changes damage: * +10% - +30% cold Affinity: robes Components can be used to enhance items being crafted! |
2 component of frost (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Armour: +5 - +20 Damage (melee): 4 - 20 cold Changes resistances: * +4% - +20% cold Changes resistances penetration: * +4% - +20% cold Changes damage: * +4% - +20% cold Affinity: mindstar Components can be used to enhance items being crafted! |
3 component of gale force (torque)0.00 Encumbrance. Modifies crafted object: When activated: Project a gust of wind in a cone knocking all creatures back and dealing physical damage Puts all charms on cooldown for 15 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of gales (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Defense: +6 - +36 Changes damage: * +4% - +16% lightning * +4% - +16% cold * +4% - +16% physical Pinning immunity: +15% - +40% Affinity: mindstar Components can be used to enhance items being crafted! |
2 component of greater warding (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Armour: +6 - +12 Defense: +6 - +12 Maximum wards: * +3 of staff elemental bonus Learn talent(s): * +1 - +5 Ward Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
3 component of healing (totem)0.00 Encumbrance. Modifies crafted object: When activated: Heal yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 15 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
4 component of health (lite)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Maximum life: +40.00 - +80.00 Affinity: lite Components can be used to enhance items being crafted! |
10 component of illumination (staff)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Defense: +5 - +15 Light radius: +2 - +5 Use talent when activated: Illuminate level 1 - 2 Puts all charms on cooldown for 6 turns Affinity: staff Components can be used to enhance items being crafted! |
component of impact (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +5 Con When activated: jump to a nearby location within range 6. The impact of your landing deals 214 physical damage (based on Strength), and knocks all enemies in a radius of 3 back up to 3 spaces away Costs 40/40 power Affinity: feet Components can be used to enhance items being crafted! |
3 component of implacability (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +4 - +10 Fatigue: -4% - -10% Physical save: +5 - +15 Affinity: body Components can be used to enhance items being crafted! |
component of invocation (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +5 - +10 Spellpower: +5 - +10 When activated: Conjure elemental energy in a cone Puts all charms on cooldown for 8 turns Affinity: staff Components can be used to enhance items being crafted! |
component of ire (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +6 Str * +1 - +6 Con Physical save: +5 - +15 Mental save: +5 - +15 Use talent when activated: Battle Cry level 2 Puts all charms on cooldown for 28 turns Affinity: head Components can be used to enhance items being crafted! |
2 component of kicking (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: Unhandled resolver: randartmax Physical save: +5 - +15 Use talent when activated: Knockback Kick level 1 - 3 Puts all charms on cooldown for 30 turns Affinity: feet Components can be used to enhance items being crafted! |
component of knowledge (head)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +5 Cun * +2 - +5 Wil Mindpower: +3 - +6 Affinity: head Components can be used to enhance items being crafted! |
2 component of life (belt)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +0.60 - +3.60 Healing mod.: +10% - +30% Affinity: belt Components can be used to enhance items being crafted! |
7 component of life (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +20% blight Life regen: +1.50 - +6.00 Maximum life: +40.00 - +100.00 Healing mod.: +10% - +30% Affinity: robes Components can be used to enhance items being crafted! |
5 component of life (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +0.50 - +2.00 Maximum life: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! |
3 component of light (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% light Changes damage: * +10% - +30% light Affinity: robes Components can be used to enhance items being crafted! |
component of light (hat)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% light Changes damage: * +10% - +20% light Affinity: hat Components can be used to enhance items being crafted! |
component of lightning (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% lightning Changes damage: * +10% - +30% lightning Affinity: robes Components can be used to enhance items being crafted! |
component of lightning (ring)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% lightning Changes damage: * +10% - +20% lightning Affinity: ring Components can be used to enhance items being crafted! |
component of lightning (hat)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Changes damage: * +10% - +20% lightning Affinity: hat Components can be used to enhance items being crafted! |
component of lightning (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 lightning While equipped: Changes damage: * +8% - +22% lightning Affinity: ranged Components can be used to enhance items being crafted! |
5 component of lightning resistance (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: body Components can be used to enhance items being crafted! |
3 component of lightning resistance (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: shield Components can be used to enhance items being crafted! |
3 component of lightning storm (wand)0.00 Encumbrance. Modifies crafted object: When activated: Create a storm. Each turn, creatures within take lightning damage and will be dazed for 1 turn Puts all charms on cooldown for 15 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of luminosity (ring)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 10 - 40 light Damage (ranged): 10 - 40 light Changes stats: * +1 - +10 Mag Changes damage: * +10% - +20% light Affinity: ring Components can be used to enhance items being crafted! |
3 component of magic (hands)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 arcane Burst on crit (radius 2): 5 - 15 arcane While equipped: Changes stats: * +2 - +6 Mag Changes damage: * +3% - +11% arcane Affinity: hands Components can be used to enhance items being crafted! |
23 component of massacre (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
component of massiveness (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +10 Str * +3 - +10 Con Changes damage: * +5% - +10% physical Size category: +1 Affinity: feet Components can be used to enhance items being crafted! |
component of might (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +3 - +6 Changes stats: * +2 - +5 Str * +2 - +5 Con Affinity: head Components can be used to enhance items being crafted! |
8 component of might (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
component of mind resistance (shield)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% mind Affinity: shield Components can be used to enhance items being crafted! |
4 component of mindblast (torque)0.00 Encumbrance. Modifies crafted object: When activated: Blast the opponent's mind dealing mind damage and silencing them Puts all charms on cooldown for 15 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of misery (ring)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Damage (melee): 5 - 35 physical Effects on melee hit: * 10 - 20% chance to reduce all saves and defense by 47 Damage (ranged): 5 - 35 physical Effects on ranged hit: * 10 - 20% chance to reduce all saves and defense by 47 Changes stats: * +1 - +10 Cun Hate when firing a critical mind attack: +1.00 - +3.00 Maximum hate: +5.00 - +15.00 Use talent when activated: Bleeding Edge level 2 - 4 Puts all charms on cooldown for 20 turns Affinity: ring Components can be used to enhance items being crafted! |
2 component of momentum (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Pinning immunity: +10% - +30% Stun/Freeze immunity: +10% - +30% Knockback immunity: +10% - +30% Use talent when activated: Blinding Speed level 1 - 2 Puts all charms on cooldown for 40 turns Affinity: feet Components can be used to enhance items being crafted! |
component of nature (hat)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% nature Changes damage: * +10% - +20% nature Affinity: hat Components can be used to enhance items being crafted! |
component of nature (ring)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature Changes damage: * +10% - +20% nature Affinity: ring Components can be used to enhance items being crafted! |
5 component of nature (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% nature Changes damage: * +10% - +30% nature Affinity: robes Components can be used to enhance items being crafted! |
3 component of paradox (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 temporal While equipped: Changes resistances: * +5% - +20% temporal Affinity: melee Components can be used to enhance items being crafted! |
component of perfection (amulet)0.00 Encumbrance. Crafted by a master Modifies crafted object: Increases the mastery of 2 randomly chosen talent categories by 0.10-0.40 Affinity: amulet Components can be used to enhance items being crafted! |
5 component of persecution (melee)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural While equipped: Changes stats: * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! |
2 component of phasing (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +25 Damage Shield penetration (this weapon only): +10% - +20% Affinity: melee Components can be used to enhance items being crafted! |
2 component of phasing (feet)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +4 Wil * +2 - +4 Mag When activated: blink to a nearby random location (rad 7 - 15) Puts all charms on cooldown for 25 turns Affinity: feet Components can be used to enhance items being crafted! |
component of physical resistance (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +10% - +20% physical Affinity: shield Components can be used to enhance items being crafted! |
3 component of piercing (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: ranged Components can be used to enhance items being crafted! |
component of power (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +5% - +20% all Spellpower: +10 - +20 Affinity: robes Components can be used to enhance items being crafted! |
6 component of power (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +4 - +19 Affinity: staff Components can be used to enhance items being crafted! |
component of precognition (head)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Accuracy: +4 - +12 Defense: +4 - +12 Effects when hit in melee: * 10 - 20% chance to gain 10% of a turn (3/turn limit) Changes stats: * +2 - +10 Cun Affinity: head Components can be used to enhance items being crafted! |
component of predation (digger)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +3 - +10 Changes stats: * +1 - +6 Dex Movement speed: +10% Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted! |
component of projection (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * Projects up to Projects up to 1 - 3 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of protection (robes)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +2 - +5 Defense: +2 - +5 Physical save: +15 - +30 Affinity: robes Components can be used to enhance items being crafted! |
4 component of protection (cloak)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spell save: +5 - +15 Mental save: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
component of protection (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Changes resistances: * +50% of staff elemental bonus Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of psionic shield (torque)0.00 Encumbrance. Modifies crafted object: When activated: setup a psionic shield, reducing all damage taken by 0 for 5 turns Puts all charms on cooldown for 25 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of purity (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Affinity: shield Components can be used to enhance items being crafted! |
component of quickening (digger)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Lowers spell cool-downs by: 10% Increases digging speed by 30% Affinity: digger This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
6 component of rage (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +11 Str Changes damage: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! |
2 component of recklessness (belt)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +3.0% - +6.0% Physical power: +3 - +6 Critical mult.: +5.00% - +15.00% Affinity: belt Components can be used to enhance items being crafted! |
3 component of recursion (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Shoot (10% chance). Affinity: ranged Components can be used to enhance items being crafted! |
component of regeneration (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Talent on hit: Second Wind (10% chance). While equipped: Life regen: +1.50 - +6.00 Stamina each turn: +0.30 - +1.30 Psi each turn: +0.10 - +0.40 Affinity: hands Components can be used to enhance items being crafted! |
6 component of repreive (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Fatigue: -3% - -10% Stamina each turn: Unhandled resolver: randartmax Use talent when activated: Second Wind level 1 - 3 Puts all charms on cooldown for 60 turns Affinity: feet Components can be used to enhance items being crafted! |
2 component of resilience (belt)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Maximum life: +30.00 - +70.00 Affinity: belt Components can be used to enhance items being crafted! |
4 component of resilience (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Maximum life: +20.00 - +60.00 Affinity: body Components can be used to enhance items being crafted! |
component of resistance (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +13% acid * +5% - +13% fire * +5% - +13% cold * +5% - +13% lightning Affinity: shield Components can be used to enhance items being crafted! |
4 component of resolve (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Wil Spell save: +2 - +10 Affinity: mindstar Components can be used to enhance items being crafted! |
component of rushing (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +4 Str * +2 - +4 Con Use talent when activated: Rush level 1 - 3 Puts all charms on cooldown for 25 turns Affinity: feet Components can be used to enhance items being crafted! |
4 component of sand (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 physical Changes resistances: * +4% - +20% physical Changes resistances penetration: * +4% - +20% physical Changes damage: * +4% - +20% physical Affinity: mindstar Components can be used to enhance items being crafted! |
component of sensing (ring)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Blindness immunity: +20% - +50% Infravision radius: +3 - +6 See stealth: +5 - +25 See invisible: +5 - +25 Affinity: ring Components can be used to enhance items being crafted! |
5 component of shearing (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: melee Components can be used to enhance items being crafted! |
2 component of shrapnel (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: On shield block: * Cause enemies within radius 6 to bleed for 344 physical damage over 5 turns (1/turn) Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
component of sorcery (cloak)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Wil * +2 - +6 Mag Spell crit. chance: +4% - +8% Affinity: cloak Components can be used to enhance items being crafted! |
5 component of speed (feet)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Movement speed: +25% Affinity: feet Components can be used to enhance items being crafted! |
component of spell shielding (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% arcane Spell save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
component of spellstriking (hands)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 arcane Talent on hit: Manathrust (10% chance). While equipped: Damage (melee): 4 - 19 arcane Changes stats: * +3 - +10 Wil * +3 - +10 Mag Changes resistances: * +3% - +10% arcane Changes damage: * +3% - +10% arcane Spellpower: +4 - +16 Affinity: hands Components can be used to enhance items being crafted! |
5 component of stability (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +10% physical Physical save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
2 component of stinging (totem)0.00 Encumbrance. Modifies crafted object: When activated: Sting an enemy dealing nature damage over 7 turns and reducing their healing by 50% Puts all charms on cooldown for 15 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
3 component of storms (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 lightning Changes stats: * +1 - +7 Str * +1 - +7 Dex * +1 - +7 Mag * +1 - +7 Wil * +1 - +7 Cun * +1 - +7 Con Changes resistances: * +4% - +20% lightning Changes resistances penetration: * +4% - +20% lightning Changes damage: * +4% - +20% lightning Affinity: mindstar Components can be used to enhance items being crafted! |
component of strength (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Str Affinity: amulet Components can be used to enhance items being crafted! |
7 component of strength (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 While equipped: Physical power: +5 - +20 Changes stats: * +2 - +6 Str Affinity: hands Components can be used to enhance items being crafted! |
component of strength (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Str Affinity: head Components can be used to enhance items being crafted! |
component of strife (feet)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Wil * +2 - +6 Con Changes resistances penetration: * +5% - +10% physical Mindpower: +3 - +9 Use talent when activated: Blindside level 1 - 3 Puts all charms on cooldown for 25 turns Affinity: feet Components can be used to enhance items being crafted! |
component of summon tentacle (totem)0.00 Encumbrance. Modifies crafted object: When activated: Summon a resilient tentacle. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
9 component of sundering (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Armour Penetration: +5 - +10 Affinity: melee Components can be used to enhance items being crafted! |
2 component of temporal resistance (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% temporal Affinity: body Components can be used to enhance items being crafted! |
2 component of the Brotherhood (hat)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Con * +1 - +10 Mag Changes damage: * +5% - +20% arcane Use talent when activated: Arcane Eye level 5 Puts all charms on cooldown for 10 turns Affinity: hat Components can be used to enhance items being crafted! |
component of the Shaloren (cloak)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +4 Wil * +1 - +4 Mag Affinity: cloak Components can be used to enhance items being crafted! |
component of the arcanist (belt)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spell save: +5 - +15 Spellpower: +2 - +12 Affinity: belt Components can be used to enhance items being crafted! |
2 component of the arcanist (hat)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Learn talent(s): * +1 Arcanist Arcanist: Passive - Increase Spellcrit by 2% per each enemy you can see in a radius of 2. Affinity: hat Components can be used to enhance items being crafted! |
3 component of the armsmaster (belt)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +2 - +12 Physical save: +5 - +15 Affinity: belt Components can be used to enhance items being crafted! |
component of the bastion (hat)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Learn talent(s): * +1 Bastion Bastion: Passive - Increases Physical, Mind, and Spell Saves by 11.06 per each enemy you can see in a radius of 2. The increase is based on the average of your Dexterity, Magic, and Willpower stats. Affinity: hat Components can be used to enhance items being crafted! |
component of the bastion (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Learn talent(s): * +1 Bastion Bastion: Passive - Increases Physical, Mind, and Spell Saves by 11.06 per each enemy you can see in a radius of 2. The increase is based on the average of your Dexterity, Magic, and Willpower stats. Affinity: head Components can be used to enhance items being crafted! |
2 component of the bounder (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +5 - +9 Str * +5 - +9 Dex Use talent when activated: Skullcracker level 3 Puts all charms on cooldown for 20 turns Affinity: head Components can be used to enhance items being crafted! |
3 component of the deep (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Armour: +1 - +6 Changes resistances: * +5% - +15% acid * +5% - +15% cold Breathe: water Affinity: body Components can be used to enhance items being crafted! |
component of the depths (head)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +25% cold Breathe: water Affinity: head Components can be used to enhance items being crafted! |
component of the dragon (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% acid * +5% - +15% physical * +5% - +15% fire * +5% - +15% cold * +5% - +15% lightning Cooldown Reduction: * Rush 5 turns Disarm immunity: +20% - +40% Stun/Freeze immunity: +20% - +40% Knockback immunity: +20% - +40% Affinity: body Components can be used to enhance items being crafted! |
component of the giants (belt)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +2 - +12 Spell save: +5 - +15 Size category: +1 Affinity: belt Components can be used to enhance items being crafted! |
component of the hero (body)0.00 Encumbrance. Powered by arcane forces Infused by nature Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +9 Str * +3 - +9 Dex * +3 - +9 Mag * +3 - +9 Wil * +3 - +9 Cun Maximum life: +30.00 - +70.00 Affinity: body Components can be used to enhance items being crafted! |
component of the juggernaut (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 4 - 29 physical Talent on hit: Juggernaut (10% chance). While equipped: Changes stats: * +1 - +6 Con Physical save: +10 - +30 Spell save: +3 - +10 Mental save: +3 - +10 Disarm immunity: +20% - +50% Use talent when activated: Juggernaut level 2 - 4 Puts all charms on cooldown for 30 turns Affinity: hands Components can be used to enhance items being crafted! |
component of the magus (belt)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Physical save: +5 - +15 Spellpower: +2 - +12 Affinity: belt Components can be used to enhance items being crafted! |
component of the mountain (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% physical Changes damage: * +10% - +30% physical Affinity: robes Components can be used to enhance items being crafted! |
3 component of the mystic (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +11 Wil * +1 - +11 Mag Spellpower: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
component of the mystic (belt)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mental save: +5 - +15 Spellpower: +2 - +12 Affinity: belt Components can be used to enhance items being crafted! |
component of the nighthunter (hands)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 29 darkness Accuracy: +3 - +13 Crit. chance: +3.0% - +13.0% Talent on crit: Dominate (10% chance). While equipped: Accuracy: +5 - +15 Changes stats: * +1 - +6 Cun Changes resistances: * +5% - +15% darkness Infravision radius: +1 - +4 Use talent when activated: Track level 2 Puts all charms on cooldown for 15 turns Affinity: hands Components can be used to enhance items being crafted! |
component of the sentry (hat)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Infravision radius: +3 - +9 See stealth: +5 - +25 See invisible: +5 - +25 Use talent when activated: Circle of Warding level 3 Puts all charms on cooldown for 40 turns Affinity: hat Components can be used to enhance items being crafted! |
2 component of the warmind (belt)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Physical save: +5 - +15 Mindpower: +2 - +12 Affinity: belt Components can be used to enhance items being crafted! |
2 component of the wilder (belt)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Mental save: +5 - +15 Mindpower: +2 - +12 Affinity: belt Components can be used to enhance items being crafted! |
component of the willbreaker (hat)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Learn talent(s): * +1 Willbreaker Willbreaker: Passive - Increase Mindpower by 8.12 per each enemy you can see in a radius of 2. The increase is based on your Willpower stat. Affinity: hat Components can be used to enhance items being crafted! |
2 component of thorny skin (totem)0.00 Encumbrance. Modifies crafted object: When activated: Harden the skin for 7 turns increasing armour and armour hardiness Puts all charms on cooldown for 20 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
9 component of tirelessness (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Stamina each turn: +0.30 - +1.30 Maximum stamina: +10.00 - +40.00 Affinity: feet Components can be used to enhance items being crafted! |
component of torment (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
2 component of transcendence (belt)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Physical save: +5 - +15 Mindpower: +2 - +12 Affinity: belt Components can be used to enhance items being crafted! |
2 component of trickery (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour penetration: +4 - +8 Changes stats: * +2 - +5 Cun * +2 - +5 Dex Affinity: head Components can be used to enhance items being crafted! |
3 component of true flight (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Physical crit. chance: +5.0% - +15.0% Increases range of ranged weapons by 1 (to a maximum of 10) Affinity: ranged Components can be used to enhance items being crafted! |
2 component of venom (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 acid Changes resistances: * +4% - +20% acid Changes resistances penetration: * +4% - +20% acid Changes damage: * +4% - +20% acid Life regen: +1.00 - +5.00 Affinity: mindstar Components can be used to enhance items being crafted! |
component of venom (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
6 component of venom (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
6 component of vileness (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight On hit: * 5 - 30% chance to reduce strength, dexterity, and constitution by 29 Affinity: melee Components can be used to enhance items being crafted! |
component of war-making (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 Crit. chance: +4.0% - +14.0% Talent on crit: Cripple (20% chance). While equipped: Physical crit. chance: +5.0% - +20.0% Critical mult.: +5.00% - +15.00% Spell crit. chance: +5% - +20% Mental crit. chance: +5% - +20% Affinity: hands Components can be used to enhance items being crafted! |
component of warding (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Armour: +4 - +8 Defense: +4 - +8 Maximum wards: * +2 of staff elemental bonus Learn talent(s): * +1 - +5 Ward Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of wind (ammo)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Travel speed: +200% On hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 246 physical damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of winter (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 10 - 30 cold While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +20% cold On shield block: * Deals 279 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
3 component of wizardry (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil * +1 - +6 Mag Maximum mana: +10.00 - +110.00 Spellpower: +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
corrosive component (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 acid Talent on hit: Corrosive Breath (10% chance). While equipped: Damage (melee): 5 - 15 acid Changes resistances: * +5% - +10% acid Changes damage: * +3% - +11% acid Affinity: hands Components can be used to enhance items being crafted! |
5 corrupted component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Affinity: melee Components can be used to enhance items being crafted! |
2 cosmic component (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% temporal * +5% - +15% arcane * +5% - +15% darkness Changes damage: * +5% - +20% temporal * +5% - +20% arcane * +5% - +20% darkness Spell save: +10 - +20 Spellpower on spell critical (stacks up to 3 times): +5 - +10 Maximum mana: +30.00 - +60.00 Affinity: robes Components can be used to enhance items being crafted! |
4 creative component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun Critical mult.: +5.00% - +25.00% Affinity: mindstar Components can be used to enhance items being crafted! |
10 cruel component (staff)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Critical mult.: +10.00% - +20.00% Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
deadly component (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: ammo Components can be used to enhance items being crafted! |
4 defiant component (body)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +3 - +9 Con * +3 - +9 Wil Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
defiled component (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Accuracy: +5 - +15 Damage conversion: 10% blight, 10% physical While equipped: Damage (melee): 3 - 8 blight, 3 - 8 physical Changes damage: * +2% - +7% blight * +2% - +7% physical Physical save: +5 - +10 Affinity: hands Components can be used to enhance items being crafted! |
destroyer's component (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances penetration: * Unhandled resolver: randartmax all Critical mult.: Unhandled resolver: randartmax Spellpower: +5 - +15 Affinity: robes Components can be used to enhance items being crafted! |
dispeller's component (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +6% - +12% lightning * +6% - +12% darkness * +6% - +12% blight * +6% - +12% fire * +6% - +12% light * +6% - +12% cold Physical save: +10 - +20 Spell save: +20 - +40 Mental save: +10 - +20 Affinity: robes Components can be used to enhance items being crafted! |
2 dreadful component (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 8 - 23 mind, 8 - 23 darkness Melee retaliation: 8 - 16 mind, 8 - 16 darkness Changes resistances: * +10% - +30% mind * +10% - +30% darkness Affinity: body Components can be used to enhance items being crafted! |
2 dreamer's component (feet)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Cun * +2 - +6 Wil Physical save: +5 - +15 Spell save: +5 - +15 Mental save: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! |
dreamer's component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +25% mind Mental save: +2 - +10 Psi each turn: +0.30 - +1.50 Maximum psi: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! |
duelist's component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +2 - +10 Defense: +2 - +10 Changes stats: * +3 - +10 Cun * +3 - +10 Dex Affinity: body Components can be used to enhance items being crafted! |
4 earthen component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Armour: +2 - +12 Armour Hardiness: +2% - +12% Physical save: +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
electrified component (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 25% chance to afflict the target with Haywire, causing 233 Lightning damage over 5 turns and giving them a 34% chance to fail using talents. While equipped: Changes damage: * +5% - +20% lightning Affinity: melee Components can be used to enhance items being crafted! |
6 elemental component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * Create an explosion dealing 105 damage (1/turn) While equipped: Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
6 enhanced component (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 - +13 Str * +3 - +13 Dex * +3 - +13 Mag * +3 - +13 Wil * +3 - +13 Cun * +3 - +13 Con Affinity: melee Components can be used to enhance items being crafted! |
enhanced component (ranged)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 - +13 Str * +3 - +13 Dex * +3 - +13 Mag * +3 - +13 Wil * +3 - +13 Cun * +3 - +13 Con Affinity: ranged Components can be used to enhance items being crafted! |
4 enlightening component (body)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +3 - +9 Cun * +3 - +9 Wil Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
entropic component (ring)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Melee retaliation: 5 - 20 acid, 5 - 20 darkness Changes stats: * +2 - +8 Cun Affinity: ring Components can be used to enhance items being crafted! |
5 enveloping component (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Defense: +5 - +15 Physical save: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
epiphanous component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +5% - +25% mind Psi when firing a critical mind attack: +1.00 - +5.00 Mindpower: +1 - +6 Mental crit. chance: +1% - +6% Affinity: mindstar Components can be used to enhance items being crafted! |
etched component (lite)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +7 Dex Damage affinity(heal): * +3% - +15% acid * +3% - +15% physical Affinity: lite Components can be used to enhance items being crafted! |
2 ethereal component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Defense: +10 - +25 Spellpower: +3 - +8 Damage Shield penetration: +10% - +30% Damage Shield Power: +5% - +20% Affinity: staff Components can be used to enhance items being crafted! |
ethereal component (lite)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +8 Mag Spellpower: +5 - +17 Light radius: +2 Affinity: lite Components can be used to enhance items being crafted! |
2 evasive component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * gain a 10% - 40% chance to evade weapon attacks for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
exalted component (lite)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +3 - +7 Wil Damage affinity(heal): * +3% - +15% mind * +3% - +15% light Affinity: lite Components can be used to enhance items being crafted! |
2 exposing component (shield)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Effects on melee hit: * 5 - 15% chance to reduce all saves and defense by 47 Effects when hit in melee: * 10 - 35% chance to reduce all saves and defense by 47 Affinity: shield Components can be used to enhance items being crafted! |
4 extending component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * increase the duration of 1 - 3 beneficial effects by 1 - 2 Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
2 fearwoven component (hat)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +20% darkness * +5% - +20% physical Changes damage: * +5% - +20% darkness * +5% - +20% physical Maximum hate: +5.00 - +15.00 Mindpower: +5 - +10 Mental crit. chance: +1% - +5% Affinity: hat Components can be used to enhance items being crafted! |
flaming component (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 10 - 20 fire While equipped: Damage (melee): 5 - 10 fire Melee retaliation: 1 - 21 fire Affinity: shield Components can be used to enhance items being crafted! |
2 flaming component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 20 fire Affinity: melee Components can be used to enhance items being crafted! |
flaming component (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 20 fire Affinity: ammo Components can be used to enhance items being crafted! |
fleetfooted component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Defense: +1 - +21 Changes stats: * +1 - +15 Dex Affinity: feet Components can be used to enhance items being crafted! |
4 focusing component (robes)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +4 - +8 Wil * +4 - +8 Mag Mana each turn: +0.10 - +0.40 Psi each turn: +0.10 - +0.40 Affinity: robes Components can be used to enhance items being crafted! |
2 focusing component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * reduce 1 - 3 talent cooldowns by 2 Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
fortifying component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +7 Str * +2 - +7 Con Maximum life: +30.00 - +100.00 Affinity: body Components can be used to enhance items being crafted! |
3 fractal component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Affinity: melee Components can be used to enhance items being crafted! |
3 fractal component (hands)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Accuracy: +5 - +15 Damage conversion: 10% mind, 10% temporal While equipped: Damage (melee): 3 - 8 mind, 3 - 8 temporal Changes damage: * +2% - +7% mind * +2% - +7% temporal Mental save: +5 - +10 Affinity: hands Components can be used to enhance items being crafted! |
5 frigid component (ranged)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 cold Affinity: ranged Components can be used to enhance items being crafted! |
3 frostbitten component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance to afflict the target with Frostburn, causing 218 Cold damage over 5 turns. While equipped: Changes damage: * +5% - +20% cold Affinity: melee Components can be used to enhance items being crafted! |
fungal component (ranged)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +7 Con Masteries: * +0.1 - +0.2 Wild-gift / Fungus When activated: regenerate 60 - 260 life over 5 turns Puts all charms on cooldown for 20 turns Affinity: ranged Components can be used to enhance items being crafted! |
2 gifted component (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Mindpower: +2 - +12 Affinity: mindstar Components can be used to enhance items being crafted! |
2 greater component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Staff uses all elements from the same aspect Spellpower: +3 - +13 Affinity: staff Components can be used to enhance items being crafted! |
grounding component (belt)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: belt Components can be used to enhance items being crafted! |
grounding component (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +30% lightning Stun/Freeze immunity: +20% - +50% Affinity: amulet Components can be used to enhance items being crafted! |
grounding component (head)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: head Components can be used to enhance items being crafted! |
3 grounding component (hat)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: hat Components can be used to enhance items being crafted! |
4 grounding component (feet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: feet Components can be used to enhance items being crafted! |
8 hateful component (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 darkness Damage against: +5% - +20% Living Affinity: melee Components can be used to enhance items being crafted! |
2 hateful component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +15% mind * +5% - +15% darkness Changes damage: * +5% - +25% mind * +5% - +25% darkness Maximum hate: +2.00 - +10.00 Affinity: mindstar Components can be used to enhance items being crafted! |
3 hateful component (ammo)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 darkness Damage against: +5% - +20% Living Affinity: ammo Components can be used to enhance items being crafted! |
4 heroic component (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 Accuracy: +2 - +12 Talent on hit: Battle Shout (10% chance). While equipped: Armour: +3 - +6 Mental save: +5 - +15 Maximum life: +40.00 - +80.00 Affinity: hands Components can be used to enhance items being crafted! |
hexstone component (amulet)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% blight * +5% - +15% fire Vim when firing critical spell: +2.00 - +6.00 Maximum vim: +5.00 - +15.00 Affinity: amulet Components can be used to enhance items being crafted! |
honing component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 - +4 Cun * +1 - +4 Wil Changes resistances: * +2% - +10% physical Changes resistances penetration: * +2% - +10% physical Changes damage: * +2% - +10% physical Affinity: mindstar Components can be used to enhance items being crafted! |
2 horrifying component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Damage (melee): 3 - 15 mind, 3 - 15 darkness Changes damage: * +2% - +10% mind * +2% - +10% darkness Affinity: mindstar Components can be used to enhance items being crafted! |
2 hungering component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Masteries: * +0.1 - +0.2 Psionic / Voracity * +0.1 - +0.2 Cursed / Dark sustenance Hate per kill: +1.00 - +5.00 Psi per kill: +1.00 - +5.00 When activated: Inflict mind damage (range 10), gaining psi and hate equal to 10% of the damage done Puts all charms on cooldown for 20 turns Affinity: mindstar Components can be used to enhance items being crafted! |
12 impenetrable component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +20 Affinity: body Components can be used to enhance items being crafted! |
2 infernal component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 15 - 35 fire Critical mult.: +15.00% - +40.00% Spellpower: +3 - +10 See invisible: +5 - +20 Affinity: staff Components can be used to enhance items being crafted! |
2 inquisitor's component (melee)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On crit: * Deals 139 Manaburn damage and puts 1 random spell talent on cooldown for 6 turns (checks Confusion immunity) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
3 inscribed component (ranged)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: ranged Components can be used to enhance items being crafted! |
2 insulating component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: head Components can be used to enhance items being crafted! |
2 insulating component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: feet Components can be used to enhance items being crafted! |
invigorating component (feet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Fatigue: -4% - -10% Stamina each turn: +0.20 - +0.90 Maximum life: +30.00 - +60.00 Movement speed: +10% Affinity: feet Components can be used to enhance items being crafted! |
4 lifebinding component (staff)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 - +7 Con Life regen: +0.50 - +2.00 Spellpower: +3 - +10 Healing mod.: +10% - +30% Affinity: staff Components can be used to enhance items being crafted! |
2 luminate component (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 8 - 23 light, 8 - 23 temporal Melee retaliation: 8 - 16 light, 8 - 16 temporal Changes resistances: * +10% - +30% light * +10% - +30% temporal Affinity: body Components can be used to enhance items being crafted! |
magelord's component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Physical crit. chance: +6.0% - +14.0% Damage (melee): 15 - 45 arcane Maximum mana: +20.00 - +120.00 Spellpower: +5 - +10 Affinity: staff Components can be used to enhance items being crafted! |
magewarrior's short component (staff)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: While equipped: Accuracy: +5 - +15 Physical crit. chance: +5.0% - +10.0% Physical power: +5 - +15 Spellpower: +5 - +10 Spell crit. chance: +2% - +4% Changes weapon from two-handed to one-handed Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
manaburning component (melee)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 10 - 25 arcane resource burn Affinity: melee Components can be used to enhance items being crafted! |
2 marauder's component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Defense: +2 - +10 Changes stats: * +3 - +10 Str * +3 - +10 Dex Physical save: +5 - +20 Affinity: body Components can be used to enhance items being crafted! |
3 mighty component (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Str Affinity: ranged Components can be used to enhance items being crafted! |
mindcaging component (head)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% - +25% mind Mental save: +10 - +30 Confusion immunity: +20% - +50% Affinity: head Components can be used to enhance items being crafted! |
2 mindreaver's component (feet)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances penetration: * +5% - +15% mind Mindpower: +3 - +6 Mental crit. chance: +1% - +5% Affinity: feet Components can be used to enhance items being crafted! |
13 mindwoven component (robes)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Mental save: +15 - +30 Mindpower: +2 - +6 Mental crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
mindwoven component (hat)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Psi each turn: +0.10 - +0.40 Mindpower: +2 - +6 Mental crit. chance: +2% - +6% Affinity: hat Components can be used to enhance items being crafted! |
2 miner's component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +1 - +6 Infravision radius: +1 - +4 Affinity: head Components can be used to enhance items being crafted! |
3 miner's component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +1 - +9 Infravision radius: +1 - +3 Affinity: feet Components can be used to enhance items being crafted! |
3 miner's component (digger)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Infravision radius: +1 - +3 Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted! |
mitotic component (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Crit. chance: +2.0% - +12.0% On hit: * 5 - 20% chance to slow global speed by 76% * 5 - 20% chance to reduce armor by 39% When activated: divide the mindstar in two Puts all charms on cooldown for 1 turns Affinity: mindstar This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 monstrous component (belt)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +3 - +6 Str * +3 - +6 Con Physical save: +5 - +15 Size category: +1 Affinity: belt Components can be used to enhance items being crafted! |
mule's component (ring)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Maximum encumbrance: +20 - +40 Affinity: ring Components can be used to enhance items being crafted! |
murderer's component (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +3 - +10 Armour penetration: +3 - +10 Changes stats: * +1 - +6 Cun * +1 - +6 Dex Affinity: cloak Components can be used to enhance items being crafted! |
4 naturalist's component (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 nature Talent on hit: Venomous Breath (10% chance). While equipped: Damage (melee): 5 - 15 nature Changes resistances: * +5% - +10% nature Changes damage: * +3% - +11% nature Affinity: hands Components can be used to enhance items being crafted! |
4 nature's component (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +2% - +10% blight Changes damage: * +2% - +10% nature Disease immunity: +10% - +25% Affinity: mindstar Components can be used to enhance items being crafted! |
necrotic component (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 40 blight, 10 - 40 darkness While equipped: Changes resistances: * +5% - +15% blight * +5% - +15% darkness On shield block: * Deals 157 blight and darkness damage to each enemy blocked Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
3 nightruned component (belt)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% light * +5% - +15% darkness Affinity: belt Components can be used to enhance items being crafted! |
2 nimble component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Defense: +2 - +16 Changes stats: * +2 - +10 Dex Movement speed: +20% Affinity: body Components can be used to enhance items being crafted! |
3 noble's component (belt)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +8 Cun * +3 - +8 Wil Damage against: * +15% - +45% Summoned Reduced damage from: * +15% - +45% Summoned Affinity: belt Components can be used to enhance items being crafted! |
ornate component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +9 Cun * +3 - +9 Con Physical save: +3 - +8 Spell save: +3 - +8 Mental save: +3 - +8 Affinity: body Components can be used to enhance items being crafted! |
2 piercing component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * increase all damage penetration by 10% - 30% for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
5 plaguebringer's component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight Talent on hit: Epidemic (20% chance). On hit: * 5 - 20% chance to reduce strength, dexterity, and constitution by 29 While equipped: Disease immunity: +10% - +35% Affinity: melee Components can be used to enhance items being crafted! |
4 potent component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +2 - +12 While equipped: Changes damage: * +2% - +12% of staff elemental bonus Spellpower: +2 - +5 Affinity: staff Components can be used to enhance items being crafted! |
2 powerful component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * increase all damage by 10% - 30% for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
2 preserving component (lite)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +6 Con Changes resistances: * +5% - +15% blight Life regen: +1.00 - +16.00 Affinity: lite Components can be used to enhance items being crafted! |
primeval component (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 40 nature, 10 - 40 temporal While equipped: Changes resistances: * +5% - +15% nature * +5% - +15% temporal On shield block: * Deals 157 temporal and nature damage to each enemy blocked Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
prismatic component (head)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: head Components can be used to enhance items being crafted! |
7 prismatic component (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: body Components can be used to enhance items being crafted! |
prismatic component (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances cap: * +3% - +10% all Changes resistances penetration: * +5% - +15% all Affinity: robes This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 projecting component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +5% - +25% lightning * +5% - +25% fire * +5% - +25% cold Masteries: * +0.1 - +0.2 Psionic / Focus * +0.1 - +0.2 Psionic / Projection Affinity: mindstar Components can be used to enhance items being crafted! |
2 protector's component (mindstar)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +2% - +10% all Masteries: * +0.1 - +0.2 Wild-gift / Antimagic Affinity: mindstar Components can be used to enhance items being crafted! |
psion's component (hat)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +20% mind Changes damage: * +5% - +20% mind Physical save: +5 - +15 Mental save: +5 - +20 Maximum psi: +10.00 - +40.00 Mindpower: +5 - +10 Mental crit. chance: +1% - +5% Affinity: hat Components can be used to enhance items being crafted! |
psychic's component (hands)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 mind Talent on hit: Psychic Lobotomy (20% chance). While equipped: Damage (melee): 5 - 15 mind Changes resistances: * +5% - +10% mind Changes damage: * +3% - +11% mind Affinity: hands Components can be used to enhance items being crafted! |
psychokinetic component (ammo)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 40 physical On hit: * 20% chance to knock the target back 3 spaces and deal 326 physical damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
quick component (charm)0.00 Encumbrance. Modifies crafted object: Charm power: 60% - 90% Charm cooldown: 60% - 80% Affinity: charm This component can never be added to items which do not match its affinity. Unique Ego Components can be used to enhance items being crafted! |
7 quick component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +7 Dex Combat speed: +10% Affinity: melee Components can be used to enhance items being crafted! |
radiant component (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +30% blight * +10% - +30% darkness Light radius: +1 - +2 Affinity: body Components can be used to enhance items being crafted! |
regal component (cloak)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +4 Wil Mental save: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
reinforced component (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Block value: +20 - +100 While equipped: Armour: +1 - +11 Affinity: shield Components can be used to enhance items being crafted! |
11 rejuvenating component (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +2.00 - +8.00 Stamina each turn: +0.50 - +2.50 Affinity: body Components can be used to enhance items being crafted! |
3 resilient component (cloak)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Maximum life: +30.00 - +60.00 Affinity: cloak Components can be used to enhance items being crafted! |
2 resolute component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +9 Str * +3 - +9 Con Physical save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
resonating component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +2% - +10% mind Changes resistances penetration: * +2% - +10% mind Changes damage: * +2% - +10% mind Psi when hit: +0.50 - +2.50 Damage Resonance (when hit): +5% - +25% Affinity: mindstar Components can be used to enhance items being crafted! |
4 restful component (hands)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Talent on hit: Nightmare (10% chance). While equipped: Life regen: +1.00 - +11.00 Stamina each turn: +0.50 - +2.00 Maximum stamina: +10.00 - +40.00 Affinity: hands Components can be used to enhance items being crafted! |
reviled component (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 8 - 23 lightning, 8 - 23 blight Melee retaliation: 8 - 16 lightning, 8 - 16 blight Changes resistances: * +10% - +30% lightning * +10% - +30% blight Affinity: body Components can be used to enhance items being crafted! |
ricochet component (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance for your shot to deal an extra 37 physical damage to your target and then ricochet to a second target, dealing 49 physical damage to it. Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
ruinous dawn's component (belt)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Affinity: belt Components can be used to enhance items being crafted! |
3 runescribed component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Affinity: melee Components can be used to enhance items being crafted! |
2 runic component (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Arcane Vortex (10% chance). While equipped: Changes stats: * +1 - +7 Mag Changes damage: * +5% - +15% arcane Spellpower: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted! |
2 sand component (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 15 physical Burst on crit (radius 2): 5 - 15 physical Talent on hit: Sand Breath (10% chance). While equipped: Armour: +5 - +10 Damage (melee): 5 - 15 physical Changes damage: * +3% - +11% physical Affinity: hands Components can be used to enhance items being crafted! |
sapper's component (digger)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +3 - +10 Changes stats: * +1 - +6 Cun Infravision radius: +2 - +6 Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted! |
savage's component (ring)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +6 Con Spell save: +10 - +20 Maximum stamina: +10.00 - +40.00 Affinity: ring Components can be used to enhance items being crafted! |
savior's component (ring)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical save: +6 - +18 Spell save: +6 - +18 Mental save: +6 - +18 Affinity: ring Components can be used to enhance items being crafted! |
6 scholar's component (feet)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +3 - +13 Affinity: feet Components can be used to enhance items being crafted! |
3 scorching component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance to afflict the target with a Burn, causing 218 Fire damage over 5 turns. While equipped: Changes damage: * +5% - +20% fire Affinity: melee Components can be used to enhance items being crafted! |
scouring component (shield)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Damage (melee): 5 - 25 acid, 5 - 25 nature Effects on melee hit: * 5 - 25 arcane resource burn Effects when hit in melee: * 5 - 15 arcane resource burn Changes stats: * +3 - +7 Con Changes resistances: * +5% - +20% acid * +5% - +20% nature Affinity: shield Components can be used to enhance items being crafted! |
8 scouring component (hands)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 15 - 35 arcane resource burn While equipped: Effects when hit in melee: * 15 - 35 arcane resource burn Spell save: +8 - +23 Affinity: hands Components can be used to enhance items being crafted! |
3 self-loading component (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Turns elapse between self-loadings: 5 - 2 Affinity: ammo Components can be used to enhance items being crafted! |
3 serrated component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: On hit: * 25% chance to afflict the target with Bleed, causing 308 Physical damage over 5 turns. While equipped: Changes damage: * +5% - +20% physical Affinity: melee Components can be used to enhance items being crafted! |
2 shielding component (hat)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Mag Spell save: +5 - +15 Affinity: hat Components can be used to enhance items being crafted! |
4 shimmering component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.40 Maximum mana: +30.00 - +100.00 Affinity: staff Components can be used to enhance items being crafted! |
shimmering component (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +10% - +30% arcane Maximum mana: +10.00 - +110.00 Affinity: robes Components can be used to enhance items being crafted! |
2 shimmering component (hat)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +10% - +20% arcane Maximum mana: +10.00 - +110.00 Affinity: hat Components can be used to enhance items being crafted! |
short component (staff)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Changes weapon from two-handed to one-handed Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
3 skyshard component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Affinity: melee Components can be used to enhance items being crafted! |
3 slagged component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Affinity: melee Components can be used to enhance items being crafted! |
4 slime-covered component (melee)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 5 - 20% chance to slow global speed by 76% Affinity: melee Components can be used to enhance items being crafted! |
slimey component (ammo)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On hit: * 5 - 20% chance to slow global speed by 76% Affinity: ammo Components can be used to enhance items being crafted! |
3 slimy component (robes)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Effects when hit in melee: * 3 - 10% chance to slow global speed by 76% * 3 - 10 arcane resource burn Affinity: robes Components can be used to enhance items being crafted! |
soldier's component (digger)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +2 - +5 Defense: +4 - +8 Changes resistances: * +5% - +10% physical Increases digging speed by 100% Affinity: digger Components can be used to enhance items being crafted! |
2 soothing component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * heal for 30 - 110 Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
3 spellwoven component (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spell save: +15 - +30 Spellpower: +2 - +6 Spell crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
spiritbound component (body)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% physical Reduced damage from: * +5% - +15% Animal Affinity: body Components can be used to enhance items being crafted! |
spiritwalker's component (belt)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +11 Mag Mana each turn: +0.10 - +0.60 Maximum mana: +20.00 - +60.00 Affinity: belt Components can be used to enhance items being crafted! |
2 stabilizing component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical save: +10 - +25 Affinity: head Components can be used to enhance items being crafted! |
3 stabilizing component (hat)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Wil Physical save: +5 - +15 Affinity: hat Components can be used to enhance items being crafted! |
steady component (hands)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Accuracy: +5 - +10 Talent on hit: Perfect Control (10% chance). While equipped: Accuracy: +5 - +10 Physical save: +5 - +10 Mental save: +5 - +10 Disarm immunity: +20% - +50% Affinity: hands Components can be used to enhance items being crafted! |
steady component (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Physical crit. chance: +1.0% - +7.0% Affinity: ranged Components can be used to enhance items being crafted! |
6 stormbringer's component (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 lightning, 5 - 45 cold While equipped: Changes resistances penetration: * +5% - +25% lightning * +5% - +25% cold Movement speed: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
2 sundering component (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Armour Penetration: +5 - +10 Affinity: ranged Components can be used to enhance items being crafted! |
supercharged component (charm)0.00 Encumbrance. Modifies crafted object: Charm power: 130% - 150% Charm cooldown: 110% - 130% Affinity: charm This component can never be added to items which do not match its affinity. Unique Ego Components can be used to enhance items being crafted! |
2 surging component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
swashbuckler's component (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +4 - +24 Changes stats: * +1 - +13 Str * +1 - +13 Dex Affinity: shield Components can be used to enhance items being crafted! |
2 tainted component (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight Affinity: ranged Components can be used to enhance items being crafted! |
2 thaloren component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Wil Changes resistances: * +5% - +15% blight Mental save: +5 - +15 Affinity: head Components can be used to enhance items being crafted! |
3 thick component (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +13 Changes resistances: * +10% - +30% cold Affinity: cloak Components can be used to enhance items being crafted! |
5 thought-forged component (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 mind On hit: * 10 - 35% chance to reduce all saves and defense by 47 While equipped: Changes stats: * +1 - +7 Cun * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! |
3 time-lost component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance to afflict the target with Wasting, causing 218 Temporal damage over 5 turns. While equipped: Changes damage: * +5% - +20% temporal Affinity: melee Components can be used to enhance items being crafted! |
timebroken component (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Wil * +2 - +6 Mag Changes damage: * +5% - +30% arcane * +5% - +30% temporal Maximum mana: +10.00 - +110.00 Spellpower: +2 - +10 Spell crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
traveler's component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Maximum encumbrance: +20 - +50 Physical save: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! |
13 truestriking component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! |
2 tundral component (ammo)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 8 - 33 cold Burst on crit (radius 2): 5 - 15 cold Affinity: ammo Components can be used to enhance items being crafted! |
5 twilight component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Affinity: melee Components can be used to enhance items being crafted! |
umbral component (hands)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Moonlight Ray (20% chance). On hit: * 5 - 15% chance to reduce damage dealt by 37% While equipped: Damage (melee): 5 - 20 darkness Changes resistances: * +5% - +15% darkness Changes damage: * +3% - +11% darkness Affinity: hands Components can be used to enhance items being crafted! |
2 undeterred component (feet)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Silence immunity: +20% - +50% Confusion immunity: +20% - +50% Stun/Freeze immunity: +20% - +50% Affinity: feet Components can be used to enhance items being crafted! |
verdant component (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Changes damage: * +5% - +30% nature Poison immunity: +20% - +50% Disease immunity: +20% - +50% Affinity: robes Components can be used to enhance items being crafted! |
voltaic component (shield)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 40 lightning, 10 - 40 physical While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% physical On shield block: * Deals 157 lightning and physical damage to each enemy blocked Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
8 warbringer's component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Con Changes resistances penetration: * +5% - +15% physical Disarm immunity: +10% - +35% Affinity: melee Components can be used to enhance items being crafted! |
warden's component (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Ammo reloads per turn: +1 - +5 Changes stats: * +1 - +7 Mag Changes resistances penetration: * +5% - +15% physical * +5% - +10% temporal Changes damage: * +5% - +15% physical * +5% - +10% temporal Masteries: * +0.1 - +0.2 Chronomancy / Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Affinity: ranged Components can be used to enhance items being crafted! |
warlord's component (head)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Physical power: +6 - +12 Changes stats: * +3 - +7 Str * +3 - +7 Wil Changes resistances: * +5% - +15% physical Physical save: +5 - +15 Affinity: head Components can be used to enhance items being crafted! |
warmaker's component (amulet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +4 - +10 Str * +4 - +10 Dex * +4 - +10 Wil Affinity: amulet Components can be used to enhance items being crafted! |
warrior's component (ring)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +4 - +20 Changes stats: * +2 - +10 Str Affinity: ring Components can be used to enhance items being crafted! |
2 werebeast's component (head)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +9 Str * +1 - +9 Dex * +1 - +9 Cun * +1 - +9 Con Affinity: head Components can be used to enhance items being crafted! |
2 windwalling component (shield)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 30 physical While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +20% physical Slows Projectiles: +10% - +40% Bonus block near projectiles: +10 - +110 Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
6 woodsman's component (digger)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +15% nature Changes damage: * +5% - +10% nature Affinity: digger Components can be used to enhance items being crafted! |
2 wrathful component (shield)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 40 light, 10 - 40 fire While equipped: Changes resistances: * +5% - +15% light * +5% - +15% fire On shield block: * Deals 157 light and fire damage to each enemy blocked Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
wrathful component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Hate when firing a critical mind attack: +1.00 - +6.00 Psi when firing a critical mind attack: +1.00 - +6.00 Mental crit. chance: +2% - +12% Affinity: mindstar Components can be used to enhance items being crafted! |
2 wyrm's component (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 2 - 10 lightning, 2 - 10 physical, 2 - 10 fire, 2 - 10 acid, 2 - 10 cold Changes resistances: * +2% - +10% lightning * +2% - +10% physical * +2% - +10% fire * +2% - +10% acid * +2% - +10% cold Affinity: mindstar Components can be used to enhance items being crafted! |
wyrmbane component (body)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +6% - +11% lightning * +6% - +11% cold * +6% - +11% acid * +6% - +11% fire Reduced damage from: * +5% - +15% Dragon Affinity: body Components can be used to enhance items being crafted! |
Heart of the Sandworm QueenInfused by nature 0.00 Encumbrance. [Plot Item] Type: corpse / heart It can be used to consume the heart. The heart of the Sandworm Queen, ripped from her dead body. You could ... consume it, should you feel mad enough or you could try to corrupt it somewhere. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Achievements
Against all odds (Insane (Adventure) difficulty)
Killed Ukruk in the ambush.By Ryuugen the Cornac Adventurer level 36
13rd Haze 122nd year of Ascendancy at 07:56 see stats
Curse Lifter (Insane (Adventure) difficulty)
Killed Ben Cruthdar the Cursed.By Ryuugen the Cornac Adventurer level 17
20th Dusk 122nd year of Ascendancy at 09:14 see stats
Dragon's Greed (Insane (Adventure) difficulty)
Amassed 8000 gold pieces.By Ryuugen the Cornac Adventurer level 1
75th Pyre 122nd year of Ascendancy at 19:42 see stats
Earth Master (Insane (Adventure) difficulty)
Killed Harkor'Zun.By Ryuugen the Cornac Adventurer level 20
27th Dusk 122nd year of Ascendancy at 22:04 see stats
Exterminator (Insane (Adventure) difficulty)
Killed 1000 creatures.By Ryuugen the Cornac Adventurer level 25
65th Dusk 122nd year of Ascendancy at 11:42 see stats
Is that how it feels to be an escort quest?! (Insane (Adventure) difficulty)
Got saved from death in the Godfeaster by Malyu and managed to escape.By Ryuugen the Cornac Adventurer level 37
20th Haze 122nd year of Ascendancy at 08:01 see stats
Level 10 (Insane (Adventure) difficulty)
Got a character to level 10.By Ryuugen the Cornac Adventurer level 10
4th Mirth 122nd year of Ascendancy at 07:22 see stats
Level 20 (Insane (Adventure) difficulty)
Got a character to level 20.By Ryuugen the Cornac Adventurer level 20
27th Dusk 122nd year of Ascendancy at 16:04 see stats
Level 30 (Insane (Adventure) difficulty)
Got a character to level 30.By Ryuugen the Cornac Adventurer level 30
74th Dusk 122nd year of Ascendancy at 03:04 see stats
Rescuer of the lost (Insane (Adventure) difficulty)
Rescued the merchant from the assassin lord.By Ryuugen the Cornac Adventurer level 21
36th Dusk 122nd year of Ascendancy at 09:39 see stats
Savior of the damsels in distress (Insane (Adventure) difficulty)
Saved Melinda from her terrible fate in the Crypt of Kryl-Feijan.By Ryuugen the Cornac Adventurer level 30
74th Dusk 122nd year of Ascendancy at 18:20 see stats
Size is everything (Insane (Adventure) difficulty)
Did over 1500 damage in one attack.By Ryuugen the Cornac Adventurer level 25
65th Dusk 122nd year of Ascendancy at 11:50 see stats
Size matters (Insane (Adventure) difficulty)
Did over 600 damage in one attack.By Ryuugen the Cornac Adventurer level 15
9th Dusk 122nd year of Ascendancy at 03:56 see stats
The Arena (Insane (Adventure) difficulty)
Unlocked Arena mode.By Ryuugen the Cornac Adventurer level 8
2nd Mirth 122nd year of Ascendancy at 01:37 see stats
The bigger the better! (Insane (Adventure) difficulty)
Did over 3000 damage in one attack.By Ryuugen the Cornac Adventurer level 33
9th Haze 122nd year of Ascendancy at 02:47 see stats
The secret city (Insane (Adventure) difficulty)
Discovered the truth about mages.By Ryuugen the Cornac Adventurer level 23
57th Dusk 122nd year of Ascendancy at 21:40 see stats
Treasure Hoarder (Insane (Adventure) difficulty)
Amassed 3000 gold pieces.By Ryuugen the Cornac Adventurer level 1
75th Pyre 122nd year of Ascendancy at 19:42 see stats
Treasure Hunter (Insane (Adventure) difficulty)
Amassed 1000 gold pieces.By Ryuugen the Cornac Adventurer level 1
75th Pyre 122nd year of Ascendancy at 19:42 see stats
Vampire crusher (Insane (Adventure) difficulty)
Destroyed the Master in its lair of the Dreadfell.By Ryuugen the Cornac Adventurer level 35
12nd Haze 122nd year of Ascendancy at 16:38 see stats
Log
Gadpaz hits Gadpaz for (41 to frost) damage.
Gadpaz is recovering from the damage!
Gadpaz deactivates Spirit horse.
Gadpaz become impervious to physical effects.
Gadpaz is stunned!
Spirit horse hits Gadpaz for (120 spirit horse) damage.
Gadpaz hits Gadpaz for (41 to frost) damage.
Gadpaz internal structure metallises.
Talent Ice Breath is ready to use.
Talent Frostbite is ready to use.
Talent Frost Prism is ready to use.
Gadpaz hits Gadpaz for (41 to frost) damage.
Gadpaz is not stunned anymore.
Gadpaz has recovered!
Gadpaz hits Gadpaz for (41 to frost) damage.
Gadpaz hits Gadpaz for (41 to frost) damage.
Character control switched to Ryuugen.
Gadpaz hits Gadpaz for (41 to frost) damage.
Gadpaz killed Gadpaz!
Ryuugen deactivates Blade Flurry.
Ryuugen deactivates Total Thuggery.
Saving game...
Saving done.














































































































































