zap the level 13 Wight Archmage by sixthcircle

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignOrcs
ModeNormal Adventure
SexMale
RaceWight
ClassArchmage
Level / Exp13 / 64%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity13 (base 10)
Constitution13 (base 11)
Magic41 (base 37)
Willpower26 (base 21)
Cunning16 (base 16)

Resources

Life210/210
Mana317/317
Steam100/100
Healing Factor1.0283363011315
Regeneration0.25708407528288

Speed

Mental0%
Attack0%
Movement-66.666666666667%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage14
Accuracy7
Crit Chance4%
APR2
Speed1.00

Offense: Spell

Spellpower33
Crit Chance4%
Speed1

Offense: Mind

Mindpower22
Crit Chance3%
Speed1

Offense: Damage Bonus

Arcane+21%

Defense: Base

Armour (hardiness)2 (30%)
Defense3
Ranged Defense3
Fatigue0
Physical Save12
Spell Save24
Mental Save19

Defense: Resistances

Darkness+ 12%( 70%)
Light+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Bleed Resistance100%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Temporal1.30
1/5
2/5
0/5
0/5
Spell / Air1.30
0/5
0/5
0/5
0/5
Spell / Arcane elements1.30
0/5
0/5
0/5
0/5
0/5
0/5
0/5
0/5
Spell / Arcane1.30
5/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
5/5
0/5
0/5
0/5
Spell / Fire1.30
5/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
1/5
2/5
0/5
0/5
Steamtech / Chemistry1.00
2/5
0/5
0/5
0/5
Undead / Wight1.10
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5
Steamtech / Physics1.00
3/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
3/5
0/5

Effects

Quests

active
active
active
done
active
active
done

Equipment

On feet
On hands
On head
Tool
On fingers
Around waist
Main armor
In main hand
Light source

Inventory

Achievements

Across the Narrow Sea Destroyed the Sunwall Outpost to secure a way to the mainland.
By zap the Wight Archmage level 12
29th Retaking 124th year of Ascendancy at 17:12
see stats
Level 10 Got a character to level 10.
By zap the Wight Archmage level 10
24th Retaking 124th year of Ascendancy at 13:54
see stats
Utterly Destroyed Died on the Eidolon Plane.
By zap the Wight Archmage level 13
29th Retaking 124th year of Ascendancy at 19:03
see stats

Log

Zap casts Flame.
Sunwall guard is on fire!

Sun paladin stops bleeding.

zap teleports some damage to Sun paladin!
Sun paladin recruit hits zap for 44 physical damage.
Sun paladin hits Sun paladin for 33 teleported damage.
Sun paladin hits zap for (33 teleported), 0 physical, 12 light, 7 cold (19 total damage).
Burning from Zap hits Sunwall guard for
(25 blocked), 0 fire (0 total damage).
zap hits Sunwall guard for (38 blocked), 38 fire (38 total damage).
Sun paladin hits Sun paladin for 65 teleported, 12 teleported, 5 teleported (82 total damage).
Sun paladin hits zap for (65 teleported), 0 physical, (12 teleported), 0 light, (5 teleported), 0 fire (0 total damage).
Sunwall guard uses
Shield Pummel.
Zap is stunned!

zap teleports some damage to Sunwall guard!
Sunwall guard hits Sun paladin for 39 teleported damage.
Sunwall guard hits zap for (39 teleported), 0 physical, 44 physical (44 total damage).
Sun-mage recruit's light area effect hits
zap for 28 light damage.
zap the level 13 wight archmage was radiated to death by a sun-mage recruit on level 3 of Sunwall Outpost.
You have no more lives left.
You enter a zero gravity zone, beware!
From the brink of death you seem to be yanked to another plane.
Sun-mage recruit's light area effect killed zap!
Saving game...

Talent Command Staff is ready to use.
Talent Rune: Manasurge is ready to use.
Talent Phase Door is ready to use.
Talent Flame is ready to use.

Saving done.

Personal New Achievement: Utterly Destroyed!