






Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
| Addons | Prowler Class 1.5.10Adds the Prowler subclass, a hybrid Wilder that uses stealth and mobility to take down their foes. Uses a combination of standard Rogue and Wilder talents, four new Wild-Gift trees and two new Technique trees. Prowlers are wild-rogues that focus on agile melee combat with psiblades or daggers and use their strong will to augment their abilities and call nature to their bidding. Adventurous Arcane Combat 1.4.0Modifies Arcane Combat to function with all bolt/beam spells. Except Temporal Bolt. Inferno Forger 1.5.0Adds the Inferno Forger, a tinker class. As steamtech swept over Maj'Eyal, some mages adapted to it. Similar to Psyshots, these so-called Inferno Forgers use steampower to enhance their own powers - in this case, fire magic. Troll Race. 1.3.0This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Stoneshaper 1.5.0Adds the Stoneshaper, a wild caster. Stoneshapers manipulate terrain, creating or destroying it at need, and have been known to forge formidable weapons from stone. Playable Mummy Race 1.4.8Adds Mummies as a new type of undead that cripple their enemies and overcome any obstacle. Embalming increases Strength and Willpower Mummies begin in their own starter zone, a low-level dungeon reminiscent of both the Blighted Scar and the Elven Ruins. Mummies are initially locked, and unlock by defeating the Mummy Lord Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Faerie Race Temp Fix 1.5.2Adds in a playable Faerie Race. Mindslinger 1.6.2Adds the Mindslinger as a new, Yeek-only, Psionic subclass. New Talents: Psionic/Mindslinger: Psionic/Force: Psionic/Charge: More details in the forum thread. Icons from game-icons.net Class: Astromancer 1.6.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 Demon Seed Details 1.4.6
This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. High Guard 1.6.0Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Grove Keeper 1.6.6Adds the Grove Keeper, a Wilder subclass. The Grove Keeper is pirmarily a mindpower-caster with limited summoning ability, but has the option to mix slings, or one-handed weapons and unarmed attacks, into their skill set. They are also able to become proficient with mindstars and focus wholly on mind-casting. Includes advanced class categories favoring either weapon-hybrid or mind-casting play style, with the advanced hybrid tree working equally well for ranged or melee. Full details in the forum. Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Commando class 1.5.0Adds the Commando warrior class to ToME. Uses a combination of archery, grappling, and stealth techniques. A lifetime of training in archery, hand-to-hand combat, and stealth Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Playable Naloren Race 1.6.0Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Bastion 1.5.10A complete rework for Bulwark. Adventurer Buff Addon 1.4.6Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. adventurers_unlocked 1.4.8Allows adventurers to play the game with any combination of other class skills. The adventurer class can now use Skirmisher talents, Stone Warden talents and Cursed Aura, as well as the Tinker system. It also starts with a steam generator, and because I also tend to play with Adventurer Tweaks, it starts with two extra talent and generic points, three extra stat points, and has a mastery of 1.3 in all categories. Adventurers Pack 1.6.0Adds 3 new dungeons to the world map (blood soaked ruins, infested ruins & wolfmire) these dungeons will have unique boss and lore spawns. 8 new bosses have been added that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) Over time I will be adding more dungeons to explore and bosses to defeat! I also have plans to create new mobs and mob variations, create unique artifacts and eventually implement a quest system to reward you for defeating the new bosses (since quests are not yet implemented bosses will drop gold upon death. vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: astralInferno's Celestial Oddities 1.4.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Vor'tep 1.5.10Adds the Vor'tep as a new Giant sub-race, a breed of altered trolls. Get it right here or on the Steam Workshop. Vor'tep have a life rating of 13 and an experience penalty of 15% and start with +3STR, +3WIL, +3CON,+3MAG, -2DEX, and -2CUN. Vor'tep posses the strength and will to wield any one-handed weapon in their offhand innately. Vor'tep have the following racial talents: Trollkin Fortitude Trollblood Blood Rush Internal Inscription Talent icons from game-icons.net. Possessor Bonus Class 1.6.6Donators/Buyers bonus! Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Spell Merchants 1.6.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. White Monk 1.6.0Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. CHN Addons for ToME 1.6.6The Chinese translation of tome4 for older version (1.6 or even before). Please remove this outdated addon for 1.7.0 or above, since the Chinese translation is now built in game. 为1.6或更早版本使用的汉化插件。游戏版本在1.7及以后请勿使用,游戏内已经集成汉化,请于游戏选项-语言(Option-Language)中选择中文并重新开启游戏即可。 Effects Under Actors 1.6.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inferno Race Pack 1.4.0Adds a collection of my races. Gladiator 1.5.10Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Resist levels 1.5.10Gives bonus resistances (to elements and negative effects) on level ups Midnight 1.6.6Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. nsrr's Exotic Weapons 1.4.8Adds more Whips and Tridents to the game. Formerly, this was part of my Naloren Race add-on. Tridents are unchanged, aside from rarity. Credits: I borrowed the whip graphic from grayswandir's Weapon Pack add-on, and bits of code for adding exotics to shops and the rand art merchant from HousePet's Midnight add-on. Race: Banshee 1.5.0Adds Banshees as a new type of undead that harrow enemies with their sorrowful voices. Silence and confuse enemies. Banshees begin in a small starting zone of their own. Banshees are unlocked if you have unlocked any other undead. Witherer Class 1.5.10The Witherer is a Corruptor that focusses on slowly killing their enemies. Playable Wight Race 1.4.9Adds High Wights as a playable race: tough, psionic undead who arise naturally yet stand outside the natural order. Also adds Forest Wights as a playable race: undead with a connection to fire, light, and nature. Models by Rexorcorum. Revised Alchemist 1.6.4Alch revision description : Buffs Alchemist talents and aims to reduce the irritation of the gem ammo management system, with some other quality of life changes. Idea is to make mana the limiting factor of alchemists, Overall : Alchemist : Golem : Explosion tree: Shockwave bomb replaced with Contained explosion which is a bomb explosion compressed to a single tile. Range scales with talent level. Lightning: Acid : Fire Alchemy: -Body of fire deals MUCH more damage, but drains MUCH more mana, though its sustain cost is reduced to 75 Frost: Golemancy : Advanced Golemancy: Staff Combat : New tree : Stone Alchemy : Changelog: 0.9.1 0.9.0 0.8.9 0.8.8 0.8.6 0.8.4: 0.8.3 0.8.2: 0.8.1: 0.8.0- 0.7.1 0.7.0 - 0.6.0- New locked tree : Jewelcraft. A tree that enables an arcane damage throw bomb infusion and a powerful flat damage reduction ability that is further improved by other abilities in the tree. "Aether Infusion" 0.5.0 - Full Changes Golem : Explosion tree: Shockwave bomb replaced with Contained explosion which functions exactly as throw bomb dealing a maximum amount of explosion expert damage to a single tile. Range scales with talent level. Skill has extremely high mana cost (100), but with a single point is almost certainly the most damaging skill in the game. Lightning: Acid : Fire Alchemy: -Body of fire deals MUCH more damage, but drains MUCH more mana, though its sustain cost is reduced to 75 Frost: Golemancy : Advanced Golemancy: Staff Combat : Stone Alchemy : Warning : Still needs balancing Steam Witch 1.5.10Adds the Steam Witch, a Tinker sub-class. The Steam Witch was born into time magic but found the ordered ways of the Wardens boring and struck out to find a path of their own. Travelling through time and space they found an affinity for technology and integrated their time magic with steam mechanisms. Steam Witches are a ranged attack and spell casting class. Their tl;dr description is ‘magical Psyshot’. Class highlights: Mystic Combat: Steam Witches fight with a steamgun in one hand and a dagger in other, projecting ranged dagger attacks when attacking with the steamgun. Successful dagger attacks will trigger additional effects based on a selected Touch ability (possible magical attack, magic enhancement, or lifesteal regeneration).
Requires Embers of Rage to play. Link to forum: http://forums.te4.org/viewtopic.php?f=50&t=49638 Verdant Class Pack 1.6.6Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Insane Adventure |
| Sex | Male |
| Race | Wight |
| Class | Creep |
| Level / Exp | 3 / 37% |
| Size | medium |
| Lifes / Deaths | Killed by skeleton warrior at level 2 on the 76th 派尔季 122nd year of Ascendancy at 02:40 0 / 3Killed by skeleton warrior at level 2 on the 76th 派尔季 122nd year of Ascendancy at 03:24 Killed by Half-Finished Bone Giant at level 3 on the 77th 派尔季 122nd year of Ascendancy at 03:18 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 13 (base 13) |
| Constitution | 15 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 16 (base 13) |
| Cunning | 22 (base 22) |
Resources
| Life | -7/130 |
| Hate | 67/100 |
| Stamina | 98/121 |
| Psi | 106/106 |
| Healing Factor | 0.80738447288602 |
| Regeneration | 0.20184611822151 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| Infravision | 5 |
| See Stealth | 25.823515768852 |
| See Invisible | 25.823515768852 |
Offense: Mainhand
| Damage | 8 |
| Accuracy | 23 |
| Crit Chance | 10% |
| APR | 0 |
| Speed | 0.80 |
Offense: Offhand
| Damage | 4 |
| Accuracy | 23 |
| Crit Chance | 9% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 18 |
| Crit Chance | 6% |
| Speed | 1 |
Offense: Mind
| Mindpower | 23 |
| Crit Chance | 6% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 2 (30%) |
| Defense | 7 |
| Ranged Defense | 7 |
| Fatigue | 6 |
| Physical Save | 9 |
| Spell Save | 9 |
| Mental Save | 20 |
Defense: Resistances
| 物理 | + 6%( 70%) |
| 火焰 | + 6%( 70%) |
| 寒冷 | + 7%( 70%) |
| 光系 | + 11%( 70%) |
| 自然 | + 11%( 70%) |
| All | + 2%( 70%) |
Defense: Immunities
| Pinning Resistance | 2% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Disarm Resistance | 2% |
| Bleed Resistance | 100% |
| Teleport Resistance | 2% |
| Stun Resistance | 52% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 2% |
Inscriptions (2/3)
| Runes | 当前技能等级:1.0 符文:护盾使用模式:主动 作用范围:近身/单体 冷却时间:14 飞行时间:瞬间 使用速度:瞬间 (0% 回合) 这是: 一种法术 描述: 激活这个符文产生一个防护护盾,吸收最多 130 伤害持续 5 回合。 |
| Runes | 当前技能等级:1.0 符文:热能射线使用模式:主动 作用范围:8.0 冷却时间:18 飞行时间:瞬间 使用速度:瞬间 (0% 回合) 这是: 一种法术 描述: 激活这个符文发射一束射线,造成 40.00 火焰伤害持续 5 回合。 高温同时会解除你受到的一个负面物理状态。 |
Class Talents
| Cursed / 黑暗光环系 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / 双持战技系 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / 猎杀系 | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / 无尽狩猎系 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / 黑暗系 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / Sins | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| Technique / 战斗训练系 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| Cunning / 生存系 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Voidwalker | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / High Wight | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / 诅咒光环系 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cursed / 诅咒形态系 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Undeadheritage | 1.00 |
| 1/1 |
Effects
| talent | 黑暗光环 |
| talent | 跟踪 |
| beneficial effect | 目标受到欺诈斗篷的效果影响,使它看上去像活着一样。 Cloak of Deception |
| beneficial effect | 你的脑海中充斥恐怖景象。 Curse of Nightmares (power 1.2)惩罚 : 扰乱幻象:当鉴定时,你的精神豁免有 20%概率减少 9% 强度 1+: 从现实消失: +2 物理抵抗, +1 物理抵抗上限 强度 2+: -1 幸运, +3 意志 强度 3+: 折磨 : 当敌人试图对你造成负面效果时,你的折磨光环会对 10 范围内的一个随机敌人进行报复,造成 25 精神和 25 黑暗伤害。 强度 4+: 噩梦: 每次受到目标攻击有概率 (当前 0%) 触发一个范围为 5 码的噩梦(有减速、召唤梦魇和直接造成33精神、33暗影伤害的效果)持续 8 回合。 触发几率 在每次你受到打击时提高,同时随时间下降。 |
| beneficial effect | 重伤和毁灭追随着你。 Curse of Misfortune (power 1.2)惩罚 : 霉运:在你的旅途中找到的金币减少。 强度 1+: 失败的努力: 围绕你的努力都会失败 (+26% 检测陷阱的几率 )。 强度 2+: -1 幸运, +3 灵巧 强度 3+: 错失良机: 机会转瞬即逝,你身边的人会错失良机 (+10% 闪避攻击概率)。 强度 4+: 厄运终结: 如果提高后的伤害足够杀死对手的话,你将可以提高 40% 的伤害 |
Quests
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | active |
Equipment
| Around waist | 神秘之隔热的粗制皮带装备灌输力量:奥术力量 装备制造者:某位大师 1.00 负重 装备类型: 护甲 / 腰带 ; 材质级别 1 当使用或装备时: 抗性改变:+6% 寒冷 / +5% 火焰 精神豁免加成:+6 (+3 有效值) 法术强度:+3 (+2 有效值) 一条可以围住腰的皮带。 |
| Main armor | 粗制皮甲 (3 闪避, 2 护甲值)装备需求: - 力量 10 9.00 负重 装备类型: 护甲 / 轻甲 ; 材质级别 1 当使用或装备时: 护甲值:+2 近身闪避:+3 (+3 有效值) 疲劳值:+6% 一套用皮革制成的皮甲。 |
| In main hand | rough leather whip (Nightmares) (101% 伤害, 0 穿透) rough leather whip (Nightmares) (101% 伤害, 0 穿透)装备需求: - 敏捷 11 3.00 负重 装备类型: 武器 / 鞭子 ; 材质级别 1 Power: 101% Range: 1.2x 伤害受属性加成: 80% 敏捷 伤害类型:物理 武器精通类型:特殊武器掌握 命中加成:+2.5% 附加伤害 (最高 200%) 护甲穿透:+0 暴击率:+5.0% 攻击速度:125% 噩梦诅咒 Long and lethal. |
| In off hand | 铁匕首 (不幸) (100% 伤害, 5 穿透)装备需求: - 敏捷 11 1.00 负重 装备类型: 武器 / 匕首 ; 材质级别 1 Power: 100% Range: 1.3x 伤害受属性加成: 45% 敏捷, 45% 力量 伤害类型:物理 命中加成:+0.2% 暴击率 (最高 25%) 护甲穿透:+5 暴击率:+4.0% 攻击速度:100% 不幸诅咒 锋利、短而致命。 |
| Cloak | 欺诈斗篷装备灌输力量:奥术力量 1.00 负重 [剧情物品] 装备类型: 护甲 / 斗蓬 当使用或装备时: 物理强度:+5 (+5 有效值) 法术强度:+5 (+3 有效值) 精神强度:+5 (+3 有效值) 一只黑色的斗篷,它在编织的过程中加入了幻觉特效。 |
| Light source | 黄铜灯笼2.00 负重 装备类型: 灯具 / 灯具 ; 材质级别 1 当使用或装备时: 光照范围:+3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
Inventory
当你离开这一层地图时该装备将被自动转化。角斗士的护盾符文 (吸收 89; 持续 4; 冷却 18 ) 装备灌输力量:奥术力量 0.10 负重 装备类型: 卷轴 / 符文 当纹刻在你身上时: 当前技能等级:1.0 使用模式:主动 作用范围:近身/单体 冷却时间:18 飞行时间:瞬间 使用速度:瞬间 (0% 回合) 这是: 一种法术 描述: 激活这个符文产生一个防护护盾,吸收最多 89 伤害持续 4 回合。 受你的 敏捷 影响,此效果按比例加成。 可以用来【把符文纹刻到身上】 魔法符文会被铭刻在你身上,给予你必要的技能。 |
铁匕首 (不幸) (98% 伤害, 5 穿透)装备需求: - 敏捷 11 1.00 负重 装备类型: 武器 / 匕首 ; 材质级别 1 Power: 98% Range: 1.3x 伤害受属性加成: 45% 敏捷, 45% 力量 伤害类型:物理 命中加成:+0.2% 暴击率 (最高 25%) 护甲穿透:+5 暴击率:+4.0% 攻击速度:100% 不幸诅咒 锋利、短而致命。 |
当你离开这一层地图时该装备将被自动转化。传奇法杖★长袍灾难 (Misfortune)★ (115% 伤害, 3 穿透, 寒冷 元素伤害) 装备需求: - 魔法 16 装备灌输力量:奥术力量 5.00 负重 [Random Unique] 装备类型: 武器 / 法杖 ; 材质级别 2 你必须使用双手装备。 Power: 115% Range: 1.2x 伤害受属性加成: 80% 魔法 伤害类型:物理 命中加成:+2.5% 附加伤害 (最高 200%) 护甲穿透:+3 暴击率:+3.0% 攻击速度:100% 当使用或装备时: 物理暴击率:+1.0% 属性变化:+1力量 / +3敏捷 伤害加成:+17% 寒冷 / +9% 物理 技能加成:+1 法杖掌控 物理豁免加成:+5 (+5 有效值) 法术豁免加成:+7 (+7 有效值) 精神豁免加成:+5 (+2 有效值) 每回合法力回复:+0.18 法力上限:+32.00 法术强度:+9 (+5 有效值) 法术暴击率:+6% 不幸诅咒 法杖经过精细的加工,被法师所使用。 |
当你离开这一层地图时该装备将被自动转化。可恶的珊瑚三叉戟 (不幸) (103% 伤害, 6 穿透) 装备需求: - 力量 11 装备能量来源:超能力 3.00 负重 1.40 词缀加成 装备类型: 武器 / 三叉戟 ; 材质级别 1 你必须使用双手装备。 Power: 103% Range: 1.6x 伤害受属性加成: 120% 力量 伤害类型:物理 武器精通类型:特殊武器掌握 命中加成:+0.2% 基础伤害 (最高 20%) 护甲穿透:+6 暴击率:+1.5% 攻击速度:91% 近战附加伤害:+9 暗影 伤害增幅:+7% 活物 不幸诅咒 一个沉重的双手三叉戟。需习得异形武器天赋才能正确使用三叉戟。 |
力量之铁盔(+3) (0 闪避, 3 护甲值)装备需求: - 重甲训练 装备制造者:某位大师 3.00 负重 装备类型: 护甲 / 头部 ; 材质级别 1 当使用或装备时: 护甲值:+3 疲劳值:+5% 属性变化:+3力量 一顶巨大的头盔可以保护你的整个头部。不过,空气流通和较差的视野是一个问题。 |
当你离开这一层地图时该装备将被自动转化。稀有头部★闪耀的模拟 的 ★ (1 闪避, 0 护甲值) 装备魔法来源:自然力量 2.00 负重 装备类型: 护甲 / 头部 ; 材质级别 1 当使用或装备时: 近身闪避:+1 (+1 有效值) 抗性改变:+16% 自然 / +3% 时空 伤害加成:+11% 自然 定身免疫:+20% 一顶法师风格的尖帽子…… |
当你离开这一层地图时该装备将被自动转化。闪电抵抗之光彩夺目的铁质板甲 (0 闪避, 7 护甲值) 装备需求: - 板甲训练 - 力量 22 装备灌输力量:奥术力量 装备制造者:某位大师 17.00 负重 装备类型: 护甲 / 板甲 ; 材质级别 1 当使用或装备时: 护甲值:+7 疲劳值:+22% 抗性改变:+15% 闪电 / +10% 光系 / +10% 暗影 一套用金属片制成的板甲。 |
转化之盒装备灌输力量:未知力量 2.00 负重 [剧情物品] 装备类型: 盒子 / 夏·图尔 当携带时: 可以用来施放【 立即转化盒子中的所有物品(当你切换地图时也会自动转化) 】 激活消耗 0 能量(共 1000/1000 )。 这只宝箱是伊尔克古尔的延伸,任何扔在里面的物品会被自动传送到湖底要塞,由核心驱动,当能量耗尽时会被破坏。这件物品的副作用是,由于金币对要塞是没用的,它会自动返还给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
当你离开这一层地图时该装备将被自动转化。致命的一袋铁弹 (18/18, 118% 伤害, 1 穿透) 装备需求: - 敏捷 11 装备制造者:某位大师 3.00 负重 装备类型: 弹药 / 子弹 ; 材质级别 1 Power: 118% Range: 1.2x 伤害受属性加成: 70% 敏捷, 50% 灵巧 伤害类型:物理 命中加成:+0.2% 基础伤害 (最高 20%) 护甲穿透:+1 暴击率:+4.0% 弹仓容量:18 弹丸是配合投石索投掷敌人用的。 |
当你离开这一层地图时该装备将被自动转化。一袋铁弹 (18/18, 113% 伤害, 1 穿透) 装备需求: - 敏捷 11 3.00 负重 装备类型: 弹药 / 子弹 ; 材质级别 1 Power: 113% Range: 1.2x 伤害受属性加成: 70% 敏捷, 50% 灵巧 伤害类型:物理 命中加成:+0.2% 基础伤害 (最高 20%) 护甲穿透:+1 暴击率:+4.0% 弹仓容量:18 弹丸是配合投石索投掷敌人用的。 |
当你离开这一层地图时该装备将被自动转化。一袋铁弹 (16/16, 108% 伤害, 1 穿透) 装备需求: - 敏捷 11 3.00 负重 装备类型: 弹药 / 子弹 ; 材质级别 1 Power: 108% Range: 1.2x 伤害受属性加成: 70% 敏捷, 50% 灵巧 伤害类型:物理 命中加成:+0.2% 基础伤害 (最高 20%) 护甲穿透:+1 暴击率:+4.0% 弹仓容量:16 弹丸是配合投石索投掷敌人用的。 |
当你离开这一层地图时该装备将被自动转化。超能力护盾之铁质项圈 [强度 23] (25 回合冷却) 装备能量来源:超能力 2.00 负重 装备类型: 护符 / 项圈 ; 材质级别 1 可以用来施放【 制造超能护盾,减少全部伤害 by 23 点,持续5回合 】 激活使所有护符进入25回合冷却。 项圈是由强大的精神能量制造而成,用来储存灵能。 |
Achievements
Log
未完成的骨巨人 释放了 符文: 粉碎痛苦.
未完成的骨巨人 的周围产生了一道护盾。
未完成的骨巨人 is no longer being stalked by creep.
未完成的骨巨人 击中 creep 造成 (21 护盾), 0 物理, (2 护盾), 0 枯萎 (0 合计伤害).
creep 击中 未完成的骨巨人 造成 (5 护盾), 0 物理, (2 护盾), 0 物理 (0 合计伤害).
技能 Sloth 已经可以使用。
未完成的骨巨人 击中 creep 造成 (23 护盾), 0 物理, (2 护盾), 0 枯萎 (0 合计伤害).
未完成的骨巨人 使用了 骨质盔甲.
未完成的骨巨人 周围的护盾消失了。
未完成的骨巨人 的周围产生了一道护盾。
creep 周围的护盾消失了。
技能 双持打击 已经可以使用。
技能 黑暗之雾 已经可以使用。
技能 Voidwalk 已经可以使用。
技能 符文:护盾 已经可以使用。
creep 使用了 黑暗之雾.
Creep的黑暗之雾 击中 未完成的骨巨人 造成 (7 护盾), 0 暗影 (0 合计伤害).
Creep的黑暗之雾 击中 未完成的骨巨人 造成 (7 护盾), 0 暗影 (0 合计伤害).
未完成的骨巨人 周围的护盾消失了。
未完成的骨巨人 使用了 投掷白骨.
当你失去生命时,你的仇恨增长了!(+6仇恨)
保存完毕。
保存完毕。
保存游戏...



























































