







Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.6.6 |
Addons | Prowler Class 1.5.10Adds the Prowler subclass, a hybrid Wilder that uses stealth and mobility to take down their foes. Uses a combination of standard Rogue and Wilder talents, four new Wild-Gift trees and two new Technique trees. Prowlers are wild-rogues that focus on agile melee combat with psiblades or daggers and use their strong will to augment their abilities and call nature to their bidding. Adventurous Arcane Combat 1.4.0Modifies Arcane Combat to function with all bolt/beam spells. Except Temporal Bolt. Commando class 1.5.0Adds the Commando warrior class to ToME. Uses a combination of archery, grappling, and stealth techniques. A lifetime of training in archery, hand-to-hand combat, and stealth Troll Race. 1.3.0This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Ashes of Urh'Rok 1.6.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Extra Dungeons 1.5.5In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Stoneshaper 1.5.0Adds the Stoneshaper, a wild caster. Stoneshapers manipulate terrain, creating or destroying it at need, and have been known to forge formidable weapons from stone. Playable Mummy Race 1.4.8Adds Mummies as a new type of undead that cripple their enemies and overcome any obstacle. Embalming increases Strength and Willpower Mummies begin in their own starter zone, a low-level dungeon reminiscent of both the Blighted Scar and the Elven Ruins. Mummies are initially locked, and unlock by defeating the Mummy Lord Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Faerie Race Temp Fix 1.5.2Adds in a playable Faerie Race. Mindslinger 1.6.2Adds the Mindslinger as a new, Yeek-only, Psionic subclass. New Talents: Psionic/Mindslinger: Psionic/Force: Psionic/Charge: More details in the forum thread. Icons from game-icons.net Class: Astromancer 1.6.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 Demon Seed Details 1.4.6This addon is for all you Demonologists out there. Further modifies demon seed names in your inventory to include details about each seed's mods and stats. No more manually tagging hundreds of seeds! I don't do this LUA/addon stuff too often so please forgive any bugs. Currently, switching invenotry tabs for example will remove the details from the seed names. To fix it just close your inventory and open it again. High Guard 1.6.0Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Grove Keeper 1.6.6Adds the Grove Keeper, a Wilder subclass. The Grove Keeper is pirmarily a mindpower-caster with limited summoning ability, but has the option to mix slings, or one-handed weapons and unarmed attacks, into their skill set. They are also able to become proficient with mindstars and focus wholly on mind-casting. Includes advanced class categories favoring either weapon-hybrid or mind-casting play style, with the advanced hybrid tree working equally well for ranged or melee. Full details in the forum. Embers of Rage 1.6.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Steam Witch 1.5.10Adds the Steam Witch, a Tinker sub-class. The Steam Witch was born into time magic but found the ordered ways of the Wardens boring and struck out to find a path of their own. Travelling through time and space they found an affinity for technology and integrated their time magic with steam mechanisms. Steam Witches are a ranged attack and spell casting class. Their tl;dr description is ‘magical Psyshot’. Class highlights: Mystic Combat: Steam Witches fight with a steamgun in one hand and a dagger in other, projecting ranged dagger attacks when attacking with the steamgun. Successful dagger attacks will trigger additional effects based on a selected Touch ability (possible magical attack, magic enhancement, or lifesteal regeneration).
Requires Embers of Rage to play. Link to forum: http://forums.te4.org/viewtopic.php?f=50&t=49638 Forbidden Cults 1.6.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Bastion 1.5.10A complete rework for Bulwark. Escorts Enhanced 1.3.1Various enhancements to escort quest NPCs: Playable Naloren Race 1.6.0Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. Vor'tep 1.5.10Adds the Vor'tep as a new Giant sub-race, a breed of altered trolls. Get it right here or on the Steam Workshop. Vor'tep have a life rating of 13 and an experience penalty of 15% and start with +3STR, +3WIL, +3CON,+3MAG, -2DEX, and -2CUN. Vor'tep posses the strength and will to wield any one-handed weapon in their offhand innately. Vor'tep have the following racial talents: Trollkin Fortitude Trollblood Blood Rush Internal Inscription Talent icons from game-icons.net. Adventurer Buff Addon 1.4.6Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Possessor Bonus Class 1.6.6Donators/Buyers bonus! adventurers_unlocked 1.4.8Allows adventurers to play the game with any combination of other class skills. The adventurer class can now use Skirmisher talents, Stone Warden talents and Cursed Aura, as well as the Tinker system. It also starts with a steam generator, and because I also tend to play with Adventurer Tweaks, it starts with two extra talent and generic points, three extra stat points, and has a mastery of 1.3 in all categories. Inferno Race Pack 1.4.0Adds a collection of my races. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: astralInferno's Celestial Oddities 1.4.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Spell Merchants 1.6.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Select your Escorts 1.6.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Shaman 1.5.10DescriptionThis addon adds the Shaman as a playable class. Shamans are masters of elemental magic attacks, mindpower based summons, or good old fashioned melee weapons. Shamans use both their weapon sets and are encouraged to switch during the battle to adapt to every situation. They start with the Shaman's Path talent, a passive that gives them bonus adapted to their weapon sets of choice. 6 unique class trees (3 locked) : 2 unique generic trees : With the exception of 4 talents, Shaman talents can appear on NPC. DisclaimerThis is my first addon and first coding project, I can promise I tested this addon as best I could, but that does not mean it is without bugs. Please report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread I will make. CreditsNefigah for loving the Shaman idea and helping me more than a little with the coding. Chewbacca for testing Shaman maybe more than me. Micbran for correcting my bad english. Rexorcorum for the pretty awesome spirits and totems tiles. Orange because his name is lucky :frog: :robot:. http://game-icons.net/ for all the icons. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.0.8 : - updated bark armor and yeti totem description to fit new crit shrug behavior (main game 1.6 changes) 1.0.7 : - nerfed snake/boar fetishes damage (turns out reapplying DoT so much gives way too big numbers) 1.0.6 : - nerfed bark armor shield at low TL/STR 1.0.5 : - Added an option for legacy spirit tiles due to popular request. Found under Game Options --> Shaman, enabling will display old spirit tiles (need to resummon the spirits) 1.0.4 : - Fixed fetish targeting not working if you aimed beyond their range 1.0.3 : - Elemental Spirits description fixed (was incorrectly stating it used raw levels) 1.0.2 : - Last tiles added, say hello to the new spirits ! 1.0.1 : tiles added for Wyrm totem and Bones totem. Shaman path correctly given to everyone at birth. Updated shaman path description to reflect the scaling. Adventurers Pack 1.6.0Adds 3 new dungeons to the world map (blood soaked ruins, infested ruins & wolfmire) these dungeons will have unique boss and lore spawns. 8 new bosses have been added that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) Over time I will be adding more dungeons to explore and bosses to defeat! I also have plans to create new mobs and mob variations, create unique artifacts and eventually implement a quest system to reward you for defeating the new bosses (since quests are not yet implemented bosses will drop gold upon death. vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. CHN Addons for ToME 1.6.6The Chinese translation of tome4 for older version (1.6 or even before). Please remove this outdated addon for 1.7.0 or above, since the Chinese translation is now built in game. 为1.6或更早版本使用的汉化插件。游戏版本在1.7及以后请勿使用,游戏内已经集成汉化,请于游戏选项-语言(Option-Language)中选择中文并重新开启游戏即可。 Effects Under Actors 1.6.0An experimental addon that modifies the rendering of various lasting spell/talent effects so that they are displayed below the player and NPCs, in an attempt to prevent multiple overlapping effects from effectively obscuring actors in their area of effect. Also can optionally "flatten" display of overlapping effects by displaying only one effect animation in the overlapping area (hopefully also reducing slowdown on older computers). Functionality is controlled by game options "UI | Display effects under actors" and "UI | "Flatten" overlapping effects". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Midnight 1.6.6Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Gladiator 1.5.10Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Resist levels 1.5.10Gives bonus resistances (to elements and negative effects) on level ups Inferno Forger 1.5.0Adds the Inferno Forger, a tinker class. As steamtech swept over Maj'Eyal, some mages adapted to it. Similar to Psyshots, these so-called Inferno Forgers use steampower to enhance their own powers - in this case, fire magic. White Monk 1.6.0Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. nsrr's Exotic Weapons 1.4.8Adds more Whips and Tridents to the game. Formerly, this was part of my Naloren Race add-on. Tridents are unchanged, aside from rarity. Credits: I borrowed the whip graphic from grayswandir's Weapon Pack add-on, and bits of code for adding exotics to shops and the rand art merchant from HousePet's Midnight add-on. Race: Banshee 1.5.0Adds Banshees as a new type of undead that harrow enemies with their sorrowful voices. Silence and confuse enemies. Banshees begin in a small starting zone of their own. Banshees are unlocked if you have unlocked any other undead. Witherer Class 1.5.10The Witherer is a Corruptor that focusses on slowly killing their enemies. Playable Wight Race 1.4.9Adds High Wights as a playable race: tough, psionic undead who arise naturally yet stand outside the natural order. Also adds Forest Wights as a playable race: undead with a connection to fire, light, and nature. Models by Rexorcorum. Revised Alchemist 1.6.4Alch revision description : Buffs Alchemist talents and aims to reduce the irritation of the gem ammo management system, with some other quality of life changes. Idea is to make mana the limiting factor of alchemists, Overall : Alchemist : Golem : Explosion tree: Shockwave bomb replaced with Contained explosion which is a bomb explosion compressed to a single tile. Range scales with talent level. Lightning: Acid : Fire Alchemy: -Body of fire deals MUCH more damage, but drains MUCH more mana, though its sustain cost is reduced to 75 Frost: Golemancy : Advanced Golemancy: Staff Combat : New tree : Stone Alchemy : Changelog: 0.9.1 0.9.0 0.8.9 0.8.8 0.8.6 0.8.4: 0.8.3 0.8.2: 0.8.1: 0.8.0- 0.7.1 0.7.0 - 0.6.0- New locked tree : Jewelcraft. A tree that enables an arcane damage throw bomb infusion and a powerful flat damage reduction ability that is further improved by other abilities in the tree. "Aether Infusion" 0.5.0 - Full Changes Golem : Explosion tree: Shockwave bomb replaced with Contained explosion which functions exactly as throw bomb dealing a maximum amount of explosion expert damage to a single tile. Range scales with talent level. Skill has extremely high mana cost (100), but with a single point is almost certainly the most damaging skill in the game. Lightning: Acid : Fire Alchemy: -Body of fire deals MUCH more damage, but drains MUCH more mana, though its sustain cost is reduced to 75 Frost: Golemancy : Advanced Golemancy: Staff Combat : Stone Alchemy : Warning : Still needs balancing Diversity Mod 1.5.10Allows usage of all races in all campaigns. This includes addon and DLC races. Should remain compatible with future updates and DLC, the transition from 1.4.9 to 1.5.10 did not require any changes, and I doubt any future transitions will. Currently includes support for: Verdant Class Pack 1.6.6Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Insane Adventure |
Sex | Male |
Race | Ancient |
Class | Primal Chosen |
Level / Exp | 12 / 97% |
Size | medium |
Lifes / Deaths | Killed by degenerated skeleton warrior at level 1 on the 74th 派尔季 122nd year of Ascendancy at 22:35 1 / 3Killed by storm drake hatchling at level 9 on the 6th 辉耀旬 122nd year of Ascendancy at 10:38 Killed by storm drake hatchling : 梦境空瓶 at level 9 on the 6th 辉耀旬 122nd year of Ascendancy at 12:03 |
Primary Stats
Strength | 22 (base 12) |
Dexterity | 21 (base 12) |
Constitution | 31 (base 19) |
Magic | 21 (base 20) |
Willpower | 26 (base 12) |
Cunning | 49 (base 37) |
Resources
Life | 79/382 |
Paradox | 388 |
Stamina | 183/183 |
Negative | 37/73 |
Healing Factor | 1.1567164179104 |
Regeneration | 0.2891791044776 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
Offense: Barehand
Damage | 34 |
Accuracy | 53 |
Crit Chance | 13% |
APR | 9 |
Speed | 1.00 |
Offense: Spell
Spellpower | 32 |
Crit Chance | 12% |
Speed | 1 |
Offense: Mind
Mindpower | 40 |
Crit Chance | 19% |
Speed | 1 |
Offense: Damage Bonus
暗影 | +11% |
精神 | +3% |
枯萎 | +3% |
物理 | +6% |
火焰 | +11% |
All | 0% |
Offense: Damage Penetration
物理 | +14% |
光系 | +10% |
Defense: Base
Armour (hardiness) | 8.7845479600177 (45.178571428571%) |
Defense | 2 |
Ranged Defense | 2 |
Fatigue | 14 |
Physical Save | 18 |
Spell Save | 16 |
Mental Save | 23 |
Defense: Resistances
精神 | + 4%( 82%) |
闪电 | + 32%( 82%) |
枯萎 | + 16%( 82%) |
All | + 11%( 82%) |
暗影 | + 30%( 82%) |
酸性 | + 13%( 82%) |
物理 | + 46%( 82%) |
自然 | + 13%( 82%) |
火焰 | + 30%( 82%) |
Defense: Immunities
Pinning Resistance | 11% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Disarm Resistance | 11% |
Bleed Resistance | 100% |
Teleport Resistance | 11% |
Stun Resistance | 11% |
Instadeath Resistance | 100% |
Knockback Resistance | 11% |
Inscriptions (3/3)
Runes | 当前技能等级:1.0 符文:护盾使用模式:主动 作用范围:近身/单体 冷却时间:14 飞行时间:瞬间 使用速度:瞬间 (0% 回合) 这是: 一种法术 描述: 激活这个符文产生一个防护护盾,吸收最多 130 伤害持续 5 回合。 |
Runes | 当前技能等级:1.0 符文:热能射线使用模式:主动 作用范围:8.0 冷却时间:18 飞行时间:瞬间 使用速度:瞬间 (0% 回合) 这是: 一种法术 描述: 激活这个符文发射一束射线,造成 44.40 火焰伤害持续 5 回合。 高温同时会解除你受到的一个负面物理状态。 |
Runes | 当前技能等级:1.0 符文:冰风使用模式:主动 作用范围:近身/单体 冷却时间:20 飞行时间:瞬间 使用速度:瞬间 (0% 回合) 这是: 一种法术 描述: 激活这个符文,形成一股锥形寒风,造成 87.20 寒冷伤害。 寒风会浸湿敌人,减半敌人的震慑抗性,并试图冻结他们 4 回合。 效果可以被抵抗,但不能被豁免 受你的 魔法 影响,此效果按比例加成。 |
Class Talents
Chronomancy / Serenity | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / 拳术系 | 0.80 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Dusk's Aura | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Beginnings | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / 魔法格斗系 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Lunar Predator | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Celestial / Twilight's Aura | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Written in the Stars | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Technique / 战斗训练系 | 1.10 |
| 0/5 |
| 1/5 |
| 0/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Race / Bloodruned | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / 时空系 | 1.10 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / 命运编织系 | 1.10 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Undead / Ancient | 1.10 |
| 1/5 |
| 1/5 |
| 4/5 |
| 1/5 |
Technique / 徒手训练系 | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | 攻击姿态 |
talent | Hunting Black Blood |
beneficial effect | 目标受到欺诈斗篷的效果影响,使它看上去像活着一样。 Cloak of Deception |
beneficial effect | 调整紊乱值,每回合调整 -5 点。 Spacetime Tuning |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Trollmire. Escort: lost tinker (level 3 of Trollmire) | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Ruins of Kor'Pul. Escort: lost warrior (level 1 of Ruins of Kor'Pul)As a reward you improved talent 活力 (+1 level(s)). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You must explore the Old Forest and find out what lurks there and what treasures are to be gained! * You must explore the Maze and find out what lurks there and what treasures are to be gained! * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You must explore the Daikara and find out what lurks there and what treasures are to be gained! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within8 lumberjacks have died. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
Equipment
On feet | ![]() 装备制造者:某位大师 2.00 负重 装备类型: 护甲 / 脚部 ; 材质级别 1 当使用或装备时: 护甲值:+1 近身闪避:+5 (+5 有效值) 属性变化:+2力量 / +3体质 抗性改变:+3% 闪电 / +3% 精神 / +3% 酸性 暴击伤害加成:+10.00% 传送后增加闪避:+10 传送后增加所有抵抗:+10% 传送后减少效果持续时间:+10% 可以用来施展技能:【 冲锋】使其他所有护符进入 25回合冷却: 当前技能等级:3.0 能量消耗: 25 能量,剩余能量: 25/25. 作用范围:8.0 飞行时间:瞬间 描述: 快速冲向敌人,并造成 120% 基础武器伤害。 如果此次攻击命中,那么目标会被眩晕 3 回合。 你必须从至少 2 码以外开始冲锋。 一双用皮做的靴子。 |
On hands | ![]() 装备需求: - 重甲训练 装备灌输力量:奥术力量 1.50 负重 装备类型: 护甲 / 手部 ; 材质级别 1 当使用或装备时: 护甲值:+1 疲劳值:+1% 近战附加伤害:6 枯萎 属性变化:+4意志 抗性改变:+6% 枯萎 / +3% 自然 伤害加成:+3% 枯萎 暴击伤害加成:+5.00% 精神强度:+10 (+4 有效值) 精神暴击率:+3% 传送后增加闪避:+5 传送后增加所有抵抗:+5% 传送后减少效果持续时间:+5% 徒手伤害加成: Power: 97% Range: 1.4x 伤害受属性加成: 40% 灵巧, 40% 敏捷, 40% 力量 伤害类型:物理 命中加成:+0.2% 基础伤害 (最高 20%) 护甲穿透:+3 暴击率:+2.0% 攻击速度:100% 武器命中特效: 灵魂腐蚀 (20% 几率,等级 1). 暴击时溅射伤害(2格半径):+6 枯萎 臂铠保护你的手至前臂的中间部分。 |
On head | ![]() 装备制造者:某位大师 2.00 负重 装备类型: 护甲 / 头部 ; 材质级别 1 当使用或装备时: 护甲穿透:+4 护甲值:+1 近身闪避:+25 (+21 有效值) 疲劳值:+1% 近战反击伤害:2 精神 属性变化:+2灵巧 / +5敏捷 |
Tool | ![]() 装备魔法来源:自然力量 2.00 负重 装备类型: 护符 / 图腾 ; 材质级别 1 可以用来施放【 heal yourself and all friendly characters within 10 spaces for 116 】 激活使所有护符进入15回合冷却。 当使用时: * 延长 1 项正面状态 1回合持续时间. 自然图腾是由自然守护者们制造,用以储存自然能量的。 |
On fingers | ![]() 装备灌输力量:奥术力量 0.10 负重 装备类型: 首饰 / 戒指 ; 材质级别 1 当使用或装备时: 抗性改变:+22% 暗影 伤害加成:+11% 暗影 戒指可以具有魔法属性。 |
On fingers | ![]() 装备魔法来源:自然力量 0.10 负重 装备类型: 首饰 / 戒指 ; 材质级别 1 当使用或装备时: 抗性改变:+6% 闪电 / +22% 火焰 伤害加成:+3% 精神 / +11% 火焰 被击中回复超能力值:+0.04 精神强度:+10 (+4 有效值) 精神暴击率:+4% 戒指可以具有魔法属性。 |
Around neck | ![]() 装备制造者:某位大师 0.10 负重 装备类型: 首饰 / 项链 ; 材质级别 1 当使用或装备时: 护甲穿透:+2 近战反击伤害:4 物理 属性变化:+1敏捷 伤害加成:+6% 物理 技能掌握:+0.11 天空 / Dawn's Aura 每回合体力回复:+1.00 体力上限:+10.00 项链可以具有魔法属性。 |
Main armor | ![]() 装备需求: - 重甲训练 - 力量 14 装备制造者:某位大师 14.00 负重 装备类型: 护甲 / 重甲 ; 材质级别 1 当使用或装备时: 护甲值:+4 近身闪避:+2 (+2 有效值) 疲劳值:+12% 抗性改变:+15% 闪电 一套由金属环扣做成的锁甲。 |
Light source | ![]() 2.00 负重 装备类型: 灯具 / 灯具 ; 材质级别 1 当使用或装备时: 光照范围:+3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
Cloak | ![]() 装备灌输力量:奥术力量 1.00 负重 [剧情物品] 装备类型: 护甲 / 斗蓬 当使用或装备时: 物理强度:+5 (+1 有效值) 法术强度:+5 (+3 有效值) 精神强度:+5 (+2 有效值) 一只黑色的斗篷,它在编织的过程中加入了幻觉特效。 |
Around waist | ![]() 装备制造者:某位大师 1.00 负重 装备类型: 护甲 / 腰带 ; 材质级别 1 当使用或装备时: 近战反击伤害:4 暗影 属性变化:+4灵巧 / +4意志 抗性穿透改变:+10% 光系 伤害增幅:+17% 召唤物 降低特定来源伤害:+18% 召唤物 减少直接暴击伤害: 15.00% 生命上限:+20.00 一条可以围住腰的皮带。 |
Inventory
![]() 装备灌输力量:奥术力量 0.10 负重 装备类型: 卷轴 / 符文 当纹刻在你身上时: 当前技能等级:0.0 使用模式:主动 作用范围:近身/单体 冷却时间:23 飞行时间:瞬间 使用速度:瞬间 (0% 回合) 这是: 一种法术 描述: 发射锥形酸性冲击波造成 125.20 酸性伤害。 酸性冲击波会缴械目标 4 回合。 效果可以被抵抗,但不能被豁免 受你的 体质 影响,此效果按比例加成。 可以用来【把符文纹刻到身上】 魔法符文会被铭刻在你身上,给予你必要的技能。 |
![]() 装备灌输力量:奥术力量 0.10 负重 装备类型: 卷轴 / 符文 当纹刻在你身上时: 当前技能等级:1.0 使用模式:主动 作用范围:近身/单体 冷却时间:15 飞行时间:瞬间 使用速度:瞬间 (0% 回合) 这是: 一种法术 描述: 激活这个符文产生一个防护护盾,吸收最多 123 伤害持续 4 回合。 受你的 力量 影响,此效果按比例加成。 可以用来【把符文纹刻到身上】 魔法符文会被铭刻在你身上,给予你必要的技能。 |
![]() 装备魔法来源:自然力量 0.10 负重 装备类型: 首饰 / 项链 ; 材质级别 1 当使用或装备时: 属性变化:+2意志 抗性改变:+11% 火焰 / +10% 寒冷 项链可以具有魔法属性。 |
![]() 装备魔法来源:自然力量 1.00 负重 装备类型: 护甲 / 腰带 ; 材质级别 1 当使用或装备时: 属性变化:+1体质 抗性穿透改变:+20% 闪电 伤害加成:+3% 闪电 / +6% 精神 精神豁免加成:+6 (+3 有效值) 精神暴击时回复仇恨值:+4.00 精神强度:+9 (+3 有效值) 一条可以围住腰的皮带。 |
![]() 装备制造者:某位大师 2.00 负重 装备类型: 护甲 / 脚部 ; 材质级别 1 当使用或装备时: 物理暴击率:+3.0% 护甲值:+1 疲劳值:-5% 抗性改变:+3% 光系 / +3% 寒冷 抗性穿透改变:+5% 物理 负重上限加成:+21 物理豁免加成:+5 (+3 有效值) 一双用皮做的靴子。 |
![]() 装备魔法来源:自然力量 2.00 负重 装备类型: 护甲 / 脚部 ; 材质级别 1 当使用或装备时: 护甲值:+1 抗性改变:+3% 光系 精神豁免加成:+3 (+1 有效值) 震慑/冰冻免疫:+10% 击退免疫:+20% 生命回复:+2.00 治疗加成:+10% 一双用皮做的靴子。 |
![]() 装备需求: - 重甲训练 装备魔法来源:自然力量 3.00 负重 装备类型: 护甲 / 头部 ; 材质级别 1 当使用或装备时: 护甲值:+3 疲劳值:+5% 抗性改变:+6% 闪电 / +13% 时空 抗性穿透改变:+5% 自然 生命上限:+40.00 一顶巨大的头盔可以保护你的整个头部。不过,空气流通和较差的视野是一个问题。 |
![]() 装备需求: - 力量 20 装备制造者:某位大师 9.00 负重 装备类型: 护甲 / 轻甲 ; 材质级别 5 当使用或装备时: 护甲值:+8 近身闪避:+20 (+19 有效值) 疲劳值:+8% 抗性改变:+21% 火焰 一套用皮革制成的皮甲。 |
![]() 0.00 负重 装备类型: 珠宝 / 黑曜石 ; 材质级别 1 当使用或装备时: 属性变化:+1力量 / +1敏捷 / +1魔法 / +1意志 / +1灵巧 / +1体质 当被用来强化装备时: 属性变化:+1力量 / +1敏捷 / +1魔法 / +1意志 / +1灵巧 / +1体质 潜在伤害类型:酸性 宝石可用来卖钱或用于法术仪式。 |
![]() 0.00 负重 装备类型: 珠宝 / 蓝宝石 ; 材质级别 2 当使用或装备时: 属性变化:+2力量 / +2敏捷 / +2魔法 / +2意志 / +2灵巧 / +2体质 当被用来强化装备时: 属性变化:+2力量 / +2敏捷 / +2魔法 / +2意志 / +2灵巧 / +2体质 潜在伤害类型:闪电 宝石可用来卖钱或用于法术仪式。 |
![]() 0.00 负重 装备类型: 珠宝 / 绿宝石 ; 材质级别 1 当使用或装备时: 近身闪避:+2 (+2 有效值) 物理豁免加成:+2 (+2 有效值) 法术豁免加成:+2 (+2 有效值) 精神豁免加成:+2 (+1 有效值) 当被用来强化装备时: 近身闪避:+2 (+2 有效值) 物理豁免加成:+2 (+2 有效值) 法术豁免加成:+2 (+2 有效值) 精神豁免加成:+2 (+1 有效值) 潜在伤害类型:自然 宝石可用来卖钱或用于法术仪式。 |
![]() 装备制造者:某位大师 2.00 负重 装备类型: 灯具 / 灯具 ; 材质级别 1 当使用或装备时: 属性变化:+2意志 / +1灵巧 / +2体质 抗性穿透改变:+25% 光系 光照范围:+5 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
![]() 装备灌输力量:奥术力量 2.00 负重 [Unique] 装备类型: 工具 / 杂项 ; 材质级别 1 当使用或装备时: 光照范围:+1 侦测潜行:+10 可以用来施展技能:【 火球术 】(消耗 9 能量,剩余能量 9/9): 当前技能等级:2.0 能量消耗: 9 能量,剩余能量: 9/9. 作用范围:10.0 飞行时间:2000% 基础速度 这是: 一种法术 描述: 制造一个火球,使目标进入灼烧状态并在 3 回合内造成 117.56 火焰伤害。 在等级 5 时,火焰会有穿透效果。 受法术强度影响,伤害有额外加成。 这是一只火焰小鬼留下的满是伤痕的爪子。它还燃烧着不自然的火焰。 |
![]() 装备灌输力量:未知力量 2.00 负重 [剧情物品] 装备类型: 护符 / 魔杖 可以用来施放【 传送至世界地图(等待40回合) 】 激活消耗 202 能量(共 400/400 )。 这个法杖通体用沃瑞钽打造,充满了可以撕裂空间的奥术能量。你以前曾听说过此类物品。它们对于冒险者的快速旅行非常有帮助。 |
![]() 装备灌输力量:未知力量 2.00 负重 [剧情物品] 装备类型: 盒子 / 夏·图尔 当携带时: 可以用来施放【 立即转化盒子中的所有物品(当你切换地图时也会自动转化) 】 激活消耗 0 能量(共 1000/1000 )。 这只宝箱是伊尔克古尔的延伸,任何扔在里面的物品会被自动传送到湖底要塞,由核心驱动,当能量耗尽时会被破坏。这件物品的副作用是,由于金币对要塞是没用的,它会自动返还给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
![]() 装备能量来源:超能力 2.00 负重 装备类型: 护符 / 项圈 ; 材质级别 1 可以用来施放【 冲击敌人精神,造成 103 精神伤害并沉默4回合 】 激活使所有护符进入15回合冷却。 项圈是由强大的精神能量制造而成,用来储存灵能。 |
![]() 装备灌输力量:奥术力量 2.00 负重 装备类型: 护符 / 魔杖 ; 材质级别 1 可以用来施放【 发射魔法箭,造成105 闪电 伤害 】 激活使所有护符进入15回合冷却。 当使用时: * 解除至多1 项疾病、伤口或毒素效果. 魔杖被炼金术师和大法师用来储存法术。任何人可以用它来释放储存的法术。 |
![]() 0.00 负重 装备类型: 炼金宝石 / 黄宝石 ; 材质级别 1 当用作炼金炸弹时: 炸弹射程+1 When used in a prism: Prism beam range +1 炼金术士施放某些特定法术的施法材料。 |
![]() 0.00 负重 装备类型: 珠宝 / 黄宝石 ; 材质级别 1 当使用或装备时: 物理暴击率:+1.0% 伤害加成:+2%全体 法术暴击率:+1% 精神暴击率:+1% 当被用来强化装备时: 物理暴击率:+1.0% 伤害加成:+2%全体 法术暴击率:+1% 精神暴击率:+1% 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
![]() 0.00 负重 装备类型: 珠宝 / 黄宝石 ; 材质级别 1 当使用或装备时: 光照范围:+4 夜视范围:+4 当被用来强化装备时: 光照范围:+4 夜视范围:+4 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
![]() 0.00 负重 装备类型: 珠宝 / 黄宝石 ; 材质级别 1 当使用或装备时: 护甲值:+1 抗性改变:+1%全体 当被用来强化装备时: 护甲值:+1 抗性改变:+1%全体 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
Achievements
By pc the Ancient Primal Chosen level 10
3rd 薄暮季 122nd year of Ascendancy at 02:12 see stats
By pc the Ancient Primal Chosen level 10
8th 辉耀旬 122nd year of Ascendancy at 00:15 see stats
By pc the Ancient Primal Chosen level 7
2nd 辉耀旬 122nd year of Ascendancy at 07:06 see stats
By pc the Ancient Primal Chosen level 10
22nd 薄暮季 122nd year of Ascendancy at 15:39 see stats
Log
技能 An Eternal Instant 已经可以使用。
技能 In The Beginning 已经可以使用。
stops spinning fate.
's stars are no longer aligned.
pc 不再被震慑。
自动探索了3回合(中断原因: 发现有趣的地点)
pc回到了正常空间。
's blood has ceased flowing.
技能 符文:护盾 已经可以使用。
自动探索了2回合(中断原因: 发现有趣的地点)
技能 Gaze of History 已经可以使用。
这里是“通往下一层的路”,(按下''或右键使用)
pc重新恢复时空和谐。
开始休息...
技能 符文:冰风 已经可以使用。
技能 Lethal Performance 已经可以使用。
技能 Aura of the Twilight 已经可以使用。
技能 Scarlet Flow 已经可以使用。
巨型白蛇 : 恶意的奥术 使用了 Revitalise.
巨型白蛇 : 恶意的奥术 取消了 潜行.
休息了15回合(中断原因: 发现敌人位于 东面 (巨型白蛇 : 恶意的奥术))
保存完毕。
pc 取消了 Hunting Black Blood.
pc 取消了 攻击姿态.