Salilaith the level 9 Orc Solipsist by cwascard

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignOrcs
ModeNightmare Adventure
SexFemale
RaceOrc
ClassSolipsist
Level / Exp9 / 49%
Sizemedium
Lifes / Deaths

Primary Stats

Strength12 (base 10)
Dexterity11 (base 10)
Constitution11 (base 10)
Magic9 (base 10)
Willpower34 (base 33)
Cunning24 (base 23)

Resources

Life132/132
Psi206/206
Healing Factor1.0097162075846
Regeneration0.25242905189616

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+115%

Vision

Sight10
Lite4
See Stealth10

Offense: Mainhand

Damage10
Accuracy24
Crit Chance7%
APR12
Speed1.00

Offense: Offhand

Damage10
Accuracy24
Crit Chance7%
APR12
Speed1.00

Offense: Spell

Spellpower9
Crit Chance5%
Speed1

Offense: Mind

Mindpower28
Crit Chance7%
Speed1

Offense: Damage Bonus

Arcane+11%

Defense: Base

Armour (hardiness)2 (30%)
Defense9
Ranged Defense9
Fatigue0
Physical Save18.46
Spell Save16.15
Mental Save20

Defense: Resistances

Cold+ 21%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Psionic / Psychic Assault1.30
0/5
0/5
0/5
0/5
Psionic / Dream Smith1.30
3/5
1/5
1/5
0/5
Psionic / Solipsism1.30
5/5
1/5
1/5
0/5
Psionic / Slumber1.30
0/5
0/5
0/5
0/5
Psionic / Thought-Forms1.30
0/5
0/5
0/5
0/5
Psionic / Distortion1.30
1/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Race / Orc1.00
1/5
0/5
0/5
0/5
Psionic / Feedback1.30
1/5
1/5
1/5
0/5
Psionic / Mentalism1.30
0/5
0/5
0/5
0/5
Psionic / Dreaming1.30
1/5
0/5
0/5
0/5

Effects

beneficial effect

Quests

active
done
active
active

Equipment

Tool
Main armor
In main hand
In off hand
Cloak
Light source

Inventory

Achievements

Log


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Salilaith wears (replacing
steel torque of psionic shield [power 45] (25 cooldown)): Imp Claw.

You gain 5.25 gold from the melting of
extending elm wand of shielding [power 122] (20 cooldown).
You gain 0.87 gold from the melting of
elm lute of the jelly (12-17 power, 2 apr, sound damage).
You collect a new ingredient:
lump of steel (1).
You gain 1.25 gold from the melting of
steel plate armour (0 def, 9 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.26 gold from the melting of
impenetrable iron plate armour of fire resistance (0 def, 12 armour).
You collect a new ingredient:
lump of iron (1).
You gain 1.32 gold from the melting of
impenetrable iron plate armour of fire resistance (0 def, 13 armour).
You gain 1.37 gold from the melting of
prismatic rough leather armour of spell shielding (3 def, 2 armour).
You gain 1.25 gold from the melting of
prismatic cured leather armour (6 def, 4 armour).
You gain 4.67 gold from the melting of
restful rough leather gloves of magic (+2) (0 def, 1 armour).
You collect a new ingredient:
lump of iron (1).
You gain 2.40 gold from the melting of
balanced rough leather whip (10-10 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.49 gold from the melting of
acidic rough leather whip of paradox (10-11 power, 2 apr).
You gain 0.25 gold from the melting of
rough leather sling.
You gain 1.33 gold from the melting of
cured leather sling of fire.
You collect a new ingredient:
lump of iron (1).
You gain 2.70 gold from the melting of
sonic iron dagger of erosion (10-13 power, 11 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron dagger (10-14 power, 5 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.55 gold from the melting of
balanced iron dagger of massacre (16-21 power, 5 apr).
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