Sael the level 12 ForestWight Spellweaver by xbanna

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
Antimagic Undeads 1.7.4
CampaignMaj'Eyal
ModeEasy Roguelike
SexFemale
RaceForestWight
ClassSpellweaver
Level / Exp12 / 47%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity12 (base 10)
Constitution31 (base 10)
Magic57 (base 36)
Willpower45 (base 36)
Cunning15 (base 13)

Resources

Life440/440
Mana274/274
Psi135/135
Positive83/83
Healing Factor1.1658714593978
Regeneration2.6232107836451

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision5
See Stealth20.155423598945
See Invisible28.155423598945

Offense: Mainhand

Damage41
Accuracy21
Crit Chance6%
APR3
Speed1.00

Offense: Spell

Spellpower56
Crit Chance23%
Speed1

Offense: Mind

Mindpower33
Crit Chance4%
Speed1

Offense: Damage Bonus

Acid+29%
Blight+19%
Physical+19%
Cold+19%
All+15%
Lightning+30%
Light+19%
Mind+18%
Darkness+30%
Fire+19%
Arcane+19%

Offense: Damage Penetration

Cold+5%
Lightning+5%
Light+5%
Darkness+5%
Blight+5%
Physical+5%
Fire+5%
Acid+5%

Defense: Base

Armour (hardiness)2 (45%)
Defense4
Ranged Defense4
Fatigue0
Physical Save20
Spell Save28
Mental Save22

Defense: Resistances

Acid+ 25%( 70%)
Blight+ 7%( 70%)
Arcane+ 22%( 70%)
Cold+ 16%( 70%)
All+ 10%( 70%)
Mind+ 16%( 70%)
Lightning+ 25%( 70%)
Light+ 31%( 70%)
Temporal+ 6%( 70%)
Physical+ 19%( 70%)
Darkness+ 30%( 70%)
Fire+ 27%( 70%)
Nature+ 31%( 70%)

Defense: Immunities

Stun Resistance21%
Confusion Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Silence Resistance20%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spellweaving / Wind and rain1.30
2/5
1/5
1/5
0/5
Spellweaving / Ruin1.30
4/5
1/5
1/5
0/5
Spellweaving / Spellweaving mastery1.30
1/3
0/3
0/3
0/3
Spellweaving / Molten1.30
5/5
1/5
1/5
0/5
Celestial / Sun2.50
1/5
1/5
0/5
0/5
Spellweaving / Otherworldly1.30
1/5
0/5
0/5
0/5
Spellweaving / Spellweaver1.30
3/3
3/3
3/3
1/3
Spellweaving / Eclipse1.30
5/5
1/5
1/5
0/5
Spellweaving / Elementalist1.30
3/15
0/3
0/3
2/3
1/3
0/3

Generic Talents

Undead / Forest Wight1.20
5/5
1/5
1/5
1/5
Spellweaving / Warpweaving1.30
5/5
4/5
1/5
0/5
Spellweaving / Shieldweaving1.30
5/5
5/5
1/5
1/5
Spell / Staff combat1.30
1/5
1/5
0/5
0/5
Cunning / Survival1.20
1/5
0/5
0/5
0/5
Technique / Combat training1.00
1/5
0/5
0/5
1/5
0/5
0/5

Effects

talent
talent
talent
talent
beneficial effect

Quests

done
done
active
active
active
done
done
done

Equipment

On feet
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log

Resting starts...
Talent Burst of Fiery Lingering Harm is ready to use.
Talent Sun Ray is ready to use.
Rested for 9 turns (stop reason: all resources and life at maximum).


Sael picks up (a.):
movement infusion of the titan (speed 493%; cd 13).
There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 27 turns (stop reason: at exit).


Sael wears (replacing
Kor's Fall (10-12 power, 0 apr, darkness element)): infernal ash magestaff (15-18 power, 3 apr, arcane element).

Resting starts...

Talent Command Staff is ready to use.
Rested for 3 turns (stop reason: all resources and life at maximum).


Sael refocuses the energies of her staff.
Resting starts...

Talent Command Staff is ready to use.
Rested for 4 turns (stop reason: all resources and life at maximum).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the previous level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).