Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Nekarcos's Quality of Life 02a: Tile Scanner (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: High Background: After watching a friend nearly rage quit ToME after failing to understand stealth mechanics. It inspired me to add more information to the UI! Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Godling 1.7.6 Charges Display Fix - Classic UI 1.7.6DarkGod fixed addons upload, but the author needs to manually reset the description for this one. Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. True Full Respec 1.7.6Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Yakri: I wasn't stoked about the inability to respec starting categories, as I'm a huge weirdo who likes to unspec things I don't like and mastery boost other categories. I am not the original mod creator, I just updated the update youhei created based on Full Respecialization by Time to Die Weight: 100 Superload: Race: Wrathwrought 1.7.4Adds wrathwrought as a new subrace. They are psionic focused humans. Stat modifiers: +2 Strength, +1 Dexterity, +0 Constitution, +0 Magic, +4 Willpower, and +3 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: Unstoppable Wrath - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Tinker Cave Blacksmith 1.7.0Modifies the Ancient Automatated Teacher from the Embers of Rage DLC (required), adding options for the player to purchase the Steamtech/Blacksmith and Steamtech/Engineering talent trees. A companion piece to Tinker Cave for Everyone; they can be used together or separately. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Mob Packs have Rares 1.7.0Allows mobs that spawn with an entourage (such as Bandit Lords) for their entourage to be rares or randbosses. !!WARNING!! increases difficulty swing massively, especially early on. Allow Respec Anywhere 1.2.3Auto Talent Assistant 1.7.4Chinese tutorial End-game video Simple example video The interface description is a little bit more detailed Update: V2.2.0 v2.0.5 The content of this update is still in the video link, starting from p23 Nekarcos's Quality of Life 08: Life Displays (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Fine Tune Mindstars 1.7.4Alters the Attune Mindstars talent effect. This addon will alter Attune Mindstars to allow you to choose any basic damage type (physical, arcane, fire, cold, nature, blight, mind, temporal, light, darkness, acid, lightning) for your mindstars damage type. Mindstars that do not teach Attune Mindstar (i.e. fixedart mindstars) will not be affected. Additionally, Attune Mindstars will also affect any telekinetically-wielded mindstars. The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Barbarian Evolution for Berserker 1.7.2Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Fix demon seed savefile issue 1.7.6Fix some save file issues: demon seeds/ object talent data/ stacks of gems/... Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Elkan's Infinite Dungeon Tweaks And Zlefin's Fixes 1.7.4Infinite Dungeon challenges occur on every level after the first. Rewards are tweaked to be a little more generous, and character advancement after level 50 does not slow down until after level 1000 instead, this version disbles mirror matches. (From Elkan) Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Morvarc'h's Improved Escorts 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Sholtar 1.5.5Sholtar have no racial talents of their own; instead, the four slots can be used to learn talents from defeated enemies (of a high enough rank). In this manner, the Sholtar can improve nearly any class by adding abilities from other calsses, or even talents that are normally exclusive to NPCs. --- The Sholtar were once a great nation, with many vasts cities in the southeastern regions of Maj'Eyal. In spite of the harsh, dry terrain they inhabitied, or perhaps because of it, they were a people of great ingenuity and adaptability. The Cataclysm which tore the world apart centuries ago swept nearly all of the Sholtar lands into the murky depths, and all but erased their people from the face of Eyal. While very few survived, those who did fought for survival with all of the wit and grit that was their birthright. An already adaptable people grew to become even more adaptable through neccessity, and it has become their greatest strength. Sholtar are able to learn abilities by carefully studying others, and, regardless of their class, they can always improve by incorporating the talents of others into thier skill set. Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Reroll and Merchant 1.7.4The Taels of Maj'Eyal (ToME) Addon: It allows to select both a merchant and item reroll. Bear Race 1.7.6Mod that allows you to play as an adventurer who somehow ended up with humanlike intelligence, but the body of a bear. Bears are an unusual adventurer species. They are unable to use most equipment (hat, lite, amulet, cape and tool only), but are very strong, fast and tough and have a rather powerful racial talent tree. Racial talents Inferno Race Pack 1.7.0Adds a collection of my races. Revised Staff Combat 1.7.4Overloads Spell/Staff Combat to make some of it more useful. Vox Eyal 1.7.6[Not compatible with Verbose Enemies] A total rework of the "Verbose Enemies" mod. Supports blacklist filtering to prevent non-humanoids from taunting if you don't want them to, taunt rate tuning, etc. Includes UI config panel (under Misc Tab) for real-time adjustments. Originally based on Death by a Thousand Taunts by Deeborm and Verbose Enemies by stuntofthelitter. While some people may be ok with Gen-Z nonsense, brainrot, and non-sequiturs, I felt the need to curate and split the list and in the process, ended up adding a ton of new features. [Not compatible with Verbose Enemies] Celestial Evolution and Buff Pack 1.7.4Evolutions for Celestials, as well as buffs for their talents. Anorithil: Adds Blessed by the Light Evolution
- Gain access to Energies, Radiance, and Sun talent groups
- Celestial/Light, Suncloak talents become instant (Even though they do not display that way.)
Avatar of a Distant Sun: (base game Sun Paladin Evolution) - Adds innate Light and Physical penetration.
- Celestial/Light, Suncloak talents are instant. (Even though they do not display that way.)
Sun Paladin: Righteous Strength now gives +1 size category at level 5. Fallen: - Your attacks bypass bleed resists.
- Brutalize now hits around the user, and inflicts stun and confusion.
- Increase damage of Darkside and Dark Sun talents.
- Devourer Stance is now instant.
- Splatter Sigils also restores hate.
THANK YOU: This is a fork of Aeternis' original mod! Resourceful Wanderers 1.7.6Help Wanderers make use of trees which are otherwise hard or impossible to use due to:
Any time a category or tree is learned which is dependant on something specific that you don't already have, one or multiple 'Wanderer' trees will be granted locked as well. These trees are usually at x0.8 mastery, and can have less or more than 4 talents, learnable out-of-order. Wanderer trees can be removed under certain conditions, and this will fully refund category and talent points. The exact conditions are detailed in each tree's description. Every Wanderer now knows the Shoot talent from the get-go, and starts with iron mail armour in addition to everything else. New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Race: Doomling 1.7.0This addon requires the Ashes of Urh'Rok DLC to function. Adds the race of Doomlings, demon-corrupted halflings, wielding destructive corrupted versions of the original halfling talents. Doomlings begin in the Searing Halls, and thus can get kidnapped by demons at high level. Racial Abilities
TK Mindstars Are Weapons 1.7.0Modifies Beyond the Flesh and related talents so that telekinetically wielded mindstars are treated as weapons, attacking adjacent foes rather then pulling them in from afar. (One minor exception: the Kinetic Aura, Thermal Aura and Charged Aura talents still follow their original behaviour with mindstars, doing damage to adjacent enemies once per turn rather than extra damage per weapon hit; modifying this behavior was deemed too difficult. We Apologize for the Inconvenience.™) Two-Handed Dual-Wielding Counts 1.7.0If you are wielding a two-handed weapon in mainhand and another weapon in offhand (via Ogres' Grisly Constitution talent or various addons), arranges for your melee weapon damage to be recorded as both two-handed weapon damage and dual-wielded weapon damage for purposes of satisfying prodigy requirements (notably Windblade). 数字飘血-汉化 1.7.6Custom Edit of v2 - added an option to disable non damage text Combat Tinkers for Gloves and Shieids 1.7.0Adds tinker schematics for shields and gloves/gauntlets based on various weapon tinker schematics from the Embers of Rage DLC (required). Currently adds the following schematics:
More tinkers may be added in future versions. Nargol 1.7.4Adds the Nargol as a playable Halfling subrace. Studious to a fault, yet racist to the core, the Nargol empire once dominated Maj'Eyal. Though their superiority complex has been much humbled by the Age of Pyre, their brilliant inquisitive minds have not. Nargol may take any combination of any four talents in their race tree, with more talents being unlocked later. 1. Concentrate: select a non-instant, non-fixed-cooldown talent. That talent will always be cast at effective level 4, but its cooldown will increase proportionally with how many levels this talent is effectively adding. If your selected talent has an effective level over 4, its cooldown will be reduced instead. 1. Space Out: each talent cast will increase your negative life slightly. 2. Recompose: select an activated talent that has a cooldown. If you are affected by any non-other debuffs, using that talent will reduce the duration of each by a percent of that talent's cooldown, spread out across all debuffs affecting you and with a minimum of 1. 3. Practice: select an activated talent with less than 10 turns of cooldown that does not change the world in a permanent way and does not have a fixed cooldown. Each time you kill a creature that is worth experience, the raw level and mastery of this talent will increase to a cap. 4. Hyperfixate: instant sustain. Each turn your talent cooldowns are halved at the cost of burning away your life. In addition, they have a secondary "Imperialist" tree unlocked by wearing the Crown of Command, then unlocking it with a category point: Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Doombringer Destroyer Reskin 1.7.6This allows Doombringers to select a different Destroyer form than just the Champion of Uhr'rok. Nothing against the Champ, but maybe some characters wanna look a little different when they hulk out. Now, the Destroyer can use any of the various demonic appearances, or even a number of non-demonic forms: a faeros of one size or another, a phoenix, and quite a bit more. Even dragons! (Wyrmics, you had your chance.) The text of Destroyer has been very slightly tweaked to reflect the more general and/or personal effect. I mostly aimed to include fire-elemental stuff, given the class, but there are some selections that don't really slot into either "demon" or "fire" — i.e., if you wanna morph into a big sandworm, that's also cool. There are two ways to configure this addon, both only visible to Doombringers:
I suspect the chosen setting will likely also impact the temporary Destroyer mode granted randomly by demon statues, too, though that's one thing I haven't tested. This addon has no mechanical component; it's purely cosmetic. It is also very easy to fork and extend, if desired; just add a new entry — a name and a filename — to the Width-variant tiles are not currently supported. --- CHANGELOG:
Font of Sacrifice to the Rescue 1.7.0Makes the Font of Sacrifice from the Forbidden Cults DLC (required) available as a reward for rescuing the lost merchant. Slightly More Adventurous 1.7.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Shader Control 1.7.6增加对部分游戏特效(隐身、潜行、闪电加速、势不可挡)的控制。在游戏选项-插件界面。 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon
- allows adventurer to use talents from classes that don't spawn on randbosses
- still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents
Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree
- allows the adventurer to use every talents, including monster only and debug talent trees.
- tends to have issues with classes from other addons due to the way it loads their data.
Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer
- my own adventurer skill addon.
- allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character.
- use this one if you use addons that add new classes/races and want their talents on an adventurer
Note : use only one of those three. They are not compatible with eachother Modified Chinese Translation 1.7.6部分汉化文本补充和调整测试。 Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Fearscape Vault Floor Sort 1.7.0Modifies the storage room in Fearscape: Invasion Beachhead from Recaiden's The Hammer of Urh'Rok: Part I addon (required), removing the inner walls for more storage space and arranging for dropped items to be sorted automatically by type in a manner similar to the Sher'tul fortress storage room. Mindstar Mindslayer 1.5.0Adds the Wild Gift/Mindstar Mastery talent tree (unlocked) to Mindslayers. Multi Evolutions Fork 1.7.4Allows Adventurer to take any class evolution prodigy and adds an option that allows any class to take multiple evolutions. Do not use with another version of the same addon, they are not compatible with eachother. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: Stealth Bug Fix 1.7.6A dirty patch to avoid calculating detection for actors in memory but not deployed, just "died" actors, characters in transition from level to level, or dummy actors (projectiles, etc). Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Living Eyal 1.7.6Places unplayable staring dugeons on map. Allowing all 4 extra dungeons. Unlocking Yeek island. |Places all extra cities on map, and adds extra dungeons and cities like heroes rest (trainer city). Also reacts to Ooze mod, undead racepack and faetouched collection. Class: Explorer 1.7.0Adds new class Explorer, an Adventurer subclass mostly identical to Wanderers. At character creation, you will be shown a dialog listing the random class and generic talent trees that you will receive over the course of the game and allowing you to choose the order in which you wish to recieve them (at the usual levels for Wanderers). [License note: This addon uses modified versions of an image by Viscious Speed from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Ring Soul 1.7.2An Ring in bag when birth, there is a soul in the ring, you can talk with the soul This is a Chinese mod, will add english translation recently welcome any suggestions The main idea and code is from https://tieba.baidu.com/p/4420255944?red_tag=1967259920 Thanks to QAZ823005978 v1.8 v1.4.2 Done v1.3.2 v1.3 v1.2 v1.1及 之前 TODO LIST Items Vault 1.7.6Donators/Buyers bonus! White Monk 1.7.6Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Infinite Dungeon Challenges Fix 1.7.6Fixes a bug with infinite dungeon challenges caused by clones/summons Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Ruined Cave Floor Sort 1.7.0Modifies Embers of Rage's Ruined Cave to sort items dropped on the floor, similar to the Sher'Tul Fortress storage room. Youkai Pack 1.7.6Adds a variety of random youkai that have weird and/or stupid quirks, generally pertaining to equipment slots. Takonyudo (octopode): namesake of the addon. Start with poison unlocked. 4 weapon and 4 offhands, 8 rings, and no armor except helmet. Hinnagami (vengeful grave soil golem): equip any weapon, armor, or jewelry you like, but the total quantity of items you can equip is limited by level. Takanyudo (giant): too big to wear any armor or jewelry, but they can wear 5 gloves like little finger hats. Also high life rating and size category. Mekurabe (pile of skulls): 16 head slots and no other armor. Roll around stealthily as a bunch of heads, then assemble yourself to frighten anyone you stare at. Kyorinrin (sentient scroll): no armor slots. Gain stats and extra talent levels by picking up lore pieces depending on how long the lore scrap was. Aoandon (lantern spirit): no armor slots. Gain stats by picking up lore pieces, and walk around with an AoE terror aura that reduces power and saves. Logical Alchemists 1.5.10Makes alchemists focus on creating elixirs that you are not currently helping them with. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Quality of Life Pack 1.7.4An assortment of quality of life modifications too insignificant to be standalone. Removed collapsible walls in the Sandworm Lair. (restoring auto-explore) Changed the layout of the city Shatur to be more open and less annoying to move around in. Changed the Dwarf's starting zone boss to die after killing one summon instead of ten. Characters that have won the game are far more likely to trigger the special farportal events. The Black Bikini 1.7.0Adds new artifact The Black Bikini (automatically changed to The Black Mankini for male characters) with stats identical to Black Robe and appearing at roughly the same depths. In addition, if the Ashes of Urh'Rok DLC is active, both Black Robe and The Black Bikini will be modified to be Obsidian Treasures (like the Black Ring and the Black Core), granting additional defense proportional to the player's total Shadow Power. Frequently Asked Questions: Stoneblade Evolution for Arcane Blade 1.7.4Adds a new class evolution for Arcane Blade, the Stoneblade. Wielded two-handed weapons will use the increased procs damage accuracy bonus To unlock the evolution, defeat Harkor'Zun as an Arcane Blade. Learning the Prodigy requires that you know Body of Stone and have at least 25 Magic and Strength. Command Multiple Staffs 1.7.0Modifies the Command Staff talent to work on a staff wielded in the offhand, psionic focus or other non-mainhand slot. If you are wielding multiple staffs, the talent will prompt you to choose one to modify. Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Possessor Bonus Class 1.7.4Donators/Buyers bonus! |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Female |
| Race | Takonyudo |
| Class | Adventurer |
| Level / Exp | 30 / 27% |
| Size | 较大 |
| Lifes / Deaths | Killed by 米诺陶 未来的伤悲 at level 10 on the 20 混沌月 122 year of Ascendancy at 04:46 4 / 2Killed by 北极熊 魔幻的汗水 at level 10 on the 20 混沌月 122 year of Ascendancy at 11:58 |
Primary Stats
| Strength | 131 (base 17) |
| Dexterity | 39 (base 10) |
| Constitution | 106 (base 9) |
| Magic | 95 (base 60) |
| Willpower | 68 (base 54) |
| Cunning | 68 (base 12) |
Resources
| Mana | 230/234 |
| Steam | 100/100 |
| Vim | 216/216 |
| Life | 1430/1430 |
| Positive | 147/147 |
| Stamina | 292/292 |
| Paradox | 300 |
| Healing Factor | 2.2717854420059 |
| Regeneration | 55.090796968643 |
Speed
| Mental | +10.51307691002% |
| Attack | 0% |
| Movement | +92.565718545371% |
| Spell | +10.51307691002% |
| Global | +104% |
Vision
| Sight | 10 |
| Lite | 8.0307570664134 |
| Infravision | 3 |
| See Stealth | 10.061514132827 |
| See Invisible | 13.061514132827 |
Offense: Mainhand
| Damage | 152 |
| Accuracy | 50 |
| Crit Chance | 31% |
| APR | 14 |
| Speed | 0.90 |
| Damage | 163 |
| Accuracy | 50 |
| Crit Chance | 32% |
| APR | 15 |
| Speed | 0.90 |
| Damage | 141 |
| Accuracy | 50 |
| Crit Chance | 29% |
| APR | 15 |
| Speed | 0.90 |
| Damage | 193 |
| Accuracy | 50 |
| Crit Chance | 33% |
| APR | 17 |
| Speed | 0.90 |
Offense: Offhand
| Damage | 63 |
| Accuracy | 50 |
| Crit Chance | 32% |
| APR | 15 |
| Speed | 0.90 |
| Damage | 116 |
| Accuracy | 50 |
| Crit Chance | 32% |
| APR | 15 |
| Speed | 0.90 |
| Damage | 60 |
| Accuracy | 50 |
| Crit Chance | 33% |
| APR | 15 |
| Speed | 0.90 |
| Damage | 68 |
| Accuracy | 50 |
| Crit Chance | 30% |
| APR | 15 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 71 |
| Crit Chance | 92% |
| Speed | 0.90487029043106 |
| Cooldown Reduction | 30 |
Offense: Mind
| Mindpower | 45 |
| Crit Chance | 32% |
| Speed | 1 |
Offense: Damage Bonus
| 精神 | +3% |
| 闪电 | +116% |
| 枯萎 | +15% |
| 火焰 | +25% |
| 暗影 | +30% |
| 物理 | +28% |
| 光系 | +22% |
| 奥术 | +3% |
| 时空 | +9% |
Offense: Damage Penetration
| 暗影 | +45% |
| 闪电 | +42% |
| 寒冷 | +34% |
| 物理 | +33% |
| All | +25% |
| 火焰 | +31% |
Defense: Base
| Armour (hardiness) | 102.93191305734 (100%) |
| Defense | 93 |
| Ranged Defense | 99 |
| Fatigue | 0 |
| Physical Save | 77 |
| Spell Save | 77 |
| Mental Save | 68 |
Defense: Resistances
| 闪电 | + 47%( 70%) |
| 枯萎 | + 42%( 70%) |
| All | + 9%( 70%) |
| 暗影 | + 35%( 70%) |
| 酸性 | + 25%( 70%) |
| 火焰 | + 57%( 70%) |
| 光系 | + 37%( 70%) |
| 自然 | + 15%( 70%) |
| 时空 | + 14%( 70%) |
Defense: Immunities
| Pinning Resistance | 100% |
| Confusion Resistance | 29% |
| Instadeath Resistance | 100% |
| Stun Resistance | 71% |
| Poison Resistance | 12% |
| Disarm Resistance | 36% |
Inscriptions (3/3)
| Runes | 有效技能等级:2.5 符文:粉碎痛苦使用模式:主动技能 使用范围:近战/单体 冷却时间:7 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活符文,立刻清除你身上的负面效果。 清除所有越层效果(失去平衡、法术冲击和思维封锁),以及物理、精神和魔法负面效果各 1 个。 每清除一个负面效果,你都会获得一个抵挡 356 伤害的护盾,持续 4 回合。 如果只清除了越层效果,不会产生护盾且冷却时间减少75% 。 效果随你的体质属性提升。 |
| Runes | 有效技能等级:2.5 符文:粉碎痛苦使用模式:主动技能 使用范围:近战/单体 冷却时间:5 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活符文,立刻清除你身上的负面效果。 清除所有越层效果(失去平衡、法术冲击和思维封锁),以及物理、精神和魔法负面效果各 1 个。 每清除一个负面效果,你都会获得一个抵挡 222 伤害的护盾,持续 4 回合。 如果只清除了越层效果,不会产生护盾且冷却时间减少75% 。 效果随你的意志属性提升。 |
| Infusions | 有效技能等级:2.5 纹身:狂暴使用模式:主动技能 使用范围:近战/单体 冷却时间:6 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身解除你随机一个 物理 效果并减少所有伤害 14% 持续 4 回合。 同时除去对应类型的越层效果(失去平衡、法术冲击和思维封锁)。 |
Class Talents
| 堕落 / 折磨 | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 觉醒技 / 魔法 | 1.00 |
| 0/1 |
| 1/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 时空 / 螺旋灵刃 | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 灵巧 / 影之秘法 | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
| 觉醒技 / 灵巧 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 1/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 觉醒技 / 敏捷 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 法术 / 大气 | 1.30 |
| 5/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 觉醒技 / 力量 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 觉醒技 / 意志 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 觉醒技 / 体质 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 法术 / 附魔 | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| 格斗 / 魔法格斗 | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 3/5 |
Generic Talents
| 天空 / 光系 | 1.30 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 格斗 / 战斗训练 | 1.30 |
| 1/5 |
| 0/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| 蒸汽科技 / 物理 | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 种族技能 / 熊 | 1.50 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 蒸汽科技 / 化学 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 法术 / 法杖格斗 | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 法术 / 防护 | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Effects
| talent | 奥术充能 |
| talent | 燃烧之手 |
| talent | 影之格斗 |
| talent | 奥术护盾 |
| talent | 法术亲和 |
| talent | 光明之刃 |
| talent | 风之羽翼 |
| talent | 闪电之触 |
| talent | 奥术武器 |
| talent | 强化护盾 |
| talent | 暗影充能 |
| detrimental effect | 目标单手使用双手武器,命中、物理、法术、精神强度下降 20% ( 受体型影响 );同时副手附 加伤害减少 50% 。 双手惩罚 |
Quests
You have found clues about the legendary plumpkin. If you find more maybe you could find and capture it? Hunt for the legendary Plumpkin!You seem to have enough clues to enter the portal, which should be.. somewhere in Maj'Eyal.. | 正在进行 |
你碰到了一个法师学徒,他被指派去搜集一件充满奥术力量的神器。 学徒的任务他请求你的帮助,你能帮他搜集一点么。 * 收集一件强力的奥术神器。 | 结束 |
你成功地将时空旅行者护送到了卡·普尔废墟的第2层的召回传送门。 护送:时空旅行者 (卡·普尔废墟的第2层)作为奖励,你提升了 技能 预知未来 (+2 等级). | 结束 |
将时空旅行者护送到古老树林的第1层的召回传送门 护送:时空旅行者 (古老树林的第1层) | 正在进行 |
你成功地将迷路的太阳骑士护送到了卡·普尔废墟的第1层的召回传送门。 护送:迷路的太阳骑士 (卡·普尔废墟的第1层)作为奖励,你提升了 技能 光明之刃 (+2 等级). | 结束 |
很多马基埃亚尔的炼金术士想竞争加入强大的炼金术士兄弟会,其中有一个或者几个人请求你的帮助。 炼金术士兄弟会德斯镇的斯泰尔 需要你帮忙制作 精准药剂 。他给了你一张写着配方的小纸条: * 你找到了所需要的娜迦舌头。 * 你找到了所需要的熊爪。 * 你找到了所需要的骷髅法师头骨。 隐居者亚格雷姆利 需要你帮忙制作 专注药剂 。他给了你一张写着配方的小纸条: * '需要:一个吸血鬼族长的毒牙。 你必须确保自己不会被它划伤。' * 你找到了所需要的冰蚁的螫针。 * 你找到了所需要的雪巨人的肾脏。 最后的希望的温格洛 需要你帮忙制作 领悟药剂 。他给了你一张写着配方的小纸条: * '需要:一个一瓶乌贼墨汁。 不管你怎样讨厌它,都需要你去采集,我向你保证我在实验室用它做出的东西会更加令人讨厌。' * '需要:一个费尔荷毒牙。 我已经在这个工作中失去了许多冒险者,但我确信你会安全归来。' * 你找到了所需要的翡翠蠕虫。 | 正在进行 |
你被一个盗贼邀请,证明你作为一个斗士的能力,以获得进入竞技场的资格。 竞技场代理人 | 结束 |
最后的希望的温格洛要帮忙找她妻子失踪的朋友希利娅,她经常去他亡夫的陵墓那里,在最后的希望附近的墓地里。 绝望的坟墓 | 正在进行 |
是时候去一些新的地方探索一下了——那些黑暗、被遗忘和危险的地方。 进入黑暗在德斯镇东南方向是古老森林。 在德斯镇西面是迷宫。 在德斯镇远一点的西面,靠近海岸的地方是沙虫巢穴。 在自然精灵树林的东部边境那里是岱卡拉。 * 你应当探索古老森林,查清那里潜伏的危险,并获得那里的宝藏! * 你已经探索了迷宫并杀死了米诺陶。 * 你已经探索了沙虫巢穴并杀死了沙虫女王。 * 你应当探索岱卡拉,查清那里潜伏的危险,并获得那里的宝藏! | 正在进行 |
你已经找到了所有有关秘密财宝的线索,在食人魔沼泽第三层应该能找到一条通往那里的路。 隐藏的财宝注意:看样子那里非常危险。 你已经干掉了比尔,他的财宝现在归你了。 | 结束 |
当你接近德斯村时你看到一个巨大的黑色乌云笼罩在小镇上方。 雷鸣之城当你进入村庄时,你看到的景象:一群空气元素正在屠杀村民。 * 你已经驱散了元素生物,但是天上乌云并未就此散去。你需要寻找一位盟友来帮助你。传说中,在西南方的山脉之中有一个神秘的小镇,你也能顺便调查一下伊格兰斯这个反魔法军团。 | 正在进行 |
你已经不太记得来到这片漂浮在虚空中的燃烧大陆之前的记忆了。你曾经帮助过恶魔,欢欣着参与他们的实验,以打破某种阻止恶魔降临大举复仇入侵埃亚尔的无形屏障。 风中灰你被你的'主人'带到这里以帮助研究如何对埃亚尔大陆 造成更严重的伤害,突然一阵轰鸣从天上传来,你抬头,看见一颗燃烧着的陨石正在坠落。恶魔试图用法术将其粉碎,但没有成功!它落在你身边,砸死了你的 '主人' ,同时你也被砸晕在地。 当你醒来后,你发现你身处一个和主大陆分离的平台,而你旧时的记忆渐渐涌来。你立刻惊醒——恶魔们要毁灭你的故乡!你必须逃离……同时别忘了摧毁他们用以追踪你的水晶体。 * 你摧毁了控制水晶,恶魔们不能再追踪你了。 * 你摧毁了空间控制者。趁现在逃跑吧! | 正在进行 |
到卡·普尔废墟和食人魔沼泽的地下城去发现宝藏和荣耀! 食人魔巢穴* 你已经探索了食人魔巢穴并击败了食人魔普洛克斯。 * 你探索了卡·普尔废墟并击败了暗影骷髅。 | 结束 |
次元浮岛曾是埃亚尔大陆的一部分,在魔法大爆炸中被撕裂并轰击到星辰之间的虚无之中。 魔法大爆炸的余波它现在变的越来越不稳定,有与埃亚尔大陆发生碰撞的危险,这将会摧毁一切它所碰到的东西。 你现在必须进入那里,对三个虫洞进行施法以稳定它们。 记住,浮岛上很不稳定,有可能将你随机传送,不过也有一个好处,你可以完全控制你的相位门技能,就算你的技能等级不够高也没关系。 * 你稳定了 0 个虫洞。 | 正在进行 |
Equipment
| 在头上 | 马斯拉克·诅咒之帽 (2 闪避, 0 护甲)4阶神器头部护甲(2.0负重) 灵能力量 装备时: 法术触发:10%几率2级极度痛苦 精神触发:10%几率2级憎恨私语 ------ 进攻 ------ 伤害加成 +11% 暗影 +11% 物理 法术强度 +10(+2有效) 精神暴击 +10% 精神强度 +15(+4有效) 近战命中 31 %几率黑暗光环 ------ 防御 ------ 闪避 +2(+1有效) 抗性 +21% 火焰 精神豁免 -10(-3有效) 治疗系数 -10% ------ 其他 ------ 资源 +20.12 仇恨上限 +2.01 击杀回仇恨 +2.01 暴击回复仇恨 技能树系数 +1.20 诅咒/惩罚 这顶黑色的帽子曾属于一名强大的法师马斯拉克,在黄昏纪时以交游位面之广而著称。值得一提的是,他还与许多恶魔进行了交易。直到某一天,一名恶魔厌烦了契约的约束而背叛了他并偷走了马斯拉克的力量。马斯拉克一气之下烧毁了自己的高塔,意图杀死这只恶魔。最终,废墟中只剩下了这顶帽子流传至今。 |
| 在主手 | 昏暗黑暗 长袍空瓶 (19-23 伤害, 3 护甲穿透, 闪电 伤害)2阶随机史诗法杖双手武器(5.0负重) 奥术能量/大师杰作 词缀:强化/残忍/有效 当作武器使用时: 武器伤害 19.0 - 22.8 使用 110%力量 掌握 法杖掌握 命中加成 +2.0% 触发伤害(最大200%) 护甲穿透 +3 暴击率 +3.0% 攻击速度 100% 装备时: ------ 进攻 ------ 暴击系数 +12.00% 伤害加成 +19% 闪电 抗性穿透 +20% 暗影 法术暴击 +15% 法术强度 +9(+2有效) ------ 防御 ------ 抗性 +3% 暗影 ------ 其他 ------ 资源 +5.00 正能量上限 +5.00 负能量上限 技能 +1 法杖掌控 法杖经过精细的加工,被法师所使用。 |
| 在主手 | 恶魔致残 (24-29 伤害, 4 护甲穿透, 闪电 伤害)3阶随机史诗法杖双手武器(5.0负重) 奥术能量/大师杰作 词缀:强化/飘渺/残忍 当作武器使用时: 武器伤害 24.0 - 28.8 使用 110%力量 掌握 法杖掌握 命中加成 +2.0% 触发伤害(最大200%) 护甲穿透 +4 暴击率 +3.5% 攻击速度 100% 装备时: ------ 进攻 ------ 暴击系数 +13.00% 伤害加成 +24% 闪电 法术暴击 +18% 法术强度 +13(+3有效) 近战命中: * 20%几率降低23%伤害 护盾穿透 +15% ------ 防御 ------ 闪避 +10(+2有效) 护盾强度 +12% ------ 其他 ------ 资源 +15.00 正能量上限 +15.00 负能量上限 技能 +1 法杖掌控 法杖经过精细的加工,被法师所使用。 |
| 在主手 | 忏悔 (15-18 伤害, 4 护甲穿透, 闪电 伤害)2阶神器法杖双手武器(5.0负重) 奥术能量/自然力量 当作武器使用时: 武器伤害 15.0 - 18.0 自然 使用 110%力量 掌握 法杖掌握 命中加成 +2.0% 触发伤害(最大200%) 护甲穿透 +4 攻击速度 100% 装备时: ------ 进攻 ------ 法术暴击 +10% 法术强度 +15(+3有效) ------ 防御 ------ 抗性 +30% 枯萎 +30% 闪电 伤害吸收 +20% 闪电 法术豁免 +15(+4有效) ------ 其他 ------ 技能 +1 法杖掌控 治愈至多5项疾病和毒素。(基于魔法). 消耗10能量,目前60/60 永恒精灵密送到安格利文,用以对抗魔法大爆炸所引起灾难的强大法杖。 |
| 在主手 | 残忍的照明之龙骨元素法杖 (40-48 伤害, 6 护甲穿透, 闪电 伤害)5阶词缀法杖双手武器(5.0负重) 自然力量/大师杰作 词缀:照明/残忍 当作武器使用时: 武器伤害 40.0 - 48.0 使用 110%力量 掌握 法杖掌握 命中加成 +2.0% 触发伤害(最大200%) 护甲穿透 +6 暴击率 +5.0% 攻击速度 100% 装备时: ------ 进攻 ------ 暴击系数 +13.00% 伤害加成 +40% 闪电 法术暴击 +17% 法术强度 +15(+3有效) ------ 防御 ------ 闪避 +5(+1有效) ------ 其他 ------ 光照 +3 技能 +1 法杖掌控 照明术: 使其他护符进入6回合冷却 有效技能等级:3.2 能量消耗 6,总计6/6. 使用范围:近战/单体 飞行速度:瞬间 是:法术 介绍:制造一个发光的球体,照亮 8 码半径范围区域,并对所有生物造成 199.04 点光系伤害。 在等级 3 时,它同时可以致盲看到它的人(施法者除外) 3 回合。 法杖经过精细的加工,被法师所使用。 |
| 工具 | 考验之路口 (挖掘速度38回合)1阶稀有鹤嘴锄工具(3.0负重) 大师杰作 词缀:耐久 装备时: 属性 +4力量 ------ 进攻 ------ 伤害加成 +7% 物理 近战反伤 11 物理 ------ 防御 ------ 闪避 +10(+2有效) ------ 其他 ------ 资源 +3.02 体力回复 疲劳值 -5% 当携带时: ------ 其他 ------ 技能 +1 挖掘 允许你挖墙、移除一棵树并制造道路。 |
| 光源 | 夏日之殇1阶神器 光照 (1.0 负重) 自然力量 装备时: ------ 进攻 ------ 伤害加成 +11% 光系 近战命中 16 光照爆发(范围 1) ------ 防御 ------ 抗性 +31% 光系 治疗系数 +10% ------ 其他 ------ 光照 +5 近战攻击时,在1码半径内造成15光系伤害并照亮区域。 召唤阳光,驱除黑暗并照亮20格内的地面。 (124强度,基于意志 ). 消耗10能量,目前15/15 一个小水晶瓶里捕获了夏日的阳光。 |
| 在手指上 | 魔力的雨滴4阶随机史诗戒指首饰(0.1负重) 自然力量/大师杰作 词缀:生命/偷窃/火焰 装备时: 属性 +4意志 ------ 进攻 ------ 暴击系数 +20.00% 伤害加成 +16% 火焰 精神暴击 +1% 命中 +11(+3有效) 护甲穿透 +11 ------ 防御 ------ 闪避 +11(+2有效) 抗性 +32% 火焰 生命 +56.00 生命回复 +9.00 治疗系数 +13% ------ 其他 ------ 资源 +0.04 被击中回复失衡 后跳: 使其他护符进入10回合冷却 有效技能等级:4.5 能量消耗 10,总计10/10. 使用范围:7 飞行速度:瞬间 介绍:指定目标,向后跳跃 6 格,可以跃过途中所有生物。 你必须选择可见目标,必须以近乎直线的轨迹后跳。 落地后,你获得 3 回合 194% 移动速度加成,采取除移动外的行动会提前终止。 移动速度和跳跃距离会受疲劳值影响。 戒指让你的手指更加美丽! |
| 在手指上 | 铜戒指 '黑暗先知'1阶稀有戒指首饰(0.1负重) 大师杰作 词缀:救世主 装备时: 属性 +1体质 +4魔力 ------ 进攻 ------ 伤害加成 +9% 暗影 近战命中: * 20%几率降低32力量、敏捷和体质 ------ 防御 ------ 抗性 +6% 暗影 被暴伤害减免 5.00% 物理豁免 +7(+2有效) 法术豁免 +7(+2有效) 精神豁免 +8(+2有效) ------ 其他 ------ 暗视 +3 戒指让你的手指更加美丽! |
| 在手指上 | 发光之钢戒指2阶词缀+戒指首饰(0.1负重) 奥术能量 词缀:发光 装备时: 属性 +2魔力 ------ 进攻 ------ 伤害加成 +11% 光系 近战命中 13 光系 远程命中 18 光系 戒指让你的手指更加美丽! |
| 在手指上 | 树人的钢戒指2阶词缀+戒指首饰(0.1负重) 自然力量 词缀:树人 装备时: ------ 防御 ------ 抗性 +7% 自然 +6% 枯萎 状态免疫 +11% 疾病 +12% 毒素 戒指让你的手指更加美丽! |
| 在手指上 | 暗影之 (+20%)盗贼的钢戒指2阶词缀戒指首饰(0.1负重) 奥术能量/大师杰作 词缀:盗贼/暗影 装备时: 属性 +3灵巧 ------ 进攻 ------ 伤害加成 +10% 暗影 ------ 防御 ------ 闪避 +6(+1有效) 抗性 +20% 暗影 戒指让你的手指更加美丽! |
| 在手指上 | 法师的不懈之钢戒指2阶词缀戒指首饰(0.1负重) 奥术能量/大师杰作 词缀:法师/不懈 装备时: 属性 +2魔力 ------ 防御 ------ 法术豁免 +4(+1有效) 生命回复 +3.00 状态免疫 +20% 震慑 戒指让你的手指更加美丽! |
| 在手指上 | 金戒指 恶意之伤害3阶随机史诗戒指首饰(0.1负重) 奥术能量/大师杰作/灵能力量 词缀:角斗者/清晰/法师 装备时: 属性 +6力量 +4魔力 +6体质 ------ 进攻 ------ 伤害加成 +3% 奥术 +6% 时空 物理强度 +8(+1有效) 近战命中: * 20%几率获得10%回合(每回合限3次) ------ 防御 ------ 抗性 +3% 时空 法术豁免 +8(+2有效) 精神豁免 +7(+1有效) 状态免疫 +29% 混乱 戒指让你的手指更加美丽! |
| 在手指上 | 刺客的生命之金戒指3阶词缀++戒指首饰(0.1负重) 自然力量/大师杰作 词缀:生命/刺客 装备时: 属性 +7灵巧 +6敏捷 ------ 进攻 ------ 命中 +7(+2有效) ------ 防御 ------ 生命 +61.00 生命回复 +12.00 治疗系数 +12% 戒指让你的手指更加美丽! |
| 在副手 | 矮人钢剑 '电弧流浪的' (22-30 伤害, 4 护甲穿透)3阶随机史诗长剑单手武器(3.0负重) 奥术能量/大师杰作/灵能力量 词缀:腐化/投射/平衡 当作武器使用时: 武器伤害 21.5 - 30.1 使用 100%力量 命中加成 +0.4% 暴击伤害(最大40%) 护甲穿透 +4 暴击率 +3.5% 攻击速度 100% 命中时:20%几率3级死亡诅咒 命中时: * 朝周围7格范围内随机目标投射至多 2 次攻击,每次造成 30% 精神武器伤害 (1次/回合) 装备时: 属性 +4灵巧 ------ 进攻 ------ 命中 +8(+2有效) 近战反伤 4 闪电 ------ 防御 ------ 闪避 +5(+1有效) 抗性 +12% 闪电 状态免疫 +25% 缴械 ------ 其他 ------ 反隐身 +3 锋利,长而致命。 |
| 在副手 | 短的紫衫元素法杖 (24-29 伤害, 4 护甲穿透, 闪电 伤害)3阶词缀法杖单手武器(5.0负重) 大师杰作 词缀:短 当作武器使用时: 武器伤害 24.0 - 28.8 使用 110%力量 掌握 法杖掌握 命中加成 +1.0% 触发伤害(最大200%) 护甲穿透 +4 暴击率 +3.5% 攻击速度 100% 装备时: ------ 进攻 ------ 伤害加成 +24% 闪电 法术暴击 +3% 法术强度 +9(+2有效) ------ 其他 ------ 技能 +1 法杖掌控 法杖经过精细的加工,被法师所使用。 |
| 在副手 | 命运之墨汁 (18-26 伤害, 4 护甲穿透)3阶随机史诗战斧单手武器(3.0负重) 自然力量/大师杰作 词缀:风暴使者/烈焰行者/战争使者 当作武器使用时: 武器伤害 18.5 - 25.9 使用 100%力量 命中加成 +0.2% 暴击率(最大25%) 护甲穿透 +4 暴击率 +4.5% 攻击速度 100% 暴击溅射两格 +28 闪电 +22 寒冷 +4 时空 +39 火焰 装备时: 属性 +3体质 ------ 进攻 ------ 整体速度 +4% 伤害加成 +15% 枯萎 +3% 时空 抗性穿透 +17% 闪电 +9% 寒冷 +8% 物理 +6% 火焰 物理强度 +8(+1有效) 近战命中: * 20%几率降低32力量、敏捷和体质 ------ 防御 ------ 抗性 +3% 时空 状态免疫 +11% 缴械 ------ 其他 ------ 移动速度 +25% 单手战斧。 |
| 在副手 | 矮人钢狼牙棒 神经病的群魔 (28-38 伤害, 4 护甲穿透)3阶随机史诗锤子单手武器(3.0负重) 奥术能量/大师杰作 词缀:强酸/愤怒/瘟疫 当作武器使用时: 武器伤害 27.5 - 38.5 使用 100%力量 命中加成 +0.2% 基础伤害(最大20%) 护甲穿透 +4 暴击率 +1.5% 攻击速度 100% 近战命中 +10 枯萎 命中时:20%几率3级传染病 命中时: * 12%几率降低32力量、敏捷和体质 暴击时: * 用酸液溅射对方,在5回合内造成192酸性伤害,并降低目标护甲和命中24 装备时: 属性 +4力量 ------ 进攻 ------ 伤害加成 +3% 精神 +10% 物理 命中 +5(+2有效) 近战命中: * 20%几率降低28闪避和豁免 ------ 防御 ------ 抗性 +18% 酸性 状态免疫 +18% 疾病 钝而致命。 |
| 在脖子上 | 枯萎眼球1阶神器项链首饰(0.1负重) 灵能力量 装备时: ------ 进攻 ------ 精神强度 +5(+1有效) 近战命中 6 精神 远程命中 5 精神 ------ 其他 ------ 反潜行 +10 反隐身 +10 心眼: 该物品允许你在攻击不可见单位时不受任何命中惩罚。 这些泛着乳白色光芒的眼球用死亡的眼神看着你,你的虚荣和虚伪使其苏醒。他们曾经在难以想象的恐惧中死亡,现在它们被黑色的丝线串起,周围缠绕着片片阴影。如果你闭上眼睛一段时间,你甚至可以感受到它们曾经看到的恐怖画面…… |
Inventory
反射符文 (--)3阶神器符文卷轴(0.1负重) 奥术能量 当铭刻在你的皮肤上时: 冷却时间:5 使用速度:瞬间(0%回合) 是:法术 介绍:激活这个符文产生一个防御护盾,吸收并反弹最多 1484 伤害值,持续 6 回合。效果与魔法成比例增长。 效果随你的魔力属性提升。 将纹身铭刻在你的皮肤上. 你可以在这块银色的符文表面看到自己的倒影。 |
配方: 寒霜药剂1阶普通设计图卷轴(0.1负重) [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
配方: 弹簧飞爪1阶普通设计图卷轴(0.1负重) [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
配方: 治疗药剂1阶普通设计图卷轴(0.1负重) [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
配方: 淬毒凹槽1阶普通设计图卷轴(0.1负重) [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
2 配方: 火箭靴1阶普通设计图卷轴(0.1负重) [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
配方: 病毒针枪1阶普通设计图卷轴(0.1负重) [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
配方: 脊椎牵引装置1阶普通设计图卷轴(0.1负重) [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
配方: 苔藓之踏1阶普通设计图卷轴(0.1负重) [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
2 配方: 蒸汽枪1阶普通设计图卷轴(0.1负重) [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
配方: 装甲加固1阶普通设计图卷轴(0.1负重) [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
配方: 酸液之槽1阶普通设计图卷轴(0.1负重) [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
2 配方: 闪光弹1阶普通设计图卷轴(0.1负重) [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
配方: 防水涂层1阶普通设计图卷轴(0.1负重) [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
配方: 附着尖刺1阶普通设计图卷轴(0.1负重) [已经学习的配方] 学习如何制作该物品. 配方被工匠用于制作新的发明。 |
不懈之铜戒指1阶词缀戒指首饰(0.1负重) 大师杰作 词缀:不懈 装备时: ------ 防御 ------ 生命回复 +1.00 状态免疫 +22% 震慑 戒指让你的手指更加美丽! |
固执之灵能力者的钢戒指2阶词缀戒指首饰(0.1负重) 大师杰作/灵能力量 词缀:固执/灵能 装备时: 属性 +2意志 ------ 防御 ------ 精神豁免 +4(+1有效) 生命 +20.00 状态免疫 +22% 定身 +20% 缴械 +25% 击退 戒指让你的手指更加美丽! |
卡·普尔的陨落 (10-12 伤害, 0 护甲穿透, 暗影 伤害)1阶神器法杖双手武器(5.0负重) 奥术能量 当作武器使用时: 武器伤害 10.0 - 12.0 使用 140%力量 掌握 法杖掌握 命中加成 +2.0% 触发伤害(最大200%) 暴击率 +1.5% 攻击速度 100% 装备时: ------ 进攻 ------ 伤害加成 +10% 酸性 +10% 火焰 +10% 暗影 +10% 枯萎 法术暴击 +8% 法术强度 +7(+2有效) ------ 其他 ------ 反隐身 +2 技能 +1 法杖掌控 技能树系数 +0.10 堕落/骨 白骨之矛: 有效技能等级:5.9 能量消耗 6,总计6/6. 使用范围:10 飞行速度:瞬间 是:法术 介绍: 释放一根骨矛,对一条线上的目标造成 322.21 物理伤害。这些目标每具有一个魔法负面效果,就额外受到 20% 的伤害,最多达到 100%( 644 )。 伤害受法术强度加成。 这根法杖由许多生物的骨头制成并散发着能量。你甚至可以在很远的地方感受到它的邪恶气息。 |
命运之短的榆木元素法杖 (10-12 伤害, 2 护甲穿透, 闪电 伤害)1阶词缀法杖单手武器(5.0负重) 奥术能量/大师杰作 词缀:命运/短 当作武器使用时: 武器伤害 10.0 - 12.0 使用 110%力量 掌握 法杖掌握 命中加成 +1.0% 触发伤害(最大200%) 护甲穿透 +2 暴击率 +2.5% 攻击速度 100% 装备时: ------ 进攻 ------ 伤害加成 +10% 闪电 法术暴击 +4% 法术强度 +3(+1有效) ------ 防御 ------ 物理豁免 +6(+1有效) 法术豁免 +6(+2有效) 精神豁免 +6(+1有效) ------ 其他 ------ 技能 +1 法杖掌控 法杖经过精细的加工,被法师所使用。 |
白蜡邪恶法杖 先知路口 (16-19 伤害, 3 护甲穿透, 酸性 伤害)2阶随机史诗法杖双手武器(5.0负重) 奥术能量 词缀:闪烁/大地/守护 当作武器使用时: 武器伤害 16.0 - 19.2 使用 110%力量 掌握 法杖掌握 命中加成 +2.0% 触发伤害(最大200%) 护甲穿透 +3 暴击率 +3.0% 攻击速度 100% 装备时: ------ 进攻 ------ 伤害加成 +16% 酸性 法术暴击 +2% 法术强度 +6(+2有效) 精神暴击 +6% ------ 防御 ------ 护甲 +7 护甲强度 +5% 闪避 +5(+1有效) 抗性 +5% 奥术 物理豁免 +3(+1有效) 守护 +2 酸性 ------ 其他 ------ 资源 +52.00 法力上限 +0.18 法力回复 +0.04 被击中回复失衡 技能 +2 守护 +1 法杖掌控 法杖经过精细的加工,被法师所使用。 |
魔力灯火 (16-22 伤害, 3 护甲穿透)2阶随机史诗长剑单手武器(3.0负重) 奥术能量/大师杰作 词缀:邪恶/腐化/真实打击 当作武器使用时: 武器伤害 15.5 - 21.7 使用 100%力量 命中加成 +0.4% 暴击伤害(最大40%) 护甲穿透 +3 暴击率 +3.0% 攻击速度 100% 近战命中 +9 枯萎 命中时:20%几率2级弱点诅咒 命中时: * 9%几率降低32力量、敏捷和体质 装备时: 属性 +3力量 +2魔力 +1意志 ------ 进攻 ------ 抗性穿透 +6% 物理 命中 +7(+2有效) 护甲穿透 +6 ------ 防御 ------ 被暴伤害减免 10.00% 锋利,长而致命。 |
束缚之剑·卡帕萨斯 (40-56 伤害, 12 护甲穿透)4阶神器长剑单手武器(3.0负重) 大师杰作/未知力量 当作武器使用时: 武器伤害 40.0 - 56.0 使用 100%力量 命中加成 +0.4% 暴击伤害(最大40%) 护甲穿透 +12 暴击率 +4.0% 攻击速度 100% 近战命中 +18 枯萎吸收/生命吸取 暴击时: * 增加强度 击杀时 * 大幅增加强度 装备时: ------ 进攻 ------ 伤害加成 +5% 枯萎 ------ 防御 ------ 状态免疫 -25% 流血 ------ 其他 ------ 资源 +20.00 活力上限 这把剑被厚重的带所束缚。两排锯齿状的锋刃沿着剑身直到剑柄,它试图挣脱带子的束缚,但似乎缺乏足够的力量。 |
钢化狼牙棒 '漆黑的神' (16-22 伤害, 3 护甲穿透)2阶随机史诗锤子单手武器(3.0负重) 大师杰作/灵能力量 词缀:仇恨/修剪/战争使者 当作武器使用时: 武器伤害 16.0 - 22.4 使用 100%力量 命中加成 +0.2% 基础伤害(最大20%) 护甲穿透 +3 暴击率 +1.0% 攻击速度 100% 近战命中 +6 暗影 特定生物增伤 +8% 生命 装备时: 属性 +2体质 ------ 进攻 ------ 抗性穿透 +7% 所有 +5% 物理 命中 +8(+2有效) 物理强度 +7(+1有效) 护甲穿透 +7 近战反伤 2 酸性 ------ 防御 ------ 抗性 +6% 闪电 +5% 奥术 +3% 光系 法术豁免 +12(+3有效) 状态免疫 +15% 缴械 钝而致命。 |
钢斧 瑰丽杀戮者 (17-24 伤害, 3 护甲穿透)2阶随机史诗战斧单手武器(3.0负重) 大师杰作 词缀:战争使者/屠杀/平衡 当作武器使用时: 武器伤害 17.0 - 23.8 使用 100%力量 命中加成 +0.2% 暴击率(最大25%) 护甲穿透 +3 暴击率 +4.0% 攻击速度 100% 命中时: * 10法力燃烧 装备时: 属性 +2力量 +1意志 +2体质 ------ 进攻 ------ 抗性穿透 +6% 物理 命中 +7(+2有效) 物理强度 +6(+0有效) ------ 防御 ------ 闪避 +7(+2有效) 被暴伤害减免 15.00% 状态免疫 +42% 缴械 单手战斧。 |
灵魂行者的亡灵之粗制皮带1阶词缀++腰带护甲(1.0负重) 奥术能量 词缀:亡灵/灵魂行者 装备时: 属性 +4魔力 ------ 防御 ------ 抗性 +7% 枯萎 ------ 其他 ------ 资源 +0.17 法力回复 +22.00 法力上限 装备者将被视为不死族。 装备者不需要呼吸。 一条可以围住腰的皮带。 |
欺诈斗篷任务斗篷护甲(1.0负重) 奥术能量 装备时: ------ 进攻 ------ 法术强度 +5(+1有效) 精神强度 +5(+1有效) 物理强度 +5(+0有效) A black cloak, with subtle illusion enchantments woven into its very fabric. |
粗制皮帽 '中午石材' (0 闪避, 1 护甲)1阶稀有头部护甲(2.0负重) 灵能力量 词缀:学识 装备时: 属性 +4灵巧 +3意志 ------ 进攻 ------ 暴击系数 +15.09% 伤害加成 +4% 奥术 +10% 火焰 精神强度 +4(+1有效) ------ 防御 ------ 护甲 +1 ------ 其他 ------ 资源 +20.12 法力上限 +1.01 暴击回复法力 光照 +2 疲劳值 +1% 一顶皮帽。非常时髦。 |
5 nuummite 5 nuummite1阶普通黑曜石珠宝(0.0负重) 装备时: 状态免疫 +20% 震慑 镶嵌时: 状态免疫 +20% 震慑 潜在伤害类型:暗影 Gems can be sold for money or used in arcane rituals. |
4 玛瑙石1阶普通蓝宝石珠宝(0.0负重) 装备时: 属性 +1力量 +1敏捷 +1魔力 +1意志 +1灵巧 +1体质 镶嵌时: 属性 +1力量 +1敏捷 +1魔力 +1意志 +1灵巧 +1体质 潜在伤害类型:闪电 Gems can be sold for money or used in arcane rituals. |
3 verdite 3 verdite1阶普通绿宝石珠宝(0.0负重) 装备时: 伤害加成 +2% 所有 闪避 +10(+2有效) 镶嵌时: 伤害加成 +2% 所有 闪避 +10(+2有效) 潜在伤害类型:自然 Gems can be sold for money or used in arcane rituals. |
4 尖晶石1阶普通红宝石珠宝(0.0负重) 装备时: 施法速度 +2% 精神速度 +2% 战斗速度 +2% 镶嵌时: 施法速度 +2% 精神速度 +2% 战斗速度 +2% 潜在伤害类型:火焰 Gems can be sold for money or used in arcane rituals. |
7 tiny geode 7 tiny geode1阶普通石珠宝(0.0负重) 装备时: 生命回复 +0.50 治疗系数 +10% 资源 +0.20 体力回复 +0.20 法力回复 +0.20 灵能回复 镶嵌时: 生命回复 +0.50 治疗系数 +10% 资源 +0.20 体力回复 +0.20 法力回复 +0.20 灵能回复 潜在伤害类型:精神 Gems can be sold for money or used in arcane rituals. |
3 紫黄晶1阶普通紫宝石珠宝(0.0负重) 装备时: 暴击系数 +2.00% 抗性穿透 +2% 所有 镶嵌时: 暴击系数 +2.00% 抗性穿透 +2% 所有 潜在伤害类型:酸性 Gems can be sold for money or used in arcane rituals. |
7 石英1阶普通白宝石珠宝(0.0负重) 装备时: 护甲 +5 抗性 +1% 所有 镶嵌时: 护甲 +5 抗性 +1% 所有 潜在伤害类型:寒冷 Gems can be sold for money or used in arcane rituals. |
6 黄水晶1阶普通黄宝石珠宝(0.0负重) 装备时: 法术暴击 +2% 精神暴击 +2% 物理暴击 +2.0% 镶嵌时: 法术暴击 +2% 精神暴击 +2% 物理暴击 +2.0% 潜在伤害类型:光系 Gems can be sold for money or used in arcane rituals. |
3 海蓝宝石2阶普通蓝宝石珠宝(0.0负重) 装备时: 属性 +2力量 +2敏捷 +2魔力 +2意志 +2灵巧 +2体质 镶嵌时: 属性 +2力量 +2敏捷 +2魔力 +2意志 +2灵巧 +2体质 潜在伤害类型:闪电 Gems can be sold for money or used in arcane rituals. |
malachite malachite2阶普通绿宝石珠宝(0.0负重) 装备时: 伤害加成 +4% 所有 闪避 +15(+3有效) 镶嵌时: 伤害加成 +4% 所有 闪避 +15(+3有效) 潜在伤害类型:自然 Gems can be sold for money or used in arcane rituals. |
2 carnelian 2 carnelian2阶普通红宝石珠宝(0.0负重) 装备时: 施法速度 +4% 精神速度 +4% 战斗速度 +4% 镶嵌时: 施法速度 +4% 精神速度 +4% 战斗速度 +4% 潜在伤害类型:火焰 Gems can be sold for money or used in arcane rituals. |
锆石2阶普通白宝石珠宝(0.0负重) 装备时: 护甲 +8 抗性 +2% 所有 镶嵌时: 护甲 +8 抗性 +2% 所有 潜在伤害类型:寒冷 Gems can be sold for money or used in arcane rituals. |
蓝刚玉2阶普通黄宝石珠宝(0.0负重) 装备时: 法术暴击 +4% 精神暴击 +4% 物理暴击 +4.0% 镶嵌时: 法术暴击 +4% 精神暴击 +4% 物理暴击 +4.0% 潜在伤害类型:光系 Gems can be sold for money or used in arcane rituals. |
2 黑刚玉3阶普通黑曜石珠宝(0.0负重) 装备时: 状态免疫 +40% 震慑 镶嵌时: 状态免疫 +40% 震慑 潜在伤害类型:暗影 Gems can be sold for money or used in arcane rituals. |
天青石3阶普通蓝宝石珠宝(0.0负重) 装备时: 属性 +3力量 +3敏捷 +3魔力 +3意志 +3灵巧 +3体质 镶嵌时: 属性 +3力量 +3敏捷 +3魔力 +3意志 +3灵巧 +3体质 潜在伤害类型:闪电 Gems can be sold for money or used in arcane rituals. |
2 翡翠3阶普通绿宝石珠宝(0.0负重) 装备时: 伤害加成 +6% 所有 闪避 +20(+4有效) 镶嵌时: 伤害加成 +6% 所有 闪避 +20(+4有效) 潜在伤害类型:自然 Gems can be sold for money or used in arcane rituals. |
石榴石3阶普通红宝石珠宝(0.0负重) 装备时: 施法速度 +6% 精神速度 +6% 战斗速度 +6% 镶嵌时: 施法速度 +6% 精神速度 +6% 战斗速度 +6% 潜在伤害类型:火焰 Gems can be sold for money or used in arcane rituals. |
geode geode3阶普通石珠宝(0.0负重) 装备时: 生命回复 +1.50 治疗系数 +10% 资源 +0.60 体力回复 +0.60 法力回复 +0.60 灵能回复 镶嵌时: 生命回复 +1.50 治疗系数 +10% 资源 +0.60 体力回复 +0.60 法力回复 +0.60 灵能回复 潜在伤害类型:精神 Gems can be sold for money or used in arcane rituals. |
2 sugilite 2 sugilite3阶普通紫宝石珠宝(0.0负重) 装备时: 暴击系数 +6.00% 抗性穿透 +6% 所有 镶嵌时: 暴击系数 +6.00% 抗性穿透 +6% 所有 潜在伤害类型:酸性 Gems can be sold for money or used in arcane rituals. |
2 猫眼石3阶普通白宝石珠宝(0.0负重) 装备时: 护甲 +12 抗性 +3% 所有 镶嵌时: 护甲 +12 抗性 +3% 所有 潜在伤害类型:寒冷 Gems can be sold for money or used in arcane rituals. |
5 tiger's eye 5 tiger's eye3阶普通黄宝石珠宝(0.0负重) 装备时: 法术暴击 +6% 精神暴击 +6% 物理暴击 +6.0% 镶嵌时: 法术暴击 +6% 精神暴击 +6% 物理暴击 +6.0% 潜在伤害类型:光系 Gems can be sold for money or used in arcane rituals. |
青玉4阶普通蓝宝石珠宝(0.0负重) 装备时: 属性 +4力量 +4敏捷 +4魔力 +4意志 +4灵巧 +4体质 镶嵌时: 属性 +4力量 +4敏捷 +4魔力 +4意志 +4灵巧 +4体质 潜在伤害类型:闪电 Gems can be sold for money or used in arcane rituals. |
376 炼金玛瑙石1阶普通蓝宝石炼金宝石(0.0负重) 当用作炼金炸弹时: 炸弹伤害 +5% Gems can be sold for money or used in arcane rituals. |
便携式自动材料提取仪任务能量蒸汽工具(0.0负重) 蒸汽科技 当携带时: 立刻融化提取仪内的所有道具(在你切换楼层的时候会自动融化). 消耗0能量,目前1000/1000 这是一个神奇的仪器。它能临时存储当层所有捡到的道具,还能融化任何道具,将其转化为金子和相应的材料。 金属装备会融化为相应的矿物块,用于制作道具。 其他残余则会被转化成金子或者别的有用的物资。 |
Demonic Soul3阶传说恶魔杂项(0.0负重) 奥术能量 15% chances once per turn, when you deal damage to do a burst of fire damage in radius 1 equal to your spellpower A tiny, jagged gem, dredged up from the very core of Mal'Rok, the homeworld of demons. It still burns with the fires of the Spellblaze that blew it apart. |
指引之戒神器戒指杂项(0.0负重) 未知力量 当携带时: 属性 +36幸运 ------ 其他 ------ 资源 +0.30 法力回复 +0.50 蒸汽回复 与戒指中的灵魂交谈. 消耗1能量,目前1/1 戒指中好像囚禁了一个古老的灵魂。 |
深渊之牙 (挖掘速度12回合)1阶神器鹤嘴锄工具(3.0负重) 未知力量 装备时: ------ 进攻 ------ 伤害加成 +5% 枯萎 护甲穿透 +15 近战反伤 10 枯萎吸收/生命吸取 当携带时: ------ 其他 ------ 技能 +1 挖掘 在无尽深渊中得到的一颗巨大牙齿。 |
时空结晶碎片1阶神器杂项工具(2.0负重) 奥术能量 装备时: 属性 +4意志 +2体质 ------ 进攻 ------ 伤害加成 +7% 时空 ------ 防御 ------ 闪避 +5(+1有效) ------ 其他 ------ 资源 +10.00 紊乱控制 这是一块紫色的闪光碎片。闪光时缓时快,时而亮如星辰,时而黯淡无光。握着它时,你感到自己既年轻又苍老,时而觉得自己是一个年轻人,时而又觉得自己像是活了几千年。你的肉体在短暂的瞬间似乎跨越了千年,但是灵魂却永恒不变。 |
鉴定水晶球任务 水晶球 (1.0 负重) 未知力量 当携带时: 这个球是半身人先知埃莉萨给你的,它会自动为你鉴定装备。 |
转化之盒任务夏·图尔盒子(2.0负重) 未知力量 当携带时: 立即转化盒子中的所有物品(当你切换地图时也会自动转化). 消耗0能量,目前1000/1000 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
回归之杖 (1/1)任务魔杖护符(2.0负重) 未知力量 传送至世界地图(等待40回合). 消耗202能量,目前400/400 这个法杖通体用沃瑞钽打造,充满了可以撕裂空间的奥术能量。你以前曾听说过此类物品。它们对于冒险者的快速旅行非常有帮助。 |
沙虫女皇之心任务心脏尸体(0.0负重) 自然力量 吃下心脏. 从沙虫女皇尸体上割下的心脏。 你可以……吃了它,如果你足够疯的话,你还可以在别的地方腐化它。 |
Achievements
10级 (绝望难度 (冒险模式))
角色达到10级。By Ivuba,Takonyudo冒险家,等级10
3 混沌月 122 year of Ascendancy at 02:07 see stats
20级 (绝望难度 (冒险模式))
角色达到20级。By Ivuba,Takonyudo冒险家,等级20
59 混沌月 122 year of Ascendancy at 05:53 see stats
30级 (绝望难度 (冒险模式))
角色达到30级。By Ivuba,Takonyudo冒险家,等级30
42 复苏月 123 year of Ascendancy at 15:09 see stats
伤害就是一切 (绝望难度 (冒险模式))
在一次攻击中造成1500点伤害。By Ivuba,Takonyudo冒险家,等级27
38 复苏月 123 year of Ascendancy at 10:54 see stats
伤害很重要 (绝望难度 (冒险模式))
在一次攻击中造成600点伤害。By Ivuba,Takonyudo冒险家,等级19
51 混沌月 122 year of Ascendancy at 01:50 see stats
地狱逃脱 (绝望难度 (冒险模式))
逃离灼热大厅。By Ivuba,Takonyudo冒险家,等级26
13 复苏月 123 year of Ascendancy at 20:36 see stats
宝藏猎人 (绝望难度 (冒险模式))
积累1000金币。By Ivuba,Takonyudo冒险家,等级1
74 派尔月 122 year of Ascendancy at 11:00 see stats
屠夫 (绝望难度 (冒险模式))
杀死1000个怪物。By Ivuba,Takonyudo冒险家,等级22
70 混沌月 122 year of Ascendancy at 05:41 see stats
恐惧无法挡我! (绝望难度 (冒险模式))
在恶魔空间幸存下来。By Ivuba,Takonyudo冒险家,等级26
22 复苏月 123 year of Ascendancy at 01:47 see stats
秘密城市 (绝望难度 (冒险模式))
发现法师城。By Ivuba,Takonyudo冒险家,等级22
72 混沌月 122 year of Ascendancy at 20:44 see stats
竞技场 (绝望难度 (冒险模式))
开启竞技场模式。By Ivuba,Takonyudo冒险家,等级7
1 均衡之日 122 year of Ascendancy at 03:31 see stats
藏金库 (绝望难度 (冒险模式))
积累3000金币。By Ivuba,Takonyudo冒险家,等级21
64 混沌月 122 year of Ascendancy at 11:06 see stats
迷失 (绝望难度 (冒险模式))
在斯拉伊什沼泽摧毁娜迦传送门,并被带回旧大陆。By Ivuba,Takonyudo冒险家,等级24
6 霜至月 122 year of Ascendancy at 00:00 see stats
Log
9]你大步流星地走进这片区域,打了个哈欠,你感到待在这里可能是浪费时间,最好到别的地方去看看。
9]保存游戏...
9]保存完毕。
9]Ivuba关闭了奥术充能。
9]Ivuba启用了奥术充能。
9]Ivuba关闭了燃烧之手。
9]Ivuba启用了燃烧之手。
9]Ivuba关闭了影之格斗。
9]Ivuba启用了影之格斗。
9]Ivuba关闭了奥术护盾。
9]Ivuba启用了奥术护盾。
9]Ivuba关闭了暗影充能。
9]Ivuba启用了暗影充能。
9]Ivuba关闭了光明之刃。
9]Ivuba启用了光明之刃。
9]Ivuba关闭了风之羽翼。
9]Ivuba启用了风之羽翼。
9]Ivuba关闭了闪电之触。
9]Ivuba启用了闪电之触。
9]Ivuba关闭了强化护盾。
9]Ivuba启用了强化护盾。
9]Ivuba关闭了法术亲和。
9]Ivuba启用了法术亲和。
9]警告:你改变了你的某些技能或属性。你目前开启的持续技能:
- 奥术武器
如果其中某些技能和你改变的属性点相关,你需要重新使用该技能来使新的属性生效。
5]今天是马基·埃亚尔卓越纪43年,复苏月 123 。
当前时间 01:03。
4]这里有一个通往远古森林的路(按 '' 或右键使用)。
5]今天是马基·埃亚尔卓越纪44年,复苏月 123 。
当前时间 04:58。
9]这里有一个离开前往世界地图(按 '' 或右键使用)。
9]接受了任务“”!(按下“j”查看任务日志)









































































































































































