Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Sapper 1.7.4DescriptionThis addon adds the Sapper as a playable class. As it is a Tinker, it will require Embers of Rage DLC to work. Sappers use their knowledge of steam weaponry to build construct that will fight your foes and destroy the walls of their lair. They have 9 class trees, including 4 locked ones : - Trapping (locked) They have 6 generic trees : DisclaimerPlease report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread : http://forums.te4.org/viewtopic.php?f=50&t=50995 Creditshttp://game-icons.net/ for all the talent and effect icons. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.2.1 : 1.2.0 : 1.1.0 : 1.0.2 : 1.0.1 : 1.0.0 : release ! Bear Race 1.7.6Mod that allows you to play as an adventurer who somehow ended up with humanlike intelligence, but the body of a bear. Bears are an unusual adventurer species. They are unable to use most equipment (hat, lite, amulet, cape and tool only), but are very strong, fast and tough and have a rather powerful racial talent tree. Racial talents No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Umbral Incantor Evolution for Shadowblade 1.7.6Adds a new evolution for Shadowblades, the Umbral Incantor. As an Umbral Incantor, the Shadowblade will regenerate 1 mana per turn and gain several bonuses to their talents if they are equipped with a staff: - Shadow Combat: the damage will also be triggered when you cast Channel Staff, and when triggered this way can be a spell critical Werewolves of Maj'Eyal 1.7.6Adds 5 werewolf races to the game! Copying and pasting the gist of the racial details from the forum post into here for easy visibility. Fullmoon Gibbous Halfmoon Crescent Newmoon Weaver Class 1.7.6Adds Weaver class. Weaver is a Wilder subclass, a resilient unarmed combatant with emphasis of moving around strategically through their set-up battlefield. Their skill sets revolve around arachnids. Laying webs, injecting enemies with poison, beating enemies with your limbs, creating cocoon for later consumption, and more! Their talents mainly uses equilibrium, have huge equilibrium demand yet heavy hitting, and moderate-long cooldown. Some even needs "special charge" to use. So if you decide to become one of the weaver, make sure to use your talents and resources wisely! They get access to: --- wild-gift: weaver anatomy wild-gift: threads and webs wild-gift: dance of the Weaver wild-gift: cocoon utilization wild-gift: chitin --- Post Note: We are highly looking forward for you to become one of the weaver and take part on the hunt for preys!. Please leave reviews, comments, and certainly bug reports! Happy hunting, Weaver! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Resourceful Wanderers 1.7.6Help Wanderers make use of trees which are otherwise hard or impossible to use due to:
Any time a category or tree is learned which is dependant on something specific that you don't already have, one or multiple 'Wanderer' trees will be granted locked as well. These trees are usually at x0.8 mastery, and can have less or more than 4 talents, learnable out-of-order. Wanderer trees can be removed under certain conditions, and this will fully refund category and talent points. The exact conditions are detailed in each tree's description. Every Wanderer now knows the Shoot talent from the get-go, and starts with iron mail armour in addition to everything else. Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Class: Hunted 1.7.6A stealthy Cursed class that uses unarmed attacks. Inspired by HousePet's Werebeast from the Verdant Class Pack. First and foremost, thank you to everyone in the Tales of Maj'Eyal Discord for all the coding help! --- Class Talents --- Cursed / Prowl (WIL) Cursed / Gore (WIL, Locked) Cursed / Endless hunt --- Generic Talents --- Technique / Combat training Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Arcane Archer 1.7.4Adds the Arcane Archer, a warrior subclass. Automated Portable Extractor (APE) Tweak 1.7.4Tweak to make the APE also generate Fortress Energy, for using tinkers in the main Maj'Eyal campain. Also lets Adventurers start with an APE and equipment for tinker classes, even if you haven't unlocked that achievement the normal way. Note: this does not auto-extract gems with Stone Alchemy. Phantom Warrior Class 1.7.4Introduce Phantom Warrior, a two-handed chronomancy class. Class trees: Generic trees: Known problems: This class is originally inspired by Phantom Lancer from Dota 2. Class: Bombardier 1.7.4A new Bombardier class which is a variant of the Alchemist. Bombardiers forgo using a golem in order to focus more on the effects of their bombs and their own combat viability. [Github](https://github.com/Werekracken/tome-bombardier) - No golem. Generic talents - technique/combat-training Class talents - cunning/tactical Changelog Now You See Me... 1.7.4Adds the Illusionist and Arcane Trickster subclasses to Tales of Maj'Eyal. Both of these classes rely on subterfuge and deception to survive. Changelog: 1.2 - Renamed Talent "Polarization" to avoid naming conflict 1.1 - Renamed Talent "Abduction" to avoid naming conflict Race: Leprechaun 1.7.4Adds leprechauns as a new race. They are especially lucky and cunning magical halflings. Stat modifiers: -3 Strength, +3 Magic, +3 Cunning, and +10 Luck Racial talent tree: https://github.com/Werekracken/tome-leprechaun Changelog Runed Shields 1.7.4Adds the 'Runed Shield' ego for shields, which grants a chance to cast spells on block. This can only trigger once per turn. Class: Fallen 1.7.0Fallen has been added to the base game as an evolution for Sun Paladins This addon contains the original version, a base class afflicted/celestial hybrid. Fallen are unlocked alongside Sun Paladins. Please report any bugs on the forum thread. This class is originally inspired by the enemies John and Aluin, Afflicted Sun Paladins. Fallen have a mix of old and new trees. Celestial Combat Celestial Light Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Incantor of Flame 1.7.4Adds the Incantor of Flame, a mage subclass. The Incantor of Flame is a Fire-focused caster and melee shield fighter. Their primary stats are Magic and Strength. Generic: Class: Combat Techniques -Locked- Talent icons from https://game-icons.net Equip all tagged items 1.7.4This addon allows you equip all items with same tag in one click. Autosell Schematics 1.7.4Allows schematics to be transmogrified again. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: Nocturne 1.7.4Adds the Nocturne, a Darkness-based Doomed evolution. The Nocturne gains extra proficiency in the Cursed/Darkness tree, as well as access to two new high-level trees: Nightwalker - Use the darkness to escape, approach, hide, heal, and invisibly strike your foes. Umbra - Your darkness takes hold inside your enemies, giving you unprecedented power against them. Naloren Pack 1.7.4Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Odyssey of The Summoner (for ToME 1.7.4+) 1.7.4Howdy, this is Kamani. The current page for OotS content is: https://forums.te4.org/viewtopic.php?p=247326#p247326 I mostly tested OotS with EoR, Cults, and Ashes enabled, but it should work fine without them. Disclaimer: This is NOT a full release. There WILL be errors and unpredictable behavior. I am patching things out actively, so play with discretion and send as much feedback as possible to the forum thread to accelerate the completion process! Expanded Details: Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Possessor Bonus Class 1.7.4Donators/Buyers bonus! Deathknight 1.7.4Adds the Deathknight class. See forum thread for details. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Class: Demolisher 1.7.6A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum astralInferno's Celestial Oddities 1.7.6A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Summoner rework 1.7.4Summoner rework! CHANGE LOG 1.1.8 1.1.7 1.1.6 1.1.5 1.1.4 1.1.3 1.1.0 -Innervate: Reset cooldown of summons' talent. -Blessing of Nature: Buff to surrounding summons. -Wasp Swarm: debilitating enemies & halving poison resistance -Force of Nature: Automatically refill dead summons. -Now detonation's cooldown scales with the talent level. -Fixed Dragon to crit properly on detonation 1.0.9 1.0.8 1.0.7 - Arrow rain now summons ivy right next to the enemies (ignore range) 1.0.6 - You can now move Dragons with Attack Order 1.0.5 - Minor bug fix 1.0.4 - Summoner and SummonerR merged. 1.0.3 - Changed few particles (for performance) Class: Martyr 1.7.0A new demented class, the Martyr. This addon requires the Forbidden Cults DLC to function. Unlike the magical folk of the Hidden Sanctuary, Martyrs' Insanity manifests in mental powers. New Talents: Advanced Talents: Old Talents: Korean Translation by khelerd https://te4.org/games/addons/tome/kotr-martyr is included High Guard 1.7.0Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Race: Tinkerer 1.7.5Adds Tinkerer as a new Human subrace. Tinkerers are identical to Cornacs, except they begin with Steamtech/Physics and Steamtech/Chemistry instead of an additional category point. I made this race because I wanted a consistent way to obtain tinkers with any non-tinker class, without relying on the tinker escort. The Tinkerer is intended to be a balanced and viable alternative to the Cornac race within the official "Maj'Eyal: The Age of Ascendancy" campaign. When used with a tinker class, this race only grants an additional starting talent point to both Physics/Smith and to Chemistry/Therapeutics. Feel free to extend/modify this addon as you wish! My further ideas for this race or a similar one would be to add the Engineering and Blacksmith categories as racial talent trees, but adjust their mastery and unlock status based on whether the character is a tinker class or not. ---Changelog--- Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Deluxe Wanderers Combo Mod 1.7.4New classes: the Wanderer, Magician, and Mentalist that get to choose their talents from a random list. The Wanderer variant covers all trees, the Magician most magical trees, and the Mentalist most mindpower trees. They also gain resource generating talents when they get a talent tree that requires them. Big thanks to starsapphire, FL0RENT_, and hauzer, whose work is all integrated here. Items Vault 1.7.6Donators/Buyers bonus! Grove Keeper 1.7.4Adds the Grove Keeper, a Wilder subclass. The Grove Keeper is pirmarily a mindpower-caster with limited summoning ability, but has the option to mix slings, or one-handed weapons and unarmed attacks, into their skill set. They are also able to become proficient with mindstars and focus wholly on mind-casting. Includes advanced class categories favoring either weapon-hybrid or mind-casting play style, with the advanced hybrid tree working equally well for ranged or melee. Full details in the forum. Gladiator 1.5.10Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Talents in Tooltips 1.7.0Optionally modifies the tooltip description of objects that grant talents when worn or carried to include descriptions of the conferred talents. Vor'tep 1.6.7Adds the Vor'tep as a new Giant sub-race, a breed of altered trolls. Get it right here or on the Steam Workshop. Vor'tep have a life rating of 13 and an experience penalty of 15% and start with +3STR, +3WIL, +3CON,+3MAG, -2DEX, and -2CUN. Vor'tep posses the strength and will to wield any one-handed weapon in their offhand innately. Vor'tep have the following racial talents: Trollkin Fortitude Trollblood Blood Rush Internal Inscription Talent icons from game-icons.net. Dark Priest 1.4.8Adds the Dark Priest, a mage subclass. Even in an age of supposed prosperity, there are many who lose their lives in vain. Those who tend the wounded, returned home from battle or adventure, are highly skilled in the arts of healing, many using arcane techniques. But there are some who have seen too much. They have formed a brotherhood of those who have accepted the Dark Truth. Eyal has but one true God, and He demands sacrifices. The Dark Priest and his brethren tap into arcane energies to deliver the bad word unto all the people of Maj'Eyal. They manipulate darkness and life energy to convey their message of doom and despair. When that doesn't work, carrying a big stick helps, too. Dark Priests use Magic and Cunning as their primary stats. They focus on Darkness and Arcane spells, and are proficient in staff combat, as well. They also have command of a unique kind of magic, Unhealing. Unhealing is negative healing and such functions differently than damage. It will not be affected by any type of damage mitigation and will be increased by the target's healing modifier. White Monk 1.7.6Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Mindslinger 1.6.2Adds the Mindslinger as a new, Yeek-only, Psionic subclass. New Talents: Psionic/Mindslinger: Psionic/Force: Psionic/Charge: More details in the forum thread. Icons from game-icons.net Playable Wight Race 1.7.4Adds High Wights as a playable race: tough, psionic undead who arise naturally yet stand outside the natural order. Also adds Forest Wights as a playable race: undead with a connection to fire, light, and nature. Models by Rexorcorum. Class: Astromancer 1.7.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 Possessor Tweaks 1.7.0Adds useful information to various Possessor-related dialogs and talent tooltips. Frequently Asked Questions: Stoneblade Evolution for Arcane Blade 1.7.4Adds a new class evolution for Arcane Blade, the Stoneblade. Wielded two-handed weapons will use the increased procs damage accuracy bonus To unlock the evolution, defeat Harkor'Zun as an Arcane Blade. Learning the Prodigy requires that you know Body of Stone and have at least 25 Magic and Strength. |
Campaign | Maj'Eyal |
Mode | Nightmare Adventure |
Sex | Male |
Race | Cornac |
Class | Artificer |
Level / Exp | 31 / 60% |
Size | medium |
Lifes / Deaths | Killed by elven corruptor at level 15 on the 58th Dusk 122nd year of Ascendancy at 16:19 1 / 5Killed by Aryserin the treant at level 18 on the 78th Dusk 122nd year of Ascendancy at 14:44 Killed by Saluwe the giant yellow ant at level 19 on the 2nd Haze 122nd year of Ascendancy at 17:05 Killed by gigantic corrosive tunneler at level 20 on the 18th Haze 122nd year of Ascendancy at 05:58 Killed by Voremina the broken golem at level 21 on the 62nd Haze 122nd year of Ascendancy at 22:56 |
Primary Stats
Strength | 66 (base 29) |
Dexterity | 29.2 (base 17) |
Constitution | 43 (base 11) |
Magic | 59 (base 43) |
Willpower | 18 (base 11) |
Cunning | 63.2 (base 54) |
Resources
Life | 651/651 |
Stamina | 204/204 |
Vim | 190/190 |
Healing Factor | 1.514223497414 |
Regeneration | 27.884127846077 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +30% |
Spell | 0% |
Global | +100% |
Vision
Sight | 13 |
Lite | 12 |
Infravision | 12.15 |
See Stealth | 9 |
See Invisible | 17 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 136 |
Accuracy | 54 |
Crit Chance | 41% |
APR | 17 |
Speed | 1.00 |
Offense: Offhand
Damage | 45 |
Accuracy | 54 |
Crit Chance | 45% |
APR | 21 |
Speed | 1.00 |
Offense: Spell
Spellpower | 50 |
Crit Chance | 31% |
Speed | 1 |
Offense: Mind
Mindpower | 28 |
Crit Chance | 31% |
Speed | 1 |
Offense: Damage Bonus
Fire | +17% |
Acid | +23% |
Light | +38% |
Mind | +21% |
Nature | +87% |
Physical | +34% |
Cold | +15% |
All | +6% |
Offense: Damage Penetration
Lightning | +10% |
Fire | +12% |
Acid | +5% |
Cold | +8% |
Nature | +6% |
Defense: Base
Armour (hardiness) | 39 (48.304188961773%) |
Defense | 58 |
Ranged Defense | 58 |
Fatigue | 0 |
Physical Save | 50 |
Spell Save | 34 |
Mental Save | 66 |
Defense: Resistances
Acid | + 39%( 70%) |
Blight | + 25%( 70%) |
Physical | + 59%( 70%) |
Cold | + 24%( 70%) |
All | + 19%( 70%) |
Darkness | + 29%( 70%) |
Light | + 26%( 70%) |
Temporal | + 26%( 70%) |
Lightning | + 31%( 70%) |
Fire | + 42%( 70%) |
Nature | + 57%( 70%) |
Defense: Immunities
Disarm Resistance | 23% |
Silence Resistance | 29% |
Confusion Resistance | 92% |
Stun Resistance | 56% |
Pinning Resistance | 49% |
Instadeath Resistance | 100% |
Blind Resistance | 28% |
Inscriptions (3/3)
Infusions | Effective talent level: 2.5 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 379 life over 5 turns. Its effects scale with your Willpower stat. |
Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 85 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Magic stat. |
Infusions | Effective talent level: 2.5 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 589% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Cunning stat. |
Class Talents
Cunning / Armorsmithing | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Cunning / Accessory crafting | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Cunning / Experimental imbuing | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 5/5 |
Cunning / Poisons | 1.30 |
| 2/5 |
| 2/5 |
| 3/5 |
| 0/5 |
Cunning / Imbuing | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Cunning / Weaponsmithing | 1.30 |
| 1/5 |
| 2/5 |
| 1/5 |
| 2/5 |
Cunning / Toolsmithing | 1.30 |
| 1/5 |
| 3/5 |
| 1/5 |
| 1/5 |
Generic Talents
Corruption / Vile life | 1.00 |
| 2/5 |
| 1/5 |
| 1/5 |
| 1/5 |
Technique / Combat training | 1.00 |
| 2/5 |
| 2/5 |
| 1/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Cunning / Inventory management | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Steamtech / Blacksmith | 1.30 |
| 4/5 |
| 3/5 |
| 3/5 |
| 1/5 |
Prodigies
| 1/1 |
Effects
talent | Elemental Discord |
talent | Apply Poison |
talent | Regalia |
talent | Charm Combat |
talent | Armor Clash |
talent | Numbing Poison |
talent | Crippling Poison |
detrimental effect | The target is caught in a web and is leaking 16.24 equilibrium. Leaking 16.24 equilibrium |
beneficial effect | If the target fails a mental save against a detrimental effect, then power will be used equal to 20 + effect apply power - target's mental save (minimum 5), and the effect will be prevented. If there is not enough power, the effect will not be prevented (power 36/36). Mind Shield |
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. | active |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost defiler to the recall portal on level 1 of Norgos Lair. Escort: lost defiler (level 1 of Norgos Lair)As a reward you improved talent Resonance Field (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Daikara. Escort: lost warrior (level 1 of Daikara)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 3 of Old Forest. Escort: lost warrior (level 3 of Old Forest)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 1 of Old Forest. Escort: temporal explorer (level 1 of Old Forest)As a reward you improved Magic by +5. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Prox the Troll. * You have explored the ruins of Kor'Pul and vanquished the Shade. | done |
Something is afflicting the sea life in the Abyssal Caves, the only source of reagents needed for the rituals which allow the Naloren people to continue living under the sea. Rumbles from the AbyssIf the disturbance cannot be eliminated, the Naloren may be forced to the surface and laid at the mercy of the land-dwellers. Head to the northern wall of New Shellsea and then east to the caves to investigate. * You have eliminated the threat in the caves, saving the Naloren. * The owner of the Seaforge may now be able to offer you some special services. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 36. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth has completed an elixir of the fox without your aid. Stire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed storm wyrm claw. * 'Needed: one vampire lord fang. You should definitely consider not pricking yourself with it.' * You've found the needed minotaur nose. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope needs your help making an elixir of foundations. He has given you some notes on the ingredients: * 'Needed: one mummified bone. That is, a bone from a corpse that's undergone mummification. Actually, any bit of the body would do, but the bones are the only parts you're certain to find when you kick a mummy apart. I recommend finding one that doesn't apply curses.' * You've found the needed skeleton mage skull. * You've found the needed green worm. | active |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided to join the slavers and take part in their game. You won the ring of blood! You decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | noninterfering undeterred pair of hardened leather boots of rushing of speed (0 def, 4 armour) noninterfering undeterred pair of hardened leather boots of rushing of speed (0 def, 4 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Changes stats: +3 Str / +4 Con Silence immunity: +29% Confusion immunity: +29% Stun/Freeze immunity: +23% Movement speed: +30% It can be used to activate talent Rush (costing 15 power out of 25/25) : Effective talent level: 2.5 Power cost: 15 out of 25/25. Range: 7 Travel Speed: instantaneous Description: Rush toward a target enemy with incredible speed and perform a melee attack for 120% weapon damage that can daze the target for 3 turns if it hits. You must rush from at least 2 tiles away. Augment level: 3.2 Crafted by: Prometheus A pair of boots made of leather. |
Light source | preserving bright alchemist's lamp of clarity preserving bright alchemist's lamp of clarityInfused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: lite / lite ; tier 3 When wielded/worn: Physical power: +30 (+6 eff.) Defense: +30 (+8 eff.) Changes stats: +3 Con Changes resistances: +6% acid / +7% blight Changes resistances penetration: +10% lightning Mental save: +5 (+1 eff.) Life regen: +4.00 Light radius: +11 Infravision radius: +4 See stealth: +9 See invisible: +5 Crafted by: Prometheus A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | mind-shielding hardened leather cap of fortune of strength (0 def, 4 armour) mind-shielding hardened leather cap of fortune of strength (0 def, 4 armour)Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Armour: +4 Fatigue: +2% Effects on melee hit: * 24% chance to slow global speed by 45% Changes stats: +6 Str / +1 Dex / +9 Lck Changes resistances: +8% light Changes damage: +18% nature / +18% light / +6% all Spell crit. chance: +9% Mental crit. chance: +8% If you fail a mental save against a detrimental effect, it will be prevented. This costs power equal the difference between your mental save and the apply power of the effect + 20 (minimum 5 power). If there isn't enough power, the effect will not be prevented. (power 36/35) Augment level: 3.2 Crafted by: Prometheus A cap made of leather. |
On hands | naturalist's telekinetic hardened leather gloves of regeneration of the iron hand (18 def, 2 armour) naturalist's telekinetic hardened leather gloves of regeneration of the iron hand (18 def, 2 armour)Infused by nature Crafted by a master Infused by psionic forces Powered by unknown forces 1.00 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Physical crit. chance: +3.0% Physical power: +30 (+6 eff.) Armour: +2 Defense: +18 (+5 eff.) Damage (Melee): 10 nature Changes stats: +3 Str / +4 Wil / +4 Con Changes resistances: +9% nature Changes resistances penetration: +12% fire Changes damage: +6% nature / +11% fire Talent mastery: +0.24 Technique / Grappling Disarm immunity: +23% Life regen: +4.00 Stamina each turn: +4.60 Psi each turn: +0.19 Maximum stamina: +24.00 Defense after a teleport: +18 Resist all after a teleport: +18% New effects duration reduction after a teleport: +18% When used to modify unarmed attacks: Base power: 21.0 - 23.1 Uses stats: 40% Cun, 40% Dex, 40% Str Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +4 Crit. chance: +3.7% Attack speed: 100% When this weapon hits: Disarm (12% chance level 3). When this weapon hits: Venomous Breath (12% chance level 3). When this weapon hits: Second Wind (12% chance level 1). Damage (radius 2) on crit: +8 nature It can be used to Grab a creature or all projectiles in a targeted location within range 6 and throw them to a targeted location within range 6. If you throw an enemy, they will take 70 physical damage. Activation costs 12 power out of 20/20. Augment level: 3.2 Crafted by: Prometheus Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Tool | quick cleansing dwarven-steel torque of mindblast [power 210] (6 cooldown) quick cleansing dwarven-steel torque of mindblast [power 210] (6 cooldown)Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +12% darkness / +6% nature / +3% all Changes damage: +12% nature It can be used to blast the opponent's mind dealing 254 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 6 turns. When used: * Cleanse 1 total effects of type disease, wound, or poison. Crafted by: Prometheus Torques are made by powerful psionics to store psionic powers. |
On fingers | gold ring of algidity of the mountain of nature of luminosity gold ring of algidity of the mountain of nature of luminosityPowered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +18 (+5 eff.) Armour: +3 Damage (Melee): 14 light Damage (Ranged): 28 light Damage when hit (Melee): 3 acid Changes stats: +3 Mag Changes resistances: +32% nature / +15% physical Changes damage: +11% acid / +28% physical / +16% nature / +14% light It can be used to Freezes all (including you) in radius 4 in an iceblock with 589 hp for 6 turns. This ignores freeze immunity and cannot be saved against Activation costs 18 power out of 30/30. Augment level: 3.2 Crafted by: Prometheus Rings make your fingers look great! |
On fingers | warrior's gold ring of the woods of clarity of clarity warrior's gold ring of the woods of clarity of clarityInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +8 Damage when hit (Melee): 3 fire Changes stats: +4 Str Changes resistances: +4% fire Changes damage: +18% nature Reduces incoming crit damage: 6.00% Mental save: +21 (+5 eff.) Confusion immunity: +52% Infravision radius: +1 Reduces the damage and secondary effects of poisons and diseases by 29% Augment level: 3.2 Crafted by: Prometheus Rings make your fingers look great! |
Around neck | noninterfering grounding warrior's gold amulet of vision noninterfering grounding warrior's gold amulet of visionPowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes resistances: +14% lightning / +12% physical Blindness immunity: +28% Stun/Freeze immunity: +32% Stamina each turn: +0.52 Infravision radius: +7 Sight radius: +3 See invisible: +12 It can be used to activate talent Grab (costing 7 power out of 12/12) : Effective talent level: 4.5 Power cost: 7 out of 12/12. Range: melee/personal Travel Speed: instantaneous Description: Hits the target doing 136% damage; if the attack hits, the target is pinned to the ground for 5 turns. The chance to pin improves with Physical Power. Augment level: 3.2 Crafted by: Prometheus Amulets make your neck look great! |
In main hand | elemental clouting dwarven-steel mace of projection (50-70 power, 5 apr) elemental clouting dwarven-steel mace of projection (50-70 power, 5 apr)Requires: - Strength 24 Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 3 Base power: 50.0 - 70.0 Uses stat: 100% Str Damage type: Physical Mastery: Weapon Aptitude Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +1.9% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) * Create an explosion dealing 86 cold damage (1/turn) Damage (radius 2) on crit: +8 acid / +8 cold When wielded/worn: Physical power: +10 (+2 eff.) Damage when hit (Melee): 6 cold Changes resistances penetration: +8% cold Changes damage: +9% cold Only die when reaching: -80.00 life Maximum stamina: +20.00 It can be used to Strike the enemy with this weapon for 90% weapon damage. If the attack hits, the target is stunned for 5 turns Activation costs 9 power out of 15/15. Augment level: 3.2 Crafted by: Prometheus Blunt and deadly. |
Around waist | inconsequential hardened leather belt of the mystic of the mystic inconsequential hardened leather belt of the mystic of the mystic Powered by arcane forces Infused by nature Crafted by a master Infused by psionic forces 1.00 Encumbrance. Type: armor / belt ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +1 Cun Changes resistances penetration: +6% nature Changes damage: +11% nature / +15% mind Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +27 (+7 eff.) Maximum hate: +5.00 Spellpower: +9 (+3 eff.) Mental crit. chance: +1% Enemies that haven't seen you in 3 turns have a 62% chance of forgetting about you each turn. Augment level: 3.2 Crafted by: Prometheus A belt that goes around your waist. |
In off hand | plaguebringer's elemental clouting steel dagger of evisceration (20-26 power, 9 apr) plaguebringer's elemental clouting steel dagger of evisceration (20-26 power, 9 apr)Requires: - Dexterity 16 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 2 Base power: 20.0 - 26.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Weapon Aptitude Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +6.2% Attack speed: 100% When this weapon hits: Epidemic (20% chance level 2). On weapon hit: * 5% chance to reduce strength, dexterity, and constitution by 25 * Create an explosion dealing 86 acid damage (1/turn) On weapon crit: * Wound the target dealing 301 physical damage across 5 turns and reducing healing by 50% Damage (Melee): +6 blight Damage (radius 1) on hit: +12 physical When wielded/worn: Accuracy: +5 (+1 eff.) Physical crit. chance: +6.0% Physical power: +26 (+5 eff.) Changes stats: +4 Dex Changes resistances: +6% cold Changes resistances penetration: +5% acid Changes damage: +6% acid Disease immunity: +14% It can be used to Strike the enemy with this weapon for 90% weapon damage. If the attack hits, the target is stunned for 5 turns Activation costs 9 power out of 15/15. Augment level: 3.2 Crafted by: Prometheus Sharp, short and deadly. |
Cloak | enveloping hex-warding linen cloak of battle (9 def, 10 armour) enveloping hex-warding linen cloak of battle (9 def, 10 armour)Powered by arcane forces Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Physical crit. chance: +3.0% Physical power: +21 (+4 eff.) Armour: +10 Defense: +9 (+3 eff.) Fatigue: -2% Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con / +9 Lck Changes resistances: +8% temporal / +3% physical Physical save: +8 (+3 eff.) Stamina each turn: +4.00 Gives 71% immunity to curses and hexes Augment level: 3.2 Crafted by: Prometheus A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | duelist's cashmere robe of protection from melee of Eyal of command (7 def, 5 armour) duelist's cashmere robe of protection from melee of Eyal of command (7 def, 5 armour)Infused by nature Crafted by a master Infused by psionic forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Armour: +5 Defense: +7 (+2 eff.) Changes stats: +5 Cun / +4 Dex Changes resistances: +18% acid / +11% all Mental save: +10 (+2 eff.) Life regen: +2.00 Spellpower on spell critical (stacks up to 3 times): +8 Maximum life: +16.00 Spellpower: +24 (+8 eff.) Healing mod.: +7% Damage Shield penetration: +24% Defense after a teleport: +18 Resist all after a teleport: +18% New effects duration reduction after a teleport: +18% Reduces damage from adjacent enemies by 22% Augment level: 3.2 Crafted by: Prometheus A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
healing infusion of the titan (heal 132; cd 14) healing infusion of the titan (heal 132; cd 14)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 132 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the warrior (die at -377; dur 6; cd 28) heroism infusion of the warrior (die at -377; dur 6; cd 28)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 28 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -377 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 377 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
heroism infusion of the wizard (die at -498; dur 6; cd 34) heroism infusion of the wizard (die at -498; dur 6; cd 34)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 34 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 6 turns. While Heroism is active, you will only die when reaching -498 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 498 life, 6 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the psychic (speed 579%; cd 10) movement infusion of the psychic (speed 579%; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 579% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
movement infusion of the wizard (speed 641%; cd 11) movement infusion of the wizard (speed 641%; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 641% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion (heal 220; 15 cd) regeneration infusion (heal 220; 15 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 220 life over 5 turns. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the sneak (heal 323; 17 cd) regeneration infusion of the sneak (heal 323; 17 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 323 life over 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the warrior (heal 303; 16 cd) regeneration infusion of the warrior (heal 303; 16 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 303 life over 5 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
regeneration infusion of the wizard (heal 266; 14 cd) regeneration infusion of the wizard (heal 266; 14 cd)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 2.5 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 266 life over 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
This item will automatically be transmogrified when you leave the level. wild infusion of the psychic (res 21%; physical; dur 4; cd 15)wild infusion of the psychic (res 21%; physical; dur 4; cd 15) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 21% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the sneak (res 27%; physical; dur 3; cd 13) wild infusion of the sneak (res 27%; physical; dur 3; cd 13)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 13 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 27% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the titan (res 24%; mental; dur 3; cd 11) wild infusion of the titan (res 24%; mental; dur 3; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 24% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 28%; mental; dur 4; cd 10) wild infusion of the wizard (res 28%; mental; dur 4; cd 10)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 28% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
wild infusion of the wizard (res 26%; magical; dur 2; cd 11) wild infusion of the wizard (res 26%; magical; dur 2; cd 11)Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random magical effect and reduce all damage taken by 26% for 2 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
Prismatic Rune (6 turns; physical, light, blight, fire, mind) Prismatic Rune (6 turns; physical, light, blight, fire, mind)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create a shield for 6 turns blocking several instances of damage of the following types: 3 physical, 5 light, 5 blight, 3 fire, 3 mind It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Rune of Dissipation ( ) Rune of Dissipation ( )Powered by arcane forces 0.10 Encumbrance. [Unique] Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
blink rune of the warrior (range 6; phase 20; cd 10) blink rune of the warrior (range 6; phase 20; cd 10)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to teleport up to 6 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 20%, your defense is increased by 20 and all your resistances by 20%. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the psychic (regen 708% over 10 turns; mana 35; cd 14) manasurge rune of the psychic (regen 708% over 10 turns; mana 35; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 708% for 10 turns (0 total) and instantly restoring 35 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the sneak (regen 987% over 10 turns; mana 49; cd 17) manasurge rune of the sneak (regen 987% over 10 turns; mana 49; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 987% for 10 turns (0 total) and instantly restoring 49 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune of the wizard (regen 1635% over 10 turns; mana 81; cd 12) manasurge rune of the wizard (regen 1635% over 10 turns; mana 81; cd 12)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1635% for 10 turns (0 total) and instantly restoring 81 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune (absorb 23; cd 14) shatter afflictions rune (absorb 23; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 23 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shatter afflictions rune of the sneak (absorb 99; cd 14) shatter afflictions rune of the sneak (absorb 99; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 99 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level. shatter afflictions rune of the warrior (absorb 132; cd 21)shatter afflictions rune of the warrior (absorb 132; cd 21) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 21 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 132 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune (absorb 159; dur 4; cd 17) shielding rune (absorb 159; dur 4; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 159 damage for 4 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the duelist (absorb 153; dur 5; cd 18) shielding rune of the duelist (absorb 153; dur 5; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 153 damage for 5 turns. Its effects scale with your Dexterity stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
This item will automatically be transmogrified when you leave the level. shielding rune of the psychic (absorb 225; dur 4; cd 17)shielding rune of the psychic (absorb 225; dur 4; cd 17) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 225 damage for 4 turns. Its effects scale with your Willpower stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the sneak (absorb 318; dur 5; cd 14) shielding rune of the sneak (absorb 318; dur 5; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 318 damage for 5 turns. Its effects scale with your Cunning stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the titan (absorb 186; dur 4; cd 18) shielding rune of the titan (absorb 186; dur 4; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 186 damage for 4 turns. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the warrior (absorb 248; dur 3; cd 14) shielding rune of the warrior (absorb 248; dur 3; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 248 damage for 3 turns. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
shielding rune of the wizard (absorb 227; dur 3; cd 14) shielding rune of the wizard (absorb 227; dur 3; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 227 damage for 3 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
stormshield rune (threshold 27; blocks 2; dur 4; cd 17) stormshield rune (threshold 27; blocks 2; dur 4; cd 17)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 27 up to 2 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
Pendant of the Deep Pendant of the DeepPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Changes stats: +8 Wil / +8 Mag Changes resistances: +20% cold Changes damage: +10% cold Mana each turn: +0.50 Talent on hit(spell): Ice Shards (15% chance level 1). The coral pendant on this amulet seems to be imbued with the intense cold of the abyssal depths. |
Bloodcaller BloodcallerInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Fatigue: -5% Mental save: -7 (-2 eff.) You heal for 2.5% of the damage you deal. Healing during current combat: 0.00 You won the Ring of Blood trial, and this is your reward. |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
copper ring copper ring0.10 Encumbrance. Type: jewelry / ring ; tier 1 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level. acidic dwarven-steel dagger of crippling (20-26 power, 7 apr)acidic dwarven-steel dagger of crippling (20-26 power, 7 apr) Requires: - Dexterity 24 Powered by arcane forces Crafted by a master 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Base power: 20.0 - 26.0 Uses stats: 50% Str, 50% Dex Damage type: Physical Mastery: Weapon Aptitude Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% * Splash the target with acid dealing 143 damage over 5 turns and reducing armor and accuracy by 18 When wielded/worn: Physical crit. chance: +8.0% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level. balanced dwarven-steel greatmaul of erosion (39-59 power, 2 apr)balanced dwarven-steel greatmaul of erosion (39-59 power, 2 apr) Requires: - Strength 24 Infused by nature Crafted by a master 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Base power: 39.5 - 59.2 Uses stat: 120% Str Damage type: Physical Mastery: Weapon Aptitude Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% Damage (Melee): +12 nature When wielded/worn: Accuracy: +12 (+4 eff.) Defense: +13 (+4 eff.) Disarm immunity: +37% Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level. Wretchsmasher (38-61 power, 2 apr)Wretchsmasher (38-61 power, 2 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Base power: 38.5 - 61.6 Uses stat: 120% Str Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +12 nature Damage (radius 2) on crit: +8 nature When wielded/worn: Changes resistances: +6% acid / +6% darkness / +6% blight / +12% cold / +6% light Changes resistances penetration: +15% fire Massive two-handed swords. |
Penitence (15-18 power, 4 apr, nature element) Penitence (15-18 power, 4 apr, nature element)Requires: - Magic 24 Powered by arcane forces Infused by nature 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 2 It must be held with both hands. Base power: 15.0 - 18.0 Uses stat: 80% Mag Damage type: Nature Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes resistances: +30% blight / +30% nature Damage affinity(heal): +20% nature Talent granted: +1 Command Staff Spell save: +15 (+7 eff.) Spellpower: +15 (+5 eff.) Spell crit. chance: +10% It can be used to cure up to 5 diseases or poisons (based on Magic) Activation costs 6 power out of 60/60. A powerful staff sent in secret to Angolwen by the Shaloren, to aid their fighting of the plagues following the Spellblaze. Its power is not to harm, but to heal and protect. |
Plague-Fire Sceptre (24-28 power, 4 apr, physical element) Plague-Fire Sceptre (24-28 power, 4 apr, physical element)Requires: - Magic 24 Powered by arcane forces 5.00 Encumbrance. [Unique] Type: weapon / staff ; tier 3 Base power: 24.0 - 28.8 Uses stat: 125% Mag Damage type: Fire Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +4 Attack speed: 100% When wielded/worn: Changes damage: +20% blight / +20% fire Spellpower: +27 (+9 eff.) Spell crit. chance: +7% Plaguefire detonates when its victim dies, spreading to other enemies up to two times. It can be used to fire a bolt of plaguefire, dealing damage over time based on your magic stat Activation costs 9 power out of 15/15. The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
This item will automatically be transmogrified when you leave the level. pair of dwarven-steel boots of tirelessness (0 def, 4 armour)pair of dwarven-steel boots of tirelessness (0 def, 4 armour) Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +4 Fatigue: +3% Stamina each turn: +0.30 Maximum stamina: +19.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
drakeskin leather gloves 'Shadehunter' (0 def, 3 armour) drakeskin leather gloves 'Shadehunter' (0 def, 3 armour)Crafted by a master 1.00 Encumbrance. Type: armor / hands ; tier 4 When wielded/worn: Accuracy: +25 (+7 eff.) Armour: +3 Changes stats: +5 Dex / +5 Con Changes resistances: +18% darkness Physical save: +26 (+9 eff.) Spell save: +7 (+3 eff.) Mental save: +9 (+2 eff.) Disarm immunity: +46% Stamina each turn: +2.00 Only die when reaching: -80.00 life When used to modify unarmed attacks: Base power: 26.5 - 29.2 Uses stats: 40% Str, 40% Cun, 40% Dex Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +5.0% Attack speed: 100% When this weapon hits: Juggernaut (10% chance level 1). Damage (Melee): +29 physical Activating this item is instant. It can be used to activate talent Juggernaut, placing all other charms into a 18 cooldown : Effective talent level: 5.5 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: Concentrate on the battle, ignoring some of the damage you take. Improves physical damage reduction by 36% and provides a 21% chance to shrug off critical damage for 20 turns. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Crown of Burning Pain (13 def, 0 armour) Crown of Burning Pain (13 def, 0 armour)Requires: - Cunning 25 Powered by arcane forces 4.00 Encumbrance. [Unique] Type: armor / head ; tier 3 When wielded/worn: Defense: +13 (+4 eff.) Fatigue: +4% Changes stats: +6 Cun / +6 Wil Changes resistances: +35% fire Changes damage: +35% fire It can be used to activate talent Meteor Rain (costing 15 power out of 50/50) : Effective talent level: 3.5 Power cost: 15 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 4 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 85.42 fire and 97.83 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
Galigund the dwarven-steel helm (0 def, 4 armour) Galigund the dwarven-steel helm (0 def, 4 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour: +4 Fatigue: +4% Changes stats: +7 Dex Changes resistances: +18% darkness Changes damage: +15% arcane Critical mult.: +20.00% Mana when firing critical spell: +2.00 Spellpower: +25 (+9 eff.) Spell crit. chance: +2% Infravision radius: +6 A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
Naloren Cap (0 def, 0 armour) Naloren Cap (0 def, 0 armour)Crafted by a master 2.00 Encumbrance. [Unique] Type: armor / head ; tier 1 When wielded/worn: Allows you to breathe in: water This cap looks quite plain, but is imbued with a water-breathing enchantment. |
This item will automatically be transmogrified when you leave the level. prismatic dwarven-steel mail armour of implacability (3 def, 14 armour)prismatic dwarven-steel mail armour of implacability (3 def, 14 armour) Requires: - Heavy armour training - Strength 28 Powered by arcane forces Crafted by a master 14.00 Encumbrance. Type: armor / heavy ; tier 3 When wielded/worn: Armour: +14 Defense: +3 (+1 eff.) Fatigue: +6% Changes resistances: +13% light / +11% darkness Physical save: +7 (+2 eff.) A suit of armour made of mail. |
component of Summertide (lite) component of Summertide (lite)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 15 Lite Light Burst (radius 1) Light radius: +2 When attacking in melee, deals 15 light damage and lights tiles in radius 1. When activated: call light, dispelling darkness and lighting tiles in radius 20.(65 power, based on Willpower) Costs 10/15 power Affinity: lite Unique Ego Components can be used to enhance items being crafted! |
component of Wrathroot (shield) component of Wrathroot (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Uses stats: +20% Str While equipped: Changes resistances: * +10% cold * +10% darkness * +10% nature Learn talent(s): * +1 Block Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
component of cloud calling (hat) component of cloud calling (hat)0.00 Encumbrance. Infused by nature Modifies crafted object: A small storm cloud follows you, dealing 15 lightning damage to all enemies in a radius of 3 each turn. Use talent when activated: Call Lightning level 1 Costs 15/30 power Affinity: hat Unique Ego Components can be used to enhance items being crafted! |
component of crystal shards (staff) component of crystal shards (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Damage affinity(heal): * +20% arcane When activated: create 2 living shards of crystal to serve you for 10 turns Costs 45/45 power Affinity: staff Unique Ego Components can be used to enhance items being crafted! |
component of dueling (melee) component of dueling (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +15.0% Defense: +20 Combat speed: +20% Chance to avoid attacks: +10% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of fearscape walking (lite) component of fearscape walking (lite)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Fearscape Shift level 2 Costs 25/25 power Affinity: lite Unique Ego Components can be used to enhance items being crafted! |
component of hornets (ammo) component of hornets (ammo)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: On hit: * afflicts the target with a poison dealing 20 damage per turn and causing actions to fail 20% of the time for 6 turns Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of shattering (melee) component of shattering (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Uses stats: +10% Str Use talent when activated: Shattering Blow level 2 Costs 20/20 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of spell crushing (melee) component of spell crushing (melee)0.00 Encumbrance. Infused by nature Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage on hit: 20 nature On hit: * 50% chance to shatter magical shields While equipped: Changes damage: * +15% nature Spell save: +15 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of storms (melee) component of storms (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On crit: * Focus the lightning forces on an enemy When activated: strike an enemy within range 3 (for 100% weapon damage as lightning) and release a radius 1 burst of electricity dealing 20.93 to 62.79 lightning damage (based on Magic and Dexterity) Costs 10/10 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of stormy skies (melee) component of stormy skies (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 15 lightning, 15 cold On crit: * inflicts either shocked or wet, chosen at random While equipped: Changes damage: * +10% lightning * +10% cold Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of the Dwarven Emperors (head) component of the Dwarven Emperors (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +4 Mag * +3 Wil Changes resistances: * +10% darkness Changes damage: * +10% light Blindness immunity: +20% Confusion immunity: +20% Light radius: +6 Affinity: head Unique Ego Components can be used to enhance items being crafted! |
component of the archmage (robes) component of the archmage (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +6 Mag * +6 Wil * +6 Cun Changes resistances: * +10% lightning * +10% fire * +10% arcane * +10% cold Changes damage: * +6% all Silence immunity: +50% Mana each turn: +2.00 Spellpower: +15 Affinity: robes Unique Ego Components can be used to enhance items being crafted! |
component of the calm waters (belt) component of the calm waters (belt)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% blight * +15% cold * +15% nature Healing mod.: +15% Affinity: belt Unique Ego Components can be used to enhance items being crafted! |
eel-skin component (body) eel-skin component (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% lightning Pinning immunity: +35% Talent on hit(nature): Call Lightning (10% chance level 2). Use talent when activated: Call Lightning level 2 Costs 25/50 power Affinity: body Unique Ego Components can be used to enhance items being crafted! |
gravitational component (staff) gravitational component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage Type: Gravity pin While equipped: Changes resistances: * +15% physical Changes damage: * +10% temporal * +10% physical Masteries: * +0.1 Chronomancy / Gravity * +0.1 Chronomancy / Matter * +0.1 Spell / Earth Use talent when activated: Gravity Spike level 3 Costs 14/14 power Affinity: staff Unique Ego Components can be used to enhance items being crafted! |
mighty component (belt) mighty component (belt)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +20% Maximum life: +40.00 Affinity: belt Unique Ego Components can be used to enhance items being crafted! |
quasit's component (helm) quasit's component (helm)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour Hardiness: +5% Stun/Freeze immunity: +30% Affinity: helm Unique Ego Components can be used to enhance items being crafted! |
serpent's component (mindstar) serpent's component (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage conversion: 30% poison While equipped: Changes resistances: * +10% nature Changes damage: * +10% nature Use talent when activated: Spit Poison level 2 Costs 8/8 power Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
shadow-bleeding component (melee) shadow-bleeding component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage conversion: 50% darkness On hit: * 20% chance to make the target bleed shadows. You heal for 15 whenever you hit an enemy bleeding shadows. Use talent when activated: Invoke Darkness level 3 Costs 20/20 power Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
silent component (melee) silent component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 10 silence On kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
wanderer's component (feet) wanderer's component (feet)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Fatigue: -10% Changes stats: * +3 Dex Masteries: * +0.2 Psionic / Augmented mobility Pinning immunity: +50% Movement speed: +10% Use talent when activated: Telekinetic Leap level 3 Costs 20/20 power Affinity: feet Unique Ego Components can be used to enhance items being crafted! |
11 agate 11 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
126 alchemist agate 126 alchemist agate0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
4 onyx 4 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
9 aquamarine 9 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 lapis lazuli 6 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+1 eff.) When used to imbue an object: Defense: +6 (+2 eff.) Physical save: +6 (+2 eff.) Spell save: +6 (+3 eff.) Mental save: +6 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 opal 5 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
sapphire sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+3 eff.) Physical save: +8 (+3 eff.) Spell save: +8 (+4 eff.) Mental save: +8 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
4 topaz 4 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+2 eff.) Physical save: +4 (+1 eff.) Spell save: +4 (+2 eff.) Mental save: +4 (+1 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
bonus component (acid corrode melee, inc damage light, stat str, phys apr, inc damage physical, acid burst (crit), acid burst) bonus component (acid corrode melee, inc damage light, stat str, phys apr, inc damage physical, acid burst (crit), acid burst)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 8 acid Burst on crit (radius 2): 4 acid On hit: * 20% chance to reduce armor by 35% While equipped: Armour penetration: +2 Changes stats: * +3 Str Changes damage: * +6% light * +3% physical Components can be used to enhance items being crafted! |
bonus component (acid retribution, resist acid, resist light, acid corrode melee, inc damage light) bonus component (acid retribution, resist acid, resist light, acid corrode melee, inc damage light)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce armor by 35% Melee retaliation: 10 acid Changes resistances: * +12% acid * +3% light Changes damage: * +3% light Components can be used to enhance items being crafted! |
bonus component (acid retribution, slime melee, resist light, resist temporal, resist blight, armor) bonus component (acid retribution, slime melee, resist light, resist temporal, resist blight, armor)0.00 Encumbrance. Modifies crafted object: While equipped: Armour: +2 Effects on melee hit: * 20% chance to slow global speed by 45% Melee retaliation: 4 acid Changes resistances: * +6% blight * +6% temporal * +3% light Components can be used to enhance items being crafted! |
bonus component (arcane burst (crit), acid corrode melee, acid burst (crit), arcane melee) bonus component (arcane burst (crit), acid corrode melee, acid burst (crit), arcane melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 16 arcane Burst on crit (radius 2): 12 arcane, 16 acid On hit: * 20% chance to reduce armor by 35% Components can be used to enhance items being crafted! |
bonus component (arcane retribution, acid corrode melee, inc damage acid, resists pen acid) bonus component (arcane retribution, acid corrode melee, inc damage acid, resists pen acid)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce armor by 35% Melee retaliation: 4 arcane Changes resistances penetration: * +25% acid Changes damage: * +30% acid Components can be used to enhance items being crafted! |
bonus component (arcane retribution, mana regeneration, inc damage arcane, void, blight retribution, vim on crit) bonus component (arcane retribution, mana regeneration, inc damage arcane, void, blight retribution, vim on crit)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 4 arcane, 2 blight Changes damage: * +3% arcane Mana each turn: +0.12 Vim when firing critical spell: +2.00 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Components can be used to enhance items being crafted! |
bonus component (arcane retribution, resists pen mind, resist mind, mind expose melee) bonus component (arcane retribution, resists pen mind, resist mind, mind expose melee)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce all saves and defense by 19 Melee retaliation: 4 arcane Changes resistances: * +3% mind Changes resistances penetration: * +25% mind Components can be used to enhance items being crafted! |
bonus component (bio accuracy) bonus component (bio accuracy)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Accuracy: +10 Components can be used to enhance items being crafted! |
bonus component (bio accuracy) bonus component (bio accuracy)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Accuracy: +10 Components can be used to enhance items being crafted! |
bonus component (bio accuracy) bonus component (bio accuracy)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Accuracy: +10 Components can be used to enhance items being crafted! |
bonus component (bio acid burst) bonus component (bio acid burst)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 8 acid Components can be used to enhance items being crafted! |
bonus component (bio arcane resist) bonus component (bio arcane resist)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +10% arcane Components can be used to enhance items being crafted! |
bonus component (bio armor) bonus component (bio armor)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Armour: +4 Components can be used to enhance items being crafted! |
bonus component (bio blind immunity) bonus component (bio blind immunity)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Blindness immunity: +10% Components can be used to enhance items being crafted! |
bonus component (bio con) bonus component (bio con)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Con Components can be used to enhance items being crafted! |
bonus component (bio confusion immunity) bonus component (bio confusion immunity)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Confusion immunity: +10% Components can be used to enhance items being crafted! |
bonus component (bio cun) bonus component (bio cun)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 Cun Components can be used to enhance items being crafted! |
bonus component (bio cut immunity) bonus component (bio cut immunity)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Cut immunity: +10% Components can be used to enhance items being crafted! |
bonus component (bio def) bonus component (bio def)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Defense: +10 Components can be used to enhance items being crafted! |
bonus component (bio def) bonus component (bio def)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Defense: +10 Components can be used to enhance items being crafted! |
bonus component (bio def) bonus component (bio def)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Defense: +10 Components can be used to enhance items being crafted! |
bonus component (bio def) bonus component (bio def)0.00 Encumbrance. Infused by nature Infused by arcane disrupting forces Modifies crafted object: While equipped: Defense: +15 Components can be used to enhance items being crafted! |
bonus component (bio def) bonus component (bio def)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Defense: +10 Components can be used to enhance items being crafted! |
bonus component (bio def) bonus component (bio def)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Defense: +15 Components can be used to enhance items being crafted! |
bonus component (bio def) bonus component (bio def)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Defense: +10 Components can be used to enhance items being crafted! |
bonus component (bio def) bonus component (bio def)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Defense: +10 Components can be used to enhance items being crafted! |
bonus component (bio dex) bonus component (bio dex)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 Dex Components can be used to enhance items being crafted! |
bonus component (bio dex) bonus component (bio dex)0.00 Encumbrance. Infused by nature Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes stats: * +2 Dex Components can be used to enhance items being crafted! |
bonus component (bio dex) bonus component (bio dex)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 Dex Components can be used to enhance items being crafted! |
bonus component (bio dex) bonus component (bio dex)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 Dex Components can be used to enhance items being crafted! |
bonus component (bio dex) bonus component (bio dex)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 Dex Components can be used to enhance items being crafted! |
bonus component (bio dragon damage) bonus component (bio dragon damage)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage against: * +6% Dragon Components can be used to enhance items being crafted! |
bonus component (bio dragon resist) bonus component (bio dragon resist)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Reduced damage from: * +6% Dragon Components can be used to enhance items being crafted! |
bonus component (bio dragon resist) bonus component (bio dragon resist)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Reduced damage from: * +6% Dragon Components can be used to enhance items being crafted! |
bonus component (bio fire resist) bonus component (bio fire resist)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +6% fire Components can be used to enhance items being crafted! |
bonus component (bio fire resist) bonus component (bio fire resist)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +6% fire Components can be used to enhance items being crafted! |
bonus component (bio fire resist) bonus component (bio fire resist)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +6% fire Components can be used to enhance items being crafted! |
bonus component (bio fire resist) bonus component (bio fire resist)0.00 Encumbrance. Infused by nature Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +9% fire Components can be used to enhance items being crafted! |
bonus component (bio giant resist) bonus component (bio giant resist)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Reduced damage from: * +6% Giant Components can be used to enhance items being crafted! |
bonus component (bio healmod) bonus component (bio healmod)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Healing mod.: +5% Components can be used to enhance items being crafted! |
bonus component (bio healmod) bonus component (bio healmod)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Healing mod.: +10% Components can be used to enhance items being crafted! |
bonus component (bio ice damage) bonus component (bio ice damage)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 8 ice Components can be used to enhance items being crafted! |
bonus component (bio inc damage darkness) bonus component (bio inc damage darkness)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes damage: * +6% darkness Components can be used to enhance items being crafted! |
bonus component (bio infravision radius) bonus component (bio infravision radius)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: While equipped: Infravision radius: +2 Components can be used to enhance items being crafted! |
bonus component (bio infravision radius) bonus component (bio infravision radius)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Infravision radius: +2 Components can be used to enhance items being crafted! |
bonus component (bio infravision radius) bonus component (bio infravision radius)0.00 Encumbrance. Infused by nature Infused by arcane disrupting forces Modifies crafted object: While equipped: Infravision radius: +2 Components can be used to enhance items being crafted! |
bonus component (bio infravision radius) bonus component (bio infravision radius)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: While equipped: Infravision radius: +2 Components can be used to enhance items being crafted! |
bonus component (bio life regeneration) bonus component (bio life regeneration)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +2.00 Components can be used to enhance items being crafted! |
bonus component (bio life regeneration) bonus component (bio life regeneration)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Life regen: +4.00 Components can be used to enhance items being crafted! |
bonus component (bio lightning burst (crit)) bonus component (bio lightning burst (crit))0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 8 lightning Components can be used to enhance items being crafted! |
bonus component (bio lightning burst (crit)) bonus component (bio lightning burst (crit))0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 8 lightning Components can be used to enhance items being crafted! |
bonus component (bio lightning damage) bonus component (bio lightning damage)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 8 lightning Components can be used to enhance items being crafted! |
bonus component (bio lightning resist) bonus component (bio lightning resist)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +6% lightning Components can be used to enhance items being crafted! |
bonus component (bio lightning retribution) bonus component (bio lightning retribution)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Melee retaliation: 4 lightning Components can be used to enhance items being crafted! |
bonus component (bio mag) bonus component (bio mag)0.00 Encumbrance. Infused by nature Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes stats: * +2 Mag Components can be used to enhance items being crafted! |
bonus component (bio mag) bonus component (bio mag)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: While equipped: Changes stats: * +2 Mag Components can be used to enhance items being crafted! |
bonus component (bio mag) bonus component (bio mag)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Mag Components can be used to enhance items being crafted! |
bonus component (bio mag) bonus component (bio mag)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Mag Components can be used to enhance items being crafted! |
bonus component (bio mana regeneration) bonus component (bio mana regeneration)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.08 Components can be used to enhance items being crafted! |
bonus component (bio max stamina) bonus component (bio max stamina)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Maximum stamina: +10.00 Components can be used to enhance items being crafted! |
bonus component (bio max vim) bonus component (bio max vim)0.00 Encumbrance. Infused by nature Infused by arcane disrupting forces Modifies crafted object: While equipped: Maximum vim: +20.00 Components can be used to enhance items being crafted! |
bonus component (bio mental save) bonus component (bio mental save)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Mental save: +6 Components can be used to enhance items being crafted! |
bonus component (bio mindcrit) bonus component (bio mindcrit)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mental crit. chance: +2% Components can be used to enhance items being crafted! |
bonus component (bio mindpower) bonus component (bio mindpower)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Mindpower: +10 Components can be used to enhance items being crafted! |
bonus component (bio nature burst (crit)) bonus component (bio nature burst (crit))0.00 Encumbrance. Infused by nature Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 8 nature Components can be used to enhance items being crafted! |
bonus component (bio phys crit) bonus component (bio phys crit)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Physical crit. chance: +2.0% Components can be used to enhance items being crafted! |
bonus component (bio physical power) bonus component (bio physical power)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Physical power: +10 Components can be used to enhance items being crafted! |
bonus component (bio physical power) bonus component (bio physical power)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Physical power: +10 Components can be used to enhance items being crafted! |
bonus component (bio physical power) bonus component (bio physical power)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +10 Components can be used to enhance items being crafted! |
bonus component (bio physical save) bonus component (bio physical save)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Physical save: +6 Components can be used to enhance items being crafted! |
bonus component (bio physical save) bonus component (bio physical save)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Physical save: +6 Components can be used to enhance items being crafted! |
bonus component (bio physical save) bonus component (bio physical save)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Physical save: +6 Components can be used to enhance items being crafted! |
bonus component (bio poison burst) bonus component (bio poison burst)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 8 poison Components can be used to enhance items being crafted! |
bonus component (bio resist pen fire) bonus component (bio resist pen fire)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: While equipped: Changes resistances penetration: * +10% fire Components can be used to enhance items being crafted! |
bonus component (bio spellcrit) bonus component (bio spellcrit)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Spell crit. chance: +2% Components can be used to enhance items being crafted! |
bonus component (bio spellcrit) bonus component (bio spellcrit)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Spell crit. chance: +2% Components can be used to enhance items being crafted! |
bonus component (bio spellpower) bonus component (bio spellpower)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Spellpower: +10 Components can be used to enhance items being crafted! |
bonus component (bio spellpower) bonus component (bio spellpower)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Spellpower: +10 Components can be used to enhance items being crafted! |
bonus component (bio spellsurge) bonus component (bio spellsurge)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +4 Components can be used to enhance items being crafted! |
bonus component (bio spellsurge) bonus component (bio spellsurge)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +4 Components can be used to enhance items being crafted! |
bonus component (bio spellsurge) bonus component (bio spellsurge)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +4 Components can be used to enhance items being crafted! |
bonus component (bio spellsurge) bonus component (bio spellsurge)0.00 Encumbrance. Powered by unknown forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +6 Components can be used to enhance items being crafted! |
bonus component (bio spellsurge) bonus component (bio spellsurge)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +6 Components can be used to enhance items being crafted! |
bonus component (bio spellsurge) bonus component (bio spellsurge)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +6 Components can be used to enhance items being crafted! |
bonus component (bio spellsurge) bonus component (bio spellsurge)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +2 Components can be used to enhance items being crafted! |
bonus component (bio spellsurge) bonus component (bio spellsurge)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +4 Components can be used to enhance items being crafted! |
bonus component (bio str) bonus component (bio str)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Str Components can be used to enhance items being crafted! |
bonus component (bio str) bonus component (bio str)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 Str Components can be used to enhance items being crafted! |
bonus component (bio str) bonus component (bio str)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Str Components can be used to enhance items being crafted! |
bonus component (bio str) bonus component (bio str)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Str Components can be used to enhance items being crafted! |
bonus component (bio stun immunity) bonus component (bio stun immunity)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Stun/Freeze immunity: +10% Components can be used to enhance items being crafted! |
bonus component (bio vermin resist) bonus component (bio vermin resist)0.00 Encumbrance. Infused by nature Infused by arcane disrupting forces Modifies crafted object: While equipped: Reduced damage from: * +6% Vermin Components can be used to enhance items being crafted! |
bonus component (bio vermin resist) bonus component (bio vermin resist)0.00 Encumbrance. Infused by nature Infused by arcane disrupting forces Modifies crafted object: While equipped: Reduced damage from: * +6% Vermin Components can be used to enhance items being crafted! |
bonus component (bio vermin resist) bonus component (bio vermin resist)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Reduced damage from: * +6% Vermin Components can be used to enhance items being crafted! |
bonus component (bio weapon apr) bonus component (bio weapon apr)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Armour Penetration: +2 Components can be used to enhance items being crafted! |
bonus component (bio weapon apr) bonus component (bio weapon apr)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Armour Penetration: +2 Components can be used to enhance items being crafted! |
bonus component (bio weapon apr) bonus component (bio weapon apr)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Armour Penetration: +2 Components can be used to enhance items being crafted! |
bonus component (bio weapon damage) bonus component (bio weapon damage)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +4 Components can be used to enhance items being crafted! |
bonus component (bio weapon damage) bonus component (bio weapon damage)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +4 Components can be used to enhance items being crafted! |
bonus component (bio weapon damage) bonus component (bio weapon damage)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +4 Components can be used to enhance items being crafted! |
bonus component (bio wil) bonus component (bio wil)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Wil Components can be used to enhance items being crafted! |
bonus component (corrupted blood melee, ignore crit, resists pen blight, resist light, immune knockback, life regeneration) bonus component (corrupted blood melee, ignore crit, resists pen blight, resist light, immune knockback, life regeneration)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 25 Changes resistances: * +15% light Changes resistances penetration: * +10% blight Reduces incoming crit damage: 15.00% Knockback immunity: +20% Life regen: +4.00 Components can be used to enhance items being crafted! |
bonus component (corrupted blood melee, stat wil, stat cun, blight retribution, max psi, inc damage mind) bonus component (corrupted blood melee, stat wil, stat cun, blight retribution, max psi, inc damage mind)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 25 Melee retaliation: 2 blight Changes stats: * +1 Cun * +5 Wil Changes damage: * +9% mind Maximum psi: +10.00 Components can be used to enhance items being crafted! |
bonus component (crit, stat wil, phys atk, stat cun, damage, mindcrit, equilibrium on hit) bonus component (crit, stat wil, phys atk, stat cun, damage, mindcrit, equilibrium on hit)0.00 Encumbrance. Modifies crafted object: Weapon combat: Base Damage: +4 Crit. chance: +5.0% While equipped: Accuracy: +10 Changes stats: * +4 Cun * +2 Wil Equilibrium when hit: +0.16 Mental crit. chance: +5% Components can be used to enhance items being crafted! |
bonus component (dark retribution, inc damage fire, resists pen lightning, dark numbing melee, resist fire, resists pen fire) bonus component (dark retribution, inc damage fire, resists pen lightning, dark numbing melee, resist fire, resists pen fire)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 10% chance to reduce damage dealt by 16% Melee retaliation: 2 darkness Changes resistances: * +3% fire Changes resistances penetration: * +15% lightning * +10% fire Changes damage: * +6% fire Components can be used to enhance items being crafted! |
bonus component (def, blight burst (crit), physical retribution, crit, apr, damage, resist nature, resist arcane) bonus component (def, blight burst (crit), physical retribution, crit, apr, damage, resist nature, resist arcane)0.00 Encumbrance. Modifies crafted object: Weapon combat: Base Damage: +8 Burst on crit (radius 2): 16 blight Armour Penetration: +2 Crit. chance: +3.0% While equipped: Defense: +20 Melee retaliation: 6 physical Changes resistances: * +3% nature * +5% arcane Components can be used to enhance items being crafted! |
bonus component (def, die at, physical retribution, phys apr, resists pen physical, phys atk) bonus component (def, die at, physical retribution, phys apr, resists pen physical, phys atk)0.00 Encumbrance. Modifies crafted object: While equipped: Accuracy: +5 Armour penetration: +1 Defense: +15 Melee retaliation: 8 physical Changes resistances penetration: * +5% physical Only die when reaching: -40.00 life Components can be used to enhance items being crafted! |
bonus component (def, die at, stat mag, void, immune disarm, see invisible) bonus component (def, die at, stat mag, void, immune disarm, see invisible)0.00 Encumbrance. Modifies crafted object: While equipped: Defense: +20 Changes stats: * +3 Mag Disarm immunity: +20% Only die when reaching: -40.00 life See invisible: +12 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Components can be used to enhance items being crafted! |
bonus component (def, immune disarm, resists pen blight, resist nature, resist physical) bonus component (def, immune disarm, resists pen blight, resist nature, resist physical)0.00 Encumbrance. Modifies crafted object: While equipped: Defense: +20 Changes resistances: * +18% nature * +2% physical Changes resistances penetration: * +15% blight Disarm immunity: +20% Components can be used to enhance items being crafted! |
bonus component (def, light burst, resist physical, inc damage physical, stat dex, ammo reload) bonus component (def, light burst, resist physical, inc damage physical, stat dex, ammo reload)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 16 light While equipped: Defense: +15 Ammo reloads per turn: +4 Changes stats: * +2 Dex Changes resistances: * +1% physical Changes damage: * +6% physical Components can be used to enhance items being crafted! |
bonus component (def, resist acid, resist nature, resist darkness, immune stun, immune poison) bonus component (def, resist acid, resist nature, resist darkness, immune stun, immune poison)0.00 Encumbrance. Modifies crafted object: While equipped: Defense: +15 Changes resistances: * +9% acid * +3% nature * +9% darkness Poison immunity: +20% Stun/Freeze immunity: +20% Components can be used to enhance items being crafted! |
bonus component (def, save physical, spellsurge, stat dex) bonus component (def, save physical, spellsurge, stat dex)0.00 Encumbrance. Modifies crafted object: While equipped: Defense: +15 Changes stats: * +3 Dex Physical save: +9 Spellpower on spell critical (stacks up to 3 times): +2 Components can be used to enhance items being crafted! |
bonus component (die at, phys crit magnitude, phys dam, resist lightning, resist blight, stat dex) bonus component (die at, phys crit magnitude, phys dam, resist lightning, resist blight, stat dex)0.00 Encumbrance. Modifies crafted object: While equipped: Physical power: +10 Changes stats: * +2 Dex Changes resistances: * +12% lightning * +6% blight Critical mult.: +15.00% Only die when reaching: -40.00 life Components can be used to enhance items being crafted! |
bonus component (die at, resist light, resist fire, increased vim, stat str) bonus component (die at, resist light, resist fire, increased vim, stat str)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +1 Str Changes resistances: * +6% light * +3% fire Only die when reaching: -60.00 life Maximum vim: +40.00 Components can be used to enhance items being crafted! |
bonus component (fire melee, stat wil, fire retribution, expose mind melee, mind crit magnitude, inc damage fire) bonus component (fire melee, stat wil, fire retribution, expose mind melee, mind crit magnitude, inc damage fire)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 20 fire On hit: * 20% chance to reduce all saves and defense by 19 While equipped: Melee retaliation: 10 fire Changes stats: * +4 Wil Changes damage: * +15% fire Critical mult.: +10.00% Components can be used to enhance items being crafted! |
bonus component (hate on crit, increased life, stat wil, mindpower, life regeneration, improve heal, immune confusion) bonus component (hate on crit, increased life, stat wil, mindpower, life regeneration, improve heal, immune confusion)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +1 Wil Confusion immunity: +10% Life regen: +4.00 Hate when firing a critical mind attack: +1.00 Maximum life: +20.00 Mindpower: +5 Healing mod.: +15% Components can be used to enhance items being crafted! |
bonus component (hate on crit, stat wil, inc damage fire, stat str, see invisible) bonus component (hate on crit, stat wil, inc damage fire, stat str, see invisible)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +2 Str * +4 Wil Changes damage: * +6% fire Hate when firing a critical mind attack: +1.00 See invisible: +3 Components can be used to enhance items being crafted! |
bonus component (immune silence, dark retribution, immune disease, resist acid, resist blight, resist physical, inc damage darkness, save spell) bonus component (immune silence, dark retribution, immune disease, resist acid, resist blight, resist physical, inc damage darkness, save spell)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 6 darkness Changes resistances: * +6% acid * +2% physical * +15% blight Changes damage: * +9% darkness Spell save: +12 Disease immunity: +20% Silence immunity: +10% Components can be used to enhance items being crafted! |
bonus component (immune silence, increased life, resist fire, resist physical, immune stun, resist temporal) bonus component (immune silence, increased life, resist fire, resist physical, immune stun, resist temporal)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +1% physical * +6% temporal * +3% fire Silence immunity: +10% Stun/Freeze immunity: +10% Maximum life: +40.00 Components can be used to enhance items being crafted! |
bonus component (immune silence, increased life, resist nature, resists pen cold, resist temporal) bonus component (immune silence, increased life, resist nature, resists pen cold, resist temporal)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +6% nature * +3% temporal Changes resistances penetration: * +5% cold Silence immunity: +20% Maximum life: +40.00 Components can be used to enhance items being crafted! |
bonus component (immune silence, resist arcane, stat str, stat cun, resist darkness, resist physical, stat dex) bonus component (immune silence, resist arcane, stat str, stat cun, resist darkness, resist physical, stat dex)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +3 Str * +1 Dex * +2 Cun Changes resistances: * +1% physical * +5% arcane * +3% darkness Silence immunity: +10% Components can be used to enhance items being crafted! |
bonus component (immune silence, stat mag, immune blind, resist blight, resist darkness) bonus component (immune silence, stat mag, immune blind, resist blight, resist darkness)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +1 Mag Changes resistances: * +9% blight * +3% darkness Blindness immunity: +10% Silence immunity: +20% Components can be used to enhance items being crafted! |
bonus component (immune stun, stat mag, phasing, resist nature, inc damage light, spellcrit) bonus component (immune stun, stat mag, phasing, resist nature, inc damage light, spellcrit)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +2 Mag Changes resistances: * +9% nature Changes damage: * +3% light Stun/Freeze immunity: +10% Spell crit. chance: +1% Damage Shield penetration: +10% Components can be used to enhance items being crafted! |
bonus component (immune teleport, increased life, save mental, resist fire, inc damage light, immune blind, resist cold) bonus component (immune teleport, increased life, save mental, resist fire, inc damage light, immune blind, resist cold)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +9% cold * +6% fire Changes damage: * +3% light Mental save: +12 Blindness immunity: +20% Teleport immunity: +20% Maximum life: +80.00 Components can be used to enhance items being crafted! |
bonus component (inc damage lightning, save mental, mindpower, mind crit magnitude, mind expose melee, equilibrium on hit) bonus component (inc damage lightning, save mental, mindpower, mind crit magnitude, mind expose melee, equilibrium on hit)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce all saves and defense by 19 Changes damage: * +9% lightning Critical mult.: +10.00% Mental save: +3 Equilibrium when hit: +0.12 Mindpower: +20 Components can be used to enhance items being crafted! |
bonus component (inc damage mind, inc damage cold, mind burst, inc damage light, resists pen light, mind expose melee) bonus component (inc damage mind, inc damage cold, mind burst, inc damage light, resists pen light, mind expose melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 8 mind While equipped: Effects on melee hit: * 20% chance to reduce all saves and defense by 19 Changes resistances penetration: * +10% light Changes damage: * +3% cold * +9% mind * +12% light Components can be used to enhance items being crafted! |
bonus component (increased life, immune knockback, resist blight, resist physical, resists pen mind, immune confusion) bonus component (increased life, immune knockback, resist blight, resist physical, resists pen mind, immune confusion)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +9% blight * +2% physical Changes resistances penetration: * +20% mind Confusion immunity: +20% Knockback immunity: +10% Maximum life: +20.00 Components can be used to enhance items being crafted! |
bonus component (life regeneration, immune disarm, resist temporal, resist darkness, immune cut, resists pen fire) bonus component (life regeneration, immune disarm, resist temporal, resist darkness, immune cut, resists pen fire)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +3% darkness * +6% temporal Changes resistances penetration: * +5% fire Cut immunity: +10% Disarm immunity: +20% Life regen: +2.00 Components can be used to enhance items being crafted! |
bonus component (life regeneration, increased life, resist fire, save physical, resist light, resist nature) bonus component (life regeneration, increased life, resist fire, save physical, resist light, resist nature)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +15% fire * +9% light * +6% nature Physical save: +3 Life regen: +4.00 Maximum life: +100.00 Components can be used to enhance items being crafted! |
bonus component (light burst, lite radius, cold retribution, light burst (crit)) bonus component (light burst, lite radius, cold retribution, light burst (crit))0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 8 light Burst on crit (radius 2): 12 light While equipped: Melee retaliation: 10 cold Light radius: +3 Components can be used to enhance items being crafted! |
bonus component (lightning retribution, slime melee, resist nature) bonus component (lightning retribution, slime melee, resist nature)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to slow global speed by 45% Melee retaliation: 2 lightning Changes resistances: * +3% nature Components can be used to enhance items being crafted! |
bonus component (lite radius, inc damage acid, light retribution, resists pen mind, resists pen acid) bonus component (lite radius, inc damage acid, light retribution, resists pen mind, resists pen acid)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 2 light Changes resistances penetration: * +10% mind * +5% acid Changes damage: * +9% acid Light radius: +1 Components can be used to enhance items being crafted! |
bonus component (lite radius, light burst, corrupted blood melee, light burst (crit)) bonus component (lite radius, light burst, corrupted blood melee, light burst (crit))0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 20 light Burst on crit (radius 2): 16 light On hit: * 20% chance to reduce strength, dexterity, and constitution by 25 While equipped: Light radius: +3 Components can be used to enhance items being crafted! |
bonus component (lite radius, lightning burst, light retribution, resists pen light, inc damage lightning, light melee) bonus component (lite radius, lightning burst, light retribution, resists pen light, inc damage lightning, light melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 20 light Burst on hit (radius 1): 8 lightning While equipped: Melee retaliation: 4 light Changes resistances penetration: * +5% light Changes damage: * +3% lightning Light radius: +3 Components can be used to enhance items being crafted! |
bonus component (lite radius, slime melee, inc damage light, max hate, hate on crit) bonus component (lite radius, slime melee, inc damage light, max hate, hate on crit)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to slow global speed by 45% Changes damage: * +12% light Hate when firing a critical mind attack: +4.00 Maximum hate: +8.00 Light radius: +2 Components can be used to enhance items being crafted! |
bonus component (lite radius, stat con, resist arcane, infravision radius) bonus component (lite radius, stat con, resist arcane, infravision radius)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +2 Con Changes resistances: * +5% arcane Light radius: +2 Infravision radius: +1 Components can be used to enhance items being crafted! |
bonus component (lite radius, stat mag, stat cun, stat con, mindpower, equilibrium on hit) bonus component (lite radius, stat mag, stat cun, stat con, mindpower, equilibrium on hit)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +7 Mag * +5 Cun * +2 Con Equilibrium when hit: +0.12 Mindpower: +20 Light radius: +3 Components can be used to enhance items being crafted! |
bonus component (mana regeneration, stat wil, phasing, spellsurge, inc damage nature, inc damage blight, resist cold) bonus component (mana regeneration, stat wil, phasing, spellsurge, inc damage nature, inc damage blight, resist cold)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +3 Wil Changes resistances: * +12% cold Changes damage: * +12% nature * +6% blight Mana each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Damage Shield penetration: +30% Components can be used to enhance items being crafted! |
bonus component (mind melee, resists pen blight, mind burst, corrupted blood melee, corrupted blood melee) bonus component (mind melee, resists pen blight, mind burst, corrupted blood melee, corrupted blood melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 20 mind Burst on hit (radius 1): 8 mind On hit: * 20% chance to reduce strength, dexterity, and constitution by 25 While equipped: Effects on melee hit: * 20% chance to reduce strength, dexterity, and constitution by 25 Changes resistances penetration: * +10% blight Components can be used to enhance items being crafted! |
bonus component (mind retribution, lite radius, resists pen mind, equilibrium on hit, psi on hit, mind expose melee) bonus component (mind retribution, lite radius, resists pen mind, equilibrium on hit, psi on hit, mind expose melee)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 10% chance to reduce all saves and defense by 19 Melee retaliation: 2 mind Changes resistances penetration: * +5% mind Equilibrium when hit: +0.04 Psi when hit: +0.16 Light radius: +3 Components can be used to enhance items being crafted! |
bonus component (mindcrit, expose mind melee, save mental, stat cun, cold retribution, max hate, mind expose melee) bonus component (mindcrit, expose mind melee, save mental, stat cun, cold retribution, max hate, mind expose melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: On hit: * 20% chance to reduce all saves and defense by 19 While equipped: Effects on melee hit: * 20% chance to reduce all saves and defense by 19 Melee retaliation: 10 cold Changes stats: * +2 Cun Mental save: +9 Maximum hate: +10.00 Mental crit. chance: +6% Components can be used to enhance items being crafted! |
bonus component (nature retribution, resists pen nature, slime melee, save spell) bonus component (nature retribution, resists pen nature, slime melee, save spell)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to slow global speed by 45% Melee retaliation: 4 nature Changes resistances penetration: * +15% nature Spell save: +3 Components can be used to enhance items being crafted! |
bonus component (resist arcane, resist lightning, resist mind, resist nature, slime melee, resist cold) bonus component (resist arcane, resist lightning, resist mind, resist nature, slime melee, resist cold)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to slow global speed by 45% Changes resistances: * +12% lightning * +6% mind * +6% cold * +6% nature * +5% arcane Components can be used to enhance items being crafted! |
bonus component (resist blight, immune disease, inc damage cold, void, resist darkness, improve heal, resist temporal) bonus component (resist blight, immune disease, inc damage cold, void, resist darkness, improve heal, resist temporal)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +3% blight * +6% temporal * +12% darkness Changes damage: * +3% cold Disease immunity: +10% Healing mod.: +10% Defense after a teleport: +5 Resist all after a teleport: +5% New effects duration reduction after a teleport: +5% Components can be used to enhance items being crafted! |
bonus component (resist blight, immune teleport, improve heal, def) bonus component (resist blight, immune teleport, improve heal, def)0.00 Encumbrance. Modifies crafted object: While equipped: Defense: +25 Changes resistances: * +3% blight Teleport immunity: +10% Healing mod.: +5% Components can be used to enhance items being crafted! |
bonus component (resist cold, lite radius, increased life, infravision radius, resist nature, save physical, slime melee, stat dex) bonus component (resist cold, lite radius, increased life, infravision radius, resist nature, save physical, slime melee, stat dex)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to slow global speed by 45% Changes stats: * +4 Dex Changes resistances: * +15% nature * +6% cold Physical save: +6 Maximum life: +60.00 Light radius: +3 Infravision radius: +3 Components can be used to enhance items being crafted! |
bonus component (resist light, mind retribution, resists pen light, inc damage mind) bonus component (resist light, mind retribution, resists pen light, inc damage mind)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 6 mind Changes resistances: * +3% light Changes resistances penetration: * +20% light Changes damage: * +6% mind Components can be used to enhance items being crafted! |
bonus component (resist lightning, phasing, void, resist darkness, resist nature, save spell) bonus component (resist lightning, phasing, void, resist darkness, resist nature, save spell)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +6% lightning * +6% darkness * +3% nature Spell save: +18 Damage Shield penetration: +30% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Components can be used to enhance items being crafted! |
bonus component (resist lightning, resist arcane, resist cold, slime melee, resist nature, resists pen cold, light burst (crit)) bonus component (resist lightning, resist arcane, resist cold, slime melee, resist nature, resists pen cold, light burst (crit))0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on crit (radius 2): 16 light On hit: * 20% chance to slow global speed by 45% While equipped: Changes resistances: * +6% lightning * +18% cold * +5% arcane * +9% nature Changes resistances penetration: * +15% cold Components can be used to enhance items being crafted! |
bonus component (resist lightning, resists pen lightning, stat wil, save mental) bonus component (resist lightning, resists pen lightning, stat wil, save mental)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +3 Wil Changes resistances: * +3% lightning Changes resistances penetration: * +25% lightning Mental save: +3 Components can be used to enhance items being crafted! |
bonus component (resist mind, slime melee, stat mag, stat dex) bonus component (resist mind, slime melee, stat mag, stat dex)0.00 Encumbrance. Modifies crafted object: Weapon combat: On hit: * 10% chance to slow global speed by 45% While equipped: Changes stats: * +4 Dex * +1 Mag Changes resistances: * +15% mind Components can be used to enhance items being crafted! |
bonus component (resist nature, lite radius, resists pen nature, inc damage cold) bonus component (resist nature, lite radius, resists pen nature, inc damage cold)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +3% nature Changes resistances penetration: * +5% nature Changes damage: * +9% cold Light radius: +3 Components can be used to enhance items being crafted! |
bonus component (resist temporal, save spell, resist lightning, resists pen nature, resists pen acid, resist cold) bonus component (resist temporal, save spell, resist lightning, resists pen nature, resists pen acid, resist cold)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +6% lightning * +9% temporal * +12% cold Changes resistances penetration: * +10% nature * +15% acid Spell save: +6 Components can be used to enhance items being crafted! |
bonus component (resists pen darkness, corrupted blood melee, inc damage arcane, resists pen arcane, resist darkness, blight retribution) bonus component (resists pen darkness, corrupted blood melee, inc damage arcane, resists pen arcane, resist darkness, blight retribution)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 25 Melee retaliation: 4 blight Changes resistances: * +6% darkness Changes resistances penetration: * +20% darkness * +20% arcane Changes damage: * +9% arcane Components can be used to enhance items being crafted! |
bonus component (resists pen darkness, dark burst, save mental, dark numbing melee, max hate, stat wil) bonus component (resists pen darkness, dark burst, save mental, dark numbing melee, max hate, stat wil)0.00 Encumbrance. Modifies crafted object: Weapon combat: Burst on hit (radius 1): 16 darkness While equipped: Effects on melee hit: * 20% chance to reduce damage dealt by 16% Changes stats: * +2 Wil Changes resistances penetration: * +15% darkness Mental save: +12 Maximum hate: +8.00 Components can be used to enhance items being crafted! |
bonus component (resists pen lightning, max psi, save mental, mindpower, inc damage cold, stat cun, resist cold) bonus component (resists pen lightning, max psi, save mental, mindpower, inc damage cold, stat cun, resist cold)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +2 Cun Changes resistances: * +27% cold Changes resistances penetration: * +20% lightning Changes damage: * +12% cold Mental save: +6 Maximum psi: +20.00 Mindpower: +20 Components can be used to enhance items being crafted! |
bonus component (slime melee, manaburn melee, resist light, resist physical, immune knockback, resist fire) bonus component (slime melee, manaburn melee, resist light, resist physical, immune knockback, resist fire)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to slow global speed by 45% * 10 arcane resource burn Changes resistances: * +2% physical * +6% light * +12% fire Knockback immunity: +10% Components can be used to enhance items being crafted! |
bonus component (spellcrit, mana regeneration, ignore crit, resist lightning, resist acid, increased life) bonus component (spellcrit, mana regeneration, ignore crit, resist lightning, resist acid, increased life)0.00 Encumbrance. Modifies crafted object: While equipped: Changes resistances: * +3% lightning * +3% acid Reduces incoming crit damage: 15.00% Mana each turn: +0.04 Maximum life: +20.00 Spell crit. chance: +2% Components can be used to enhance items being crafted! |
bonus component (spellcrit, stat con, stat mag, void, stat str, stat dex) bonus component (spellcrit, stat con, stat mag, void, stat str, stat dex)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +1 Str * +1 Dex * +3 Mag * +2 Con Spell crit. chance: +3% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Components can be used to enhance items being crafted! |
bonus component (spellcrit, stat mag, inc damage fire, void, phasing, resists pen fire) bonus component (spellcrit, stat mag, inc damage fire, void, phasing, resists pen fire)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +2 Mag Changes resistances penetration: * +10% fire Changes damage: * +15% fire Spell crit. chance: +8% Damage Shield penetration: +30% Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Components can be used to enhance items being crafted! |
bonus component (spellpower, stat con, mana regeneration, arcane melee, stat dex, vim on crit, see invisible, inc damage blight) bonus component (spellpower, stat con, mana regeneration, arcane melee, stat dex, vim on crit, see invisible, inc damage blight)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage on hit: 12 arcane While equipped: Changes stats: * +4 Dex * +2 Con Changes damage: * +15% blight Mana each turn: +0.08 Vim when firing critical spell: +2.00 Spellpower: +15 See invisible: +12 Components can be used to enhance items being crafted! |
bonus component (spellpower, stat mag, resists pen light, inc damage light, spellsurge) bonus component (spellpower, stat mag, resists pen light, inc damage light, spellsurge)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +5 Mag Changes resistances penetration: * +15% light Changes damage: * +6% light Spellpower on spell critical (stacks up to 3 times): +6 Spellpower: +30 Components can be used to enhance items being crafted! |
bonus component (spellpower, stat wil, phys dam, armor, resists pen physical, stat dex) bonus component (spellpower, stat wil, phys dam, armor, resists pen physical, stat dex)0.00 Encumbrance. Modifies crafted object: While equipped: Physical power: +10 Armour: +4 Changes stats: * +8 Dex * +2 Wil Changes resistances penetration: * +20% physical Spellpower: +5 Components can be used to enhance items being crafted! |
bonus component (stat con, die at, save physical, phys apr, stat dex) bonus component (stat con, die at, save physical, phys apr, stat dex)0.00 Encumbrance. Modifies crafted object: While equipped: Armour penetration: +4 Changes stats: * +3 Dex * +1 Con Physical save: +6 Only die when reaching: -60.00 life Components can be used to enhance items being crafted! |
bonus component (stat con, increased life, stat cun, resist cold, stat dex) bonus component (stat con, increased life, stat cun, resist cold, stat dex)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +3 Dex * +5 Cun * +1 Con Changes resistances: * +3% cold Maximum life: +20.00 Components can be used to enhance items being crafted! |
bonus component (stat con, stat mag, resists pen arcane, dark numbing melee, stat str, see invisible) bonus component (stat con, stat mag, resists pen arcane, dark numbing melee, stat str, see invisible)0.00 Encumbrance. Modifies crafted object: While equipped: Effects on melee hit: * 20% chance to reduce damage dealt by 16% Changes stats: * +2 Str * +2 Mag * +6 Con Changes resistances penetration: * +10% arcane See invisible: +24 Components can be used to enhance items being crafted! |
bonus component (stat con, stat wil, stat dex, stat str, save physical, armor, infravision radius) bonus component (stat con, stat wil, stat dex, stat str, save physical, armor, infravision radius)0.00 Encumbrance. Modifies crafted object: While equipped: Armour: +10 Changes stats: * +4 Str * +5 Dex * +2 Wil * +3 Con Physical save: +9 Infravision radius: +2 Components can be used to enhance items being crafted! |
bonus component (stat mag, resist temporal, resist lightning, infravision radius, resist acid, see invisible) bonus component (stat mag, resist temporal, resist lightning, infravision radius, resist acid, see invisible)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +1 Mag Changes resistances: * +3% lightning * +6% temporal * +3% acid Infravision radius: +1 See invisible: +12 Components can be used to enhance items being crafted! |
bonus component (stat mag, see invisible, stat str, stat wil, infravision radius) bonus component (stat mag, see invisible, stat str, stat wil, infravision radius)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +6 Str * +2 Mag * +4 Wil Infravision radius: +3 See invisible: +6 Components can be used to enhance items being crafted! |
bonus component (stat wil, resist lightning, mind crit magnitude, stat cun, inc damage mind) bonus component (stat wil, resist lightning, mind crit magnitude, stat cun, inc damage mind)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +2 Cun * +2 Wil Changes resistances: * +6% lightning Changes damage: * +6% mind Critical mult.: +5.00% Components can be used to enhance items being crafted! |
bonus component (stave resists pen cold, resist cold, fire retribution, resist fire, stave inc damage fire, resists pen fire, inc damage darkness) bonus component (stave resists pen cold, resist cold, fire retribution, resist fire, stave inc damage fire, resists pen fire, inc damage darkness)0.00 Encumbrance. Modifies crafted object: While equipped: Melee retaliation: 6 fire Changes resistances: * +6% fire * +3% cold Changes resistances penetration: * +20% fire * +15% cold Changes damage: * +9% darkness * +6% fire Components can be used to enhance items being crafted! |
bonus component (talent (Adrenaline Surge) ) bonus component (talent (Adrenaline Surge) )0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Adrenaline Surge level 5 Puts all charms on cooldown for 48 turns Components can be used to enhance items being crafted! |
bonus component (talent (Agony) ) bonus component (talent (Agony) )0.00 Encumbrance. Crafted by a master Infused by psionic forces Modifies crafted object: Use talent when activated: Agony level 3 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
bonus component (talent (Brainfreeze) ) bonus component (talent (Brainfreeze) )0.00 Encumbrance. Infused by nature Infused by psionic forces Modifies crafted object: Use talent when activated: Brainfreeze level 3 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
bonus component (talent (Clinch) ) bonus component (talent (Clinch) )0.00 Encumbrance. Powered by unknown forces Modifies crafted object: Use talent when activated: Clinch level 2 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
bonus component (talent (Corrosive Vapour) ) bonus component (talent (Corrosive Vapour) )0.00 Encumbrance. Powered by arcane forces Infused by nature Modifies crafted object: Use talent when activated: Corrosive Vapour level 5 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
bonus component (talent (Demonic Arrival) ) bonus component (talent (Demonic Arrival) )0.00 Encumbrance. Powered by arcane forces Crafted by a master Modifies crafted object: Use talent when activated: Demonic Arrival level 2 Puts all charms on cooldown for 46 turns Components can be used to enhance items being crafted! |
bonus component (talent (Double Strike) ) bonus component (talent (Double Strike) )0.00 Encumbrance. Crafted by a master Modifies crafted object: Use talent when activated: Double Strike level 7 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
bonus component (talent (Dust to Dust) ) bonus component (talent (Dust to Dust) )0.00 Encumbrance. Powered by arcane forces Powered by unknown forces Modifies crafted object: Use talent when activated: Dust to Dust level 3 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
bonus component (talent (Dust to Dust) ) bonus component (talent (Dust to Dust) )0.00 Encumbrance. Powered by arcane forces Powered by unknown forces Modifies crafted object: Use talent when activated: Dust to Dust level 3 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
bonus component (talent (Echoes From The Past) ) bonus component (talent (Echoes From The Past) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Echoes From The Past level 5 Puts all charms on cooldown for 24 turns Components can be used to enhance items being crafted! |
bonus component (talent (Highborn's Bloom) ) bonus component (talent (Highborn's Bloom) )0.00 Encumbrance. Crafted by a master Modifies crafted object: Use talent when activated: Highborn's Bloom level 5 Puts all charms on cooldown for 60 turns Components can be used to enhance items being crafted! |
bonus component (talent (Instill Fear) ) bonus component (talent (Instill Fear) )0.00 Encumbrance. Infused by nature Infused by psionic forces Modifies crafted object: Use talent when activated: Instill Fear level 8 Puts all charms on cooldown for 16 turns Components can be used to enhance items being crafted! |
bonus component (talent (Judgement) ) bonus component (talent (Judgement) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Judgement level 3 Puts all charms on cooldown for 60 turns Components can be used to enhance items being crafted! |
bonus component (talent (Lightning Breath) ) bonus component (talent (Lightning Breath) )0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Lightning Breath level 7 Puts all charms on cooldown for 40 turns Components can be used to enhance items being crafted! |
bonus component (talent (Lightning Speed) ) bonus component (talent (Lightning Speed) )0.00 Encumbrance. Infused by nature Modifies crafted object: Use talent when activated: Lightning Speed level 5 Puts all charms on cooldown for 50 turns Components can be used to enhance items being crafted! |
bonus component (talent (Lightning) ) bonus component (talent (Lightning) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Lightning level 3 Puts all charms on cooldown for 6 turns Components can be used to enhance items being crafted! |
bonus component (talent (Metalstar) ) bonus component (talent (Metalstar) )0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Use talent when activated: Metalstar level 1 Puts all charms on cooldown for 30 turns Components can be used to enhance items being crafted! |
bonus component (talent (Mind Disruption) ) bonus component (talent (Mind Disruption) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Mind Disruption level 1 Puts all charms on cooldown for 20 turns Components can be used to enhance items being crafted! |
bonus component (talent (Phase Door) ) bonus component (talent (Phase Door) )0.00 Encumbrance. Powered by arcane forces Infused by nature Modifies crafted object: Use talent when activated: Phase Door level 2 Puts all charms on cooldown for 24 turns Components can be used to enhance items being crafted! |
bonus component (talent (Psy Worm) ) bonus component (talent (Psy Worm) )0.00 Encumbrance. Infused by nature Infused by psionic forces Modifies crafted object: Use talent when activated: Psy Worm level 3 Puts all charms on cooldown for 24 turns Components can be used to enhance items being crafted! |
bonus component (talent (Spore Shot) ) bonus component (talent (Spore Shot) )0.00 Encumbrance. Powered by arcane forces Infused by nature Modifies crafted object: Use talent when activated: Spore Shot level 6 Puts all charms on cooldown for 8 turns Components can be used to enhance items being crafted! |
bonus component (talent (Stunning Blow) ) bonus component (talent (Stunning Blow) )0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Use talent when activated: Stunning Blow level 3 Puts all charms on cooldown for 12 turns Components can be used to enhance items being crafted! |
bonus component (void, spellpower, stat wil, inc damage arcane) bonus component (void, spellpower, stat wil, inc damage arcane)0.00 Encumbrance. Modifies crafted object: While equipped: Changes stats: * +5 Wil Changes damage: * +12% arcane Spellpower: +30 Defense after a teleport: +15 Resist all after a teleport: +15% New effects duration reduction after a teleport: +15% Components can be used to enhance items being crafted! |
iron pickaxe (dig speed 36 turns) iron pickaxe (dig speed 36 turns)3.00 Encumbrance. Type: tool / digger ; tier 1 When wielded/worn: Changes stats: +1 Str When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
4 acidic component (melee) 4 acidic component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On crit: * Splash the target with acid dealing 143 damage over 5 turns and reducing armor and accuracy by 18 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
acidic component (ammo) acidic component (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On crit: * Splash the target with acid dealing 143 damage over 5 turns and reducing armor and accuracy by 18 Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
acidic component (shield) acidic component (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: On hit: * 10 - 30% chance to reduce armor by 35% While equipped: Damage (melee): 5 - 10 acid Melee retaliation: 1 - 21 acid Affinity: shield Components can be used to enhance items being crafted! |
alchemist's component (hands) alchemist's component (hands)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 ice, 4 - 29 fire, 4 - 29 acid, 4 - 29 lightning While equipped: Damage (melee): 3 - 10 acid, 3 - 10 fire, 3 - 10 cold, 3 - 10 lightning Changes stats: * +2 - +5 Wil * +2 - +5 Mag Affinity: hands Components can be used to enhance items being crafted! |
4 arcing component (melee) 4 arcing component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance for lightning to strike from the target to a second target dealing 86 damage Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
3 balanced component (melee) 3 balanced component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Defense: +5 - +15 Disarm immunity: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
balancing component (belt) balancing component (belt)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +5.0% - +15.0% Changes stats: * +3 - +6 Cun * +3 - +6 Dex Mental crit. chance: +5% - +15% Affinity: belt Components can be used to enhance items being crafted! |
barbed component (ammo) barbed component (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Crit. chance: +5.0% - +15.0% On crit: * Wound the target dealing 301 physical damage across 5 turns and reducing healing by 50% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
2 bladed component (head) 2 bladed component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +12 Str Use talent when activated: Skullcracker level 3 Puts all charms on cooldown for 20 turns Affinity: head Components can be used to enhance items being crafted! |
2 blazebringer's component (melee) 2 blazebringer's component (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 90 fire While equipped: Changes resistances penetration: * +5% - +25% fire Global speed: +1% - +11% Affinity: melee Components can be used to enhance items being crafted! |
blazing component (ammo) blazing component (ammo)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 8 - 33 fire Burst on crit (radius 2): 5 - 15 fire Affinity: ammo Components can be used to enhance items being crafted! |
2 blighted component (staff) 2 blighted component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Vim when firing critical spell: +1.00 - +6.00 Maximum vim: +10.00 - +40.00 Spellpower: +2 - +12 Spell crit. chance: +5% - +10% Affinity: staff Components can be used to enhance items being crafted! |
blighted component (hands) blighted component (hands)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 blight Talent on hit: Soul Rot (20% chance). While equipped: Damage (melee): 5 - 15 blight Changes resistances: * +5% - +10% blight Changes damage: * +3% - +11% blight Affinity: hands Components can be used to enhance items being crafted! |
blood-soaked component (feet) blood-soaked component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour penetration: +3 - +13 Physical crit. chance: +3.0% - +6.0% Physical power: +3 - +6 Affinity: feet Components can be used to enhance items being crafted! |
bright component (lite) bright component (lite)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Light radius: +2 Affinity: lite Components can be used to enhance items being crafted! |
2 caustic component (melee) 2 caustic component (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 14 acid, 7 nature While equipped: Armour penetration: +5 Changes resistances penetration: * +7% acid * +9% nature Affinity: melee Components can be used to enhance items being crafted! |
2 chilling component (melee) 2 chilling component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 cold Affinity: melee Components can be used to enhance items being crafted! |
chilling component (ammo) chilling component (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 cold Affinity: ammo Components can be used to enhance items being crafted! |
cinder component (hands) cinder component (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 fire Talent on hit: Fire Breath (10% chance). While equipped: Damage (melee): 5 - 15 fire Changes resistances: * +5% - +10% fire Changes damage: * +3% - +11% fire Affinity: hands Components can be used to enhance items being crafted! |
clarifying component (hat) clarifying component (hat)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Cun Mental save: +5 - +15 Affinity: hat Components can be used to enhance items being crafted! |
cleansing component (belt) cleansing component (belt)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +7% acid * +6% blight Affinity: belt Components can be used to enhance items being crafted! |
cleansing component (body) cleansing component (body)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% nature * +11% blight Affinity: body Components can be used to enhance items being crafted! |
3 component of Eyal (body) 3 component of Eyal (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +1.00 - +11.00 Maximum life: +20.00 - +80.00 Healing mod.: +10% - +20% Affinity: body Components can be used to enhance items being crafted! |
component of Iron Throne (cloak) component of Iron Throne (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +4 Str * +1 - +4 Con Affinity: cloak Components can be used to enhance items being crafted! |
component of accuracy (ammo) component of accuracy (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +5 - +25 Affinity: ammo Components can be used to enhance items being crafted! |
component of acid (ranged) component of acid (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 15 acid While equipped: Changes damage: * +15% acid Affinity: ranged Components can be used to enhance items being crafted! |
component of acid resistance (body) component of acid resistance (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Affinity: body Components can be used to enhance items being crafted! |
component of alchemy (robes) component of alchemy (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% acid * +10% - +20% physical * +10% - +20% cold * +10% - +20% fire Changes damage: * +5% - +25% acid * +5% - +25% physical * +5% - +25% cold * +5% - +25% fire Cooldown Reduction: * Refit Golem 2 turns - 6 turns Affinity: robes Components can be used to enhance items being crafted! |
2 component of amnesia (melee) 2 component of amnesia (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of amnesia (ammo) component of amnesia (ammo)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 50% chance to put 1 talent on cooldown for 3 turns (checks Confusion immunity) Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of arcana (ring) component of arcana (ring)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Silence immunity: +20% - +50% Mana each turn: +0.10 - +0.40 Affinity: ring Components can be used to enhance items being crafted! |
component of arcana (hat) component of arcana (hat)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +7 Wil * +3 - +7 Mag Spellpower: +3 - +6 Affinity: hat Components can be used to enhance items being crafted! |
component of backstabbing (cloak) component of backstabbing (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Armour penetration: +5 - +15 Critical mult.: +10.00% - +30.00% Stealth bonus: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
4 component of balance (mindstar) 4 component of balance (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Physical save: +2 - +10 Spell save: +2 - +10 Mental save: +2 - +10 Equilibrium when hit: +0.50 - +2.50 Affinity: mindstar Components can be used to enhance items being crafted! |
component of blood magic (head) component of blood magic (head)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +8 Wil * +3 - +8 Mag Changes damage: * +5% - +20% blight * +5% - +20% arcane Spell crit. chance: +1% - +5% Affinity: head Components can be used to enhance items being crafted! |
component of breaching (staff) component of breaching (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Changes resistances penetration: * +50% of staff elemental bonus Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of channeling (staff) component of channeling (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.60 Spellpower: +8 - +18 When activated: channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on cooldown for 30 turns Affinity: staff Components can be used to enhance items being crafted! |
2 component of clarity (body) 2 component of clarity (body)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% mind Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
component of clarity (lite) component of clarity (lite)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Mental save: +5 - +15 See stealth: +5 - +25 See invisible: +5 - +25 Affinity: lite Components can be used to enhance items being crafted! |
component of clarity (mindstar) component of clarity (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Mental save: +2 - +10 Maximum psi: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! |
component of cold (ranged) component of cold (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 cold While equipped: Changes damage: * +8% - +22% cold Affinity: ranged Components can be used to enhance items being crafted! |
2 component of cold resistance (body) 2 component of cold resistance (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: body Components can be used to enhance items being crafted! |
component of cold resistance (shield) component of cold resistance (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: shield Components can be used to enhance items being crafted! |
2 component of command (body) 2 component of command (body)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Armour: +3 - +10 Defense: +5 - +15 Changes stats: * +1 - +6 Cun Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
2 component of constitution (amulet) 2 component of constitution (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Affinity: amulet Components can be used to enhance items being crafted! |
2 component of constitution (head) 2 component of constitution (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Affinity: head Components can be used to enhance items being crafted! |
component of corrosion (hat) component of corrosion (hat)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% acid Changes damage: * +10% - +20% acid Affinity: hat Components can be used to enhance items being crafted! |
component of corrosion (robes) component of corrosion (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +18% acid Changes damage: * +12% acid Affinity: robes Components can be used to enhance items being crafted! |
component of corruption (melee) component of corruption (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Curse of Defenselessness (20% chance). (Other talents possible) Affinity: melee Components can be used to enhance items being crafted! |
3 component of crippling (melee) 3 component of crippling (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Physical crit. chance: +5.0% - +15.0% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of cunning (amulet) component of cunning (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Cun Affinity: amulet Components can be used to enhance items being crafted! |
component of dampening (melee) component of dampening (melee)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +7% - +17% acid * +7% - +17% cold * +7% - +17% fire * +7% - +17% lightning * +2% - +10% all Spell save: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
component of darkness (robes) component of darkness (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% darkness Changes damage: * +10% - +30% darkness Affinity: robes Components can be used to enhance items being crafted! |
component of darkness (ring) component of darkness (ring)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% darkness Changes damage: * +10% - +20% darkness Affinity: ring Components can be used to enhance items being crafted! |
3 component of daylight (melee) 3 component of daylight (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 light Damage against: +5% - +30% Undead Affinity: melee Components can be used to enhance items being crafted! |
component of deeplife (digger) component of deeplife (digger)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% darkness Damage affinity(heal): * +15% darkness Infravision radius: +3 - +9 Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted! |
component of delving (body) component of delving (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +4 - +10 Str Changes resistances: * +10% - +20% darkness * +5% - +15% physical Light radius: +1 - +2 Use talent when activated: Track level 2 Puts all charms on cooldown for 30 turns Affinity: body Components can be used to enhance items being crafted! |
3 component of dexterity (hands) 3 component of dexterity (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Accuracy: +4 - +12 Crit. chance: +4.0% - +12.0% While equipped: Accuracy: +10 - +25 Changes stats: * +2 - +6 Dex Affinity: hands Components can be used to enhance items being crafted! |
component of dexterity (ranged) component of dexterity (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +8 Dex Changes resistances penetration: * +5% - +10% physical Affinity: ranged Components can be used to enhance items being crafted! |
component of dexterity (head) component of dexterity (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Dex Affinity: head Components can be used to enhance items being crafted! |
component of enduring (ranged) component of enduring (ranged)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 - +15 Wil * +5 - +15 Con Maximum life: +10.00 - +110.00 Affinity: ranged Components can be used to enhance items being crafted! |
4 component of erosion (melee) 4 component of erosion (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: melee Components can be used to enhance items being crafted! |
2 component of erosion (ammo) 2 component of erosion (ammo)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: ammo Components can be used to enhance items being crafted! |
component of evasion (feet) component of evasion (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Defense: +2 - +18 Use talent when activated: Evasion level 2 - 4 Puts all charms on cooldown for 30 turns Affinity: feet Components can be used to enhance items being crafted! |
3 component of evisceration (melee) 3 component of evisceration (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: On crit: * Wound the target dealing 301 physical damage across 5 turns and reducing healing by 50% While equipped: Physical crit. chance: +5.0% - +15.0% Physical power: +5 - +15 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of fate (staff) component of fate (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Physical save: +6 Spell save: +7 Mental save: +7 Spell crit. chance: +4% Affinity: staff Components can be used to enhance items being crafted! |
component of fire (ranged) component of fire (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 fire While equipped: Changes damage: * +8% - +22% fire Affinity: ranged Components can be used to enhance items being crafted! |
component of fire (robes) component of fire (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% fire Changes damage: * +10% - +30% fire Affinity: robes Components can be used to enhance items being crafted! |
2 component of fire resistance (body) 2 component of fire resistance (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Affinity: body Components can be used to enhance items being crafted! |
component of flames (mindstar) component of flames (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 fire Changes resistances: * +4% - +20% fire Changes resistances penetration: * +4% - +20% fire Changes damage: * +4% - +20% fire Global speed: +2% - +10% Affinity: mindstar Components can be used to enhance items being crafted! |
component of fog (cloak) component of fog (cloak)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Defense: +4 - +10 Changes resistances: * +10% - +25% light * +10% - +25% fire Stealth bonus: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
component of frost (robes) component of frost (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% cold Changes damage: * +10% - +30% cold Affinity: robes Components can be used to enhance items being crafted! |
component of gale force (torque) component of gale force (torque)0.00 Encumbrance. Modifies crafted object: When activated: Project a gust of wind in a cone knocking all creatures back and dealing physical damage Puts all charms on cooldown for 15 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of gales (mindstar) component of gales (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Defense: +6 - +36 Changes damage: * +4% - +16% lightning * +4% - +16% cold * +4% - +16% physical Pinning immunity: +15% - +40% Affinity: mindstar Components can be used to enhance items being crafted! |
2 component of illumination (staff) 2 component of illumination (staff)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Defense: +5 - +15 Light radius: +2 - +5 Use talent when activated: Illuminate level 1 - 2 Puts all charms on cooldown for 6 turns Affinity: staff Components can be used to enhance items being crafted! |
3 component of implacability (body) 3 component of implacability (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +5 Fatigue: -5% Physical save: +7 Affinity: body Components can be used to enhance items being crafted! |
component of invocation (staff) component of invocation (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +5 - +10 Spellpower: +5 - +10 When activated: Conjure elemental energy in a cone Puts all charms on cooldown for 8 turns Affinity: staff Components can be used to enhance items being crafted! |
component of knowledge (hat) component of knowledge (hat)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +4 Cun * +4 Wil Mindpower: +5 Affinity: hat Components can be used to enhance items being crafted! |
2 component of life (mindstar) 2 component of life (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +0.50 - +2.00 Maximum life: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! |
component of life (robes) component of life (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +20% blight Life regen: +1.50 - +6.00 Maximum life: +40.00 - +100.00 Healing mod.: +10% - +30% Affinity: robes Components can be used to enhance items being crafted! |
component of life (ring) component of life (ring)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +13.00 Maximum life: +56.00 Healing mod.: +13% Affinity: ring Components can be used to enhance items being crafted! |
component of light (robes) component of light (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% light Changes damage: * +10% - +30% light Affinity: robes Components can be used to enhance items being crafted! |
2 component of lightning (hat) 2 component of lightning (hat)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Changes damage: * +10% - +20% lightning Affinity: hat Components can be used to enhance items being crafted! |
component of lightning (robes) component of lightning (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% lightning Changes damage: * +10% - +30% lightning Affinity: robes Components can be used to enhance items being crafted! |
2 component of lightning resistance (shield) 2 component of lightning resistance (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: shield Components can be used to enhance items being crafted! |
component of lightning resistance (body) component of lightning resistance (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% lightning Affinity: body Components can be used to enhance items being crafted! |
2 component of magic (hands) 2 component of magic (hands)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 arcane Burst on crit (radius 2): 5 - 15 arcane While equipped: Changes stats: * +2 - +6 Mag Changes damage: * +3% - +11% arcane Affinity: hands Components can be used to enhance items being crafted! |
3 component of massacre (melee) 3 component of massacre (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
3 component of might (staff) 3 component of might (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
component of mind resistance (shield) component of mind resistance (shield)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% mind Affinity: shield Components can be used to enhance items being crafted! |
component of misery (ring) component of misery (ring)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Damage (melee): 5 - 35 physical Effects on melee hit: * 10 - 20% chance to reduce all saves and defense by 19 Damage (ranged): 5 - 35 physical Effects on ranged hit: * 10 - 20% chance to reduce all saves and defense by 19 Changes stats: * +1 - +10 Cun Hate when firing a critical mind attack: +1.00 - +3.00 Maximum hate: +5.00 - +15.00 Use talent when activated: Bleeding Edge level 2 - 4 Puts all charms on cooldown for 20 turns Affinity: ring Components can be used to enhance items being crafted! |
component of nature (robes) component of nature (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% nature Changes damage: * +10% - +30% nature Affinity: robes Components can be used to enhance items being crafted! |
component of nightfall (mindstar) component of nightfall (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +4% - +20% darkness Changes resistances penetration: * +4% - +20% darkness Changes damage: * +4% - +20% darkness Masteries: * +0.1 - +0.2 Cursed / Darkness Blindness immunity: +10% - +25% Affinity: mindstar Components can be used to enhance items being crafted! |
3 component of paradox (melee) 3 component of paradox (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 temporal While equipped: Changes resistances: * +5% - +20% temporal Affinity: melee Components can be used to enhance items being crafted! |
2 component of persecution (melee) 2 component of persecution (melee)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural While equipped: Changes stats: * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! |
component of phasing (feet) component of phasing (feet)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +4 Wil * +2 - +4 Mag When activated: blink to a nearby random location (rad 7 - 15) Puts all charms on cooldown for 25 turns Affinity: feet Components can be used to enhance items being crafted! |
component of phasing (melee) component of phasing (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +25 Damage Shield penetration (this weapon only): +10% - +20% Affinity: melee Components can be used to enhance items being crafted! |
2 component of piercing (ranged) 2 component of piercing (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: ranged Components can be used to enhance items being crafted! |
3 component of power (robes) 3 component of power (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +5% - +20% all Spellpower: +10 - +20 Affinity: robes Components can be used to enhance items being crafted! |
2 component of power (staff) 2 component of power (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +4 - +19 Affinity: staff Components can be used to enhance items being crafted! |
component of protection (cloak) component of protection (cloak)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spell save: +5 - +15 Mental save: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
component of protection (robes) component of protection (robes)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +2 - +5 Defense: +2 - +5 Physical save: +15 - +30 Affinity: robes Components can be used to enhance items being crafted! |
component of protection (staff) component of protection (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Changes resistances: * +50% of staff elemental bonus Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of purity (shield) component of purity (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Affinity: shield Components can be used to enhance items being crafted! |
2 component of rage (melee) 2 component of rage (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +11 Str Changes damage: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! |
component of recursion (ranged) component of recursion (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Shoot (10% chance). Affinity: ranged Components can be used to enhance items being crafted! |
component of resistance (shield) component of resistance (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +13% acid * +5% - +13% fire * +5% - +13% cold * +5% - +13% lightning Affinity: shield Components can be used to enhance items being crafted! |
3 component of resolve (mindstar) 3 component of resolve (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Wil Spell save: +2 - +10 Affinity: mindstar Components can be used to enhance items being crafted! |
component of sand (mindstar) component of sand (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 physical Changes resistances: * +4% - +20% physical Changes resistances penetration: * +4% - +20% physical Changes damage: * +4% - +20% physical Affinity: mindstar Components can be used to enhance items being crafted! |
3 component of shearing (melee) 3 component of shearing (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: melee Components can be used to enhance items being crafted! |
component of shielding (wand) component of shielding (wand)0.00 Encumbrance. Modifies crafted object: When activated: Create a damage-absorbing shield on yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 20 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of sorrow (hands) 2 component of sorrow (hands)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Talent on hit: Reproach (10% chance). While equipped: Damage (melee): 10 - 40 mind, 10 - 40 darkness Effects on melee hit: * 10 - 25% chance to reduce all saves and defense by 19 Mental save: -15 - -5 Mindpower: +3 - +10 Use talent when activated: Ruined Earth level 3 Puts all charms on cooldown for 20 turns Affinity: hands Components can be used to enhance items being crafted! |
2 component of speed (feet) 2 component of speed (feet)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Movement speed: +25% Affinity: feet Components can be used to enhance items being crafted! |
component of spell shielding (body) component of spell shielding (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% arcane Spell save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
2 component of stability (body) 2 component of stability (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +10% physical Physical save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
component of stinging (totem) component of stinging (totem)0.00 Encumbrance. Modifies crafted object: When activated: Sting an enemy dealing nature damage over 7 turns and reducing their healing by 50% Puts all charms on cooldown for 15 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of storms (mindstar) component of storms (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 lightning Changes stats: * +1 - +7 Str * +1 - +7 Dex * +1 - +7 Mag * +1 - +7 Wil * +1 - +7 Cun * +1 - +7 Con Changes resistances: * +4% - +20% lightning Changes resistances penetration: * +4% - +20% lightning Changes damage: * +4% - +20% lightning Affinity: mindstar Components can be used to enhance items being crafted! |
2 component of strength (hands) 2 component of strength (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 While equipped: Physical power: +9 Changes stats: * +4 Str Affinity: hands Components can be used to enhance items being crafted! |
component of strength (amulet) component of strength (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Str Affinity: amulet Components can be used to enhance items being crafted! |
2 component of strife (feet) 2 component of strife (feet)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Wil * +2 - +6 Con Changes resistances penetration: * +5% - +10% physical Mindpower: +3 - +9 Use talent when activated: Blindside level 1 - 3 Puts all charms on cooldown for 25 turns Affinity: feet Components can be used to enhance items being crafted! |
component of temporal resistance (body) component of temporal resistance (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +30% temporal Affinity: body Components can be used to enhance items being crafted! |
component of temporal resistance (shield) component of temporal resistance (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Effects when hit in melee: * 10 - 35% chance to gain 10% of a turn (3/turn limit) Changes resistances: * +10% - +20% temporal Affinity: shield Components can be used to enhance items being crafted! |
component of tenacity (ring) component of tenacity (ring)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Disarm immunity: +20% - +50% Pinning immunity: +20% - +50% Knockback immunity: +20% - +50% Maximum life: +20.00 - +50.00 Affinity: ring Components can be used to enhance items being crafted! |
component of the Iron Throne (digger) component of the Iron Throne (digger)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Maximum life: +31.00 Maximum stamina: +20.00 Increases digging speed by 100% Affinity: digger Components can be used to enhance items being crafted! |
component of the deep (body) component of the deep (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Armour: +1 - +6 Changes resistances: * +5% - +15% acid * +5% - +15% cold Breathe: water Affinity: body Components can be used to enhance items being crafted! |
component of the mind (robes) component of the mind (robes)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% mind Changes damage: * +10% - +30% mind Affinity: robes Components can be used to enhance items being crafted! |
component of the mountain (robes) component of the mountain (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% physical Changes damage: * +10% - +30% physical Affinity: robes Components can be used to enhance items being crafted! |
component of the mystic (melee) component of the mystic (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +11 Wil * +1 - +11 Mag Spellpower: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
component of the prodigy (staff) component of the prodigy (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +5 - +20 Mag * +5 - +20 Wil * +5 - +20 Cun Spellpower on spell critical (stacks up to 3 times): +5 - +10 Affinity: staff Components can be used to enhance items being crafted! |
component of the stars (shield) component of the stars (shield)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 11 light, 11 darkness While equipped: Changes stats: * +2 Cun * +2 Mag Changes resistances: * +11% light * +11% darkness Changes damage: * +12% light * +11% darkness Affinity: shield Components can be used to enhance items being crafted! |
component of the wind (body) component of the wind (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour penetration: +5 - +20 Physical crit. chance: +3.0% - +10.0% Defense: +5 - +15 Stamina each turn: +0.50 - +1.50 Use talent when activated: Second Wind level 3 - 5 Puts all charms on cooldown for 35 turns Affinity: body Components can be used to enhance items being crafted! |
component of time (robes) component of time (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% temporal Changes damage: * +10% - +30% temporal Affinity: robes Components can be used to enhance items being crafted! |
3 component of tirelessness (feet) 3 component of tirelessness (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Stamina each turn: +0.30 - +1.30 Maximum stamina: +10.00 - +40.00 Affinity: feet Components can be used to enhance items being crafted! |
2 component of torment (melee) 2 component of torment (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of true flight (ranged) component of true flight (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Physical crit. chance: +5.0% - +15.0% Increases range of ranged weapons by 1 (to a maximum of 10) Affinity: ranged Components can be used to enhance items being crafted! |
component of unlife (belt) component of unlife (belt)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% blight The wearer is treated as an undead. The wearer no longer has to breathe. Affinity: belt Components can be used to enhance items being crafted! |
3 component of vileness (melee) 3 component of vileness (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight On hit: * 5 - 30% chance to reduce strength, dexterity, and constitution by 25 Affinity: melee Components can be used to enhance items being crafted! |
component of vileness (ammo) component of vileness (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight On hit: * 5 - 30% chance to reduce strength, dexterity, and constitution by 25 Affinity: ammo Components can be used to enhance items being crafted! |
component of void walking (feet) component of void walking (feet)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +30% darkness * +10% - +30% temporal Changes resistances penetration: * +10% - +20% darkness * +10% - +20% temporal Defense after a teleport: +10 - +30 Resist all after a teleport: +10% - +20% New effects duration reduction after a teleport: +10% - +30% Affinity: feet Components can be used to enhance items being crafted! |
component of war-making (hands) component of war-making (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 Crit. chance: +4.0% - +14.0% Talent on crit: Cripple (20% chance). While equipped: Physical crit. chance: +5.0% - +20.0% Critical mult.: +5.00% - +15.00% Spell crit. chance: +5% - +20% Mental crit. chance: +5% - +20% Affinity: hands Components can be used to enhance items being crafted! |
component of wizardry (staff) component of wizardry (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil * +1 - +6 Mag Maximum mana: +10.00 - +110.00 Spellpower: +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
componentmutation-plagueshell (body) componentmutation-plagueshell (body)0.00 Encumbrance. Modifies crafted object: While equipped: Effects when hit in melee: * 20 - 50% chance to reduce strength, dexterity, and constitution by 25 * 20 - 50% chance to reduce damage dealt by 16% Affinity: body Components can be used to enhance items being crafted! |
coruscating component (shield) coruscating component (shield)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 20 fire While equipped: Melee retaliation: 1 - 31 fire Changes stats: * +1 - +6 Str Changes resistances: * +10% - +20% fire Affinity: shield Components can be used to enhance items being crafted! |
2 creative component (mindstar) 2 creative component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun Critical mult.: +5.00% - +25.00% Affinity: mindstar Components can be used to enhance items being crafted! |
2 cruel component (staff) 2 cruel component (staff)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Critical mult.: +10.00% - +20.00% Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
deadly component (ammo) deadly component (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: ammo Components can be used to enhance items being crafted! |
dispeller's component (robes) dispeller's component (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +6% - +12% lightning * +6% - +12% darkness * +6% - +12% blight * +6% - +12% fire * +6% - +12% light * +6% - +12% cold Physical save: +10 - +20 Spell save: +20 - +40 Mental save: +10 - +20 Affinity: robes Components can be used to enhance items being crafted! |
dragonslayer's component (head) dragonslayer's component (head)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +9% acid * +8% fire * +8% cold * +7% lightning Affinity: head Components can be used to enhance items being crafted! |
dreamer's component (feet) dreamer's component (feet)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Cun * +2 - +6 Wil Physical save: +5 - +15 Spell save: +5 - +15 Mental save: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! |
2 earthen component (staff) 2 earthen component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Armour: +2 Armour Hardiness: +4% Physical save: +3 Affinity: staff Components can be used to enhance items being crafted! |
eldritch component (hat) eldritch component (hat)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.70 - +3.00 Mana when hit: +0.70 - +3.00 Maximum mana: +40.00 - +110.00 Spellpower: +5 - +10 Use talent when activated: Manaflow level 1 - 2 Puts all charms on cooldown for 40 turns Affinity: hat Components can be used to enhance items being crafted! |
3 elemental component (melee) 3 elemental component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * Create an explosion dealing 86 damage (1/turn) While equipped: Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
elemental component (ammo) elemental component (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * Create an explosion dealing 90 - 111 damage (1/turn) Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
2 enhanced component (ranged) 2 enhanced component (ranged)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 - +13 Str * +3 - +13 Dex * +3 - +13 Mag * +3 - +13 Wil * +3 - +13 Cun * +3 - +13 Con Affinity: ranged Components can be used to enhance items being crafted! |
2 enlightening component (body) 2 enlightening component (body)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +3 - +9 Cun * +3 - +9 Wil Mental save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
2 enveloping component (cloak) 2 enveloping component (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Defense: +11 Physical save: +10 Affinity: cloak Components can be used to enhance items being crafted! |
exposing component (shield) exposing component (shield)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Effects on melee hit: * 5 - 15% chance to reduce all saves and defense by 19 Effects when hit in melee: * 10 - 35% chance to reduce all saves and defense by 19 Affinity: shield Components can be used to enhance items being crafted! |
3 flaming component (melee) 3 flaming component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 20 fire Affinity: melee Components can be used to enhance items being crafted! |
flaming component (shield) flaming component (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 10 fire While equipped: Damage (melee): 6 fire Melee retaliation: 7 fire Affinity: shield Components can be used to enhance items being crafted! |
fleetfooted component (feet) fleetfooted component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Defense: +1 - +21 Changes stats: * +1 - +15 Dex Affinity: feet Components can be used to enhance items being crafted! |
2 focusing component (robes) 2 focusing component (robes)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +4 - +8 Wil * +4 - +8 Mag Mana each turn: +0.10 - +0.40 Psi each turn: +0.10 - +0.40 Affinity: robes Components can be used to enhance items being crafted! |
fungal component (ranged) fungal component (ranged)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +7 Con Masteries: * +0.1 - +0.2 Wild-gift / Fungus When activated: regenerate 60 - 260 life over 5 turns Puts all charms on cooldown for 20 turns Affinity: ranged Components can be used to enhance items being crafted! |
2 gifted component (mindstar) 2 gifted component (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Mindpower: +2 - +12 Affinity: mindstar Components can be used to enhance items being crafted! |
greater component (staff) greater component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Staff uses all elements from the same aspect Spellpower: +3 - +13 Affinity: staff Components can be used to enhance items being crafted! |
2 grounding component (feet) 2 grounding component (feet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: feet Components can be used to enhance items being crafted! |
harmonious component (mindstar) harmonious component (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +2% - +10% nature Changes resistances penetration: * +2% - +10% nature Changes damage: * +2% - +10% nature Masteries: * +0.1 - +0.2 Wild-gift / Harmony Affinity: mindstar Components can be used to enhance items being crafted! |
3 hateful component (melee) 3 hateful component (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 darkness Damage against: +5% - +20% Living Affinity: melee Components can be used to enhance items being crafted! |
heroic component (hands) heroic component (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 Accuracy: +2 - +12 Talent on hit: Battle Shout (10% chance). While equipped: Armour: +3 - +6 Mental save: +5 - +15 Maximum life: +40.00 - +80.00 Affinity: hands Components can be used to enhance items being crafted! |
2 horrifying component (mindstar) 2 horrifying component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Damage (melee): 3 - 15 mind, 3 - 15 darkness Changes damage: * +2% - +10% mind * +2% - +10% darkness Affinity: mindstar Components can be used to enhance items being crafted! |
icy component (shield) icy component (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 5 - 35 cold Melee retaliation: 1 - 21 ice Affinity: shield Components can be used to enhance items being crafted! |
3 impenetrable component (body) 3 impenetrable component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +20 Affinity: body Components can be used to enhance items being crafted! |
2 infernal component (staff) 2 infernal component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 15 - 35 fire Critical mult.: +15.00% - +40.00% Spellpower: +3 - +10 See invisible: +5 - +20 Affinity: staff Components can be used to enhance items being crafted! |
3 insulating component (feet) 3 insulating component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% cold * +5% fire Affinity: feet Components can be used to enhance items being crafted! |
insulating component (head) insulating component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +5% - +15% cold * +5% - +15% fire Affinity: head Components can be used to enhance items being crafted! |
lifebinding component (staff) lifebinding component (staff)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 - +7 Con Life regen: +0.50 - +2.00 Spellpower: +3 - +10 Healing mod.: +10% - +30% Affinity: staff Components can be used to enhance items being crafted! |
2 magelord's component (staff) 2 magelord's component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Physical crit. chance: +6.0% - +14.0% Damage (melee): 15 - 45 arcane Maximum mana: +20.00 - +120.00 Spellpower: +5 - +10 Affinity: staff Components can be used to enhance items being crafted! |
2 magewarrior's short component (staff) 2 magewarrior's short component (staff)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: While equipped: Accuracy: +5 - +15 Physical crit. chance: +5.0% - +10.0% Physical power: +5 - +15 Spellpower: +5 - +10 Spell crit. chance: +2% - +4% Changes weapon from two-handed to one-handed Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 marksman's component (ring) 2 marksman's component (ring)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +4 - +20 Changes stats: * +2 - +10 Dex Affinity: ring Components can be used to enhance items being crafted! |
mighty component (ranged) mighty component (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Str Affinity: ranged Components can be used to enhance items being crafted! |
2 mindwoven component (robes) 2 mindwoven component (robes)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Mental save: +15 - +30 Mindpower: +2 - +6 Mental crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
miner's component (head) miner's component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +1 - +6 Infravision radius: +1 - +4 Affinity: head Components can be used to enhance items being crafted! |
miner's component (feet) miner's component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +1 - +9 Infravision radius: +1 - +3 Affinity: feet Components can be used to enhance items being crafted! |
mule's component (ring) mule's component (ring)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Maximum encumbrance: +20 - +40 Affinity: ring Components can be used to enhance items being crafted! |
murderer's component (cloak) murderer's component (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +3 - +10 Armour penetration: +3 - +10 Changes stats: * +1 - +6 Cun * +1 - +6 Dex Affinity: cloak Components can be used to enhance items being crafted! |
2 nature's component (mindstar) 2 nature's component (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +2% - +10% blight Changes damage: * +2% - +10% nature Disease immunity: +10% - +25% Affinity: mindstar Components can be used to enhance items being crafted! |
nightruned component (belt) nightruned component (belt)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +7% light * +5% darkness Affinity: belt Components can be used to enhance items being crafted! |
piercing component (charm) piercing component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * increase all damage penetration by 10% - 30% for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
plaguebringer's component (melee) plaguebringer's component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 blight Talent on hit: Epidemic (20% chance). On hit: * 5 - 20% chance to reduce strength, dexterity, and constitution by 25 While equipped: Disease immunity: +10% - +35% Affinity: melee Components can be used to enhance items being crafted! |
3 potent component (staff) 3 potent component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +2 - +12 While equipped: Changes damage: * +2% - +12% of staff elemental bonus Spellpower: +2 - +5 Affinity: staff Components can be used to enhance items being crafted! |
powerful component (charm) powerful component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * increase all damage by 10% - 30% for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
3 prismatic component (body) 3 prismatic component (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: body Components can be used to enhance items being crafted! |
prismatic component (head) prismatic component (head)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: head Components can be used to enhance items being crafted! |
projecting component (mindstar) projecting component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +5% - +25% lightning * +5% - +25% fire * +5% - +25% cold Masteries: * +0.1 - +0.2 Psionic / Focus * +0.1 - +0.2 Psionic / Projection Affinity: mindstar Components can be used to enhance items being crafted! |
psychic's component (hands) psychic's component (hands)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 mind Talent on hit: Psychic Lobotomy (20% chance). While equipped: Damage (melee): 5 - 15 mind Changes resistances: * +5% - +10% mind Changes damage: * +3% - +11% mind Affinity: hands Components can be used to enhance items being crafted! |
3 psychokinetic component (ammo) 3 psychokinetic component (ammo)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 40 physical On hit: * 20% chance to knock the target back 3 spaces and deal 109 physical damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
quick component (melee) quick component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +7 Dex Combat speed: +10% Affinity: melee Components can be used to enhance items being crafted! |
radiant component (body) radiant component (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 Wil Changes resistances: * +15% blight * +13% darkness Light radius: +1 Affinity: body Components can be used to enhance items being crafted! |
ranger's component (ranged) ranger's component (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +7 Dex Increases range of ranged weapons by 1 (to a maximum of 10) Affinity: ranged Components can be used to enhance items being crafted! |
regal component (cloak) regal component (cloak)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +4 Wil Mental save: +5 - +15 Affinity: cloak Components can be used to enhance items being crafted! |
reinforced component (shield) reinforced component (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Block value: +20 - +100 While equipped: Armour: +1 - +11 Affinity: shield Components can be used to enhance items being crafted! |
3 rejuvenating component (body) 3 rejuvenating component (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +2.00 - +8.00 Stamina each turn: +0.50 - +2.50 Affinity: body Components can be used to enhance items being crafted! |
2 restful component (hands) 2 restful component (hands)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Talent on hit: Nightmare (10% chance). While equipped: Life regen: +1.00 - +11.00 Stamina each turn: +0.50 - +2.00 Maximum stamina: +10.00 - +40.00 Affinity: hands Components can be used to enhance items being crafted! |
restorative component (feet) restorative component (feet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +1.00 - +11.00 Healing mod.: +10% - +20% Affinity: feet Components can be used to enhance items being crafted! |
2 scholar's component (feet) 2 scholar's component (feet)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +3 - +13 Affinity: feet Components can be used to enhance items being crafted! |
2 searing component (body) 2 searing component (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 8 - 23 acid, 8 - 23 fire Melee retaliation: 8 - 16 acid, 8 - 16 fire Changes resistances: * +10% - +30% acid * +10% - +30% fire Affinity: body Components can be used to enhance items being crafted! |
self-loading component (ammo) self-loading component (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Turns elapse between self-loadings: 5 - 2 Affinity: ammo Components can be used to enhance items being crafted! |
shadow component (cloak) shadow component (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +13% darkness Changes resistances penetration: * +7% darkness Changes damage: * +14% darkness Stealth bonus: +10 Affinity: cloak Components can be used to enhance items being crafted! |
3 shimmering component (staff) 3 shimmering component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.12 Maximum mana: +34.00 Affinity: staff Components can be used to enhance items being crafted! |
shimmering component (hat) shimmering component (hat)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +10% - +20% arcane Maximum mana: +10.00 - +110.00 Affinity: hat Components can be used to enhance items being crafted! |
shimmering component (robes) shimmering component (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +10% - +30% arcane Maximum mana: +10.00 - +110.00 Affinity: robes Components can be used to enhance items being crafted! |
shocking component (shield) shocking component (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 5 - 35 lightning Melee retaliation: 1 - 21 lightning Affinity: shield Components can be used to enhance items being crafted! |
2 short component (staff) 2 short component (staff)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Changes weapon from two-handed to one-handed Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
solipsist's component (ring) solipsist's component (ring)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +4 - +8 Cun * +4 - +8 Wil Mindpower: +5 - +15 Affinity: ring Components can be used to enhance items being crafted! |
3 spellwoven component (robes) 3 spellwoven component (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spell save: +15 - +30 Spellpower: +2 - +6 Spell crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
stabilizing component (hat) stabilizing component (hat)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +5 Wil Physical save: +9 Affinity: hat Components can be used to enhance items being crafted! |
2 steady component (ranged) 2 steady component (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Physical crit. chance: +1.0% - +7.0% Affinity: ranged Components can be used to enhance items being crafted! |
storm component (hands) storm component (hands)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 15 lightning Talent on hit: Lightning Breath (10% chance). While equipped: Damage (melee): 5 - 15 lightning Changes resistances: * +5% - +10% lightning Changes damage: * +3% - +11% lightning Affinity: hands Components can be used to enhance items being crafted! |
2 stormbringer's component (melee) 2 stormbringer's component (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 lightning, 5 - 45 cold While equipped: Changes resistances penetration: * +5% - +25% lightning * +5% - +25% cold Movement speed: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
strafer's component (ranged) strafer's component (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Cooldown Reduction: * Strafe 2 turns Affinity: ranged Components can be used to enhance items being crafted! |
surging component (staff) surging component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
survivor's component (lite) survivor's component (lite)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Physical save: +6 Healing mod.: +10% Affinity: lite Components can be used to enhance items being crafted! |
2 temporal component (hands) 2 temporal component (hands)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 7% chance to gain 10% of a turn (3/turn limit) While equipped: Damage (melee): 11 temporal Damage (ranged): 10 temporal Changes resistances: * +7% temporal Changes damage: * +3% temporal Affinity: hands Components can be used to enhance items being crafted! |
thaloren component (head) thaloren component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 Wil Changes resistances: * +6% blight Mental save: +6 Affinity: head Components can be used to enhance items being crafted! |
thick component (cloak) thick component (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +13 Changes resistances: * +10% - +30% cold Affinity: cloak Components can be used to enhance items being crafted! |
2 thought-forged component (melee) 2 thought-forged component (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 mind On hit: * 10 - 35% chance to reduce all saves and defense by 19 While equipped: Changes stats: * +1 - +7 Cun * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! |
3 timebroken component (robes) 3 timebroken component (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Wil * +2 - +6 Mag Changes damage: * +5% - +30% arcane * +5% - +30% temporal Maximum mana: +10.00 - +110.00 Spellpower: +2 - +10 Spell crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
traveler's component (feet) traveler's component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Maximum encumbrance: +20 - +50 Physical save: +5 - +15 Affinity: feet Components can be used to enhance items being crafted! |
treant's component (ring) treant's component (ring)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% nature * +5% - +15% blight Poison immunity: +10% - +30% Disease immunity: +10% - +30% Affinity: ring Components can be used to enhance items being crafted! |
troll-hide component (body) troll-hide component (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +3.00 - +15.00 Maximum life: +30.00 - +70.00 Healing mod.: +10% - +20% Affinity: body Components can be used to enhance items being crafted! |
4 truestriking component (melee) 4 truestriking component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! |
tundral component (ammo) tundral component (ammo)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 8 - 33 cold Burst on crit (radius 2): 5 - 15 cold Affinity: ammo Components can be used to enhance items being crafted! |
umbral component (hands) umbral component (hands)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Moonlight Ray (20% chance). On hit: * 5 - 15% chance to reduce damage dealt by 16% While equipped: Damage (melee): 5 - 20 darkness Changes resistances: * +5% - +15% darkness Changes damage: * +3% - +11% darkness Affinity: hands Components can be used to enhance items being crafted! |
undeterred component (feet) undeterred component (feet)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Silence immunity: +20% - +50% Confusion immunity: +20% - +50% Stun/Freeze immunity: +20% - +50% Affinity: feet Components can be used to enhance items being crafted! |
verdant component (robes) verdant component (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 Con Changes damage: * +10% nature Poison immunity: +23% Disease immunity: +21% Affinity: robes Components can be used to enhance items being crafted! |
volcanic component (body) volcanic component (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Armour: +5 - +15 Damage (melee): 5 - 10 fire Damage (ranged): 5 - 10 fire Changes resistances: * +10% - +30% physical * +10% - +30% fire Affinity: body Components can be used to enhance items being crafted! |
2 wanderer's component (feet) 2 wanderer's component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +6 Cun * +1 - +6 Con Physical save: +10 - +25 Mental save: +10 - +25 Affinity: feet Components can be used to enhance items being crafted! |
2 warbringer's component (melee) 2 warbringer's component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Con Changes resistances penetration: * +5% - +15% physical Disarm immunity: +10% - +35% Affinity: melee Components can be used to enhance items being crafted! |
warrior's component (amulet) warrior's component (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% physical Stamina each turn: +0.20 - +1.20 Affinity: amulet Components can be used to enhance items being crafted! |
windwalling component (shield) windwalling component (shield)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 30 physical While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +20% physical Slows Projectiles: +10% - +40% Bonus block near projectiles: +10 - +110 Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
wizard's component (ring) wizard's component (ring)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +2 - +10 Mag Spell save: +4 - +20 Affinity: ring Components can be used to enhance items being crafted! |
2 woodsman's component (digger) 2 woodsman's component (digger)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% nature Changes damage: * +5% nature Affinity: digger Components can be used to enhance items being crafted! |
Rungof's Fang Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
3 emerald 3 emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
3 spinel 3 spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) When used to imbue an object: Defense: +2 (+1 eff.) Physical save: +2 (+1 eff.) Spell save: +2 (+1 eff.) Mental save: +2 (+0 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Scrying Orb Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Automated Portable Extractor Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
garnet garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Rod of Recall (3/3) Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 116 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Transmogrification Chest Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
ash totem of stinging [power 194] (9 cooldown) ash totem of stinging [power 194] (9 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to sting an enemy dealing 362 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 9 turns. Natural totems are made by powerful wilders to store nature power. |
ash totem of summon tentacle [power 160] (15 cooldown) ash totem of summon tentacle [power 160] (15 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to summon a resilient tentacle up to 5 spaces away for 4 turns. Each turn the tentacle will strike a random enemy in range 3 dealing physical damage and attempting to pin them. (Tentacle Stats) Life: 329 Base Damage: 190 Armor: 0 All Resist: 2 Activation puts all charms on cooldown for 15 turns. Natural totems are made by powerful wilders to store nature power. |
soothing ash totem of stinging [power 182] (9 cooldown) soothing ash totem of stinging [power 182] (9 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 2 It can be used to sting an enemy dealing 340 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 9 turns. When used: * Heal for 30. Natural totems are made by powerful wilders to store nature power. |
soothing elven-wood totem of thorny skin [power 62] (12 cooldown) soothing elven-wood totem of thorny skin [power 62] (12 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 4 It can be used to harden the skin for 7 turns increasing armour by 62 and armour hardiness by 60% Activation puts all charms on cooldown for 12 turns. When used: * Heal for 30. Natural totems are made by powerful wilders to store nature power. |
7 amethyst 7 amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
elm wand of shielding [power 116] (12 cooldown) elm wand of shielding [power 116] (12 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 1 It can be used to create a shield absorbing up to 116 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 12 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
Burning Star Burning StarPowered by arcane forces 1.00 Encumbrance. [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light It can be used to map surroundings within range 20 Activation costs 18 power out of 30/30. The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
quartz quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 ametrine 5 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrine 9 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
zircon zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
By Prometheus the Cornac Artificer level 27
22nd Regrowth 123rd year of Ascendancy at 05:41 see stats
By Prometheus the Cornac Artificer level 14
44th Dusk 122nd year of Ascendancy at 08:16 see stats
By Prometheus the Cornac Artificer level 21
69th Haze 122nd year of Ascendancy at 10:05 see stats
By Prometheus the Cornac Artificer level 20
17th Haze 122nd year of Ascendancy at 03:21 see stats
By Prometheus the Cornac Artificer level 28
26th Regrowth 123rd year of Ascendancy at 17:29 see stats
By Prometheus the Cornac Artificer level 29
50th Regrowth 123rd year of Ascendancy at 18:41 see stats
By Prometheus the Cornac Artificer level 27
22nd Regrowth 123rd year of Ascendancy at 05:11 see stats
By Prometheus the Cornac Artificer level 31
57th Regrowth 123rd year of Ascendancy at 22:15 see stats
By Prometheus the Cornac Artificer level 10
10th Dusk 122nd year of Ascendancy at 18:55 see stats
By Prometheus the Cornac Artificer level 20
17th Haze 122nd year of Ascendancy at 01:20 see stats
By Prometheus the Cornac Artificer level 30
50th Regrowth 123rd year of Ascendancy at 23:21 see stats
By Prometheus the Cornac Artificer level 21
40th Haze 122nd year of Ascendancy at 07:47 see stats
By Prometheus the Cornac Artificer level 30
51st Regrowth 123rd year of Ascendancy at 18:36 see stats
By Prometheus the Cornac Artificer level 27
22nd Regrowth 123rd year of Ascendancy at 05:41 see stats
By Prometheus the Cornac Artificer level 11
15th Dusk 122nd year of Ascendancy at 03:56 see stats
By Prometheus the Cornac Artificer level 27
22nd Regrowth 123rd year of Ascendancy at 05:41 see stats
By Prometheus the Cornac Artificer level 16
63rd Dusk 122nd year of Ascendancy at 22:20 see stats
By Prometheus the Cornac Artificer level 21
21st Haze 122nd year of Ascendancy at 09:18 see stats
By Prometheus the Cornac Artificer level 28
33rd Regrowth 123rd year of Ascendancy at 15:24 see stats
Log
Talent used by Prometheus
Prometheus deactivates Elemental Discord.
Talent used by Prometheus
Prometheus activates Elemental Discord.
Talent used by Prometheus
Prometheus deactivates Apply Poison.
Talent used by Prometheus
Prometheus activates Apply Poison.
Talent used by Prometheus
Prometheus deactivates Regalia.
Talent used by Prometheus
Prometheus activates Regalia.
Talent used by Prometheus
Prometheus deactivates Crippling Poison.
Talent used by Prometheus
Prometheus activates Crippling Poison.
Talent used by Prometheus
Prometheus deactivates Armor Clash.
Talent used by Prometheus
Prometheus activates Armor Clash.
Talent used by Prometheus
Prometheus deactivates Numbing Poison.
Talent used by Prometheus
Prometheus activates Numbing Poison.
Talent used by Prometheus
Prometheus deactivates Charm Combat.
Talent used by Prometheus
Prometheus activates Charm Combat.
Talent used by Prometheus