










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Grey Out Unusable Items 1.7.2This addon shows inventory items in dark grey if they have a power source incompatible with your character. Arcane items are greyed out for antimagic characters, and arcane disrupting items are greyed out for characters with arcane abilities. Never accidentally break your spells again! Loot Expansion (Shad3 fork) 1.7.4An expansion of loot types and ego affixes A fork of Wayback's loot expansion (https://te4.org/games/addons/tome/loot) Nekarcos's Quality of Life 02a: Tile Scanner (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: High Background: After watching a friend nearly rage quit ToME after failing to understand stealth mechanics. It inspired me to add more information to the UI! Bloodriver Adherent Class 1.7.6Adds Bloodriver Adherent class, a Mage subclass. Bloodriver Adherents are very in tune with arcane energies, their mana will buffer any harm done to them. It also makes them know basic elemental spells innately. Bloodriver Adherent talents revolves mainly on their bleed mechanics. A lot of talents costs both mana and life to cast. There are around 11 custom made talent category which you can choose. Some are essential to Bloodriver Adherent, as this subclass try to utilize bleed as much as possible. There are currently 9 variation of totems. 5 which you will learn by default, and the remaining 4 you will learn by: This subclass is a bit tricky to play and on the harder side of difficulty-wise. Also beware, some of the talents are very powerful, but makes no distinguishing between friend or foe, so you may harm your allies, or even yourself! If you are starting as humans, halflings, elves, or ogres, there is a small quest given at birth, you can do the quest and get some reward for it. There are also some lore fragments scattered regarding The Bloodrivers. Please enjoy your time as One of The Bloodriver Adherents! Best regards, Shad3. Werewolves of Maj'Eyal 1.7.6Adds 5 werewolf races to the game! Copying and pasting the gist of the racial details from the forum post into here for easy visibility. Fullmoon Gibbous Halfmoon Crescent Newmoon Weaver Class 1.7.6Adds Weaver class. Weaver is a Wilder subclass, a resilient unarmed combatant with emphasis of moving around strategically through their set-up battlefield. Their skill sets revolve around arachnids. Laying webs, injecting enemies with poison, beating enemies with your limbs, creating cocoon for later consumption, and more! Their talents mainly uses equilibrium, have huge equilibrium demand yet heavy hitting, and moderate-long cooldown. Some even needs "special charge" to use. So if you decide to become one of the weaver, make sure to use your talents and resources wisely! They get access to: --- wild-gift: weaver anatomy wild-gift: threads and webs wild-gift: dance of the Weaver wild-gift: cocoon utilization wild-gift: chitin --- Post Note: We are highly looking forward for you to become one of the weaver and take part on the hunt for preys!. Please leave reviews, comments, and certainly bug reports! Happy hunting, Weaver! Bugnibus Bugfix Pack 1.7.0Combines several separate bugfix addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
Frequently Asked Questions: Class: Wisp 1.7.0A new class, a psionic archer who starts with the powers of hypnosis, light telekinesis, and control over fabric. Class Talents Generic Talents There is also an evolution prodigy for this class, Incarnate Storm. Incompatible with https://te4.org/games/addons/tome/mv-greenwatch Extra Dungeons 1.6.7In general, this mod is for people (like me) who like to do everything in a game. Visit all the dungeons, kill all the bosses, preferably get all the artifacts. By allowing all characters to visit some more restricted dungeons, we can make that a little easier. This mod is not intended to be lore-friendly, but I may make a lore-friendlier version in the future. (As it stands you can visit Irkkk as a halfling and the Yeek don't care. I may change that.) Current mod features: Class: Revamped Wyrmic 1.7.0A variation on wyrmics, as a multi-elemental debuff-centered class. The core of Wyrmic is: Then, a wyrmic picks one of the six natural elements: Fire, Ice, Lightning, Sand, Acid, or Poison. Each element has a single ability available right away, and a set of advanced skills that require a category point to access. Apex Predator - new generic tree that fills in a few gaps and lets you wear gems. Credits Compatibility Other EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Vox Eyal 1.7.6[Not compatible with Verbose Enemies] A total rework of the "Verbose Enemies" mod. Supports blacklist filtering to prevent non-humanoids from taunting if you don't want them to, taunt rate tuning, etc. Includes UI config panel (under Misc Tab) for real-time adjustments. Originally based on Death by a Thousand Taunts by Deeborm and Verbose Enemies by stuntofthelitter. While some people may be ok with Gen-Z nonsense, brainrot, and non-sequiturs, I felt the need to curate and split the list and in the process, ended up adding a ton of new features. [Not compatible with Verbose Enemies] Class: Fallen 1.7.0Fallen has been added to the base game as an evolution for Sun Paladins This addon contains the original version, a base class afflicted/celestial hybrid. Fallen are unlocked alongside Sun Paladins. Please report any bugs on the forum thread. This class is originally inspired by the enemies John and Aluin, Afflicted Sun Paladins. Fallen have a mix of old and new trees. Celestial Combat Celestial Light Nekarcos's Quality of Life 05: Various Warnings (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Improved Enemy UI 1.7.41. improve the default shockbolt of enemy, making them brighter and easier to find. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Doctornull's Class Pack Creep Fix 1.7.4A fix for the creep skill not working in the current version 1.7.4 original description: NOTE: use this one instead, not both Contains some new hybrid classes: Ascetic, Blood Mage, Creep, Flenser, Striker, Gravitic Infantry, Storm Warden, Transcendent Fist, Vector, and a few others. Details & discussion here: This revision is mostly about removing incompatible bits which changed between 1.4 and 1.5, so the classes are rather bare at the moment. I'm registering it so I can play online. I'll post when the additional content is ready. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Naloren Pack 1.7.4Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Bear Race 1.7.6Mod that allows you to play as an adventurer who somehow ended up with humanlike intelligence, but the body of a bear. Bears are an unusual adventurer species. They are unable to use most equipment (hat, lite, amulet, cape and tool only), but are very strong, fast and tough and have a rather powerful racial talent tree. Racial talents Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Class: Demolisher 1.7.6A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict.
- Start a New Game.
- Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively.
- You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is.
Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness)
- Extra Points -> Gives many more points than vanilla in any difficulty
- Cheatish -> Gives way more points than you'll ever need
- Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options.
Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes
- All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options.
- MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to.
POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Nekarcos's Quality of Life 07: Visible Size Categories (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Class: Martyr 1.7.0A new demented class, the Martyr. This addon requires the Forbidden Cults DLC to function. Unlike the magical folk of the Hidden Sanctuary, Martyrs' Insanity manifests in mental powers. New Talents: Advanced Talents: Old Talents: Korean Translation by khelerd https://te4.org/games/addons/tome/kotr-martyr is included Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: โข 'Always Viligant' always stops running when a hostile creature is seen via telepathy. โข 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. โข Compatible with ToME v1.6.0 Notes: โข Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display (GOLDEN) 1.7.6This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Turn Separators v2 1.6.0Description I just fixed OoDChecker. This was good idea with update mod in a time, but ... Original Turn Separators mod by Codefly Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: ะ ะฃะก ::::::::::::::::::::::::::::::::::: ะะฟะธัะฐะฝะธะต ะญัะพ ะผะพั ัะปัััะตะฝะฝะฐั ะฒะตััะธั ะพัะธะณะธะฝะฐะปัะฝะพะณะพ ะผะพะดะฐ. ะฃะฑัะฐะฝะฐ ะฟัะพะฒะตัะบะฐ ะฒะตััะธะธ ะบะปะธะตะฝัะฐ. ะะฐะผะตัะฐะปะธ ะบะพะณะดะฐ-ะฝะธะฑัะดั, ััะพ ะฝะพะฒัะต ัััะพะบะธ ะฒ ะถััะฝะฐะปะต ะฑะธัะฒั ะฝะต ะฒัะตะณะดะฐ ัะพะพัะฒะตัััะฒััั ะบะพะฝัั ัะฒะพะตะณะพ ั ะพะดะฐ? ะญัะพั ะผะพะด ะฟะพะผะตัะฐะตั "------" ะผะตะถะดั ัััะพะบะฐะผะธ ั ะพะดะฐ, ััะพ ะฑั ะผะพะถะฝะพ ะฑัะปะพ ะปะตะณัะต ะฒะธะทัะฐะปัะฝะพ ะพัะดะตะปะธัั ะผะธะฝัะฒััั ะพัะตัะตะดั ะดะตะนััะฒะธะน. ะะพะด ะฟะพ ะฟัะตะถะฝะตะผั ะดะพะฑะฐะฒะปัะตั ัะฐะทะดะตะปะธัะตะปั ะผะตะถะดั ะธะณัะพะฒัะผะธ ั ะพะดะฐะผะธ ะดะปั ะฑะพะปััะตะน ะฝะฐะณะปัะดะฝะพััะธ. ะฃััะฐะฝะพะฒะบะฐ: ะฃะดะฐะปะตะฝะธะต: ะธะปะธ ะฒ ะธะณัะต: Corrupted Skeleton 1.7.6A few changes to skelly I thought would make it actually interesting to pick for some classes as it previously was easily the worst race because it didn't cover any of the weaknesses or encourage any synergies with any class. These changes make Skeleton focused a lot more on being a tank, which its talents originally hinted at. The first talent now gives a massive amount of physical saves that scale with constitution. This replaces the duration reduction of the third talent. The duration reduction is largely a useless stat if you can't get it to 100% reduction as debuffs are either "I don't care about this" or "I want this gone immediately." Immunities have typically always been the go to. Most classes have their immunites or debuff clears as their third or final talent, so putting this as the first talent gives some incentive to use this over Shalore. Originally it was going to be full physical debuff immunity like with Spine of the World but after some deliberation I figured this was too good. I kind of like the saves here as a way to demonstrate just how much is needed to be good. The numbers for this are chosen that provided you put in significant investment, it should provide excellent returns such that it's the only source of physical save needed on difficulties of insane or lower. The third talent now gives you the Corruption/Bone tree. This here because I thought this would be fun, and thematic. I got a bit of feedback that people wanted a mobility tree on Skeleton, but honestly I feel like that removes one of the interesting weaknesses of the class, that you are forced to use blink rune for mobility. This drawback provides some interesting decisions in what to select for your race and I think it should remain to encourage strategic building. Also: Reassemble now scales with Constitution. Both Bone Armour and Reassemble's descriptions have been updated to fully detail the things they scale with. They previously did not mention that they scale with your max HP. Classes that would be good with this skelly rework: Classes without a lot of defenses, classes with a lot of mobility, classes with the Corruption/Bone tree, classes that don't need to focus on 3 non-Constitution stats. Update 1.2.0 Also I fixed a couple of bugs. Learning the Bone talents now correctly gives the Vim resource bar and puts them on your hotbar automatically. Lycanthrope class 1.7.6Adds lycanthrope class. ๅขๅ ไบๅ
ฝ่กๆๅฃซ่ไธ๏ผ Restart Sustains 1.7.0Mark sustained talents for easy reactivation after being disrupted by an enemy attack. From the Restart Sustains dialog (bound to <alt-shift-s> by default), you can select sustains to be restarted, arranging them in tree order as needed to ensure that certain sustains are activated before others. In addition, if any of these selected sustains is forcibly deactivated by an attacker, you will be notified with a log message and a noticeable particle effect. Also available as part of the ZOmnibus Addon Pack Frequently Asked Questions: Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Modified Item Descriptions 1.7.6่ฟๆฏๅบไบ Cleaner Item Descriptions ๅถไฝ็ๆไปถ๏ผไธบไธญๆ็ฉๅฎถ่ฟ่กไบๆฑๅใ ZOmnibus Lite 1.7.4A subset of the ZOmnibus Addon Pack, including only those component addons of ZOmnibus that provide UI improvements or are purely cosmetic or informational. Includes the following addons:
Frequently Asked Questions: Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Danger Alert 1.7.6Add a display of estimated threats in monster's tooltip. Witherer Class 1.7.4The Witherer is a Corruptor that focusses on slowly killing their enemies. Class: Astromancer 1.7.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 Swordsmaster Class 1.7.2Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: ะ ะฃะก ::::::::::::::::::::::::::::::::::: ะะฟะธัะฐะฝะธะต ะะฑะฝะพะฒะปะตะฝะธะต: ะฏ ะฟัะพััะพ ะฟะพัะธะบัะธะป ัะตะบะตั ะฒะตััะธะธ ะผะพะดะฐ ะธ ัะฑัะฐะป ะฒัะฟะปัะฒะฐััะตะต ะพะบะพัะบะพ ะพ ะฝะพะฒะพะน ะฒะตััะธะธ ะธะณัั ะธ ะธะทะผะตะฝะธะป ัะฒะตั ะปะตะณะตะฝะดั ะฝะฐ ัะตัะฝัะน ะะพะด ะทะฐะผะตะฝัะตั ะบะฐััั ะธะณัั ะฝะฐ ะฝะตััะพ ะฑะพะปะตะต ัั
ะพะถะตะต ั ะดััะณะธะผะธ ะธะณัะฐะผะธ. ะั ะผะพะถะตัะต ะฟะตัะตะผะตัะฐัั ะบะฐััั ะผััะบะพะน, ะฟัะธะฑะปะธะถะฐัั ะธะปะธ ะพัะดะฐะปััั ะบะฐััั ะบะพะปะตัะธะบะพะผ ะธ ัััะฐะฝะฐะฒะปะธะฒะฐัั ัะตะบััะธะน ะพะฑะทะพั ะปะตะฒัะผ ะบะปะธะบะพะผ ะผััะธ (ะฒะผะตััะพ ัะพะณะพ, ััะพ ะฑั ัะปััะฐะนะฝะพ ะฟะตัะตะผะตััะธัััั ััะดะฐ, ะบะฐะบ ะฑัะปะพ ัะฐะฝะตะต). ะะฐัะฐั ัะฟะพัะพะฑะฝะฐ ะพัะพะฑัะฐะถะฐัั ัะตะฐะปัะฝัั ะผะตััะฝะพััั ะปะฐะฝะดัะฐััะฐ ะธ ะพะบัะฐัะธะฒะฐัั ะฝะตะฟัะพั
ะพะดะธะผัะต ะผะตััะฐ ะฒ ะบัะฐัะฝัะน ัะฒะตั, ััะพ ะฑั ะฟัะพัะต ะฝะฐะนัะธ ะดะพัะพะณั. ะฃััะฐะฝะพะฒะบะฐ: ะฃะดะฐะปะตะฝะธะต: ะธะปะธ ะฒ ะธะณัะต: Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Male |
| Race | Cornac |
| Class | Gravitic Infantry |
| Level / Exp | 23 / 68% |
| Size | medium |
| Lifes / Deaths | Killed by worm that walks at level 14 on the 11st Dusk 122nd year of Ascendancy at 15:07 0 / 6Killed by worm that walks at level 14 on the 11st Dusk 122nd year of Ascendancy at 20:05 Killed by worm that walks at level 14 on the 11st Dusk 122nd year of Ascendancy at 20:45 Killed by lesser vampire at level 19 on the 72nd Dusk 122nd year of Ascendancy at 04:26 Killed by skeleton warrior at level 20 on the 76th Dusk 122nd year of Ascendancy at 03:08 Killed by Siluwen the black bear at level 23 on the 77th Haze 122nd year of Ascendancy at 06:10 |
Primary Stats
| Strength | 32 (base 30) |
| Dexterity | 15 (base 15) |
| Constitution | 24 (base 20) |
| Magic | 76 (base 50) |
| Willpower | 21 (base 10) |
| Cunning | 18 (base 10) |
Resources
| Life | -120/550 |
| Stamina | 63/194 |
| Paradox | 354 |
| Healing Factor | 1.5172674059366 |
| Regeneration | 11.000188693041 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | -2.2204460492503E-14% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 6 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 45 |
| Accuracy | 35 |
| Crit Chance | 4% |
| APR | 18 |
| Speed | 1.00 |
Offense: Offhand
| Damage | |
| Accuracy | |
| Crit Chance | |
| APR | |
| Speed |
Offense: Spell
| Spellpower | 47 |
| Crit Chance | 3% |
| Speed | 1 |
Offense: Mind
| Mindpower | 20 |
| Crit Chance | 4% |
| Speed | 1 |
Offense: Damage Bonus
| Lightning | +15% |
| Temporal | +7% |
| Blight | +9% |
| Physical | +10% |
| Acid | +10% |
| All | 0% |
Offense: Damage Penetration
| Mind | +20% |
| Lightning | +26% |
| Light | +5% |
| Cold | +10% |
| Blight | +5% |
| Physical | +5% |
| Fire | +10% |
| Acid | +5% |
Defense: Base
| Armour (hardiness) | 29.522593642275 (62.32946707186%) |
| Defense | 22 |
| Ranged Defense | 26 |
| Fatigue | 13 |
| Physical Save | 40 |
| Spell Save | 39 |
| Mental Save | 28 |
Defense: Resistances
| Acid | + 10%( 70%) |
| Blight | + 10%( 70%) |
| Arcane | + 5%( 70%) |
| Cold | + 32%( 70%) |
| All | 0%( 70%) |
| Darkness | + 34%( 70%) |
| Light | + 12%( 70%) |
| Temporal | + 27%( 70%) |
| Fire | + 20%( 70%) |
| Physical | + 6%( 70%) |
Defense: Immunities
| Disarm Resistance | 27% |
| Teleport Resistance | 100% |
| Pinning Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 70% |
Inscriptions (4/4)
| Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 444 life over 5 turns. Its effects scale with your Magic stat. |
| Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 31 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -337 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 675 life, 14 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
| Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune of the RiftUse mode: Activated Range: 6 Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 250.38 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. |
Class Talents
| Chronomancy / Stasis | 1.30 |
| 2/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Gravitic combat | 1.30 |
| 3/5 |
| 1/5 |
| 2/5 |
| 1/5 |
| Chronomancy / Temporal Combat | 1.30 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Technique / Shield offense | 1.30 |
| 2/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Technique / Shield defense | 1.30 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| Chronomancy / Gravity | 1.30 |
| 2/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Generic Talents
| Chronomancy / Spacetime Weaving | 1.30 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| Chronomancy / Fate Weaving | 1.10 |
| 2/5 |
| 2/5 |
| 2/5 |
| 3/5 |
| Technique / Combat training | 1.30 |
| 0/5 |
| 2/5 |
| 0/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Effects
Quests
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You failed to protect the injured seer from death by snow giant thunderer. Escort: injured seer (level 1 of Daikara) | failed |
You successfully escorted the injured seer to the recall portal on level 2 of Dreadfell. Escort: injured seer (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You successfully escorted the injured seer to the recall portal on level 3 of Trollmire. Escort: injured seer (level 3 of Trollmire)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +5. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Trollmire. Escort: lost warrior (level 2 of Trollmire)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 4 of Old Forest. Escort: lost warrior (level 4 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Horned Horror. * You must explore the Sandworm Lair and find out what lurks there and what treasures are to be gained! * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | active |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You have explored the ruins of Kor'Pul and vanquished the Possessed. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| On feet | Cracklereign (0 def, 3 armour)T1Rare feet /armor (3.0 Encumbrance) Psionic Power Keywords: dreamer While equipped: Stats +3Cun +3Wil offense ------ Ignore resists +15% lightning defense ------ Armor +3 Resistance +1% physical +3% darkness +3% cold Crit Resistance 15.00% Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Healmod +10% other ------- Fatigue +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
| Light source | ethereal alchemist's lamp of the grotesqueT3Ego++ lite (0.0 Encumbrance) Arcane Power Keywords: grotesque/ethereal While equipped: Stats +3Mag offense ------ Spellpower +6 (+2 eff.) other ------- Light +6 Unleash a spray of vile gore, inflicting 182.03 Blight damage in radius 2 (based on Magic), possibly reducing creatures' strength, dexterity, and constitution by 24.0 for 3 turns. Uses 28 power out of 30/30 A normal brass lantern, enhanced by alchemy to make it brighter. |
| On head | Tideedge (0 def, 3 armour)T3Rare head /armor (2.0 Encumbrance) Masterpiece Keywords: insulate While equipped: offense ------ Ignore resists +10% cold +20% mind +10% fire When Hit 10 cold On-Hit (Melee): * 20% chance to reduce all saves and defense by 14 defense ------ Armor +3 Resistance +7% fire +14% cold other ------- Fatigue +3% A cap made of leather. |
| On hands | hardened leather gloves 'Sepsisbrace' (0 def, 2 armour)T2Rare hands /armor (1.0 Encumbrance) Psionic Power Keywords: steady While equipped: offense ------ Ignore resists +5% light Accuracy +7 (+2 eff.) On-Hit (Melee): * 20% chance to slow global speed by 39% defense ------ Armor +2 Resistance +3% fire +5% arcane +12% temporal Physical save +7 (+3 eff.) Mind save +5 (+2 eff.) Immune +27% Disarm Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
| Tool | Shard of Crystalized TimeT1Unique misc /tool (2.0 Encumbrance) Arcane Power While equipped: Stats +4Wil +2Con offense ------ Damage Change +7% temporal defense ------ Defense +5 (+2 eff.) other ------- Resource +10.00 Anomly control An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. |
| On fingers | stralite ring of miseryT4Ego+ ring /jewelry (0.1 Encumbrance) Psionic Power Keywords: misery While equipped: Stats +5Cun offense ------ On-Hit 18 physical On-Ranged-Hit 14 physical On-Hit (Melee): * 12% chance to reduce all saves and defense by 14 On-Hit (Ranged): * 10% chance to reduce all saves and defense by 14 other ------- Resource +11.00 Max hate +1.00 Hate/crit Bleeding Edge: Puts all charms on 20 turn cooldown Effective talent level: 3.0 Power cost 20 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
| On fingers | steel ring 'Relgagrim'T2Rare ring /jewelry (0.1 Encumbrance) Keywords: obscure While equipped: offense ------ Mind Crit +1% On-Hit 7 dark light On-Ranged-Hit 6 shadowflame defense ------ Resistance +6% darkness Physical save +12 (+4 eff.) Mind save +6 (+3 eff.) Immune +10% Knockbk Rings make your fingers look great! |
| Around neck | Hydra Tooth TalismanT1Unique amulet /jewelry (0.1 Encumbrance) Arcane Power/Nature Power While equipped: offense ------ Damage Change +10% acid +10% physical Ignore resists +5% acid +5% physical defense ------ Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) other ------- Resource +10.00 Max vim A cluster of sharp, but discoloured, teeth dangle from this rough cord. |
| In main hand | elemental dwarven-steel mace of sundering (28-39 power, 11 apr)T3Ego++ mace 1H /weapon (3.0 Encumbrance) Arcane Power/Masterpiece Keywords: elemental/sundering When used to attack: Weapon Damage 28.0 - 39.2 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +11 Critical Rate +1.5% Attack Speed 100% On Hit: * Create an explosion dealing 81 lightning damage (1/turn) On Critical: * Sunders the enemy's weapon for 5 turns. While equipped: offense ------ Damage Change +15% lightning Ignore resists +11% lightning Blunt and deadly. |
| Around waist | Mighty GirdleT1Unique belt /armor (1.0 Encumbrance) Masterpiece Some giant wraps would make you feel great. While equipped: defense ------ Armor +4 Life +40.00 Immune +40% Knockbk other ------- Encumbrance +70 Fatigue -10% This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
| In off hand | Timekeeper (12 def, 4 armour, 28-31 power, 76 block) Timekeeper (12 def, 4 armour, 28-31 power, 76 block)T1Unique shield /armor (7.0 Encumbrance) Arcane Power When used to attack (with talents): Weapon Damage 28.0 - 30.8 Uses 100% Str Critical Rate +5.0% Block +76 While equipped: defense ------ Armor +4 Defense +12 (+6 eff.) Ranged Defense +9 (+5 eff.) Resistance +15% temporal +15% darkness +15% cold Immune +100% Teleport other ------- Fatigue +6% Talents +3 Block Improves its stats based on your level. At levels 11, 21, 31 and 41 it blocks a new damage type. This is your shield. There are many like it, but this one is yours. You must master your shield as you master your life. |
| Cloak | Lelasin (2 def, 4 armour)T3Rare cloak /armor (2.0 Encumbrance) Arcane Power Keywords: spellcowled While equipped: Stats +3Mag +4Wil offense ------ Damage Change +9% blight Ignore resists +5% blight defense ------ Armor +4 Defense +2 (+1 eff.) Resistance +12% light Crit Resistance 10.00% Spell save +7 (+3 eff.) Mind save +6 (+3 eff.) Life Regen +4.00 other ------- Resource +55.00 Max mana A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | Iron Mail of Bloodletting (2 def, 4 armour)T2Unique heavy /armor (14.0 Encumbrance) Arcane Power While equipped: Stats +2Str +2Con defense ------ Armor +4 Defense +2 (+1 eff.) Resistance +10% acid +10% fire +10% darkness +10% blight Life Regen +3.00 Healmod +30% other ------- Fatigue +12% Masteries +0.10 Technique/Bloodthirst Blood drips continuously from this fell suit of iron, and dark magics churn almost visibly around it. Bloody ruin comes to those who stand against its wearer. |
Inventory
Withering OrbsT1Unique amulet /jewelry (0.1 Encumbrance) Psionic Power While equipped: offense ------ Mindpower +5 (+3 eff.) On-Hit 5 mind On-Ranged-Hit 5 mind other ------- See Stealth +10 See Invisibility +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
steel ringT2Normal ring /jewelry (0.1 Encumbrance) Rings make your fingers look great! |
dwarven-steel battleaxe of massacre (42-64 power, 2 apr)T3Ego battleaxe 2H /weapon (3.0 Encumbrance) Masterpiece Keywords: massacre When used to attack: Weapon Damage 42.5 - 63.8 Uses 120% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% Massive two-handed battleaxes. |
Brightquench the dwarven-steel longsword (24-33 power, 4 apr)T3Rare longsword 1H /weapon (3.0 Encumbrance) Antimagic Power Keywords: persecution When used to attack: Weapon Damage 23.5 - 32.9 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% Damage Against +13% Unnatural While equipped: Stats +3Mag +2Wil offense ------ Ignore resists +15% mind +15% fire defense ------ Resistance +6% fire other ------- See Invisibility +12 Sharp, long, and deadly. |
Geturig (26-36 power, 4 apr)T3Rare longsword 1H /weapon (3.0 Encumbrance) Nature Power Keywords: enhanced When used to attack: Weapon Damage 25.5 - 35.7 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-Hit, radius 1 +16 physical On-crit, radius 2 +8 acid While equipped: Stats +6Str +6Dex +6Mag +9Wil +6Cun +6Con defense ------ Armor +8 Defense +10 (+5 eff.) Unlife -60.00 life other ------- Resource +30.00 Max stamina Sharp, long, and deadly. |
Sparkblight the dwarven-steel longsword (26-37 power, 4 apr)T3Rare longsword 1H /weapon (3.0 Encumbrance) Masterpiece Keywords: massacre When used to attack: Weapon Damage 26.5 - 37.1 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +4 Critical Rate +3.5% Attack Speed 100% On-crit, radius 2 +16 nature While equipped: offense ------ Damage Change +12% lightning +9% nature defense ------ Resistance +24% lightning Sharp, long, and deadly. |
acidic dwarven-steel mace of massacre (31-43 power, 4 apr)T3Ego mace 1H /weapon (3.0 Encumbrance) Arcane Power/Masterpiece Keywords: acidic/massacre When used to attack: Weapon Damage 31.0 - 43.4 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On Critical: * Splash the target with acid dealing 135 damage over 5 turns and reducing armor and accuracy by 17 Blunt and deadly. |
truestriking dwarven-steel mace of projection (26-36 power, 4 apr)T3Ego++ mace 1H /weapon (3.0 Encumbrance) Masterpiece/Psionic Power Keywords: projection/truestriking When used to attack: Weapon Damage 26.0 - 36.4 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +4 Critical Rate +1.5% Attack Speed 100% On Hit: * Projects up to 1 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) While equipped: offense ------ Ignore resists +7% physical Accuracy +9 (+3 eff.) Ignore Armor +7 Blunt and deadly. |
Skullcleaver (20-28 power, 4 apr)T1Unique waraxe 1H /weapon (3.0 Encumbrance) Arcane Power When used to attack: Weapon Damage 20.0 - 28.0 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +4 Critical Rate +12.0% Attack Speed 100% Lifesteal +10% Damage Conversion 25% blight While equipped: offense ------ Damage Change +8% blight A small but sharp axe, with a handle made of polished bone. The blade has chopped through the skulls of many, and has been stained a deep crimson. |
Anoharavon the dwarven-steel waraxe (21-29 power, 4 apr)T3Rare waraxe 1H /weapon (3.0 Encumbrance) Antimagic Power Keywords: tranquil When used to attack: Weapon Damage 21.0 - 29.4 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-Hit, radius 1 +8 mind On Hit:12% Antimagic Zone level 1 While equipped: offense ------ Damage Change +6% mind Ignore resists +10% mind defense ------ Resistance +18% fire Life +60.00 One-handed war axes. |
serrated dwarven-steel waraxe of enduring (20-27 power, 4 apr)T3Ego+ waraxe 1H /weapon (3.0 Encumbrance) Nature Power/Masterpiece Keywords: enduring/serrated When used to attack: Weapon Damage 19.5 - 27.3 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On Hit: * 25% chance to afflict the target with Bleed, causing 145 Physical damage over 5 turns. While equipped: Stats +6Con +7Wil offense ------ Damage Change +5% physical Spellpower +7 (+2 eff.) defense ------ Life +40.00 One-handed war axes. |
skyshard dwarven-steel waraxe (20-27 power, 4 apr)T3Ego waraxe 1H /weapon (3.0 Encumbrance) Arcane Power Keywords: skyshard When used to attack: Weapon Damage 19.5 - 27.3 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +4 Critical Rate +4.5% Attack Speed 100% On-hit +8 cold On-Hit, radius 1 +6 lightning While equipped: offense ------ Ignore resists +5% lightning One-handed war axes. |
Blackmaim the dwarven-steel dagger (17-22 power, 7 apr)T3Rare dagger 1H /weapon (1.0 Encumbrance) Masterpiece Requires: - Dexterity 24 Keywords: venom When used to attack: Weapon Damage 17.0 - 22.1 Uses 50% Dex, 50% Str Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +7 Critical Rate +12.0% Attack Speed 100% On-hit +8 darkness On-Hit, radius 1 +16 cold On-crit, radius 2 +16 cold On Critical: * The target is poisoned and sick, doing nature damage per turn. All damage it does is reduced by 20%. Damage is based on Cunning. While equipped: offense ------ Damage Change +6% mind When Hit 8 darkness defense ------ Resistance +3% darkness +6% cold Sharp, short and deadly. |
Shantiz the Stormblade (15-20 power, 20 apr)T3Unique dagger 1H /weapon (1.0 Encumbrance) Nature Power Requires: - Dexterity 30 When used to attack: Weapon Damage 15.0 - 19.5 Uses 100% Dex Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20Dex defense ------ Slow Projectiles +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
Tidebait (18-23 power, 7 apr)T3Rare dagger 1H /weapon (1.0 Encumbrance) Arcane Power Requires: - Dexterity 24 Keywords: acidic When used to attack: Weapon Damage 17.5 - 22.8 Uses 50% Dex, 50% Str Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +7 Critical Rate +6.0% Attack Speed 100% On-hit +16 cold +4 darkness +16 mind On-Hit, radius 1 +16 cold On-crit, radius 2 +4 cold On Critical: * Splash the target with acid dealing 135 damage over 5 turns and reducing armor and accuracy by 17 While equipped: defense ------ Resistance +6% darkness Sharp, short and deadly. |
Charged Focus (10-11 power, 24 apr, lightning damage)T3Unique mindstar 1H /weapon (3.0 Encumbrance) Nature Power/Psionic Power Requires: - Willpower 24 You feel two unconnected psionic channels on this item. When used to attack: Weapon Damage 10.0 - 11.0 Lightning Uses 50% Wil, 30% Cun Accuracy bonus +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +24 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Damage Change +15% lightning Ignore resists +9% lightning Mind Crit +6% Mindpower +12 (+6 eff.) defense ------ Resistance +15% lightning Mind save +9 (+4 eff.) other ------- Resource +30.00 Max psi Talents +1 Psionic Maelstrom Masteries +0.15 Psionic/Charged mastery Electrical energies are focussed in the core of this mindstar. |
yew longbow of lightningT3Ego longbow 2H /weapon (4.0 Encumbrance) Arcane Power Requires: - Dexterity 24 - Talent Shoot Keywords: lightning When used to attack: Accuracy bonus +0.2% crit chance (max 25%) Attack Speed 100% Range +8 On-ranged-hit +15 lightning While equipped: offense ------ Damage Change +12% lightning Longbows are used to shoot arrows at your foes. |
psychokinetic pouch of dwarven-steel shots of accuracy (23/23, 35-42 power, 3 apr)T3Ego+ shot /ammo (3.0 Encumbrance) Masterpiece/Psionic Power Requires: - Dexterity 24 Keywords: psychokinetic/accuracy When used to attack: Weapon Damage 35.0 - 42.0 Uses 50% Cun, 70% Dex Accuracy bonus +0.2% base dam (max 20%) Accuracy +5 Ignore Armor +3 Critical Rate +5.0% Capacity 23 On-ranged-hit +5 physical On Hit: * 20% chance to knock the target back 3 spaces and deal 67 physical damage Shots are used with slings to pummel your foes to death. |
Crystalline Dwarven-steel shield (0 def, 6 armour, 39-46 power, 100.625 block)T3Unique shield /armor (7.0 Encumbrance) Arcane Power It is part of a set of items. When used to attack (with talents): Weapon Damage 38.8 - 46.5 Arcane Uses 100% Str Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +3.5% Block +101 While equipped: Stats +3Wil +3Con offense ------ Damage Change +10% arcane Spellpower +12 (+4 eff.) Physical Power +12 (+4 eff.) defense ------ Armor +6 other ------- Fatigue +8% Talents +1 Block Recover the Crystal Focus (destroys this weapon). Uses 1 power out of 1/1 Handheld deflection devices. Transformed with the power of the Spellblaze. |
dwarven-steel shield 'Mayoma' (0 def, 6 armour, 32-39 power, 75.5 block)T3Rare shield /armor (7.0 Encumbrance) Nature Power Keywords: acidic When used to attack (with talents): Weapon Damage 32.5 - 39.0 Uses 100% Str Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +3.5% Block +76 On-hit +4 acid On Hit: * 17% chance to reduce armor by 34% While equipped: Stats +1Cun offense ------ Critical power +5.00% Ignore resists +15% mind Mindpower +30 (+15 eff.) On-Hit 7 acid When Hit 4 acid defense ------ Armor +6 other ------- Resource +0.12 Eq. when hit Fatigue +8% Talents +1 Block Handheld deflection devices. |
Silk Current (12 def, 0 armour)T1Unique cloth /armor (2.0 Encumbrance) Arcane Power While equipped: On Spell Hit:5% Water Jet level 1 offense ------ Damage Change +10% cold Ignore resists +8% cold Spellpower +5 (+2 eff.) When Hit 10 cold defense ------ Defense +12 (+6 eff.) Resistance +7% all +15% cold other ------- Move Speed +15% Masteries +0.30 Spell/Glacial waste +0.30 Spell/Rime wraith +0.30 Spell/Water +0.30 Spell/Frost alchemy +0.30 Spell/Grave +0.30 Spell/Ice This deep blue robe flows and ripples as if pushed by an invisible tide. |
Samyneg (13 def, 6 armour)T3Rare light /armor (9.0 Encumbrance) Masterpiece Keywords: marauder While equipped: Stats +7Str +6Dex offense ------ Critical power +5.00% Accuracy +30 (+10 eff.) Physical Power +10 (+4 eff.) defense ------ Armor +6 Defense +13 (+6 eff.) Resistance +3% physical Physical save +12 (+4 eff.) other ------- Fatigue +8% A suit of armour made of leather. |
insulating rough leather belt of the armsmasterT1Ego belt /armor (1.0 Encumbrance) Masterpiece Keywords: armsmaster/insulate While equipped: offense ------ Physical Power +3 (+1 eff.) defense ------ Resistance +5% fire +5% cold Physical save +5 (+2 eff.) A belt that goes around your waist. |
Haze of Pain (6 def, 0 armour)T1Unique cloak /armor (2.0 Encumbrance) Arcane Power While equipped: offense ------ Damage Change +10% nature +10% acid Spellpower +3 (+1 eff.) When Hit 20 acid defense ------ Defense +6 (+3 eff.) other ------- Resource +1.00 Vim when hit This light cloak emits a cloud of painful mist when worn. |
Floeripper the cashmere cloak (2 def, 0 armour)T3Rare cloak /armor (2.0 Encumbrance) Psionic Power Keywords: glorious While equipped: Stats +4Con +4Wil offense ------ Damage Change +9% acid +6% cold +3% light On-Hit (Melee): * 20% chance to reduce armor by 34% defense ------ Defense +2 (+1 eff.) Resistance +12% cold Crit Resistance 23.00% other ------- Talents +3 Glorious Presence Glorious Presence: When you fail a save against a detrimental effect, your glorious presence grants you a 30.0% chance for an additional save against it and 14.9 bonus armor for 2 turns. (Based on your Constitution and Willpower) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Frostquake (2 def, 0 armour)T3Rare cloak /armor (2.0 Encumbrance) Masterpiece Keywords: iron.throne While equipped: Stats +3Str +2Con offense ------ On-Hit (Melee): * 20% chance to slow global speed by 39% * 20 arcane resource burn defense ------ Defense +2 (+1 eff.) Resistance +12% lightning +3% cold +3% nature other ------- Light +2 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
stabilizing cashmere wizard hat of the citadel (2 def, 0 armour)T3Ego head /armor (2.0 Encumbrance) Masterpiece Keywords: citadel/stabilize While equipped: Stats +3Wil defense ------ Defense +2 (+1 eff.) Physical save +8 (+3 eff.) other ------- Talents +1 Citadel Citadel: Passive - Increases Resistance to all damage by 4.93% per each enemy you can see in a radius of 2, to a maximum of 30%. The increase is based on the average of your Strength, Cunning, and Constitution stats. A pointy cloth hat, very wizardly... |
8 agateT1Normal black /gem (0.0 Encumbrance) While equipped: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Item imbue powers: Stats +1Str +1Dex +1Mag +1Wil +1Cun +1Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
7 spinelT1Normal green /gem (0.0 Encumbrance) While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
12 ametrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Item imbue powers: Damage Change +2% all Spell Crit +1% Mind Crit +1% Physical Crit +1.0% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
9 citrineT1Normal yellow /gem (0.0 Encumbrance) While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
11 zirconT1Normal yellow /gem (0.0 Encumbrance) While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 aquamarineT2Normal blue /gem (0.0 Encumbrance) While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
12 opalT2Normal blue /gem (0.0 Encumbrance) While equipped: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con Item imbue powers: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 topazT2Normal blue /gem (0.0 Encumbrance) While equipped: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Item imbue powers: Defense +4 (+2 eff.) Physical save +4 (+2 eff.) Spell save +4 (+2 eff.) Mind save +4 (+2 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
8 amethystT2Normal violet /gem (0.0 Encumbrance) While equipped: Damage Change +4% all Spell Crit +2% Mind Crit +2% Physical Crit +2.0% Item imbue powers: Damage Change +4% all Spell Crit +2% Mind Crit +2% Physical Crit +2.0% Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
onyxT3Normal black /gem (0.0 Encumbrance) While equipped: Stats +3Str +3Dex +3Mag +3Wil +3Cun +3Con Item imbue powers: Stats +3Str +3Dex +3Mag +3Wil +3Cun +3Con Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
lapis lazuliT3Normal blue /gem (0.0 Encumbrance) While equipped: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Item imbue powers: Defense +6 (+3 eff.) Physical save +6 (+2 eff.) Spell save +6 (+2 eff.) Mind save +6 (+3 eff.) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
emeraldT3Normal green /gem (0.0 Encumbrance) While equipped: Armor +3 Resistance +3% all Item imbue powers: Armor +3 Resistance +3% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
quartzT3Normal white /gem (0.0 Encumbrance) While equipped: Immune +30% Stun Item imbue powers: Immune +30% Stun Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
165 alchemist agateT1Normal black /alchemist-gem (0.0 Encumbrance) When used as an alchemist bomb: Bomb damage +5% When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
Obsidianpierce the brass lanternT1Rare lite (2.0 Encumbrance) Nature Power Keywords: health While equipped: offense ------ Damage Change +12% darkness Ignore resists +5% acid +10% cold On-Hit (Melee): * 10% chance to reduce armor by 34% * 10% chance to reduce damage dealt by 12% defense ------ Life +42.00 other ------- Light +3 A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
Rungof's FangUnique fang /misc (1.0 Encumbrance) Nature Power While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Prox's Lucky Halfling FootT1Unique misc /tool (2.0 Encumbrance) Nature Power While equipped: Stats +5Lck defense ------ Defense +5 (+2 eff.) other ------- Disarm Traps +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. |
Scrying OrbQuest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
Transmogrification ChestQuest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Recall (1/1)Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
Earth Master
Killed Harkor'Zun.By Hector the Cornac Gravitic Infantry level 15
49th Dusk 122nd year of Ascendancy at 00:50 see stats
Exterminator
Killed 1000 creatures.By Hector the Cornac Gravitic Infantry level 17
53rd Dusk 122nd year of Ascendancy at 14:26 see stats
Level 10
Got a character to level 10.By Hector the Cornac Gravitic Infantry level 10
3rd Flare 122nd year of Ascendancy at 09:53 see stats
Level 20
Got a character to level 20.By Hector the Cornac Gravitic Infantry level 20
72nd Dusk 122nd year of Ascendancy at 07:06 see stats
Rescuer of the lost
Rescued the merchant from the assassin lord.By Hector the Cornac Gravitic Infantry level 19
61st Dusk 122nd year of Ascendancy at 06:42 see stats
That was close
Killed your target while having only 1 life left.By Hector the Cornac Gravitic Infantry level 23
73rd Haze 122nd year of Ascendancy at 13:36 see stats
The Rat Lich
Killed the terrible Rat Lich.By Hector the Cornac Gravitic Infantry level 12
9th Dusk 122nd year of Ascendancy at 14:36 see stats
The Right thing to do
Did the righteous thing in the ring of blood and disposed of the Blood Master.By Hector the Cornac Gravitic Infantry level 22
61st Haze 122nd year of Ascendancy at 06:25 see stats
The secret city
Discovered the truth about mages.By Hector the Cornac Gravitic Infantry level 14
15th Dusk 122nd year of Ascendancy at 01:56 see stats
Thralless
Freed at least 30 enthralled slaves in the slavers' compound.By Hector the Cornac Gravitic Infantry level 22
60th Haze 122nd year of Ascendancy at 20:47 see stats
Treasure Hunter
Amassed 1000 gold pieces.By Hector the Cornac Gravitic Infantry level 20
78th Dusk 122nd year of Ascendancy at 11:40 see stats
Wibbly Wobbly Timey Wimey Stuff
Killed the weaver queen and the temporal defiler.By Hector the Cornac Gravitic Infantry level 5
78th Pyre 122nd year of Ascendancy at 15:35 see stats
Log
Siluwen the black bear uses Warding Weapon.
Siluwen the black bear uses Impale.
Siluwen the black bear performs a melee critical strike against Hector!
Hector is poisoned!
Hector shrugs off the effect 'Bleeding'!
Melee retaliation hits Siluwen the black bear for 8 cold damage.
Siluwen the black bear hits Hector for (76 blocked), 253 physical, (23 blocked), 0 physical, (17 blocked), 0 fire (253 total damage).
Ghoul's purging blight area effect hits Fiery orc wyrmic for 39 blight damage.
Ghoul's purging blight area effect hits Hector for (36 blocked), 0 blight (0 total damage).
Ghoul's purging blight area effect hits Siluwen the black bear for 34 blight damage.
Ghoul receives 82 healing from Ghoul's purging blight area effect.
Talent Heavy Impact is ready to use.
Crippling Poison from Siluwen the black bear hits Hector for (59 blocked), 0 nature (0 total damage).
Hector receives 9 healing from Temporal Restoration Field.
Siluwen the black bear's Beyond the Flesh hits Hector for (76 blocked), 29 physical, (23 blocked), 0 physical, (17 blocked), 0 fire (29 total damage).
Melee retaliation hits Siluwen the black bear for 8 cold damage.
--------------------------------
Hector is confused and fails to use Infusion: Regeneration.
Bethigassra the stone troll activates Chant of Fortitude.
Bethigassra the stone troll deactivates Chant of Resistance.
Ghoul's purging blight area effect hits Fiery orc wyrmic for 39 blight damage.
Ghoul's purging blight area effect hits Hector for 36 blight damage.
Ghoul's purging blight area effect hits Siluwen the black bear for 34 blight damage.
Ghoul receives 82 healing from Ghoul's purging blight area effect.
Talent Block is ready to use.
Talent Spacetime Tuning is ready to use.
Crippling Poison from Siluwen the black bear hits Hector for 59 nature damage.
Hector receives 9 healing from Temporal Restoration Field.
Hector the level 23 cornac gravitic infantry was treehugged to death by Siluwen the black bear on level 1 of Ruined Dungeon.
























































































