Difference between revisions of "Recommended Zone Order Progression"

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m (Use the official campaign names for the headers, and link to them.)
(For main campaign, use bullet points for some zones that don't have an order, like EoR section does. (Whoops, I left a new sentence in in the last edit.) Should I have put this on the talk page first? Add a couple more links.)
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# [[Starting Zone]](s) for your race/class.
 
# [[Starting Zone]](s) for your race/class.
 
# The Tier 1 Zones:
 
# The Tier 1 Zones:
## [[Trollmire]]: Floors 1 to 3 only.
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#* [[Trollmire]]: Floors 1 to 3 only.
## [[Norgos Lair]]
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#* [[Norgos Lair]]
## [[Ruins of Kor'Pul]] (Once you have enough Lite Radius)
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#* [[Ruins of Kor'Pul]] (Once you have enough Lite Radius)
## [[Scintillating Caves]]
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#* [[Scintillating Caves]]
## [[Rhaloren Camp]]
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#* [[Rhaloren Camp]]
## [[Heart of the Gloom]]
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#* [[Heart of the Gloom]]
## [[The Deep Bellow]] (Dwarf only)
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#* [[The Deep Bellow]] (Dwarf only)
 
# [[Derth]]: Talk to the Shady Man in the North for his [[The agent of the arena|Quest]]. Must be done before lvl 14.
 
# [[Derth]]: Talk to the Shady Man in the North for his [[The agent of the arena|Quest]]. Must be done before lvl 14.
 
# [[Trollmire]]: Floor 4
 
# [[Trollmire]]: Floor 4
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# [[Lumberjack Village]]: Spawns after you randomly receive quest just north of the city of [[Last Hope]].
 
# [[Lumberjack Village]]: Spawns after you randomly receive quest just north of the city of [[Last Hope]].
# The Into the Darkness Zones:
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# The [[Into the darkness]] Zones:
## [[The Maze]]
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#* [[The Maze]]
## [[Sandworm Lair]]
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#* [[Sandworm Lair]]
## [[Daikara]]: Don't enter [[Temporal Rift]].
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#* [[Daikara]]: Don't enter [[Temporal Rift]].
## [[Old Forest]]: Don't descend into [[Lake of Nur]].
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#* [[Old Forest]]: Don't descend into [[Lake of Nur]].
 
# [[Hidden Compound]]
 
# [[Hidden Compound]]
 
# [[Ruined Halfling Complex]] ("Very old halfling ruins" on world map)
 
# [[Ruined Halfling Complex]] ("Very old halfling ruins" on world map)
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The order at this level starts to become more fluid. You can do these zones in any order, but gaining levels before going into Dreadfell will be helpful for the battle with [[The Master]].  Only Dreadfell and Reknor are mandatory for completing the story.
 
The order at this level starts to become more fluid. You can do these zones in any order, but gaining levels before going into Dreadfell will be helpful for the battle with [[The Master]].  Only Dreadfell and Reknor are mandatory for completing the story.
  
# [[Tempest Peak]]: Enter [[Derth]] for [[Storming the city|Quest]] and clear Elementals. Then go to the [[Angolwen]] or [[Zigur]] leader to continue to Tempest Peak.
+
* [[Tempest Peak]]: Enter [[Derth]] for [[Storming the city|Quest]] and clear Elementals. Then go to the [[Angolwen]] or [[Zigur]] leader to continue to Tempest Peak.
# [[Temporal Rift]]: Reached through [[Daikara]]. Dangerous for Melee classes.
+
* [[Temporal Rift]]: Reached through [[Daikara]]. Dangerous for Melee classes.
# [[Mark of the Spellblaze]]
+
* [[Mark of the Spellblaze]]
# [[Lake of Nur]]: Reached through [[Old Forest]].
+
* [[Lake of Nur]]: Reached through [[Old Forest]].
# [[Ruined Dungeon]]: Random minibosses. Can be super dangerous.
+
* [[Ruined Dungeon]]: Random minibosses. Can be super dangerous.
# [[Old Conclave Vault]]: Only spawns if you receive quest in [[Ruined Halfling Complex]]. Quest giver only spawns in 30% of games unless you are a [[Shalore]] (100% chance)
+
* [[Old Conclave Vault]]: Only spawns if you receive quest in [[Ruined Halfling Complex]]. Quest giver only spawns in 30% of games unless you are a [[Shalore]] (100% chance)
# [[Dogroth Caldera]]: (Noxious Caldera on world map) Spawns after lvl 20 in 20% of all games unless you are a [[Yeek]] (100% chance)
+
* [[Dogroth Caldera]]: (Noxious Caldera on world map) Spawns after lvl 20 in 20% of all games unless you are a [[Yeek]] (100% chance)
# [[Last Hope Graveyard]]: Go down a floor and then open all of the individual graves before engaging the boss.
+
* [[Last Hope Graveyard]]: Go down a floor and then open all of the individual graves before engaging the boss.
# [[Golem Graveyard]]: Just to clear for extra XP. Return in post-game.
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* [[Golem Graveyard]]: Just to clear for extra XP. Return in post-game.
# [[Dreadfell]]
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* [[Dreadfell]]
# [[Dark Crypt]]: (Crypt of Kryl-Feijan) Encountered on world map randomly after lvl 25. Can only be encountered once. Very dangerous, especially for melee classes.
+
* [[Dark Crypt]]: (Crypt of Kryl-Feijan) Encountered on world map randomly after lvl 25. Can only be encountered once. Very dangerous, especially for melee classes.
# [[Reknor]]: (Lost Dwarven Kingdom of Reknor on world map) Enter Farportal at the end.
+
* [[Reknor]]: (Lost Dwarven Kingdom of Reknor on world map) Can only be entered after Dreadfell. After completing, enter Farportal at the end.
  
 
=== There and Back Again ===
 
=== There and Back Again ===
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# [[Briagh's Lair]]: (Sandpit of Briagh on world map) Spawns after you continue the [[There and back again|Quest]] in [[Gates of Morning]]. Return after and turn in quest. Then enter the Farportal.
 
# [[Briagh's Lair]]: (Sandpit of Briagh on world map) Spawns after you continue the [[There and back again|Quest]] in [[Gates of Morning]]. Return after and turn in quest. Then enter the Farportal.
 
# [[Backup Guardians]]:
 
# [[Backup Guardians]]:
## [[Trollmire]] (floor 2)
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#* [[Trollmire]] (floor 2)
## [[Kor'Pul]] (floor 3)
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#* [[Kor'Pul]] (floor 3)
## [[Reknor]] (floor 4)
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#* [[Reknor]] (floor 4)
## [[Scintillating Caves]] (floor 3)
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#* [[Scintillating Caves]] (floor 3)
## [[The Maze]] (floor 2)
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#* [[The Maze]] (floor 2)
## [[Dreadfell]] (floor 1)
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#* [[Dreadfell]] (floor 1)
## [[Daikara]] (floor 4)
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#* [[Daikara]] (floor 4)
## [[Sandworm Lair]] (floor 1)
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#* [[Sandworm Lair]] (floor 1)
## [[Old Forest]] (floor 3)
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#* [[Old Forest]] (floor 3)
## [[The Deep Bellow]] (floor 3) Dwarves only.  
+
#* [[The Deep Bellow]] (floor 3) Dwarves only.  
 
# [[Ancient Elven Ruins]]
 
# [[Ancient Elven Ruins]]
 
# [[Sludgenest]]: Spawns after lvl 30 in 30% of all games (100% for [[Thalore]])
 
# [[Sludgenest]]: Spawns after lvl 30 in 30% of all games (100% for [[Thalore]])
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# [[Valley of the Moon]]: If you get the quest.
 
# [[Valley of the Moon]]: If you get the quest.
 
# The Orc Prides. Change order to suit your strengths.
 
# The Orc Prides. Change order to suit your strengths.
## [[Gorbat Pride]]: Southern end of continent. (''Wilders'')
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#* [[Gorbat Pride]]: Southern end of continent. (''Wilders'')
## [[Grushnak Pride]]: Northwest (''Fighters'') Don't enter the [[Slime Tunnels|Slimy Pit]].
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#* [[Grushnak Pride]]: Northwest (''Fighters'') Don't enter the [[Slime Tunnels|Slimy Pit]].
## [[Vor Pride]]: Northeast (''Mages'')
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#* [[Vor Pride]]: Northeast (''Mages'')
## [[Rak'Shor Pride]]: Southwest (''Necromancers'')
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#* [[Rak'Shor Pride]]: Southwest (''Necromancers'')
 
# [[Eruan]]
 
# [[Eruan]]
 +
#* [[Charred Scar]]
 
# [[Slime Tunnels]]: Reached through [[Grushnak Pride]].
 
# [[Slime Tunnels]]: Reached through [[Grushnak Pride]].
 
# [[High Peak]]
 
# [[High Peak]]
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=== Optional After Winning the Game ===
 
=== Optional After Winning the Game ===
  
# Clear out the [[Sludgenest]], if it spawned
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* Clear out the [[Sludgenest]], if it spawned
# Return to [[Golem Graveyard]].
+
* Return to [[Golem Graveyard]] and fight [[Atamathon]].
# Fight [[Linaniil]], Supreme Archmage of [[Angolwen]].
+
* Fight [[Linaniil]], Supreme Archmage of [[Angolwen]].
# ''([[Forbidden Cults]] required)'' Fight the [[Hypostasis of Entropy]].
+
* ''([[Forbidden Cults]] required)'' Fight the [[Hypostasis of Entropy]].
# Enter the [[Infinite Dungeon]].
+
* Enter the [[Infinite Dungeon]]. It cannot be exited, so do this last.
  
 
==[[Orcs: Embers of Rage]]==
 
==[[Orcs: Embers of Rage]]==
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#* [[Primal Forest]]: can farm loot
 
#* [[Primal Forest]]: can farm loot
 
#* [[Occult Egress]]: use the free glyph sequence, should scale with player level
 
#* [[Occult Egress]]: use the free glyph sequence, should scale with player level
#* [[Bearscape]] / [[Land of Poosh]]: if you are lucky and run into them
+
#* [[Online Event]] zones (e.g. [[Bearscape]] or [[Land of Poosh]]): if you are lucky and run into them
 
# [[Gates of Morning (Embers of Rage)|Gates of Morning]]: big boss fight
 
# [[Gates of Morning (Embers of Rage)|Gates of Morning]]: big boss fight
 
# '''Tier 3'''
 
# '''Tier 3'''

Revision as of 15:57, 6 June 2022

Introduction

This guide is meant for newer users who need advice about which order to complete different zones. It is not true for all situations and all classes, and experienced players can choose to skip some zones or move the order about.

If you've got a suggestion for different zone order, please write it up on the talk page for discussion.

This page is not for strategy about the individual zones; please put that on the actual zone's page.

For an alternate guide with more details on each zone and several maps to not be lost on the overworld, check out Cath's zone order guide

Maj'Eyal: The Age of Ascendancy

In the zone order below, numbered entries are for zones that can be more clearly ordered, while bullet points are for zones that are closer in difficulty, and may be approached in different order depending on the character played.

Tier 1

  1. Starting Zone(s) for your race/class.
  2. The Tier 1 Zones:
  3. Derth: Talk to the Shady Man in the North for his Quest. Must be done before lvl 14.
  4. Trollmire: Floor 4

Tier 2

  1. Lumberjack Village: Spawns after you randomly receive quest just north of the city of Last Hope.
  2. The Into the darkness Zones:
  3. Hidden Compound
  4. Ruined Halfling Complex ("Very old halfling ruins" on world map)
  5. Unknown Tunnels: Starting at level 18, can be encountered on world map randomly (especially in the snowy north). Can only be encountered once.

Tier 3

The order at this level starts to become more fluid. You can do these zones in any order, but gaining levels before going into Dreadfell will be helpful for the battle with The Master. Only Dreadfell and Reknor are mandatory for completing the story.

There and Back Again

At this point you should be in the Far East.

  1. Unremarkable Cave: You spawn here.
  2. Ardhungol: Spawns after you receive Quest from Melnela in Gates of Morning. Turn in quest to her after.
  3. Temple of Creation: Spawns if you run into it on world map on the coast. Appears as Entrance to an Underwater Cave on the coast. No air bubbles. Requires water breathing.
  4. Vor Armoury: NOT Vor Pride. Spawns after you start the Quest in Gates of Morning. Return after and turn in quest.
  5. Briagh's Lair: (Sandpit of Briagh on world map) Spawns after you continue the Quest in Gates of Morning. Return after and turn in quest. Then enter the Farportal.
  6. Backup Guardians:
  7. Ancient Elven Ruins
  8. Sludgenest: Spawns after lvl 30 in 30% of all games (100% for Thalore)
  9. Tannen's Quest: Ask around Last Hope to unlock this.
  10. Shadow Crypt

The Prides

  1. Valley of the Moon: If you get the quest.
  2. The Orc Prides. Change order to suit your strengths.
  3. Eruan
  4. Slime Tunnels: Reached through Grushnak Pride.
  5. High Peak

Optional After Winning the Game

Orcs: Embers of Rage

The Embers of Rage campaign is much shorter than the main Age of Ascendancy campaign. Generally speaking, the player will do fine by just tackling the available zones from lowest to highest level while paying some attention to the main quest line.

In the zone order below, numbered entries are for zones that can be more clearly ordered, while bullet points are for zones that are closer in difficulty, and may be approached in different order depending on the character played. Some brief notes are included to help with decision making. More details should be available on each zone's own page.

  1. Kruk Pride: check shops to see if gold will be useful early
  2. Tier 1
    • Yetis Cave: all melee enemies
    • Vaporous Emporium: has ranged enemies, many lootable stalls for early gold
      • Kaltor's Shop: unlocks after reading signposts in Vaporous Emporium, check shop for useful items
  3. Sunwall Outpost
  4. Tier 2
  5. Internment Camp
  6. Optional zones. Can do these almost any time after one reaches their minimum level, but helps prepare for boss fight at this point.
  7. Gates of Morning: big boss fight
  8. Tier 3
  9. Palace of Fumes: stop at level 6
  10. Pocket of Distorted Time: level 3 can be dangerous, safer to do post-game
  11. The Slumbering Caves: final boss fight